clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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+ <title>ClutterDropAction</title>
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ClutterDragAction.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="ClutterGestureAction.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterDropAction.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#ClutterDropAction.description" class="shortcut">Description</a>
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+  | 
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+ <a href="#ClutterDropAction.object-hierarchy" class="shortcut">Object Hierarchy</a>
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+  | 
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+ <a href="#ClutterDropAction.signals" class="shortcut">Signals</a>
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+ </td></tr>
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+ </table>
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+ <div class="refentry">
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+ <a name="ClutterDropAction"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterDropAction.top_of_page"></a>ClutterDropAction</span></h2>
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+ <p>ClutterDropAction — An action for drop targets</p>
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+ </td>
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+ <td valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsynopsisdiv">
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+ <a name="ClutterDropAction.synopsis"></a><h2>Synopsis</h2>
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+ <pre class="synopsis">struct <a class="link" href="ClutterDropAction.html#ClutterDropAction-struct" title="struct ClutterDropAction">ClutterDropAction</a>;
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+ struct <a class="link" href="ClutterDropAction.html#ClutterDropActionClass" title="struct ClutterDropActionClass">ClutterDropActionClass</a>;
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+ <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * <a class="link" href="ClutterDropAction.html#clutter-drop-action-new" title="clutter_drop_action_new ()">clutter_drop_action_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterDropAction.object-hierarchy"></a><h2>Object Hierarchy</h2>
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+ <pre class="synopsis">
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+ GObject
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+ +----GInitiallyUnowned
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+ +----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+ +----<a class="link" href="ClutterAction.html" title="ClutterAction">ClutterAction</a>
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+ +----ClutterDropAction
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterDropAction.signals"></a><h2>Signals</h2>
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+ <pre class="synopsis">
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+ "<a class="link" href="ClutterDropAction.html#ClutterDropAction-can-drop" title='The "can-drop" signal'>can-drop</a>" : <code class="literal">Run Last</code>
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+ "<a class="link" href="ClutterDropAction.html#ClutterDropAction-drop" title='The "drop" signal'>drop</a>" : <code class="literal">Run Last</code>
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+ "<a class="link" href="ClutterDropAction.html#ClutterDropAction-drop-cancel" title='The "drop-cancel" signal'>drop-cancel</a>" : <code class="literal">Run Last</code>
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+ "<a class="link" href="ClutterDropAction.html#ClutterDropAction-over-in" title='The "over-in" signal'>over-in</a>" : <code class="literal">Run Last</code>
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+ "<a class="link" href="ClutterDropAction.html#ClutterDropAction-over-out" title='The "over-out" signal'>over-out</a>" : <code class="literal">Run Last</code>
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterDropAction.description"></a><h2>Description</h2>
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+ <p>
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+ <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> is a <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="type">ClutterAction</span></a> that allows a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
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+ implementation to control what happens when an actor dragged using
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+ a <a class="link" href="ClutterDragAction.html" title="ClutterDragAction"><span class="type">ClutterDragAction</span></a> crosses the target area or when a dragged actor
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+ is released (or "dropped") on the target area.
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+ </p>
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+ <p>
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+ A trivial use of <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> consists in connecting to the
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+ <a class="link" href="ClutterDropAction.html#ClutterDropAction-drop" title='The "drop" signal'><span class="type">"drop"</span></a> signal and handling the drop from there,
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+ for instance:
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+ </p>
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+ <p>
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+ </p>
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+ <div class="informalexample">
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+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <tbody>
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+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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+ 2
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+ 3
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+ 4</pre></td>
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+ <td class="listing_code"><pre class="programlisting"><span class="usertype">ClutterAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action </span><span class="symbol">=</span><span class="normal"> </span><span class="function">clutter_drop_action</span><span class="normal"> </span><span class="symbol">();</span>
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+
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+ <span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_drop</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span>
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+ <span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">an_actor</span><span class="symbol">,</span><span class="normal"> action</span><span class="symbol">);</span></pre></td>
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+ </tr>
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+ </tbody>
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+ </table>
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+ </div>
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+
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+ <p>
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+ </p>
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+ <p>
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+ The <a class="link" href="ClutterDropAction.html#ClutterDropAction-can-drop" title='The "can-drop" signal'><span class="type">"can-drop"</span></a> can be used to control whether the
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+ <a class="link" href="ClutterDropAction.html#ClutterDropAction-drop" title='The "drop" signal'><span class="type">"drop"</span></a> signal is going to be emitted; returning <code class="literal">FALSE</code>
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+ from a handler connected to the <a class="link" href="ClutterDropAction.html#ClutterDropAction-can-drop" title='The "can-drop" signal'><span class="type">"can-drop"</span></a> signal will
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+ cause the <a class="link" href="ClutterDropAction.html#ClutterDropAction-drop" title='The "drop" signal'><span class="type">"drop"</span></a> signal to be skipped when the input
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+ device button is released.
