clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<a href="#ClutterEffect.description" class="shortcut">Description</a>
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<a name="ClutterEffect"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterEffect.top_of_page"></a>ClutterEffect</span></h2>
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<p>ClutterEffect — Base class for actor effects</p>
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<td valign="top" align="right"></td>
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<div class="refsynopsisdiv">
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<a name="ClutterEffect.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis"> <a class="link" href="ClutterEffect.html#ClutterEffect-struct" title="ClutterEffect">ClutterEffect</a>;
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struct <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass">ClutterEffectClass</a>;
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enum <a class="link" href="ClutterEffect.html#ClutterEffectPaintFlags" title="enum ClutterEffectPaintFlags">ClutterEffectPaintFlags</a>;
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<span class="returnvalue">void</span> <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()">clutter_effect_queue_repaint</a> (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);
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</pre>
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</div>
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<div class="refsect1">
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<a name="ClutterEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="synopsis">
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GObject
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+----GInitiallyUnowned
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+----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+----ClutterEffect
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+----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
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</pre>
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<a name="ClutterEffect.description"></a><h2>Description</h2>
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<p>
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The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> class provides a default type and API for creating
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effects for generic actors.
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</p>
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<p>
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Effects are a <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta"><span class="type">ClutterActorMeta</span></a> sub-class that modify the way an actor
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is painted in a way that is not part of the actor's implementation.
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</p>
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<p>
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Effects should be the preferred way to affect the paint sequence of an
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actor without sub-classing the actor itself and overriding the
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<a class="link" href="ClutterActor.html#ClutterActorClass.paint"><code class="function">ClutterActorClass.paint()</code></a>_ virtual function.
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</p>
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<p>
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</p>
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<div class="refsect2">
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<a name="ClutterEffect-implementation"></a><h3>Implementing a ClutterEffect</h3>
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<p>
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Creating a sub-class of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> requires overriding the
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‘paint’ method. The implementation of the function should look
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something like this:
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void effect_paint (ClutterEffect *effect, ClutterEffectPaintFlags flags)
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{
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/* Set up initialisation of the paint such as binding a
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CoglOffscreen or other operations */
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/* Chain to the next item in the paint sequence. This will either call
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‘paint’ on the next effect or just paint the actor if this is
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the last effect. */
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ClutterActor *actor =
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clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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clutter_actor_continue_paint (actor);
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/* perform any cleanup of state, such as popping the
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CoglOffscreen */
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}
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</pre>
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<p>
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The effect can optionally avoid calling
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<a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any further stages of
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the paint sequence. This is useful for example if the effect
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contains a cached image of the actor. In that case it can
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optimise painting by avoiding the actor paint and instead
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painting the cached image. The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
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flag is useful in this case. Clutter will set this flag when a
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redraw has been queued on the actor since it was last
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painted. The effect can use this information to decide if the
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cached image is still valid.
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</p>
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<p>
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The ‘paint’ virtual was added in Clutter 1.8. Prior to that there
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were two separate functions as follows.
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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<code class="function"><code class="function">pre_paint()</code></code>, which is called
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before painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
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<li class="listitem">
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<code class="function"><code class="function">post_paint()</code></code>, which is called
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after painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
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</ul></div>
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<p>The <code class="function"><code class="function">pre_paint()</code></code> function was used to set
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up the <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> right before the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint
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sequence. This function can fail, and return <code class="literal">FALSE</code>; in that case, no
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<code class="function"><code class="function">post_paint()</code></code> invocation will follow.</p>
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<p>The <code class="function"><code class="function">post_paint()</code></code> function was called after the
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint sequence.</p>
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<p>
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With these two functions it is not possible to skip the rest of
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the paint sequence. The default implementation of the ‘paint’
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virtual calls <a class="link" href="ClutterEffect.html#ClutterEffectClass.pre-paint"><code class="function">ClutterEffectClass.pre_paint()</code></a>, <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a>
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and then <a class="link" href="ClutterEffect.html#ClutterEffectClass.post-paint"><code class="function">ClutterEffectClass.post_paint()</code></a> so that existing actors that aren't
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using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual will continue to work. New
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effects using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual do not need to implement
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pre or post paint.
