clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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@@ -0,0 +1,251 @@
1
+ /*
2
+ * Cogl
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+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2010 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library; if not, write to the
20
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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+ * Boston, MA 02111-1307, USA.
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+ *
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+ * Authors:
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+ * Robert Bragg <robert@linux.intel.com>
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+ */
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #ifndef __COGL_EULER_H
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+ #define __COGL_EULER_H
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+
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+ #include <cogl/cogl-types.h>
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
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+ * SECTION:cogl-euler
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+ * @short_description: Functions for initializing and manipulating
41
+ * euler angles.
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+ *
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+ * Euler angles are a simple representation of a 3 dimensional
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+ * rotation; comprised of 3 ordered heading, pitch and roll rotations.
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+ * An important thing to understand is that the axis of rotation
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+ * belong to the object being rotated and so they also rotate as each
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+ * of the heading, pitch and roll rotations are applied.
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+ *
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+ * One way to consider euler angles is to imagine controlling an
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+ * aeroplane, where you first choose a heading (Such as flying south
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+ * east), then you set the pitch (such as 30 degrees to take off) and
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+ * then you might set a roll, by dipping the left, wing as you prepare
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+ * to turn.
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+ *
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+ * They have some advantages and limitations that it helps to be
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+ * aware of:
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+ *
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+ * Advantages:
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+ * <itemizedlist>
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+ * <listitem>
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+ * Easy to understand and use, compared to quaternions and matrices,
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+ * so may be a good choice for a user interface.
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+ * </listitem>
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+ * <listitem>
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+ * Efficient storage, needing only 3 components any rotation can be
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+ * represented.
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+ * <note>Actually the #CoglEuler type isn't optimized for size because
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+ * we may cache the equivalent #CoglQuaternion along with a euler
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+ * rotation, but it would be trivial for an application to track the
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+ * components of euler rotations in a packed float array if optimizing
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+ * for size was important. The values could be passed to Cogl only when
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+ * manipulation is necessary.</note>
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+ * </listitem>
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+ * </itemizedlist>
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+ *
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+ * Disadvantages:
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+ * <itemizedlist>
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+ * <listitem>
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+ * Aliasing: it's possible to represent some rotations with multiple
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+ * different heading, pitch and roll rotations.
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+ * </listitem>
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+ * <listitem>
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+ * They can suffer from a problem called Gimbal Lock. A good
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+ * explanation of this can be seen on wikipedia here:
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+ * http://en.wikipedia.org/wiki/Gimbal_lock but basically two
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+ * of the axis of rotation may become aligned and so you loose a
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+ * degree of freedom. For example a pitch of +-90° would mean that
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+ * heading and bank rotate around the same axis.
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+ * </listitem>
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+ * <listitem>
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+ * If you use euler angles to orient something in 3D space and try to
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+ * transition between orientations by interpolating the component
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+ * angles you probably wont get the transitions you expect as they may
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+ * not follow the shortest path between the two orientations.
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+ * </listitem>
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+ * <listitem>
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+ * There's no standard to what order the component axis rotations are
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+ * applied. The most common convention seems to be what we do in Cogl
99
+ * with heading (y-axis), pitch (x-axis) and then roll (z-axis), but
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+ * other software might apply x-axis, y-axis then z-axis or any other
101
+ * order so you need to consider this if you are accepting euler
102
+ * rotations from some other software. Other software may also use
103
+ * slightly different aeronautical terms, such as "yaw" instead of
104
+ * "heading" or "bank" instead of "roll".
105
+ * </listitem>
106
+ * </itemizedlist>
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+ *
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+ * To minimize the aliasing issue we may refer to "Canonical Euler"
109
+ * angles where heading and roll are restricted to +- 180° and pitch is
110
+ * restricted to +- 90°. If pitch is +- 90° bank is set to 0°.
111
+ *
112
+ * Quaternions don't suffer from Gimbal Lock and they can be nicely
113
+ * interpolated between, their disadvantage is that they don't have an
114
+ * intuitive representation.
115
+ *
116
+ * A common practice is to accept angles in the intuitive Euler form
117
+ * and convert them to quaternions internally to avoid Gimbal Lock and
118
+ * handle interpolations. See cogl_quaternion_init_from_euler().
119
+ */
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+
121
+ /**
122
+ * CoglEuler:
123
+ * @heading: Angle to rotate around an object's y axis
124
+ * @pitch: Angle to rotate around an object's x axis
125
+ * @roll: Angle to rotate around an object's z axis
126
+ *
127
+ * Represents an ordered rotation first of @heading degrees around an
128
+ * object's y axis, then @pitch degrees around an object's x axis and
129
+ * finally @roll degrees around an object's z axis.
