clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009,2010,2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Havoc Pennington <hp@pobox.com> for litl
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef _COGL_MATRIX_STACK_H_
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#define _COGL_MATRIX_STACK_H_
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#include "cogl-matrix.h"
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#include "cogl-context.h"
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/**
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* SECTION:cogl-matrix-stack
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* @short_description: Functions for efficiently tracking many
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* related transformations
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*
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* Matrices can be used (for example) to describe the model-view
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* transforms of objects, texture transforms, and projective
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* transforms.
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*
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* The #CoglMatrix api provides a good way to manipulate individual
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* matrices representing a single transformation but if you need to
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* track many-many such transformations for many objects that are
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* organized in a scenegraph for example then using a separate
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* #CoglMatrix for each object may not be the most efficient way.
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*
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* A #CoglMatrixStack enables applications to track lots of
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* transformations that are related to each other in some kind of
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* hierarchy. In a scenegraph for example if you want to know how to
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* transform a particular node then you usually have to walk up
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* through the ancestors and accumulate their transforms before
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* finally applying the transform of the node itself. In this model
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* things are grouped together spatially according to their ancestry
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* and all siblings with the same parent share the same initial
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* transformation. The #CoglMatrixStack API is suited to tracking lots
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* of transformations that fit this kind of model.
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*
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* Compared to using the #CoglMatrix api directly to track many
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* related transforms, these can be some advantages to using a
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* #CoglMatrixStack:
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* <itemizedlist>
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* <listitem>Faster equality comparisons of transformations</listitem>
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* <listitem>Efficient comparisons of the differences between arbitrary
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* transformations</listitem>
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* <listitem>Avoid redundant arithmetic related to common transforms
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* </listitem>
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* <listitem>Can be more space efficient (not always though)</listitem>
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* </itemizedlist>
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*
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* For reference (to give an idea of when a #CoglMatrixStack can
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* provide a space saving) a #CoglMatrix can be expected to take 72
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* bytes whereas a single #CoglMatrixEntry in a #CoglMatrixStack is
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* currently around 32 bytes on a 32bit CPU or 36 bytes on a 64bit
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* CPU. An entry is needed for each individual operation applied to
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* the stack (such as rotate, scale, translate) so if most of your
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* leaf node transformations only need one or two simple operations
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* relative to their parent then a matrix stack will likely take less
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* space than having a #CoglMatrix for each node.
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*
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* Even without any space saving though the ability to perform fast
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* comparisons and avoid redundant arithmetic (especially sine and
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* cosine calculations for rotations) can make using a matrix stack
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* worthwhile.
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*/
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/**
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* CoglMatrixStack:
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*
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* Tracks your current position within a hierarchy and lets you build
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* up a graph of transformations as you traverse through a hierarchy
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* such as a scenegraph.
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*
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* A #CoglMatrixStack always maintains a reference to a single
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* transformation at any point in time, representing the
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* transformation at the current position in the hierarchy. You can
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* get a reference to the current transformation by calling
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* cogl_matrix_stack_get_entry().
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*
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* When a #CoglMatrixStack is first created with
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* cogl_matrix_stack_new() then it is conceptually positioned at the
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* root of your hierarchy and the current transformation simply
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* represents an identity transformation.
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*
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* As you traverse your object hierarchy (your scenegraph) then you
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* should call cogl_matrix_stack_push() whenever you move down one
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* level and call cogl_matrix_stack_pop() whenever you move back up
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* one level towards the root.
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*
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* At any time you can apply a set of operations, such as "rotate",
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* "scale", "translate" on top of the current transformation of a
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* #CoglMatrixStack using functions such as
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* cogl_matrix_stack_rotate(), cogl_matrix_stack_scale() and
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* cogl_matrix_stack_translate(). These operations will derive a new
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* current transformation and will never affect a transformation
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* that you have referenced using cogl_matrix_stack_get_entry().
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*
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* Internally applying operations to a #CoglMatrixStack builds up a
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* graph of #CoglMatrixEntry structures which each represent a single
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* immutable transform.