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+ </p>
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+ <p>
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+ </p>
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+ <div class="example">
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+ <a name="drop-action-example"></a><p class="title"><b>Example 6. Drop targets</b></p>
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+ <div class="example-contents">
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+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <tbody>
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+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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+ 264</pre></td>
382
+ <td class="listing_code"><pre class="programlisting"><span class="preproc">#include</span><span class="normal"> </span><span class="string">&lt;stdlib.h&gt;</span>
383
+ <span class="preproc">#include</span><span class="normal"> </span><span class="string">&lt;clutter/clutter.h&gt;</span>
384
+
385
+ <span class="preproc">#define</span><span class="normal"> TARGET_SIZE </span><span class="number">200</span>
386
+ <span class="preproc">#define</span><span class="normal"> HANDLE_SIZE </span><span class="number">128</span>
387
+
388
+ <span class="keyword">static</span><span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">stage </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
389
+ <span class="keyword">static</span><span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">target1 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
390
+ <span class="keyword">static</span><span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">target2 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
391
+ <span class="keyword">static</span><span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">drag </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
392
+
393
+ <span class="keyword">static</span><span class="normal"> </span><span class="usertype">gboolean</span><span class="normal"> drop_successful </span><span class="symbol">=</span><span class="normal"> FALSE</span><span class="symbol">;</span>
394
+
395
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span><span class="normal"> </span><span class="function">add_drag_object</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">target</span><span class="symbol">);</span>
396
+
397
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
398
+ <span class="function">on_drag_end</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterDragAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
399
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
400
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> event_x</span><span class="symbol">,</span>
401
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> event_y</span><span class="symbol">,</span>
402
+ <span class="normal"> </span><span class="usertype">ClutterModifierType</span><span class="normal"> modifiers</span><span class="symbol">)</span>
403
+ <span class="cbracket">{</span>
404
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">handle </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterDragAction.html#clutter-drag-action-get-drag-handle">clutter_drag_action_get_drag_handle</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">);</span>
405
+
406
+ <span class="normal"> </span><span class="function">g_print</span><span class="normal"> </span><span class="symbol">(</span><span class="string">"Drag ended at: %.0f, %.0f</span><span class="specialchar">\n</span><span class="string">"</span><span class="symbol">,</span>
407
+ <span class="normal"> event_x</span><span class="symbol">,</span><span class="normal"> event_y</span><span class="symbol">);</span>
408
+
409
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
410
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
411
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="number">255</span><span class="symbol">);</span>
412
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
413
+
414
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">);</span>
415
+
416
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(!</span><span class="normal">drop_successful</span><span class="symbol">)</span>
417
+ <span class="normal"> </span><span class="cbracket">{</span>
418
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">parent </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-parent">clutter_actor_get_parent</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
419
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> x_pos</span><span class="symbol">,</span><span class="normal"> y_pos</span><span class="symbol">;</span>
420
+
421
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">);</span>
422
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
423
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">,</span><span class="normal"> </span><span class="number">255</span><span class="symbol">);</span>
424
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">);</span>
425
+
426
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-transformed-position">clutter_actor_get_transformed_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">x_pos</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">y_pos</span><span class="symbol">);</span>
427
+
428
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-EASE-OUT-BOUNCE:CAPS">CLUTTER_EASE_OUT_BOUNCE</a></span><span class="symbol">);</span>
429
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-position">clutter_actor_set_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> x_pos</span><span class="symbol">,</span><span class="normal"> y_pos</span><span class="symbol">);</span>
430
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">);</span>
431
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">);</span>
432
+
433
+ <span class="normal"> </span><span class="cbracket">}</span>
434
+ <span class="normal"> </span><span class="keyword">else</span>
435
+ <span class="normal"> </span><span class="cbracket">{</span>
436
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
437
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">);</span>
438
+ <span class="normal"> </span><span class="cbracket">}</span>
439
+
440
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">);</span>
441
+
442
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"transitions-completed"</span><span class="symbol">,</span>
443
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal"><a href="ClutterActor.html#clutter-actor-destroy">clutter_actor_destroy</a></span><span class="symbol">),</span>
444
+ <span class="normal"> NULL</span><span class="symbol">);</span>
445
+ <span class="cbracket">}</span>
446
+
447
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
448
+ <span class="function">on_drag_begin</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterDragAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
449
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
450
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> event_x</span><span class="symbol">,</span>
451
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> event_y</span><span class="symbol">,</span>
452
