clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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@@ -0,0 +1,98 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2012 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see
20
+ * <http://www.gnu.org/licenses/>.
21
+ *
22
+ *
23
+ */
24
+
25
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
26
+ #error "Only <cogl/cogl.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __COGL_PRIMITIVE_TEXTURE_H__
30
+ #define __COGL_PRIMITIVE_TEXTURE_H__
31
+
32
+ #include "cogl-types.h"
33
+
34
+ COGL_BEGIN_DECLS
35
+
36
+ /**
37
+ * SECTION:cogl-primitive-texture
38
+ * @short_description: Interface for low-level textures like
39
+ * #CoglTexture2D and #CoglTexture3D.
40
+ *
41
+ * A #CoglPrimitiveTexture is a texture that is directly represented
42
+ * by a single texture on the GPU. For example these could be a
43
+ * #CoglTexture2D, #CoglTexture3D or #CoglTextureRectangle. This is
44
+ * opposed to high level meta textures which may be composed of
45
+ * multiple primitive textures or a sub-region of another texture such
46
+ * as #CoglAtlasTexture and #CoglTexture2DSliced.
47
+ *
48
+ * A texture that implements this interface can be directly used with
49
+ * the attributes API such as cogl_framebuffer_draw_attributes().
50
+ * Other types of textures need to be first resolved to primitive
51
+ * textures using the #CoglMetaTexture interface.
52
+ *
53
+ * <note>Most developers won't need to use this interface directly but
54
+ * still it is worth understanding the distinction between high-level
55
+ * and primitive textures because you may find other references in the
56
+ * documentation that detail limitations of using
57
+ * primitive textures.</note>
58
+ */
59
+
60
+ typedef struct _CoglPrimitiveTexture CoglPrimitiveTexture;
61
+ #define COGL_PRIMITIVE_TEXTURE(X) ((CoglPrimitiveTexture *)X)
62
+
63
+ /**
64
+ * cogl_is_primitive_texture:
65
+ * @object: A #CoglObject pointer
66
+ *
67
+ * Gets whether the given object references a primitive texture object.
68
+ *
69
+ * Return value: %TRUE if the pointer references a primitive texture, and
70
+ * %FALSE otherwise
71
+ * Since: 2.0
72
+ * Stability: unstable
73
+ */
74
+ CoglBool
75
+ cogl_is_primitive_texture (void *object);
76
+
77
+ /**
78
+ * cogl_primitive_texture_set_auto_mipmap:
79
+ * @primitive_texture: A #CoglPrimitiveTexture
80
+ * @value: The new value for whether to auto mipmap
81
+ *
82
+ * Sets whether the texture will automatically update the smaller
83
+ * mipmap levels after any part of level 0 is updated. The update will
84
+ * only occur whenever the texture is used for drawing with a texture
85
+ * filter that requires the lower mipmap levels. An application should
86
+ * disable this if it wants to upload its own data for the other
87
+ * levels. By default auto mipmapping is enabled.
88
+ *
89
+ * Since: 2.0
90
+ * Stability: unstable
91
+ */
92
+ void
93
+ cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture,
94
+ CoglBool value);
95
+
96
+ COGL_END_DECLS
97
+
98
+ #endif /* __COGL_PRIMITIVE_TEXTURE_H__ */
@@ -0,0 +1,866 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public License
19
+ * along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ *
23
+ * Authors:
24
+ * Robert Bragg <robert@linux.intel.com>
25
+ */
26
+
27
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
28
+ #error "Only <cogl/cogl.h> can be included directly."
29
+ #endif
30
+
31
+ #ifndef __COGL_PRIMITIVE_H__
32
+ #define __COGL_PRIMITIVE_H__
33
+
34
+ /* We forward declare the CoglPrimitive type here to avoid some circular
35
+ * dependency issues with the following headers.
36
+ */
37
+ typedef struct _CoglPrimitive CoglPrimitive;
38
+
39
+ #include <cogl/cogl-vertex-buffer.h> /* for CoglVerticesMode */
40
+ #include <cogl/cogl-attribute.h>
41
+
42
+ COGL_BEGIN_DECLS
43
+
44
+ /**
45
+ * SECTION:cogl-primitive
46
+ * @short_description: Functions for creating, manipulating and drawing
47
+ * primitives
48
+ *
49
+ * FIXME
50
+ */
51
+
52
+ /**
53
+ * CoglVertexP2:
54
+ * @x: The x component of a position attribute
55
+ * @y: The y component of a position attribute
56
+ *
57
+ * A convenience vertex definition that can be used with
58
+ * cogl_primitive_new_p2().