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*/
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typedef struct _CoglMatrixStack CoglMatrixStack;
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/**
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* CoglMatrixEntry:
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*
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* Represents a single immutable transformation that was retrieved
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* from a #CoglMatrixStack using cogl_matrix_stack_get_entry().
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*
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* Internally a #CoglMatrixEntry represents a single matrix
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* operation (such as "rotate", "scale", "translate") which is applied
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* to the transform of a single parent entry.
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*
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* Using the #CoglMatrixStack api effectively builds up a graph of
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* these immutable #CoglMatrixEntry structures whereby operations
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* that can be shared between multiple transformations will result
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* in shared #CoglMatrixEntry nodes in the graph.
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*
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* When a #CoglMatrixStack is first created it references one
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* #CoglMatrixEntry that represents a single "load identity"
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* operation. This serves as the root entry and all operations
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* that are then applied to the stack will extend the graph
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* starting from this root "load identity" entry.
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*
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* Given the typical usage model for a #CoglMatrixStack and the way
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* the entries are built up while traversing a scenegraph then in most
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* cases where an application is interested in comparing two
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* transformations for equality then it is enough to simply compare
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* two #CoglMatrixEntry pointers directly. Technically this can lead
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* to false negatives that could be identified with a deeper
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* comparison but often these false negatives are unlikely and
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* don't matter anyway so this enables extremely cheap comparisons.
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*
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* <note>#CoglMatrixEntry<!-- -->s are reference counted using
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* cogl_matrix_entry_ref() and cogl_matrix_entry_unref() not with
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* cogl_object_ref() and cogl_object_unref().</note>
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*/
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typedef struct _CoglMatrixEntry CoglMatrixEntry;
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/**
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* cogl_matrix_stack_new:
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* @ctx: A #CoglContext
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*
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* Allocates a new #CoglMatrixStack that can be used to build up
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* transformations relating to objects in a scenegraph like hierarchy.
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* (See the description of #CoglMatrixStack and #CoglMatrixEntry for
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* more details of what a matrix stack is best suited for)
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*
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* When a #CoglMatrixStack is first allocated it is conceptually
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* positioned at the root of your scenegraph hierarchy. As you
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* traverse your scenegraph then you should call
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* cogl_matrix_stack_push() whenever you move down a level and
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* cogl_matrix_stack_pop() whenever you move back up a level towards
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* the root.
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*
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* Once you have allocated a #CoglMatrixStack you can get a reference
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* to the current transformation for the current position in the
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* hierarchy by calling cogl_matrix_stack_get_entry().
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*
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* Once you have allocated a #CoglMatrixStack you can apply operations
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* such as rotate, scale and translate to modify the current transform
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* for the current position in the hierarchy by calling
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* cogl_matrix_stack_rotate(), cogl_matrix_stack_scale() and
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* cogl_matrix_stack_translate().
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*
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* Return value: A newly allocated #CoglMatrixStack
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*/
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CoglMatrixStack *
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cogl_matrix_stack_new (CoglContext *ctx);
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/**
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* cogl_matrix_stack_push:
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+
* @stack: A #CoglMatrixStack
|
201
|
+
*
|
202
|
+
* Saves the current transform and starts a new transform that derives
|
203
|
+
* from the current transform.
|
204
|
+
*
|
205
|
+
* This is usually called while traversing a scenegraph whenever you
|
206
|
+
* traverse one level deeper. cogl_matrix_stack_pop() can then be
|
207
|
+
* called when going back up one layer to restore the previous
|
208
|
+
* transform of an ancestor.
|
209
|
+
*/
|
210
|
+
void
|
211
|
+
cogl_matrix_stack_push (CoglMatrixStack *stack);
|
212
|
+
|
213
|
+
/**
|
214
|
+
* cogl_matrix_stack_pop:
|
215
|
+
* @stack: A #CoglMatrixStack
|
216
|
+
*
|
217
|
+
* Restores the previous transform that was last saved by calling
|
218
|
+
* cogl_matrix_stack_push().