130
+ *
131
+ * <note>It's important to understand the that axis are associated
132
+ * with the object being rotated, so the axis also rotate in sequence
133
+ * with the rotations being applied.</note>
134
+ *
135
+ * The members of a #CoglEuler can be initialized, for example, with
136
+ * cogl_euler_init() and cogl_euler_init_from_quaternion ().
137
+ *
138
+ * You may also want to look at cogl_quaternion_init_from_euler() if
139
+ * you want to do interpolation between 3d rotations.
140
+ *
141
+ * Since: 2.0
142
+ */
143
+ struct _CoglEuler
144
+ {
145
+ /*< public > */
146
+ float heading;
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+ float pitch;
148
+ float roll;
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+
150
+ /*< private > */
151
+ /* May cached a quaternion here in the future */
152
+ float padding0;
153
+ float padding1;
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+ float padding2;
155
+ float padding3;
156
+ float padding4;
157
+ };
158
+ COGL_STRUCT_SIZE_ASSERT (CoglEuler, 32);
159
+
160
+ /**
161
+ * cogl_euler_init:
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+ * @euler: The #CoglEuler angle to initialize
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+ * @heading: Angle to rotate around an object's y axis
164
+ * @pitch: Angle to rotate around an object's x axis
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+ * @roll: Angle to rotate around an object's z axis
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+ *
167
+ * Initializes @euler to represent a rotation of @x_angle degrees
168
+ * around the x axis, then @y_angle degrees around the y_axis and
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+ * @z_angle degrees around the z axis.
170
+ *
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+ * Since: 2.0
172
+ */
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+ void
174
+ cogl_euler_init (CoglEuler *euler,
175
+ float heading,
176
+ float pitch,
177
+ float roll);
178
+
179
+ /**
180
+ * cogl_euler_init_from_matrix:
181
+ * @euler: The #CoglEuler angle to initialize
182
+ * @matrix: A #CoglMatrix containing a rotation, but no scaling,
183
+ * mirroring or skewing.
184
+ *
185
+ * Extracts a euler rotation from the given @matrix and
186
+ * initializses @euler with the component x, y and z rotation angles.
187
+ */
188
+ void
189
+ cogl_euler_init_from_matrix (CoglEuler *euler,
190
+ const CoglMatrix *matrix);
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+
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+ /**
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+ * cogl_euler_init_from_quaternion:
194
+ * @euler: The #CoglEuler angle to initialize
195
+ * @quaternion: A #CoglEuler with the rotation to initialize with
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+ *
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+ * Initializes a @euler rotation with the equivalent rotation
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+ * represented by the given @quaternion.
199
+ */
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+ void
201
+ cogl_euler_init_from_quaternion (CoglEuler *euler,
202
+ const CoglQuaternion *quaternion);
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+
204
+ /**
205
+ * cogl_euler_equal:
206
+ * @v1: The first euler angle to compare
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+ * @v2: The second euler angle to compare
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+ *
209
+ * Compares the two given euler angles @v1 and @v1 and it they are
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+ * equal returns %TRUE else %FALSE.
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+ *
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+ * <note>This function only checks that all three components rotations
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+ * are numerically equal, it does not consider that some rotations
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+ * can be represented with different component rotations</note>
215
+ *
216
+ * Returns: %TRUE if @v1 and @v2 are equal else %FALSE.
217
+ * Since: 2.0
218
+ */
219
+ CoglBool
220
+ cogl_euler_equal (const void *v1, const void *v2);
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+
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+ /**
223
+ * cogl_euler_copy:
224
+ * @src: A #CoglEuler to copy
225
+ *
226
+ * Allocates a new #CoglEuler and initilizes it with the component
227
+ * angles of @src. The newly allocated euler should be freed using
228
+ * cogl_euler_free().
229
+ *
230
+ * Returns: A newly allocated #CoglEuler
231
+ * Since: 2.0
232
+ */
233
+ CoglEuler *
234
+ cogl_euler_copy (const CoglEuler *src);
235
+
236
+ /**
237
+ * cogl_euler_free:
238
+ * @euler: A #CoglEuler allocated via cogl_euler_copy()
239
+ *
240
+ * Frees a #CoglEuler that was previously allocated using
241
+ * cogl_euler_copy().
242
+ *
243
+ * Since: 2.0
244
+ */
245
+ void
246
+ cogl_euler_free (CoglEuler *euler);
247
+
248
+ COGL_END_DECLS
249
+
250
+ #endif /* __COGL_EULER_H */
251
+
@@ -0,0 +1,804 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2007,2008,2009 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
25
+ #error "Only <cogl/cogl.h> can be included directly."
