clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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@@ -0,0 +1,350 @@
1
+ /*
2
+ * Cogl
3
+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2010 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
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+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see
20
+ * <http://www.gnu.org/licenses/>.
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+ *
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+ * Authors:
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+ * Robert Bragg <robert@linux.intel.com>
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+ *
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+ */
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #ifndef __COGL_CONTEXT_H__
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+ #define __COGL_CONTEXT_H__
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+
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+ /* We forward declare the CoglContext type here to avoid some circular
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+ * dependency issues with the following headers.
36
+ */
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+ typedef struct _CoglContext CoglContext;
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+
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+ #include <cogl/cogl-defines.h>
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+ #include <cogl/cogl-display.h>
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+ #include <cogl/cogl-primitive.h>
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+ #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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+ #include <android/native_window.h>
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+ #endif
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
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+ * SECTION:cogl-context
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+ * @short_description: The top level application context.
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+ *
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+ * A #CoglContext is the top most sandbox of Cogl state for an
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+ * application or toolkit. Its main purpose is to act as a sandbox
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+ * for the memory management of state objects. Normally an application
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+ * will only create a single context since there is no way to share
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+ * resources between contexts.
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+ *
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+ * For those familiar with OpenGL or perhaps Cairo it should be
59
+ * understood that unlike these APIs a Cogl context isn't a rendering
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+ * context as such. In other words Cogl doesn't aim to provide a state
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+ * machine style model for configuring rendering parameters. Most
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+ * rendering state in Cogl is directly associated with user managed
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+ * objects called pipelines and geometry is drawn with a specific
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+ * pipeline object to a framebuffer object and those 3 things fully
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+ * define the state for drawing. This is an important part of Cogl's
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+ * design since it helps you write orthogonal rendering components
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+ * that can all access the same GPU without having to worry about
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+ * what state other components have left you with.
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+ *
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+ * <note><para>Cogl does not maintain internal references to the context for
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+ * resources that depend on the context so applications. This is to
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+ * help applications control the lifetime a context without us needing to
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+ * introduce special api to handle the breakup of internal circular
74
+ * references due to internal resources and caches associated with the
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+ * context.
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+ *
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+ * One a context has been destroyed then all directly or indirectly
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+ * dependant resources will be in an inconsistent state and should not
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+ * be manipulated or queried in any way.
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+ *
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+ * For applications that rely on the operating system to clean up
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+ * resources this policy shouldn't affect them, but for applications
83
+ * that need to carefully destroy and re-create Cogl contexts multiple
84
+ * times throughout their lifetime (such as Android applications) they
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+ * should be careful to destroy all context dependant resources, such as
86
+ * framebuffers or textures etc before unrefing and destroying the
87
+ * context.</para></note>
88
+ */
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+
90
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
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+
92
+ #define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
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+
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+ /**
95
+ * cogl_context_new:
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+ * @display: A #CoglDisplay pointer
97
+ * @error: A CoglError return location.
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+ *
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+ * Creates a new #CoglContext which acts as an application sandbox
100
+ * for any state objects that are allocated.
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+ *
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+ * Return value: (transfer full): A newly allocated #CoglContext
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+ * Since: 1.8
104
+ * Stability: unstable
105
+ */
106
+ CoglContext *
107
+ cogl_context_new (CoglDisplay *display,
108
+ CoglError **error);
109
+
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+ /**
111
+ * cogl_context_get_display:
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+ * @context: A #CoglContext pointer
113
+ *
114
+ * Retrieves the #CoglDisplay that is internally associated with the
115
+ * given @context. This will return the same #CoglDisplay that was
116
+ * passed to cogl_context_new() or if %NULL was passed to
117
+ * cogl_context_new() then this function returns a pointer to the
118
+ * display that was automatically setup internally.
119
+ *
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+ * Return value: (transfer none): The #CoglDisplay associated with the
121
+ * given @context.
122
+ * Since: 1.8
123
+ * Stability: unstable
124
+ */
125
+ CoglDisplay *
126
+ cogl_context_get_display (CoglContext *context);
127
+
128
+ #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
129
+ /**
130
+ * cogl_android_set_native_window:
131
+ * @window: A native Android window
132
+ *
133
+ * Allows Android applications to inform Cogl of the native window
134
+ * that they have been given which Cogl can render too. On Android
135
+ * this API must be used before creating a #CoglRenderer, #CoglDisplay
136
+ * and #CoglContext.
