clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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- metadata +747 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_MATRIX_H
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#define __COGL_MATRIX_H
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif /* COGL_HAS_GTYPE_SUPPORT */
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#include "cogl-types.h"
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#include "cogl-quaternion.h"
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#endif
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-matrix
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* @short_description: Functions for initializing and manipulating 4x4 matrices
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*
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* Matrices are used in Cogl to describe affine model-view transforms, texture
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* transforms, and projective transforms. This exposes a utility API that can
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* be used for direct manipulation of these matrices.
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*/
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/**
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* CoglMatrix:
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*
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* A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
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* column-major matrix which means it is compatible with what OpenGL expects.
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*
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* A CoglMatrix can represent transforms such as, rotations, scaling,
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* translation, sheering, and linear projections. You can combine these
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* transforms by multiplying multiple matrices in the order you want them
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* applied.
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*
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* The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
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*
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* |[
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* x_new = xx * x + xy * y + xz * z + xw * w
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* y_new = yx * x + yy * y + yz * z + yw * w
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* z_new = zx * x + zy * y + zz * z + zw * w
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* w_new = wx * x + wy * y + wz * z + ww * w
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* ]|
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*
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* Where w is normally 1
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*
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* <note>You must consider the members of the CoglMatrix structure read only,
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* and all matrix modifications must be done via the cogl_matrix API. This
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* allows Cogl to annotate the matrices internally. Violation of this will give
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* undefined results. If you need to initialize a matrix with a constant other
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* than the identity matrix you can use cogl_matrix_init_from_array().</note>
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*/
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struct _CoglMatrix
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{
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/* column 0 */
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float xx;
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float yx;
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float zx;
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float wx;
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/* column 1 */
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float xy;
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float yy;
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float zy;
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float wy;
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/* column 2 */
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float xz;
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float yz;
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float zz;
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float wz;
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/* column 3 */
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float xw;
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float yw;
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float zw;
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float ww;
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/*< private >*/
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/* Note: we may want to extend this later with private flags
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* and a cache of the inverse transform matrix. */
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float COGL_PRIVATE (inv)[16];
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unsigned long COGL_PRIVATE (type);
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unsigned long COGL_PRIVATE (flags);
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unsigned long COGL_PRIVATE (_padding3);
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};
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COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 128 + sizeof (unsigned long) * 3);
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/**
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* cogl_matrix_init_identity:
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* @matrix: A 4x4 transformation matrix
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*
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* Resets matrix to the identity matrix:
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*
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* |[
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* .xx=1; .xy=0; .xz=0; .xw=0;
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* .yx=0; .yy=1; .yz=0; .yw=0;
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* .zx=0; .zy=0; .zz=1; .zw=0;
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* .wx=0; .wy=0; .wz=0; .ww=1;
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* ]|
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*/
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void
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cogl_matrix_init_identity (CoglMatrix *matrix);
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/**
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* cogl_matrix_init_translation:
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* @matrix: A 4x4 transformation matrix
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* @tx: x coordinate of the translation vector
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* @ty: y coordinate of the translation vector
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* @tz: z coordinate of the translation vector
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*
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* Resets matrix to the (tx, ty, tz) translation matrix:
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*
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* |[
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* .xx=1; .xy=0; .xz=0; .xw=tx;
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* .yx=0; .yy=1; .yz=0; .yw=ty;
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* .zx=0; .zy=0; .zz=1; .zw=tz;
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* .wx=0; .wy=0; .wz=0; .ww=1;
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* ]|
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*
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* Since: 2.0
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*/
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void
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cogl_matrix_init_translation (CoglMatrix *matrix,
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float tx,
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float ty,
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float tz);
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/**
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* cogl_matrix_multiply:
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* @result: The address of a 4x4 matrix to store the result in
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* @a: A 4x4 transformation matrix
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* @b: A 4x4 transformation matrix
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*
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* Multiplies the two supplied matrices together and stores
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* the resulting matrix inside @result.
