clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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+ <title>ClutterEffect</title>
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+ <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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+ <td><a accesskey="p" href="ClutterConstraint.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterEffect.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#ClutterEffect.description" class="shortcut">Description</a>
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+  | 
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+ <a href="#ClutterEffect.object-hierarchy" class="shortcut">Object Hierarchy</a>
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+ </td></tr>
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+ </table>
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+ <div class="refentry">
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+ <a name="ClutterEffect"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterEffect.top_of_page"></a>ClutterEffect</span></h2>
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+ <p>ClutterEffect — Base class for actor effects</p>
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+ </td>
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+ <td valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsynopsisdiv">
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+ <a name="ClutterEffect.synopsis"></a><h2>Synopsis</h2>
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+ <pre class="synopsis"> <a class="link" href="ClutterEffect.html#ClutterEffect-struct" title="ClutterEffect">ClutterEffect</a>;
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+ struct <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass">ClutterEffectClass</a>;
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+ enum <a class="link" href="ClutterEffect.html#ClutterEffectPaintFlags" title="enum ClutterEffectPaintFlags">ClutterEffectPaintFlags</a>;
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+ <span class="returnvalue">void</span> <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()">clutter_effect_queue_repaint</a> (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
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+ <pre class="synopsis">
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+ GObject
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+ +----GInitiallyUnowned
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+ +----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+ +----ClutterEffect
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+ +----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterEffect.description"></a><h2>Description</h2>
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+ <p>
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+ The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> class provides a default type and API for creating
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+ effects for generic actors.
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+ </p>
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+ <p>
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+ Effects are a <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta"><span class="type">ClutterActorMeta</span></a> sub-class that modify the way an actor
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+ is painted in a way that is not part of the actor's implementation.
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+ </p>
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+ <p>
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+ Effects should be the preferred way to affect the paint sequence of an
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+ actor without sub-classing the actor itself and overriding the
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+ <a class="link" href="ClutterActor.html#ClutterActorClass.paint"><code class="function">ClutterActorClass.paint()</code></a>_ virtual function.
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+ </p>
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+ <p>
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+ </p>
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+ <div class="refsect2">
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+ <a name="ClutterEffect-implementation"></a><h3>Implementing a ClutterEffect</h3>
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+ <p>
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+ Creating a sub-class of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> requires overriding the
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+ ‘paint’ method. The implementation of the function should look
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+ something like this:
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+ </p>
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+ <pre class="programlisting">
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+ void effect_paint (ClutterEffect *effect, ClutterEffectPaintFlags flags)
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+ {
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+ /* Set up initialisation of the paint such as binding a
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+ CoglOffscreen or other operations */
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+
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+ /* Chain to the next item in the paint sequence. This will either call
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+ ‘paint’ on the next effect or just paint the actor if this is
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+ the last effect. */
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+ ClutterActor *actor =
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+ clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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+ clutter_actor_continue_paint (actor);
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+
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+ /* perform any cleanup of state, such as popping the
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+ CoglOffscreen */
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+ }
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+ </pre>
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+ <p>
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+ The effect can optionally avoid calling
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+ <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any further stages of
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+ the paint sequence. This is useful for example if the effect
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+ contains a cached image of the actor. In that case it can
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+ optimise painting by avoiding the actor paint and instead
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+ painting the cached image. The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
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+ flag is useful in this case. Clutter will set this flag when a
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+ redraw has been queued on the actor since it was last
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+ painted. The effect can use this information to decide if the
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+ cached image is still valid.
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+ </p>
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+ <p>
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+ The ‘paint’ virtual was added in Clutter 1.8. Prior to that there
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+ were two separate functions as follows.
