clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_CONTEXT_H__
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#define __COGL_CONTEXT_H__
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/* We forward declare the CoglContext type here to avoid some circular
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* dependency issues with the following headers.
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*/
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typedef struct _CoglContext CoglContext;
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-display.h>
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#include <cogl/cogl-primitive.h>
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include <android/native_window.h>
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#endif
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-context
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* @short_description: The top level application context.
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*
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* A #CoglContext is the top most sandbox of Cogl state for an
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* application or toolkit. Its main purpose is to act as a sandbox
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* for the memory management of state objects. Normally an application
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* will only create a single context since there is no way to share
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* resources between contexts.
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*
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* For those familiar with OpenGL or perhaps Cairo it should be
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* understood that unlike these APIs a Cogl context isn't a rendering
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* context as such. In other words Cogl doesn't aim to provide a state
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* machine style model for configuring rendering parameters. Most
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* rendering state in Cogl is directly associated with user managed
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* objects called pipelines and geometry is drawn with a specific
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* pipeline object to a framebuffer object and those 3 things fully
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* define the state for drawing. This is an important part of Cogl's
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* design since it helps you write orthogonal rendering components
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* that can all access the same GPU without having to worry about
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* what state other components have left you with.
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*
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* <note><para>Cogl does not maintain internal references to the context for
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* resources that depend on the context so applications. This is to
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* help applications control the lifetime a context without us needing to
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* introduce special api to handle the breakup of internal circular
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* references due to internal resources and caches associated with the
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* context.
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*
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* One a context has been destroyed then all directly or indirectly
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* dependant resources will be in an inconsistent state and should not
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* be manipulated or queried in any way.
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*
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* For applications that rely on the operating system to clean up
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* resources this policy shouldn't affect them, but for applications
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* that need to carefully destroy and re-create Cogl contexts multiple
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* times throughout their lifetime (such as Android applications) they
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* should be careful to destroy all context dependant resources, such as
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* framebuffers or textures etc before unrefing and destroying the
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* context.</para></note>
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*/
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
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/**
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* cogl_context_new:
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* @display: A #CoglDisplay pointer
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* @error: A CoglError return location.
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*
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* Creates a new #CoglContext which acts as an application sandbox
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* for any state objects that are allocated.
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*
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* Return value: (transfer full): A newly allocated #CoglContext
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* Since: 1.8
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* Stability: unstable
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*/
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CoglContext *
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cogl_context_new (CoglDisplay *display,
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CoglError **error);
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/**
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* cogl_context_get_display:
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* @context: A #CoglContext pointer
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*
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* Retrieves the #CoglDisplay that is internally associated with the
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* given @context. This will return the same #CoglDisplay that was
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* passed to cogl_context_new() or if %NULL was passed to
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* cogl_context_new() then this function returns a pointer to the
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* display that was automatically setup internally.
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*
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* Return value: (transfer none): The #CoglDisplay associated with the
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* given @context.
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* Since: 1.8
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* Stability: unstable
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*/
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CoglDisplay *
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cogl_context_get_display (CoglContext *context);
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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/**
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* cogl_android_set_native_window:
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* @window: A native Android window
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*
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* Allows Android applications to inform Cogl of the native window
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* that they have been given which Cogl can render too. On Android
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* this API must be used before creating a #CoglRenderer, #CoglDisplay
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* and #CoglContext.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_android_set_native_window (ANativeWindow *window);
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#endif
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/**
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* cogl_is_context:
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* @object: An object or %NULL
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*
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* Gets whether the given object references an existing context object.
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*
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* Return value: %TRUE if the @object references a #CoglContext,
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* %FALSE otherwise
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglBool
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cogl_is_context (void *object);
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#endif /* COGL_ENABLE_EXPERIMENTAL_2_0_API */
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/* XXX: not guarded by the EXPERIMENTAL_API defines to avoid
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* upsetting glib-mkenums, but this can still be considered implicitly
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* experimental since it's only useable with experimental API... */
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/**
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* CoglFeatureID:
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* @COGL_FEATURE_ID_TEXTURE_NPOT_BASIC: The hardware supports non power
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* of two textures, but you also need to check the
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* %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT
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* features to know if the hardware supports npot texture mipmaps
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* or repeat modes other than
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* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
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* @COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
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* conjuntion with non power of two textures.