26
+ #endif
27
+
28
+ #ifndef __COGL_FIXED_H__
29
+ #define __COGL_FIXED_H__
30
+
31
+ #include <cogl/cogl-types.h>
32
+
33
+ /**
34
+ * SECTION:cogl-fixed
35
+ * @short_description: Fixed Point API
36
+ *
37
+ * COGL has a fixed point API targeted at platforms without a floating
38
+ * point unit, such as embedded devices. On such platforms this API should
39
+ * be preferred to the floating point one as it does not trigger the slow
40
+ * path of software emulation, relying on integer math for fixed-to-floating
41
+ * and floating-to-fixed notations conversion.
42
+ *
43
+ * It is not recommened for use on platforms with a floating point unit
44
+ * (e.g. desktop systems), nor for use in language bindings.
45
+ *
46
+ * Basic rules of Fixed Point arithmethic:
47
+ * <itemizedlist>
48
+ * <listitem>
49
+ * <para>Two fixed point numbers can be directly added, subtracted and
50
+ * have their modulus taken.</para>
51
+ * </listitem>
52
+ * <listitem>
53
+ * <para>To add other numerical type to a fixed point number it has to
54
+ * be first converted to fixed point.</para>
55
+ * </listitem>
56
+ * <listitem>
57
+ * <para>A fixed point number can be directly multiplied or divided by
58
+ * an integer.</para>
59
+ * </listitem>
60
+ * <listitem>
61
+ * <para>Two fixed point numbers can only be multiplied and divided by
62
+ * the provided %COGL_FIXED_MUL and %COGL_FIXED_DIV macros.</para>
63
+ * </listitem>
64
+ * </itemizedlist>
65
+ *
66
+ * The fixed point API is available since COGL 1.0.
67
+ */
68
+
69
+ COGL_BEGIN_DECLS
70
+
71
+ /**
72
+ * COGL_FIXED_BITS:
73
+ *
74
+ * Evaluates to the number of bits used by the #CoglFixed type.
75
+ *
76
+ * Since: 1.0
77
+ */
78
+ #define COGL_FIXED_BITS (32)
79
+
80
+ /**
81
+ * COGL_FIXED_Q:
82
+ *
83
+ * Evaluates to the number of bits used for the non-integer part
84
+ * of the #CoglFixed type.
85
+ *
86
+ * Since: 1.0
87
+ */
88
+ #define COGL_FIXED_Q (COGL_FIXED_BITS - 16)
89
+
90
+ /**
91
+ * COGL_FIXED_1:
92
+ *
93
+ * The number 1 expressed as a #CoglFixed number.
94
+ *
95
+ * Since: 1.0
96
+ */
97
+ #define COGL_FIXED_1 (1 << COGL_FIXED_Q)
98
+
99
+ /**
100
+ * COGL_FIXED_0_5:
101
+ *
102
+ * The number 0.5 expressed as a #CoglFixed number.
103
+ *
104
+ * Since: 1.0
105
+ */
106
+ #define COGL_FIXED_0_5 (32768)
107
+
108
+ /**
109
+ * COGL_FIXED_EPSILON:
110
+ *
111
+ * A very small number expressed as a #CoglFixed number.
112
+ *
113
+ * Since: 1.0
114
+ */
115
+ #define COGL_FIXED_EPSILON (1)
116
+
117
+ /**
118
+ * COGL_FIXED_MAX:
119
+ *
120
+ * The biggest number representable using #CoglFixed
121
+ *
122
+ * Since: 1.0
123
+ */
124
+ #define COGL_FIXED_MAX (0x7fffffff)
125
+
126
+ /**
127
+ * COGL_FIXED_MIN:
128
+ *
129
+ * The smallest number representable using #CoglFixed
130
+ *
131
+ * Since: 1.0
132
+ */
133
+ #define COGL_FIXED_MIN (0x80000000)
134
+
135
+ /**
136
+ * COGL_FIXED_PI:
137
+ *
138
+ * The number pi, expressed as a #CoglFixed number.
139
+ *
140
+ * Since: 1.0
141
+ */
142
+ #define COGL_FIXED_PI (0x0003243f)
143
+
144
+ /**
145
+ * COGL_FIXED_2_PI:
146
+ *
147
+ * Two times pi, expressed as a #CoglFixed number.
148
+ *
149
+ * Since: 1.0
150
+ */
151
+ #define COGL_FIXED_2_PI (0x0006487f)
152
+
153
+ /**
154
+ * COGL_FIXED_PI_2:
155
+ *
156
+ * Half pi, expressed as a #CoglFixed number.
