clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+ <html>
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+ <head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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+ <title>ClutterSettings</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="ch10.html" title="General purpose API">
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+ <link rel="prev" href="ClutterPath.html" title="ClutterPath">
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+ <link rel="next" href="clutter-Stage-Manager.html" title="Stage Manager">
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+ <meta name="generator" content="GTK-Doc V1.18.1 (XML mode)">
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+ <link rel="stylesheet" href="style.css" type="text/css">
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+ </head>
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+ <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ClutterPath.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="u" href="ch10.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="clutter-Stage-Manager.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterSettings.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#ClutterSettings.description" class="shortcut">Description</a>
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+  | 
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+ <a href="#ClutterSettings.object-hierarchy" class="shortcut">Object Hierarchy</a>
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+  | 
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+ <a href="#ClutterSettings.properties" class="shortcut">Properties</a>
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+ </td></tr>
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+ </table>
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+ <div class="refentry">
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+ <a name="ClutterSettings"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterSettings.top_of_page"></a>ClutterSettings</span></h2>
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+ <p>ClutterSettings — Settings configuration</p>
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+ </td>
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+ <td valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsynopsisdiv">
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+ <a name="ClutterSettings.synopsis"></a><h2>Synopsis</h2>
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+ <pre class="synopsis"> <a class="link" href="ClutterSettings.html#ClutterSettings-struct" title="ClutterSettings">ClutterSettings</a>;
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+ <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> * <a class="link" href="ClutterSettings.html#clutter-settings-get-default" title="clutter_settings_get_default ()">clutter_settings_get_default</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterSettings.object-hierarchy"></a><h2>Object Hierarchy</h2>
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+ <pre class="synopsis">
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+ GObject
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+ +----ClutterSettings
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterSettings.properties"></a><h2>Properties</h2>
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+ <pre class="synopsis">
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--backend" title='The "backend" property'>backend</a>" <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>* : Write / Construct Only
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title='The "dnd-drag-threshold" property'>dnd-drag-threshold</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--double-click-distance" title='The "double-click-distance" property'>double-click-distance</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--double-click-time" title='The "double-click-time" property'>double-click-time</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--font-antialias" title='The "font-antialias" property'>font-antialias</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--font-dpi" title='The "font-dpi" property'>font-dpi</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--font-hint-style" title='The "font-hint-style" property'>font-hint-style</a>" <span class="type">gchar</span>* : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--font-hinting" title='The "font-hinting" property'>font-hinting</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--font-name" title='The "font-name" property'>font-name</a>" <span class="type">gchar</span>* : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--font-subpixel-order" title='The "font-subpixel-order" property'>font-subpixel-order</a>" <span class="type">gchar</span>* : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--fontconfig-timestamp" title='The "fontconfig-timestamp" property'>fontconfig-timestamp</a>" <span class="type">guint</span> : Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title='The "long-press-duration" property'>long-press-duration</a>" <span class="type">gint</span> : Read / Write
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+ "<a class="link" href="ClutterSettings.html#ClutterSettings--password-hint-time" title='The "password-hint-time" property'>password-hint-time</a>" <span class="type">guint</span> : Read / Write
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterSettings.description"></a><h2>Description</h2>
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+ <p>
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+ Clutter depends on some settings to perform operations like detecting
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+ multiple button press events, or font options to render text.
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+ </p>
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+ <p>
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+ Usually, Clutter will strive to use the platform's settings in order
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+ to be as much integrated as possible. It is, however, possible to
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+ change these settings on a per-application basis, by using the
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+ <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> singleton object and setting its properties. It is
84
+ also possible, for toolkit developers, to retrieve the settings from
85
+ the <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> properties when implementing new UI elements,
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+ for instance the default font name.
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+ </p>
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+ <p>
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+ <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> is available since Clutter 1.4
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+ </p>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterSettings.details"></a><h2>Details</h2>
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+ <div class="refsect2">
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+ <a name="ClutterSettings-struct"></a><h3>ClutterSettings</h3>
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+ <pre class="programlisting">typedef struct _ClutterSettings ClutterSettings;</pre>
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+ <p>
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+ <span class="structname">ClutterSettings</span> is an opaque structure whose
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+ members cannot be directly accessed.