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* @COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT: Repeat modes other than
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* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
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* hardware.
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* @COGL_FEATURE_ID_TEXTURE_NPOT: Non power of two textures are supported
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* by the hardware. This is a equivalent to the
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* %COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP
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* and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined.
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* @COGL_FEATURE_ID_TEXTURE_RECTANGLE: Support for rectangular
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* textures with non-normalized texture coordinates.
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* @COGL_FEATURE_ID_TEXTURE_3D: 3D texture support
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* @COGL_FEATURE_ID_OFFSCREEN: Offscreen rendering support
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* @COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE: Multisample support for
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* offscreen framebuffers
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* @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers
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* supported.
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* @COGL_FEATURE_ID_GLSL: GLSL support
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* @COGL_FEATURE_ID_ARBFP: ARBFP support
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* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
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* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
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* cogl_indices_new().
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* @COGL_FEATURE_ID_DEPTH_RANGE: cogl_pipeline_set_depth_range() support
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* @COGL_FEATURE_ID_POINT_SPRITE: Whether
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* cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported.
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* @COGL_FEATURE_ID_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
|
199
|
+
* supported with CoglBufferAccess including read support.
|
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|
+
* @COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
|
201
|
+
* supported with CoglBufferAccess including write support.
|
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+
* @COGL_FEATURE_ID_MIRRORED_REPEAT: Whether
|
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|
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* %COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT is supported.
|
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|
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* @COGL_FEATURE_ID_SWAP_BUFFERS_EVENT:
|
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* Available if the window system supports reporting an event
|
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|
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* for swap buffer completions.
|
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|
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* @COGL_FEATURE_ID_GLES2_CONTEXT: Whether creating new GLES2 contexts is
|
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|
+
* suported.
|
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|
+
* @COGL_FEATURE_ID_DEPTH_TEXTURE: Whether #CoglFramebuffer support rendering
|
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|
+
* the depth buffer to a texture.
|
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|
+
* @COGL_FEATURE_ID_PRESENTATION_TIME: Whether frame presentation
|
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|
+
* time stamps will be recorded in #CoglFrameInfo objects.
|
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|
+
*
|
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|
+
* All the capabilities that can vary between different GPUs supported
|
215
|
+
* by Cogl. Applications that depend on any of these features should explicitly
|
216
|
+
* check for them using cogl_has_feature() or cogl_has_features().
|
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|
+
*
|
218
|
+
* Since: 1.10
|
219
|
+
*/
|
220
|
+
typedef enum _CoglFeatureID
|
221
|
+
{
|
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC = 1,
|
223
|
+
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
|
224
|
+
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
|
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|
+
COGL_FEATURE_ID_TEXTURE_NPOT,
|
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|
+
COGL_FEATURE_ID_TEXTURE_RECTANGLE,
|
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|
+
COGL_FEATURE_ID_TEXTURE_3D,
|
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|
+
COGL_FEATURE_ID_GLSL,
|
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|
+
COGL_FEATURE_ID_ARBFP,
|
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|
+
COGL_FEATURE_ID_OFFSCREEN,
|
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|
+
COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
|
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|
+
COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
|
233
|
+
COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
|
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|
+
COGL_FEATURE_ID_DEPTH_RANGE,
|
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|
+
COGL_FEATURE_ID_POINT_SPRITE,
|
236
|
+
COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
|
237
|
+
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
|
238
|
+
COGL_FEATURE_ID_MIRRORED_REPEAT,
|
239
|
+
COGL_FEATURE_ID_SWAP_BUFFERS_EVENT,
|
240
|
+
COGL_FEATURE_ID_GLES2_CONTEXT,
|
241
|
+
COGL_FEATURE_ID_DEPTH_TEXTURE,
|
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|
+
COGL_FEATURE_ID_PRESENTATION_TIME,
|
243
|
+
|
244
|
+
/*< private >*/
|
245
|
+
_COGL_N_FEATURE_IDS /*< skip >*/
|
246
|
+
} CoglFeatureID;
|
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|
+
|
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|
+
|
249
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
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|
+
|
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|
+
/**
|
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|
+
* cogl_has_feature:
|
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|
+
* @context: A #CoglContext pointer
|
254
|
+
* @feature: A #CoglFeatureID
|
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|
+
*
|
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|
+
* Checks if a given @feature is currently available
|
257
|
+
*
|
258
|
+
* Cogl does not aim to be a lowest common denominator API, it aims to
|
259
|
+
* expose all the interesting features of GPUs to application which
|
260
|
+
* means applications have some responsibility to explicitly check
|
261
|
+
* that certain features are available before depending on them.
