clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<h2><span class="refentrytitle"><a name="ClutterSettings.top_of_page"></a>ClutterSettings</span></h2>
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<p>ClutterSettings — Settings configuration</p>
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<a name="ClutterSettings.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis"> <a class="link" href="ClutterSettings.html#ClutterSettings-struct" title="ClutterSettings">ClutterSettings</a>;
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<a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> * <a class="link" href="ClutterSettings.html#clutter-settings-get-default" title="clutter_settings_get_default ()">clutter_settings_get_default</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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<pre class="synopsis">
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GObject
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+----ClutterSettings
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<a name="ClutterSettings.properties"></a><h2>Properties</h2>
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"<a class="link" href="ClutterSettings.html#ClutterSettings--backend" title='The "backend" property'>backend</a>" <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>* : Write / Construct Only
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"<a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title='The "dnd-drag-threshold" property'>dnd-drag-threshold</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--double-click-distance" title='The "double-click-distance" property'>double-click-distance</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--double-click-time" title='The "double-click-time" property'>double-click-time</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-antialias" title='The "font-antialias" property'>font-antialias</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-dpi" title='The "font-dpi" property'>font-dpi</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-hint-style" title='The "font-hint-style" property'>font-hint-style</a>" <span class="type">gchar</span>* : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-hinting" title='The "font-hinting" property'>font-hinting</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-name" title='The "font-name" property'>font-name</a>" <span class="type">gchar</span>* : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--font-subpixel-order" title='The "font-subpixel-order" property'>font-subpixel-order</a>" <span class="type">gchar</span>* : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--fontconfig-timestamp" title='The "fontconfig-timestamp" property'>fontconfig-timestamp</a>" <span class="type">guint</span> : Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title='The "long-press-duration" property'>long-press-duration</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterSettings.html#ClutterSettings--password-hint-time" title='The "password-hint-time" property'>password-hint-time</a>" <span class="type">guint</span> : Read / Write
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<a name="ClutterSettings.description"></a><h2>Description</h2>
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Clutter depends on some settings to perform operations like detecting
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multiple button press events, or font options to render text.
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to be as much integrated as possible. It is, however, possible to
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change these settings on a per-application basis, by using the
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<a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> singleton object and setting its properties. It is
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also possible, for toolkit developers, to retrieve the settings from
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the <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> properties when implementing new UI elements,
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for instance the default font name.
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<a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> is available since Clutter 1.4
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<a name="ClutterSettings-struct"></a><h3>ClutterSettings</h3>
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<pre class="programlisting">typedef struct _ClutterSettings ClutterSettings;</pre>
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<a name="clutter-settings-get-default"></a><h3>clutter_settings_get_default ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> * clutter_settings_get_default (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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Retrieves the singleton instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>. The
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returned object is owned by Clutter and it should not be unreferenced
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directly. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
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<a name="ClutterSettings--backend"></a><h3>The <code class="literal">"backend"</code> property</h3>
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<pre class="programlisting"> "backend" <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>* : Write / Construct Only</pre>
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<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
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<h3 class="title">Warning</h3>
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<p><code class="literal">ClutterSettings:backend</code> is deprecated and should not be used in newly-written code. 1.10</p>
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A back pointer to the <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--dnd-drag-threshold"></a><h3>The <code class="literal">"dnd-drag-threshold"</code> property</h3>
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<pre class="programlisting"> "dnd-drag-threshold" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The default distance that the cursor of a pointer device
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should travel before a drag operation should start.
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</p>
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<p>Allowed values: >= 1</p>
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<p>Default value: 8</p>
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<p class="since">Since 1.8</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--double-click-distance"></a><h3>The <code class="literal">"double-click-distance"</code> property</h3>
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<pre class="programlisting"> "double-click-distance" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The maximum distance, in pixels, between button-press events that
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determines whether or not to increase the click count by 1.
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</p>
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<p>Allowed values: >= 0</p>
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<p>Default value: 5</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--double-click-time"></a><h3>The <code class="literal">"double-click-time"</code> property</h3>
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<pre class="programlisting"> "double-click-time" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The time, in milliseconds, that should elapse between button-press
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events in order to increase the click count by 1.
