clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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@@ -0,0 +1,798 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
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+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
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+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
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+ *
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+ *
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+ * Authors:
24
+ * Robert Bragg <robert@linux.intel.com>
25
+ */
26
+
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+ #ifndef __COGL_MATRIX_H
28
+ #define __COGL_MATRIX_H
29
+
30
+ #ifdef COGL_HAS_GTYPE_SUPPORT
31
+ #include <glib-object.h>
32
+ #endif /* COGL_HAS_GTYPE_SUPPORT */
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+
34
+ #include "cogl-types.h"
35
+
36
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
37
+ #include "cogl-quaternion.h"
38
+ #endif
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
43
+ * SECTION:cogl-matrix
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+ * @short_description: Functions for initializing and manipulating 4x4 matrices
45
+ *
46
+ * Matrices are used in Cogl to describe affine model-view transforms, texture
47
+ * transforms, and projective transforms. This exposes a utility API that can
48
+ * be used for direct manipulation of these matrices.
49
+ */
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+
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+ /**
52
+ * CoglMatrix:
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+ *
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+ * A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
55
+ * column-major matrix which means it is compatible with what OpenGL expects.
56
+ *
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+ * A CoglMatrix can represent transforms such as, rotations, scaling,
58
+ * translation, sheering, and linear projections. You can combine these
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+ * transforms by multiplying multiple matrices in the order you want them
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+ * applied.
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+ *
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+ * The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
63
+ *
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+ * |[
65
+ * x_new = xx * x + xy * y + xz * z + xw * w
66
+ * y_new = yx * x + yy * y + yz * z + yw * w
67
+ * z_new = zx * x + zy * y + zz * z + zw * w
68
+ * w_new = wx * x + wy * y + wz * z + ww * w
69
+ * ]|
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+ *
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+ * Where w is normally 1
72
+ *
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+ * <note>You must consider the members of the CoglMatrix structure read only,
74
+ * and all matrix modifications must be done via the cogl_matrix API. This
75
+ * allows Cogl to annotate the matrices internally. Violation of this will give
76
+ * undefined results. If you need to initialize a matrix with a constant other
77
+ * than the identity matrix you can use cogl_matrix_init_from_array().</note>
78
+ */
79
+ struct _CoglMatrix
80
+ {
81
+ /* column 0 */
82
+ float xx;
83
+ float yx;
84
+ float zx;
85
+ float wx;
86
+
87
+ /* column 1 */
88
+ float xy;
89
+ float yy;
90
+ float zy;
91
+ float wy;
92
+
93
+ /* column 2 */
94
+ float xz;
95
+ float yz;
96
+ float zz;
97
+ float wz;
98
+
99
+ /* column 3 */
100
+ float xw;
101
+ float yw;
102
+ float zw;
103
+ float ww;
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+
105
+ /*< private >*/
106
+
107
+ /* Note: we may want to extend this later with private flags
108
+ * and a cache of the inverse transform matrix. */
109
+ float COGL_PRIVATE (inv)[16];
110
+ unsigned long COGL_PRIVATE (type);
111
+ unsigned long COGL_PRIVATE (flags);
112
+ unsigned long COGL_PRIVATE (_padding3);
113
+ };
114
+ COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 128 + sizeof (unsigned long) * 3);
115
+
116
+ /**
117
+ * cogl_matrix_init_identity:
118
+ * @matrix: A 4x4 transformation matrix
119
+ *
120
+ * Resets matrix to the identity matrix:
121
+ *
122
+ * |[
123
+ * .xx=1; .xy=0; .xz=0; .xw=0;
124
+ * .yx=0; .yy=1; .yz=0; .yw=0;
125
+ * .zx=0; .zy=0; .zz=1; .zw=0;
126
+ * .wx=0; .wy=0; .wz=0; .ww=1;
127
+ * ]|
128
+ */
129
+ void
130
+ cogl_matrix_init_identity (CoglMatrix *matrix);
131
+
132
+ /**
133
+ * cogl_matrix_init_translation:
134
+ * @matrix: A 4x4 transformation matrix
135
+ * @tx: x coordinate of the translation vector
136
+ * @ty: y coordinate of the translation vector
137
+ * @tz: z coordinate of the translation vector
138
+ *
139
+ * Resets matrix to the (tx, ty, tz) translation matrix:
140
+ *
141
+ * |[
142
+ * .xx=1; .xy=0; .xz=0; .xw=tx;
143
+ * .yx=0; .yy=1; .yz=0; .yw=ty;
144
+ * .zx=0; .zy=0; .zz=1; .zw=tz;
145
+ * .wx=0; .wy=0; .wz=0; .ww=1;
146
+ * ]|
147
+ *
148
+ * Since: 2.0
149
+ */
150
+ void
151
+ cogl_matrix_init_translation (CoglMatrix *matrix,
152
+ float tx,
153
+ float ty,
154
+ float tz);
155
+
156
+ /**
157
+ * cogl_matrix_multiply:
158
+ * @result: The address of a 4x4 matrix to store the result in
159
+ * @a: A 4x4 transformation matrix
160
+ * @b: A 4x4 transformation matrix
161
+ *
162
+ * Multiplies the two supplied matrices together and stores
163
+ * the resulting matrix inside @result.