137
+ *
138
+ * Since: 1.8
139
+ * Stability: unstable
140
+ */
141
+ void
142
+ cogl_android_set_native_window (ANativeWindow *window);
143
+ #endif
144
+
145
+ /**
146
+ * cogl_is_context:
147
+ * @object: An object or %NULL
148
+ *
149
+ * Gets whether the given object references an existing context object.
150
+ *
151
+ * Return value: %TRUE if the @object references a #CoglContext,
152
+ * %FALSE otherwise
153
+ *
154
+ * Since: 1.10
155
+ * Stability: Unstable
156
+ */
157
+ CoglBool
158
+ cogl_is_context (void *object);
159
+
160
+ #endif /* COGL_ENABLE_EXPERIMENTAL_2_0_API */
161
+
162
+ /* XXX: not guarded by the EXPERIMENTAL_API defines to avoid
163
+ * upsetting glib-mkenums, but this can still be considered implicitly
164
+ * experimental since it's only useable with experimental API... */
165
+ /**
166
+ * CoglFeatureID:
167
+ * @COGL_FEATURE_ID_TEXTURE_NPOT_BASIC: The hardware supports non power
168
+ * of two textures, but you also need to check the
169
+ * %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT
170
+ * features to know if the hardware supports npot texture mipmaps
171
+ * or repeat modes other than
172
+ * %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
173
+ * @COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
174
+ * conjuntion with non power of two textures.
175
+ * @COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT: Repeat modes other than
176
+ * %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
177
+ * hardware.
178
+ * @COGL_FEATURE_ID_TEXTURE_NPOT: Non power of two textures are supported
179
+ * by the hardware. This is a equivalent to the
180
+ * %COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP
181
+ * and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined.
182
+ * @COGL_FEATURE_ID_TEXTURE_RECTANGLE: Support for rectangular
183
+ * textures with non-normalized texture coordinates.
184
+ * @COGL_FEATURE_ID_TEXTURE_3D: 3D texture support
185
+ * @COGL_FEATURE_ID_OFFSCREEN: Offscreen rendering support
186
+ * @COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE: Multisample support for
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+ * offscreen framebuffers
188
+ * @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers
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+ * supported.
190
+ * @COGL_FEATURE_ID_GLSL: GLSL support
191
+ * @COGL_FEATURE_ID_ARBFP: ARBFP support
192
+ * @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
193
+ * %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
194
+ * cogl_indices_new().
195
+ * @COGL_FEATURE_ID_DEPTH_RANGE: cogl_pipeline_set_depth_range() support
196
+ * @COGL_FEATURE_ID_POINT_SPRITE: Whether
197
+ * cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported.
198
+ * @COGL_FEATURE_ID_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
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+ * supported with CoglBufferAccess including read support.
200
+ * @COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
201
+ * supported with CoglBufferAccess including write support.
202
+ * @COGL_FEATURE_ID_MIRRORED_REPEAT: Whether
203
+ * %COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT is supported.
204
+ * @COGL_FEATURE_ID_SWAP_BUFFERS_EVENT:
205
+ * Available if the window system supports reporting an event
206
+ * for swap buffer completions.
207
+ * @COGL_FEATURE_ID_GLES2_CONTEXT: Whether creating new GLES2 contexts is
208
+ * suported.
209
+ * @COGL_FEATURE_ID_DEPTH_TEXTURE: Whether #CoglFramebuffer support rendering
210
+ * the depth buffer to a texture.
211
+ * @COGL_FEATURE_ID_PRESENTATION_TIME: Whether frame presentation
212
+ * time stamps will be recorded in #CoglFrameInfo objects.
213
+ *
214
+ * All the capabilities that can vary between different GPUs supported
215
+ * by Cogl. Applications that depend on any of these features should explicitly
216
+ * check for them using cogl_has_feature() or cogl_has_features().
