clutter 2.0.0-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
- data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
- data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
- data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
- data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
- data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
- data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
- data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
- data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
- data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
- data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
- data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
- data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
- data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
- data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
- data/vendor/local/include/cogl/cogl/cogl.h +151 -0
- data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
- data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
- data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
- data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
- data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
- data/vendor/local/lib/libclutter-1.0.la +41 -0
- data/vendor/local/lib/libcogl-pango.dll.a +0 -0
- data/vendor/local/lib/libcogl-pango.la +41 -0
- data/vendor/local/lib/libcogl.dll.a +0 -0
- data/vendor/local/lib/libcogl.la +41 -0
- data/vendor/local/lib/libglut.a +0 -0
- data/vendor/local/lib/libglut.dll.a +0 -0
- data/vendor/local/lib/libglut.la +41 -0
- data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
- data/vendor/local/lib/libjson-glib-1.0.la +41 -0
- data/vendor/local/lib/pkgconfig/cally-1.0.pc +13 -0
- data/vendor/local/lib/pkgconfig/clutter-1.0.pc +24 -0
- data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +24 -0
- data/vendor/local/lib/pkgconfig/cogl-1.0.pc +13 -0
- data/vendor/local/lib/pkgconfig/cogl-2.0-experimental.pc +13 -0
- data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +13 -0
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<h2><span class="refentrytitle"><a name="ClutterSettings.top_of_page"></a>ClutterSettings</span></h2>
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<p>ClutterSettings — Settings configuration</p>
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<a name="ClutterSettings.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis"> <a class="link" href="ClutterSettings.html#ClutterSettings-struct" title="ClutterSettings">ClutterSettings</a>;
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<a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> * <a class="link" href="ClutterSettings.html#clutter-settings-get-default" title="clutter_settings_get_default ()">clutter_settings_get_default</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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<pre class="synopsis">
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GObject
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+----ClutterSettings
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<a name="ClutterSettings.properties"></a><h2>Properties</h2>
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"<a class="link" href="ClutterSettings.html#ClutterSettings--backend" title='The "backend" property'>backend</a>" <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>* : Write / Construct Only
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"<a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title='The "dnd-drag-threshold" property'>dnd-drag-threshold</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--double-click-distance" title='The "double-click-distance" property'>double-click-distance</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--double-click-time" title='The "double-click-time" property'>double-click-time</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-antialias" title='The "font-antialias" property'>font-antialias</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-dpi" title='The "font-dpi" property'>font-dpi</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-hint-style" title='The "font-hint-style" property'>font-hint-style</a>" <span class="type">gchar</span>* : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-hinting" title='The "font-hinting" property'>font-hinting</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-name" title='The "font-name" property'>font-name</a>" <span class="type">gchar</span>* : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-subpixel-order" title='The "font-subpixel-order" property'>font-subpixel-order</a>" <span class="type">gchar</span>* : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--fontconfig-timestamp" title='The "fontconfig-timestamp" property'>fontconfig-timestamp</a>" <span class="type">guint</span> : Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title='The "long-press-duration" property'>long-press-duration</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--password-hint-time" title='The "password-hint-time" property'>password-hint-time</a>" <span class="type">guint</span> : Read / Write
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<a name="ClutterSettings.description"></a><h2>Description</h2>
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Clutter depends on some settings to perform operations like detecting
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multiple button press events, or font options to render text.
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to be as much integrated as possible. It is, however, possible to
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change these settings on a per-application basis, by using the
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<a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> singleton object and setting its properties. It is
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also possible, for toolkit developers, to retrieve the settings from
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the <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> properties when implementing new UI elements,
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for instance the default font name.
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<a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> is available since Clutter 1.4
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<a name="ClutterSettings-struct"></a><h3>ClutterSettings</h3>
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<pre class="programlisting">typedef struct _ClutterSettings ClutterSettings;</pre>
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<a name="clutter-settings-get-default"></a><h3>clutter_settings_get_default ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> * clutter_settings_get_default (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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Retrieves the singleton instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>. The
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returned object is owned by Clutter and it should not be unreferenced
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directly. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
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<a name="ClutterSettings--backend"></a><h3>The <code class="literal">"backend"</code> property</h3>
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<pre class="programlisting"> "backend" <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>* : Write / Construct Only</pre>
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<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
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<h3 class="title">Warning</h3>
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<p><code class="literal">ClutterSettings:backend</code> is deprecated and should not be used in newly-written code. 1.10</p>
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A back pointer to the <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--dnd-drag-threshold"></a><h3>The <code class="literal">"dnd-drag-threshold"</code> property</h3>
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<pre class="programlisting"> "dnd-drag-threshold" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The default distance that the cursor of a pointer device
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should travel before a drag operation should start.
