clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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1
+ /*
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+ * Cogl
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+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2009,2010,2012 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 2 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see
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+ * <http://www.gnu.org/licenses/>.
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+ *
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+ *
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+ *
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+ * Authors:
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+ * Havoc Pennington <hp@pobox.com> for litl
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+ * Robert Bragg <robert@linux.intel.com>
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+ */
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+
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+ #ifndef _COGL_MATRIX_STACK_H_
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+ #define _COGL_MATRIX_STACK_H_
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #include "cogl-matrix.h"
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+ #include "cogl-context.h"
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+
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+
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+ /**
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+ * SECTION:cogl-matrix-stack
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+ * @short_description: Functions for efficiently tracking many
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+ * related transformations
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+ *
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+ * Matrices can be used (for example) to describe the model-view
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+ * transforms of objects, texture transforms, and projective
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+ * transforms.
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+ *
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+ * The #CoglMatrix api provides a good way to manipulate individual
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+ * matrices representing a single transformation but if you need to
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+ * track many-many such transformations for many objects that are
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+ * organized in a scenegraph for example then using a separate
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+ * #CoglMatrix for each object may not be the most efficient way.
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+ *
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+ * A #CoglMatrixStack enables applications to track lots of
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+ * transformations that are related to each other in some kind of
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+ * hierarchy. In a scenegraph for example if you want to know how to
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+ * transform a particular node then you usually have to walk up
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+ * through the ancestors and accumulate their transforms before
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+ * finally applying the transform of the node itself. In this model
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+ * things are grouped together spatially according to their ancestry
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+ * and all siblings with the same parent share the same initial
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+ * transformation. The #CoglMatrixStack API is suited to tracking lots
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+ * of transformations that fit this kind of model.
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+ *
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+ * Compared to using the #CoglMatrix api directly to track many
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+ * related transforms, these can be some advantages to using a
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+ * #CoglMatrixStack:
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+ * <itemizedlist>
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+ * <listitem>Faster equality comparisons of transformations</listitem>
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+ * <listitem>Efficient comparisons of the differences between arbitrary
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+ * transformations</listitem>
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+ * <listitem>Avoid redundant arithmetic related to common transforms
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+ * </listitem>
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+ * <listitem>Can be more space efficient (not always though)</listitem>
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+ * </itemizedlist>
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+ *
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+ * For reference (to give an idea of when a #CoglMatrixStack can
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+ * provide a space saving) a #CoglMatrix can be expected to take 72
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+ * bytes whereas a single #CoglMatrixEntry in a #CoglMatrixStack is
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+ * currently around 32 bytes on a 32bit CPU or 36 bytes on a 64bit
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+ * CPU. An entry is needed for each individual operation applied to
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+ * the stack (such as rotate, scale, translate) so if most of your
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+ * leaf node transformations only need one or two simple operations
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+ * relative to their parent then a matrix stack will likely take less
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+ * space than having a #CoglMatrix for each node.
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+ *
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+ * Even without any space saving though the ability to perform fast
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+ * comparisons and avoid redundant arithmetic (especially sine and
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+ * cosine calculations for rotations) can make using a matrix stack
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+ * worthwhile.
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+ */
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+
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+ /**
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+ * CoglMatrixStack:
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+ *
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+ * Tracks your current position within a hierarchy and lets you build
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+ * up a graph of transformations as you traverse through a hierarchy
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+ * such as a scenegraph.
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+ *
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+ * A #CoglMatrixStack always maintains a reference to a single
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+ * transformation at any point in time, representing the
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+ * transformation at the current position in the hierarchy. You can
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+ * get a reference to the current transformation by calling
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+ * cogl_matrix_stack_get_entry().
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+ *
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+ * When a #CoglMatrixStack is first created with
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+ * cogl_matrix_stack_new() then it is conceptually positioned at the
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+ * root of your hierarchy and the current transformation simply
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+ * represents an identity transformation.
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+ *
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+ * As you traverse your object hierarchy (your scenegraph) then you
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+ * should call cogl_matrix_stack_push() whenever you move down one
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+ * level and call cogl_matrix_stack_pop() whenever you move back up
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+ * one level towards the root.