|
219
|
+
*
|
220
|
+
* This is usually called while traversing a scenegraph whenever you
|
221
|
+
* return up one level in the graph towards the root node.
|
222
|
+
*/
|
223
|
+
void
|
224
|
+
cogl_matrix_stack_pop (CoglMatrixStack *stack);
|
225
|
+
|
226
|
+
/**
|
227
|
+
* cogl_matrix_stack_load_identity:
|
228
|
+
* @stack: A #CoglMatrixStack
|
229
|
+
*
|
230
|
+
* Resets the current matrix to the identity matrix.
|
231
|
+
*/
|
232
|
+
void
|
233
|
+
cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
|
234
|
+
|
235
|
+
/**
|
236
|
+
* cogl_matrix_stack_scale:
|
237
|
+
* @stack: A #CoglMatrixStack
|
238
|
+
* @x: Amount to scale along the x-axis
|
239
|
+
* @y: Amount to scale along the y-axis
|
240
|
+
* @z: Amount to scale along the z-axis
|
241
|
+
*
|
242
|
+
* Multiplies the current matrix by one that scales the x, y and z
|
243
|
+
* axes by the given values.
|
244
|
+
*/
|
245
|
+
void
|
246
|
+
cogl_matrix_stack_scale (CoglMatrixStack *stack,
|
247
|
+
float x,
|
248
|
+
float y,
|
249
|
+
float z);
|
250
|
+
|
251
|
+
/**
|
252
|
+
* cogl_matrix_stack_translate:
|
253
|
+
* @stack: A #CoglMatrixStack
|
254
|
+
* @x: Distance to translate along the x-axis
|
255
|
+
* @y: Distance to translate along the y-axis
|
256
|
+
* @z: Distance to translate along the z-axis
|
257
|
+
*
|
258
|
+
* Multiplies the current matrix by one that translates along all
|
259
|
+
* three axes according to the given values.
|
260
|
+
*/
|
261
|
+
void
|
262
|
+
cogl_matrix_stack_translate (CoglMatrixStack *stack,
|
263
|
+
float x,
|
264
|
+
float y,
|
265
|
+
float z);
|
266
|
+
|
267
|
+
/**
|
268
|
+
* cogl_matrix_stack_rotate:
|
269
|
+
* @stack: A #CoglMatrixStack
|
270
|
+
* @angle: Angle in degrees to rotate.
|
271
|
+
* @x: X-component of vertex to rotate around.
|
272
|
+
* @y: Y-component of vertex to rotate around.
|
273
|
+
* @z: Z-component of vertex to rotate around.
|
274
|
+
*
|
275
|
+
* Multiplies the current matrix by one that rotates the around the
|
276
|
+
* axis-vector specified by @x, @y and @z. The rotation follows the
|
277
|
+
* right-hand thumb rule so for example rotating by 10 degrees about
|
278
|
+
* the axis-vector (0, 0, 1) causes a small counter-clockwise
|
279
|
+
* rotation.
|
280
|
+
*/
|
281
|
+
void
|
282
|
+
cogl_matrix_stack_rotate (CoglMatrixStack *stack,
|
283
|
+
float angle,
|
284
|
+
float x,
|
285
|
+
float y,
|
286
|
+
float z);
|
287
|
+
|
288
|
+
/**
|
289
|
+
* cogl_matrix_stack_rotate_quaternion:
|
290
|
+
* @stack: A #CoglMatrixStack
|
291
|
+
* @quaternion: A #CoglQuaternion
|
292
|
+
*
|
293
|
+
* Multiplies the current matrix by one that rotates according to the
|
294
|
+
* rotation described by @quaternion.
|
295
|
+
*/
|
296
|
+
void
|
297
|
+
cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack,
|
298
|
+
const CoglQuaternion *quaternion);
|
299
|
+
|
300
|
+
/**
|
301
|
+
* cogl_matrix_stack_rotate_euler:
|
302
|
+
* @stack: A #CoglMatrixStack
|
303
|
+
* @euler: A #CoglEuler
|
304
|
+
*
|
305
|
+
* Multiplies the current matrix by one that rotates according to the
|
306
|
+
* rotation described by @euler.