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</p>
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<p>Allowed values: >= 1</p>
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<p>Default value: 8</p>
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<p class="since">Since 1.8</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--double-click-distance"></a><h3>The <code class="literal">"double-click-distance"</code> property</h3>
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<pre class="programlisting"> "double-click-distance" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The maximum distance, in pixels, between button-press events that
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determines whether or not to increase the click count by 1.
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</p>
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<p>Allowed values: >= 0</p>
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<p>Default value: 5</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--double-click-time"></a><h3>The <code class="literal">"double-click-time"</code> property</h3>
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<pre class="programlisting"> "double-click-time" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The time, in milliseconds, that should elapse between button-press
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events in order to increase the click count by 1.
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</p>
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<p>Allowed values: >= 0</p>
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<p>Default value: 250</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-antialias"></a><h3>The <code class="literal">"font-antialias"</code> property</h3>
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<pre class="programlisting"> "font-antialias" <span class="type">gint</span> : Read / Write</pre>
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<p>
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Whether or not to use antialiasing when rendering text; a value
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of 1 enables it unconditionally; a value of 0 disables it
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unconditionally; and -1 will use the system's default.
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</p>
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<p>Allowed values: [G_MAXULONG,1]</p>
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<p>Default value: -1</p>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-dpi"></a><h3>The <code class="literal">"font-dpi"</code> property</h3>
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<pre class="programlisting"> "font-dpi" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The DPI used when rendering text, as a value of 1024 * dots/inch.
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</p>
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<p>
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If set to -1, the system's default will be used instead
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</p>
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<p>Allowed values: [G_MAXULONG,1048576]</p>
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<p>Default value: -1</p>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-hint-style"></a><h3>The <code class="literal">"font-hint-style"</code> property</h3>
|
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<pre class="programlisting"> "font-hint-style" <span class="type">gchar</span>* : Read / Write</pre>
|
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<p>
|
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The style of the hinting used when rendering text. Valid values
|
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are:
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</p>
|
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">hintnone</li>
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<li class="listitem">hintslight</li>
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<li class="listitem">hintmedium</li>
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<li class="listitem">hintfull</li>
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</ul></div>
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<p>
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</p>
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<p>Default value: NULL</p>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-hinting"></a><h3>The <code class="literal">"font-hinting"</code> property</h3>
|
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<pre class="programlisting"> "font-hinting" <span class="type">gint</span> : Read / Write</pre>
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<p>
|
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Whether or not to use hinting when rendering text; a value of 1
|
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unconditionally enables it; a value of 0 unconditionally disables
|
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it; and a value of -1 will use the system's default.
|
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</p>
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<p>Allowed values: [G_MAXULONG,1]</p>
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<p>Default value: -1</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-name"></a><h3>The <code class="literal">"font-name"</code> property</h3>
|
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<pre class="programlisting"> "font-name" <span class="type">gchar</span>* : Read / Write</pre>
|
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<p>
|
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The default font name that should be used by text actors, as
|
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a string that can be passed to <code class="function">pango_font_description_from_string()</code>.
|
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</p>
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<p>Default value: NULL</p>
|
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-subpixel-order"></a><h3>The <code class="literal">"font-subpixel-order"</code> property</h3>
|
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<pre class="programlisting"> "font-subpixel-order" <span class="type">gchar</span>* : Read / Write</pre>
|
250
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<p>
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The type of sub-pixel antialiasing used when rendering text. Valid
|
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values are:
|
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</p>
|
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">none</li>
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<li class="listitem">rgb</li>
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<li class="listitem">bgr</li>
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<li class="listitem">vrgb</li>
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<li class="listitem">vbgr</li>
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</ul></div>
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<p>
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</p>
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<p>Default value: NULL</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--fontconfig-timestamp"></a><h3>The <code class="literal">"fontconfig-timestamp"</code> property</h3>
|
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<pre class="programlisting"> "fontconfig-timestamp" <span class="type">guint</span> : Write</pre>
|
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<p>Timestamp of the current fontconfig configuration.</p>
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<p>Default value: 0</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--long-press-duration"></a><h3>The <code class="literal">"long-press-duration"</code> property</h3>
|
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<pre class="programlisting"> "long-press-duration" <span class="type">gint</span> : Read / Write</pre>
|
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<p>
|
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Sets the minimum duration for a press to be recognized as a long press
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gesture. The duration is expressed in milliseconds.