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*
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* <note>It is possible to multiply the @a matrix in-place, so
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* @result can be equal to @a but can't be equal to @b.</note>
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*/
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void
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cogl_matrix_multiply (CoglMatrix *result,
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const CoglMatrix *a,
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const CoglMatrix *b);
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/**
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* cogl_matrix_rotate:
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* @matrix: A 4x4 transformation matrix
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* @angle: The angle you want to rotate in degrees
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* @x: X component of your rotation vector
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* @y: Y component of your rotation vector
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* @z: Z component of your rotation vector
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*
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* Multiplies @matrix with a rotation matrix that applies a rotation
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* of @angle degrees around the specified 3D vector.
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*/
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void
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cogl_matrix_rotate (CoglMatrix *matrix,
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float angle,
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float x,
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float y,
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float z);
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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/**
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* cogl_matrix_rotate_quaternion:
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* @matrix: A 4x4 transformation matrix
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* @quaternion: A quaternion describing a rotation
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*
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* Multiplies @matrix with a rotation transformation described by the
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* given #CoglQuaternion.
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*
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* Since: 2.0
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*/
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void
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cogl_matrix_rotate_quaternion (CoglMatrix *matrix,
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const CoglQuaternion *quaternion);
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/**
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* cogl_matrix_rotate_euler:
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* @matrix: A 4x4 transformation matrix
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* @euler: A euler describing a rotation
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*
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* Multiplies @matrix with a rotation transformation described by the
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* given #CoglEuler.
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*
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* Since: 2.0
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*/
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void
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cogl_matrix_rotate_euler (CoglMatrix *matrix,
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const CoglEuler *euler);
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#endif
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+
|
221
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+
/**
|
222
|
+
* cogl_matrix_translate:
|
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+
* @matrix: A 4x4 transformation matrix
|
224
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+
* @x: The X translation you want to apply
|
225
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+
* @y: The Y translation you want to apply
|
226
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+
* @z: The Z translation you want to apply
|
227
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+
*
|
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+
* Multiplies @matrix with a transform matrix that translates along
|
229
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+
* the X, Y and Z axis.
|
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+
*/
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231
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+
void
|
232
|
+
cogl_matrix_translate (CoglMatrix *matrix,
|
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|
+
float x,
|
234
|
+
float y,
|
235
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+
float z);
|
236
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+
|
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+
/**
|
238
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+
* cogl_matrix_scale:
|
239
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+
* @matrix: A 4x4 transformation matrix
|
240
|
+
* @sx: The X scale factor
|
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|
+
* @sy: The Y scale factor
|
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+
* @sz: The Z scale factor
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+
*
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+
* Multiplies @matrix with a transform matrix that scales along the X,
|
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|
+
* Y and Z axis.
|
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|
+
*/
|
247
|
+
void
|
248
|
+
cogl_matrix_scale (CoglMatrix *matrix,
|
249
|
+
float sx,
|
250
|
+
float sy,
|
251
|
+
float sz);
|
252
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+
|
253
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+
/**
|
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+
* cogl_matrix_look_at:
|
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+
* @matrix: A 4x4 transformation matrix
|
256
|
+
* @eye_position_x: The X coordinate to look from
|
257
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+
* @eye_position_y: The Y coordinate to look from
|
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+
* @eye_position_z: The Z coordinate to look from
|
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+
* @object_x: The X coordinate of the object to look at
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+
* @object_y: The Y coordinate of the object to look at
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+
* @object_z: The Z coordinate of the object to look at
|
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+
* @world_up_x: The X component of the world's up direction vector
|
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+
* @world_up_y: The Y component of the world's up direction vector
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+
* @world_up_z: The Z component of the world's up direction vector
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+
*
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+
* Applies a view transform @matrix that positions the camera at
|
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+
* the coordinate (@eye_position_x, @eye_position_y, @eye_position_z)
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+
* looking towards an object at the coordinate (@object_x, @object_y,
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269
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+
* @object_z). The top of the camera is aligned to the given world up
|
270
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+
* vector, which is normally simply (0, 1, 0) to map up to the
|
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+
* positive direction of the y axis.
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+
*
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+
* Because there is a lot of missleading documentation online for
|
274
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+
* gluLookAt regarding the up vector we want to try and be a bit
|
275
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+
* clearer here.
