clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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- data/vendor/local/share/locale/pl/LC_MESSAGES/clutter-1.0.mo +0 -0
- data/vendor/local/share/locale/pl/LC_MESSAGES/cogl.mo +0 -0
- data/vendor/local/share/locale/pl/LC_MESSAGES/json-glib-1.0.mo +0 -0
- data/vendor/local/share/locale/ps/LC_MESSAGES/clutter-1.0.mo +0 -0
- data/vendor/local/share/locale/pt/LC_MESSAGES/clutter-1.0.mo +0 -0
- data/vendor/local/share/locale/pt/LC_MESSAGES/cogl.mo +0 -0
- data/vendor/local/share/locale/pt_BR/LC_MESSAGES/clutter-1.0.mo +0 -0
- data/vendor/local/share/locale/pt_BR/LC_MESSAGES/cogl.mo +0 -0
- data/vendor/local/share/locale/pt_BR/LC_MESSAGES/json-glib-1.0.mo +0 -0
- data/vendor/local/share/locale/ro/LC_MESSAGES/clutter-1.0.mo +0 -0
- data/vendor/local/share/locale/ru/LC_MESSAGES/clutter-1.0.mo +0 -0
- data/vendor/local/share/locale/ru/LC_MESSAGES/cogl.mo +0 -0
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- data/vendor/local/share/locale/sl/LC_MESSAGES/cogl.mo +0 -0
- data/vendor/local/share/locale/sl/LC_MESSAGES/json-glib-1.0.mo +0 -0
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- metadata +747 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ATTRIBUTE_BUFFER_H__
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#define __COGL_ATTRIBUTE_BUFFER_H__
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/* We forward declare the CoglAttributeBuffer type here to avoid some circular
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* dependency issues with the following headers.
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*/
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typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
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#include <cogl/cogl-context.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-attribute-buffer
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* @short_description: Functions for creating and manipulating attribute
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* buffers
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*
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* FIXME
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*/
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#define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
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/**
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* cogl_attribute_buffer_new_with_size:
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* @context: A #CoglContext
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* @bytes: The number of bytes to allocate for vertex attribute data.
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*
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* Describes a new #CoglAttributeBuffer of @size bytes to contain
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* arrays of vertex attribute data. Afterwards data can be set using
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* cogl_buffer_set_data() or by mapping it into the application's
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* address space using cogl_buffer_map().
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*
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* The underlying storage of this buffer isn't allocated by this
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* function so that you have an opportunity to use the
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* cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
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* functions which may influence how the storage is allocated. The
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* storage will be allocated once you upload data to the buffer.
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*
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* Note: You can assume this function always succeeds and won't return
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* %NULL
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*
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* Return value: A newly allocated #CoglAttributeBuffer. Never %NULL.
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*
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* Stability: Unstable
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*/
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CoglAttributeBuffer *
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cogl_attribute_buffer_new_with_size (CoglContext *context,
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size_t bytes);
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/**
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* cogl_attribute_buffer_new:
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* @context: A #CoglContext
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* @bytes: The number of bytes to allocate for vertex attribute data.
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* @data: An optional pointer to vertex data to upload immediately.
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*
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* Describes a new #CoglAttributeBuffer of @size bytes to contain
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* arrays of vertex attribute data and also uploads @size bytes read
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* from @data to the new buffer.
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*
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* You should never pass a %NULL data pointer.
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*
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* <note>This function does not report out-of-memory errors back to
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* the caller by returning %NULL and so you can assume this function
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* always succeeds.</note>
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*
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* <note>In the unlikely case that there is an out of memory problem
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* then Cogl will abort the application with a message. If your
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* application needs to gracefully handle out-of-memory errors then
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* you can use cogl_attribute_buffer_new_with_size() and then
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* explicitly catch errors with cogl_buffer_set_data() or
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* cogl_buffer_map().</note>
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*
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* Return value: A newly allocated #CoglAttributeBuffer (never %NULL)
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglAttributeBuffer *
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cogl_attribute_buffer_new (CoglContext *context,
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size_t bytes,
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const void *data);
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/**
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* cogl_is_attribute_buffer:
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* @object: A #CoglObject
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*
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* Gets whether the given object references a #CoglAttributeBuffer.