+ <span class="normal"> </span><span class="usertype">ClutterModifierType</span><span class="normal"> modifiers</span><span class="symbol">)</span>
453
+ <span class="cbracket">{</span>
454
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">handle</span><span class="symbol">;</span>
455
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> x_pos</span><span class="symbol">,</span><span class="normal"> y_pos</span><span class="symbol">;</span>
456
+
457
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-position">clutter_actor_get_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">x_pos</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">y_pos</span><span class="symbol">);</span>
458
+
459
+ <span class="normal"> handle </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-new">clutter_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
460
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-background-color">clutter_actor_set_background_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> CLUTTER_COLOR_DarkSkyBlue</span><span class="symbol">);</span>
461
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-size">clutter_actor_set_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> </span><span class="number">128</span><span class="symbol">,</span><span class="normal"> </span><span class="number">128</span><span class="symbol">);</span>
462
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-position">clutter_actor_set_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">handle</span><span class="symbol">,</span><span class="normal"> event_x </span><span class="symbol">-</span><span class="normal"> x_pos</span><span class="symbol">,</span><span class="normal"> event_y </span><span class="symbol">-</span><span class="normal"> y_pos</span><span class="symbol">);</span>
463
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> handle</span><span class="symbol">);</span>
464
+
465
+ <span class="normal"> </span><span class="function"><a href="ClutterDragAction.html#clutter-drag-action-set-drag-handle">clutter_drag_action_set_drag_handle</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> handle</span><span class="symbol">);</span>
466
+
467
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
468
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
469
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="number">128</span><span class="symbol">);</span>
470
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
471
+
472
+ <span class="normal"> drop_successful </span><span class="symbol">=</span><span class="normal"> FALSE</span><span class="symbol">;</span>
473
+ <span class="cbracket">}</span>
474
+
475
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
476
+ <span class="function">add_drag_object</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">target</span><span class="symbol">)</span>
477
+ <span class="cbracket">{</span>
478
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">parent</span><span class="symbol">;</span>
479
+
480
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag </span><span class="symbol">==</span><span class="normal"> NULL</span><span class="symbol">)</span>
481
+ <span class="normal"> </span><span class="cbracket">{</span>
482
+ <span class="normal"> </span><span class="usertype">ClutterAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">;</span>
483
+
484
+ <span class="normal"> drag </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-new">clutter_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
485
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-background-color">clutter_actor_set_background_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">,</span><span class="normal"> CLUTTER_COLOR_LightSkyBlue</span><span class="symbol">);</span>
486
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487
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-position">clutter_actor_set_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">,</span>
488
+ <span class="normal"> </span><span class="symbol">(</span><span class="normal">TARGET_SIZE </span><span class="symbol">-</span><span class="normal"> HANDLE_SIZE</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2.0</span><span class="symbol">,</span>
489
+ <span class="normal"> </span><span class="symbol">(</span><span class="normal">TARGET_SIZE </span><span class="symbol">-</span><span class="normal"> HANDLE_SIZE</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2.0</span><span class="symbol">);</span>
490
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-reactive">clutter_actor_set_reactive</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">,</span><span class="normal"> TRUE</span><span class="symbol">);</span>
491
+
492
+ <span class="normal"> action </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterDragAction.html#clutter-drag-action-new">clutter_drag_action_new</a></span><span class="normal"> </span><span class="symbol">();</span>
493
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drag-begin"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_drag_begin</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span>
494
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drag-end"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_drag_end</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span>
495
+
496
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">,</span><span class="normal"> action</span><span class="symbol">);</span>
497
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498
+
499
+ <span class="normal"> parent </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-parent">clutter_actor_get_parent</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">);</span>
500
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent </span><span class="symbol">==</span><span class="normal"> target</span><span class="symbol">)</span>
501
+ <span class="normal"> </span><span class="cbracket">{</span>
502
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503
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
504
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> </span><span class="number">255</span><span class="symbol">);</span>
505
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">);</span>
506
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507
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508
+
509
+ <span class="normal"> </span><span class="function">g_object_ref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">);</span>
510
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent </span><span class="symbol">!=</span><span class="normal"> NULL </span><span class="symbol">&amp;&amp;</span><span class="normal"> parent </span><span class="symbol">!=</span><span class="normal"> stage</span><span class="symbol">)</span>
511
+ <span class="normal"> </span><span class="cbracket">{</span>
512
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-remove-child">clutter_actor_remove_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">,</span><span class="normal"> drag</span><span class="symbol">);</span>
513
+
514
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">);</span>
515
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516
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">parent</span><span class="symbol">,</span><span class="normal"> </span><span class="number">64</span><span class="symbol">);</span>