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+
*
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+
* The up vector should simply be relative to your world coordinates
|
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+
* and does not need to change as you move the eye and object
|
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+
* positions. Many online sources may claim that the up vector needs
|
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+
* to be perpendicular to the vector between the eye and object
|
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+
* position (partly because the man page is somewhat missleading) but
|
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|
+
* that is not necessary for this function.
|
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|
+
*
|
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|
+
* <note>You should never look directly along the world-up
|
285
|
+
* vector.</note>
|
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|
+
*
|
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|
+
* <note>It is assumed you are using a typical projection matrix where
|
288
|
+
* your origin maps to the center of your viewport.</note>
|
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|
+
*
|
290
|
+
* <note>Almost always when you use this function it should be the first
|
291
|
+
* transform applied to a new modelview transform</note>
|
292
|
+
*
|
293
|
+
* Since: 1.8
|
294
|
+
* Stability: unstable
|
295
|
+
*/
|
296
|
+
void
|
297
|
+
cogl_matrix_look_at (CoglMatrix *matrix,
|
298
|
+
float eye_position_x,
|
299
|
+
float eye_position_y,
|
300
|
+
float eye_position_z,
|
301
|
+
float object_x,
|
302
|
+
float object_y,
|
303
|
+
float object_z,
|
304
|
+
float world_up_x,
|
305
|
+
float world_up_y,
|
306
|
+
float world_up_z);
|
307
|
+
|
308
|
+
/**
|
309
|
+
* cogl_matrix_frustum:
|
310
|
+
* @matrix: A 4x4 transformation matrix
|
311
|
+
* @left: X position of the left clipping plane where it
|
312
|
+
* intersects the near clipping plane
|
313
|
+
* @right: X position of the right clipping plane where it
|
314
|
+
* intersects the near clipping plane
|
315
|
+
* @bottom: Y position of the bottom clipping plane where it
|
316
|
+
* intersects the near clipping plane
|
317
|
+
* @top: Y position of the top clipping plane where it intersects
|
318
|
+
* the near clipping plane
|
319
|
+
* @z_near: The distance to the near clipping plane (Must be positive)
|
320
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
321
|
+
*
|
322
|
+
* Multiplies @matrix by the given frustum perspective matrix.
|
323
|
+
*/
|
324
|
+
void
|
325
|
+
cogl_matrix_frustum (CoglMatrix *matrix,
|
326
|
+
float left,
|
327
|
+
float right,
|
328
|
+
float bottom,
|
329
|
+
float top,
|
330
|
+
float z_near,
|
331
|
+
float z_far);
|
332
|
+
|
333
|
+
/**
|
334
|
+
* cogl_matrix_perspective:
|
335
|
+
* @matrix: A 4x4 transformation matrix
|
336
|
+
* @fov_y: Vertical field of view angle in degrees.
|
337
|
+
* @aspect: The (width over height) aspect ratio for display
|
338
|
+
* @z_near: The distance to the near clipping plane (Must be positive,
|
339
|
+
* and must not be 0)
|
340
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
341
|
+
*
|
342
|
+
* Multiplies @matrix by the described perspective matrix
|
343
|
+
*
|
344
|
+
* <note>You should be careful not to have to great a @z_far / @z_near
|
345
|
+
* ratio since that will reduce the effectiveness of depth testing
|
346
|
+
* since there wont be enough precision to identify the depth of
|
347
|
+
* objects near to each other.</note>
|
348
|
+
*/
|
349
|
+
void
|
350
|
+
cogl_matrix_perspective (CoglMatrix *matrix,
|
351
|
+
float fov_y,
|
352
|
+
float aspect,
|
353
|
+
float z_near,
|
354
|
+
float z_far);
|
355
|
+
|
356
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
357
|
+
/**
|
358
|
+
* cogl_matrix_orthographic:
|
359
|
+
* @matrix: A 4x4 transformation matrix
|
360
|
+
* @x_1: The x coordinate for the first vertical clipping plane
|
361
|
+
* @y_1: The y coordinate for the first horizontal clipping plane
|
362
|
+
* @x_2: The x coordinate for the second vertical clipping plane
|
363
|
+
* @y_2: The y coordinate for the second horizontal clipping plane
|
364
|
+
* @near: The <emphasis>distance</emphasis> to the near clipping
|
365
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
366
|
+
* behind the viewer)
|
367
|
+
* @far: The <emphasis>distance</emphasis> to the far clipping
|
368
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
369
|
+
* behind the viewer)
|
370
|
+
*
|
371
|
+
* Multiplies @matrix by a parallel projection matrix.