|
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</p>
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<p>
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See also <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a>.
|
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</p>
|
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<p>Allowed values: >= 0</p>
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<p>Default value: 500</p>
|
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<p class="since">Since 1.8</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--password-hint-time"></a><h3>The <code class="literal">"password-hint-time"</code> property</h3>
|
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<pre class="programlisting"> "password-hint-time" <span class="type">guint</span> : Read / Write</pre>
|
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<p>How long to show the last input character in hidden entries.</p>
|
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<p>Default value: 0</p>
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<link rel="home" href="index.html" title="Clutter Reference Manual">
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<link rel="up" href="ch06.html" title="Effects">
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<link rel="prev" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">
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</tr>
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<tr><td colspan="5" class="shortcuts">
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<a href="#ClutterShaderEffect.synopsis" class="shortcut">Top</a>
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<a href="#ClutterShaderEffect.description" class="shortcut">Description</a>
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<a href="#ClutterShaderEffect.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#ClutterShaderEffect.properties" class="shortcut">Properties</a>
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</table>
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<div class="refentry">
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<a name="ClutterShaderEffect"></a><div class="titlepage"></div>
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<div class="refnamediv"><table width="100%"><tr>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterShaderEffect.top_of_page"></a>ClutterShaderEffect</span></h2>
|
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<p>ClutterShaderEffect — Base class for shader effects</p>
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</td>
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<td valign="top" align="right"></td>
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</tr></table></div>
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<div class="refsynopsisdiv">
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<a name="ClutterShaderEffect.synopsis"></a><h2>Synopsis</h2>
|
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<pre class="synopsis">enum <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType">ClutterShaderType</a>;
|
45
|
+
struct <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect-struct" title="struct ClutterShaderEffect">ClutterShaderEffect</a>;
|
46
|
+
struct <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass">ClutterShaderEffectClass</a>;
|
47
|
+
<a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> * <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-new" title="clutter_shader_effect_new ()">clutter_shader_effect_new</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);
|
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|
+
<span class="returnvalue">void</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()">clutter_shader_effect_set_uniform</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
49
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
50
|
+
<em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
|
51
|
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<em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
|
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|
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<em class="parameter"><code>...</code></em>);
|
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<span class="returnvalue">void</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()">clutter_shader_effect_set_uniform_value</a>
|
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(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
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+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
56
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+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
|
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+
|
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<span class="returnvalue">gboolean</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()">clutter_shader_effect_set_shader_source</a>
|
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(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
60
|
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<em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);
|
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<span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-program" title="clutter_shader_effect_get_program ()">clutter_shader_effect_get_program</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);
|
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<span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-shader" title="clutter_shader_effect_get_shader ()">clutter_shader_effect_get_shader</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);
|
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+
</pre>
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</div>
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<div class="refsect1">
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<a name="ClutterShaderEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
|
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<pre class="synopsis">
|
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+
GObject
|
69
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+----GInitiallyUnowned
|
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+----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+----<a class="link" href="ClutterEffect.html" title="ClutterEffect">ClutterEffect</a>
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+----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
|
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+
+----ClutterShaderEffect
|
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+
</pre>
|
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</div>
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<div class="refsect1">
|
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<a name="ClutterShaderEffect.properties"></a><h2>Properties</h2>
|
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|
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<pre class="synopsis">
|
79
|
+
"<a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect--shader-type" title='The "shader-type" property'>shader-type</a>" <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> : Write / Construct Only
|
80
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+
</pre>
|
81
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</div>
|
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<div class="refsect1">
|
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<a name="ClutterShaderEffect.description"></a><h2>Description</h2>
|
84
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+
<p>
|
85
|
+
<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is a class that implements all the plumbing for
|
86
|
+
creating <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>s using GLSL shaders.
|
87
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+
</p>
|
88
|
+
<p>
|
89
|
+
<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> creates an offscreen buffer and then applies the
|
90
|
+
GLSL shader (after checking whether the compilation and linking were
|
91
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+
successfull) to the buffer before painting it on screen.