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+ *
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+ * At any time you can apply a set of operations, such as "rotate",
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+ * "scale", "translate" on top of the current transformation of a
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+ * #CoglMatrixStack using functions such as
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+ * cogl_matrix_stack_rotate(), cogl_matrix_stack_scale() and
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+ * cogl_matrix_stack_translate(). These operations will derive a new
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+ * current transformation and will never affect a transformation
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+ * that you have referenced using cogl_matrix_stack_get_entry().
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+ *
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+ * Internally applying operations to a #CoglMatrixStack builds up a
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+ * graph of #CoglMatrixEntry structures which each represent a single
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+ * immutable transform.
128
+ */
129
+ typedef struct _CoglMatrixStack CoglMatrixStack;
130
+
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+ /**
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+ * CoglMatrixEntry:
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+ *
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+ * Represents a single immutable transformation that was retrieved
135
+ * from a #CoglMatrixStack using cogl_matrix_stack_get_entry().
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+ *
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+ * Internally a #CoglMatrixEntry represents a single matrix
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+ * operation (such as "rotate", "scale", "translate") which is applied
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+ * to the transform of a single parent entry.
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+ *
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+ * Using the #CoglMatrixStack api effectively builds up a graph of
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+ * these immutable #CoglMatrixEntry structures whereby operations
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+ * that can be shared between multiple transformations will result
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+ * in shared #CoglMatrixEntry nodes in the graph.
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+ *
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+ * When a #CoglMatrixStack is first created it references one
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+ * #CoglMatrixEntry that represents a single "load identity"
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+ * operation. This serves as the root entry and all operations
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+ * that are then applied to the stack will extend the graph
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+ * starting from this root "load identity" entry.
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+ *
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+ * Given the typical usage model for a #CoglMatrixStack and the way
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+ * the entries are built up while traversing a scenegraph then in most
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+ * cases where an application is interested in comparing two
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+ * transformations for equality then it is enough to simply compare
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+ * two #CoglMatrixEntry pointers directly. Technically this can lead
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+ * to false negatives that could be identified with a deeper
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+ * comparison but often these false negatives are unlikely and
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+ * don't matter anyway so this enables extremely cheap comparisons.
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+ *
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+ * <note>#CoglMatrixEntry<!-- -->s are reference counted using
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+ * cogl_matrix_entry_ref() and cogl_matrix_entry_unref() not with
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+ * cogl_object_ref() and cogl_object_unref().</note>
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+ */
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+ typedef struct _CoglMatrixEntry CoglMatrixEntry;
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+
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+ /**
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+ * cogl_matrix_stack_new:
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+ * @ctx: A #CoglContext
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+ *
171
+ * Allocates a new #CoglMatrixStack that can be used to build up
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+ * transformations relating to objects in a scenegraph like hierarchy.
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+ * (See the description of #CoglMatrixStack and #CoglMatrixEntry for
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+ * more details of what a matrix stack is best suited for)
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+ *
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+ * When a #CoglMatrixStack is first allocated it is conceptually
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+ * positioned at the root of your scenegraph hierarchy. As you
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+ * traverse your scenegraph then you should call
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+ * cogl_matrix_stack_push() whenever you move down a level and
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+ * cogl_matrix_stack_pop() whenever you move back up a level towards
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+ * the root.
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+ *
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+ * Once you have allocated a #CoglMatrixStack you can get a reference
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+ * to the current transformation for the current position in the
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+ * hierarchy by calling cogl_matrix_stack_get_entry().
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+ *
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+ * Once you have allocated a #CoglMatrixStack you can apply operations
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+ * such as rotate, scale and translate to modify the current transform
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+ * for the current position in the hierarchy by calling
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+ * cogl_matrix_stack_rotate(), cogl_matrix_stack_scale() and
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+ * cogl_matrix_stack_translate().
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+ *
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+ * Return value: A newly allocated #CoglMatrixStack
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+ */
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+ CoglMatrixStack *
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+ cogl_matrix_stack_new (CoglContext *ctx);
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+
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+ /**
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+ * cogl_matrix_stack_push:
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+ * @stack: A #CoglMatrixStack
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+ *
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+ * Saves the current transform and starts a new transform that derives
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+ * from the current transform.