59
+ *
60
+ * Since: 1.6
61
+ * Stability: Unstable
62
+ */
63
+ typedef struct {
64
+ float x, y;
65
+ } CoglVertexP2;
66
+
67
+ /**
68
+ * CoglVertexP3:
69
+ * @x: The x component of a position attribute
70
+ * @y: The y component of a position attribute
71
+ * @z: The z component of a position attribute
72
+ *
73
+ * A convenience vertex definition that can be used with
74
+ * cogl_primitive_new_p3().
75
+ *
76
+ * Since: 1.6
77
+ * Stability: Unstable
78
+ */
79
+ typedef struct {
80
+ float x, y, z;
81
+ } CoglVertexP3;
82
+
83
+ /**
84
+ * CoglVertexP2C4:
85
+ * @x: The x component of a position attribute
86
+ * @y: The y component of a position attribute
87
+ * @r: The red component of a color attribute
88
+ * @b: The green component of a color attribute
89
+ * @g: The blue component of a color attribute
90
+ * @a: The alpha component of a color attribute
91
+ *
92
+ * A convenience vertex definition that can be used with
93
+ * cogl_primitive_new_p2c4().
94
+ *
95
+ * Since: 1.6
96
+ * Stability: Unstable
97
+ */
98
+ typedef struct {
99
+ float x, y;
100
+ uint8_t r, g, b, a;
101
+ } CoglVertexP2C4;
102
+
103
+ /**
104
+ * CoglVertexP3C4:
105
+ * @x: The x component of a position attribute
106
+ * @y: The y component of a position attribute
107
+ * @z: The z component of a position attribute
108
+ * @r: The red component of a color attribute
109
+ * @b: The green component of a color attribute
110
+ * @g: The blue component of a color attribute
111
+ * @a: The alpha component of a color attribute
112
+ *
113
+ * A convenience vertex definition that can be used with
114
+ * cogl_primitive_new_p3c4().
115
+ *
116
+ * Since: 1.6
117
+ * Stability: Unstable
118
+ */
119
+ typedef struct {
120
+ float x, y, z;
121
+ uint8_t r, g, b, a;
122
+ } CoglVertexP3C4;
123
+
124
+ /**
125
+ * CoglVertexP2T2:
126
+ * @x: The x component of a position attribute
127
+ * @y: The y component of a position attribute
128
+ * @s: The s component of a texture coordinate attribute
129
+ * @t: The t component of a texture coordinate attribute
130
+ *
131
+ * A convenience vertex definition that can be used with
132
+ * cogl_primitive_new_p2t2().
133
+ *
134
+ * Since: 1.6
135
+ * Stability: Unstable
136
+ */
137
+ typedef struct {
138
+ float x, y;
139
+ float s, t;
140
+ } CoglVertexP2T2;
141
+
142
+ /**
143
+ * CoglVertexP3T2:
144
+ * @x: The x component of a position attribute
145
+ * @y: The y component of a position attribute
146
+ * @z: The z component of a position attribute
147
+ * @s: The s component of a texture coordinate attribute
148
+ * @t: The t component of a texture coordinate attribute
149
+ *
150
+ * A convenience vertex definition that can be used with
151
+ * cogl_primitive_new_p3t2().
152
+ *
153
+ * Since: 1.6
154
+ * Stability: Unstable
155
+ */
156
+ typedef struct {
157
+ float x, y, z;
158
+ float s, t;
159
+ } CoglVertexP3T2;
160
+
161
+
162
+ /**
163
+ * CoglVertexP2T2C4:
164
+ * @x: The x component of a position attribute
165
+ * @y: The y component of a position attribute
166
+ * @s: The s component of a texture coordinate attribute
167
+ * @t: The t component of a texture coordinate attribute
168
+ * @r: The red component of a color attribute
169
+ * @b: The green component of a color attribute
170
+ * @g: The blue component of a color attribute
171
+ * @a: The alpha component of a color attribute
172
+ *
173
+ * A convenience vertex definition that can be used with
174
+ * cogl_primitive_new_p3t2c4().
175
+ *
176
+ * Since: 1.6
177
+ * Stability: Unstable
178
+ */
179
+ typedef struct {
180
+ float x, y;
181
+ float s, t;
182
+ uint8_t r, g, b, a;
183
+ } CoglVertexP2T2C4;
184
+
185
+ /**
186
+ * CoglVertexP3T2C4:
187
+ * @x: The x component of a position attribute
188
+ * @y: The y component of a position attribute
189
+ * @z: The z component of a position attribute
190
+ * @s: The s component of a texture coordinate attribute
191
+ * @t: The t component of a texture coordinate attribute
192
+ * @r: The red component of a color attribute
193
+ * @b: The green component of a color attribute
194
+ * @g: The blue component of a color attribute
195
+ * @a: The alpha component of a color attribute
196
+ *
197
+ * A convenience vertex definition that can be used with
198
+ * cogl_primitive_new_p3t2c4().