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</p>
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<p>Allowed values: >= 0</p>
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<p>Default value: 250</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-antialias"></a><h3>The <code class="literal">"font-antialias"</code> property</h3>
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<pre class="programlisting"> "font-antialias" <span class="type">gint</span> : Read / Write</pre>
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<p>
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Whether or not to use antialiasing when rendering text; a value
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of 1 enables it unconditionally; a value of 0 disables it
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unconditionally; and -1 will use the system's default.
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</p>
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<p>Allowed values: [G_MAXULONG,1]</p>
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<p>Default value: -1</p>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-dpi"></a><h3>The <code class="literal">"font-dpi"</code> property</h3>
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<pre class="programlisting"> "font-dpi" <span class="type">gint</span> : Read / Write</pre>
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<p>
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The DPI used when rendering text, as a value of 1024 * dots/inch.
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</p>
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<p>
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If set to -1, the system's default will be used instead
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</p>
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<p>Allowed values: [G_MAXULONG,1048576]</p>
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<p>Default value: -1</p>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-hint-style"></a><h3>The <code class="literal">"font-hint-style"</code> property</h3>
|
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<pre class="programlisting"> "font-hint-style" <span class="type">gchar</span>* : Read / Write</pre>
|
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<p>
|
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The style of the hinting used when rendering text. Valid values
|
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are:
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</p>
|
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">hintnone</li>
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<li class="listitem">hintslight</li>
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<li class="listitem">hintmedium</li>
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<li class="listitem">hintfull</li>
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</ul></div>
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<p>
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</p>
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<p>Default value: NULL</p>
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<p class="since">Since 1.4</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-hinting"></a><h3>The <code class="literal">"font-hinting"</code> property</h3>
|
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<pre class="programlisting"> "font-hinting" <span class="type">gint</span> : Read / Write</pre>
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<p>
|
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Whether or not to use hinting when rendering text; a value of 1
|
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unconditionally enables it; a value of 0 unconditionally disables
|
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it; and a value of -1 will use the system's default.
|
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</p>
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<p>Allowed values: [G_MAXULONG,1]</p>
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<p>Default value: -1</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-name"></a><h3>The <code class="literal">"font-name"</code> property</h3>
|
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<pre class="programlisting"> "font-name" <span class="type">gchar</span>* : Read / Write</pre>
|
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<p>
|
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The default font name that should be used by text actors, as
|
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a string that can be passed to <code class="function">pango_font_description_from_string()</code>.
|
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</p>
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<p>Default value: NULL</p>
|
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--font-subpixel-order"></a><h3>The <code class="literal">"font-subpixel-order"</code> property</h3>
|
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<pre class="programlisting"> "font-subpixel-order" <span class="type">gchar</span>* : Read / Write</pre>
|
250
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<p>
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The type of sub-pixel antialiasing used when rendering text. Valid
|
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values are:
|
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</p>
|
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">none</li>
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<li class="listitem">rgb</li>
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<li class="listitem">bgr</li>
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<li class="listitem">vrgb</li>
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<li class="listitem">vbgr</li>
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</ul></div>
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<p>
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</p>
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<p>Default value: NULL</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--fontconfig-timestamp"></a><h3>The <code class="literal">"fontconfig-timestamp"</code> property</h3>
|
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<pre class="programlisting"> "fontconfig-timestamp" <span class="type">guint</span> : Write</pre>
|
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<p>Timestamp of the current fontconfig configuration.</p>
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<p>Default value: 0</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--long-press-duration"></a><h3>The <code class="literal">"long-press-duration"</code> property</h3>
|
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<pre class="programlisting"> "long-press-duration" <span class="type">gint</span> : Read / Write</pre>
|
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<p>
|
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Sets the minimum duration for a press to be recognized as a long press
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gesture. The duration is expressed in milliseconds.
|
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</p>
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<p>
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See also <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a>.