|
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</p>
|
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<p>
|
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</p>
|
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<div class="refsect2">
|
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<a name="ClutterShaderEffect-implementing"></a><h3>Implementing a ClutterShaderEffect</h3>
|
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<p>Creating a sub-class of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> requires the
|
98
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+
overriding of the <a class="link" href="ClutterOffscreenEffect.html#ClutterOffscreenEffectClass.paint-target"><code class="function">ClutterOffscreenEffectClass.paint_target()</code></a> virtual
|
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function from the <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a> class as well as the
|
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<code class="function"><code class="function">get_static_shader_source()</code></code> virtual from the
|
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<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class.</p>
|
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<p>The <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass.get-static-shader-source"><code class="function">ClutterShaderEffectClass.get_static_shader_source()</code></a>
|
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function should return a copy of the shader source to use. This
|
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function is only called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
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regardless of how many instances of the effect are created. The
|
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source for the shader is typically stored in a static const
|
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string which is returned from this function via
|
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<code class="function">g_strdup()</code>.</p>
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<p>The <code class="function"><code class="function">paint_target()</code></code> should set the
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shader's uniforms if any. This is done by calling
|
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<a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()"><code class="function">clutter_shader_effect_set_uniform_value()</code></a> or
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<a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()"><code class="function">clutter_shader_effect_set_uniform()</code></a>. The sub-class should then
|
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chain up to the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> implementation.</p>
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<div class="example">
|
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<a name="ClutterShaderEffect-example-uniforms"></a><p class="title"><b>Example 8. Setting uniforms on a ClutterShaderEffect</b></p>
|
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<div class="example-contents">
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<p>The example below shows a typical implementation of the
|
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<code class="function"><code class="function">get_static_shader_source()</code></code> and
|
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<code class="function"><code class="function">paint_target()</code></code> phases of a
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<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> sub-class.</p>
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<pre class="programlisting">
|
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static gchar *
|
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my_effect_get_static_shader_source (ClutterShaderEffect *effect)
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{
|
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return g_strdup (shader_source);
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}
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|
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static gboolean
|
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my_effect_paint_target (ClutterOffscreenEffect *effect)
|
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{
|
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MyEffect *self = MY_EFFECT (effect);
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ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
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ClutterEffectClass *parent_class;
|
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gfloat component_r, component_g, component_b;
|
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+
|
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|
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/* the "tex" uniform is declared in the shader as:
|
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*
|
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* uniform int tex;
|
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*
|
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* and it is passed a constant value of 0
|
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|
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*/
|
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clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
|
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+
|
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/* the "component" uniform is declared in the shader as:
|
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*
|
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* uniform vec3 component;
|
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*
|
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* and it's defined to contain the normalized components
|
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* of a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor">ClutterColor</a>
|
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*/
|
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+
component_r = self->color.red / 255.0f;
|
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component_g = self->color.green / 255.0f;
|
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component_b = self->color.blue / 255.0f;
|
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|
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clutter_shader_effect_set_uniform (shader, "component",
|
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|
+
G_TYPE_FLOAT, 3,
|
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|
+
component_r,
|
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|
+
component_g,
|
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|
+
component_b);
|
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|
+
|
160
|
+
/* chain up to the parent's implementation */
|
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|
+
parent_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (my_effect_parent_class);
|
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|