|
372
|
+
*
|
373
|
+
* Since: 1.10
|
374
|
+
* Stability: unstable
|
375
|
+
*/
|
376
|
+
void
|
377
|
+
cogl_matrix_orthographic (CoglMatrix *matrix,
|
378
|
+
float x_1,
|
379
|
+
float y_1,
|
380
|
+
float x_2,
|
381
|
+
float y_2,
|
382
|
+
float near,
|
383
|
+
float far);
|
384
|
+
#endif
|
385
|
+
|
386
|
+
/**
|
387
|
+
* cogl_matrix_ortho:
|
388
|
+
* @matrix: A 4x4 transformation matrix
|
389
|
+
* @left: The coordinate for the left clipping plane
|
390
|
+
* @right: The coordinate for the right clipping plane
|
391
|
+
* @bottom: The coordinate for the bottom clipping plane
|
392
|
+
* @top: The coordinate for the top clipping plane
|
393
|
+
* @near: The <emphasis>distance</emphasis> to the near clipping
|
394
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
395
|
+
* behind the viewer)
|
396
|
+
* @far: The <emphasis>distance</emphasis> to the far clipping
|
397
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
398
|
+
* behind the viewer)
|
399
|
+
*
|
400
|
+
* Multiplies @matrix by a parallel projection matrix.
|
401
|
+
*
|
402
|
+
* Deprecated: 1.10: Use cogl_matrix_orthographic()
|
403
|
+
*/
|
404
|
+
void
|
405
|
+
cogl_matrix_ortho (CoglMatrix *matrix,
|
406
|
+
float left,
|
407
|
+
float right,
|
408
|
+
float bottom,
|
409
|
+
float top,
|
410
|
+
float near,
|
411
|
+
float far);
|
412
|
+
|
413
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
414
|
+
/**
|
415
|
+
* cogl_matrix_view_2d_in_frustum:
|
416
|
+
* @matrix: A 4x4 transformation matrix
|
417
|
+
* @left: coord of left vertical clipping plane
|
418
|
+
* @right: coord of right vertical clipping plane
|
419
|
+
* @bottom: coord of bottom horizontal clipping plane
|
420
|
+
* @top: coord of top horizontal clipping plane
|
421
|
+
* @z_near: The distance to the near clip plane. Never pass 0 and always pass
|
422
|
+
* a positive number.
|
423
|
+
* @z_2d: The distance to the 2D plane. (Should always be positive and
|
424
|
+
* be between @z_near and the z_far value that was passed to
|
425
|
+
* cogl_matrix_frustum())
|
426
|
+
* @width_2d: The width of the 2D coordinate system
|
427
|
+
* @height_2d: The height of the 2D coordinate system
|
428
|
+
*
|
429
|
+
* Multiplies @matrix by a view transform that maps the 2D coordinates
|
430
|
+
* (0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
|
431
|
+
* size. Geometry at a depth of 0 will now lie on this 2D plane.
|
432
|
+
*
|
433
|
+
* Note: this doesn't multiply the matrix by any projection matrix,
|
434
|
+
* but it assumes you have a perspective projection as defined by
|
435
|
+
* passing the corresponding arguments to cogl_matrix_frustum().
|
436
|
+
|
437
|
+
* Toolkits such as Clutter that mix 2D and 3D drawing can use this to
|
438
|
+
* create a 2D coordinate system within a 3D perspective projected
|
439
|
+
* view frustum.
|
440
|
+
*
|
441
|
+
* Since: 1.8
|
442
|
+
* Stability: unstable
|
443
|
+
*/
|
444
|
+
void
|
445
|
+
cogl_matrix_view_2d_in_frustum (CoglMatrix *matrix,
|
446
|
+
float left,
|
447
|
+
float right,
|
448
|
+
float bottom,
|
449
|
+
float top,
|
450
|
+
float z_near,
|
451
|
+
float z_2d,
|
452
|
+
float width_2d,
|
453
|
+
float height_2d);
|
454
|
+
|
455
|
+
/**
|
456
|
+
* cogl_matrix_view_2d_in_perspective:
|
457
|
+
* @fov_y: A field of view angle for the Y axis
|
458
|
+
* @aspect: The ratio of width to height determining the field of view angle
|
459
|
+
* for the x axis.