|
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</p>
|
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<p>Allowed values: >= 0</p>
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<p>Default value: 500</p>
|
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<p class="since">Since 1.8</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterSettings--password-hint-time"></a><h3>The <code class="literal">"password-hint-time"</code> property</h3>
|
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<pre class="programlisting"> "password-hint-time" <span class="type">guint</span> : Read / Write</pre>
|
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<p>How long to show the last input character in hidden entries.</p>
|
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<p>Default value: 0</p>
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<link rel="home" href="index.html" title="Clutter Reference Manual">
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<link rel="up" href="ch06.html" title="Effects">
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<link rel="prev" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">
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</tr>
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<tr><td colspan="5" class="shortcuts">
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<a href="#ClutterShaderEffect.synopsis" class="shortcut">Top</a>
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<a href="#ClutterShaderEffect.description" class="shortcut">Description</a>
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<a href="#ClutterShaderEffect.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#ClutterShaderEffect.properties" class="shortcut">Properties</a>
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</table>
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<div class="refentry">
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<a name="ClutterShaderEffect"></a><div class="titlepage"></div>
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<div class="refnamediv"><table width="100%"><tr>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterShaderEffect.top_of_page"></a>ClutterShaderEffect</span></h2>
|
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<p>ClutterShaderEffect — Base class for shader effects</p>
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</td>
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<td valign="top" align="right"></td>
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</tr></table></div>
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<div class="refsynopsisdiv">
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<a name="ClutterShaderEffect.synopsis"></a><h2>Synopsis</h2>
|
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<pre class="synopsis">enum <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType">ClutterShaderType</a>;
|
45
|
+
struct <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect-struct" title="struct ClutterShaderEffect">ClutterShaderEffect</a>;
|
46
|
+
struct <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass">ClutterShaderEffectClass</a>;
|
47
|
+
<a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> * <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-new" title="clutter_shader_effect_new ()">clutter_shader_effect_new</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);
|
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|
+
<span class="returnvalue">void</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()">clutter_shader_effect_set_uniform</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
49
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
50
|
+
<em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
|
51
|
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<em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
|
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|
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<em class="parameter"><code>...</code></em>);
|
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<span class="returnvalue">void</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()">clutter_shader_effect_set_uniform_value</a>
|
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(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
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+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
56
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+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
|
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+
|
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<span class="returnvalue">gboolean</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()">clutter_shader_effect_set_shader_source</a>
|
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(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
60
|
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<em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);
|
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<span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-program" title="clutter_shader_effect_get_program ()">clutter_shader_effect_get_program</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);
|
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<span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-shader" title="clutter_shader_effect_get_shader ()">clutter_shader_effect_get_shader</a> (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);
|
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+
</pre>
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</div>
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<div class="refsect1">
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<a name="ClutterShaderEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
|
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<pre class="synopsis">
|
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+
GObject
|
69
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+----GInitiallyUnowned
|
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+----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+----<a class="link" href="ClutterEffect.html" title="ClutterEffect">ClutterEffect</a>
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+----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
|
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+
+----ClutterShaderEffect
|
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+
</pre>
|
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</div>
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<div class="refsect1">
|
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<a name="ClutterShaderEffect.properties"></a><h2>Properties</h2>
|
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|
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<pre class="synopsis">
|
79
|
+
"<a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect--shader-type" title='The "shader-type" property'>shader-type</a>" <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> : Write / Construct Only
|
80
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+
</pre>
|
81
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</div>
|
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<div class="refsect1">
|
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<a name="ClutterShaderEffect.description"></a><h2>Description</h2>
|
84
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+
<p>
|
85
|
+
<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is a class that implements all the plumbing for
|
86
|
+
creating <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>s using GLSL shaders.
|
87
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+
</p>
|
88
|
+
<p>
|
89
|
+
<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> creates an offscreen buffer and then applies the
|
90
|
+
GLSL shader (after checking whether the compilation and linking were
|
91
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+
successfull) to the buffer before painting it on screen.