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return parent_class->paint_target (effect);
|
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|
+
}
|
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|
+
</pre>
|
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|
+
</div>
|
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</div>
|
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<br class="example-break">
|
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</div>
|
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<p>
|
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</p>
|
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<p>
|
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|
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<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is available since Clutter 1.4
|
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</p>
|
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+
</div>
|
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|
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<div class="refsect1">
|
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|
+
<a name="ClutterShaderEffect.details"></a><h2>Details</h2>
|
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<div class="refsect2">
|
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|
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<a name="ClutterShaderType"></a><h3>enum ClutterShaderType</h3>
|
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|
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<pre class="programlisting">typedef enum {
|
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|
+
CLUTTER_VERTEX_SHADER,
|
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|
+
CLUTTER_FRAGMENT_SHADER
|
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|
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} ClutterShaderType;
|
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|
+
</pre>
|
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|
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<p>
|
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The type of GLSL shader program
|
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|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
+
<col>
|
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|
+
</colgroup>
|
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|
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<tbody>
|
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|
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<tr>
|
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|
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<td><p><a name="CLUTTER-VERTEX-SHADER:CAPS"></a><span class="term"><code class="literal">CLUTTER_VERTEX_SHADER</code></span></p></td>
|
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|
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<td>a vertex shader
|
196
|
+
</td>
|
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|
+
</tr>
|
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|
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<tr>
|
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|
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<td><p><a name="CLUTTER-FRAGMENT-SHADER:CAPS"></a><span class="term"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></span></p></td>
|
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|
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<td>a fragment shader
|
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|
+
</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
+
<p class="since">Since 1.4</p>
|
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|
+
</div>
|
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|
+
<hr>
|
208
|
+
<div class="refsect2">
|
209
|
+
<a name="ClutterShaderEffect-struct"></a><h3>struct ClutterShaderEffect</h3>
|
210
|
+
<pre class="programlisting">struct ClutterShaderEffect;</pre>
|
211
|
+
<p>
|
212
|
+
The <span class="structname">ClutterShaderEffect</span> structure contains
|
213
|
+
only private data and should be accessed using the provided API
|
214
|
+
</p>
|
215
|
+
<p class="since">Since 1.4</p>
|
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|
+
</div>
|
217
|
+
<hr>
|
218
|
+
<div class="refsect2">
|
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|
+
<a name="ClutterShaderEffectClass"></a><h3>struct ClutterShaderEffectClass</h3>
|
220
|
+
<pre class="programlisting">struct ClutterShaderEffectClass {
|
221
|
+
gchar * (* get_static_shader_source) (ClutterShaderEffect *effect);
|
222
|
+
};
|
223
|
+
</pre>
|
224
|
+
<p>
|
225
|
+
The <span class="structname">ClutterShaderEffectClass</span> structure contains
|
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|
+
only private data
|
227
|
+
</p>
|
228
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
230
|
+
<col align="left" valign="top">
|
231
|
+
<col>
|
232
|
+
</colgroup>
|
233
|
+
<tbody><tr>
|
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|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterShaderEffectClass.get-static-shader-source"></a>get_static_shader_source</code></em> ()</span></p></td>
|
235
|
+
<td>Returns the GLSL source code to use for
|
236
|
+
instances of this shader effect. Note that this function is only
|
237
|
+
called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> regardless of how
|
238
|
+
many instances are used. It is expected that subclasses will return
|
239
|
+
a copy of a static string from this function.</td>
|
240
|
+
</tr></tbody>
|
241
|
+
</table></div>
|
242
|
+
<p class="since">Since 1.4</p>
|
243
|
+
</div>
|
244
|
+
<hr>
|
245
|
+
<div class="refsect2">
|
246
|
+
<a name="clutter-shader-effect-new"></a><h3>clutter_shader_effect_new ()</h3>
|
247
|
+
<pre class="programlisting"><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> * clutter_shader_effect_new (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);</pre>
|
248
|
+
<p>
|
249
|
+
Creates a new <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>, to be applied to an actor using
|
250
|
+
<a class="link" href="ClutterActor.html#clutter-actor-add-effect" title="clutter_actor_add_effect ()"><code class="function">clutter_actor_add_effect()</code></a>.
|
251
|
+
</p>
|
252
|
+
<p>
|
253
|
+
The effect will be empty until <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()"><code class="function">clutter_shader_effect_set_shader_source()</code></a>
|
254
|
+
is called.
|
255
|
+
</p>
|
256
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
257
|
+
<colgroup>
|
258
|
+
<col align="left" valign="top">
|
259
|
+
<col>
|
260
|
+
</colgroup>
|
261
|
+
<tbody>
|
262
|
+
<tr>
|
263
|
+
<td><p><span class="term"><em class="parameter"><code>shader_type</code></em> :</span></p></td>
|
264
|
+
<td>the type of the shader, either <a class="link" href="ClutterShaderEffect.html#CLUTTER-FRAGMENT-SHADER:CAPS"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></a>,
|
265
|
+
or <a class="link" href="ClutterShaderEffect.html#CLUTTER-VERTEX-SHADER:CAPS"><code class="literal">CLUTTER_VERTEX_SHADER</code></a>
|
266
|
+
</td>
|
267
|
+
</tr>
|
268
|
+
<tr>
|
269
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
270
|
+
<td>the newly created <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>.