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+ *
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+ * This is usually called while traversing a scenegraph whenever you
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+ * traverse one level deeper. cogl_matrix_stack_pop() can then be
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+ * called when going back up one layer to restore the previous
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+ * transform of an ancestor.
209
+ */
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+ void
211
+ cogl_matrix_stack_push (CoglMatrixStack *stack);
212
+
213
+ /**
214
+ * cogl_matrix_stack_pop:
215
+ * @stack: A #CoglMatrixStack
216
+ *
217
+ * Restores the previous transform that was last saved by calling
218
+ * cogl_matrix_stack_push().
219
+ *
220
+ * This is usually called while traversing a scenegraph whenever you
221
+ * return up one level in the graph towards the root node.
222
+ */
223
+ void
224
+ cogl_matrix_stack_pop (CoglMatrixStack *stack);
225
+
226
+ /**
227
+ * cogl_matrix_stack_load_identity:
228
+ * @stack: A #CoglMatrixStack
229
+ *
230
+ * Resets the current matrix to the identity matrix.
231
+ */
232
+ void
233
+ cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
234
+
235
+ /**
236
+ * cogl_matrix_stack_scale:
237
+ * @stack: A #CoglMatrixStack
238
+ * @x: Amount to scale along the x-axis
239
+ * @y: Amount to scale along the y-axis
240
+ * @z: Amount to scale along the z-axis
241
+ *
242
+ * Multiplies the current matrix by one that scales the x, y and z
243
+ * axes by the given values.
244
+ */
245
+ void
246
+ cogl_matrix_stack_scale (CoglMatrixStack *stack,
247
+ float x,
248
+ float y,
249
+ float z);
250
+
251
+ /**
252
+ * cogl_matrix_stack_translate:
253
+ * @stack: A #CoglMatrixStack
254
+ * @x: Distance to translate along the x-axis
255
+ * @y: Distance to translate along the y-axis
256
+ * @z: Distance to translate along the z-axis
257
+ *
258
+ * Multiplies the current matrix by one that translates along all
259
+ * three axes according to the given values.
260
+ */
261
+ void
262
+ cogl_matrix_stack_translate (CoglMatrixStack *stack,
263
+ float x,
264
+ float y,
265
+ float z);
266
+
267
+ /**
268
+ * cogl_matrix_stack_rotate:
269
+ * @stack: A #CoglMatrixStack
270
+ * @angle: Angle in degrees to rotate.
271
+ * @x: X-component of vertex to rotate around.
272
+ * @y: Y-component of vertex to rotate around.
273
+ * @z: Z-component of vertex to rotate around.
274
+ *
275
+ * Multiplies the current matrix by one that rotates the around the
276
+ * axis-vector specified by @x, @y and @z. The rotation follows the
277
+ * right-hand thumb rule so for example rotating by 10 degrees about
278
+ * the axis-vector (0, 0, 1) causes a small counter-clockwise
279
+ * rotation.
280
+ */
281
+ void
282
+ cogl_matrix_stack_rotate (CoglMatrixStack *stack,
283
+ float angle,
284
+ float x,
285
+ float y,
286
+ float z);
287
+
288
+ /**
289
+ * cogl_matrix_stack_rotate_quaternion:
290
+ * @stack: A #CoglMatrixStack
291
+ * @quaternion: A #CoglQuaternion
292
+ *
293
+ * Multiplies the current matrix by one that rotates according to the
294
+ * rotation described by @quaternion.
295
+ */
296
+ void
297
+ cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack,
298
+ const CoglQuaternion *quaternion);
299
+
300
+ /**
301
+ * cogl_matrix_stack_rotate_euler:
302
+ * @stack: A #CoglMatrixStack
303
+ * @euler: A #CoglEuler
304
+ *
305
+ * Multiplies the current matrix by one that rotates according to the
306
+ * rotation described by @euler.
307
+ */
308
+ void
309
+ cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
310
+ const CoglEuler *euler);
311
+
312
+ /**
313
+ * cogl_matrix_stack_multiply:
314
+ * @stack: A #CoglMatrixStack
315
+ * @matrix: the matrix to multiply with the current model-view
316
+ *
317
+ * Multiplies the current matrix by the given matrix.