164
+ *
165
+ * <note>It is possible to multiply the @a matrix in-place, so
166
+ * @result can be equal to @a but can't be equal to @b.</note>
167
+ */
168
+ void
169
+ cogl_matrix_multiply (CoglMatrix *result,
170
+ const CoglMatrix *a,
171
+ const CoglMatrix *b);
172
+
173
+ /**
174
+ * cogl_matrix_rotate:
175
+ * @matrix: A 4x4 transformation matrix
176
+ * @angle: The angle you want to rotate in degrees
177
+ * @x: X component of your rotation vector
178
+ * @y: Y component of your rotation vector
179
+ * @z: Z component of your rotation vector
180
+ *
181
+ * Multiplies @matrix with a rotation matrix that applies a rotation
182
+ * of @angle degrees around the specified 3D vector.
183
+ */
184
+ void
185
+ cogl_matrix_rotate (CoglMatrix *matrix,
186
+ float angle,
187
+ float x,
188
+ float y,
189
+ float z);
190
+
191
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
192
+ /**
193
+ * cogl_matrix_rotate_quaternion:
194
+ * @matrix: A 4x4 transformation matrix
195
+ * @quaternion: A quaternion describing a rotation
196
+ *
197
+ * Multiplies @matrix with a rotation transformation described by the
198
+ * given #CoglQuaternion.
199
+ *
200
+ * Since: 2.0
201
+ */
202
+ void
203
+ cogl_matrix_rotate_quaternion (CoglMatrix *matrix,
204
+ const CoglQuaternion *quaternion);
205
+
206
+ /**
207
+ * cogl_matrix_rotate_euler:
208
+ * @matrix: A 4x4 transformation matrix
209
+ * @euler: A euler describing a rotation
210
+ *
211
+ * Multiplies @matrix with a rotation transformation described by the
212
+ * given #CoglEuler.
213
+ *
214
+ * Since: 2.0
215
+ */
216
+ void
217
+ cogl_matrix_rotate_euler (CoglMatrix *matrix,
218
+ const CoglEuler *euler);
219
+ #endif
220
+
221
+ /**
222
+ * cogl_matrix_translate:
223
+ * @matrix: A 4x4 transformation matrix
224
+ * @x: The X translation you want to apply
225
+ * @y: The Y translation you want to apply
226
+ * @z: The Z translation you want to apply
227
+ *
228
+ * Multiplies @matrix with a transform matrix that translates along
229
+ * the X, Y and Z axis.
230
+ */
231
+ void
232
+ cogl_matrix_translate (CoglMatrix *matrix,
233
+ float x,
234
+ float y,
235
+ float z);
236
+
237
+ /**
238
+ * cogl_matrix_scale:
239
+ * @matrix: A 4x4 transformation matrix
240
+ * @sx: The X scale factor
241
+ * @sy: The Y scale factor
242
+ * @sz: The Z scale factor
243
+ *
244
+ * Multiplies @matrix with a transform matrix that scales along the X,
245
+ * Y and Z axis.