|
271
|
+
Use <code class="function">g_object_unref()</code> when done.</td>
|
272
|
+
</tr>
|
273
|
+
</tbody>
|
274
|
+
</table></div>
|
275
|
+
<p class="since">Since 1.8</p>
|
276
|
+
</div>
|
277
|
+
<hr>
|
278
|
+
<div class="refsect2">
|
279
|
+
<a name="clutter-shader-effect-set-uniform"></a><h3>clutter_shader_effect_set_uniform ()</h3>
|
280
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_effect_set_uniform (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
281
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
282
|
+
<em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
|
283
|
+
<em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
|
284
|
+
<em class="parameter"><code>...</code></em>);</pre>
|
285
|
+
<p>
|
286
|
+
Sets a list of values as the payload for the uniform <em class="parameter"><code>name</code></em> inside
|
287
|
+
the shader effect
|
288
|
+
</p>
|
289
|
+
<p>
|
290
|
+
The <em class="parameter"><code>gtype</code></em> must be one of: <code class="literal">G_TYPE_INT</code>, for 1 or more integer values;
|
291
|
+
<code class="literal">G_TYPE_FLOAT</code>, for 1 or more floating point values;
|
292
|
+
<code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for a pointer to an array of integer values;
|
293
|
+
<code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for a pointer to an array of floating point
|
294
|
+
values; and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a pointer to an array of
|
295
|
+
floating point values mapping a matrix
|
296
|
+
</p>
|
297
|
+
<p>
|
298
|
+
The number of values interepreted is defined by the <em class="parameter"><code>n_value</code></em>
|
299
|
+
argument, and by the <em class="parameter"><code>gtype</code></em> argument. For instance, a uniform named
|
300
|
+
"sampler0" and containing a single integer value is set using:
|
301
|
+
</p>
|
302
|
+
<p>
|
303
|
+
</p>
|
304
|
+
<div class="informalexample">
|
305
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
306
|
+
<tbody>
|
307
|
+
<tr>
|
308
|
+
<td class="listing_lines" align="right"><pre>1
|
309
|
+
2
|
310
|
+
3</pre></td>
|
311
|
+
<td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"sampler0"</span><span class="symbol">,</span>
|
312
|
+
<span class="normal"> G_TYPE_INT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
|
313
|
+
<span class="normal"> </span><span class="number">0</span><span class="symbol">);</span></pre></td>
|
314
|
+
</tr>
|
315
|
+
</tbody>
|
316
|
+
</table>
|
317
|
+
</div>
|
318
|
+
|
319
|
+
<p>
|
320
|
+
</p>
|
321
|
+
<p>
|
322
|
+
While a uniform named "components" and containing a 3-elements vector
|
323
|
+
of floating point values (a "vec3") can be set using:
|
324
|
+
</p>
|
325
|
+
<p>
|
326
|
+
</p>
|
327
|
+
<div class="informalexample">
|
328
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
329
|
+
<tbody>
|
330
|
+
<tr>
|
331
|
+
<td class="listing_lines" align="right"><pre>1
|
332
|
+
2
|
333
|
+
3
|
334
|
+
4
|
335
|
+
5
|
336
|
+
6
|
337
|
+
7</pre></td>
|
338
|
+
<td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_r</span><span class="symbol">,</span><span class="normal"> component_g</span><span class="symbol">,</span><span class="normal"> component_b</span><span class="symbol">;</span>
|
339
|
+
|
340
|
+
<span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
|
341
|
+
<span class="normal"> G_TYPE_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
|
342
|
+
<span class="normal"> component_r</span><span class="symbol">,</span>
|
343
|
+
<span class="normal"> component_g</span><span class="symbol">,</span>
|
344
|
+
<span class="normal"> component_b</span><span class="symbol">);</span></pre></td>
|
345
|
+
</tr>
|
346
|
+
</tbody>
|
347
|
+
</table>
|
348
|
+
</div>
|
349
|
+
|
350
|
+
<p>
|
351
|
+
</p>
|
352
|
+
<p>
|
353
|
+
or can be set using:
|
354
|
+
</p>
|
355
|
+
<p>
|
356
|
+
</p>
|
357
|
+
<div class="informalexample">
|
358
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
359
|
+
<tbody>
|
360
|
+
<tr>
|
361
|
+
<td class="listing_lines" align="right"><pre>1
|
362
|
+
2
|
363
|
+
3
|
364
|
+
4
|
365
|
+
5</pre></td>
|
366
|
+
<td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_vec</span><span class="symbol">[</span><span class="number">3</span><span class="symbol">];</span>
|
367
|
+
|
368
|
+
<span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
|
369
|
+
<span class="normal"> CLUTTER_TYPE_SHADER_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
|
370
|
+
<span class="normal"> component_vec</span><span class="symbol">);</span></pre></td>
|
371
|
+
</tr>
|
372
|
+
</tbody>
|
373
|
+
</table>
|
374
|
+
</div>
|
375
|
+
|
376
|
+
<p>
|
377
|
+
</p>
|
378
|
+
<p>
|
379
|
+
Finally, a uniform named "map" and containing a matrix can be set using:
|
380
|
+
</p>
|
381
|
+
<p>
|
382
|
+
</p>
|
383
|
+
<div class="informalexample">
|
384
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
385
|
+
<tbody>
|
386
|
+
<tr>
|
387
|
+
<td class="listing_lines" align="right"><pre>1
|
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|
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2
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3</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"map"</span><span class="symbol">,</span>
|
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+
<span class="normal"> CLUTTER_TYPE_SHADER_MATRIX</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
|
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+
<span class="normal"> </span><span class="function">cogl_matrix_get_array</span><span class="normal"> </span><span class="symbol">(&</span><span class="normal">matrix</span><span class="symbol">));</span></pre></td>
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</tr>
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</tbody>
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</table>