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+ </p>
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+ <p class="since">Since 1.4</p>
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+ </div>
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+ <hr>
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+ <div class="refsect2">
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+ <a name="clutter-settings-get-default"></a><h3>clutter_settings_get_default ()</h3>
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+ <pre class="programlisting"><a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> * clutter_settings_get_default (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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+ <p>
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+ Retrieves the singleton instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>
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+ </p>
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+ <div class="variablelist"><table border="0" class="variablelist">
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+ <colgroup>
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+ <col align="left" valign="top">
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+ <col>
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+ </colgroup>
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+ <tbody><tr>
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+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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+ <td>the instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>. The
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+ returned object is owned by Clutter and it should not be unreferenced
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+ directly. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
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+ </td>
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+ </tr></tbody>
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+ </table></div>
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+ <p class="since">Since 1.4</p>
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+ </div>
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+ </div>
126
+ <div class="refsect1">
127
+ <a name="ClutterSettings.property-details"></a><h2>Property Details</h2>
128
+ <div class="refsect2">
129
+ <a name="ClutterSettings--backend"></a><h3>The <code class="literal">"backend"</code> property</h3>
130
+ <pre class="programlisting"> "backend" <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>* : Write / Construct Only</pre>
131
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
132
+ <h3 class="title">Warning</h3>
133
+ <p><code class="literal">ClutterSettings:backend</code> is deprecated and should not be used in newly-written code. 1.10</p>
134
+ </div>
135
+ <p>
136
+ A back pointer to the <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>
137
+ </p>
138
+ <p class="since">Since 1.4</p>
139
+ </div>
140
+ <hr>
141
+ <div class="refsect2">
142
+ <a name="ClutterSettings--dnd-drag-threshold"></a><h3>The <code class="literal">"dnd-drag-threshold"</code> property</h3>
143
+ <pre class="programlisting"> "dnd-drag-threshold" <span class="type">gint</span> : Read / Write</pre>
144
+ <p>
145
+ The default distance that the cursor of a pointer device
146
+ should travel before a drag operation should start.
147
+ </p>
148
+ <p>Allowed values: &gt;= 1</p>
149
+ <p>Default value: 8</p>
150
+ <p class="since">Since 1.8</p>
151
+ </div>
152
+ <hr>
153
+ <div class="refsect2">
154
+ <a name="ClutterSettings--double-click-distance"></a><h3>The <code class="literal">"double-click-distance"</code> property</h3>
155
+ <pre class="programlisting"> "double-click-distance" <span class="type">gint</span> : Read / Write</pre>
156
+ <p>
157
+ The maximum distance, in pixels, between button-press events that
158
+ determines whether or not to increase the click count by 1.
159
+ </p>
160
+ <p>Allowed values: &gt;= 0</p>
161
+ <p>Default value: 5</p>
162
+ <p class="since">Since 1.4</p>
163
+ </div>
164
+ <hr>
165
+ <div class="refsect2">
166
+ <a name="ClutterSettings--double-click-time"></a><h3>The <code class="literal">"double-click-time"</code> property</h3>
167
+ <pre class="programlisting"> "double-click-time" <span class="type">gint</span> : Read / Write</pre>
168
+ <p>
169
+ The time, in milliseconds, that should elapse between button-press
170
+ events in order to increase the click count by 1.
171
+ </p>
172
+ <p>Allowed values: &gt;= 0</p>
173
+ <p>Default value: 250</p>
174
+ <p class="since">Since 1.4</p>
175
+ </div>
176
+ <hr>
177
+ <div class="refsect2">
178
+ <a name="ClutterSettings--font-antialias"></a><h3>The <code class="literal">"font-antialias"</code> property</h3>
179
+ <pre class="programlisting"> "font-antialias" <span class="type">gint</span> : Read / Write</pre>
180
+ <p>
181
+ Whether or not to use antialiasing when rendering text; a value
182
+ of 1 enables it unconditionally; a value of 0 disables it
183
+ unconditionally; and -1 will use the system's default.
184
+ </p>
185
+ <p>Allowed values: [G_MAXULONG,1]</p>
186
+ <p>Default value: -1</p>
187
+ <p class="since">Since 1.4</p>
188
+ </div>
189
+ <hr>
190
+ <div class="refsect2">
191
+ <a name="ClutterSettings--font-dpi"></a><h3>The <code class="literal">"font-dpi"</code> property</h3>
192
+ <pre class="programlisting"> "font-dpi" <span class="type">gint</span> : Read / Write</pre>
193
+ <p>
194
+ The DPI used when rendering text, as a value of 1024 * dots/inch.