246
+ */
247
+ void
248
+ cogl_matrix_scale (CoglMatrix *matrix,
249
+ float sx,
250
+ float sy,
251
+ float sz);
252
+
253
+ /**
254
+ * cogl_matrix_look_at:
255
+ * @matrix: A 4x4 transformation matrix
256
+ * @eye_position_x: The X coordinate to look from
257
+ * @eye_position_y: The Y coordinate to look from
258
+ * @eye_position_z: The Z coordinate to look from
259
+ * @object_x: The X coordinate of the object to look at
260
+ * @object_y: The Y coordinate of the object to look at
261
+ * @object_z: The Z coordinate of the object to look at
262
+ * @world_up_x: The X component of the world's up direction vector
263
+ * @world_up_y: The Y component of the world's up direction vector
264
+ * @world_up_z: The Z component of the world's up direction vector
265
+ *
266
+ * Applies a view transform @matrix that positions the camera at
267
+ * the coordinate (@eye_position_x, @eye_position_y, @eye_position_z)
268
+ * looking towards an object at the coordinate (@object_x, @object_y,
269
+ * @object_z). The top of the camera is aligned to the given world up
270
+ * vector, which is normally simply (0, 1, 0) to map up to the
271
+ * positive direction of the y axis.
272
+ *
273
+ * Because there is a lot of missleading documentation online for
274
+ * gluLookAt regarding the up vector we want to try and be a bit
275
+ * clearer here.
276
+ *
277
+ * The up vector should simply be relative to your world coordinates
278
+ * and does not need to change as you move the eye and object
279
+ * positions. Many online sources may claim that the up vector needs
280
+ * to be perpendicular to the vector between the eye and object
281
+ * position (partly because the man page is somewhat missleading) but
282
+ * that is not necessary for this function.
283
+ *
284
+ * <note>You should never look directly along the world-up
285
+ * vector.</note>
286
+ *
287
+ * <note>It is assumed you are using a typical projection matrix where
288
+ * your origin maps to the center of your viewport.</note>
289
+ *
290
+ * <note>Almost always when you use this function it should be the first
291
+ * transform applied to a new modelview transform</note>
292
+ *
293
+ * Since: 1.8
294
+ * Stability: unstable
295
+ */
296
+ void
297
+ cogl_matrix_look_at (CoglMatrix *matrix,
298
+ float eye_position_x,
299
+ float eye_position_y,
300
+ float eye_position_z,
301
+ float object_x,
302
+ float object_y,
303
+ float object_z,
304
+ float world_up_x,
305
+ float world_up_y,
306
+ float world_up_z);
307
+
308
+ /**
309
+ * cogl_matrix_frustum:
310
+ * @matrix: A 4x4 transformation matrix
311
+ * @left: X position of the left clipping plane where it
312
+ * intersects the near clipping plane
313
+ * @right: X position of the right clipping plane where it
314
+ * intersects the near clipping plane
315
+ * @bottom: Y position of the bottom clipping plane where it
316
+ * intersects the near clipping plane
317
+ * @top: Y position of the top clipping plane where it intersects
318
+ * the near clipping plane
319
+ * @z_near: The distance to the near clipping plane (Must be positive)
320
+ * @z_far: The distance to the far clipping plane (Must be positive)
321
+ *
322
+ * Multiplies @matrix by the given frustum perspective matrix.
323
+ */
324
+ void
325
+ cogl_matrix_frustum (CoglMatrix *matrix,
326
+ float left,
327
+ float right,
328
+ float bottom,
329
+ float top,
330
+ float z_near,
331
+ float z_far);
332
+
333
+ /**
334
+ * cogl_matrix_perspective:
335
+ * @matrix: A 4x4 transformation matrix
336
+ * @fov_y: Vertical field of view angle in degrees.
337
+ * @aspect: The (width over height) aspect ratio for display
338
+ * @z_near: The distance to the near clipping plane (Must be positive,
339
+ * and must not be 0)
340
+ * @z_far: The distance to the far clipping plane (Must be positive)
341
+ *
342
+ * Multiplies @matrix by the described perspective matrix
343
+ *
344
+ * <note>You should be careful not to have to great a @z_far / @z_near
345
+ * ratio since that will reduce the effectiveness of depth testing
346
+ * since there wont be enough precision to identify the depth of
347
+ * objects near to each other.</note>
348
+ */
349
+ void
350
+ cogl_matrix_perspective (CoglMatrix *matrix,
351
+ float fov_y,
352
+ float aspect,
353
+ float z_near,
354
+ float z_far);
355
+
356
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
357
+ /**
358
+ * cogl_matrix_orthographic:
359
+ * @matrix: A 4x4 transformation matrix
360
+ * @x_1: The x coordinate for the first vertical clipping plane
361
+ * @y_1: The y coordinate for the first horizontal clipping plane
362
+ * @x_2: The x coordinate for the second vertical clipping plane
363
+ * @y_2: The y coordinate for the second horizontal clipping plane
364
+ * @near: The <emphasis>distance</emphasis> to the near clipping
365
+ * plane (will be <emphasis>negative</emphasis> if the plane is
366
+ * behind the viewer)
367
+ * @far: The <emphasis>distance</emphasis> to the far clipping
368
+ * plane (will be <emphasis>negative</emphasis> if the plane is
369
+ * behind the viewer)
370
+ *
371
+ * Multiplies @matrix by a parallel projection matrix.