199
+ *
200
+ * Since: 1.6
201
+ * Stability: Unstable
202
+ */
203
+ typedef struct {
204
+ float x, y, z;
205
+ float s, t;
206
+ uint8_t r, g, b, a;
207
+ } CoglVertexP3T2C4;
208
+
209
+ /**
210
+ * cogl_primitive_new:
211
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
212
+ * @n_vertices: The number of vertices to process when drawing
213
+ * @...: A %NULL terminated list of attributes
214
+ *
215
+ * Combines a set of #CoglAttribute<!-- -->s with a specific draw @mode
216
+ * and defines a vertex count so a #CoglPrimitive object can be retained and
217
+ * drawn later with no addition information required.
218
+ *
219
+ * The value passed as @n_vertices will simply update the
220
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
221
+ * cogl_primitive_set_n_vertices() were called. This property defines
222
+ * the number of vertices to read when drawing.
223
+ *
224
+ * Returns: A newly allocated #CoglPrimitive object
225
+ *
226
+ * Since: 1.6
227
+ * Stability: Unstable
228
+ */
229
+ CoglPrimitive *
230
+ cogl_primitive_new (CoglVerticesMode mode,
231
+ int n_vertices,
232
+ ...);
233
+
234
+ CoglPrimitive *
235
+ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
236
+ int n_vertices,
237
+ CoglAttribute **attributes,
238
+ int n_attributes);
239
+
240
+ /**
241
+ * cogl_primitive_new_p2:
242
+ * @context: A #CoglContext
243
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
244
+ * @n_vertices: The number of vertices to read from @data and also
245
+ * the number of vertices to read when later drawing.
246
+ * @data: An array of #CoglVertexP2 vertices
247
+ *
248
+ * Provides a convenient way to describe a primitive, such as a single
249
+ * triangle strip or a triangle fan, that will internally allocate the
250
+ * necessary #CoglAttributeBuffer storage, describe the position
251
+ * attribute with a #CoglAttribute and upload your data.
252
+ *
253
+ * For example to draw a convex polygon you can do:
254
+ * |[
255
+ * CoglVertexP2 triangle[] =
256
+ * {
257
+ * { 0, 300 },
258
+ * { 150, 0, },
259
+ * { 300, 300 }
260
+ * };
261
+ * prim = cogl_primitive_new_p2 (COGL_VERTICES_MODE_TRIANGLE_FAN,
262
+ * 3, triangle);
263
+ * cogl_primitive_draw (prim);
264
+ * ]|
265
+ *
266
+ * The value passed as @n_vertices is initially used to determine how
267
+ * much can be read from @data but it will also be used to update the
268
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
269
+ * cogl_primitive_set_n_vertices() were called. This property defines
270
+ * the number of vertices to read when drawing.
271
+
272
+ * <note>The primitive API doesn't support drawing with sliced
273
+ * textures (since switching between slices implies changing state and
274
+ * so that implies multiple primitives need to be submitted). You
275
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
276
+ * might be used while drawing with this API. If your hardware doesn't
277
+ * support non-power of two textures (For example you are using GLES
278
+ * 1.1) then you will need to make sure your assets are resized to a
279
+ * power-of-two size (though they don't have to be square)</note>
280
+ *
281
+ * Return value: A newly allocated #CoglPrimitive with a reference of
282
+ * 1. This can be freed using cogl_object_unref().
283
+ *
284
+ * Since: 1.6
285
+ * Stability: Unstable
286
+ */
287
+ CoglPrimitive *
288
+ cogl_primitive_new_p2 (CoglContext *context,
289
+ CoglVerticesMode mode,
290
+ int n_vertices,
291
+ const CoglVertexP2 *data);
292
+
293
+ /**
294
+ * cogl_primitive_new_p3:
295
+ * @context: A #CoglContext
296
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
297
+ * @n_vertices: The number of vertices to read from @data and also
298
+ * the number of vertices to read when later drawing.
299
+ * @data: An array of #CoglVertexP3 vertices
300
+ *
301
+ * Provides a convenient way to describe a primitive, such as a single
302
+ * triangle strip or a triangle fan, that will internally allocate the
303
+ * necessary #CoglAttributeBuffer storage, describe the position
304
+ * attribute with a #CoglAttribute and upload your data.