|
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</p>
|
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<p>
|
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</p>
|
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<div class="refsect2">
|
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<a name="ClutterShaderEffect-implementing"></a><h3>Implementing a ClutterShaderEffect</h3>
|
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<p>Creating a sub-class of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> requires the
|
98
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+
overriding of the <a class="link" href="ClutterOffscreenEffect.html#ClutterOffscreenEffectClass.paint-target"><code class="function">ClutterOffscreenEffectClass.paint_target()</code></a> virtual
|
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function from the <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a> class as well as the
|
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<code class="function"><code class="function">get_static_shader_source()</code></code> virtual from the
|
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<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class.</p>
|
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<p>The <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass.get-static-shader-source"><code class="function">ClutterShaderEffectClass.get_static_shader_source()</code></a>
|
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function should return a copy of the shader source to use. This
|
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function is only called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
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regardless of how many instances of the effect are created. The
|
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source for the shader is typically stored in a static const
|
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string which is returned from this function via
|
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<code class="function">g_strdup()</code>.</p>
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<p>The <code class="function"><code class="function">paint_target()</code></code> should set the
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shader's uniforms if any. This is done by calling
|
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<a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()"><code class="function">clutter_shader_effect_set_uniform_value()</code></a> or
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<a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()"><code class="function">clutter_shader_effect_set_uniform()</code></a>. The sub-class should then
|
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chain up to the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> implementation.</p>
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<div class="example">
|
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<a name="ClutterShaderEffect-example-uniforms"></a><p class="title"><b>Example 8. Setting uniforms on a ClutterShaderEffect</b></p>
|
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<div class="example-contents">
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<p>The example below shows a typical implementation of the
|
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<code class="function"><code class="function">get_static_shader_source()</code></code> and
|
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<code class="function"><code class="function">paint_target()</code></code> phases of a
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<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> sub-class.</p>
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<pre class="programlisting">
|
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static gchar *
|
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my_effect_get_static_shader_source (ClutterShaderEffect *effect)
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{
|
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return g_strdup (shader_source);
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}
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|
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static gboolean
|
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my_effect_paint_target (ClutterOffscreenEffect *effect)
|
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{
|
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MyEffect *self = MY_EFFECT (effect);
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ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
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ClutterEffectClass *parent_class;
|
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gfloat component_r, component_g, component_b;
|
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+
|
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|
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/* the "tex" uniform is declared in the shader as:
|
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*
|
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* uniform int tex;
|
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*
|
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* and it is passed a constant value of 0
|
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|
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*/
|
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clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
|
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+
|
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/* the "component" uniform is declared in the shader as:
|
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*
|
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* uniform vec3 component;
|
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*
|
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* and it's defined to contain the normalized components
|
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* of a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor">ClutterColor</a>
|
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*/
|
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+
component_r = self->color.red / 255.0f;
|
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component_g = self->color.green / 255.0f;
|
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component_b = self->color.blue / 255.0f;
|
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|
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clutter_shader_effect_set_uniform (shader, "component",
|
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|
+
G_TYPE_FLOAT, 3,
|
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|
+
component_r,
|
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|
+
component_g,
|
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|
+
component_b);
|
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|
+
|
160
|
+
/* chain up to the parent's implementation */
|
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|
+
parent_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (my_effect_parent_class);
|
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|