372
+ *
373
+ * Since: 1.10
374
+ * Stability: unstable
375
+ */
376
+ void
377
+ cogl_matrix_orthographic (CoglMatrix *matrix,
378
+ float x_1,
379
+ float y_1,
380
+ float x_2,
381
+ float y_2,
382
+ float near,
383
+ float far);
384
+ #endif
385
+
386
+ /**
387
+ * cogl_matrix_ortho:
388
+ * @matrix: A 4x4 transformation matrix
389
+ * @left: The coordinate for the left clipping plane
390
+ * @right: The coordinate for the right clipping plane
391
+ * @bottom: The coordinate for the bottom clipping plane
392
+ * @top: The coordinate for the top clipping plane
393
+ * @near: The <emphasis>distance</emphasis> to the near clipping
394
+ * plane (will be <emphasis>negative</emphasis> if the plane is
395
+ * behind the viewer)
396
+ * @far: The <emphasis>distance</emphasis> to the far clipping
397
+ * plane (will be <emphasis>negative</emphasis> if the plane is
398
+ * behind the viewer)
399
+ *
400
+ * Multiplies @matrix by a parallel projection matrix.
401
+ *
402
+ * Deprecated: 1.10: Use cogl_matrix_orthographic()
403
+ */
404
+ void
405
+ cogl_matrix_ortho (CoglMatrix *matrix,
406
+ float left,
407
+ float right,
408
+ float bottom,
409
+ float top,
410
+ float near,
411
+ float far);
412
+
413
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
414
+ /**
415
+ * cogl_matrix_view_2d_in_frustum:
416
+ * @matrix: A 4x4 transformation matrix
417
+ * @left: coord of left vertical clipping plane
418
+ * @right: coord of right vertical clipping plane
419
+ * @bottom: coord of bottom horizontal clipping plane
420
+ * @top: coord of top horizontal clipping plane
421
+ * @z_near: The distance to the near clip plane. Never pass 0 and always pass
422
+ * a positive number.
423
+ * @z_2d: The distance to the 2D plane. (Should always be positive and
424
+ * be between @z_near and the z_far value that was passed to
425
+ * cogl_matrix_frustum())
426
+ * @width_2d: The width of the 2D coordinate system
427
+ * @height_2d: The height of the 2D coordinate system
428
+ *
429
+ * Multiplies @matrix by a view transform that maps the 2D coordinates
430
+ * (0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
431
+ * size. Geometry at a depth of 0 will now lie on this 2D plane.
432
+ *
433
+ * Note: this doesn't multiply the matrix by any projection matrix,
434
+ * but it assumes you have a perspective projection as defined by
435
+ * passing the corresponding arguments to cogl_matrix_frustum().
436
+
437
+ * Toolkits such as Clutter that mix 2D and 3D drawing can use this to
438
+ * create a 2D coordinate system within a 3D perspective projected
439
+ * view frustum.
440
+ *
441
+ * Since: 1.8
442
+ * Stability: unstable
443
+ */
444
+ void
445
+ cogl_matrix_view_2d_in_frustum (CoglMatrix *matrix,
446
+ float left,
447
+ float right,
448
+ float bottom,
449
+ float top,
450
+ float z_near,
451
+ float z_2d,
452
+ float width_2d,
453
+ float height_2d);
454
+
455
+ /**
456
+ * cogl_matrix_view_2d_in_perspective:
457
+ * @fov_y: A field of view angle for the Y axis
458
+ * @aspect: The ratio of width to height determining the field of view angle
459
+ * for the x axis.
460
+ * @z_near: The distance to the near clip plane. Never pass 0 and always pass
461
+ * a positive number.