195
+ </p>
196
+ <p>
197
+ If set to -1, the system's default will be used instead
198
+ </p>
199
+ <p>Allowed values: [G_MAXULONG,1048576]</p>
200
+ <p>Default value: -1</p>
201
+ <p class="since">Since 1.4</p>
202
+ </div>
203
+ <hr>
204
+ <div class="refsect2">
205
+ <a name="ClutterSettings--font-hint-style"></a><h3>The <code class="literal">"font-hint-style"</code> property</h3>
206
+ <pre class="programlisting"> "font-hint-style" <span class="type">gchar</span>* : Read / Write</pre>
207
+ <p>
208
+ The style of the hinting used when rendering text. Valid values
209
+ are:
210
+ </p>
211
+ <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
212
+ <li class="listitem">hintnone</li>
213
+ <li class="listitem">hintslight</li>
214
+ <li class="listitem">hintmedium</li>
215
+ <li class="listitem">hintfull</li>
216
+ </ul></div>
217
+ <p>
218
+ </p>
219
+ <p>Default value: NULL</p>
220
+ <p class="since">Since 1.4</p>
221
+ </div>
222
+ <hr>
223
+ <div class="refsect2">
224
+ <a name="ClutterSettings--font-hinting"></a><h3>The <code class="literal">"font-hinting"</code> property</h3>
225
+ <pre class="programlisting"> "font-hinting" <span class="type">gint</span> : Read / Write</pre>
226
+ <p>
227
+ Whether or not to use hinting when rendering text; a value of 1
228
+ unconditionally enables it; a value of 0 unconditionally disables
229
+ it; and a value of -1 will use the system's default.
230
+ </p>
231
+ <p>Allowed values: [G_MAXULONG,1]</p>
232
+ <p>Default value: -1</p>
233
+ <p class="since">Since 1.4</p>
234
+ </div>
235
+ <hr>
236
+ <div class="refsect2">
237
+ <a name="ClutterSettings--font-name"></a><h3>The <code class="literal">"font-name"</code> property</h3>
238
+ <pre class="programlisting"> "font-name" <span class="type">gchar</span>* : Read / Write</pre>
239
+ <p>
240
+ The default font name that should be used by text actors, as
241
+ a string that can be passed to <code class="function">pango_font_description_from_string()</code>.
242
+ </p>
243
+ <p>Default value: NULL</p>
244
+ <p class="since">Since 1.4</p>
245
+ </div>
246
+ <hr>
247
+ <div class="refsect2">
248
+ <a name="ClutterSettings--font-subpixel-order"></a><h3>The <code class="literal">"font-subpixel-order"</code> property</h3>
249
+ <pre class="programlisting"> "font-subpixel-order" <span class="type">gchar</span>* : Read / Write</pre>
250
+ <p>
251
+ The type of sub-pixel antialiasing used when rendering text. Valid
252
+ values are:
253
+ </p>
254
+ <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
255
+ <li class="listitem">none</li>
256
+ <li class="listitem">rgb</li>
257
+ <li class="listitem">bgr</li>
258
+ <li class="listitem">vrgb</li>
259
+ <li class="listitem">vbgr</li>
260
+ </ul></div>
261
+ <p>
262
+ </p>
263
+ <p>Default value: NULL</p>
264
+ <p class="since">Since 1.4</p>
265
+ </div>
266
+ <hr>
267
+ <div class="refsect2">
268
+ <a name="ClutterSettings--fontconfig-timestamp"></a><h3>The <code class="literal">"fontconfig-timestamp"</code> property</h3>
269
+ <pre class="programlisting"> "fontconfig-timestamp" <span class="type">guint</span> : Write</pre>
270
+ <p>Timestamp of the current fontconfig configuration.</p>
271
+ <p>Default value: 0</p>
272
+ </div>
273
+ <hr>
274
+ <div class="refsect2">
275
+ <a name="ClutterSettings--long-press-duration"></a><h3>The <code class="literal">"long-press-duration"</code> property</h3>
276
+ <pre class="programlisting"> "long-press-duration" <span class="type">gint</span> : Read / Write</pre>
277
+ <p>
278
+ Sets the minimum duration for a press to be recognized as a long press
279
+ gesture. The duration is expressed in milliseconds.
280
+ </p>
281
+ <p>
282
+ See also <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a>.