|
262
|
+
*
|
263
|
+
* Returns: %TRUE if the @feature is currently supported or %FALSE if
|
264
|
+
* not.
|
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|
+
*
|
266
|
+
* Since: 1.10
|
267
|
+
* Stability: unstable
|
268
|
+
*/
|
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|
+
CoglBool
|
270
|
+
cogl_has_feature (CoglContext *context, CoglFeatureID feature);
|
271
|
+
|
272
|
+
/**
|
273
|
+
* cogl_has_features:
|
274
|
+
* @context: A #CoglContext pointer
|
275
|
+
* @...: A 0 terminated list of CoglFeatureID<!-- -->s
|
276
|
+
*
|
277
|
+
* Checks if a list of features are all currently available.
|
278
|
+
*
|
279
|
+
* This checks all of the listed features using cogl_has_feature() and
|
280
|
+
* returns %TRUE if all the features are available or %FALSE
|
281
|
+
* otherwise.
|
282
|
+
*
|
283
|
+
* Return value: %TRUE if all the features are available, %FALSE
|
284
|
+
* otherwise.
|
285
|
+
*
|
286
|
+
* Since: 1.10
|
287
|
+
* Stability: unstable
|
288
|
+
*/
|
289
|
+
CoglBool
|
290
|
+
cogl_has_features (CoglContext *context, ...);
|
291
|
+
|
292
|
+
/**
|
293
|
+
* CoglFeatureCallback:
|
294
|
+
* @feature: A single feature currently supported by Cogl
|
295
|
+
* @user_data: A private pointer passed to cogl_foreach_feature().
|
296
|
+
*
|
297
|
+
* A callback used with cogl_foreach_feature() for enumerating all
|
298
|
+
* context level features supported by Cogl.
|
299
|
+
*
|
300
|
+
* Since: 0.10
|
301
|
+
* Stability: unstable
|
302
|
+
*/
|
303
|
+
typedef void (*CoglFeatureCallback) (CoglFeatureID feature, void *user_data);
|
304
|
+
|
305
|
+
/**
|
306
|
+
* cogl_foreach_feature:
|
307
|
+
* @context: A #CoglContext pointer
|
308
|
+
* @callback: A #CoglFeatureCallback called for each supported feature
|
309
|
+
* @user_data: Private data to pass to the callback
|
310
|
+
*
|
311
|
+
* Iterates through all the context level features currently supported
|
312
|
+
* for a given @context and for each feature @callback is called.
|
313
|
+
*
|
314
|
+
* Since: 1.10
|
315
|
+
* Stability: unstable
|
316
|
+
*/
|
317
|
+
void
|
318
|
+
cogl_foreach_feature (CoglContext *context,
|
319
|
+
CoglFeatureCallback callback,
|
320
|
+
void *user_data);
|
321
|
+
|
322
|
+
/**
|
323
|
+
* cogl_get_clock_time:
|
324
|
+
* @context: a #CoglContext pointer
|
325
|
+
*
|
326
|
+
* Returns the current time value from Cogl's internal clock. This
|
327
|
+
* clock is used for measuring times such as the presentation time
|
328
|
+
* in a #CoglFrameInfo.