|
307
|
+
*/
|
308
|
+
void
|
309
|
+
cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
|
310
|
+
const CoglEuler *euler);
|
311
|
+
|
312
|
+
/**
|
313
|
+
* cogl_matrix_stack_multiply:
|
314
|
+
* @stack: A #CoglMatrixStack
|
315
|
+
* @matrix: the matrix to multiply with the current model-view
|
316
|
+
*
|
317
|
+
* Multiplies the current matrix by the given matrix.
|
318
|
+
*/
|
319
|
+
void
|
320
|
+
cogl_matrix_stack_multiply (CoglMatrixStack *stack,
|
321
|
+
const CoglMatrix *matrix);
|
322
|
+
|
323
|
+
/**
|
324
|
+
* cogl_matrix_stack_frustum:
|
325
|
+
* @stack: A #CoglMatrixStack
|
326
|
+
* @left: X position of the left clipping plane where it
|
327
|
+
* intersects the near clipping plane
|
328
|
+
* @right: X position of the right clipping plane where it
|
329
|
+
* intersects the near clipping plane
|
330
|
+
* @bottom: Y position of the bottom clipping plane where it
|
331
|
+
* intersects the near clipping plane
|
332
|
+
* @top: Y position of the top clipping plane where it intersects
|
333
|
+
* the near clipping plane
|
334
|
+
* @z_near: The distance to the near clipping plane (Must be positive)
|
335
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
336
|
+
*
|
337
|
+
* Replaces the current matrix with a perspective matrix for a given
|
338
|
+
* viewing frustum defined by 4 side clip planes that all cross
|
339
|
+
* through the origin and 2 near and far clip planes.
|
340
|
+
*/
|
341
|
+
void
|
342
|
+
cogl_matrix_stack_frustum (CoglMatrixStack *stack,
|
343
|
+
float left,
|
344
|
+
float right,
|
345
|
+
float bottom,
|
346
|
+
float top,
|
347
|
+
float z_near,
|
348
|
+
float z_far);
|
349
|
+
|
350
|
+
/**
|
351
|
+
* cogl_matrix_stack_perspective:
|
352
|
+
* @stack: A #CoglMatrixStack
|
353
|
+
* @fov_y: Vertical field of view angle in degrees.
|
354
|
+
* @aspect: The (width over height) aspect ratio for display
|
355
|
+
* @z_near: The distance to the near clipping plane (Must be positive,
|
356
|
+
* and must not be 0)
|
357
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
358
|
+
*
|
359
|
+
* Replaces the current matrix with a perspective matrix based on the
|
360
|
+
* provided values.
|
361
|
+
*
|
362
|
+
* <note>You should be careful not to have too great a @z_far / @z_near
|
363
|
+
* ratio since that will reduce the effectiveness of depth testing
|
364
|
+
* since there wont be enough precision to identify the depth of
|
365
|
+
* objects near to each other.</note>
|
366
|
+
*/
|
367
|
+
void
|
368
|
+
cogl_matrix_stack_perspective (CoglMatrixStack *stack,
|
369
|
+
float fov_y,
|
370
|
+
float aspect,
|
371
|
+
float z_near,
|
372
|
+
float z_far);
|
373
|
+
|
374
|
+
/**
|
375
|
+
* cogl_matrix_stack_orthographic:
|
376
|
+
* @stack: A #CoglMatrixStack
|
377
|
+
* @x_1: The x coordinate for the first vertical clipping plane
|
378
|
+
* @y_1: The y coordinate for the first horizontal clipping plane
|
379
|
+
* @x_2: The x coordinate for the second vertical clipping plane
|
380
|
+
* @y_2: The y coordinate for the second horizontal clipping plane
|
381
|
+
* @near: The <emphasis>distance</emphasis> to the near clipping
|
382
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
383
|
+
* behind the viewer)
|
384
|
+
* @far: The <emphasis>distance</emphasis> to the far clipping
|
385
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
386
|
+
* behind the viewer)
|
387
|
+
*
|
388
|
+
* Replaces the current matrix with an orthographic projection matrix.