283
+ </p>
284
+ <p>Allowed values: &gt;= 0</p>
285
+ <p>Default value: 500</p>
286
+ <p class="since">Since 1.8</p>
287
+ </div>
288
+ <hr>
289
+ <div class="refsect2">
290
+ <a name="ClutterSettings--password-hint-time"></a><h3>The <code class="literal">"password-hint-time"</code> property</h3>
291
+ <pre class="programlisting"> "password-hint-time" <span class="type">guint</span> : Read / Write</pre>
292
+ <p>How long to show the last input character in hidden entries.</p>
293
+ <p>Default value: 0</p>
294
+ </div>
295
+ </div>
296
+ </div>
297
+ <div class="footer">
298
+ <hr>
299
+ Generated by GTK-Doc V1.18.1</div>
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+ </body>
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+ <title>ClutterShaderEffect</title>
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+ <td><a accesskey="p" href="ClutterOffscreenEffect.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterShaderEffect.synopsis" class="shortcut">Top</a>
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+  | 
26
+ <a href="#ClutterShaderEffect.description" class="shortcut">Description</a>
27
+  | 
28
+ <a href="#ClutterShaderEffect.object-hierarchy" class="shortcut">Object Hierarchy</a>
29
+  | 
30
+ <a href="#ClutterShaderEffect.properties" class="shortcut">Properties</a>
31
+ </td></tr>
32
+ </table>
33
+ <div class="refentry">
34
+ <a name="ClutterShaderEffect"></a><div class="titlepage"></div>
35
+ <div class="refnamediv"><table width="100%"><tr>
36
+ <td valign="top">
37
+ <h2><span class="refentrytitle"><a name="ClutterShaderEffect.top_of_page"></a>ClutterShaderEffect</span></h2>
38
+ <p>ClutterShaderEffect — Base class for shader effects</p>
39
+ </td>
40
+ <td valign="top" align="right"></td>
41
+ </tr></table></div>
42
+ <div class="refsynopsisdiv">
43
+ <a name="ClutterShaderEffect.synopsis"></a><h2>Synopsis</h2>
44
+ <pre class="synopsis">enum <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType">ClutterShaderType</a>;
45
+ struct <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect-struct" title="struct ClutterShaderEffect">ClutterShaderEffect</a>;
46
+ struct <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass">ClutterShaderEffectClass</a>;
47
+ <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> * <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-new" title="clutter_shader_effect_new ()">clutter_shader_effect_new</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);
48
+ <span class="returnvalue">void</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()">clutter_shader_effect_set_uniform</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
49
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
50
+ <em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
51
+ <em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
52
+ <em class="parameter"><code>...</code></em>);
53
+ <span class="returnvalue">void</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()">clutter_shader_effect_set_uniform_value</a>
54
+ (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
55
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
56
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
57
+
58
+ <span class="returnvalue">gboolean</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()">clutter_shader_effect_set_shader_source</a>
59
+ (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
60
+ <em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);
61
+ <span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-program" title="clutter_shader_effect_get_program ()">clutter_shader_effect_get_program</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);
62
+ <span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-shader" title="clutter_shader_effect_get_shader ()">clutter_shader_effect_get_shader</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);
63
+ </pre>
64
+ </div>
65
+ <div class="refsect1">
66
+ <a name="ClutterShaderEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
67
+ <pre class="synopsis">
68
+ GObject
69
+ +----GInitiallyUnowned
70
+ +----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
71
+ +----<a class="link" href="ClutterEffect.html" title="ClutterEffect">ClutterEffect</a>
72
+ +----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
73
+ +----ClutterShaderEffect
74
+ </pre>
75
+ </div>
76
+ <div class="refsect1">
77
+ <a name="ClutterShaderEffect.properties"></a><h2>Properties</h2>
78
+ <pre class="synopsis">
79
+ "<a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect--shader-type" title='The "shader-type" property'>shader-type</a>" <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> : Write / Construct Only
80
+ </pre>
81
+ </div>
82
+ <div class="refsect1">
83
+ <a name="ClutterShaderEffect.description"></a><h2>Description</h2>
84
+ <p>
85
+ <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is a class that implements all the plumbing for
86
+ creating <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>s using GLSL shaders.
87
+ </p>
88
+ <p>
89
+ <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> creates an offscreen buffer and then applies the
90
+ GLSL shader (after checking whether the compilation and linking were
91
+ successfull) to the buffer before painting it on screen.