517
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518
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519
+
520
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> drag</span><span class="symbol">);</span>
521
+
522
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">);</span>
523
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
524
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> </span><span class="number">255</span><span class="symbol">);</span>
525
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">);</span>
526
+
527
+ <span class="normal"> </span><span class="function">g_object_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">drag</span><span class="symbol">);</span>
528
+ <span class="cbracket">}</span>
529
+
530
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531
+ <span class="function">on_target_over</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterDropAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
532
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
533
+ <span class="normal"> </span><span class="usertype">gpointer</span><span class="normal"> _data</span><span class="symbol">)</span>
534
+ <span class="cbracket">{</span>
535
+ <span class="normal"> </span><span class="usertype">gboolean</span><span class="normal"> is_over </span><span class="symbol">=</span><span class="normal"> </span><span class="function">GPOINTER_TO_UINT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">_data</span><span class="symbol">);</span>
536
+ <span class="normal"> </span><span class="usertype">guint8</span><span class="normal"> final_opacity </span><span class="symbol">=</span><span class="normal"> is_over </span><span class="symbol">?</span><span class="normal"> </span><span class="number">128</span><span class="normal"> </span><span class="symbol">:</span><span class="normal"> </span><span class="number">64</span><span class="symbol">;</span>
537
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">target</span><span class="symbol">;</span>
538
+
539
+ <span class="normal"> target </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActorMeta.html#clutter-actor-meta-get-actor">clutter_actor_meta_get_actor</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_ACTOR_META</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">));</span>
540
+
541
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">);</span>
542
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-easing-mode">clutter_actor_set_easing_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> <a href="ClutterTimeline.html#CLUTTER-LINEAR:CAPS">CLUTTER_LINEAR</a></span><span class="symbol">);</span>
543
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">,</span><span class="normal"> final_opacity</span><span class="symbol">);</span>
544
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target</span><span class="symbol">);</span>
545
+ <span class="cbracket">}</span>
546
+
547
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
548
+ <span class="function">on_target_drop</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterDropAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
549
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
550
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> event_x</span><span class="symbol">,</span>
551
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> event_y</span><span class="symbol">)</span>
552
+ <span class="cbracket">{</span>
553
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> actor_x</span><span class="symbol">,</span><span class="normal"> actor_y</span><span class="symbol">;</span>
554
+
555
+ <span class="normal"> actor_x </span><span class="symbol">=</span><span class="normal"> actor_y </span><span class="symbol">=</span><span class="normal"> </span><span class="number">0</span><span class="symbol">.</span><span class="normal">0f</span><span class="symbol">;</span>
556
+
557
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-transform-stage-point">clutter_actor_transform_stage_point</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> event_x</span><span class="symbol">,</span><span class="normal"> event_y</span><span class="symbol">,</span>
558
+ <span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">actor_x</span><span class="symbol">,</span>
559
+ <span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">actor_y</span><span class="symbol">);</span>
560
+
561
+ <span class="normal"> </span><span class="function">g_print</span><span class="normal"> </span><span class="symbol">(</span><span class="string">"Dropped at %.0f, %.0f (screen: %.0f, %.0f)</span><span class="specialchar">\n</span><span class="string">"</span><span class="symbol">,</span>
562
+ <span class="normal"> actor_x</span><span class="symbol">,</span><span class="normal"> actor_y</span><span class="symbol">,</span>
563
+ <span class="normal"> event_x</span><span class="symbol">,</span><span class="normal"> event_y</span><span class="symbol">);</span>
564
+
565
+ <span class="normal"> drop_successful </span><span class="symbol">=</span><span class="normal"> TRUE</span><span class="symbol">;</span>
566
+ <span class="normal"> </span><span class="function">add_drag_object</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
567
+ <span class="cbracket">}</span>
568
+
569
+ <span class="type">int</span>
570
+ <span class="function">main</span><span class="normal"> </span><span class="symbol">(</span><span class="type">int</span><span class="normal"> argc</span><span class="symbol">,</span><span class="normal"> </span><span class="type">char</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">argv</span><span class="symbol">[])</span>
571
+ <span class="cbracket">{</span>
572
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">dummy</span><span class="symbol">;</span>
573
+
574
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="clutter-General.html#clutter-init">clutter_init</a></span><span class="normal"> </span><span class="symbol">(&amp;</span><span class="normal">argc</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">argv</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">!=</span><span class="normal"> <a href="clutter-General.html#CLUTTER-INIT-SUCCESS:CAPS">CLUTTER_INIT_SUCCESS</a></span><span class="symbol">)</span>
575
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> EXIT_FAILURE</span><span class="symbol">;</span>
576
+
577
+ <span class="normal"> stage </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterStage.html#clutter-stage-new">clutter_stage_new</a></span><span class="normal"> </span><span class="symbol">();</span>
578
+ <span class="normal"> </span><span class="function"><a href="ClutterStage.html#clutter-stage-set-title">clutter_stage_set_title</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_STAGE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"Drop Action"</span><span class="symbol">);</span>
579
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"destroy"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal"><a href="clutter-General.html#clutter-main-quit">clutter_main_quit</a></span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span>
580
+
581
+ <span class="normal"> target1 </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-new">clutter_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