|
389
|
+
*/
|
390
|
+
void
|
391
|
+
cogl_matrix_stack_orthographic (CoglMatrixStack *stack,
|
392
|
+
float x_1,
|
393
|
+
float y_1,
|
394
|
+
float x_2,
|
395
|
+
float y_2,
|
396
|
+
float near,
|
397
|
+
float far);
|
398
|
+
|
399
|
+
/**
|
400
|
+
* cogl_matrix_stack_get_inverse:
|
401
|
+
* @stack: A #CoglMatrixStack
|
402
|
+
* @inverse: (out): The destination for a 4x4 inverse transformation matrix
|
403
|
+
*
|
404
|
+
* Gets the inverse transform of the current matrix and uses it to
|
405
|
+
* initialize a new #CoglMatrix.
|
406
|
+
*
|
407
|
+
* Return value: %TRUE if the inverse was successfully calculated or %FALSE
|
408
|
+
* for degenerate transformations that can't be inverted (in this case the
|
409
|
+
* @inverse matrix will simply be initialized with the identity matrix)
|
410
|
+
*/
|
411
|
+
CoglBool
|
412
|
+
cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
|
413
|
+
CoglMatrix *inverse);
|
414
|
+
|
415
|
+
/**
|
416
|
+
* cogl_matrix_stack_get_entry:
|
417
|
+
* @stack: A #CoglMatrixStack
|
418
|
+
*
|
419
|
+
* Gets a reference to the current transform represented by a
|
420
|
+
* #CoglMatrixEntry pointer.
|
421
|
+
*
|
422
|
+
* <note>The transform represented by a #CoglMatrixEntry is
|
423
|
+
* immutable.</note>
|
424
|
+
*
|
425
|
+
* <note>#CoglMatrixEntry<!-- -->s are reference counted using
|
426
|
+
* cogl_matrix_entry_ref() and cogl_matrix_entry_unref() and you
|
427
|
+
* should call cogl_matrix_entry_unref() when you are finished with
|
428
|
+
* and entry you get via cogl_matrix_stack_get_entry().</note>
|
429
|
+
*
|
430
|
+
* Return value: (transfer none): A pointer to the #CoglMatrixEntry
|
431
|
+
* representing the current matrix stack transform.
|
432
|
+
*/
|
433
|
+
CoglMatrixEntry *
|
434
|
+
cogl_matrix_stack_get_entry (CoglMatrixStack *stack);
|
435
|
+
|
436
|
+
/**
|
437
|
+
* cogl_matrix_stack_get:
|
438
|
+
* @stack: A #CoglMatrixStack
|
439
|
+
* @matrix: (out): The potential destination for the current matrix
|
440
|
+
*
|
441
|
+
* Resolves the current @stack transform into a #CoglMatrix by
|
442
|
+
* combining the operations that have been applied to build up the
|
443
|
+
* current transform.
|
444
|
+
*
|
445
|
+
* There are two possible ways that this function may return its
|
446
|
+
* result depending on whether the stack is able to directly point
|
447
|
+
* to an internal #CoglMatrix or whether the result needs to be
|
448
|
+
* composed of multiple operations.
|
449
|
+
*
|
450
|
+
* If an internal matrix contains the required result then this
|
451
|
+
* function will directly return a pointer to that matrix, otherwise
|
452
|
+
* if the function returns %NULL then @matrix will be initialized
|
453
|
+
* to match the current transform of @stack.
|
454
|
+
*
|
455
|
+
* <note>@matrix will be left untouched if a direct pointer is
|
456
|
+
* returned.</note>
|
457
|
+
*
|
458
|
+
* Return value: A direct pointer to the current transform or %NULL
|
459
|
+
* and in that case @matrix will be initialized with
|
460
|
+
* the value of the current transform.