462
+ * @z_2d: The distance to the 2D plane. (Should always be positive and
463
+ * be between @z_near and the z_far value that was passed to
464
+ * cogl_matrix_frustum())
465
+ * @width_2d: The width of the 2D coordinate system
466
+ * @height_2d: The height of the 2D coordinate system
467
+ *
468
+ * Multiplies @matrix by a view transform that maps the 2D coordinates
469
+ * (0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
470
+ * size. Geometry at a depth of 0 will now lie on this 2D plane.
471
+ *
472
+ * Note: this doesn't multiply the matrix by any projection matrix,
473
+ * but it assumes you have a perspective projection as defined by
474
+ * passing the corresponding arguments to cogl_matrix_perspective().
475
+ *
476
+ * Toolkits such as Clutter that mix 2D and 3D drawing can use this to
477
+ * create a 2D coordinate system within a 3D perspective projected
478
+ * view frustum.
479
+ *
480
+ * Since: 1.8
481
+ * Stability: unstable
482
+ */
483
+ void
484
+ cogl_matrix_view_2d_in_perspective (CoglMatrix *matrix,
485
+ float fov_y,
486
+ float aspect,
487
+ float z_near,
488
+ float z_2d,
489
+ float width_2d,
490
+ float height_2d);
491
+
492
+ #endif
493
+
494
+ /**
495
+ * cogl_matrix_init_from_array:
496
+ * @matrix: A 4x4 transformation matrix
497
+ * @array: A linear array of 16 floats (column-major order)
498
+ *
499
+ * Initializes @matrix with the contents of @array
500
+ */
501
+ void
502
+ cogl_matrix_init_from_array (CoglMatrix *matrix,
503
+ const float *array);
504
+
505
+ /**
506
+ * cogl_matrix_get_array:
507
+ * @matrix: A 4x4 transformation matrix
508
+ *
509
+ * Casts @matrix to a float array which can be directly passed to OpenGL.
510
+ *
511
+ * Return value: a pointer to the float array
512
+ */
513
+ const float *
514
+ cogl_matrix_get_array (const CoglMatrix *matrix);
515
+
516
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
517
+ /**
518
+ * cogl_matrix_init_from_quaternion:
519
+ * @matrix: A 4x4 transformation matrix
520
+ * @quaternion: A #CoglQuaternion
521
+ *
522
+ * Initializes @matrix from a #CoglQuaternion rotation.
523
+ */
524
+ void
525
+ cogl_matrix_init_from_quaternion (CoglMatrix *matrix,
526
+ const CoglQuaternion *quaternion);
527
+
528
+ /**
529
+ * cogl_matrix_init_from_euler:
530
+ * @matrix: A 4x4 transformation matrix
531
+ * @euler: A #CoglEuler
532
+ *
533
+ * Initializes @matrix from a #CoglEuler rotation.
534
+ */
535
+ void
536
+ cogl_matrix_init_from_euler (CoglMatrix *matrix,
537
+ const CoglEuler *euler);
538
+ #endif
539
+
540
+ /**
541
+ * cogl_matrix_equal:
542
+ * @v1: A 4x4 transformation matrix
543
+ * @v2: A 4x4 transformation matrix
544
+ *
545
+ * Compares two matrices to see if they represent the same
546
+ * transformation. Although internally the matrices may have different
547
+ * annotations associated with them and may potentially have a cached
548
+ * inverse matrix these are not considered in the comparison.
549
+ *
550
+ * Since: 1.4
551
+ */
552
+ CoglBool
553
+ cogl_matrix_equal (const void *v1, const void *v2);
554
+
555
+ /**
556
+ * cogl_matrix_copy:
557
+ * @matrix: A 4x4 transformation matrix you want to copy
558
+ *
559
+ * Allocates a new #CoglMatrix on the heap and initializes it with
560
+ * the same values as @matrix.
561
+ *
562
+ * Returns: A newly allocated #CoglMatrix which should be freed using
563
+ * cogl_matrix_free()
564
+ *
565
+ * Since: 1.6
566
+ */
567
+ CoglMatrix *
568
+ cogl_matrix_copy (const CoglMatrix *matrix);
569
+
570
+ /**
571
+ * cogl_matrix_free:
572
+ * @matrix: A 4x4 transformation matrix you want to free
573
+ *
574
+ * Frees a #CoglMatrix that was previously allocated via a call to
575
+ * cogl_matrix_copy().