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</div>
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<p>
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
|
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
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|
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<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
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|
+
</td>
|
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|
+
</tr>
|
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|
+
<tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
|
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+
<td>the name of the uniform to set</td>
|
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+
</tr>
|
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+
<tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>gtype</code></em> :</span></p></td>
|
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|
+
<td>the type of the uniform to set</td>
|
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|
+
</tr>
|
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+
<tr>
|
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<td><p><span class="term"><em class="parameter"><code>n_values</code></em> :</span></p></td>
|
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<td>the number of values</td>
|
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|
+
</tr>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>...</code></em> :</span></p></td>
|
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+
<td>a list of values</td>
|
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|
+
</tr>
|
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+
</tbody>
|
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+
</table></div>
|
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<p class="since">Since 1.4</p>
|
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|
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</div>
|
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<hr>
|
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|
+
<div class="refsect2">
|
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<a name="clutter-shader-effect-set-uniform-value"></a><h3>clutter_shader_effect_set_uniform_value ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_effect_set_uniform_value
|
435
|
+
(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
|
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<p>
|
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+
Sets <em class="parameter"><code>value</code></em> as the payload for the uniform <em class="parameter"><code>name</code></em> inside the shader
|
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effect
|
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+
</p>
|
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<p>
|
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The <span class="type">GType</span> of the <em class="parameter"><code>value</code></em> must be one of: <code class="literal">G_TYPE_INT</code>, for a single
|
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integer value; <code class="literal">G_TYPE_FLOAT</code>, for a single floating point value;
|
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<code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for an array of integer values;
|
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|
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<code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for an array of floating point values;
|
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|
+
and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a matrix of floating point
|
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|
+
values. It also accepts <code class="literal">G_TYPE_DOUBLE</code> for compatibility with other
|
449
|
+
languages than C.
|
450
|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
452
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+
<colgroup>
|
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+
<col align="left" valign="top">
|
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+
<col>
|
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+
</colgroup>
|
456
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+
<tbody>
|
457
|
+
<tr>
|
458
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
459
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
460
|
+
</td>
|
461
|
+
</tr>
|
462
|
+
<tr>
|
463
|
+
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
|
464
|
+
<td>the name of the uniform to set</td>
|
465
|
+
</tr>
|
466
|
+
<tr>
|
467
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
468
|
+
<td>a <span class="type">GValue</span> with the value of the uniform to set</td>
|
469
|
+
</tr>
|
470
|
+
</tbody>
|
471
|
+
</table></div>
|
472
|
+
<p class="since">Since 1.4</p>
|
473
|
+
</div>
|
474
|
+
<hr>
|
475
|
+
<div class="refsect2">
|
476
|
+
<a name="clutter-shader-effect-set-shader-source"></a><h3>clutter_shader_effect_set_shader_source ()</h3>
|
477
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_effect_set_shader_source
|
478
|
+
(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
479
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);</pre>
|
480
|
+
<p>
|
481
|
+
Sets the source of the GLSL shader used by <em class="parameter"><code>effect</code></em>
|
482
|
+
</p>
|
483
|
+
<p>
|
484
|
+
This function should only be called by implementations of
|
485
|
+
the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class, and not by application code.
|
486
|
+
</p>
|
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|
+
<p>
|
488
|
+
This function can only be called once; subsequent calls will
|
489
|
+
yield no result.