157
+ *
158
+ * Since: 1.0
159
+ */
160
+ #define COGL_FIXED_PI_2 (0x00019220)
161
+
162
+ /**
163
+ * COGL_FIXED_PI_4:
164
+ *
165
+ * pi / 4, expressed as #CoglFixed number.
166
+ *
167
+ * Since: 1.0
168
+ */
169
+ #define COGL_FIXED_PI_4 (0x0000c910)
170
+
171
+ /**
172
+ * COGL_FIXED_360:
173
+ *
174
+ * Evaluates to the number 360 in fixed point notation.
175
+ *
176
+ * Since: 1.0
177
+ */
178
+ #define COGL_FIXED_360 (COGL_FIXED_FROM_INT (360))
179
+
180
+ /**
181
+ * COGL_FIXED_270:
182
+ *
183
+ * Evaluates to the number 270 in fixed point notation.
184
+ *
185
+ * Since: 1.0
186
+ */
187
+ #define COGL_FIXED_270 (COGL_FIXED_FROM_INT (270))
188
+
189
+ /**
190
+ * COGL_FIXED_255:
191
+ *
192
+ * Evaluates to the number 255 in fixed point notation.
193
+ *
194
+ * Since: 1.0
195
+ */
196
+ #define COGL_FIXED_255 (COGL_FIXED_FROM_INT (255))
197
+
198
+ /**
199
+ * COGL_FIXED_240:
200
+ *
201
+ * Evaluates to the number 240 in fixed point notation.
202
+ *
203
+ * Since: 1.0
204
+ */
205
+ #define COGL_FIXED_240 (COGL_FIXED_FROM_INT (240))
206
+
207
+ /**
208
+ * COGL_FIXED_180:
209
+ *
210
+ * Evaluates to the number 180 in fixed point notation.
211
+ *
212
+ * Since: 1.0
213
+ */
214
+ #define COGL_FIXED_180 (COGL_FIXED_FROM_INT (180))
215
+
216
+ /**
217
+ * COGL_FIXED_120:
218
+ *
219
+ * Evaluates to the number 120 in fixed point notation.
220
+ *
221
+ * Since: 1.0
222
+ */
223
+ #define COGL_FIXED_120 (COGL_FIXED_FROM_INT (120))
224
+
225
+ /**
226
+ * COGL_FIXED_90:
227
+ *
228
+ * Evaluates to the number 90 in fixed point notation.
229
+ *
230
+ * Since: 1.0
231
+ */
232
+ #define COGL_FIXED_90 (COGL_FIXED_FROM_INT (90))
233
+
234
+ /**
235
+ * COGL_FIXED_60:
236
+ *
237
+ * Evaluates to the number 60 in fixed point notation.
238
+ *
239
+ * Since: 1.0
240
+ */
241
+ #define COGL_FIXED_60 (COGL_FIXED_FROM_INT (60))
242
+
243
+ /**
244
+ * COGL_FIXED_45:
245
+ *
246
+ * Evaluates to the number 45 in fixed point notation.
247
+ *
248
+ * Since: 1.0
249
+ */
250
+ #define COGL_FIXED_45 (COGL_FIXED_FROM_INT (45))
251
+
252
+ /**
253
+ * COGL_FIXED_30:
254
+ *
255
+ * Evaluates to the number 30 in fixed point notation.
256
+ *
257
+ * Since: 1.0
258
+ */
259
+ #define COGL_FIXED_30 (COGL_FIXED_FROM_INT (30))
260
+
261
+ /**
262
+ * COGL_RADIANS_TO_DEGREES:
263
+ *
264
+ * Evaluates to 180 / pi in fixed point notation.
265
+ *
266
+ * Since: 1.0
267
+ */
268
+ #define COGL_RADIANS_TO_DEGREES (0x394bb8)
269
+
270
+ /*
271
+ * conversion macros
272
+ */
273
+
274
+ /**
275
+ * COGL_FIXED_FROM_FLOAT:
276
+ * @x: a floating point number
277
+ *
278
+ * Converts @x from a floating point to a fixed point notation.
279
+ *
280
+ * Since: 1.0
281
+ */
282
+ #define COGL_FIXED_FROM_FLOAT(x) ((float) cogl_double_to_fixed (x))
283
+
284
+ /**
285
+ * COGL_FIXED_TO_FLOAT:
286
+ * @x: a #CoglFixed number
287
+ *
288
+ * Converts @x from a fixed point to a floating point notation, in
289
+ * single precision.