576
+ *
577
+ * Since: 1.6
578
+ */
579
+ void
580
+ cogl_matrix_free (CoglMatrix *matrix);
581
+
582
+ /**
583
+ * cogl_matrix_get_inverse:
584
+ * @matrix: A 4x4 transformation matrix
585
+ * @inverse: (out): The destination for a 4x4 inverse transformation matrix
586
+ *
587
+ * Gets the inverse transform of a given matrix and uses it to initialize
588
+ * a new #CoglMatrix.
589
+ *
590
+ * <note>Although the first parameter is annotated as const to indicate
591
+ * that the transform it represents isn't modified this function may
592
+ * technically save a copy of the inverse transform within the given
593
+ * #CoglMatrix so that subsequent requests for the inverse transform may
594
+ * avoid costly inversion calculations.</note>
595
+ *
596
+ * Return value: %TRUE if the inverse was successfully calculated or %FALSE
597
+ * for degenerate transformations that can't be inverted (in this case the
598
+ * @inverse matrix will simply be initialized with the identity matrix)
599
+ *
600
+ * Since: 1.2
601
+ */
602
+ CoglBool
603
+ cogl_matrix_get_inverse (const CoglMatrix *matrix,
604
+ CoglMatrix *inverse);
605
+
606
+ /* FIXME: to be consistent with cogl_matrix_{transform,project}_points
607
+ * this could be renamed to cogl_matrix_project_point for Cogl 2.0...
608
+ */
609
+
610
+ /**
611
+ * cogl_matrix_transform_point:
612
+ * @matrix: A 4x4 transformation matrix
613
+ * @x: (inout): The X component of your points position
614
+ * @y: (inout): The Y component of your points position
615
+ * @z: (inout): The Z component of your points position
616
+ * @w: (inout): The W component of your points position
617
+ *
618
+ * Transforms a point whos position is given and returned as four float
619
+ * components.
620
+ */
621
+ void
622
+ cogl_matrix_transform_point (const CoglMatrix *matrix,
623
+ float *x,
624
+ float *y,
625
+ float *z,
626
+ float *w);
627
+
628
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
629
+ /**
630
+ * cogl_matrix_transform_points:
631
+ * @matrix: A transformation matrix
632
+ * @n_components: The number of position components for each input point.
633
+ * (either 2 or 3)
634
+ * @stride_in: The stride in bytes between input points.
635
+ * @points_in: A pointer to the first component of the first input point.
636
+ * @stride_out: The stride in bytes between output points.
637
+ * @points_out: A pointer to the first component of the first output point.
638
+ * @n_points: The number of points to transform.
639
+ *
640
+ * Transforms an array of input points and writes the result to
641
+ * another array of output points. The input points can either have 2
642
+ * or 3 components each. The output points always have 3 components.
643
+ * The output array can simply point to the input array to do the
644
+ * transform in-place.
645
+ *
646
+ * If you need to transform 4 component points see
647
+ * cogl_matrix_project_points().
648
+ *
649
+ * Here's an example with differing input/output strides:
650
+ * |[
651
+ * typedef struct {
652
+ * float x,y;
653
+ * uint8_t r,g,b,a;
654
+ * float s,t,p;
655
+ * } MyInVertex;
656
+ * typedef struct {
657
+ * uint8_t r,g,b,a;
658
+ * float x,y,z;
659
+ * } MyOutVertex;
660
+ * MyInVertex vertices[N_VERTICES];
661
+ * MyOutVertex results[N_VERTICES];
662
+ * CoglMatrix matrix;
663
+ *
664
+ * my_load_vertices (vertices);
665
+ * my_get_matrix (&matrix);
666
+ *
667
+ * cogl_matrix_transform_points (&matrix,
668
+ * 2,
669
+ * sizeof (MyInVertex),
670
+ * &vertices[0].x,
671
+ * sizeof (MyOutVertex),
672
+ * &results[0].x,
673
+ * N_VERTICES);
674
+ * ]|
675
+ *
676
+ * Stability: unstable
677
+ */
678
+ void
679
+ cogl_matrix_transform_points (const CoglMatrix *matrix,
680
+ int n_components,
681
+ size_t stride_in,
682
+ const void *points_in,
683
+ size_t stride_out,
684
+ void *points_out,
685
+ int n_points);
686
+
687
+ /**
688
+ * cogl_matrix_project_points:
689
+ * @matrix: A projection matrix
690
+ * @n_components: The number of position components for each input point.