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</p>
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<div class="example">
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<a name="ClutterEffect-example"></a><p class="title"><b>Example 3. A simple ClutterEffect implementation</b></p>
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<div class="example-contents">
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<p>The example below creates two rectangles: one will be
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painted "behind" the actor, while another will be painted "on
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top" of the actor. The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a>
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implementation will create the two materials used for the two
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different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
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will paint the first material using <code class="function">cogl_rectangle()</code>, before
|
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continuing and then it will paint paint the second material
|
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+
after.</p>
|
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<pre class="programlisting">
|
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typedef struct {
|
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+
ClutterEffect parent_instance;
|
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|
+
|
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|
+
CoglHandle rect_1;
|
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|
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CoglHandle rect_2;
|
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+
} MyEffect;
|
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+
|
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+
typedef struct _ClutterEffectClass MyEffectClass;
|
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|
+
|
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|
+
G_DEFINE_TYPE (MyEffect, my_effect, CLUTTER_TYPE_EFFECT);
|
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+
|
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static void
|
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my_effect_set_actor (ClutterActorMeta *meta,
|
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|
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ClutterActor *actor)
|
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|
+
{
|
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|
+
MyEffect *self = MY_EFFECT (meta);
|
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|
+
|
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|
+
/* Clear the previous state */
|
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+
if (self->rect_1)
|
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|
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{
|
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+
cogl_handle_unref (self->rect_1);
|
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self->rect_1 = NULL;
|
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|
+
}
|
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|
+
|
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|
+
if (self->rect_2)
|
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|
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{
|
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|
+
cogl_handle_unref (self->rect_2);
|
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|
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self->rect_2 = NULL;
|
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|
+
}
|
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|
+
|
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|
+
/* Maintain a pointer to the actor *
|
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|
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self->actor = actor;
|
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+
|
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|
+
/* If we've been detached by the actor then we should
|
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* just bail out here
|
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|
+
*/
|
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if (self->actor == NULL)
|
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return;
|
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|
+
|
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|
+
/* Create a red material */
|
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|
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self->rect_1 = cogl_material_new ();
|
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|
+
cogl_material_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
|
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|
+
|
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|
+
/* Create a green material */
|
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|
+
self->rect_2 = cogl_material_new ();
|
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|
+
cogl_material_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
|
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|
+
}
|
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|
+
|
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|
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static gboolean
|
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|
+
my_effect_paint (ClutterEffect *effect)
|
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|
+
{
|
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|
+
MyEffect *self = MY_EFFECT (effect);
|
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|
+
gfloat width, height;
|
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|
+
|
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|
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clutter_actor_get_size (self->actor, &width, &height);
|
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|
+
|
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/* Paint the first rectangle in the upper left quadrant */
|
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|
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cogl_set_source (self->rect_1);
|
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|
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cogl_rectangle (0, 0, width / 2, height / 2);
|
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|
+
|
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|
+
/* Continue to the rest of the paint sequence */
|
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|
+
clutter_actor_continue_paint (self->actor);
|
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|
+
|
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|
+
/* Paint the second rectangle in the lower right quadrant */