582
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-background-color">clutter_actor_set_background_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> CLUTTER_COLOR_LightScarletRed</span><span class="symbol">);</span>
583
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-size">clutter_actor_set_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> TARGET_SIZE</span><span class="symbol">,</span><span class="normal"> TARGET_SIZE</span><span class="symbol">);</span>
584
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">64</span><span class="symbol">);</span>
585
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-constraint">clutter_actor_add_constraint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterAlignConstraint.html#clutter-align-constraint-new">clutter_align_constraint_new</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> <a href="ClutterAlignConstraint.html#CLUTTER-ALIGN-Y-AXIS:CAPS">CLUTTER_ALIGN_Y_AXIS</a></span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.5</span><span class="symbol">));</span>
586
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-x">clutter_actor_set_x</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">10</span><span class="symbol">);</span>
587
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-reactive">clutter_actor_set_reactive</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> TRUE</span><span class="symbol">);</span>
588
+
589
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-action-with-name">clutter_actor_add_action_with_name</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterDropAction.html#clutter-drop-action-new">clutter_drop_action_new</a></span><span class="normal"> </span><span class="symbol">());</span>
590
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="ClutterActor.html#clutter-actor-get-action">clutter_actor_get_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">),</span>
591
+ <span class="normal"> </span><span class="string">"over-in"</span><span class="symbol">,</span>
592
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_target_over</span><span class="symbol">),</span>
593
+ <span class="normal"> </span><span class="function">GUINT_TO_POINTER</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">TRUE</span><span class="symbol">));</span>
594
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="ClutterActor.html#clutter-actor-get-action">clutter_actor_get_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">),</span>
595
+ <span class="normal"> </span><span class="string">"over-out"</span><span class="symbol">,</span>
596
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_target_over</span><span class="symbol">),</span>
597
+ <span class="normal"> </span><span class="function">GUINT_TO_POINTER</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">FALSE</span><span class="symbol">));</span>
598
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="ClutterActor.html#clutter-actor-get-action">clutter_actor_get_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">),</span>
599
+ <span class="normal"> </span><span class="string">"drop"</span><span class="symbol">,</span>
600
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_target_drop</span><span class="symbol">),</span>
601
+ <span class="normal"> NULL</span><span class="symbol">);</span>
602
+
603
+ <span class="normal"> dummy </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-new">clutter_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
604
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-background-color">clutter_actor_set_background_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">dummy</span><span class="symbol">,</span><span class="normal"> CLUTTER_COLOR_DarkOrange</span><span class="symbol">);</span>
605
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-size">clutter_actor_set_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">dummy</span><span class="symbol">,</span>
606
+ <span class="normal"> </span><span class="number">640</span><span class="normal"> </span><span class="symbol">-</span><span class="normal"> </span><span class="symbol">(</span><span class="number">2</span><span class="normal"> </span><span class="symbol">*</span><span class="normal"> </span><span class="number">10</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">-</span><span class="normal"> </span><span class="symbol">(</span><span class="number">2</span><span class="normal"> </span><span class="symbol">*</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">TARGET_SIZE </span><span class="symbol">+</span><span class="normal"> </span><span class="number">10</span><span class="symbol">)),</span>
607
+ <span class="normal"> TARGET_SIZE</span><span class="symbol">);</span>
608
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-constraint">clutter_actor_add_constraint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">dummy</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterAlignConstraint.html#clutter-align-constraint-new">clutter_align_constraint_new</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> <a href="ClutterAlignConstraint.html#CLUTTER-ALIGN-X-AXIS:CAPS">CLUTTER_ALIGN_X_AXIS</a></span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.5</span><span class="symbol">));</span>
609
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-constraint">clutter_actor_add_constraint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">dummy</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterAlignConstraint.html#clutter-align-constraint-new">clutter_align_constraint_new</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> <a href="ClutterAlignConstraint.html#CLUTTER-ALIGN-Y-AXIS:CAPS">CLUTTER_ALIGN_Y_AXIS</a></span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.5</span><span class="symbol">));</span>
610
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-reactive">clutter_actor_set_reactive</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">dummy</span><span class="symbol">,</span><span class="normal"> TRUE</span><span class="symbol">);</span>
611
+
612
+ <span class="normal"> target2 </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-new">clutter_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
613
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-background-color">clutter_actor_set_background_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> CLUTTER_COLOR_LightChameleon</span><span class="symbol">);</span>
614
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-size">clutter_actor_set_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> TARGET_SIZE</span><span class="symbol">,</span><span class="normal"> TARGET_SIZE</span><span class="symbol">);</span>
615
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-opacity">clutter_actor_set_opacity</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="number">64</span><span class="symbol">);</span>
616
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-constraint">clutter_actor_add_constraint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterAlignConstraint.html#clutter-align-constraint-new">clutter_align_constraint_new</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> <a href="ClutterAlignConstraint.html#CLUTTER-ALIGN-Y-AXIS:CAPS">CLUTTER_ALIGN_Y_AXIS</a></span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.5</span><span class="symbol">));</span>