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+ </p>
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+ <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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+ <li class="listitem">
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+ <code class="function"><code class="function">pre_paint()</code></code>, which is called
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+ before painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
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+ <li class="listitem">
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+ <code class="function"><code class="function">post_paint()</code></code>, which is called
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+ after painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
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+ </ul></div>
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+ <p>The <code class="function"><code class="function">pre_paint()</code></code> function was used to set
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+ up the <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> right before the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint
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+ sequence. This function can fail, and return <code class="literal">FALSE</code>; in that case, no
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+ <code class="function"><code class="function">post_paint()</code></code> invocation will follow.</p>
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+ <p>The <code class="function"><code class="function">post_paint()</code></code> function was called after the
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+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint sequence.</p>
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+ <p>
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+ With these two functions it is not possible to skip the rest of
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+ the paint sequence. The default implementation of the ‘paint’
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+ virtual calls <a class="link" href="ClutterEffect.html#ClutterEffectClass.pre-paint"><code class="function">ClutterEffectClass.pre_paint()</code></a>, <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a>
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+ and then <a class="link" href="ClutterEffect.html#ClutterEffectClass.post-paint"><code class="function">ClutterEffectClass.post_paint()</code></a> so that existing actors that aren't
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+ using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual will continue to work. New
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+ effects using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual do not need to implement
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+ pre or post paint.
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+ </p>
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+ <div class="example">
139
+ <a name="ClutterEffect-example"></a><p class="title"><b>Example 3. A simple ClutterEffect implementation</b></p>
140
+ <div class="example-contents">
141
+ <p>The example below creates two rectangles: one will be
142
+ painted "behind" the actor, while another will be painted "on
143
+ top" of the actor. The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a>
144
+ implementation will create the two materials used for the two
145
+ different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
146
+ will paint the first material using <code class="function">cogl_rectangle()</code>, before
147
+ continuing and then it will paint paint the second material
148
+ after.</p>
149
+ <pre class="programlisting">
150
+ typedef struct {
151
+ ClutterEffect parent_instance;
152
+
153
+ CoglHandle rect_1;
154
+ CoglHandle rect_2;
155
+ } MyEffect;
156
+
157
+ typedef struct _ClutterEffectClass MyEffectClass;
158
+
159
+ G_DEFINE_TYPE (MyEffect, my_effect, CLUTTER_TYPE_EFFECT);
160
+
161
+ static void
162
+ my_effect_set_actor (ClutterActorMeta *meta,
163
+ ClutterActor *actor)
164
+ {
165
+ MyEffect *self = MY_EFFECT (meta);
166
+
167
+ /* Clear the previous state */
168
+ if (self-&gt;rect_1)
169
+ {
170
+ cogl_handle_unref (self-&gt;rect_1);
171
+ self-&gt;rect_1 = NULL;
172
+ }
173
+
174
+ if (self-&gt;rect_2)
175
+ {
176
+ cogl_handle_unref (self-&gt;rect_2);
177
+ self-&gt;rect_2 = NULL;
178
+ }
179
+
180
+ /* Maintain a pointer to the actor *
181
+ self-&gt;actor = actor;