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*
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* Returns: %TRUE if @object references a #CoglAttributeBuffer,
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* %FALSE otherwise
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglBool
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cogl_is_attribute_buffer (void *object);
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COGL_END_DECLS
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#endif /* __COGL_ATTRIBUTE_BUFFER_H__ */
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU Lesser General Public
|
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* License as published by the Free Software Foundation; either
|
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* version 2 of the License, or (at your option) any later version.
|
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*
|
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* This library is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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* Lesser General Public License for more details.
|
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*
|
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* You should have received a copy of the GNU Lesser General Public License
|
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* along with this library. If not, see <http://www.gnu.org/licenses/>.
|
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*
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*
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*
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* Authors:
|
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ATTRIBUTE_H__
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#define __COGL_ATTRIBUTE_H__
|
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|
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/* We forward declare the CoglAttribute type here to avoid some circular
|
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* dependency issues with the following headers.
|
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*/
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typedef struct _CoglAttribute CoglAttribute;
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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COGL_BEGIN_DECLS
|
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/**
|
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* SECTION:cogl-attribute
|
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* @short_description: Functions for declaring and drawing vertex
|
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* attributes
|
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*
|
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* FIXME
|
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*/
|
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/**
|
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* cogl_attribute_new:
|
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* @attribute_buffer: The #CoglAttributeBuffer containing the actual
|
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* attribute data
|
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* @name: The name of the attribute (used to reference it from GLSL)
|
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* @stride: The number of bytes to jump to get to the next attribute
|
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* value for the next vertex. (Usually
|
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* <literal>sizeof (MyVertex)</literal>)
|
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* @offset: The byte offset from the start of @attribute_buffer for
|
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* the first attribute value. (Usually
|
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* <literal>offsetof (MyVertex, component0)</literal>
|
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* @components: The number of components (e.g. 4 for an rgba color or
|
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* 3 for and (x,y,z) position)
|
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* @type: FIXME
|
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*
|
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* Describes the layout for a list of vertex attribute values (For
|
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* example, a list of texture coordinates or colors).
|
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*
|
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* The @name is used to access the attribute inside a GLSL vertex
|
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* shader and there are some special names you should use if they are
|
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* applicable:
|
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* <itemizedlist>
|
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* <listitem>"cogl_position_in" (used for vertex positions)</listitem>
|
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* <listitem>"cogl_color_in" (used for vertex colors)</listitem>
|
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* <listitem>"cogl_tex_coord0_in", "cogl_tex_coord1", ...
|
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* (used for vertex texture coordinates)</listitem>
|
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* <listitem>"cogl_normal_in" (used for vertex normals)</listitem>
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* </itemizedlist>
|
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*
|
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* The attribute values corresponding to different vertices can either
|
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* be tightly packed or interleaved with other attribute values. For
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* example it's common to define a structure for a single vertex like:
|
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* |[
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* typedef struct
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* {
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* float x, y, z; /<!-- -->* position attribute *<!-- -->/
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* float s, t; /<!-- -->* texture coordinate attribute *<!-- -->/
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* } MyVertex;
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* ]|
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*
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* And then create an array of vertex data something like:
|
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* |[
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* MyVertex vertices[100] = { .... }
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* ]|
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*
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* In this case, to describe either the position or texture coordinate
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* attribute you have to move <literal>sizeof (MyVertex)</literal> bytes to
|
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* move from one vertex to the next. This is called the attribute
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* @stride. If you weren't interleving attributes and you instead had
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* a packed array of float x, y pairs then the attribute stride would
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* be <literal>(2 * sizeof (float))</literal>. So the @stride is the number of
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* bytes to move to find the attribute value of the next vertex.
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*
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* Normally a list of attributes starts at the beginning of an array.
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* So for the <literal>MyVertex</literal> example above the @offset is the
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* offset inside the <literal>MyVertex</literal> structure to the first
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* component of the attribute. For the texture coordinate attribute
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* the offset would be <literal>offsetof (MyVertex, s)</literal> or instead of
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* using the offsetof macro you could use <literal>sizeof (float) *
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* 3</literal>. If you've divided your @array into blocks of non-interleved
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* attributes then you will need to calculate the @offset as the number of
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* bytes in blocks preceding the attribute you're describing.
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*
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* An attribute often has more than one component. For example a color
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* is often comprised of 4 red, green, blue and alpha @components, and a
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* position may be comprised of 2 x and y @components. You should aim
|
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* to keep the number of components to a minimum as more components
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* means more data needs to be mapped into the GPU which can be a
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* bottlneck when dealing with a large number of vertices.
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*
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* Finally you need to specify the component data type. Here you
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* should aim to use the smallest type that meets your precision
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* requirements. Again the larger the type then more data needs to be
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* mapped into the GPU which can be a bottlneck when dealing with
|
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* a large number of vertices.