691
+ * (either 2, 3 or 4)
692
+ * @stride_in: The stride in bytes between input points.
693
+ * @points_in: A pointer to the first component of the first input point.
694
+ * @stride_out: The stride in bytes between output points.
695
+ * @points_out: A pointer to the first component of the first output point.
696
+ * @n_points: The number of points to transform.
697
+ *
698
+ * Projects an array of input points and writes the result to another
699
+ * array of output points. The input points can either have 2, 3 or 4
700
+ * components each. The output points always have 4 components (known
701
+ * as homogenous coordinates). The output array can simply point to
702
+ * the input array to do the transform in-place.
703
+ *
704
+ * Here's an example with differing input/output strides:
705
+ * |[
706
+ * typedef struct {
707
+ * float x,y;
708
+ * uint8_t r,g,b,a;
709
+ * float s,t,p;
710
+ * } MyInVertex;
711
+ * typedef struct {
712
+ * uint8_t r,g,b,a;
713
+ * float x,y,z;
714
+ * } MyOutVertex;
715
+ * MyInVertex vertices[N_VERTICES];
716
+ * MyOutVertex results[N_VERTICES];
717
+ * CoglMatrix matrix;
718
+ *
719
+ * my_load_vertices (vertices);
720
+ * my_get_matrix (&matrix);
721
+ *
722
+ * cogl_matrix_project_points (&matrix,
723
+ * 2,
724
+ * sizeof (MyInVertex),
725
+ * &vertices[0].x,
726
+ * sizeof (MyOutVertex),
727
+ * &results[0].x,
728
+ * N_VERTICES);
729
+ * ]|
730
+ *
731
+ * Stability: unstable
732
+ */
733
+ void
734
+ cogl_matrix_project_points (const CoglMatrix *matrix,
735
+ int n_components,
736
+ size_t stride_in,
737
+ const void *points_in,
738
+ size_t stride_out,
739
+ void *points_out,
740
+ int n_points);
741
+
742
+ #endif /* COGL_ENABLE_EXPERIMENTAL_API */
743
+
744
+ /**
745
+ * cogl_matrix_is_identity:
746
+ * @matrix: A #CoglMatrix
747
+ *
748
+ * Determines if the given matrix is an identity matrix.
749
+ *
750
+ * Returns: %TRUE if @matrix is an identity matrix else %FALSE
751
+ * Since: 1.8
752
+ */
753
+ CoglBool
754
+ cogl_matrix_is_identity (const CoglMatrix *matrix);
755
+
756
+ /**
757
+ * cogl_matrix_transpose:
758
+ * @matrix: A #CoglMatrix
759
+ *
760
+ * Replaces @matrix with its transpose. Ie, every element (i,j) in the
761
+ * new matrix is taken from element (j,i) in the old matrix.
762
+ *
763
+ * Since: 1.10
764
+ */
765
+ void
766
+ cogl_matrix_transpose (CoglMatrix *matrix);
767
+
768
+ /**
769
+ * cogl_debug_matrix_print:
770
+ * @matrix: A #CoglMatrix
771
+ *
772
+ * Prints the contents of a #CoglMatrix to stdout.
773
+ *
774
+ * Since: 2.0
775
+ */
776
+ void
777
+ cogl_debug_matrix_print (const CoglMatrix *matrix);
778
+
779
+ #ifdef _COGL_SUPPORTS_GTYPE_INTEGRATION
780
+
781
+ #define COGL_GTYPE_TYPE_MATRIX (cogl_gtype_matrix_get_type ())
782
+
783
+ /**
784
+ * cogl_gtype_matrix_get_type:
785
+ *
786
+ * Returns: the GType for the registered "CoglMatrix" boxed type. This
787
+ * can be used for example to define GObject properties that accept a
788
+ * #CoglMatrix value.
789
+ */
790
+ GType
791
+ cogl_gtype_matrix_get_type (void);
792
+
793
+ #endif /* _COGL_SUPPORTS_GTYPE_INTEGRATION */
794
+
795
+ COGL_END_DECLS
796
+
797
+ #endif /* __COGL_MATRIX_H */
798
+