|
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|
+
cogl_set_source (self->rect_2);
|
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|
+
cogl_rectangle (width / 2, height / 2, width, height);
|
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|
+
}
|
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|
+
|
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|
+
static void
|
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|
+
my_effect_class_init (MyEffectClass *klass)
|
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|
+
{
|
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|
+
ClutterActorMetaClas *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
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|
+
|
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|
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meta_class->set_actor = my_effect_set_actor;
|
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|
+
|
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|
+
klass->paint = my_effect_paint;
|
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|
+
}
|
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|
+
</pre>
|
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|
+
</div>
|
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|
+
</div>
|
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|
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<br class="example-break">
|
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|
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</div>
|
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|
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<p>
|
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|
+
</p>
|
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|
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<p>
|
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|
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<a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4
|
236
|
+
</p>
|
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|
+
</div>
|
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|
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<div class="refsect1">
|
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|
+
<a name="ClutterEffect.details"></a><h2>Details</h2>
|
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|
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<div class="refsect2">
|
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|
+
<a name="ClutterEffect-struct"></a><h3>ClutterEffect</h3>
|
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|
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<pre class="programlisting">typedef struct _ClutterEffect ClutterEffect;</pre>
|
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|
+
<p>
|
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|
+
The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
|
245
|
+
be accessed using the provided API
|
246
|
+
</p>
|
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|
+
<p class="since">Since 1.4</p>
|
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|
+
</div>
|
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|
+
<hr>
|
250
|
+
<div class="refsect2">
|
251
|
+
<a name="ClutterEffectClass"></a><h3>struct ClutterEffectClass</h3>
|
252
|
+
<pre class="programlisting">struct ClutterEffectClass {
|
253
|
+
gboolean (* pre_paint) (ClutterEffect *effect);
|
254
|
+
void (* post_paint) (ClutterEffect *effect);
|
255
|
+
|
256
|
+
gboolean (* get_paint_volume) (ClutterEffect *effect,
|
257
|
+
ClutterPaintVolume *volume);
|
258
|
+
|
259
|
+
void (* paint) (ClutterEffect *effect,
|
260
|
+
ClutterEffectPaintFlags flags);
|
261
|
+
void (* pick) (ClutterEffect *effect,
|
262
|
+
ClutterEffectPaintFlags flags);
|
263
|
+
};
|
264
|
+
</pre>
|
265
|
+
<p>
|
266
|
+
The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data
|
267
|
+
</p>
|
268
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
+
<col>
|
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|
+
</colgroup>
|
273
|
+
<tbody>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</span></p></td>
|
276
|
+
<td>virtual function</td>
|
277
|
+
</tr>
|
278
|
+
<tr>
|
279
|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</span></p></td>
|
280
|
+
<td>virtual function</td>
|
281
|
+
</tr>
|
282
|
+
<tr>
|
283
|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</span></p></td>
|
284
|
+
<td>virtual function</td>
|
285
|
+
</tr>
|
286
|
+
<tr>
|
287
|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</span></p></td>
|
288
|
+
<td>virtual function</td>
|
289
|
+
</tr>
|
290
|
+
<tr>
|
291
|
+
<td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</span></p></td>
|
292
|
+
<td>virtual function</td>
|
293
|
+
</tr>
|
294
|
+
</tbody>
|
295
|
+
</table></div>
|
296
|
+
<p class="since">Since 1.4</p>
|
297
|
+
</div>
|
298
|
+
<hr>
|
299
|
+
<div class="refsect2">
|
300
|
+
<a name="ClutterEffectPaintFlags"></a><h3>enum ClutterEffectPaintFlags</h3>
|
301
|
+
<pre class="programlisting">typedef enum {
|
302
|
+
/*< prefix=CLUTTER_EFFECT_PAINT >*/
|
303
|
+
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
|
304
|
+
} ClutterEffectPaintFlags;
|
305
|
+
</pre>
|
306
|
+
<p>
|
307
|
+
Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.
|
308
|
+
</p>
|
309
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
310
|
+
<colgroup>
|
311
|
+
<col align="left" valign="top">
|
312
|
+
<col>
|
313
|
+
</colgroup>
|
314
|
+
<tbody><tr>
|
315
|
+
<td><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a><span class="term"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></span></p></td>
|
316
|
+
<td>The actor or one of its children
|
317
|
+
has queued a redraw before this paint. This implies that the effect
|
318
|
+
should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
|
319
|
+
effect and can not cache any results from a previous paint.
|
320
|
+
</td>
|
321
|
+
</tr></tbody>
|
322
|
+
</table></div>
|
323
|
+
</div>
|
324
|
+
<hr>
|
325
|
+
<div class="refsect2">
|
326
|
+
<a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
|
327
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
|
328
|
+
<p>
|
329
|
+
Queues a repaint of the effect. The effect can detect when the ‘paint’
|
330
|
+
method is called as a result of this function because it will not
|
331
|
+
have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
|
332
|
+
effect is free to assume that the actor has not changed its
|
333
|
+
appearance since the last time it was painted so it doesn't need to
|
334
|
+
call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
|
335
|
+
image. This is mostly intended for effects that are using a
|
336
|
+
<code class="literal">CoglOffscreen</code> to redirect the actor (such as
|
337
|
+
<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
|
338
|
+
rendering time by painting the cached texture without causing the
|
339
|
+
entire actor to be painted.