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*
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* Returns: A newly allocated #CoglAttribute describing the
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* layout for a list of attribute values stored in @array.
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*
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* Since: 1.4
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* Stability: Unstable
|
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*/
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+
/* XXX: look for a precedent to see if the stride/offset args should
|
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* have a different order. */
|
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+
CoglAttribute *
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cogl_attribute_new (CoglAttributeBuffer *attribute_buffer,
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const char *name,
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+
size_t stride,
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+
size_t offset,
|
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int components,
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+
CoglAttributeType type);
|
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+
|
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/**
|
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* cogl_attribute_new_const_1f:
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* @context: A #CoglContext
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* @name: The name of the attribute (used to reference it from GLSL)
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* @value: The constant value for the attribute
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*
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* Creates a new, single component, attribute whose value remains
|
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+
* constant across all the vertices of a primitive without needing to
|
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* duplicate the value for each vertex.
|
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+
*
|
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* The constant @value is a single precision floating point scalar
|
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* which should have a corresponding declaration in GLSL code like:
|
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+
*
|
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+
* [|
|
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* attribute float name;
|
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+
* |]
|
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+
*
|
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|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
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|
+
* constant @value.
|
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|
+
*/
|
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|
+
CoglAttribute *
|
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|
+
cogl_attribute_new_const_1f (CoglContext *context,
|
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+
const char *name,
|
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|
+
float value);
|
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+
|
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|
+
/**
|
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|
+
* cogl_attribute_new_const_2f:
|
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|
+
* @context: A #CoglContext
|
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|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
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* @constant0: The first component of a 2 component vector
|
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+
* @constant1: The second component of a 2 component vector
|
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*
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+
* Creates a new, 2 component, attribute whose value remains
|
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+
* constant across all the vertices of a primitive without needing to
|
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+
* duplicate the value for each vertex.
|
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|
+
*
|
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+
* The constants (@component0, @component1) represent a 2 component
|
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|
+
* float vector which should have a corresponding declaration in GLSL
|
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|
+
* code like:
|
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|
+
*
|
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|
+
* [|
|
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|
+
* attribute vec2 name;
|
186
|
+
* |]
|
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|
+
*
|
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|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
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|
+
* constant vector.
|
190
|
+
*/
|
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|
+
CoglAttribute *
|
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|
+
cogl_attribute_new_const_2f (CoglContext *context,
|
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|
+
const char *name,
|
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|
+
float component0,
|
195
|
+
float component1);
|
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|
+
|
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|
+
/**
|
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|
+
* cogl_attribute_new_const_3f:
|
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|
+
* @context: A #CoglContext
|
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|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
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|
+
* @constant0: The first component of a 3 component vector
|
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|
+
* @constant1: The second component of a 3 component vector
|
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|
+
* @constant2: The third component of a 3 component vector
|
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|
+
*
|
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|
+
* Creates a new, 3 component, attribute whose value remains
|
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|
+
* constant across all the vertices of a primitive without needing to
|
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|
+
* duplicate the value for each vertex.
|
208
|
+
*
|
209
|
+
* The constants (@component0, @component1, @component2) represent a 3
|
210
|
+
* component float vector which should have a corresponding
|
211
|
+
* declaration in GLSL code like:
|
212
|
+
*
|
213
|
+
* [|
|
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|
+
* attribute vec3 name;
|
215
|
+
* |]
|
216
|
+
*
|
217
|
+
* unless the built in name "cogl_normal_in" is being used where no
|
218
|
+
* explicit GLSL declaration need be made.
|
219
|
+
*
|
220
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
221
|
+
* constant vector.
|
222
|
+
*/
|
223
|
+
CoglAttribute *
|
224
|
+
cogl_attribute_new_const_3f (CoglContext *context,
|
225
|
+
const char *name,
|
226
|
+
float component0,
|
227
|
+
float component1,
|
228
|
+
float component2);
|
229
|
+
|
230
|
+
/**
|
231
|
+
* cogl_attribute_new_const_4f:
|
232
|
+
* @context: A #CoglContext
|
233
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
234
|
+
* @constant0: The first component of a 4 component vector
|
235
|
+
* @constant1: The second component of a 4 component vector
|
236
|
+
* @constant2: The third component of a 4 component vector
|
237
|
+
* @constant3: The fourth component of a 4 component vector
|
238
|
+
*
|
239
|
+
* Creates a new, 4 component, attribute whose value remains
|
240
|
+
* constant across all the vertices of a primitive without needing to
|
241
|
+
* duplicate the value for each vertex.