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return parent_class->paint_target (effect);
|
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|
+
}
|
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|
+
</pre>
|
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|
+
</div>
|
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</div>
|
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<br class="example-break">
|
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</div>
|
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<p>
|
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</p>
|
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<p>
|
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|
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<a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is available since Clutter 1.4
|
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</p>
|
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+
</div>
|
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|
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<div class="refsect1">
|
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|
+
<a name="ClutterShaderEffect.details"></a><h2>Details</h2>
|
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<div class="refsect2">
|
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|
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<a name="ClutterShaderType"></a><h3>enum ClutterShaderType</h3>
|
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|
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<pre class="programlisting">typedef enum {
|
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|
+
CLUTTER_VERTEX_SHADER,
|
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|
+
CLUTTER_FRAGMENT_SHADER
|
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|
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} ClutterShaderType;
|
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|
+
</pre>
|
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|
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<p>
|
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The type of GLSL shader program
|
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|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
+
<col>
|
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|
+
</colgroup>
|
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|
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<tbody>
|
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|
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<tr>
|
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|
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<td><p><a name="CLUTTER-VERTEX-SHADER:CAPS"></a><span class="term"><code class="literal">CLUTTER_VERTEX_SHADER</code></span></p></td>
|
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|
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<td>a vertex shader
|
196
|
+
</td>
|
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|
+
</tr>
|
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|
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<tr>
|
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|
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<td><p><a name="CLUTTER-FRAGMENT-SHADER:CAPS"></a><span class="term"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></span></p></td>
|
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|
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<td>a fragment shader
|
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|
+
</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
+
<p class="since">Since 1.4</p>
|
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|
+
</div>
|
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|
+
<hr>
|
208
|
+
<div class="refsect2">
|
209
|
+
<a name="ClutterShaderEffect-struct"></a><h3>struct ClutterShaderEffect</h3>
|
210
|
+
<pre class="programlisting">struct ClutterShaderEffect;</pre>
|
211
|
+
<p>
|
212
|
+
The <span class="structname">ClutterShaderEffect</span> structure contains
|
213
|
+
only private data and should be accessed using the provided API
|
214
|
+
</p>
|
215
|
+
<p class="since">Since 1.4</p>
|
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|
+
</div>
|
217
|
+
<hr>
|
218
|
+
<div class="refsect2">
|
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|
+
<a name="ClutterShaderEffectClass"></a><h3>struct ClutterShaderEffectClass</h3>
|
220
|
+
<pre class="programlisting">struct ClutterShaderEffectClass {
|
221
|
+
gchar * (* get_static_shader_source) (ClutterShaderEffect *effect);
|
222
|
+
};
|
223
|
+
</pre>
|
224
|
+
<p>
|
225
|
+
The <span class="structname">ClutterShaderEffectClass</span> structure contains
|
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|
+
only private data
|
227
|
+
</p>
|
228
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
230
|
+
<col align="left" valign="top">
|
231
|
+
<col>
|
232
|
+
</colgroup>
|
233
|
+
<tbody><tr>
|
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|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterShaderEffectClass.get-static-shader-source"></a>get_static_shader_source</code></em> ()</span></p></td>
|
235
|
+
<td>Returns the GLSL source code to use for
|
236
|
+
instances of this shader effect. Note that this function is only
|
237
|
+
called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> regardless of how
|
238
|
+
many instances are used. It is expected that subclasses will return
|
239
|
+
a copy of a static string from this function.</td>
|
240
|
+
</tr></tbody>
|
241
|
+
</table></div>
|
242
|
+
<p class="since">Since 1.4</p>
|
243
|
+
</div>
|
244
|
+
<hr>
|
245
|
+
<div class="refsect2">
|
246
|
+
<a name="clutter-shader-effect-new"></a><h3>clutter_shader_effect_new ()</h3>
|
247
|
+
<pre class="programlisting"><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> * clutter_shader_effect_new (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);</pre>
|
248
|
+
<p>
|
249
|
+
Creates a new <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>, to be applied to an actor using
|
250
|
+
<a class="link" href="ClutterActor.html#clutter-actor-add-effect" title="clutter_actor_add_effect ()"><code class="function">clutter_actor_add_effect()</code></a>.
|
251
|
+
</p>
|
252
|
+
<p>
|
253
|
+
The effect will be empty until <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()"><code class="function">clutter_shader_effect_set_shader_source()</code></a>
|
254
|
+
is called.
|
255
|
+
</p>
|
256
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
257
|
+
<colgroup>
|
258
|
+
<col align="left" valign="top">
|
259
|
+
<col>
|
260
|
+
</colgroup>
|
261
|
+
<tbody>
|
262
|
+
<tr>
|
263
|
+
<td><p><span class="term"><em class="parameter"><code>shader_type</code></em> :</span></p></td>
|
264
|
+
<td>the type of the shader, either <a class="link" href="ClutterShaderEffect.html#CLUTTER-FRAGMENT-SHADER:CAPS"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></a>,
|
265
|
+
or <a class="link" href="ClutterShaderEffect.html#CLUTTER-VERTEX-SHADER:CAPS"><code class="literal">CLUTTER_VERTEX_SHADER</code></a>
|
266
|
+
</td>
|
267
|
+
</tr>
|
268
|
+
<tr>
|
269
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
270
|
+
<td>the newly created <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>.