305
+ *
306
+ * For example to draw a convex polygon you can do:
307
+ * |[
308
+ * CoglVertexP3 triangle[] =
309
+ * {
310
+ * { 0, 300, 0 },
311
+ * { 150, 0, 0 },
312
+ * { 300, 300, 0 }
313
+ * };
314
+ * prim = cogl_primitive_new_p3 (COGL_VERTICES_MODE_TRIANGLE_FAN,
315
+ * 3, triangle);
316
+ * cogl_primitive_draw (prim);
317
+ * ]|
318
+ *
319
+ * The value passed as @n_vertices is initially used to determine how
320
+ * much can be read from @data but it will also be used to update the
321
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
322
+ * cogl_primitive_set_n_vertices() were called. This property defines
323
+ * the number of vertices to read when drawing.
324
+
325
+ * <note>The primitive API doesn't support drawing with sliced
326
+ * textures (since switching between slices implies changing state and
327
+ * so that implies multiple primitives need to be submitted). You
328
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
329
+ * might be used while drawing with this API. If your hardware doesn't
330
+ * support non-power of two textures (For example you are using GLES
331
+ * 1.1) then you will need to make sure your assets are resized to a
332
+ * power-of-two size (though they don't have to be square)</note>
333
+ *
334
+ * Return value: A newly allocated #CoglPrimitive with a reference of
335
+ * 1. This can be freed using cogl_object_unref().
336
+ *
337
+ * Since: 1.6
338
+ * Stability: Unstable
339
+ */
340
+ CoglPrimitive *
341
+ cogl_primitive_new_p3 (CoglContext *context,
342
+ CoglVerticesMode mode,
343
+ int n_vertices,
344
+ const CoglVertexP3 *data);
345
+
346
+ /**
347
+ * cogl_primitive_new_p2c4:
348
+ * @context: A #CoglContext
349
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
350
+ * @n_vertices: The number of vertices to read from @data and also
351
+ * the number of vertices to read when later drawing.
352
+ * @data: An array of #CoglVertexP2C4 vertices
353
+ *
354
+ * Provides a convenient way to describe a primitive, such as a single
355
+ * triangle strip or a triangle fan, that will internally allocate the
356
+ * necessary #CoglAttributeBuffer storage, describe the position
357
+ * and color attributes with #CoglAttribute<!-- -->s and upload
358
+ * your data.
359
+ *
360
+ * For example to draw a convex polygon with a linear gradient you
361
+ * can do:
362
+ * |[
363
+ * CoglVertexP2C4 triangle[] =
364
+ * {
365
+ * { 0, 300, 0xff, 0x00, 0x00, 0xff },
366
+ * { 150, 0, 0x00, 0xff, 0x00, 0xff },
367
+ * { 300, 300, 0xff, 0x00, 0x00, 0xff }
368
+ * };
369
+ * prim = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
370
+ * 3, triangle);
371
+ * cogl_primitive_draw (prim);
372
+ * ]|
373
+ *
374
+ * The value passed as @n_vertices is initially used to determine how
375
+ * much can be read from @data but it will also be used to update the
376
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
377
+ * cogl_primitive_set_n_vertices() were called. This property defines
378
+ * the number of vertices to read when drawing.
379
+
380
+ * <note>The primitive API doesn't support drawing with sliced
381
+ * textures (since switching between slices implies changing state and
382
+ * so that implies multiple primitives need to be submitted). You
383
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
384
+ * might be used while drawing with this API. If your hardware doesn't
385
+ * support non-power of two textures (For example you are using GLES
386
+ * 1.1) then you will need to make sure your assets are resized to a
387
+ * power-of-two size (though they don't have to be square)</note>
388
+ *
389
+ * Return value: A newly allocated #CoglPrimitive with a reference of
390
+ * 1. This can be freed using cogl_object_unref().
391
+ *
392
+ * Since: 1.6
393
+ * Stability: Unstable
394
+ */
395
+ CoglPrimitive *
396
+ cogl_primitive_new_p2c4 (CoglContext *context,
397
+ CoglVerticesMode mode,
398
+ int n_vertices,
399
+ const CoglVertexP2C4 *data);
400
+
401
+ /**
402
+ * cogl_primitive_new_p3c4:
403
+ * @context: A #CoglContext
404
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
405
+ * @n_vertices: The number of vertices to read from @data and also
406
+ * the number of vertices to read when later drawing.
407
+ * @data: An array of #CoglVertexP3C4 vertices
408
+ *
409
+ * Provides a convenient way to describe a primitive, such as a single
410
+ * triangle strip or a triangle fan, that will internally allocate the
411
+ * necessary #CoglAttributeBuffer storage, describe the position
412
+ * and color attributes with #CoglAttribute<!-- -->s and upload
413
+ * your data.