92
+ </p>
93
+ <p>
94
+ </p>
95
+ <div class="refsect2">
96
+ <a name="ClutterShaderEffect-implementing"></a><h3>Implementing a ClutterShaderEffect</h3>
97
+ <p>Creating a sub-class of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> requires the
98
+ overriding of the <a class="link" href="ClutterOffscreenEffect.html#ClutterOffscreenEffectClass.paint-target"><code class="function">ClutterOffscreenEffectClass.paint_target()</code></a> virtual
99
+ function from the <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a> class as well as the
100
+ <code class="function"><code class="function">get_static_shader_source()</code></code> virtual from the
101
+ <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class.</p>
102
+ <p>The <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass.get-static-shader-source"><code class="function">ClutterShaderEffectClass.get_static_shader_source()</code></a>
103
+ function should return a copy of the shader source to use. This
104
+ function is only called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
105
+ regardless of how many instances of the effect are created. The
106
+ source for the shader is typically stored in a static const
107
+ string which is returned from this function via
108
+ <code class="function">g_strdup()</code>.</p>
109
+ <p>The <code class="function"><code class="function">paint_target()</code></code> should set the
110
+ shader's uniforms if any. This is done by calling
111
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()"><code class="function">clutter_shader_effect_set_uniform_value()</code></a> or
112
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()"><code class="function">clutter_shader_effect_set_uniform()</code></a>. The sub-class should then
113
+ chain up to the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> implementation.</p>
114
+ <div class="example">
115
+ <a name="ClutterShaderEffect-example-uniforms"></a><p class="title"><b>Example 8. Setting uniforms on a ClutterShaderEffect</b></p>
116
+ <div class="example-contents">
117
+ <p>The example below shows a typical implementation of the
118
+ <code class="function"><code class="function">get_static_shader_source()</code></code> and
119
+ <code class="function"><code class="function">paint_target()</code></code> phases of a
120
+ <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> sub-class.</p>
121
+ <pre class="programlisting">
122
+ static gchar *
123
+ my_effect_get_static_shader_source (ClutterShaderEffect *effect)
124
+ {
125
+ return g_strdup (shader_source);
126
+ }
127
+
128
+ static gboolean
129
+ my_effect_paint_target (ClutterOffscreenEffect *effect)
130
+ {
131
+ MyEffect *self = MY_EFFECT (effect);
132
+ ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
133
+ ClutterEffectClass *parent_class;
134
+ gfloat component_r, component_g, component_b;
135
+
136
+ /* the "tex" uniform is declared in the shader as:
137
+ *
138
+ * uniform int tex;
139
+ *
140
+ * and it is passed a constant value of 0
141
+ */
142
+ clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
143
+
144
+ /* the "component" uniform is declared in the shader as:
145
+ *
146
+ * uniform vec3 component;
147
+ *
148
+ * and it's defined to contain the normalized components
149
+ * of a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor">ClutterColor</a>
150
+ */
151
+ component_r = self-&gt;color.red / 255.0f;
152
+ component_g = self-&gt;color.green / 255.0f;
153
+ component_b = self-&gt;color.blue / 255.0f;
154
+ clutter_shader_effect_set_uniform (shader, "component",
155
+ G_TYPE_FLOAT, 3,
156
+ component_r,
157
+ component_g,
158
+ component_b);
159
+
160
+ /* chain up to the parent's implementation */
161
+ parent_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (my_effect_parent_class);
162
+ return parent_class-&gt;paint_target (effect);
163
+ }
164
+ </pre>
165
+ </div>
166
+ </div>
167
+ <br class="example-break">
168
+ </div>
169
+ <p>
170
+ </p>
171
+ <p>
172
+ <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is available since Clutter 1.4
173
+ </p>
174
+ </div>
175
+ <div class="refsect1">
176
+ <a name="ClutterShaderEffect.details"></a><h2>Details</h2>
177
+ <div class="refsect2">
178
+ <a name="ClutterShaderType"></a><h3>enum ClutterShaderType</h3>
179
+ <pre class="programlisting">typedef enum {
180
+ CLUTTER_VERTEX_SHADER,
181
+ CLUTTER_FRAGMENT_SHADER
182
+ } ClutterShaderType;
183
+ </pre>
184
+ <p>
185
+ The type of GLSL shader program
186
+ </p>
187
+ <div class="variablelist"><table border="0" class="variablelist">
188
+ <colgroup>
189
+ <col align="left" valign="top">
190
+ <col>
191
+ </colgroup>
192
+ <tbody>
193
+ <tr>
194
+ <td><p><a name="CLUTTER-VERTEX-SHADER:CAPS"></a><span class="term"><code class="literal">CLUTTER_VERTEX_SHADER</code></span></p></td>
195
+ <td>a vertex shader
196
+ </td>
197
+ </tr>
198
+ <tr>
199
+ <td><p><a name="CLUTTER-FRAGMENT-SHADER:CAPS"></a><span class="term"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></span></p></td>
200
+ <td>a fragment shader
201
+ </td>
202
+ </tr>
203
+ </tbody>
204
+ </table></div>
205
+ <p class="since">Since 1.4</p>
206
+ </div>
207
+ <hr>
208
+ <div class="refsect2">
209
+ <a name="ClutterShaderEffect-struct"></a><h3>struct ClutterShaderEffect</h3>
210
+ <pre class="programlisting">struct ClutterShaderEffect;</pre>
211
+ <p>
212
+ The <span class="structname">ClutterShaderEffect</span> structure contains
213
+ only private data and should be accessed using the provided API
214
+ </p>
215
+ <p class="since">Since 1.4</p>
216
+ </div>
217
+ <hr>
218
+ <div class="refsect2">
219
+ <a name="ClutterShaderEffectClass"></a><h3>struct ClutterShaderEffectClass</h3>
220
+ <pre class="programlisting">struct ClutterShaderEffectClass {
221
+ gchar * (* get_static_shader_source) (ClutterShaderEffect *effect);
222
+ };
223
+ </pre>
224
+ <p>
225
+ The <span class="structname">ClutterShaderEffectClass</span> structure contains
226
+ only private data
227
+ </p>
228
+ <div class="variablelist"><table border="0" class="variablelist">
229
+ <colgroup>
230
+ <col align="left" valign="top">
231
+ <col>
232
+ </colgroup>
233
+ <tbody><tr>
234
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterShaderEffectClass.get-static-shader-source"></a>get_static_shader_source</code></em> ()</span></p></td>
235
+ <td>Returns the GLSL source code to use for
236
+ instances of this shader effect. Note that this function is only
237
+ called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> regardless of how
238
+ many instances are used. It is expected that subclasses will return
239
+ a copy of a static string from this function.</td>
240
+ </tr></tbody>
241
+ </table></div>
242
+ <p class="since">Since 1.4</p>
243
+ </div>
244
+ <hr>
245
+ <div class="refsect2">
246
+ <a name="clutter-shader-effect-new"></a><h3>clutter_shader_effect_new ()</h3>
247
+ <pre class="programlisting"><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> * clutter_shader_effect_new (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);</pre>
248
+ <p>
249
+ Creates a new <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>, to be applied to an actor using
250
+ <a class="link" href="ClutterActor.html#clutter-actor-add-effect" title="clutter_actor_add_effect ()"><code class="function">clutter_actor_add_effect()</code></a>.