217
+ *
218
+ * Since: 1.10
219
+ */
220
+ typedef enum _CoglFeatureID
221
+ {
222
+ COGL_FEATURE_ID_TEXTURE_NPOT_BASIC = 1,
223
+ COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
224
+ COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
225
+ COGL_FEATURE_ID_TEXTURE_NPOT,
226
+ COGL_FEATURE_ID_TEXTURE_RECTANGLE,
227
+ COGL_FEATURE_ID_TEXTURE_3D,
228
+ COGL_FEATURE_ID_GLSL,
229
+ COGL_FEATURE_ID_ARBFP,
230
+ COGL_FEATURE_ID_OFFSCREEN,
231
+ COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
232
+ COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
233
+ COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
234
+ COGL_FEATURE_ID_DEPTH_RANGE,
235
+ COGL_FEATURE_ID_POINT_SPRITE,
236
+ COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
237
+ COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
238
+ COGL_FEATURE_ID_MIRRORED_REPEAT,
239
+ COGL_FEATURE_ID_SWAP_BUFFERS_EVENT,
240
+ COGL_FEATURE_ID_GLES2_CONTEXT,
241
+ COGL_FEATURE_ID_DEPTH_TEXTURE,
242
+ COGL_FEATURE_ID_PRESENTATION_TIME,
243
+
244
+ /*< private >*/
245
+ _COGL_N_FEATURE_IDS /*< skip >*/
246
+ } CoglFeatureID;
247
+
248
+
249
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
250
+
251
+ /**
252
+ * cogl_has_feature:
253
+ * @context: A #CoglContext pointer
254
+ * @feature: A #CoglFeatureID
255
+ *
256
+ * Checks if a given @feature is currently available
257
+ *
258
+ * Cogl does not aim to be a lowest common denominator API, it aims to
259
+ * expose all the interesting features of GPUs to application which
260
+ * means applications have some responsibility to explicitly check
261
+ * that certain features are available before depending on them.
262
+ *
263
+ * Returns: %TRUE if the @feature is currently supported or %FALSE if
264
+ * not.
265
+ *
266
+ * Since: 1.10
267
+ * Stability: unstable
268
+ */
269
+ CoglBool
270
+ cogl_has_feature (CoglContext *context, CoglFeatureID feature);
271
+
272
+ /**
273
+ * cogl_has_features:
274
+ * @context: A #CoglContext pointer
275
+ * @...: A 0 terminated list of CoglFeatureID<!-- -->s
276
+ *
277
+ * Checks if a list of features are all currently available.
278
+ *
279
+ * This checks all of the listed features using cogl_has_feature() and
280
+ * returns %TRUE if all the features are available or %FALSE
281
+ * otherwise.
282
+ *
283
+ * Return value: %TRUE if all the features are available, %FALSE
284
+ * otherwise.
285
+ *
286
+ * Since: 1.10
287
+ * Stability: unstable
288
+ */
289
+ CoglBool
290
+ cogl_has_features (CoglContext *context, ...);
291
+
292
+ /**
293
+ * CoglFeatureCallback:
294
+ * @feature: A single feature currently supported by Cogl
295
+ * @user_data: A private pointer passed to cogl_foreach_feature().
296
+ *
297
+ * A callback used with cogl_foreach_feature() for enumerating all
298
+ * context level features supported by Cogl.
299
+ *
300
+ * Since: 0.10
301
+ * Stability: unstable
302
+ */
303
+ typedef void (*CoglFeatureCallback) (CoglFeatureID feature, void *user_data);
304
+
305
+ /**
306
+ * cogl_foreach_feature:
307
+ * @context: A #CoglContext pointer
308
+ * @callback: A #CoglFeatureCallback called for each supported feature
309
+ * @user_data: Private data to pass to the callback
310
+ *
311
+ * Iterates through all the context level features currently supported
312
+ * for a given @context and for each feature @callback is called.
313
+ *
314
+ * Since: 1.10
315
+ * Stability: unstable
316
+ */
317
+ void
318
+ cogl_foreach_feature (CoglContext *context,
319
+ CoglFeatureCallback callback,
320
+ void *user_data);
321
+
322
+ /**
323
+ * cogl_get_clock_time:
324
+ * @context: a #CoglContext pointer
325
+ *
326
+ * Returns the current time value from Cogl's internal clock. This
327
+ * clock is used for measuring times such as the presentation time
328
+ * in a #CoglFrameInfo.
329
+ *
330
+ * This method is meant for converting timestamps retrieved from Cogl
331
+ * to other time systems, and is not meant to be used as a standalone
332
+ * timing system. For that reason, if this function is called without
333
+ * having retrieved a valid (non-zero) timestamp from Cogl first, it
334
+ * may return 0 to indicate that Cogl has no active internal clock.