414
+ *
415
+ * For example to draw a convex polygon with a linear gradient you
416
+ * can do:
417
+ * |[
418
+ * CoglVertexP3C4 triangle[] =
419
+ * {
420
+ * { 0, 300, 0, 0xff, 0x00, 0x00, 0xff },
421
+ * { 150, 0, 0, 0x00, 0xff, 0x00, 0xff },
422
+ * { 300, 300, 0, 0xff, 0x00, 0x00, 0xff }
423
+ * };
424
+ * prim = cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
425
+ * 3, triangle);
426
+ * cogl_primitive_draw (prim);
427
+ * ]|
428
+ *
429
+ * The value passed as @n_vertices is initially used to determine how
430
+ * much can be read from @data but it will also be used to update the
431
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
432
+ * cogl_primitive_set_n_vertices() were called. This property defines
433
+ * the number of vertices to read when drawing.
434
+
435
+ * <note>The primitive API doesn't support drawing with sliced
436
+ * textures (since switching between slices implies changing state and
437
+ * so that implies multiple primitives need to be submitted). You
438
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
439
+ * might be used while drawing with this API. If your hardware doesn't
440
+ * support non-power of two textures (For example you are using GLES
441
+ * 1.1) then you will need to make sure your assets are resized to a
442
+ * power-of-two size (though they don't have to be square)</note>
443
+ *
444
+ * Return value: A newly allocated #CoglPrimitive with a reference of
445
+ * 1. This can be freed using cogl_object_unref().
446
+ *
447
+ * Since: 1.6
448
+ * Stability: Unstable
449
+ */
450
+ CoglPrimitive *
451
+ cogl_primitive_new_p3c4 (CoglContext *context,
452
+ CoglVerticesMode mode,
453
+ int n_vertices,
454
+ const CoglVertexP3C4 *data);
455
+
456
+ /**
457
+ * cogl_primitive_new_p2t2:
458
+ * @context: A #CoglContext
459
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
460
+ * @n_vertices: The number of vertices to read from @data and also
461
+ * the number of vertices to read when later drawing.
462
+ * @data: An array of #CoglVertexP2T2 vertices
463
+ *
464
+ * Provides a convenient way to describe a primitive, such as a single
465
+ * triangle strip or a triangle fan, that will internally allocate the
466
+ * necessary #CoglAttributeBuffer storage, describe the position and
467
+ * texture coordinate attributes with #CoglAttribute<!-- -->s and
468
+ * upload your data.
469
+ *
470
+ * For example to draw a convex polygon with texture mapping you can
471
+ * do:
472
+ * |[
473
+ * CoglVertexP2T2 triangle[] =
474
+ * {
475
+ * { 0, 300, 0.0, 1.0},
476
+ * { 150, 0, 0.5, 0.0},
477
+ * { 300, 300, 1.0, 1.0}
478
+ * };
479
+ * prim = cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLE_FAN,
480
+ * 3, triangle);
481
+ * cogl_primitive_draw (prim);
482
+ * ]|
483
+ *
484
+ * The value passed as @n_vertices is initially used to determine how
485
+ * much can be read from @data but it will also be used to update the
486
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
487
+ * cogl_primitive_set_n_vertices() were called. This property defines
488
+ * the number of vertices to read when drawing.
489
+
490
+ * <note>The primitive API doesn't support drawing with sliced
491
+ * textures (since switching between slices implies changing state and
492
+ * so that implies multiple primitives need to be submitted). You
493
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
494
+ * might be used while drawing with this API. If your hardware doesn't
495
+ * support non-power of two textures (For example you are using GLES
496
+ * 1.1) then you will need to make sure your assets are resized to a
497
+ * power-of-two size (though they don't have to be square)</note>
498
+ *
499
+ * Return value: A newly allocated #CoglPrimitive with a reference of
500
+ * 1. This can be freed using cogl_object_unref().
501
+ *
502
+ * Since: 1.6
503
+ * Stability: Unstable
504
+ */
505
+ CoglPrimitive *
506
+ cogl_primitive_new_p2t2 (CoglContext *context,
507
+ CoglVerticesMode mode,
508
+ int n_vertices,
509
+ const CoglVertexP2T2 *data);
510
+
511
+ /**
512
+ * cogl_primitive_new_p3t2:
513
+ * @context: A #CoglContext
514
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
515
+ * @n_vertices: The number of vertices to read from @data and also
516
+ * the number of vertices to read when later drawing.
517
+ * @data: An array of #CoglVertexP3T2 vertices
518
+ *
519
+ * Provides a convenient way to describe a primitive, such as a single
520
+ * triangle strip or a triangle fan, that will internally allocate the
521
+ * necessary #CoglAttributeBuffer storage, describe the position and
522
+ * texture coordinate attributes with #CoglAttribute<!-- -->s and
523
+ * upload your data.