|
271
|
+
Use <code class="function">g_object_unref()</code> when done.</td>
|
272
|
+
</tr>
|
273
|
+
</tbody>
|
274
|
+
</table></div>
|
275
|
+
<p class="since">Since 1.8</p>
|
276
|
+
</div>
|
277
|
+
<hr>
|
278
|
+
<div class="refsect2">
|
279
|
+
<a name="clutter-shader-effect-set-uniform"></a><h3>clutter_shader_effect_set_uniform ()</h3>
|
280
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_effect_set_uniform (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
281
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
282
|
+
<em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
|
283
|
+
<em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
|
284
|
+
<em class="parameter"><code>...</code></em>);</pre>
|
285
|
+
<p>
|
286
|
+
Sets a list of values as the payload for the uniform <em class="parameter"><code>name</code></em> inside
|
287
|
+
the shader effect
|
288
|
+
</p>
|
289
|
+
<p>
|
290
|
+
The <em class="parameter"><code>gtype</code></em> must be one of: <code class="literal">G_TYPE_INT</code>, for 1 or more integer values;
|
291
|
+
<code class="literal">G_TYPE_FLOAT</code>, for 1 or more floating point values;
|
292
|
+
<code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for a pointer to an array of integer values;
|
293
|
+
<code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for a pointer to an array of floating point
|
294
|
+
values; and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a pointer to an array of
|
295
|
+
floating point values mapping a matrix
|
296
|
+
</p>
|
297
|
+
<p>
|
298
|
+
The number of values interepreted is defined by the <em class="parameter"><code>n_value</code></em>
|
299
|
+
argument, and by the <em class="parameter"><code>gtype</code></em> argument. For instance, a uniform named
|
300
|
+
"sampler0" and containing a single integer value is set using:
|
301
|
+
</p>
|
302
|
+
<p>
|
303
|
+
</p>
|
304
|
+
<div class="informalexample">
|
305
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
306
|
+
<tbody>
|
307
|
+
<tr>
|
308
|
+
<td class="listing_lines" align="right"><pre>1
|
309
|
+
2
|
310
|
+
3</pre></td>
|
311
|
+
<td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"sampler0"</span><span class="symbol">,</span>
|
312
|
+
<span class="normal"> G_TYPE_INT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
|
313
|
+
<span class="normal"> </span><span class="number">0</span><span class="symbol">);</span></pre></td>
|
314
|
+
</tr>
|
315
|
+
</tbody>
|
316
|
+
</table>
|
317
|
+
</div>
|
318
|
+
|
319
|
+
<p>
|
320
|
+
</p>
|
321
|
+
<p>
|
322
|
+
While a uniform named "components" and containing a 3-elements vector
|
323
|
+
of floating point values (a "vec3") can be set using:
|
324
|
+
</p>
|
325
|
+
<p>
|
326
|
+
</p>
|
327
|
+
<div class="informalexample">
|
328
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
329
|
+
<tbody>
|
330
|
+
<tr>
|
331
|
+
<td class="listing_lines" align="right"><pre>1
|
332
|
+
2
|
333
|
+
3
|
334
|
+
4
|
335
|
+
5
|
336
|
+
6
|
337
|
+
7</pre></td>
|
338
|
+
<td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_r</span><span class="symbol">,</span><span class="normal"> component_g</span><span class="symbol">,</span><span class="normal"> component_b</span><span class="symbol">;</span>
|
339
|
+
|
340
|
+
<span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
|
341
|
+
<span class="normal"> G_TYPE_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
|
342
|
+
<span class="normal"> component_r</span><span class="symbol">,</span>
|
343
|
+
<span class="normal"> component_g</span><span class="symbol">,</span>
|
344
|
+
<span class="normal"> component_b</span><span class="symbol">);</span></pre></td>
|
345
|
+
</tr>
|
346
|
+
</tbody>
|
347
|
+
</table>
|
348
|
+
</div>
|
349
|
+
|
350
|
+
<p>
|
351
|
+
</p>
|
352
|
+
<p>
|
353
|
+
or can be set using:
|
354
|
+
</p>
|
355
|
+
<p>
|
356
|
+
</p>
|
357
|
+
<div class="informalexample">
|
358
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
359
|
+
<tbody>
|
360
|
+
<tr>
|
361
|
+
<td class="listing_lines" align="right"><pre>1
|
362
|
+
2
|
363
|
+
3
|
364
|
+
4
|
365
|
+
5</pre></td>
|
366
|
+
<td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_vec</span><span class="symbol">[</span><span class="number">3</span><span class="symbol">];</span>
|
367
|
+
|
368
|
+
<span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
|
369
|
+
<span class="normal"> CLUTTER_TYPE_SHADER_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
|
370
|
+
<span class="normal"> component_vec</span><span class="symbol">);</span></pre></td>
|
371
|
+
</tr>
|
372
|
+
</tbody>
|
373
|
+
</table>
|
374
|
+
</div>
|
375
|
+
|
376
|
+
<p>
|
377
|
+
</p>
|
378
|
+
<p>
|
379
|
+
Finally, a uniform named "map" and containing a matrix can be set using:
|
380
|
+
</p>
|
381
|
+
<p>
|
382
|
+
</p>
|
383
|
+
<div class="informalexample">
|
384
|
+
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
|
385
|
+
<tbody>
|
386
|
+
<tr>
|
387
|
+
<td class="listing_lines" align="right"><pre>1
|
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|
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2
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3</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"map"</span><span class="symbol">,</span>
|
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+
<span class="normal"> CLUTTER_TYPE_SHADER_MATRIX</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
|
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+
<span class="normal"> </span><span class="function">cogl_matrix_get_array</span><span class="normal"> </span><span class="symbol">(&</span><span class="normal">matrix</span><span class="symbol">));</span></pre></td>
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</tr>
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</tbody>