|
242
|
+
*
|
243
|
+
* The constants (@component0, @component1, @component2, @constant3)
|
244
|
+
* represent a 4 component float vector which should have a
|
245
|
+
* corresponding declaration in GLSL code like:
|
246
|
+
*
|
247
|
+
* [|
|
248
|
+
* attribute vec4 name;
|
249
|
+
* |]
|
250
|
+
*
|
251
|
+
* unless one of the built in names "cogl_color_in",
|
252
|
+
* "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where
|
253
|
+
* no explicit GLSL declaration need be made.
|
254
|
+
*
|
255
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
256
|
+
* constant vector.
|
257
|
+
*/
|
258
|
+
CoglAttribute *
|
259
|
+
cogl_attribute_new_const_4f (CoglContext *context,
|
260
|
+
const char *name,
|
261
|
+
float component0,
|
262
|
+
float component1,
|
263
|
+
float component2,
|
264
|
+
float component3);
|
265
|
+
|
266
|
+
/**
|
267
|
+
* cogl_attribute_new_const_2fv:
|
268
|
+
* @context: A #CoglContext
|
269
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
270
|
+
* @value: A pointer to a 2 component float vector
|
271
|
+
*
|
272
|
+
* Creates a new, 2 component, attribute whose value remains
|
273
|
+
* constant across all the vertices of a primitive without needing to
|
274
|
+
* duplicate the value for each vertex.
|
275
|
+
*
|
276
|
+
* The constants (value[0], value[1]) represent a 2 component float
|
277
|
+
* vector which should have a corresponding declaration in GLSL code
|
278
|
+
* like:
|
279
|
+
*
|
280
|
+
* [|
|
281
|
+
* attribute vec2 name;
|
282
|
+
* |]
|
283
|
+
*
|
284
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
285
|
+
* constant vector.
|
286
|
+
*/
|
287
|
+
CoglAttribute *
|
288
|
+
cogl_attribute_new_const_2fv (CoglContext *context,
|
289
|
+
const char *name,
|
290
|
+
const float *value);
|
291
|
+
|
292
|
+
/**
|
293
|
+
* cogl_attribute_new_const_3fv:
|
294
|
+
* @context: A #CoglContext
|
295
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
296
|
+
* @value: A pointer to a 3 component float vector
|
297
|
+
*
|
298
|
+
* Creates a new, 3 component, attribute whose value remains
|
299
|
+
* constant across all the vertices of a primitive without needing to
|
300
|
+
* duplicate the value for each vertex.
|
301
|
+
*
|
302
|
+
* The constants (value[0], value[1], value[2]) represent a 3
|
303
|
+
* component float vector which should have a corresponding
|
304
|
+
* declaration in GLSL code like:
|
305
|
+
*
|
306
|
+
* [|
|
307
|
+
* attribute vec3 name;
|
308
|
+
* |]
|
309
|
+
*
|
310
|
+
* unless the built in name "cogl_normal_in" is being used where no
|
311
|
+
* explicit GLSL declaration need be made.
|
312
|
+
*
|
313
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
314
|
+
* constant vector.
|
315
|
+
*/
|
316
|
+
CoglAttribute *
|
317
|
+
cogl_attribute_new_const_3fv (CoglContext *context,
|
318
|
+
const char *name,
|
319
|
+
const float *value);
|
320
|
+
|
321
|
+
/**
|
322
|
+
* cogl_attribute_new_const_4fv:
|
323
|
+
* @context: A #CoglContext
|
324
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
325
|
+
* @value: A pointer to a 4 component float vector
|
326
|
+
*
|
327
|
+
* Creates a new, 4 component, attribute whose value remains
|
328
|
+
* constant across all the vertices of a primitive without needing to
|
329
|
+
* duplicate the value for each vertex.
|
330
|
+
*
|
331
|
+
* The constants (value[0], value[1], value[2], value[3]) represent a
|
332
|
+
* 4 component float vector which should have a corresponding
|
333
|
+
* declaration in GLSL code like:
|
334
|
+
*
|
335
|
+
* [|
|
336
|
+
* attribute vec4 name;
|
337
|
+
* |]
|
338
|
+
*
|
339
|
+
* unless one of the built in names "cogl_color_in",
|
340
|
+
* "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where
|
341
|
+
* no explicit GLSL declaration need be made.
|
342
|
+
*
|
343
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
344
|
+
* constant vector.