|
460
|
+
* @z_near: The distance to the near clip plane. Never pass 0 and always pass
|
461
|
+
* a positive number.
|
462
|
+
* @z_2d: The distance to the 2D plane. (Should always be positive and
|
463
|
+
* be between @z_near and the z_far value that was passed to
|
464
|
+
* cogl_matrix_frustum())
|
465
|
+
* @width_2d: The width of the 2D coordinate system
|
466
|
+
* @height_2d: The height of the 2D coordinate system
|
467
|
+
*
|
468
|
+
* Multiplies @matrix by a view transform that maps the 2D coordinates
|
469
|
+
* (0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
|
470
|
+
* size. Geometry at a depth of 0 will now lie on this 2D plane.
|
471
|
+
*
|
472
|
+
* Note: this doesn't multiply the matrix by any projection matrix,
|
473
|
+
* but it assumes you have a perspective projection as defined by
|
474
|
+
* passing the corresponding arguments to cogl_matrix_perspective().
|
475
|
+
*
|
476
|
+
* Toolkits such as Clutter that mix 2D and 3D drawing can use this to
|
477
|
+
* create a 2D coordinate system within a 3D perspective projected
|
478
|
+
* view frustum.
|
479
|
+
*
|
480
|
+
* Since: 1.8
|
481
|
+
* Stability: unstable
|
482
|
+
*/
|
483
|
+
void
|
484
|
+
cogl_matrix_view_2d_in_perspective (CoglMatrix *matrix,
|
485
|
+
float fov_y,
|
486
|
+
float aspect,
|
487
|
+
float z_near,
|
488
|
+
float z_2d,
|
489
|
+
float width_2d,
|
490
|
+
float height_2d);
|
491
|
+
|
492
|
+
#endif
|
493
|
+
|
494
|
+
/**
|
495
|
+
* cogl_matrix_init_from_array:
|
496
|
+
* @matrix: A 4x4 transformation matrix
|
497
|
+
* @array: A linear array of 16 floats (column-major order)
|
498
|
+
*
|
499
|
+
* Initializes @matrix with the contents of @array
|
500
|
+
*/
|
501
|
+
void
|
502
|
+
cogl_matrix_init_from_array (CoglMatrix *matrix,
|
503
|
+
const float *array);
|
504
|
+
|
505
|
+
/**
|
506
|
+
* cogl_matrix_get_array:
|
507
|
+
* @matrix: A 4x4 transformation matrix
|
508
|
+
*
|
509
|
+
* Casts @matrix to a float array which can be directly passed to OpenGL.
|
510
|
+
*
|
511
|
+
* Return value: a pointer to the float array
|
512
|
+
*/
|
513
|
+
const float *
|
514
|
+
cogl_matrix_get_array (const CoglMatrix *matrix);
|
515
|
+
|
516
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
517
|
+
/**
|
518
|
+
* cogl_matrix_init_from_quaternion:
|
519
|
+
* @matrix: A 4x4 transformation matrix
|
520
|
+
* @quaternion: A #CoglQuaternion
|
521
|
+
*
|
522
|
+
* Initializes @matrix from a #CoglQuaternion rotation.
|
523
|
+
*/
|
524
|
+
void
|
525
|
+
cogl_matrix_init_from_quaternion (CoglMatrix *matrix,
|
526
|
+
const CoglQuaternion *quaternion);
|
527
|
+
|
528
|
+
/**
|
529
|
+
* cogl_matrix_init_from_euler:
|
530
|
+
* @matrix: A 4x4 transformation matrix
|
531
|
+
* @euler: A #CoglEuler
|
532
|
+
*
|
533
|
+
* Initializes @matrix from a #CoglEuler rotation.