335
+ *
336
+ * Return value: the time value for the Cogl clock, in nanoseconds
337
+ * from an arbitrary point in time, or 0 if Cogl doesn't have an
338
+ * active internal clock.
339
+ * Since: 1.14
340
+ * Stability: unstable
341
+ */
342
+ int64_t
343
+ cogl_get_clock_time (CoglContext *context);
344
+
345
+ #endif /* COGL_ENABLE_EXPERIMENTAL_API */
346
+
347
+ COGL_END_DECLS
348
+
349
+ #endif /* __COGL_CONTEXT_H__ */
350
+
@@ -0,0 +1,50 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
25
+ #error "Only <cogl/cogl.h> can be included directly."
26
+ #endif
27
+
28
+ #ifndef __COGL_DEFINES_H__
29
+ #define __COGL_DEFINES_H__
30
+
31
+
32
+ #define COGL_SYSDEF_POLLIN 1
33
+ #define COGL_SYSDEF_POLLPRI 2
34
+ #define COGL_SYSDEF_POLLOUT 4
35
+ #define COGL_SYSDEF_POLLERR 8
36
+ #define COGL_SYSDEF_POLLHUP 16
37
+ #define COGL_SYSDEF_POLLNVAL 32
38
+
39
+ #define COGL_HAS_GLIB_SUPPORT 1
40
+ #define COGL_HAS_GTYPE_SUPPORT 1
41
+ #define COGL_HAS_GL 1
42
+ #define CLUTTER_COGL_HAS_GL 1
43
+ #define COGL_HAS_WIN32_SUPPORT 1
44
+
45
+ #define COGL_VERSION_MAJOR_INTERNAL 1
46
+ #define COGL_VERSION_MINOR_INTERNAL 14
47
+ #define COGL_VERSION_MICRO_INTERNAL 0
48
+ #define COGL_VERSION_STRING_INTERNAL "1.14.0"
49
+
50
+ #endif
@@ -0,0 +1,36 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2008,2009 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #ifndef COGL_DEPRECATED_H
25
+
26
+ #define cogl_color cogl_color_REPLACED_BY_cogl_set_source_color
27
+ #define cogl_enable_depth_test cogl_enable_depth_test_RENAMED_TO_cogl_set_depth_test_enabled
28
+ #define cogl_enable_backface_culling cogl_enable_backface_culling_RENAMED_TO_cogl_set_backface_culling_enabled
29
+
30
+ #define cogl_texture_rectangle cogl_texture_rectangle_REPLACE_BY_cogl_set_source_texture_AND_cogl_rectangle_with_texture_coords
31
+
32
+ #define cogl_texture_multiple_rectangles cogl_texture_multiple_rectangles_REPLACED_BY_cogl_set_source_texture_AND_cogl_rectangles_with_texture_coords
33
+
34
+ #define cogl_texture_polygon cogl_texture_polygon_REPLACED_BY_cogl_set_source_texture_AND_cogl_polygon
35
+
36
+ #endif
@@ -0,0 +1,264 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2011 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see
20
+ * <http://www.gnu.org/licenses/>.
21
+ *
22
+ * Authors:
23
+ * Robert Bragg <robert@linux.intel.com>
24
+ *
25
+ */
26
+
27
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
28
+ #error "Only <cogl/cogl.h> can be included directly."
29
+ #endif
30
+
31
+ #ifndef __COGL_DEPTH_STATE_H__
32
+ #define __COGL_DEPTH_STATE_H__
33
+
34
+ COGL_BEGIN_DECLS
35
+
36
+ /**
37
+ * SECTION:cogl-depth-state
38
+ * @short_description: Functions for describing the depth testing
39
+ * state of your GPU.