|
345
|
+
*/
|
346
|
+
CoglAttribute *
|
347
|
+
cogl_attribute_new_const_4fv (CoglContext *context,
|
348
|
+
const char *name,
|
349
|
+
const float *value);
|
350
|
+
|
351
|
+
/**
|
352
|
+
* cogl_attribute_new_const_2x2fv:
|
353
|
+
* @context: A #CoglContext
|
354
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
355
|
+
* @matrix2x2: A pointer to a 2 by 2 matrix
|
356
|
+
* @transpose: Whether the matrix should be transposed on upload or
|
357
|
+
* not
|
358
|
+
*
|
359
|
+
* Creates a new matrix attribute whose value remains constant
|
360
|
+
* across all the vertices of a primitive without needing to duplicate
|
361
|
+
* the value for each vertex.
|
362
|
+
*
|
363
|
+
* @matrix2x2 represent a square 2 by 2 matrix specified in
|
364
|
+
* column-major order (each pair of consecutive numbers represents a
|
365
|
+
* column) which should have a corresponding declaration in GLSL code
|
366
|
+
* like:
|
367
|
+
*
|
368
|
+
* [|
|
369
|
+
* attribute mat2 name;
|
370
|
+
* |]
|
371
|
+
*
|
372
|
+
* If @transpose is %TRUE then all matrix components are rotated
|
373
|
+
* around the diagonal of the matrix such that the first column
|
374
|
+
* becomes the first row and the second column becomes the second row.
|
375
|
+
*
|
376
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
377
|
+
* constant matrix.
|
378
|
+
*/
|
379
|
+
CoglAttribute *
|
380
|
+
cogl_attribute_new_const_2x2fv (CoglContext *context,
|
381
|
+
const char *name,
|
382
|
+
const float *matrix2x2,
|
383
|
+
CoglBool transpose);
|
384
|
+
|
385
|
+
/**
|
386
|
+
* cogl_attribute_new_const_3x3fv:
|
387
|
+
* @context: A #CoglContext
|
388
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
389
|
+
* @matrix3x3: A pointer to a 3 by 3 matrix
|
390
|
+
* @transpose: Whether the matrix should be transposed on upload or
|
391
|
+
* not
|
392
|
+
*
|
393
|
+
* Creates a new matrix attribute whose value remains constant
|
394
|
+
* across all the vertices of a primitive without needing to duplicate
|
395
|
+
* the value for each vertex.
|
396
|
+
*
|
397
|
+
* @matrix3x3 represent a square 3 by 3 matrix specified in
|
398
|
+
* column-major order (each triple of consecutive numbers represents a
|
399
|
+
* column) which should have a corresponding declaration in GLSL code
|
400
|
+
* like:
|
401
|
+
*
|
402
|
+
* [|
|
403
|
+
* attribute mat3 name;
|
404
|
+
* |]
|
405
|
+
*
|
406
|
+
* If @transpose is %TRUE then all matrix components are rotated
|
407
|
+
* around the diagonal of the matrix such that the first column
|
408
|
+
* becomes the first row and the second column becomes the second row
|
409
|
+
* etc.
|
410
|
+
*
|
411
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
412
|
+
* constant matrix.
|
413
|
+
*/
|
414
|
+
CoglAttribute *
|
415
|
+
cogl_attribute_new_const_3x3fv (CoglContext *context,
|
416
|
+
const char *name,
|
417
|
+
const float *matrix3x3,
|
418
|
+
CoglBool transpose);
|
419
|
+
|
420
|
+
/**
|
421
|
+
* cogl_attribute_new_const_4x4fv:
|
422
|
+
* @context: A #CoglContext
|
423
|
+
* @name: The name of the attribute (used to reference it from GLSL)
|
424
|
+
* @matrix4x4: A pointer to a 4 by 4 matrix
|
425
|
+
* @transpose: Whether the matrix should be transposed on upload or
|
426
|
+
* not
|
427
|
+
*
|
428
|
+
* Creates a new matrix attribute whose value remains constant
|
429
|
+
* across all the vertices of a primitive without needing to duplicate
|
430
|
+
* the value for each vertex.