617
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-x">clutter_actor_set_x</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="number">640</span><span class="normal"> </span><span class="symbol">-</span><span class="normal"> TARGET_SIZE </span><span class="symbol">-</span><span class="normal"> </span><span class="number">10</span><span class="symbol">);</span>
618
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-reactive">clutter_actor_set_reactive</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> TRUE</span><span class="symbol">);</span>
619
+
620
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-action-with-name">clutter_actor_add_action_with_name</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterDropAction.html#clutter-drop-action-new">clutter_drop_action_new</a></span><span class="normal"> </span><span class="symbol">());</span>
621
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="ClutterActor.html#clutter-actor-get-action">clutter_actor_get_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">),</span>
622
+ <span class="normal"> </span><span class="string">"over-in"</span><span class="symbol">,</span>
623
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_target_over</span><span class="symbol">),</span>
624
+ <span class="normal"> </span><span class="function">GUINT_TO_POINTER</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">TRUE</span><span class="symbol">));</span>
625
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="ClutterActor.html#clutter-actor-get-action">clutter_actor_get_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">),</span>
626
+ <span class="normal"> </span><span class="string">"over-out"</span><span class="symbol">,</span>
627
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_target_over</span><span class="symbol">),</span>
628
+ <span class="normal"> </span><span class="function">GUINT_TO_POINTER</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">FALSE</span><span class="symbol">));</span>
629
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="ClutterActor.html#clutter-actor-get-action">clutter_actor_get_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target2</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"drop"</span><span class="symbol">),</span>
630
+ <span class="normal"> </span><span class="string">"drop"</span><span class="symbol">,</span>
631
+ <span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_target_drop</span><span class="symbol">),</span>
632
+ <span class="normal"> NULL</span><span class="symbol">);</span>
633
+
634
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> target1</span><span class="symbol">);</span>
635
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> dummy</span><span class="symbol">);</span>
636
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> target2</span><span class="symbol">);</span>
637
+
638
+ <span class="normal"> </span><span class="function">add_drag_object</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">target1</span><span class="symbol">);</span>
639
+
640
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-show">clutter_actor_show</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">);</span>
641
+
642
+ <span class="normal"> </span><span class="function"><a href="clutter-General.html#clutter-main">clutter_main</a></span><span class="normal"> </span><span class="symbol">();</span>
643
+
644
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> EXIT_SUCCESS</span><span class="symbol">;</span>
645
+ <span class="cbracket">}</span></pre></td>
646
+ </tr>
647
+ </tbody>
648
+ </table>
649
+ </div>
650
+
651
+ </div>
652
+ <p><br class="example-break">
653
+ </p>
654
+ <p>
655
+ It's important to note that <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> will only work with
656
+ actors dragged using <a class="link" href="ClutterDragAction.html" title="ClutterDragAction"><span class="type">ClutterDragAction</span></a>.
657
+ </p>
658
+ <p>
659
+ <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> is available since Clutter 1.8
660
+ </p>
661
+ </div>
662
+ <div class="refsect1">
663
+ <a name="ClutterDropAction.details"></a><h2>Details</h2>
664
+ <div class="refsect2">
665
+ <a name="ClutterDropAction-struct"></a><h3>struct ClutterDropAction</h3>
666
+ <pre class="programlisting">struct ClutterDropAction;</pre>
667
+ <p>
668
+ The <span class="structname">ClutterDropAction</span> structure contains only
669
+ private data and should be accessed using the provided API.
670
+ </p>
671
+ <p class="since">Since 1.8</p>
672
+ </div>
673
+ <hr>
674
+ <div class="refsect2">
675
+ <a name="ClutterDropActionClass"></a><h3>struct ClutterDropActionClass</h3>
676
+ <pre class="programlisting">struct ClutterDropActionClass {
677
+ gboolean (* can_drop) (ClutterDropAction *action,
678
+ ClutterActor *actor,
679
+ gfloat event_x,
680
+ gfloat event_y);
681
+
682
+ void (* over_in) (ClutterDropAction *action,
683
+ ClutterActor *actor);
684
+ void (* over_out) (ClutterDropAction *action,
685
+ ClutterActor *actor);
686
+
687
+ void (* drop) (ClutterDropAction *action,
688
+ ClutterActor *actor,
689
+ gfloat event_x,
690
+ gfloat event_y);
691
+ };
692
+ </pre>
693
+ <p>
694
+ The <span class="structname">ClutterDropActionClass</span> structure contains
695
+ only private data.
696
+ </p>
697
+ <div class="variablelist"><table border="0" class="variablelist">
698
+ <colgroup>
699
+ <col align="left" valign="top">
700
+ <col>
701
+ </colgroup>
702
+ <tbody>
703
+ <tr>
704
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterDropActionClass.can-drop"></a>can_drop</code></em> ()</span></p></td>
705
+ <td>class handler for the <a class="link" href="ClutterDropAction.html#ClutterDropAction-can-drop" title='The "can-drop" signal'><span class="type">"can-drop"</span></a> signal</td>
706
+ </tr>
707
+ <tr>
708
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterDropActionClass.over-in"></a>over_in</code></em> ()</span></p></td>
709
+ <td>class handler for the <a class="link" href="ClutterDropAction.html#ClutterDropAction-over-in" title='The "over-in" signal'><span class="type">"over-in"</span></a> signal</td>
710
+ </tr>
711
+ <tr>
712
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterDropActionClass.over-out"></a>over_out</code></em> ()</span></p></td>
713
+ <td>class handler for the <a class="link" href="ClutterDropAction.html#ClutterDropAction-over-out" title='The "over-out" signal'><span class="type">"over-out"</span></a> signal</td>
714
+ </tr>
715
+ <tr>
716
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterDropActionClass.drop"></a>drop</code></em> ()</span></p></td>
717
+ <td>class handler for the <a class="link" href="ClutterDropAction.html#ClutterDropAction-drop" title='The "drop" signal'><span class="type">"drop"</span></a> signal</td>
718
+ </tr>
719
+ </tbody>
720
+ </table></div>
721
+ <p class="since">Since 1.8</p>
722
+ </div>
723
+ <hr>
724
+ <div class="refsect2">
725
+ <a name="clutter-drop-action-new"></a><h3>clutter_drop_action_new ()</h3>
726
+ <pre class="programlisting"><a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * clutter_drop_action_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
727
+ <p>
728
+ Creates a new <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a>.