|
329
|
+
*
|
330
|
+
* This method is meant for converting timestamps retrieved from Cogl
|
331
|
+
* to other time systems, and is not meant to be used as a standalone
|
332
|
+
* timing system. For that reason, if this function is called without
|
333
|
+
* having retrieved a valid (non-zero) timestamp from Cogl first, it
|
334
|
+
* may return 0 to indicate that Cogl has no active internal clock.
|
335
|
+
*
|
336
|
+
* Return value: the time value for the Cogl clock, in nanoseconds
|
337
|
+
* from an arbitrary point in time, or 0 if Cogl doesn't have an
|
338
|
+
* active internal clock.
|
339
|
+
* Since: 1.14
|
340
|
+
* Stability: unstable
|
341
|
+
*/
|
342
|
+
int64_t
|
343
|
+
cogl_get_clock_time (CoglContext *context);
|
344
|
+
|
345
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
346
|
+
|
347
|
+
COGL_END_DECLS
|
348
|
+
|
349
|
+
#endif /* __COGL_CONTEXT_H__ */
|
350
|
+
|
@@ -0,0 +1,50 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* An object oriented GL/GLES Abstraction/Utility Layer
|
5
|
+
*
|
6
|
+
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
20
|
+
*
|
21
|
+
*
|
22
|
+
*/
|
23
|
+
|
24
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
25
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
26
|
+
#endif
|
27
|
+
|
28
|
+
#ifndef __COGL_DEFINES_H__
|
29
|
+
#define __COGL_DEFINES_H__
|
30
|
+
|
31
|
+
|
32
|
+
#define COGL_SYSDEF_POLLIN 1
|
33
|
+
#define COGL_SYSDEF_POLLPRI 2
|
34
|
+
#define COGL_SYSDEF_POLLOUT 4
|
35
|
+
#define COGL_SYSDEF_POLLERR 8
|
36
|
+
#define COGL_SYSDEF_POLLHUP 16
|
37
|
+
#define COGL_SYSDEF_POLLNVAL 32
|
38
|
+
|
39
|
+
#define COGL_HAS_GLIB_SUPPORT 1
|
40
|
+
#define COGL_HAS_GTYPE_SUPPORT 1
|
41
|
+
#define COGL_HAS_GL 1
|
42
|
+
#define CLUTTER_COGL_HAS_GL 1
|
43
|
+
#define COGL_HAS_WIN32_SUPPORT 1
|
44
|
+
|
45
|
+
#define COGL_VERSION_MAJOR_INTERNAL 1
|
46
|
+
#define COGL_VERSION_MINOR_INTERNAL 14
|
47
|
+
#define COGL_VERSION_MICRO_INTERNAL 0
|
48
|
+
#define COGL_VERSION_STRING_INTERNAL "1.14.0"
|
49
|
+
|
50
|
+
#endif
|
@@ -0,0 +1,36 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* An object oriented GL/GLES Abstraction/Utility Layer
|
5
|
+
*
|
6
|
+
* Copyright (C) 2008,2009 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
20
|
+
*
|
21
|
+
*
|
22
|
+
*/
|
23
|
+
|
24
|
+
#ifndef COGL_DEPRECATED_H
|
25
|
+
|
26
|
+
#define cogl_color cogl_color_REPLACED_BY_cogl_set_source_color
|
27
|
+
#define cogl_enable_depth_test cogl_enable_depth_test_RENAMED_TO_cogl_set_depth_test_enabled
|
28
|
+
#define cogl_enable_backface_culling cogl_enable_backface_culling_RENAMED_TO_cogl_set_backface_culling_enabled
|
29
|
+
|
30
|
+
#define cogl_texture_rectangle cogl_texture_rectangle_REPLACE_BY_cogl_set_source_texture_AND_cogl_rectangle_with_texture_coords
|
31
|
+
|
32
|
+
#define cogl_texture_multiple_rectangles cogl_texture_multiple_rectangles_REPLACED_BY_cogl_set_source_texture_AND_cogl_rectangles_with_texture_coords
|
33
|
+
|
34
|
+
#define cogl_texture_polygon cogl_texture_polygon_REPLACED_BY_cogl_set_source_texture_AND_cogl_polygon
|
35
|
+
|
36
|
+
#endif
|
@@ -0,0 +1,264 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* An object oriented GL/GLES Abstraction/Utility Layer
|
5
|
+
*
|
6
|
+
* Copyright (C) 2011 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library. If not, see
|
20
|
+
* <http://www.gnu.org/licenses/>.