182
+
183
+ /* If we've been detached by the actor then we should
184
+ * just bail out here
185
+ */
186
+ if (self-&gt;actor == NULL)
187
+ return;
188
+
189
+ /* Create a red material */
190
+ self-&gt;rect_1 = cogl_material_new ();
191
+ cogl_material_set_color4f (self-&gt;rect_1, 1.0, 0.0, 0.0, 1.0);
192
+
193
+ /* Create a green material */
194
+ self-&gt;rect_2 = cogl_material_new ();
195
+ cogl_material_set_color4f (self-&gt;rect_2, 0.0, 1.0, 0.0, 1.0);
196
+ }
197
+
198
+ static gboolean
199
+ my_effect_paint (ClutterEffect *effect)
200
+ {
201
+ MyEffect *self = MY_EFFECT (effect);
202
+ gfloat width, height;
203
+
204
+ clutter_actor_get_size (self-&gt;actor, &amp;width, &amp;height);
205
+
206
+ /* Paint the first rectangle in the upper left quadrant */
207
+ cogl_set_source (self-&gt;rect_1);
208
+ cogl_rectangle (0, 0, width / 2, height / 2);
209
+
210
+ /* Continue to the rest of the paint sequence */
211
+ clutter_actor_continue_paint (self-&gt;actor);
212
+
213
+ /* Paint the second rectangle in the lower right quadrant */
214
+ cogl_set_source (self-&gt;rect_2);
215
+ cogl_rectangle (width / 2, height / 2, width, height);
216
+ }
217
+
218
+ static void
219
+ my_effect_class_init (MyEffectClass *klass)
220
+ {
221
+ ClutterActorMetaClas *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
222
+
223
+ meta_class-&gt;set_actor = my_effect_set_actor;
224
+
225
+ klass-&gt;paint = my_effect_paint;
226
+ }
227
+ </pre>
228
+ </div>
229
+ </div>
230
+ <br class="example-break">
231
+ </div>
232
+ <p>
233
+ </p>
234
+ <p>
235
+ <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4
236
+ </p>
237
+ </div>
238
+ <div class="refsect1">
239
+ <a name="ClutterEffect.details"></a><h2>Details</h2>
240
+ <div class="refsect2">
241
+ <a name="ClutterEffect-struct"></a><h3>ClutterEffect</h3>
242
+ <pre class="programlisting">typedef struct _ClutterEffect ClutterEffect;</pre>
243
+ <p>
244
+ The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
245
+ be accessed using the provided API
246
+ </p>
247
+ <p class="since">Since 1.4</p>
248
+ </div>
249
+ <hr>
250
+ <div class="refsect2">
251
+ <a name="ClutterEffectClass"></a><h3>struct ClutterEffectClass</h3>
252
+ <pre class="programlisting">struct ClutterEffectClass {
253
+ gboolean (* pre_paint) (ClutterEffect *effect);
254
+ void (* post_paint) (ClutterEffect *effect);
255
+
256
+ gboolean (* get_paint_volume) (ClutterEffect *effect,
257
+ ClutterPaintVolume *volume);
258
+
259
+ void (* paint) (ClutterEffect *effect,
260
+ ClutterEffectPaintFlags flags);
261
+ void (* pick) (ClutterEffect *effect,
262
+ ClutterEffectPaintFlags flags);
263
+ };
264
+ </pre>
265
+ <p>
266
+ The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data
267
+ </p>
268
+ <div class="variablelist"><table border="0" class="variablelist">
269
+ <colgroup>
270
+ <col align="left" valign="top">
271
+ <col>
272
+ </colgroup>
273
+ <tbody>
274
+ <tr>
275
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</span></p></td>
276
+ <td>virtual function</td>
277
+ </tr>
278
+ <tr>
279
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</span></p></td>
280
+ <td>virtual function</td>
281
+ </tr>
282
+ <tr>
283
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</span></p></td>
284
+ <td>virtual function</td>
285
+ </tr>
286
+ <tr>
287
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</span></p></td>
288
+ <td>virtual function</td>
289
+ </tr>
290
+ <tr>
291
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</span></p></td>
292
+ <td>virtual function</td>
293
+ </tr>
294
+ </tbody>
295
+ </table></div>
296
+ <p class="since">Since 1.4</p>
297
+ </div>
298
+ <hr>
299
+ <div class="refsect2">
300
+ <a name="ClutterEffectPaintFlags"></a><h3>enum ClutterEffectPaintFlags</h3>
301
+ <pre class="programlisting">typedef enum {
302
+ /*&lt; prefix=CLUTTER_EFFECT_PAINT &gt;*/
303
+ CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 &lt;&lt; 0)
304
+ } ClutterEffectPaintFlags;
305
+ </pre>
306
+ <p>
307
+ Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.
308
+ </p>
309
+ <div class="variablelist"><table border="0" class="variablelist">
310
+ <colgroup>
311
+ <col align="left" valign="top">
312
+ <col>
313
+ </colgroup>
314
+ <tbody><tr>
315
+ <td><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a><span class="term"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></span></p></td>
316
+ <td>The actor or one of its children
317
+ has queued a redraw before this paint. This implies that the effect
318
+ should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
319
+ effect and can not cache any results from a previous paint.