|
534
|
+
*/
|
535
|
+
void
|
536
|
+
cogl_matrix_init_from_euler (CoglMatrix *matrix,
|
537
|
+
const CoglEuler *euler);
|
538
|
+
#endif
|
539
|
+
|
540
|
+
/**
|
541
|
+
* cogl_matrix_equal:
|
542
|
+
* @v1: A 4x4 transformation matrix
|
543
|
+
* @v2: A 4x4 transformation matrix
|
544
|
+
*
|
545
|
+
* Compares two matrices to see if they represent the same
|
546
|
+
* transformation. Although internally the matrices may have different
|
547
|
+
* annotations associated with them and may potentially have a cached
|
548
|
+
* inverse matrix these are not considered in the comparison.
|
549
|
+
*
|
550
|
+
* Since: 1.4
|
551
|
+
*/
|
552
|
+
CoglBool
|
553
|
+
cogl_matrix_equal (const void *v1, const void *v2);
|
554
|
+
|
555
|
+
/**
|
556
|
+
* cogl_matrix_copy:
|
557
|
+
* @matrix: A 4x4 transformation matrix you want to copy
|
558
|
+
*
|
559
|
+
* Allocates a new #CoglMatrix on the heap and initializes it with
|
560
|
+
* the same values as @matrix.
|
561
|
+
*
|
562
|
+
* Returns: A newly allocated #CoglMatrix which should be freed using
|
563
|
+
* cogl_matrix_free()
|
564
|
+
*
|
565
|
+
* Since: 1.6
|
566
|
+
*/
|
567
|
+
CoglMatrix *
|
568
|
+
cogl_matrix_copy (const CoglMatrix *matrix);
|
569
|
+
|
570
|
+
/**
|
571
|
+
* cogl_matrix_free:
|
572
|
+
* @matrix: A 4x4 transformation matrix you want to free
|
573
|
+
*
|
574
|
+
* Frees a #CoglMatrix that was previously allocated via a call to
|
575
|
+
* cogl_matrix_copy().
|
576
|
+
*
|
577
|
+
* Since: 1.6
|
578
|
+
*/
|
579
|
+
void
|
580
|
+
cogl_matrix_free (CoglMatrix *matrix);
|
581
|
+
|
582
|
+
/**
|
583
|
+
* cogl_matrix_get_inverse:
|
584
|
+
* @matrix: A 4x4 transformation matrix
|
585
|
+
* @inverse: (out): The destination for a 4x4 inverse transformation matrix
|
586
|
+
*
|
587
|
+
* Gets the inverse transform of a given matrix and uses it to initialize
|
588
|
+
* a new #CoglMatrix.
|
589
|
+
*
|
590
|
+
* <note>Although the first parameter is annotated as const to indicate
|
591
|
+
* that the transform it represents isn't modified this function may
|
592
|
+
* technically save a copy of the inverse transform within the given
|
593
|
+
* #CoglMatrix so that subsequent requests for the inverse transform may
|
594
|
+
* avoid costly inversion calculations.</note>
|
595
|
+
*
|
596
|
+
* Return value: %TRUE if the inverse was successfully calculated or %FALSE
|
597
|
+
* for degenerate transformations that can't be inverted (in this case the
|
598
|
+
* @inverse matrix will simply be initialized with the identity matrix)
|
599
|
+
*
|
600
|
+
* Since: 1.2
|
601
|
+
*/
|
602
|
+
CoglBool
|
603
|
+
cogl_matrix_get_inverse (const CoglMatrix *matrix,
|
604
|
+
CoglMatrix *inverse);
|
605
|
+
|
606
|
+
/* FIXME: to be consistent with cogl_matrix_{transform,project}_points
|
607
|
+
* this could be renamed to cogl_matrix_project_point for Cogl 2.0...
|
608
|
+
*/
|
609
|
+
|
610
|
+
/**
|
611
|
+
* cogl_matrix_transform_point:
|
612
|
+
* @matrix: A 4x4 transformation matrix
|
613
|
+
* @x: (inout): The X component of your points position
|
614
|
+
* @y: (inout): The Y component of your points position
|
615
|
+
* @z: (inout): The Z component of your points position
|
616
|
+
* @w: (inout): The W component of your points position
|
617
|
+
*
|
618
|
+
* Transforms a point whos position is given and returned as four float
|
619
|
+
* components.