251
+ </p>
252
+ <p>
253
+ The effect will be empty until <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()"><code class="function">clutter_shader_effect_set_shader_source()</code></a>
254
+ is called.
255
+ </p>
256
+ <div class="variablelist"><table border="0" class="variablelist">
257
+ <colgroup>
258
+ <col align="left" valign="top">
259
+ <col>
260
+ </colgroup>
261
+ <tbody>
262
+ <tr>
263
+ <td><p><span class="term"><em class="parameter"><code>shader_type</code></em> :</span></p></td>
264
+ <td>the type of the shader, either <a class="link" href="ClutterShaderEffect.html#CLUTTER-FRAGMENT-SHADER:CAPS"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></a>,
265
+ or <a class="link" href="ClutterShaderEffect.html#CLUTTER-VERTEX-SHADER:CAPS"><code class="literal">CLUTTER_VERTEX_SHADER</code></a>
266
+ </td>
267
+ </tr>
268
+ <tr>
269
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
270
+ <td>the newly created <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>.
271
+ Use <code class="function">g_object_unref()</code> when done.</td>
272
+ </tr>
273
+ </tbody>
274
+ </table></div>
275
+ <p class="since">Since 1.8</p>
276
+ </div>
277
+ <hr>
278
+ <div class="refsect2">
279
+ <a name="clutter-shader-effect-set-uniform"></a><h3>clutter_shader_effect_set_uniform ()</h3>
280
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_effect_set_uniform (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
281
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
282
+ <em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
283
+ <em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
284
+ <em class="parameter"><code>...</code></em>);</pre>
285
+ <p>
286
+ Sets a list of values as the payload for the uniform <em class="parameter"><code>name</code></em> inside
287
+ the shader effect
288
+ </p>
289
+ <p>
290
+ The <em class="parameter"><code>gtype</code></em> must be one of: <code class="literal">G_TYPE_INT</code>, for 1 or more integer values;
291
+ <code class="literal">G_TYPE_FLOAT</code>, for 1 or more floating point values;
292
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for a pointer to an array of integer values;
293
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for a pointer to an array of floating point
294
+ values; and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a pointer to an array of
295
+ floating point values mapping a matrix
296
+ </p>
297
+ <p>
298
+ The number of values interepreted is defined by the <em class="parameter"><code>n_value</code></em>
299
+ argument, and by the <em class="parameter"><code>gtype</code></em> argument. For instance, a uniform named
300
+ "sampler0" and containing a single integer value is set using:
301
+ </p>
302
+ <p>
303
+ </p>
304
+ <div class="informalexample">
305
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
306
+ <tbody>
307
+ <tr>
308
+ <td class="listing_lines" align="right"><pre>1
309
+ 2
310
+ 3</pre></td>
311
+ <td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"sampler0"</span><span class="symbol">,</span>
312
+ <span class="normal"> G_TYPE_INT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
313
+ <span class="normal"> </span><span class="number">0</span><span class="symbol">);</span></pre></td>
314
+ </tr>
315
+ </tbody>
316
+ </table>
317
+ </div>
318
+
319
+ <p>
320
+ </p>
321
+ <p>
322
+ While a uniform named "components" and containing a 3-elements vector
323
+ of floating point values (a "vec3") can be set using:
324
+ </p>
325
+ <p>
326
+ </p>
327
+ <div class="informalexample">
328
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
329
+ <tbody>
330
+ <tr>
331
+ <td class="listing_lines" align="right"><pre>1
332
+ 2
333
+ 3
334
+ 4
335
+ 5
336
+ 6
337
+ 7</pre></td>
338
+ <td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_r</span><span class="symbol">,</span><span class="normal"> component_g</span><span class="symbol">,</span><span class="normal"> component_b</span><span class="symbol">;</span>
339
+
340
+ <span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
341
+ <span class="normal"> G_TYPE_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
342
+ <span class="normal"> component_r</span><span class="symbol">,</span>