318
+ */
319
+ void
320
+ cogl_matrix_stack_multiply (CoglMatrixStack *stack,
321
+ const CoglMatrix *matrix);
322
+
323
+ /**
324
+ * cogl_matrix_stack_frustum:
325
+ * @stack: A #CoglMatrixStack
326
+ * @left: X position of the left clipping plane where it
327
+ * intersects the near clipping plane
328
+ * @right: X position of the right clipping plane where it
329
+ * intersects the near clipping plane
330
+ * @bottom: Y position of the bottom clipping plane where it
331
+ * intersects the near clipping plane
332
+ * @top: Y position of the top clipping plane where it intersects
333
+ * the near clipping plane
334
+ * @z_near: The distance to the near clipping plane (Must be positive)
335
+ * @z_far: The distance to the far clipping plane (Must be positive)
336
+ *
337
+ * Replaces the current matrix with a perspective matrix for a given
338
+ * viewing frustum defined by 4 side clip planes that all cross
339
+ * through the origin and 2 near and far clip planes.
340
+ */
341
+ void
342
+ cogl_matrix_stack_frustum (CoglMatrixStack *stack,
343
+ float left,
344
+ float right,
345
+ float bottom,
346
+ float top,
347
+ float z_near,
348
+ float z_far);
349
+
350
+ /**
351
+ * cogl_matrix_stack_perspective:
352
+ * @stack: A #CoglMatrixStack
353
+ * @fov_y: Vertical field of view angle in degrees.
354
+ * @aspect: The (width over height) aspect ratio for display
355
+ * @z_near: The distance to the near clipping plane (Must be positive,
356
+ * and must not be 0)
357
+ * @z_far: The distance to the far clipping plane (Must be positive)
358
+ *
359
+ * Replaces the current matrix with a perspective matrix based on the
360
+ * provided values.
361
+ *
362
+ * <note>You should be careful not to have too great a @z_far / @z_near
363
+ * ratio since that will reduce the effectiveness of depth testing
364
+ * since there wont be enough precision to identify the depth of
365
+ * objects near to each other.</note>
366
+ */
367
+ void
368
+ cogl_matrix_stack_perspective (CoglMatrixStack *stack,
369
+ float fov_y,
370
+ float aspect,
371
+ float z_near,
372
+ float z_far);
373
+
374
+ /**
375
+ * cogl_matrix_stack_orthographic:
376
+ * @stack: A #CoglMatrixStack
377
+ * @x_1: The x coordinate for the first vertical clipping plane
378
+ * @y_1: The y coordinate for the first horizontal clipping plane
379
+ * @x_2: The x coordinate for the second vertical clipping plane
380
+ * @y_2: The y coordinate for the second horizontal clipping plane
381
+ * @near: The <emphasis>distance</emphasis> to the near clipping
382
+ * plane (will be <emphasis>negative</emphasis> if the plane is
383
+ * behind the viewer)
384
+ * @far: The <emphasis>distance</emphasis> to the far clipping
385
+ * plane (will be <emphasis>negative</emphasis> if the plane is
386
+ * behind the viewer)
387
+ *
388
+ * Replaces the current matrix with an orthographic projection matrix.
389
+ */
390
+ void
391
+ cogl_matrix_stack_orthographic (CoglMatrixStack *stack,
392
+ float x_1,
393
+ float y_1,
394
+ float x_2,
395
+ float y_2,
396
+ float near,
397
+ float far);
398
+
399
+ /**
400
+ * cogl_matrix_stack_get_inverse:
401
+ * @stack: A #CoglMatrixStack
402
+ * @inverse: (out): The destination for a 4x4 inverse transformation matrix
403
+ *
404
+ * Gets the inverse transform of the current matrix and uses it to
405
+ * initialize a new #CoglMatrix.
406
+ *
407
+ * Return value: %TRUE if the inverse was successfully calculated or %FALSE
408
+ * for degenerate transformations that can't be inverted (in this case the
409
+ * @inverse matrix will simply be initialized with the identity matrix)
410
+ */
411
+ CoglBool
412
+ cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
413
+ CoglMatrix *inverse);
414
+
415
+ /**
416
+ * cogl_matrix_stack_get_entry:
417
+ * @stack: A #CoglMatrixStack
418
+ *
419
+ * Gets a reference to the current transform represented by a
420
+ * #CoglMatrixEntry pointer.