290
+ *
291
+ * Since: 1.0
292
+ */
293
+ #define COGL_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0))
294
+
295
+ /**
296
+ * COGL_FIXED_FROM_DOUBLE:
297
+ * @x: a floating point number
298
+ *
299
+ * Converts @x from a double precision, floating point to a fixed
300
+ * point notation.
301
+ *
302
+ * Since: 1.0
303
+ */
304
+ #define COGL_FIXED_FROM_DOUBLE(x) (cogl_double_to_fixed (x))
305
+
306
+ /**
307
+ * COGL_FIXED_TO_DOUBLE:
308
+ * @x: a #CoglFixed number
309
+ *
310
+ * Converts @x from a fixed point to a floating point notation, in
311
+ * double precision.
312
+ *
313
+ * Since: 1.0
314
+ */
315
+ #define COGL_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0))
316
+
317
+ /**
318
+ * COGL_FIXED_FROM_INT:
319
+ * @x: an integer number
320
+ *
321
+ * Converts @x from an integer to a fixed point notation.
322
+ *
323
+ * Since: 1.0
324
+ */
325
+ #define COGL_FIXED_FROM_INT(x) ((x) << COGL_FIXED_Q)
326
+
327
+ /**
328
+ * COGL_FIXED_TO_INT:
329
+ * @x: a #CoglFixed number
330
+ *
331
+ * Converts @x from a fixed point notation to an integer, dropping
332
+ * the fractional part without rounding.
333
+ *
334
+ * Since: 1.0
335
+ */
336
+ #define COGL_FIXED_TO_INT(x) ((x) >> COGL_FIXED_Q)
337
+
338
+ /**
339
+ * COGL_FLOAT_TO_INT:
340
+ * @x: a floatint point number
341
+ *
342
+ * Converts @x from a floating point notation to a signed integer.
343
+ *
344
+ * Since: 1.0
345
+ */
346
+ #define COGL_FLOAT_TO_INT(x) (cogl_double_to_int ((x)))
347
+
348
+ /**
349
+ * COGL_FLOAT_TO_UINT:
350
+ * @x: a floatint point number
351
+ *
352
+ * Converts @x from a floating point notation to an unsigned integer.
353
+ *
354
+ * Since: 1.0
355
+ */
356
+ #define COGL_FLOAT_TO_UINT(x) (cogl_double_to_uint ((x)))
357
+
358
+ /*
359
+ * fixed point math functions
360
+ */
361
+
362
+ /**
363
+ * COGL_FIXED_FRACTION:
364
+ * @x: a #CoglFixed number
365
+ *
366
+ * Retrieves the fractionary part of @x.
367
+ *
368
+ * Since: 1.0
369
+ */
370
+ #define COGL_FIXED_FRACTION(x) ((x) & ((1 << COGL_FIXED_Q) - 1))
371
+
372
+ /**
373
+ * COGL_FIXED_FLOOR:
374
+ * @x: a #CoglFixed number
375
+ *
376
+ * Rounds down a fixed point number to the previous integer.
377
+ *
378
+ * Since: 1.0
379
+ */
380
+ #define COGL_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> COGL_FIXED_Q) \
381
+ : ~((~(x)) >> COGL_FIXED_Q))
382
+
383
+ /**
384
+ * COGL_FIXED_CEIL:
385
+ * @x: a #CoglFixed number
386
+ *
387
+ * Rounds up a fixed point number to the next integer.
388
+ *
389
+ * Since: 1.0
390
+ */
391
+ #define COGL_FIXED_CEIL(x) (COGL_FIXED_FLOOR ((x) + 0xffff))
392
+
393
+ /**
394
+ * COGL_FIXED_MUL:
395
+ * @a: a #CoglFixed number
396
+ * @b: a #CoglFixed number
397
+ *
398
+ * Computes (a * b).
399
+ *
400
+ * Since: 1.0
401
+ */
402
+ #define COGL_FIXED_MUL(a,b) (cogl_fixed_mul ((a), (b)))
403
+
404
+ /**
405
+ * COGL_FIXED_DIV:
406
+ * @a: a #CoglFixed number
407
+ * @b: a #CoglFixed number
408
+ *
409
+ * Computes (a / b).
410
+ *
411
+ * Since: 1.0
412
+ */
413
+ #define COGL_FIXED_DIV(a,b) (cogl_fixed_div ((a), (b)))
414
+
415
+ /**
416
+ * COGL_FIXED_MUL_DIV:
417
+ * @a: a #CoglFixed number
418
+ * @b: a #CoglFixed number
419
+ * @c: a #CoglFixed number
420
+ *
421
+ * Computes ((a * b) / c). It is logically equivalent to:
422
+ *
423
+ * |[
424
+ * res = COGL_FIXED_DIV (COGL_FIXED_MUL (a, b), c);
425
+ * ]|
426
+ *
427
+ * But it is shorter to type.