320
+ </td>
321
+ </tr></tbody>
322
+ </table></div>
323
+ </div>
324
+ <hr>
325
+ <div class="refsect2">
326
+ <a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
327
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
328
+ <p>
329
+ Queues a repaint of the effect. The effect can detect when the ‘paint’
330
+ method is called as a result of this function because it will not
331
+ have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
332
+ effect is free to assume that the actor has not changed its
333
+ appearance since the last time it was painted so it doesn't need to
334
+ call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
335
+ image. This is mostly intended for effects that are using a
336
+ <code class="literal">CoglOffscreen</code> to redirect the actor (such as
337
+ <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
338
+ rendering time by painting the cached texture without causing the
339
+ entire actor to be painted.
340
+ </p>
341
+ <p>
342
+ This function can be used by effects that have their own animatable
343
+ parameters. For example, an effect which adds a varying degree of a
344
+ red tint to an actor by redirecting it through a CoglOffscreen
345
+ might have a property to specify the level of tint. When this value
346
+ changes, the underlying actor doesn't need to be redrawn so the
347
+ effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
348
+ effect is repainted.
349
+ </p>
350
+ <p>
351
+ Note however that modifying the position of the parent of an actor
352
+ may change the appearance of the actor because its transformation
353
+ matrix would change. In this case a redraw wouldn't be queued on
354
+ the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
355
+ not be set. The effect can detect this case by keeping track of the
356
+ last modelview matrix that was used to render the actor and
357
+ veryifying that it remains the same in the next paint.
358
+ </p>
359
+ <p>
360
+ Any other effects that are layered on top of the passed in effect
361
+ will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
362
+ anything queues a redraw on the actor without specifying an effect
363
+ or with an effect that is lower in the chain of effects than this
364
+ one then that will override this call. In that case this effect
365
+ will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
366
+ flag set.
367
+ </p>
368
+ <div class="variablelist"><table border="0" class="variablelist">
369
+ <colgroup>
370
+ <col align="left" valign="top">
371
+ <col>
372
+ </colgroup>
373
+ <tbody><tr>
374
+ <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
375
+ <td>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</td>
376
+ </tr></tbody>
377
+ </table></div>
378
+ <p class="since">Since 1.8</p>
379
+ </div>
380
+ </div>
381
+ </div>
382
+ <div class="footer">
383
+ <hr>
384
+ Generated by GTK-Doc V1.18.1</div>
385
+ </body>
386
+ </html>
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+ <html>
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+ <head>
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+ <title>ClutterFixedLayout</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="ch03.html" title="Layout managers">
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+ <link rel="prev" href="ch03.html" title="Layout managers">
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ch03.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="u" href="ch03.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="ClutterBinLayout.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
23
+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterFixedLayout.synopsis" class="shortcut">Top</a>
25
+  | 
26
+ <a href="#ClutterFixedLayout.description" class="shortcut">Description</a>
27
+  | 
28
+ <a href="#ClutterFixedLayout.object-hierarchy" class="shortcut">Object Hierarchy</a>
29
+ </td></tr>
30
+ </table>
31
+ <div class="refentry">
32