421
+ *
422
+ * <note>The transform represented by a #CoglMatrixEntry is
423
+ * immutable.</note>
424
+ *
425
+ * <note>#CoglMatrixEntry<!-- -->s are reference counted using
426
+ * cogl_matrix_entry_ref() and cogl_matrix_entry_unref() and you
427
+ * should call cogl_matrix_entry_unref() when you are finished with
428
+ * and entry you get via cogl_matrix_stack_get_entry().</note>
429
+ *
430
+ * Return value: (transfer none): A pointer to the #CoglMatrixEntry
431
+ * representing the current matrix stack transform.
432
+ */
433
+ CoglMatrixEntry *
434
+ cogl_matrix_stack_get_entry (CoglMatrixStack *stack);
435
+
436
+ /**
437
+ * cogl_matrix_stack_get:
438
+ * @stack: A #CoglMatrixStack
439
+ * @matrix: (out): The potential destination for the current matrix
440
+ *
441
+ * Resolves the current @stack transform into a #CoglMatrix by
442
+ * combining the operations that have been applied to build up the
443
+ * current transform.
444
+ *
445
+ * There are two possible ways that this function may return its
446
+ * result depending on whether the stack is able to directly point
447
+ * to an internal #CoglMatrix or whether the result needs to be
448
+ * composed of multiple operations.
449
+ *
450
+ * If an internal matrix contains the required result then this
451
+ * function will directly return a pointer to that matrix, otherwise
452
+ * if the function returns %NULL then @matrix will be initialized
453
+ * to match the current transform of @stack.
454
+ *
455
+ * <note>@matrix will be left untouched if a direct pointer is
456
+ * returned.</note>
457
+ *
458
+ * Return value: A direct pointer to the current transform or %NULL
459
+ * and in that case @matrix will be initialized with
460
+ * the value of the current transform.
461
+ */
462
+ CoglMatrix *
463
+ cogl_matrix_stack_get (CoglMatrixStack *stack,
464
+ CoglMatrix *matrix);
465
+
466
+ /**
467
+ * cogl_matrix_entry_get:
468
+ * @entry: A #CoglMatrixEntry
469
+ * @matrix: (out): The potential destination for the transform as
470
+ * a matrix
471
+ *
472
+ * Resolves the current @entry transform into a #CoglMatrix by
473
+ * combining the sequence of operations that have been applied to
474
+ * build up the current transform.
475
+ *
476
+ * There are two possible ways that this function may return its
477
+ * result depending on whether it's possible to directly point
478
+ * to an internal #CoglMatrix or whether the result needs to be
479
+ * composed of multiple operations.
480
+ *
481
+ * If an internal matrix contains the required result then this
482
+ * function will directly return a pointer to that matrix, otherwise
483
+ * if the function returns %NULL then @matrix will be initialized
484
+ * to match the transform of @entry.
485
+ *
486
+ * <note>@matrix will be left untouched if a direct pointer is
487
+ * returned.</note>
488
+ *
489
+ * Return value: A direct pointer to a #CoglMatrix transform or %NULL
490
+ * and in that case @matrix will be initialized with
491
+ * the effective transform represented by @entry.
492
+ */
493
+ CoglMatrix *
494
+ cogl_matrix_entry_get (CoglMatrixEntry *entry,
495
+ CoglMatrix *matrix);
496
+
497
+ /**
498
+ * cogl_matrix_stack_set:
499
+ * @stack: A #CoglMatrixStack
500
+ * @matrix: A #CoglMatrix replace the current matrix value with
501
+ *
502
+ * Replaces the current @stack matrix value with the value of @matrix.
503
+ * This effectively discards any other operations that were applied
504
+ * since the last time cogl_matrix_stack_push() was called or since
505
+ * the stack was initialized.
506
+ */
507
+ void
508
+ cogl_matrix_stack_set (CoglMatrixStack *stack,
509
+ const CoglMatrix *matrix);
510
+
511
+ /**
512
+ * cogl_is_matrix_stack:
513
+ * @object: a #CoglObject
514
+ *
515
+ * Determines if the given #CoglObject refers to a #CoglMatrixStack.