|
340
|
+
</p>
|
341
|
+
<p>
|
342
|
+
This function can be used by effects that have their own animatable
|
343
|
+
parameters. For example, an effect which adds a varying degree of a
|
344
|
+
red tint to an actor by redirecting it through a CoglOffscreen
|
345
|
+
might have a property to specify the level of tint. When this value
|
346
|
+
changes, the underlying actor doesn't need to be redrawn so the
|
347
|
+
effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
|
348
|
+
effect is repainted.
|
349
|
+
</p>
|
350
|
+
<p>
|
351
|
+
Note however that modifying the position of the parent of an actor
|
352
|
+
may change the appearance of the actor because its transformation
|
353
|
+
matrix would change. In this case a redraw wouldn't be queued on
|
354
|
+
the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
|
355
|
+
not be set. The effect can detect this case by keeping track of the
|
356
|
+
last modelview matrix that was used to render the actor and
|
357
|
+
veryifying that it remains the same in the next paint.
|
358
|
+
</p>
|
359
|
+
<p>
|
360
|
+
Any other effects that are layered on top of the passed in effect
|
361
|
+
will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
|
362
|
+
anything queues a redraw on the actor without specifying an effect
|
363
|
+
or with an effect that is lower in the chain of effects than this
|
364
|
+
one then that will override this call. In that case this effect
|
365
|
+
will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
|
366
|
+
flag set.
|
367
|
+
</p>
|
368
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
369
|
+
<colgroup>
|
370
|
+
<col align="left" valign="top">
|
371
|
+
<col>
|
372
|
+
</colgroup>
|
373
|
+
<tbody><tr>
|
374
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
375
|
+
<td>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</td>
|
376
|
+
</tr></tbody>
|
377
|
+
</table></div>
|
378
|
+
<p class="since">Since 1.8</p>
|
379
|
+
</div>
|
380
|
+
</div>
|
381
|
+
</div>
|
382
|
+
<div class="footer">
|
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|
+
<hr>
|
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|
+
Generated by GTK-Doc V1.18.1</div>
|
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|
+
</body>
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|
+
</html>
|
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1
|
+
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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2
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<html>
|
3
|
+
<head>
|
4
|
+
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
5
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<title>ClutterFixedLayout</title>
|
6
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<meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
|
7
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<link rel="home" href="index.html" title="Clutter Reference Manual">
|
8
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<link rel="up" href="ch03.html" title="Layout managers">
|
9
|
+
<link rel="prev" href="ch03.html" title="Layout managers">
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10
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<link rel="next" href="ClutterBinLayout.html" title="ClutterBinLayout">
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<meta name="generator" content="GTK-Doc V1.18.1 (XML mode)">
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<link rel="stylesheet" href="style.css" type="text/css">
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</head>
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+
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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15
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+
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
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16
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<tr valign="middle">
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17
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<td><a accesskey="p" href="ch03.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
|
18
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+
<td><a accesskey="u" href="ch03.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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19
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+
<td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
|
20
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<th width="100%" align="center">Clutter Reference Manual</th>
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<td><a accesskey="n" href="ClutterBinLayout.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
|
22
|
+
</tr>
|
23
|
+
<tr><td colspan="5" class="shortcuts">
|
24
|
+
<a href="#ClutterFixedLayout.synopsis" class="shortcut">Top</a>
|
25
|
+
|
|
26
|
+
<a href="#ClutterFixedLayout.description" class="shortcut">Description</a>
|
27
|
+
|
|
28
|
+
<a href="#ClutterFixedLayout.object-hierarchy" class="shortcut">Object Hierarchy</a>
|
29
|
+
</td></tr>
|
30
|
+
</table>
|
31
|
+
<div class="refentry">
|
32
|
+
<a name="ClutterFixedLayout"></a><div class="titlepage"></div>