|
21
|
+
*
|
22
|
+
* Authors:
|
23
|
+
* Robert Bragg <robert@linux.intel.com>
|
24
|
+
*
|
25
|
+
*/
|
26
|
+
|
27
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
28
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
29
|
+
#endif
|
30
|
+
|
31
|
+
#ifndef __COGL_DEPTH_STATE_H__
|
32
|
+
#define __COGL_DEPTH_STATE_H__
|
33
|
+
|
34
|
+
COGL_BEGIN_DECLS
|
35
|
+
|
36
|
+
/**
|
37
|
+
* SECTION:cogl-depth-state
|
38
|
+
* @short_description: Functions for describing the depth testing
|
39
|
+
* state of your GPU.
|
40
|
+
*/
|
41
|
+
|
42
|
+
/**
|
43
|
+
* CoglDepthState
|
44
|
+
*
|
45
|
+
* Since: 2.0
|
46
|
+
*/
|
47
|
+
typedef struct {
|
48
|
+
/*< private >*/
|
49
|
+
uint32_t COGL_PRIVATE (magic);
|
50
|
+
|
51
|
+
CoglBool COGL_PRIVATE (test_enabled);
|
52
|
+
CoglDepthTestFunction COGL_PRIVATE (test_function);
|
53
|
+
CoglBool COGL_PRIVATE (write_enabled);
|
54
|
+
float COGL_PRIVATE (range_near);
|
55
|
+
float COGL_PRIVATE (range_far);
|
56
|
+
|
57
|
+
uint32_t COGL_PRIVATE (padding0);
|
58
|
+
uint32_t COGL_PRIVATE (padding1);
|
59
|
+
uint32_t COGL_PRIVATE (padding2);
|
60
|
+
uint32_t COGL_PRIVATE (padding3);
|
61
|
+
uint32_t COGL_PRIVATE (padding4);
|
62
|
+
uint32_t COGL_PRIVATE (padding5);
|
63
|
+
uint32_t COGL_PRIVATE (padding6);
|
64
|
+
uint32_t COGL_PRIVATE (padding7);
|
65
|
+
uint32_t COGL_PRIVATE (padding8);
|
66
|
+
uint32_t COGL_PRIVATE (padding9);
|
67
|
+
} CoglDepthState;
|
68
|
+
|
69
|
+
/**
|
70
|
+
* cogl_depth_state_init:
|
71
|
+
* @state: A #CoglDepthState struct
|
72
|
+
*
|
73
|
+
* Initializes the members of @state to their default values.
|
74
|
+
*
|
75
|
+
* You should never pass an un initialized #CoglDepthState structure
|
76
|
+
* to cogl_pipeline_set_depth_state().
|
77
|
+
*
|
78
|
+
* Since: 2.0
|
79
|
+
* Stability: Unstable
|
80
|
+
*/
|
81
|
+
void
|
82
|
+
cogl_depth_state_init (CoglDepthState *state);
|
83
|
+
|
84
|
+
/**
|
85
|
+
* cogl_depth_state_set_test_enabled:
|
86
|
+
* @state: A #CoglDepthState struct
|
87
|
+
* @enable: The enable state you want
|
88
|
+
*
|
89
|
+
* Enables or disables depth testing according to the value of
|
90
|
+
* @enable.
|
91
|
+
*
|
92
|
+
* If depth testing is enable then the #CoglDepthTestFunction set
|
93
|
+
* using cogl_depth_state_set_test_function() us used to evaluate
|
94
|
+
* the depth value of incoming fragments against the corresponding
|
95
|
+
* value stored in the current depth buffer, and if the test passes
|
96
|
+
* then the fragments depth value is used to update the depth buffer.