|
461
|
+
*/
|
462
|
+
CoglMatrix *
|
463
|
+
cogl_matrix_stack_get (CoglMatrixStack *stack,
|
464
|
+
CoglMatrix *matrix);
|
465
|
+
|
466
|
+
/**
|
467
|
+
* cogl_matrix_entry_get:
|
468
|
+
* @entry: A #CoglMatrixEntry
|
469
|
+
* @matrix: (out): The potential destination for the transform as
|
470
|
+
* a matrix
|
471
|
+
*
|
472
|
+
* Resolves the current @entry transform into a #CoglMatrix by
|
473
|
+
* combining the sequence of operations that have been applied to
|
474
|
+
* build up the current transform.
|
475
|
+
*
|
476
|
+
* There are two possible ways that this function may return its
|
477
|
+
* result depending on whether it's possible to directly point
|
478
|
+
* to an internal #CoglMatrix or whether the result needs to be
|
479
|
+
* composed of multiple operations.
|
480
|
+
*
|
481
|
+
* If an internal matrix contains the required result then this
|
482
|
+
* function will directly return a pointer to that matrix, otherwise
|
483
|
+
* if the function returns %NULL then @matrix will be initialized
|
484
|
+
* to match the transform of @entry.
|
485
|
+
*
|
486
|
+
* <note>@matrix will be left untouched if a direct pointer is
|
487
|
+
* returned.</note>
|
488
|
+
*
|
489
|
+
* Return value: A direct pointer to a #CoglMatrix transform or %NULL
|
490
|
+
* and in that case @matrix will be initialized with
|
491
|
+
* the effective transform represented by @entry.
|
492
|
+
*/
|
493
|
+
CoglMatrix *
|
494
|
+
cogl_matrix_entry_get (CoglMatrixEntry *entry,
|
495
|
+
CoglMatrix *matrix);
|
496
|
+
|
497
|
+
/**
|
498
|
+
* cogl_matrix_stack_set:
|
499
|
+
* @stack: A #CoglMatrixStack
|
500
|
+
* @matrix: A #CoglMatrix replace the current matrix value with
|
501
|
+
*
|
502
|
+
* Replaces the current @stack matrix value with the value of @matrix.
|
503
|
+
* This effectively discards any other operations that were applied
|
504
|
+
* since the last time cogl_matrix_stack_push() was called or since
|
505
|
+
* the stack was initialized.
|
506
|
+
*/
|
507
|
+
void
|
508
|
+
cogl_matrix_stack_set (CoglMatrixStack *stack,
|
509
|
+
const CoglMatrix *matrix);
|
510
|
+
|
511
|
+
/**
|
512
|
+
* cogl_is_matrix_stack:
|
513
|
+
* @object: a #CoglObject
|
514
|
+
*
|
515
|
+
* Determines if the given #CoglObject refers to a #CoglMatrixStack.
|
516
|
+
*
|
517
|
+
* Return value: %TRUE if @object is a #CoglMatrixStack, otherwise
|
518
|
+
* %FALSE.
|
519
|
+
*/
|
520
|
+
CoglBool
|
521
|
+
cogl_is_matrix_stack (void *object);
|
522
|
+
|
523
|
+
/**
|
524
|
+
* cogl_matrix_entry_calculate_translation:
|
525
|
+
* @entry0: The first reference transform
|
526
|
+
* @entry1: A second reference transform
|
527
|
+
* @x: (out): The destination for the x-component of the translation
|
528
|
+
* @y: (out): The destination for the y-component of the translation
|
529
|
+
* @z: (out): The destination for the z-component of the translation
|
530
|
+
*
|
531
|
+
* Determines if the only difference between two transforms is a
|
532
|
+
* translation and if so returns what the @x, @y, and @z components of
|
533
|
+
* the translation are.
|
534
|
+
*
|
535
|
+
* If the difference between the two translations involves anything
|
536
|
+
* other than a translation then the function returns %FALSE.
|
537
|
+
*
|
538
|
+
* Return value: %TRUE if the only difference between the transform of
|
539
|
+
* @entry0 and the transform of @entry1 is a translation,
|
540
|
+
* otherwise %FALSE.