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</table>
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</div>
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<p>
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
|
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
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|
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<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
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|
+
</td>
|
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|
+
</tr>
|
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|
+
<tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
|
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+
<td>the name of the uniform to set</td>
|
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+
</tr>
|
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+
<tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>gtype</code></em> :</span></p></td>
|
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|
+
<td>the type of the uniform to set</td>
|
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|
+
</tr>
|
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+
<tr>
|
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<td><p><span class="term"><em class="parameter"><code>n_values</code></em> :</span></p></td>
|
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<td>the number of values</td>
|
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|
+
</tr>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>...</code></em> :</span></p></td>
|
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+
<td>a list of values</td>
|
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|
+
</tr>
|
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+
</tbody>
|
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+
</table></div>
|
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<p class="since">Since 1.4</p>
|
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|
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</div>
|
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<hr>
|
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|
+
<div class="refsect2">
|
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<a name="clutter-shader-effect-set-uniform-value"></a><h3>clutter_shader_effect_set_uniform_value ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_effect_set_uniform_value
|
435
|
+
(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
|
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<p>
|
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+
Sets <em class="parameter"><code>value</code></em> as the payload for the uniform <em class="parameter"><code>name</code></em> inside the shader
|
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effect
|
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+
</p>
|
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<p>
|
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The <span class="type">GType</span> of the <em class="parameter"><code>value</code></em> must be one of: <code class="literal">G_TYPE_INT</code>, for a single
|
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integer value; <code class="literal">G_TYPE_FLOAT</code>, for a single floating point value;
|
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<code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for an array of integer values;
|
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|
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<code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for an array of floating point values;
|
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|
+
and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a matrix of floating point
|
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|
+
values. It also accepts <code class="literal">G_TYPE_DOUBLE</code> for compatibility with other
|
449
|
+
languages than C.
|
450
|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
452
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+
<colgroup>
|
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+
<col align="left" valign="top">
|
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+
<col>
|
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+
</colgroup>
|
456
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+
<tbody>
|
457
|
+
<tr>
|
458
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
459
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
460
|
+
</td>
|
461
|
+
</tr>
|
462
|
+
<tr>
|
463
|
+
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
|
464
|
+
<td>the name of the uniform to set</td>
|
465
|
+
</tr>
|
466
|
+
<tr>
|
467
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
468
|
+
<td>a <span class="type">GValue</span> with the value of the uniform to set</td>
|
469
|
+
</tr>
|
470
|
+
</tbody>
|
471
|
+
</table></div>
|
472
|
+
<p class="since">Since 1.4</p>
|
473
|
+
</div>
|
474
|
+
<hr>
|
475
|
+
<div class="refsect2">
|
476
|
+
<a name="clutter-shader-effect-set-shader-source"></a><h3>clutter_shader_effect_set_shader_source ()</h3>
|
477
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_effect_set_shader_source
|
478
|
+
(<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
|
479
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);</pre>
|
480
|
+
<p>
|
481
|
+
Sets the source of the GLSL shader used by <em class="parameter"><code>effect</code></em>
|
482
|
+
</p>
|
483
|
+
<p>
|
484
|
+
This function should only be called by implementations of
|
485
|
+
the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class, and not by application code.
|
486
|
+
</p>
|
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|
+
<p>
|
488
|
+
This function can only be called once; subsequent calls will
|
489
|
+
yield no result.