40
+ */
41
+
42
+ /**
43
+ * CoglDepthState
44
+ *
45
+ * Since: 2.0
46
+ */
47
+ typedef struct {
48
+ /*< private >*/
49
+ uint32_t COGL_PRIVATE (magic);
50
+
51
+ CoglBool COGL_PRIVATE (test_enabled);
52
+ CoglDepthTestFunction COGL_PRIVATE (test_function);
53
+ CoglBool COGL_PRIVATE (write_enabled);
54
+ float COGL_PRIVATE (range_near);
55
+ float COGL_PRIVATE (range_far);
56
+
57
+ uint32_t COGL_PRIVATE (padding0);
58
+ uint32_t COGL_PRIVATE (padding1);
59
+ uint32_t COGL_PRIVATE (padding2);
60
+ uint32_t COGL_PRIVATE (padding3);
61
+ uint32_t COGL_PRIVATE (padding4);
62
+ uint32_t COGL_PRIVATE (padding5);
63
+ uint32_t COGL_PRIVATE (padding6);
64
+ uint32_t COGL_PRIVATE (padding7);
65
+ uint32_t COGL_PRIVATE (padding8);
66
+ uint32_t COGL_PRIVATE (padding9);
67
+ } CoglDepthState;
68
+
69
+ /**
70
+ * cogl_depth_state_init:
71
+ * @state: A #CoglDepthState struct
72
+ *
73
+ * Initializes the members of @state to their default values.
74
+ *
75
+ * You should never pass an un initialized #CoglDepthState structure
76
+ * to cogl_pipeline_set_depth_state().
77
+ *
78
+ * Since: 2.0
79
+ * Stability: Unstable
80
+ */
81
+ void
82
+ cogl_depth_state_init (CoglDepthState *state);
83
+
84
+ /**
85
+ * cogl_depth_state_set_test_enabled:
86
+ * @state: A #CoglDepthState struct
87
+ * @enable: The enable state you want
88
+ *
89
+ * Enables or disables depth testing according to the value of
90
+ * @enable.
91
+ *
92
+ * If depth testing is enable then the #CoglDepthTestFunction set
93
+ * using cogl_depth_state_set_test_function() us used to evaluate
94
+ * the depth value of incoming fragments against the corresponding
95
+ * value stored in the current depth buffer, and if the test passes
96
+ * then the fragments depth value is used to update the depth buffer.
97
+ * (unless you have disabled depth writing via
98
+ * cogl_depth_state_set_write_enabled())
99
+ *
100
+ * By default depth testing is disabled.
101
+ *
102
+ * NB: this won't directly affect the state of the GPU. You have
103
+ * to then set the state on a #CoglPipeline using
104
+ * cogl_pipeline_set_depth_state()
105
+ *
106
+ * Since: 2.0
107
+ * Stability: Unstable
108
+ */
109
+ void
110
+ cogl_depth_state_set_test_enabled (CoglDepthState *state,
111
+ CoglBool enable);
112
+
113
+ /**
114
+ * cogl_depth_state_get_test_enabled:
115
+ * @state: A #CoglDepthState struct
116
+ *
117
+ * Gets the current depth test enabled state as previously set by
118
+ * cogl_depth_state_set_test_enabled().
119
+ *
120
+ * Returns: The pipeline's current depth test enabled state.
121
+ * Since: 2.0
122
+ * Stability: Unstable
123
+ */
124
+ CoglBool
125
+ cogl_depth_state_get_test_enabled (CoglDepthState *state);
126
+
127
+ /**
128
+ * cogl_depth_state_set_write_enabled:
129
+ * @state: A #CoglDepthState struct
130
+ * @enable: The enable state you want
131
+ *
132
+ * Enables or disables depth buffer writing according to the value of
133
+ * @enable. Normally when depth testing is enabled and the comparison
134
+ * between a fragment's depth value and the corresponding depth buffer
135
+ * value passes then the fragment's depth is written to the depth
136
+ * buffer unless writing is disabled here.
137
+ *
138
+ * By default depth writing is enabled
139
+ *
140
+ * NB: this won't directly affect the state of the GPU. You have
141
+ * to then set the state on a #CoglPipeline using
142
+ * cogl_pipeline_set_depth_state()
143
+ *
144
+ * Since: 2.0
145
+ * Stability: Unstable
146
+ */
147
+ void
148
+ cogl_depth_state_set_write_enabled (CoglDepthState *state,
149
+ CoglBool enable);
150
+
151
+ /**
152
+ * cogl_depth_state_get_write_enabled:
153
+ * @state: A #CoglDepthState struct
154
+ *
155
+ * Gets the depth writing enable state as set by the corresponding
156
+ * cogl_depth_state_set_write_enabled().