|
541
|
+
*/
|
542
|
+
CoglBool
|
543
|
+
cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
|
544
|
+
CoglMatrixEntry *entry1,
|
545
|
+
float *x,
|
546
|
+
float *y,
|
547
|
+
float *z);
|
548
|
+
|
549
|
+
/**
|
550
|
+
* cogl_matrix_entry_is_identity:
|
551
|
+
* @entry: A #CoglMatrixEntry
|
552
|
+
*
|
553
|
+
* Determines whether @entry is known to represent an identity
|
554
|
+
* transform.
|
555
|
+
*
|
556
|
+
* If this returns %TRUE then the entry is definitely the identity
|
557
|
+
* matrix. If it returns %FALSE it may or may not be the identity
|
558
|
+
* matrix but no expensive comparison is performed to verify it.
|
559
|
+
*
|
560
|
+
* Return value: %TRUE if @entry is definitely an identity transform,
|
561
|
+
* otherwise %FALSE.
|
562
|
+
*/
|
563
|
+
CoglBool
|
564
|
+
cogl_matrix_entry_is_identity (CoglMatrixEntry *entry);
|
565
|
+
|
566
|
+
/**
|
567
|
+
* cogl_matrix_entry_equal:
|
568
|
+
* @entry0: The first #CoglMatrixEntry to compare
|
569
|
+
* @entry1: A second #CoglMatrixEntry to compare
|
570
|
+
*
|
571
|
+
* Compares two arbitrary #CoglMatrixEntry transforms for equality
|
572
|
+
* returning %TRUE if they are equal or %FALSE otherwise.
|
573
|
+
*
|
574
|
+
* <note>In many cases it is unnecessary to use this api and instead
|
575
|
+
* direct pointer comparisons of entries are good enough and much
|
576
|
+
* cheaper too.</note>
|
577
|
+
*
|
578
|
+
* Return value: %TRUE if @entry0 represents the same transform as
|
579
|
+
* @entry1, otherwise %FALSE.
|
580
|
+
*/
|
581
|
+
CoglBool
|
582
|
+
cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
583
|
+
CoglMatrixEntry *entry1);
|
584
|
+
|
585
|
+
/**
|
586
|
+
* cogl_debug_matrix_entry_print:
|
587
|
+
* @entry: A #CoglMatrixEntry
|
588
|
+
*
|
589
|
+
* Allows visualizing the operations that build up the given @entry
|
590
|
+
* for debugging purposes by printing to stdout.
|
591
|
+
*/
|
592
|
+
void
|
593
|
+
cogl_debug_matrix_entry_print (CoglMatrixEntry *entry);
|
594
|
+
|
595
|
+
/**
|
596
|
+
* cogl_matrix_entry_ref:
|
597
|
+
* @entry: A #CoglMatrixEntry
|
598
|
+
*
|
599
|
+
* Takes a reference on the given @entry to ensure the @entry stays
|
600
|
+
* alive and remains valid. When you are finished with the @entry then
|
601
|
+
* you should call cogl_matrix_entry_unref().
|
602
|
+
*
|
603
|
+
* It is an error to pass an @entry pointer to cogl_object_ref() and
|
604
|
+
* cogl_object_unref()
|
605
|
+
*/
|
606
|
+
CoglMatrixEntry *
|
607
|
+
cogl_matrix_entry_ref (CoglMatrixEntry *entry);
|
608
|
+
|
609
|
+
/**
|
610
|
+
* cogl_matrix_entry_unref:
|
611
|
+
* @entry: A #CoglMatrixEntry
|
612
|
+
*
|
613
|
+
* Releases a reference on @entry either taken by calling
|
614
|
+
* cogl_matrix_entry_unref() or to release the reference given when
|
615
|
+
* calling cogl_matrix_stack_get_entry().
|
616
|
+
*/
|
617
|
+
void
|
618
|
+
cogl_matrix_entry_unref (CoglMatrixEntry *entry);
|
619
|
+
|
620
|
+
#endif /* _COGL_MATRIX_STACK_H_ */
|