|
620
|
+
*/
|
621
|
+
void
|
622
|
+
cogl_matrix_transform_point (const CoglMatrix *matrix,
|
623
|
+
float *x,
|
624
|
+
float *y,
|
625
|
+
float *z,
|
626
|
+
float *w);
|
627
|
+
|
628
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
629
|
+
/**
|
630
|
+
* cogl_matrix_transform_points:
|
631
|
+
* @matrix: A transformation matrix
|
632
|
+
* @n_components: The number of position components for each input point.
|
633
|
+
* (either 2 or 3)
|
634
|
+
* @stride_in: The stride in bytes between input points.
|
635
|
+
* @points_in: A pointer to the first component of the first input point.
|
636
|
+
* @stride_out: The stride in bytes between output points.
|
637
|
+
* @points_out: A pointer to the first component of the first output point.
|
638
|
+
* @n_points: The number of points to transform.
|
639
|
+
*
|
640
|
+
* Transforms an array of input points and writes the result to
|
641
|
+
* another array of output points. The input points can either have 2
|
642
|
+
* or 3 components each. The output points always have 3 components.
|
643
|
+
* The output array can simply point to the input array to do the
|
644
|
+
* transform in-place.
|
645
|
+
*
|
646
|
+
* If you need to transform 4 component points see
|
647
|
+
* cogl_matrix_project_points().
|
648
|
+
*
|
649
|
+
* Here's an example with differing input/output strides:
|
650
|
+
* |[
|
651
|
+
* typedef struct {
|
652
|
+
* float x,y;
|
653
|
+
* uint8_t r,g,b,a;
|
654
|
+
* float s,t,p;
|
655
|
+
* } MyInVertex;
|
656
|
+
* typedef struct {
|
657
|
+
* uint8_t r,g,b,a;
|
658
|
+
* float x,y,z;
|
659
|
+
* } MyOutVertex;
|
660
|
+
* MyInVertex vertices[N_VERTICES];
|
661
|
+
* MyOutVertex results[N_VERTICES];
|
662
|
+
* CoglMatrix matrix;
|
663
|
+
*
|
664
|
+
* my_load_vertices (vertices);
|
665
|
+
* my_get_matrix (&matrix);
|
666
|
+
*
|
667
|
+
* cogl_matrix_transform_points (&matrix,
|
668
|
+
* 2,
|
669
|
+
* sizeof (MyInVertex),
|
670
|
+
* &vertices[0].x,
|
671
|
+
* sizeof (MyOutVertex),
|
672
|
+
* &results[0].x,
|
673
|
+
* N_VERTICES);
|
674
|
+
* ]|
|
675
|
+
*
|
676
|
+
* Stability: unstable
|
677
|
+
*/
|
678
|
+
void
|
679
|
+
cogl_matrix_transform_points (const CoglMatrix *matrix,
|
680
|
+
int n_components,
|
681
|
+
size_t stride_in,
|
682
|
+
const void *points_in,
|
683
|
+
size_t stride_out,
|
684
|
+
void *points_out,
|
685
|
+
int n_points);
|
686
|
+
|
687
|
+
/**
|
688
|
+
* cogl_matrix_project_points:
|
689
|
+
* @matrix: A projection matrix
|
690
|
+
* @n_components: The number of position components for each input point.
|
691
|
+
* (either 2, 3 or 4)
|
692
|
+
* @stride_in: The stride in bytes between input points.
|
693
|
+
* @points_in: A pointer to the first component of the first input point.
|
694
|
+
* @stride_out: The stride in bytes between output points.
|
695
|
+
* @points_out: A pointer to the first component of the first output point.
|
696
|
+
* @n_points: The number of points to transform.
|
697
|
+
*
|
698
|
+
* Projects an array of input points and writes the result to another
|
699
|
+
* array of output points. The input points can either have 2, 3 or 4
|
700
|
+
* components each. The output points always have 4 components (known
|
701
|
+
* as homogenous coordinates). The output array can simply point to
|
702
|
+
* the input array to do the transform in-place.