|
97
|
+
* (unless you have disabled depth writing via
|
98
|
+
* cogl_depth_state_set_write_enabled())
|
99
|
+
*
|
100
|
+
* By default depth testing is disabled.
|
101
|
+
*
|
102
|
+
* NB: this won't directly affect the state of the GPU. You have
|
103
|
+
* to then set the state on a #CoglPipeline using
|
104
|
+
* cogl_pipeline_set_depth_state()
|
105
|
+
*
|
106
|
+
* Since: 2.0
|
107
|
+
* Stability: Unstable
|
108
|
+
*/
|
109
|
+
void
|
110
|
+
cogl_depth_state_set_test_enabled (CoglDepthState *state,
|
111
|
+
CoglBool enable);
|
112
|
+
|
113
|
+
/**
|
114
|
+
* cogl_depth_state_get_test_enabled:
|
115
|
+
* @state: A #CoglDepthState struct
|
116
|
+
*
|
117
|
+
* Gets the current depth test enabled state as previously set by
|
118
|
+
* cogl_depth_state_set_test_enabled().
|
119
|
+
*
|
120
|
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* Returns: The pipeline's current depth test enabled state.
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* Since: 2.0
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* Stability: Unstable
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*/
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CoglBool
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cogl_depth_state_get_test_enabled (CoglDepthState *state);
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+
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127
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+
/**
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* cogl_depth_state_set_write_enabled:
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* @state: A #CoglDepthState struct
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+
* @enable: The enable state you want
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*
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* Enables or disables depth buffer writing according to the value of
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* @enable. Normally when depth testing is enabled and the comparison
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* between a fragment's depth value and the corresponding depth buffer
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* value passes then the fragment's depth is written to the depth
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* buffer unless writing is disabled here.
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*
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* By default depth writing is enabled
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*
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* NB: this won't directly affect the state of the GPU. You have
|
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* to then set the state on a #CoglPipeline using
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+
* cogl_pipeline_set_depth_state()
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+
*
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+
* Since: 2.0
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+
* Stability: Unstable
|
146
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+
*/
|
147
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+
void
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+
cogl_depth_state_set_write_enabled (CoglDepthState *state,
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+
CoglBool enable);
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+
|
151
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+
/**
|
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+
* cogl_depth_state_get_write_enabled:
|
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+
* @state: A #CoglDepthState struct
|
154
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+
*
|
155
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+
* Gets the depth writing enable state as set by the corresponding
|
156
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+
* cogl_depth_state_set_write_enabled().
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+
*
|
158
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+
* Returns: The current depth writing enable state
|
159
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+
* Since: 2.0
|
160
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+
* Stability: Unstable
|
161
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+
*/
|
162
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+
CoglBool
|
163
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+
cogl_depth_state_get_write_enabled (CoglDepthState *state);
|
164
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+
|
165
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+
/**
|
166
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+
* cogl_depth_state_set_test_function:
|
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+
* @state: A #CoglDepthState struct
|
168
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+
* @function: The #CoglDepthTestFunction to set
|
169
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+
*
|
170
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+
* Sets the #CoglDepthTestFunction used to compare the depth value of
|
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+
* an incoming fragment against the corresponding value in the current
|
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+
* depth buffer.
|
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+
*
|
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+
* By default the depth test function is %COGL_DEPTH_TEST_FUNCTION_LESS
|
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+
*
|
176
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+
* NB: this won't directly affect the state of the GPU. You have
|
177
|
+
* to then set the state on a #CoglPipeline using
|
178
|
+
* cogl_pipeline_set_depth_state()
|
179
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+
*
|
180
|
+
* Since: 2.0
|
181
|
+
* Stability: Unstable
|
182
|
+
*/
|
183
|
+
void
|
184
|
+
cogl_depth_state_set_test_function (CoglDepthState *state,
|
185
|
+
CoglDepthTestFunction function);
|
186
|
+
|
187
|
+
/**
|
188
|
+
* cogl_depth_state_get_test_function:
|
189
|
+
* @state: A #CoglDepthState struct
|
190
|
+
*
|
191
|
+
* Gets the current depth test enable state as previously set via
|
192
|
+
* cogl_depth_state_set_test_enabled().