|
33
|
+
<div class="refnamediv"><table width="100%"><tr>
|
34
|
+
<td valign="top">
|
35
|
+
<h2><span class="refentrytitle"><a name="ClutterFixedLayout.top_of_page"></a>ClutterFixedLayout</span></h2>
|
36
|
+
<p>ClutterFixedLayout — A fixed layout manager</p>
|
37
|
+
</td>
|
38
|
+
<td valign="top" align="right"></td>
|
39
|
+
</tr></table></div>
|
40
|
+
<div class="refsynopsisdiv">
|
41
|
+
<a name="ClutterFixedLayout.synopsis"></a><h2>Synopsis</h2>
|
42
|
+
<pre class="synopsis">struct <a class="link" href="ClutterFixedLayout.html#ClutterFixedLayout-struct" title="struct ClutterFixedLayout">ClutterFixedLayout</a>;
|
43
|
+
struct <a class="link" href="ClutterFixedLayout.html#ClutterFixedLayoutClass" title="struct ClutterFixedLayoutClass">ClutterFixedLayoutClass</a>;
|
44
|
+
<a class="link" href="ClutterLayoutManager.html" title="ClutterLayoutManager"><span class="returnvalue">ClutterLayoutManager</span></a> * <a class="link" href="ClutterFixedLayout.html#clutter-fixed-layout-new" title="clutter_fixed_layout_new ()">clutter_fixed_layout_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
|
45
|
+
</pre>
|
46
|
+
</div>
|
47
|
+
<div class="refsect1">
|
48
|
+
<a name="ClutterFixedLayout.object-hierarchy"></a><h2>Object Hierarchy</h2>
|
49
|
+
<pre class="synopsis">
|
50
|
+
GObject
|
51
|
+
+----GInitiallyUnowned
|
52
|
+
+----<a class="link" href="ClutterLayoutManager.html" title="ClutterLayoutManager">ClutterLayoutManager</a>
|
53
|
+
+----ClutterFixedLayout
|
54
|
+
</pre>
|
55
|
+
</div>
|
56
|
+
<div class="refsect1">
|
57
|
+
<a name="ClutterFixedLayout.description"></a><h2>Description</h2>
|
58
|
+
<p>
|
59
|
+
<a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a> is a layout manager implementing the same
|
60
|
+
layout policies as <a class="link" href="ClutterGroup.html" title="ClutterGroup"><span class="type">ClutterGroup</span></a>.
|
61
|
+
</p>
|
62
|
+
<p>
|
63
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+
<a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a> is available since Clutter 1.2
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</p>
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</div>
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<div class="refsect1">
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<a name="ClutterFixedLayout.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="ClutterFixedLayout-struct"></a><h3>struct ClutterFixedLayout</h3>
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<pre class="programlisting">struct ClutterFixedLayout;</pre>
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<p>
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The <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a> structure contains only private data and
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it should be accessed using the provided API
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</p>
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<p class="since">Since 1.2</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterFixedLayoutClass"></a><h3>struct ClutterFixedLayoutClass</h3>
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<pre class="programlisting">struct ClutterFixedLayoutClass {
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+
};
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</pre>
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<p>
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The <a class="link" href="ClutterFixedLayout.html#ClutterFixedLayoutClass" title="struct ClutterFixedLayoutClass"><span class="type">ClutterFixedLayoutClass</span></a> structure contains only private data
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and it should be accessed using the provided API
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</p>
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<p class="since">Since 1.2</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-fixed-layout-new"></a><h3>clutter_fixed_layout_new ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterLayoutManager.html" title="ClutterLayoutManager"><span class="returnvalue">ClutterLayoutManager</span></a> * clutter_fixed_layout_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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<p>
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Creates a new <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a>
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody><tr>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the newly created <a class="link" href="ClutterFixedLayout.html" title="ClutterFixedLayout"><span class="type">ClutterFixedLayout</span></a>
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</td>
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</tr></tbody>
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</table></div>
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<p class="since">Since 1.2</p>
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</div>
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</div>
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</div>
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