428
+ *
429
+ * Since: 1.0
430
+ */
431
+ #define COGL_FIXED_MUL_DIV(a,b,c) (cogl_fixed_mul_div ((a), (b), (c)))
432
+
433
+ /**
434
+ * COGL_FIXED_FAST_MUL:
435
+ * @a: a #CoglFixed number
436
+ * @b: a #CoglFixed number
437
+ *
438
+ * Fast version of %COGL_FIXED_MUL, implemented as a macro.
439
+ *
440
+ * <note>This macro might lose precision. If the precision of the result
441
+ * is important use %COGL_FIXED_MUL instead.</note>
442
+ *
443
+ * Since: 1.0
444
+ */
445
+ #define COGL_FIXED_FAST_MUL(a,b) ((a) >> 8) * ((b) >> 8)
446
+
447
+ /**
448
+ * COGL_FIXED_FAST_DIV:
449
+ * @a: a #CoglFixed number
450
+ * @b: a #CoglFixed number
451
+ *
452
+ * Fast version of %COGL_FIXED_DIV, implemented as a macro.
453
+ *
454
+ * <note>This macro might lose precision. If the precision of the result
455
+ * is important use %COGL_FIXED_DIV instead.</note>
456
+ *
457
+ * Since: 1.0
458
+ */
459
+ #define COGL_FIXED_FAST_DIV(a,b) ((((a) << 8) / (b)) << 8)
460
+
461
+ /**
462
+ * cogl_fixed_sin:
463
+ * @angle: a #CoglFixed number
464
+ *
465
+ * Computes the sine of @angle.
466
+ *
467
+ * Return value: the sine of the passed angle, in fixed point notation
468
+ *
469
+ * Since: 1.0
470
+ */
471
+ CoglFixed
472
+ cogl_fixed_sin (CoglFixed angle);
473
+
474
+ /**
475
+ * cogl_fixed_tan:
476
+ * @angle: a #CoglFixed number
477
+ *
478
+ * Computes the tangent of @angle.
479
+ *
480
+ * Return value: the tangent of the passed angle, in fixed point notation
481
+ *
482
+ * Since: 1.0
483
+ */
484
+ CoglFixed
485
+ cogl_fixed_tan (CoglFixed angle);
486
+
487
+ /**
488
+ * cogl_fixed_cos:
489
+ * @angle: a #CoglFixed number
490
+ *
491
+ * Computes the cosine of @angle.
492
+ *
493
+ * Return value: the cosine of the passed angle, in fixed point notation
494
+ *
495
+ * Since: 1.0
496
+ */
497
+ CoglFixed cogl_fixed_cos (CoglFixed angle);
498
+
499
+ /**
500
+ * cogl_fixed_atan:
501
+ * @a: a #CoglFixed number
502
+ *
503
+ * Computes the arc tangent of @a.
504
+ *
505
+ * Return value: the arc tangent of the passed value, in fixed point notation
506
+ *
507
+ * Since: 1.0
508
+ */
509
+ CoglFixed
510
+ cogl_fixed_atan (CoglFixed a);
511
+
512
+ /**
513
+ * cogl_fixed_atan2:
514
+ * @a: the numerator as a #CoglFixed number
515
+ * @b: the denominator as a #CoglFixed number
516
+ *
517
+ * Computes the arc tangent of @a / @b but uses the sign of both
518
+ * arguments to return the angle in right quadrant.
519
+ *
520
+ * Return value: the arc tangent of the passed fraction, in fixed point
521
+ * notation
522
+ *
523
+ * Since: 1.0
524
+ */
525
+ CoglFixed
526
+ cogl_fixed_atan2 (CoglFixed a,
527
+ CoglFixed b);
528
+
529
+ /*< public >*/
530
+
531
+ /* Fixed point math routines */
532
+ G_INLINE_FUNC CoglFixed
533
+ cogl_fixed_mul (CoglFixed a,
534
+ CoglFixed b);
535
+
536
+ G_INLINE_FUNC CoglFixed
537
+ cogl_fixed_div (CoglFixed a,
538
+ CoglFixed b);
539
+
540
+ G_INLINE_FUNC CoglFixed
541
+ cogl_fixed_mul_div (CoglFixed a,
542
+ CoglFixed b,
543
+ CoglFixed c);
544
+
545
+ /**
546
+ * COGL_SQRTI_ARG_MAX:
547
+ *
548
+ * Maximum argument that can be passed to cogl_sqrti() function.