|
490
|
+
</p>
|
491
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
493
|
+
<col align="left" valign="top">
|
494
|
+
<col>
|
495
|
+
</colgroup>
|
496
|
+
<tbody>
|
497
|
+
<tr>
|
498
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
499
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
500
|
+
</td>
|
501
|
+
</tr>
|
502
|
+
<tr>
|
503
|
+
<td><p><span class="term"><em class="parameter"><code>source</code></em> :</span></p></td>
|
504
|
+
<td>the source of a GLSL shader</td>
|
505
|
+
</tr>
|
506
|
+
<tr>
|
507
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
508
|
+
<td>
|
509
|
+
<code class="literal">TRUE</code> if the source was set</td>
|
510
|
+
</tr>
|
511
|
+
</tbody>
|
512
|
+
</table></div>
|
513
|
+
<p class="since">Since 1.4</p>
|
514
|
+
</div>
|
515
|
+
<hr>
|
516
|
+
<div class="refsect2">
|
517
|
+
<a name="clutter-shader-effect-get-program"></a><h3>clutter_shader_effect_get_program ()</h3>
|
518
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_effect_get_program (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
|
519
|
+
<p>
|
520
|
+
Retrieves a pointer to the program's handle
|
521
|
+
</p>
|
522
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
523
|
+
<colgroup>
|
524
|
+
<col align="left" valign="top">
|
525
|
+
<col>
|
526
|
+
</colgroup>
|
527
|
+
<tbody>
|
528
|
+
<tr>
|
529
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
530
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
531
|
+
</td>
|
532
|
+
</tr>
|
533
|
+
<tr>
|
534
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
535
|
+
<td>a pointer to the program's handle,
|
536
|
+
or <code class="literal">COGL_INVALID_HANDLE</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
537
|
+
</td>
|
538
|
+
</tr>
|
539
|
+
</tbody>
|
540
|
+
</table></div>
|
541
|
+
<p class="since">Since 1.4</p>
|
542
|
+
</div>
|
543
|
+
<hr>
|
544
|
+
<div class="refsect2">
|
545
|
+
<a name="clutter-shader-effect-get-shader"></a><h3>clutter_shader_effect_get_shader ()</h3>
|
546
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_effect_get_shader (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
|
547
|
+
<p>
|
548
|
+
Retrieves a pointer to the shader's handle
|
549
|
+
</p>
|
550
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
551
|
+
<colgroup>
|
552
|
+
<col align="left" valign="top">
|
553
|
+
<col>
|
554
|
+
</colgroup>
|
555
|
+
<tbody>
|
556
|
+
<tr>
|
557
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
558
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
559
|
+
</td>
|
560
|
+
</tr>
|
561
|
+
<tr>
|
562
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
563
|
+
<td>a pointer to the shader's handle,
|
564
|
+
or <code class="literal">COGL_INVALID_HANDLE</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
565
|
+
</td>
|
566
|
+
</tr>
|
567
|
+
</tbody>
|
568
|
+
</table></div>
|
569
|
+
<p class="since">Since 1.4</p>
|
570
|
+
</div>
|
571
|
+
</div>
|
572
|
+
<div class="refsect1">
|
573
|
+
<a name="ClutterShaderEffect.property-details"></a><h2>Property Details</h2>
|
574
|
+
<div class="refsect2">
|
575
|
+
<a name="ClutterShaderEffect--shader-type"></a><h3>The <code class="literal">"shader-type"</code> property</h3>
|
576
|
+
<pre class="programlisting"> "shader-type" <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> : Write / Construct Only</pre>
|
577
|
+
<p>
|
578
|
+
The type of shader that is used by the effect. This property
|
579
|
+
should be set by the constructor of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
580
|
+
sub-classes.
|
581
|
+
</p>
|
582
|
+
<p>Default value: CLUTTER_FRAGMENT_SHADER</p>
|
583
|
+
<p class="since">Since 1.4</p>
|
584
|
+
</div>
|
585
|
+
</div>
|
586
|
+
<div class="refsect1">
|
587
|
+
<a name="ClutterShaderEffect.see-also"></a><h2>See Also</h2>
|
588
|
+
<a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>, <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a>
|
589
|
+
</div>
|
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|
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</div>
|
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|
+
<div class="footer">
|
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<hr>
|
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Generated by GTK-Doc V1.18.1</div>
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</body>
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</html>
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