|
431
|
+
*
|
432
|
+
* @matrix4x4 represent a square 4 by 4 matrix specified in
|
433
|
+
* column-major order (each 4-tuple of consecutive numbers represents a
|
434
|
+
* column) which should have a corresponding declaration in GLSL code
|
435
|
+
* like:
|
436
|
+
*
|
437
|
+
* [|
|
438
|
+
* attribute mat4 name;
|
439
|
+
* |]
|
440
|
+
*
|
441
|
+
* If @transpose is %TRUE then all matrix components are rotated
|
442
|
+
* around the diagonal of the matrix such that the first column
|
443
|
+
* becomes the first row and the second column becomes the second row
|
444
|
+
* etc.
|
445
|
+
*
|
446
|
+
* Returns: A newly allocated #CoglAttribute representing the given
|
447
|
+
* constant matrix.
|
448
|
+
*/
|
449
|
+
CoglAttribute *
|
450
|
+
cogl_attribute_new_const_4x4fv (CoglContext *context,
|
451
|
+
const char *name,
|
452
|
+
const float *matrix4x4,
|
453
|
+
CoglBool transpose);
|
454
|
+
|
455
|
+
/**
|
456
|
+
* cogl_attribute_set_normalized:
|
457
|
+
* @attribute: A #CoglAttribute
|
458
|
+
* @normalized: The new value for the normalized property.
|
459
|
+
*
|
460
|
+
* Sets whether fixed point attribute types are mapped to the range
|
461
|
+
* 0→1. For example when this property is TRUE and a
|
462
|
+
* %COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE type is used then the value 255
|
463
|
+
* will be mapped to 1.0.
|
464
|
+
*
|
465
|
+
* The default value of this property depends on the name of the
|
466
|
+
* attribute. For the builtin properties cogl_color_in and
|
467
|
+
* cogl_normal_in it will default to TRUE and for all other names it
|
468
|
+
* will default to FALSE.
|
469
|
+
*
|
470
|
+
* Stability: unstable
|
471
|
+
* Since: 1.10
|
472
|
+
*/
|
473
|
+
void
|
474
|
+
cogl_attribute_set_normalized (CoglAttribute *attribute,
|
475
|
+
CoglBool normalized);
|
476
|
+
|
477
|
+
/**
|
478
|
+
* cogl_attribute_get_normalized:
|
479
|
+
* @attribute: A #CoglAttribute
|
480
|
+
*
|
481
|
+
* Return value: the value of the normalized property set with
|
482
|
+
* cogl_attribute_set_normalized().
|
483
|
+
*
|
484
|
+
* Stability: unstable
|
485
|
+
* Since: 1.10
|
486
|
+
*/
|
487
|
+
CoglBool
|
488
|
+
cogl_attribute_get_normalized (CoglAttribute *attribute);
|
489
|
+
|
490
|
+
/**
|
491
|
+
* cogl_attribute_get_buffer:
|
492
|
+
* @attribute: A #CoglAttribute
|
493
|
+
*
|
494
|
+
* Return value: the #CoglAttributeBuffer that was set with
|
495
|
+
* cogl_attribute_set_buffer() or cogl_attribute_new().
|
496
|
+
*
|
497
|
+
* Stability: unstable
|
498
|
+
* Since: 1.10
|
499
|
+
*/
|
500
|
+
CoglAttributeBuffer *
|
501
|
+
cogl_attribute_get_buffer (CoglAttribute *attribute);
|
502
|
+
|
503
|
+
/**
|
504
|
+
* cogl_attribute_set_buffer:
|
505
|
+
* @attribute: A #CoglAttribute
|
506
|
+
* @attribute_buffer: A #CoglAttributeBuffer
|
507
|
+
*
|
508
|
+
* Sets a new #CoglAttributeBuffer for the attribute.
|
509
|
+
*
|
510
|
+
* Stability: unstable
|
511
|
+
* Since: 1.10
|
512
|
+
*/
|
513
|
+
void
|
514
|
+
cogl_attribute_set_buffer (CoglAttribute *attribute,
|
515
|
+
CoglAttributeBuffer *attribute_buffer);
|
516
|
+
|
517
|
+
/**
|
518
|
+
* cogl_is_attribute:
|
519
|
+
* @object: A #CoglObject
|
520
|
+
*
|
521
|
+
* Gets whether the given object references a #CoglAttribute.
|
522
|
+
*
|
523
|
+
* Return value: %TRUE if the @object references a #CoglAttribute,
|
524
|
+
* %FALSE otherwise
|
525
|
+
*/
|
526
|
+
CoglBool
|
527
|
+
cogl_is_attribute (void *object);
|
528
|
+
|
529
|
+
COGL_END_DECLS
|
530
|
+
|
531
|
+
#endif /* __COGL_ATTRIBUTE_H__ */
|
532
|
+
|