549
+ *
550
+ * Since: 1.0
551
+ */
552
+ #ifndef __SSE2__
553
+ #define COGL_SQRTI_ARG_MAX 0x3fffff
554
+ #else
555
+ #define COGL_SQRTI_ARG_MAX INT_MAX
556
+ #endif
557
+
558
+ /**
559
+ * COGL_SQRTI_ARG_5_PERCENT:
560
+ *
561
+ * Maximum argument that can be passed to cogl_sqrti() for which the
562
+ * resulting error is < 5%
563
+ *
564
+ * Since: 1.0
565
+ */
566
+ #ifndef __SSE2__
567
+ #define COGL_SQRTI_ARG_5_PERCENT 210
568
+ #else
569
+ #define COGL_SQRTI_ARG_5_PERCENT INT_MAX
570
+ #endif
571
+
572
+ /**
573
+ * COGL_SQRTI_ARG_10_PERCENT:
574
+ *
575
+ * Maximum argument that can be passed to cogl_sqrti() for which the
576
+ * resulting error is < 10%
577
+ *
578
+ * Since: 1.0
579
+ */
580
+ #ifndef __SSE2__
581
+ #define COGL_SQRTI_ARG_10_PERCENT 5590
582
+ #else
583
+ #define COGL_SQRTI_ARG_10_PERCENT INT_MAX
584
+ #endif
585
+
586
+ /**
587
+ * cogl_fixed_sqrt:
588
+ * @x: a #CoglFixed number
589
+ *
590
+ * Computes the square root of @x.
591
+ *
592
+ * Return value: the square root of the passed value, in floating point
593
+ * notation
594
+ *
595
+ * Since: 1.0
596
+ */
597
+ CoglFixed
598
+ cogl_fixed_sqrt (CoglFixed x);
599
+
600
+ /**
601
+ * cogl_fixed_log2:
602
+ * @x: value to calculate base 2 logarithm from
603
+ *
604
+ * Calculates base 2 logarithm.
605
+ *
606
+ * This function is some 2.5 times faster on x86, and over 12 times faster on
607
+ * fpu-less arm, than using libc log().
608
+ *
609
+ * Return value: base 2 logarithm.
610
+ *
611
+ * Since: 1.0
612
+ */
613
+ CoglFixed
614
+ cogl_fixed_log2 (unsigned int x);
615
+
616
+ /**
617
+ * cogl_fixed_pow2:
618
+ * @x: a #CoglFixed number
619
+ *
620
+ * Calculates 2 to the @x power.
621
+ *
622
+ * This function is around 11 times faster on x86, and around 22 times faster
623
+ * on fpu-less arm than libc pow(2, x).
624
+ *
625
+ * Return value: the power of 2 to the passed value
626
+ *
627
+ * Since: 1.0
628
+ */
629
+ unsigned int
630
+ cogl_fixed_pow2 (CoglFixed x);
631
+
632
+ /**
633
+ * cogl_fixed_pow:
634
+ * @x: base
635
+ * @y: #CoglFixed exponent
636
+ *
637
+ * Calculates @x to the @y power.
638
+ *
639
+ * Return value: the power of @x to the @y
640
+ *
641
+ * Since: 1.0
642
+ */
643
+ unsigned int
644
+ cogl_fixed_pow (unsigned int x,
645
+ CoglFixed y);
646
+
647
+ /**
648
+ * cogl_sqrti:
649
+ * @x: integer value
650
+ *
651
+ * Very fast fixed point implementation of square root for integers.
652
+ *
653
+ * This function is at least 6x faster than clib sqrt() on x86, and (this is
654
+ * not a typo!) about 500x faster on ARM without FPU. It's error is less than
655
+ * 5% for arguments smaller than %COGL_SQRTI_ARG_5_PERCENT and less than 10%
656
+ * for narguments smaller than %COGL_SQRTI_ARG_10_PERCENT. The maximum
657
+ * argument that can be passed to this function is %COGL_SQRTI_ARG_MAX.
658
+ *
659
+ * Return value: integer square root.
660
+ *
661
+ * Since: 1.0
662
+ */
663
+ int
664
+ cogl_sqrti (int x);
665
+
666
+ /**
667
+ * COGL_ANGLE_FROM_DEG:
668
+ * @x: an angle in degrees in floating point notation
669
+ *
670
+ * Converts an angle in degrees into a #CoglAngle.
671
+ *
672
+ * Since: 1.0
673
+ */
674
+ #define COGL_ANGLE_FROM_DEG(x) (COGL_FLOAT_TO_INT (((float)(x) * 1024.0f) / 360.0f))
675
+
676
+ /**
677
+ * COGL_ANGLE_TO_DEG:
678
+ * @x: a #CoglAngle
679
+ *
680
+ * Converts a #CoglAngle into an angle in degrees, using floatint point
681
+ * notation.