343
+ <span class="normal"> component_g</span><span class="symbol">,</span>
344
+ <span class="normal"> component_b</span><span class="symbol">);</span></pre></td>
345
+ </tr>
346
+ </tbody>
347
+ </table>
348
+ </div>
349
+
350
+ <p>
351
+ </p>
352
+ <p>
353
+ or can be set using:
354
+ </p>
355
+ <p>
356
+ </p>
357
+ <div class="informalexample">
358
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
359
+ <tbody>
360
+ <tr>
361
+ <td class="listing_lines" align="right"><pre>1
362
+ 2
363
+ 3
364
+ 4
365
+ 5</pre></td>
366
+ <td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_vec</span><span class="symbol">[</span><span class="number">3</span><span class="symbol">];</span>
367
+
368
+ <span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
369
+ <span class="normal"> CLUTTER_TYPE_SHADER_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
370
+ <span class="normal"> component_vec</span><span class="symbol">);</span></pre></td>
371
+ </tr>
372
+ </tbody>
373
+ </table>
374
+ </div>
375
+
376
+ <p>
377
+ </p>
378
+ <p>
379
+ Finally, a uniform named "map" and containing a matrix can be set using:
380
+ </p>
381
+ <p>
382
+ </p>
383
+ <div class="informalexample">
384
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
385
+ <tbody>
386
+ <tr>
387
+ <td class="listing_lines" align="right"><pre>1
388
+ 2
389
+ 3</pre></td>
390
+ <td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"map"</span><span class="symbol">,</span>
391
+ <span class="normal"> CLUTTER_TYPE_SHADER_MATRIX</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
392
+ <span class="normal"> </span><span class="function">cogl_matrix_get_array</span><span class="normal"> </span><span class="symbol">(&amp;</span><span class="normal">matrix</span><span class="symbol">));</span></pre></td>
393
+ </tr>
394
+ </tbody>
395
+ </table>
396
+ </div>
397
+
398
+ <p>
399
+ </p>
400
+ <div class="variablelist"><table border="0" class="variablelist">
401
+ <colgroup>
402
+ <col align="left" valign="top">
403
+ <col>
404
+ </colgroup>
405
+ <tbody>
406
+ <tr>
407
+ <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
408
+ <td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
409
+ </td>
410
+ </tr>
411
+ <tr>
412
+ <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
413
+ <td>the name of the uniform to set</td>
414
+ </tr>
415
+ <tr>
416
+ <td><p><span class="term"><em class="parameter"><code>gtype</code></em> :</span></p></td>
417
+ <td>the type of the uniform to set</td>
418
+ </tr>
419
+ <tr>
420
+ <td><p><span class="term"><em class="parameter"><code>n_values</code></em> :</span></p></td>
421
+ <td>the number of values</td>
422
+ </tr>
423
+ <tr>
424
+ <td><p><span class="term"><em class="parameter"><code>...</code></em> :</span></p></td>
425
+ <td>a list of values</td>
426
+ </tr>
427
+ </tbody>
428
+ </table></div>
429
+ <p class="since">Since 1.4</p>
430
+ </div>
431
+ <hr>
432
+ <div class="refsect2">
433
+ <a name="clutter-shader-effect-set-uniform-value"></a><h3>clutter_shader_effect_set_uniform_value ()</h3>
434
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_effect_set_uniform_value
435
+ (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
436
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
437
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
438
+ <p>
439
+ Sets <em class="parameter"><code>value</code></em> as the payload for the uniform <em class="parameter"><code>name</code></em> inside the shader
440
+ effect
441
+ </p>
442
+ <p>
443
+ The <span class="type">GType</span> of the <em class="parameter"><code>value</code></em> must be one of: <code class="literal">G_TYPE_INT</code>, for a single
444
+ integer value; <code class="literal">G_TYPE_FLOAT</code>, for a single floating point value;
445
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for an array of integer values;
446
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for an array of floating point values;
447
+ and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a matrix of floating point
448
+ values. It also accepts <code class="literal">G_TYPE_DOUBLE</code> for compatibility with other
449
+ languages than C.