|
703
|
+
*
|
704
|
+
* Here's an example with differing input/output strides:
|
705
|
+
* |[
|
706
|
+
* typedef struct {
|
707
|
+
* float x,y;
|
708
|
+
* uint8_t r,g,b,a;
|
709
|
+
* float s,t,p;
|
710
|
+
* } MyInVertex;
|
711
|
+
* typedef struct {
|
712
|
+
* uint8_t r,g,b,a;
|
713
|
+
* float x,y,z;
|
714
|
+
* } MyOutVertex;
|
715
|
+
* MyInVertex vertices[N_VERTICES];
|
716
|
+
* MyOutVertex results[N_VERTICES];
|
717
|
+
* CoglMatrix matrix;
|
718
|
+
*
|
719
|
+
* my_load_vertices (vertices);
|
720
|
+
* my_get_matrix (&matrix);
|
721
|
+
*
|
722
|
+
* cogl_matrix_project_points (&matrix,
|
723
|
+
* 2,
|
724
|
+
* sizeof (MyInVertex),
|
725
|
+
* &vertices[0].x,
|
726
|
+
* sizeof (MyOutVertex),
|
727
|
+
* &results[0].x,
|
728
|
+
* N_VERTICES);
|
729
|
+
* ]|
|
730
|
+
*
|
731
|
+
* Stability: unstable
|
732
|
+
*/
|
733
|
+
void
|
734
|
+
cogl_matrix_project_points (const CoglMatrix *matrix,
|
735
|
+
int n_components,
|
736
|
+
size_t stride_in,
|
737
|
+
const void *points_in,
|
738
|
+
size_t stride_out,
|
739
|
+
void *points_out,
|
740
|
+
int n_points);
|
741
|
+
|
742
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
743
|
+
|
744
|
+
/**
|
745
|
+
* cogl_matrix_is_identity:
|
746
|
+
* @matrix: A #CoglMatrix
|
747
|
+
*
|
748
|
+
* Determines if the given matrix is an identity matrix.
|
749
|
+
*
|
750
|
+
* Returns: %TRUE if @matrix is an identity matrix else %FALSE
|
751
|
+
* Since: 1.8
|
752
|
+
*/
|
753
|
+
CoglBool
|
754
|
+
cogl_matrix_is_identity (const CoglMatrix *matrix);
|
755
|
+
|
756
|
+
/**
|
757
|
+
* cogl_matrix_transpose:
|
758
|
+
* @matrix: A #CoglMatrix
|
759
|
+
*
|
760
|
+
* Replaces @matrix with its transpose. Ie, every element (i,j) in the
|
761
|
+
* new matrix is taken from element (j,i) in the old matrix.
|
762
|
+
*
|
763
|
+
* Since: 1.10
|
764
|
+
*/
|
765
|
+
void
|
766
|
+
cogl_matrix_transpose (CoglMatrix *matrix);
|
767
|
+
|
768
|
+
/**
|
769
|
+
* cogl_debug_matrix_print:
|
770
|
+
* @matrix: A #CoglMatrix
|
771
|
+
*
|
772
|
+
* Prints the contents of a #CoglMatrix to stdout.
|
773
|
+
*
|
774
|
+
* Since: 2.0
|
775
|
+
*/
|
776
|
+
void
|
777
|
+
cogl_debug_matrix_print (const CoglMatrix *matrix);
|
778
|
+
|
779
|
+
#ifdef _COGL_SUPPORTS_GTYPE_INTEGRATION
|
780
|
+
|
781
|
+
#define COGL_GTYPE_TYPE_MATRIX (cogl_gtype_matrix_get_type ())
|
782
|
+
|
783
|
+
/**
|
784
|
+
* cogl_gtype_matrix_get_type:
|
785
|
+
*
|
786
|
+
* Returns: the GType for the registered "CoglMatrix" boxed type. This
|
787
|
+
* can be used for example to define GObject properties that accept a
|
788
|
+
* #CoglMatrix value.
|
789
|
+
*/
|
790
|
+
GType
|
791
|
+
cogl_gtype_matrix_get_type (void);
|
792
|
+
|
793
|
+
#endif /* _COGL_SUPPORTS_GTYPE_INTEGRATION */
|
794
|
+
|
795
|
+
COGL_END_DECLS
|
796
|
+
|
797
|
+
#endif /* __COGL_MATRIX_H */
|
798
|
+
|