682
+ *
683
+ * Since: 1.0
684
+ */
685
+ #define COGL_ANGLE_TO_DEG(x) (((float)(x) * 360.0) / 1024.0)
686
+
687
+ /**
688
+ * COGL_ANGLE_FROM_DEGX:
689
+ * @x: an angle in degrees in fixed point notation
690
+ *
691
+ * Converts an angle in degrees into a #CoglAngle.
692
+ *
693
+ * Since: 1.0
694
+ */
695
+ #define COGL_ANGLE_FROM_DEGX(x) (COGL_FIXED_TO_INT ((((x) / 360) * 1024) + COGL_FIXED_0_5))
696
+
697
+ /**
698
+ * COGL_ANGLE_TO_DEGX:
699
+ * @x: a #CoglAngle
700
+ *
701
+ * Converts a #CoglAngle into an angle in degrees, using fixed point notation
702
+ *
703
+ * Since: 1.0
704
+ */
705
+ #define COGL_ANGLE_TO_DEGX(x) (COGL_FIXED_FROM_INT ((x) * 45) / 128)
706
+
707
+ /**
708
+ * cogl_angle_sin:
709
+ * @angle: an angle expressed using #CoglAngle
710
+ *
711
+ * Computes the sine of @angle
712
+ *
713
+ * Return value: the sine of the passed angle
714
+ *
715
+ * Since: 1.0
716
+ */
717
+ CoglFixed
718
+ cogl_angle_sin (CoglAngle angle);
719
+
720
+ /**
721
+ * cogl_angle_tan:
722
+ * @angle: an angle expressed using #CoglAngle
723
+ *
724
+ * Computes the tangent of @angle
725
+ *
726
+ * Return value: the tangent of the passed angle
727
+ *
728
+ * Since: 1.0
729
+ */
730
+ CoglFixed
731
+ cogl_angle_tan (CoglAngle angle);
732
+
733
+ /**
734
+ * cogl_angle_cos:
735
+ * @angle: an angle expressed using #CoglAngle
736
+ *
737
+ * Computes the cosine of @angle
738
+ *
739
+ * Return value: the cosine of the passed angle
740
+ *
741
+ * Since: 1.0
742
+ */
743
+ CoglFixed
744
+ cogl_angle_cos (CoglAngle angle);
745
+
746
+ /*< private >*/
747
+
748
+ #if defined (G_CAN_INLINE)
749
+ G_INLINE_FUNC CoglFixed
750
+ cogl_fixed_mul (CoglFixed a,
751
+ CoglFixed b)
752
+ {
753
+ # ifdef __arm__
754
+ int res_low, res_hi;
755
+
756
+ __asm__ ("smull %0, %1, %2, %3 \n"
757
+ "mov %0, %0, lsr %4 \n"
758
+ "add %1, %0, %1, lsl %5 \n"
759
+ : "=r"(res_hi), "=r"(res_low)\
760
+ : "r"(a), "r"(b), "i"(COGL_FIXED_Q), "i"(32 - COGL_FIXED_Q));
761
+
762
+ return (CoglFixed) res_low;
763
+ # else
764
+ long long r = (long long) a * (long long) b;
765
+
766
+ return (unsigned int)(r >> COGL_FIXED_Q);
767
+ # endif
768
+ }
769
+ #endif
770
+
771
+ #if defined (G_CAN_INLINE)
772
+ G_INLINE_FUNC CoglFixed
773
+ cogl_fixed_div (CoglFixed a,
774
+ CoglFixed b)
775
+ {
776
+ return (CoglFixed) ((((int64_t) a) << COGL_FIXED_Q) / b);
777
+ }
778
+ #endif
779
+
780
+ #if defined(G_CAN_INLINE)
781
+ G_INLINE_FUNC CoglFixed
782
+ cogl_fixed_mul_div (CoglFixed a,
783
+ CoglFixed b,
784
+ CoglFixed c)
785
+ {
786
+ CoglFixed ab = cogl_fixed_mul (a, b);
787
+ CoglFixed quo = cogl_fixed_div (ab, c);
788
+
789
+ return quo;
790
+ }
791
+ #endif
792
+
793
+ CoglFixed
794
+ cogl_double_to_fixed (double value);
795
+
796
+ int
797
+ cogl_double_to_int (double value);
798
+
799
+ unsigned int
800
+ cogl_double_to_uint (double value);
801
+
802
+ COGL_END_DECLS
803
+
804
+ #endif /* __COGL_FIXED_H__ */