516
+ *
517
+ * Return value: %TRUE if @object is a #CoglMatrixStack, otherwise
518
+ * %FALSE.
519
+ */
520
+ CoglBool
521
+ cogl_is_matrix_stack (void *object);
522
+
523
+ /**
524
+ * cogl_matrix_entry_calculate_translation:
525
+ * @entry0: The first reference transform
526
+ * @entry1: A second reference transform
527
+ * @x: (out): The destination for the x-component of the translation
528
+ * @y: (out): The destination for the y-component of the translation
529
+ * @z: (out): The destination for the z-component of the translation
530
+ *
531
+ * Determines if the only difference between two transforms is a
532
+ * translation and if so returns what the @x, @y, and @z components of
533
+ * the translation are.
534
+ *
535
+ * If the difference between the two translations involves anything
536
+ * other than a translation then the function returns %FALSE.
537
+ *
538
+ * Return value: %TRUE if the only difference between the transform of
539
+ * @entry0 and the transform of @entry1 is a translation,
540
+ * otherwise %FALSE.
541
+ */
542
+ CoglBool
543
+ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
544
+ CoglMatrixEntry *entry1,
545
+ float *x,
546
+ float *y,
547
+ float *z);
548
+
549
+ /**
550
+ * cogl_matrix_entry_is_identity:
551
+ * @entry: A #CoglMatrixEntry
552
+ *
553
+ * Determines whether @entry is known to represent an identity
554
+ * transform.
555
+ *
556
+ * If this returns %TRUE then the entry is definitely the identity
557
+ * matrix. If it returns %FALSE it may or may not be the identity
558
+ * matrix but no expensive comparison is performed to verify it.
559
+ *
560
+ * Return value: %TRUE if @entry is definitely an identity transform,
561
+ * otherwise %FALSE.
562
+ */
563
+ CoglBool
564
+ cogl_matrix_entry_is_identity (CoglMatrixEntry *entry);
565
+
566
+ /**
567
+ * cogl_matrix_entry_equal:
568
+ * @entry0: The first #CoglMatrixEntry to compare
569
+ * @entry1: A second #CoglMatrixEntry to compare
570
+ *
571
+ * Compares two arbitrary #CoglMatrixEntry transforms for equality
572
+ * returning %TRUE if they are equal or %FALSE otherwise.
573
+ *
574
+ * <note>In many cases it is unnecessary to use this api and instead
575
+ * direct pointer comparisons of entries are good enough and much
576
+ * cheaper too.</note>
577
+ *
578
+ * Return value: %TRUE if @entry0 represents the same transform as
579
+ * @entry1, otherwise %FALSE.
580
+ */
581
+ CoglBool
582
+ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
583
+ CoglMatrixEntry *entry1);
584
+
585
+ /**
586
+ * cogl_debug_matrix_entry_print:
587
+ * @entry: A #CoglMatrixEntry
588
+ *
589
+ * Allows visualizing the operations that build up the given @entry
590
+ * for debugging purposes by printing to stdout.
591
+ */
592
+ void
593
+ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry);
594
+
595
+ /**
596
+ * cogl_matrix_entry_ref:
597
+ * @entry: A #CoglMatrixEntry
598
+ *
599
+ * Takes a reference on the given @entry to ensure the @entry stays
600
+ * alive and remains valid. When you are finished with the @entry then
601
+ * you should call cogl_matrix_entry_unref().
602
+ *
603
+ * It is an error to pass an @entry pointer to cogl_object_ref() and
604
+ * cogl_object_unref()
605
+ */
606
+ CoglMatrixEntry *
607
+ cogl_matrix_entry_ref (CoglMatrixEntry *entry);
608
+
609
+ /**
610
+ * cogl_matrix_entry_unref:
611
+ * @entry: A #CoglMatrixEntry
612
+ *
613
+ * Releases a reference on @entry either taken by calling
614
+ * cogl_matrix_entry_unref() or to release the reference given when
615
+ * calling cogl_matrix_stack_get_entry().
616
+ */
617
+ void
618
+ cogl_matrix_entry_unref (CoglMatrixEntry *entry);
619
+
620
+ #endif /* _COGL_MATRIX_STACK_H_ */