524
+ *
525
+ * For example to draw a convex polygon with texture mapping you can
526
+ * do:
527
+ * |[
528
+ * CoglVertexP3T2 triangle[] =
529
+ * {
530
+ * { 0, 300, 0, 0.0, 1.0},
531
+ * { 150, 0, 0, 0.5, 0.0},
532
+ * { 300, 300, 0, 1.0, 1.0}
533
+ * };
534
+ * prim = cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLE_FAN,
535
+ * 3, triangle);
536
+ * cogl_primitive_draw (prim);
537
+ * ]|
538
+ *
539
+ * The value passed as @n_vertices is initially used to determine how
540
+ * much can be read from @data but it will also be used to update the
541
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
542
+ * cogl_primitive_set_n_vertices() were called. This property defines
543
+ * the number of vertices to read when drawing.
544
+
545
+ * <note>The primitive API doesn't support drawing with sliced
546
+ * textures (since switching between slices implies changing state and
547
+ * so that implies multiple primitives need to be submitted). You
548
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
549
+ * might be used while drawing with this API. If your hardware doesn't
550
+ * support non-power of two textures (For example you are using GLES
551
+ * 1.1) then you will need to make sure your assets are resized to a
552
+ * power-of-two size (though they don't have to be square)</note>
553
+ *
554
+ * Return value: A newly allocated #CoglPrimitive with a reference of
555
+ * 1. This can be freed using cogl_object_unref().
556
+ *
557
+ * Since: 1.6
558
+ * Stability: Unstable
559
+ */
560
+ CoglPrimitive *
561
+ cogl_primitive_new_p3t2 (CoglContext *context,
562
+ CoglVerticesMode mode,
563
+ int n_vertices,
564
+ const CoglVertexP3T2 *data);
565
+
566
+ /**
567
+ * cogl_primitive_new_p2t2c4:
568
+ * @context: A #CoglContext
569
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
570
+ * @n_vertices: The number of vertices to read from @data and also
571
+ * the number of vertices to read when later drawing.
572
+ * @data: An array of #CoglVertexP2T2C4 vertices
573
+ *
574
+ * Provides a convenient way to describe a primitive, such as a single
575
+ * triangle strip or a triangle fan, that will internally allocate the
576
+ * necessary #CoglAttributeBuffer storage, describe the position, texture
577
+ * coordinate and color attributes with #CoglAttribute<!-- -->s and
578
+ * upload your data.
579
+ *
580
+ * For example to draw a convex polygon with texture mapping and a
581
+ * linear gradient you can do:
582
+ * |[
583
+ * CoglVertexP2T2C4 triangle[] =
584
+ * {
585
+ * { 0, 300, 0.0, 1.0, 0xff, 0x00, 0x00, 0xff},
586
+ * { 150, 0, 0.5, 0.0, 0x00, 0xff, 0x00, 0xff},
587
+ * { 300, 300, 1.0, 1.0, 0xff, 0x00, 0x00, 0xff}
588
+ * };
589
+ * prim = cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
590
+ * 3, triangle);
591
+ * cogl_primitive_draw (prim);
592
+ * ]|
593
+ *
594
+ * The value passed as @n_vertices is initially used to determine how
595
+ * much can be read from @data but it will also be used to update the
596
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
597
+ * cogl_primitive_set_n_vertices() were called. This property defines
598
+ * the number of vertices to read when drawing.
599
+
600
+ * <note>The primitive API doesn't support drawing with sliced
601
+ * textures (since switching between slices implies changing state and
602
+ * so that implies multiple primitives need to be submitted). You
603
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
604
+ * might be used while drawing with this API. If your hardware doesn't
605
+ * support non-power of two textures (For example you are using GLES
606
+ * 1.1) then you will need to make sure your assets are resized to a
607
+ * power-of-two size (though they don't have to be square)</note>
608
+ *
609
+ * Return value: A newly allocated #CoglPrimitive with a reference of
610
+ * 1. This can be freed using cogl_object_unref().
611
+ *
612
+ * Since: 1.6
613
+ * Stability: Unstable
614
+ */
615
+ CoglPrimitive *
616
+ cogl_primitive_new_p2t2c4 (CoglContext *context,
617
+ CoglVerticesMode mode,
618
+ int n_vertices,
619
+ const CoglVertexP2T2C4 *data);
620
+
621
+ /**
622
+ * cogl_primitive_new_p3t2c4:
623
+ * @context: A #CoglContext
624
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
625
+ * @n_vertices: The number of vertices to read from @data and also
626
+ * the number of vertices to read when later drawing.
627
+ * @data: An array of #CoglVertexP3T2C4 vertices
628
+ *
629
+ * Provides a convenient way to describe a primitive, such as a single
630
+ * triangle strip or a triangle fan, that will internally allocate the
631
+ * necessary #CoglAttributeBuffer storage, describe the position, texture
632
+ * coordinate and color attributes with #CoglAttribute<!-- -->s and
633
+ * upload your data.