|
490
|
+
</p>
|
491
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
493
|
+
<col align="left" valign="top">
|
494
|
+
<col>
|
495
|
+
</colgroup>
|
496
|
+
<tbody>
|
497
|
+
<tr>
|
498
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
499
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
500
|
+
</td>
|
501
|
+
</tr>
|
502
|
+
<tr>
|
503
|
+
<td><p><span class="term"><em class="parameter"><code>source</code></em> :</span></p></td>
|
504
|
+
<td>the source of a GLSL shader</td>
|
505
|
+
</tr>
|
506
|
+
<tr>
|
507
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
508
|
+
<td>
|
509
|
+
<code class="literal">TRUE</code> if the source was set</td>
|
510
|
+
</tr>
|
511
|
+
</tbody>
|
512
|
+
</table></div>
|
513
|
+
<p class="since">Since 1.4</p>
|
514
|
+
</div>
|
515
|
+
<hr>
|
516
|
+
<div class="refsect2">
|
517
|
+
<a name="clutter-shader-effect-get-program"></a><h3>clutter_shader_effect_get_program ()</h3>
|
518
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_effect_get_program (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
|
519
|
+
<p>
|
520
|
+
Retrieves a pointer to the program's handle
|
521
|
+
</p>
|
522
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
523
|
+
<colgroup>
|
524
|
+
<col align="left" valign="top">
|
525
|
+
<col>
|
526
|
+
</colgroup>
|
527
|
+
<tbody>
|
528
|
+
<tr>
|
529
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
530
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
531
|
+
</td>
|
532
|
+
</tr>
|
533
|
+
<tr>
|
534
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
535
|
+
<td>a pointer to the program's handle,
|
536
|
+
or <code class="literal">COGL_INVALID_HANDLE</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
537
|
+
</td>
|
538
|
+
</tr>
|
539
|
+
</tbody>
|
540
|
+
</table></div>
|
541
|
+
<p class="since">Since 1.4</p>
|
542
|
+
</div>
|
543
|
+
<hr>
|
544
|
+
<div class="refsect2">
|
545
|
+
<a name="clutter-shader-effect-get-shader"></a><h3>clutter_shader_effect_get_shader ()</h3>
|
546
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_effect_get_shader (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
|
547
|
+
<p>
|
548
|
+
Retrieves a pointer to the shader's handle
|
549
|
+
</p>
|
550
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
551
|
+
<colgroup>
|
552
|
+
<col align="left" valign="top">
|
553
|
+
<col>
|
554
|
+
</colgroup>
|
555
|
+
<tbody>
|
556
|
+
<tr>
|
557
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
558
|
+
<td>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
559
|
+
</td>
|
560
|
+
</tr>
|
561
|
+
<tr>
|
562
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
563
|
+
<td>a pointer to the shader's handle,
|
564
|
+
or <code class="literal">COGL_INVALID_HANDLE</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
565
|
+
</td>
|
566
|
+
</tr>
|
567
|
+
</tbody>
|
568
|
+
</table></div>
|
569
|
+
<p class="since">Since 1.4</p>
|
570
|
+
</div>
|
571
|
+
</div>
|
572
|
+
<div class="refsect1">
|
573
|
+
<a name="ClutterShaderEffect.property-details"></a><h2>Property Details</h2>
|
574
|
+
<div class="refsect2">
|
575
|
+
<a name="ClutterShaderEffect--shader-type"></a><h3>The <code class="literal">"shader-type"</code> property</h3>
|
576
|
+
<pre class="programlisting"> "shader-type" <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> : Write / Construct Only</pre>
|
577
|
+
<p>
|
578
|
+
The type of shader that is used by the effect. This property
|
579
|
+
should be set by the constructor of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
580
|
+
sub-classes.
|
581
|
+
</p>
|
582
|
+
<p>Default value: CLUTTER_FRAGMENT_SHADER</p>
|
583
|
+
<p class="since">Since 1.4</p>
|
584
|
+
</div>
|
585
|
+
</div>
|
586
|
+
<div class="refsect1">
|
587
|
+
<a name="ClutterShaderEffect.see-also"></a><h2>See Also</h2>
|
588
|
+
<a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>, <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a>
|
589
|
+
</div>
|
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|
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</div>
|
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|
+
<div class="footer">
|
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<hr>
|
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Generated by GTK-Doc V1.18.1</div>
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</body>
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</html>
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