|
193
|
+
*
|
194
|
+
* Returns: The current depth test enable state.
|
195
|
+
* Since: 2.0
|
196
|
+
* Stability: Unstable
|
197
|
+
*/
|
198
|
+
CoglDepthTestFunction
|
199
|
+
cogl_depth_state_get_test_function (CoglDepthState *state);
|
200
|
+
|
201
|
+
/**
|
202
|
+
* cogl_depth_state_set_range:
|
203
|
+
* @state: A #CoglDepthState object
|
204
|
+
* @near_val: The near component of the desired depth range which will be
|
205
|
+
* clamped to the range [0, 1]
|
206
|
+
* @far_val: The far component of the desired depth range which will be
|
207
|
+
* clamped to the range [0, 1]
|
208
|
+
*
|
209
|
+
* Sets the range to map depth values in normalized device coordinates
|
210
|
+
* to before writing out to a depth buffer.
|
211
|
+
*
|
212
|
+
* After your geometry has be transformed, clipped and had perspective
|
213
|
+
* division applied placing it in normalized device
|
214
|
+
* coordinates all depth values between the near and far z clipping
|
215
|
+
* planes are in the range -1 to 1. Before writing any depth value to
|
216
|
+
* the depth buffer though the value is mapped into the range [0, 1].
|
217
|
+
*
|
218
|
+
* With this function you can change the range which depth values are
|
219
|
+
* mapped too although the range must still lye within the range [0,
|
220
|
+
* 1].
|
221
|
+
*
|
222
|
+
* If your driver does not support this feature (for example you are
|
223
|
+
* using GLES 1 drivers) then if you don't use the default range
|
224
|
+
* values you will get an error reported when calling
|
225
|
+
* cogl_pipeline_set_depth_state (). You can check ahead of time for
|
226
|
+
* the %COGL_FEATURE_ID_DEPTH_RANGE feature with
|
227
|
+
* cogl_has_feature() to know if this function will succeed.
|
228
|
+
*
|
229
|
+
* By default normalized device coordinate depth values are mapped to
|
230
|
+
* the full range of depth buffer values, [0, 1].
|
231
|
+
*
|
232
|
+
* NB: this won't directly affect the state of the GPU. You have
|
233
|
+
* to then set the state on a #CoglPipeline using
|
234
|
+
* cogl_pipeline_set_depth_state().
|
235
|
+
*
|
236
|
+
* Since: 2.0
|
237
|
+
* Stability: Unstable
|
238
|
+
*/
|
239
|
+
void
|
240
|
+
cogl_depth_state_set_range (CoglDepthState *state,
|
241
|
+
float near_val,
|
242
|
+
float far_val);
|
243
|
+
|
244
|
+
/**
|
245
|
+
* cogl_depth_state_get_range:
|
246
|
+
* @state: A #CoglDepthState object
|
247
|
+
* @near_val: A pointer to store the near component of the depth range
|
248
|
+
* @far_val: A pointer to store the far component of the depth range
|
249
|
+
*
|
250
|
+
* Gets the current range to which normalized depth values are mapped
|
251
|
+
* before writing to the depth buffer. This corresponds to the range
|
252
|
+
* set with cogl_depth_state_set_range().
|
253
|
+
*
|
254
|
+
* Since: 2.0
|
255
|
+
* Stability: Unstable
|
256
|
+
*/
|
257
|
+
void
|
258
|
+
cogl_depth_state_get_range (CoglDepthState *state,
|
259
|
+
float *near_val,
|
260
|
+
float *far_val);
|
261
|
+
|
262
|
+
COGL_END_DECLS
|
263
|
+
|
264
|
+
#endif /* __COGL_DEPTH_STATE_H__ */
|