634
+ *
635
+ * For example to draw a convex polygon with texture mapping and a
636
+ * linear gradient you can do:
637
+ * |[
638
+ * CoglVertexP3T2C4 triangle[] =
639
+ * {
640
+ * { 0, 300, 0, 0.0, 1.0, 0xff, 0x00, 0x00, 0xff},
641
+ * { 150, 0, 0, 0.5, 0.0, 0x00, 0xff, 0x00, 0xff},
642
+ * { 300, 300, 0, 1.0, 1.0, 0xff, 0x00, 0x00, 0xff}
643
+ * };
644
+ * prim = cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
645
+ * 3, triangle);
646
+ * cogl_primitive_draw (prim);
647
+ * ]|
648
+ *
649
+ * The value passed as @n_vertices is initially used to determine how
650
+ * much can be read from @data but it will also be used to update the
651
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
652
+ * cogl_primitive_set_n_vertices() were called. This property defines
653
+ * the number of vertices to read when drawing.
654
+
655
+ * <note>The primitive API doesn't support drawing with sliced
656
+ * textures (since switching between slices implies changing state and
657
+ * so that implies multiple primitives need to be submitted). You
658
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
659
+ * might be used while drawing with this API. If your hardware doesn't
660
+ * support non-power of two textures (For example you are using GLES
661
+ * 1.1) then you will need to make sure your assets are resized to a
662
+ * power-of-two size (though they don't have to be square)</note>
663
+ *
664
+ * Return value: A newly allocated #CoglPrimitive with a reference of
665
+ * 1. This can be freed using cogl_object_unref().
666
+ *
667
+ * Since: 1.6
668
+ * Stability: Unstable
669
+ */
670
+ CoglPrimitive *
671
+ cogl_primitive_new_p3t2c4 (CoglContext *context,
672
+ CoglVerticesMode mode,
673
+ int n_vertices,
674
+ const CoglVertexP3T2C4 *data);
675
+ int
676
+ cogl_primitive_get_first_vertex (CoglPrimitive *primitive);
677
+
678
+ void
679
+ cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
680
+ int first_vertex);
681
+
682
+ /**
683
+ * cogl_primitive_get_n_vertices:
684
+ * @primitive: A #CoglPrimitive object
685
+ *
686
+ * Queries the number of vertices to read when drawing the given
687
+ * @primitive. Usually this value is implicitly set when associating
688
+ * vertex data or indices with a #CoglPrimitive.
689
+ *
690
+ * If cogl_primitive_set_indices() has been used to associate a
691
+ * sequence of #CoglIndices with the given @primitive then the
692
+ * number of vertices to read can also be phrased as the number
693
+ * of indices to read.
694
+ *
695
+ * <note>To be clear; it doesn't refer to the number of vertices - in
696
+ * terms of data - associated with the primitive it's just the number
697
+ * of vertices to read and draw.</note>
698
+ *
699
+ * Returns: The number of vertices to read when drawing.
700
+ *
701
+ * Since: 1.8
702
+ * Stability: unstable
703
+ */
704
+ int
705
+ cogl_primitive_get_n_vertices (CoglPrimitive *primitive);
706
+
707
+ /**
708
+ * cogl_primitive_set_n_vertices:
709
+ * @primitive: A #CoglPrimitive object
710
+ * @n_vertices: The number of vertices to read when drawing.
711
+ *
712
+ * Specifies how many vertices should be read when drawing the given
713
+ * @primitive.
714
+ *
715
+ * Usually this value is set implicitly when associating vertex data
716
+ * or indices with a #CoglPrimitive.
717
+ *
718
+ * <note>To be clear; it doesn't refer to the number of vertices - in
719
+ * terms of data - associated with the primitive it's just the number
720
+ * of vertices to read and draw.</note>
721
+ *
722
+ * Since: 1.8
723
+ * Stability: unstable
724
+ */
725
+ void
726
+ cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
727
+ int n_vertices);
728
+
729
+ CoglVerticesMode
730
+ cogl_primitive_get_mode (CoglPrimitive *primitive);
731
+
732
+ void
733
+ cogl_primitive_set_mode (CoglPrimitive *primitive,
734
+ CoglVerticesMode mode);
735
+
736
+ /**
737
+ * cogl_primitive_set_attributes:
738
+ * @primitive: A #CoglPrimitive object
739
+ * @attributes: an array of #CoglAttribute pointers
740
+ * @n_attributes: the number of elements in @attributes
741
+ *
742
+ * Replaces all the attributes of the given #CoglPrimitive object.