+ <a name="ClutterFixedLayout"></a><div class="titlepage"></div>
33
+ <div class="refnamediv"><table width="100%"><tr>
34
+ <td valign="top">
35
+ <h2><span class="refentrytitle"><a name="ClutterFixedLayout.top_of_page"></a>ClutterFixedLayout</span></h2>
36
+ <p>ClutterFixedLayout — A fixed layout manager</p>
37
+ </td>
38
+ <td valign="top" align="right"></td>
39
+ </tr></table></div>
40
+ <div class="refsynopsisdiv">
41
+ <a name="ClutterFixedLayout.synopsis"></a><h2>Synopsis</h2>
42
+ <pre class="synopsis">struct <a class="link" href="ClutterFixedLayout.html#ClutterFixedLayout-struct" title="struct ClutterFixedLayout">ClutterFixedLayout</a>;
43
+ struct <a class="link" href="ClutterFixedLayout.html#ClutterFixedLayoutClass" title="struct ClutterFixedLayoutClass">ClutterFixedLayoutClass</a>;
44
+ <a class="link" href="ClutterLayoutManager.html" title="ClutterLayoutManager"><span class="returnvalue">ClutterLayoutManager</span></a> * <a class="link" href="ClutterFixedLayout.html#clutter-fixed-layout-new" title="clutter_fixed_layout_new ()">clutter_fixed_layout_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
45
+ </pre>
46
+ </div>
47
+ <div class="refsect1">
48
+ <a name="ClutterFixedLayout.object-hierarchy"></a><h2>Object Hierarchy</h2>
49
+ <pre class="synopsis">
50
+ GObject
51
+ +----GInitiallyUnowned
52
+ +----<a class="link" href="ClutterLayoutManager.html" title="ClutterLayoutManager">ClutterLayoutManager</a>
53
+ +----ClutterFixedLayout
54
+ </pre>
55
+ </div>
56
+ <div class="refsect1">
57
+ <a name="ClutterFixedLayout.description"></a><h2>Description</h2>
58
+ <p>
59
+ <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a> is a layout manager implementing the same
60
+ layout policies as <a class="link" href="ClutterGroup.html" title="ClutterGroup"><span class="type">ClutterGroup</span></a>.
61
+ </p>
62
+ <p>
63
+ <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a> is available since Clutter 1.2
64
+ </p>
65
+ </div>
66
+ <div class="refsect1">
67
+ <a name="ClutterFixedLayout.details"></a><h2>Details</h2>
68
+ <div class="refsect2">
69
+ <a name="ClutterFixedLayout-struct"></a><h3>struct ClutterFixedLayout</h3>
70
+ <pre class="programlisting">struct ClutterFixedLayout;</pre>
71
+ <p>
72
+ The <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a> structure contains only private data and
73
+ it should be accessed using the provided API
74
+ </p>
75
+ <p class="since">Since 1.2</p>
76
+ </div>
77
+ <hr>
78
+ <div class="refsect2">
79
+ <a name="ClutterFixedLayoutClass"></a><h3>struct ClutterFixedLayoutClass</h3>
80
+ <pre class="programlisting">struct ClutterFixedLayoutClass {
81
+ };
82
+ </pre>
83
+ <p>
84
+ The <a class="link" href="ClutterFixedLayout.html#ClutterFixedLayoutClass" title="struct ClutterFixedLayoutClass"><span class="type">ClutterFixedLayoutClass</span></a> structure contains only private data
85
+ and it should be accessed using the provided API
86
+ </p>
87
+ <p class="since">Since 1.2</p>
88
+ </div>
89
+ <hr>
90
+ <div class="refsect2">
91
+ <a name="clutter-fixed-layout-new"></a><h3>clutter_fixed_layout_new ()</h3>
92
+ <pre class="programlisting"><a class="link" href="ClutterLayoutManager.html" title="ClutterLayoutManager"><span class="returnvalue">ClutterLayoutManager</span></a> * clutter_fixed_layout_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
93
+ <p>
94
+ Creates a new <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a>
95
+ </p>
96
+ <div class="variablelist"><table border="0" class="variablelist">
97
+ <colgroup>
98
+ <col align="left" valign="top">
99
+ <col>
100
+ </colgroup>
101
+ <tbody><tr>
102
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
103
+ <td>the newly created <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a>
104
+ </td>
105
+ </tr></tbody>
106
+ </table></div>
107
+ <p class="since">Since 1.2</p>
108
+ </div>
109
+ </div>
110
+ </div>
111
+ <div class="footer">
112
+ <hr>
113
+ Generated by GTK-Doc V1.18.1</div>
114
+ </body>
115
+ </html>