729
+ </p>
730
+ <p>
731
+ Use <a class="link" href="ClutterActor.html#clutter-actor-add-action" title="clutter_actor_add_action ()"><code class="function">clutter_actor_add_action()</code></a> to add the action to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.
732
+ </p>
733
+ <div class="variablelist"><table border="0" class="variablelist">
734
+ <colgroup>
735
+ <col align="left" valign="top">
736
+ <col>
737
+ </colgroup>
738
+ <tbody><tr>
739
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
740
+ <td>the newly created <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a>
741
+ </td>
742
+ </tr></tbody>
743
+ </table></div>
744
+ <p class="since">Since 1.8</p>
745
+ </div>
746
+ </div>
747
+ <div class="refsect1">
748
+ <a name="ClutterDropAction.signal-details"></a><h2>Signal Details</h2>
749
+ <div class="refsect2">
750
+ <a name="ClutterDropAction-can-drop"></a><h3>The <code class="literal">"can-drop"</code> signal</h3>
751
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> user_function (<a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> *action,
752
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
753
+ <span class="type">gfloat</span> event_x,
754
+ <span class="type">gfloat</span> event_y,
755
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
756
+ <p>
757
+ The ::can-drop signal is emitted when the dragged actor is dropped
758
+ on <em class="parameter"><code>actor</code></em>. The return value of the ::can-drop signal will determine
759
+ whether or not the <a class="link" href="ClutterDropAction.html#ClutterDropAction-drop" title='The "drop" signal'><span class="type">"drop"</span></a> signal is going to be
760
+ emitted on <em class="parameter"><code>action</code></em>.
761
+ </p>
762
+ <p>
763
+ The default implementation of <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> returns <code class="literal">TRUE</code> for
764
+ this signal.
765
+ </p>
766
+ <div class="variablelist"><table border="0" class="variablelist">
767
+ <colgroup>
768
+ <col align="left" valign="top">
769
+ <col>
770
+ </colgroup>
771
+ <tbody>
772
+ <tr>
773
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
774
+ <td>the <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> that emitted the signal</td>
775
+ </tr>
776
+ <tr>
777
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
778
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
779
+ </td>
780
+ </tr>
781
+ <tr>
782
+ <td><p><span class="term"><em class="parameter"><code>event_x</code></em> :</span></p></td>
783
+ <td>the X coordinate (in stage space) of the drop event</td>
784
+ </tr>
785
+ <tr>
786
+ <td><p><span class="term"><em class="parameter"><code>event_y</code></em> :</span></p></td>
787
+ <td>the Y coordinate (in stage space) of the drop event</td>
788
+ </tr>
789
+ <tr>
790
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
791
+ <td>user data set when the signal handler was connected.</td>
792
+ </tr>
793
+ <tr>
794
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
795
+ <td>
796
+ <code class="literal">TRUE</code> if the drop is accepted, and <code class="literal">FALSE</code> otherwise</td>
797
+ </tr>
798
+ </tbody>
799
+ </table></div>
800
+ <p class="since">Since 1.8</p>
801
+ </div>
802
+ <hr>
803
+ <div class="refsect2">
804
+ <a name="ClutterDropAction-drop"></a><h3>The <code class="literal">"drop"</code> signal</h3>
805
+ <pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> *action,
806
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
807
+ <span class="type">gfloat</span> event_x,
808
+ <span class="type">gfloat</span> event_y,
809
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
810
+ <p>
811
+ The ::drop signal is emitted when the dragged actor is dropped
812
+ on <em class="parameter"><code>actor</code></em>. This signal is only emitted if at least an handler of
813
+ <a class="link" href="ClutterDropAction.html#ClutterDropAction-can-drop" title='The "can-drop" signal'><span class="type">"can-drop"</span></a> returns <code class="literal">TRUE</code>.