743
+ *
744
+ * Since: 1.6
745
+ * Stability: Unstable
746
+ */
747
+ void
748
+ cogl_primitive_set_attributes (CoglPrimitive *primitive,
749
+ CoglAttribute **attributes,
750
+ int n_attributes);
751
+
752
+ /**
753
+ * cogl_primitive_set_indices:
754
+ * @primitive: A #CoglPrimitive
755
+ * @indices: A #CoglIndices array
756
+ * @n_indices: The number of indices to reference when drawing
757
+ *
758
+ * Associates a sequence of #CoglIndices with the given @primitive.
759
+ *
760
+ * #CoglIndices provide a way to virtualize your real vertex data by
761
+ * providing a sequence of indices that index into your real vertex
762
+ * data. The GPU will walk though the index values to indirectly
763
+ * lookup the data for each vertex instead of sequentially walking
764
+ * through the data directly. This lets you save memory by indexing
765
+ * shared data multiple times instead of duplicating the data.
766
+ *
767
+ * The value passed as @n_indices will simply update the
768
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
769
+ * cogl_primitive_set_n_vertices() were called. This property defines
770
+ * the number of vertices to draw or, put another way, how many
771
+ * indices should be read from @indices when drawing.
772
+ *
773
+ * <note>The #CoglPrimitive <structfield>first_vertex</structfield> property
774
+ * also affects drawing with indices by defining the first entry of the
775
+ * indices to start drawing from.</note>
776
+ *
777
+ * Since: 1.10
778
+ * Stability: unstable
779
+ */
780
+ void
781
+ cogl_primitive_set_indices (CoglPrimitive *primitive,
782
+ CoglIndices *indices,
783
+ int n_indices);
784
+
785
+ /**
786
+ * cogl_primitive_get_indices:
787
+ * @primitive: A #CoglPrimitive
788
+ *
789
+ * Return value: the indices that were set with
790
+ * cogl_primitive_set_indices() or %NULL if no indices were set.
791
+ *
792
+ * Since: 1.10
793
+ * Stability: unstable
794
+ */
795
+ CoglIndices *
796
+ cogl_primitive_get_indices (CoglPrimitive *primitive);
797
+
798
+ /**
799
+ * cogl_primitive_copy:
800
+ * @primitive: A primitive copy
801
+ *
802
+ * Makes a copy of an existing #CoglPrimitive. Note that the primitive
803
+ * is a shallow copy which means it will use the same attributes and
804
+ * attribute buffers as the original primitive.
805
+ *
806
+ * Return value: the new primitive
807
+ * Since: 1.10
808
+ * Stability: unstable
809
+ */
810
+ CoglPrimitive *
811
+ cogl_primitive_copy (CoglPrimitive *primitive);
812
+
813
+ /**
814
+ * cogl_is_primitive:
815
+ * @object: A #CoglObject
816
+ *
817
+ * Gets whether the given object references a #CoglPrimitive.
818
+ *
819
+ * Returns: %TRUE if the @object references a #CoglPrimitive,
820
+ * %FALSE otherwise
821
+ *
822
+ * Since: 1.6
823
+ * Stability: Unstable
824
+ */
825
+ CoglBool
826
+ cogl_is_primitive (void *object);
827
+
828
+ /**
829
+ * CoglPrimitiveAttributeCallback:
830
+ * @primitive: The #CoglPrimitive whose attributes are being iterated
831
+ * @attribute: The #CoglAttribute
832
+ * @user_data: The private data passed to cogl_primitive_foreach_attribute()
833
+ *
834
+ * The callback prototype used with cogl_primitive_foreach_attribute()
835
+ * for iterating all the attributes of a #CoglPrimitive.
836
+ *
837
+ * The function should return TRUE to continue iteration or FALSE to
838
+ * stop.
839
+ *
840
+ * Since: 1.10
841
+ * Stability: Unstable
842
+ */
843
+ typedef CoglBool (* CoglPrimitiveAttributeCallback) (CoglPrimitive *primitive,
844
+ CoglAttribute *attribute,
845
+ void *user_data);
846
+
847
+ /**
848
+ * cogl_primitive_foreach_attribute:
849
+ * @primitive: A #CoglPrimitive object
850
+ * @callback: A #CoglPrimitiveAttributeCallback to be called for each attribute
851
+ * @user_data: Private data that will be passed to the callback
852
+ *
853
+ * Iterates all the attributes of the given #CoglPrimitive.
854
+ *
855
+ * Since: 1.10
856
+ * Stability: Unstable
857
+ */
858
+ void
859
+ cogl_primitive_foreach_attribute (CoglPrimitive *primitive,
860
+ CoglPrimitiveAttributeCallback callback,
861
+ void *user_data);
862
+
863
+ COGL_END_DECLS
864
+
865
+ #endif /* __COGL_PRIMITIVE_H__ */
866
+