450
+ </p>
451
+ <div class="variablelist"><table border="0" class="variablelist">
452
+ <colgroup>
453
+ <col align="left" valign="top">
454
+ <col>
455
+ </colgroup>
456
+ <tbody>
457
+ <tr>
458
+ <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
459
+ <td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
460
+ </td>
461
+ </tr>
462
+ <tr>
463
+ <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
464
+ <td>the name of the uniform to set</td>
465
+ </tr>
466
+ <tr>
467
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
468
+ <td>a <span class="type">GValue</span> with the value of the uniform to set</td>
469
+ </tr>
470
+ </tbody>
471
+ </table></div>
472
+ <p class="since">Since 1.4</p>
473
+ </div>
474
+ <hr>
475
+ <div class="refsect2">
476
+ <a name="clutter-shader-effect-set-shader-source"></a><h3>clutter_shader_effect_set_shader_source ()</h3>
477
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_effect_set_shader_source
478
+ (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
479
+ <em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);</pre>
480
+ <p>
481
+ Sets the source of the GLSL shader used by <em class="parameter"><code>effect</code></em>
482
+ </p>
483
+ <p>
484
+ This function should only be called by implementations of
485
+ the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class, and not by application code.
486
+ </p>
487
+ <p>
488
+ This function can only be called once; subsequent calls will
489
+ yield no result.
490
+ </p>
491
+ <div class="variablelist"><table border="0" class="variablelist">
492
+ <colgroup>
493
+ <col align="left" valign="top">
494
+ <col>
495
+ </colgroup>
496
+ <tbody>
497
+ <tr>
498
+ <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
499
+ <td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
500
+ </td>
501
+ </tr>
502
+ <tr>
503
+ <td><p><span class="term"><em class="parameter"><code>source</code></em> :</span></p></td>
504
+ <td>the source of a GLSL shader</td>
505
+ </tr>
506
+ <tr>
507
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
508
+ <td>
509
+ <code class="literal">TRUE</code> if the source was set</td>
510
+ </tr>
511
+ </tbody>
512
+ </table></div>
513
+ <p class="since">Since 1.4</p>
514
+ </div>
515
+ <hr>
516
+ <div class="refsect2">
517
+ <a name="clutter-shader-effect-get-program"></a><h3>clutter_shader_effect_get_program ()</h3>
518
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_effect_get_program (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
519
+ <p>
520
+ Retrieves a pointer to the program's handle
521
+ </p>
522
+ <div class="variablelist"><table border="0" class="variablelist">
523
+ <colgroup>
524
+ <col align="left" valign="top">
525
+ <col>
526
+ </colgroup>
527
+ <tbody>
528
+ <tr>
529
+ <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
530
+ <td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
531
+ </td>
532
+ </tr>
533
+ <tr>
534
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
535
+ <td>a pointer to the program's handle,
536
+ or <code class="literal">COGL_INVALID_HANDLE</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
537
+ </td>
538
+ </tr>
539
+ </tbody>
540
+ </table></div>
541
+ <p class="since">Since 1.4</p>
542
+ </div>
543
+ <hr>
544
+ <div class="refsect2">
545
+ <a name="clutter-shader-effect-get-shader"></a><h3>clutter_shader_effect_get_shader ()</h3>
546
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_effect_get_shader (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
547
+ <p>
548
+ Retrieves a pointer to the shader's handle
549
+ </p>
550
+ <div class="variablelist"><table border="0" class="variablelist">
551
+ <colgroup>
552
+ <col align="left" valign="top">
553
+ <col>
554
+ </colgroup>
555
+ <tbody>
556
+ <tr>
557
+ <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
558
+ <td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
559
+ </td>
560
+ </tr>
561
+ <tr>
562
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
563
+ <td>a pointer to the shader's handle,
564
+ or <code class="literal">COGL_INVALID_HANDLE</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
565
+ </td>
566
+ </tr>
567
+ </tbody>
568
+ </table></div>
569
+ <p class="since">Since 1.4</p>
570
+ </div>
571
+ </div>
572
+ <div class="refsect1">
573
+ <a name="ClutterShaderEffect.property-details"></a><h2>Property Details</h2>
574
+ <div class="refsect2">
575
+ <a name="ClutterShaderEffect--shader-type"></a><h3>The <code class="literal">"shader-type"</code> property</h3>
576
+ <pre class="programlisting"> "shader-type" <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> : Write / Construct Only</pre>
577
+ <p>
578
+ The type of shader that is used by the effect. This property
579
+ should be set by the constructor of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
580
+ sub-classes.
581
+ </p>
582
+ <p>Default value: CLUTTER_FRAGMENT_SHADER</p>
583
+ <p class="since">Since 1.4</p>
584
+ </div>
585
+ </div>
586
+ <div class="refsect1">
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+ <a name="ClutterShaderEffect.see-also"></a><h2>See Also</h2>
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+ <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>, <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a>
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