157
+ *
158
+ * Returns: The current depth writing enable state
159
+ * Since: 2.0
160
+ * Stability: Unstable
161
+ */
162
+ CoglBool
163
+ cogl_depth_state_get_write_enabled (CoglDepthState *state);
164
+
165
+ /**
166
+ * cogl_depth_state_set_test_function:
167
+ * @state: A #CoglDepthState struct
168
+ * @function: The #CoglDepthTestFunction to set
169
+ *
170
+ * Sets the #CoglDepthTestFunction used to compare the depth value of
171
+ * an incoming fragment against the corresponding value in the current
172
+ * depth buffer.
173
+ *
174
+ * By default the depth test function is %COGL_DEPTH_TEST_FUNCTION_LESS
175
+ *
176
+ * NB: this won't directly affect the state of the GPU. You have
177
+ * to then set the state on a #CoglPipeline using
178
+ * cogl_pipeline_set_depth_state()
179
+ *
180
+ * Since: 2.0
181
+ * Stability: Unstable
182
+ */
183
+ void
184
+ cogl_depth_state_set_test_function (CoglDepthState *state,
185
+ CoglDepthTestFunction function);
186
+
187
+ /**
188
+ * cogl_depth_state_get_test_function:
189
+ * @state: A #CoglDepthState struct
190
+ *
191
+ * Gets the current depth test enable state as previously set via
192
+ * cogl_depth_state_set_test_enabled().
193
+ *
194
+ * Returns: The current depth test enable state.
195
+ * Since: 2.0
196
+ * Stability: Unstable
197
+ */
198
+ CoglDepthTestFunction
199
+ cogl_depth_state_get_test_function (CoglDepthState *state);
200
+
201
+ /**
202
+ * cogl_depth_state_set_range:
203
+ * @state: A #CoglDepthState object
204
+ * @near_val: The near component of the desired depth range which will be
205
+ * clamped to the range [0, 1]
206
+ * @far_val: The far component of the desired depth range which will be
207
+ * clamped to the range [0, 1]
208
+ *
209
+ * Sets the range to map depth values in normalized device coordinates
210
+ * to before writing out to a depth buffer.
211
+ *
212
+ * After your geometry has be transformed, clipped and had perspective
213
+ * division applied placing it in normalized device
214
+ * coordinates all depth values between the near and far z clipping
215
+ * planes are in the range -1 to 1. Before writing any depth value to
216
+ * the depth buffer though the value is mapped into the range [0, 1].
217
+ *
218
+ * With this function you can change the range which depth values are
219
+ * mapped too although the range must still lye within the range [0,
220
+ * 1].
221
+ *
222
+ * If your driver does not support this feature (for example you are
223
+ * using GLES 1 drivers) then if you don't use the default range
224
+ * values you will get an error reported when calling
225
+ * cogl_pipeline_set_depth_state (). You can check ahead of time for
226
+ * the %COGL_FEATURE_ID_DEPTH_RANGE feature with
227
+ * cogl_has_feature() to know if this function will succeed.
228
+ *
229
+ * By default normalized device coordinate depth values are mapped to
230
+ * the full range of depth buffer values, [0, 1].
231
+ *
232
+ * NB: this won't directly affect the state of the GPU. You have
233
+ * to then set the state on a #CoglPipeline using
234
+ * cogl_pipeline_set_depth_state().
235
+ *
236
+ * Since: 2.0
237
+ * Stability: Unstable
238
+ */
239
+ void
240
+ cogl_depth_state_set_range (CoglDepthState *state,
241
+ float near_val,
242
+ float far_val);
243
+
244
+ /**
245
+ * cogl_depth_state_get_range:
246
+ * @state: A #CoglDepthState object
247
+ * @near_val: A pointer to store the near component of the depth range
248
+ * @far_val: A pointer to store the far component of the depth range
249
+ *
250
+ * Gets the current range to which normalized depth values are mapped
251
+ * before writing to the depth buffer. This corresponds to the range
252
+ * set with cogl_depth_state_set_range().
253
+ *
254
+ * Since: 2.0
255
+ * Stability: Unstable
256
+ */
257
+ void
258
+ cogl_depth_state_get_range (CoglDepthState *state,
259
+ float *near_val,
260
+ float *far_val);
261
+
262
+ COGL_END_DECLS
263
+
264
+ #endif /* __COGL_DEPTH_STATE_H__ */