814
+ </p>
815
+ <div class="variablelist"><table border="0" class="variablelist">
816
+ <colgroup>
817
+ <col align="left" valign="top">
818
+ <col>
819
+ </colgroup>
820
+ <tbody>
821
+ <tr>
822
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
823
+ <td>the <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> that emitted the signal</td>
824
+ </tr>
825
+ <tr>
826
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
827
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
828
+ </td>
829
+ </tr>
830
+ <tr>
831
+ <td><p><span class="term"><em class="parameter"><code>event_x</code></em> :</span></p></td>
832
+ <td>the X coordinate (in stage space) of the drop event</td>
833
+ </tr>
834
+ <tr>
835
+ <td><p><span class="term"><em class="parameter"><code>event_y</code></em> :</span></p></td>
836
+ <td>the Y coordinate (in stage space) of the drop event</td>
837
+ </tr>
838
+ <tr>
839
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
840
+ <td>user data set when the signal handler was connected.</td>
841
+ </tr>
842
+ </tbody>
843
+ </table></div>
844
+ <p class="since">Since 1.8</p>
845
+ </div>
846
+ <hr>
847
+ <div class="refsect2">
848
+ <a name="ClutterDropAction-drop-cancel"></a><h3>The <code class="literal">"drop-cancel"</code> signal</h3>
849
+ <pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> *action,
850
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
851
+ <span class="type">gfloat</span> event_x,
852
+ <span class="type">gfloat</span> event_y,
853
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
854
+ <p>
855
+ The ::drop-cancel signal is emitted when the drop is refused
856
+ by an emission of the <a class="link" href="ClutterDropAction.html#ClutterDropAction-can-drop" title='The "can-drop" signal'><span class="type">"can-drop"</span></a> signal.
857
+ </p>
858
+ <p>
859
+ After the ::drop-cancel signal is fired the active drag is
860
+ terminated.
861
+ </p>
862
+ <div class="variablelist"><table border="0" class="variablelist">
863
+ <colgroup>
864
+ <col align="left" valign="top">
865
+ <col>
866
+ </colgroup>
867
+ <tbody>
868
+ <tr>
869
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
870
+ <td>the <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> that emitted the signal</td>
871
+ </tr>
872
+ <tr>
873
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
874
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
875
+ </td>
876
+ </tr>
877
+ <tr>
878
+ <td><p><span class="term"><em class="parameter"><code>event_x</code></em> :</span></p></td>
879
+ <td>the X coordinate (in stage space) of the drop event</td>
880
+ </tr>
881
+ <tr>
882
+ <td><p><span class="term"><em class="parameter"><code>event_y</code></em> :</span></p></td>
883
+ <td>the Y coordinate (in stage space) of the drop event</td>
884
+ </tr>
885
+ <tr>
886
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
887
+ <td>user data set when the signal handler was connected.</td>
888
+ </tr>
889
+ </tbody>
890
+ </table></div>
891
+ <p class="since">Since 1.12</p>
892
+ </div>
893
+ <hr>
894
+ <div class="refsect2">
895
+ <a name="ClutterDropAction-over-in"></a><h3>The <code class="literal">"over-in"</code> signal</h3>
896
+ <pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> *action,
897
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
898
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
899
+ <p>
900
+ The ::over-in signal is emitted when the dragged actor crosses
901
+ into <em class="parameter"><code>actor</code></em>.
902
+ </p>
903
+ <div class="variablelist"><table border="0" class="variablelist">
904
+ <colgroup>
905
+ <col align="left" valign="top">
906
+ <col>
907
+ </colgroup>
908
+ <tbody>
909
+ <tr>
910
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
911
+ <td>the <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> that emitted the signal</td>
912
+ </tr>
913
+ <tr>
914
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
915
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
916
+ </td>
917
+ </tr>
918
+ <tr>
919
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
920
+ <td>user data set when the signal handler was connected.</td>
921
+ </tr>
922
+ </tbody>
923
+ </table></div>
924
+ <p class="since">Since 1.8</p>
925
+ </div>
926
+ <hr>
927
+ <div class="refsect2">
928
+ <a name="ClutterDropAction-over-out"></a><h3>The <code class="literal">"over-out"</code> signal</h3>
929
+ <pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> *action,
930
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
931
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
932
+ <p>
933
+ The ::over-out signal is emitted when the dragged actor crosses
934
+ outside <em class="parameter"><code>actor</code></em>.
935
+ </p>
936
+ <div class="variablelist"><table border="0" class="variablelist">
937
+ <colgroup>
938
+ <col align="left" valign="top">
939
+ <col>
940
+ </colgroup>
941
+ <tbody>
942
+ <tr>
943
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
944
+ <td>the <a class="link" href="ClutterDropAction.html" title="ClutterDropAction"><span class="type">ClutterDropAction</span></a> that emitted the signal</td>
945
+ </tr>
946
+ <tr>
947
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
948
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
949
+ </td>
950
+ </tr>
951
+ <tr>
952
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
953
+ <td>user data set when the signal handler was connected.</td>
954
+ </tr>
955
+ </tbody>
956
+ </table></div>
957
+ <p class="since">Since 1.8</p>
958
+ </div>
959
+ </div>
960
+ </div>
961
+ <div class="footer">
962
+ <hr>
963
+ Generated by GTK-Doc V1.18.1</div>
964
+ </body>
965
+ </html>