clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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@@ -0,0 +1,131 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public License
19
+ * along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ *
23
+ * Authors:
24
+ * Robert Bragg <robert@linux.intel.com>
25
+ */
26
+
27
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
28
+ #error "Only <cogl/cogl.h> can be included directly."
29
+ #endif
30
+
31
+ #ifndef __COGL_ATTRIBUTE_BUFFER_H__
32
+ #define __COGL_ATTRIBUTE_BUFFER_H__
33
+
34
+ /* We forward declare the CoglAttributeBuffer type here to avoid some circular
35
+ * dependency issues with the following headers.
36
+ */
37
+ typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
38
+
39
+ #include <cogl/cogl-context.h>
40
+
41
+ COGL_BEGIN_DECLS
42
+
43
+ /**
44
+ * SECTION:cogl-attribute-buffer
45
+ * @short_description: Functions for creating and manipulating attribute
46
+ * buffers
47
+ *
48
+ * FIXME
49
+ */
50
+
51
+ #define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
52
+
53
+ /**
54
+ * cogl_attribute_buffer_new_with_size:
55
+ * @context: A #CoglContext
56
+ * @bytes: The number of bytes to allocate for vertex attribute data.
57
+ *
58
+ * Describes a new #CoglAttributeBuffer of @size bytes to contain
59
+ * arrays of vertex attribute data. Afterwards data can be set using
60
+ * cogl_buffer_set_data() or by mapping it into the application's
61
+ * address space using cogl_buffer_map().
62
+ *
63
+ * The underlying storage of this buffer isn't allocated by this
64
+ * function so that you have an opportunity to use the
65
+ * cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
66
+ * functions which may influence how the storage is allocated. The
67
+ * storage will be allocated once you upload data to the buffer.
68
+ *
69
+ * Note: You can assume this function always succeeds and won't return
70
+ * %NULL
71
+ *
72
+ * Return value: A newly allocated #CoglAttributeBuffer. Never %NULL.
73
+ *
74
+ * Stability: Unstable
75
+ */
76
+ CoglAttributeBuffer *
77
+ cogl_attribute_buffer_new_with_size (CoglContext *context,
78
+ size_t bytes);
79
+
80
+ /**
81
+ * cogl_attribute_buffer_new:
82
+ * @context: A #CoglContext
83
+ * @bytes: The number of bytes to allocate for vertex attribute data.
84
+ * @data: An optional pointer to vertex data to upload immediately.
85
+ *
86
+ * Describes a new #CoglAttributeBuffer of @size bytes to contain
87
+ * arrays of vertex attribute data and also uploads @size bytes read
88
+ * from @data to the new buffer.
89
+ *
90
+ * You should never pass a %NULL data pointer.
91
+ *
92
+ * <note>This function does not report out-of-memory errors back to
93
+ * the caller by returning %NULL and so you can assume this function
94
+ * always succeeds.</note>
95
+ *
96
+ * <note>In the unlikely case that there is an out of memory problem
97
+ * then Cogl will abort the application with a message. If your
98
+ * application needs to gracefully handle out-of-memory errors then
99
+ * you can use cogl_attribute_buffer_new_with_size() and then
100
+ * explicitly catch errors with cogl_buffer_set_data() or
101
+ * cogl_buffer_map().</note>
102
+ *
103
+ * Return value: A newly allocated #CoglAttributeBuffer (never %NULL)
104
+ *
105
+ * Since: 1.4
106
+ * Stability: Unstable
107
+ */
108
+ CoglAttributeBuffer *
109
+ cogl_attribute_buffer_new (CoglContext *context,
110
+ size_t bytes,
111
+ const void *data);
112
+
113
+ /**
114
+ * cogl_is_attribute_buffer:
115
+ * @object: A #CoglObject
116
+ *
117
+ * Gets whether the given object references a #CoglAttributeBuffer.
118
+ *
119
+ * Returns: %TRUE if @object references a #CoglAttributeBuffer,
120
+ * %FALSE otherwise
121
+ *
122
+ * Since: 1.4
123
+ * Stability: Unstable
124
+ */
125
+ CoglBool
126
+ cogl_is_attribute_buffer (void *object);
127
+
128
+ COGL_END_DECLS
129
+
130
+ #endif /* __COGL_ATTRIBUTE_BUFFER_H__ */
131
+
@@ -0,0 +1,532 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public License
19
+ * along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ *
23
+ * Authors:
24
+ * Robert Bragg <robert@linux.intel.com>
25
+ */
26
+
27
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
28
+ #error "Only <cogl/cogl.h> can be included directly."
29
+ #endif
30
+
31
+ #ifndef __COGL_ATTRIBUTE_H__
32
+ #define __COGL_ATTRIBUTE_H__
33
+
34
+ /* We forward declare the CoglAttribute type here to avoid some circular
35
+ * dependency issues with the following headers.
36
+ */
37
+ typedef struct _CoglAttribute CoglAttribute;
38
+
39
+ #include <cogl/cogl-attribute-buffer.h>
40
+ #include <cogl/cogl-indices.h>
41
+
42
+ COGL_BEGIN_DECLS
43
+
44
+ /**
45
+ * SECTION:cogl-attribute
46
+ * @short_description: Functions for declaring and drawing vertex
47
+ * attributes
48
+ *
49
+ * FIXME
50
+ */
51
+
52
+ /**
53
+ * cogl_attribute_new:
54
+ * @attribute_buffer: The #CoglAttributeBuffer containing the actual
55
+ * attribute data
56
+ * @name: The name of the attribute (used to reference it from GLSL)
57
+ * @stride: The number of bytes to jump to get to the next attribute
58
+ * value for the next vertex. (Usually
59
+ * <literal>sizeof (MyVertex)</literal>)
60
+ * @offset: The byte offset from the start of @attribute_buffer for
61
+ * the first attribute value. (Usually
62
+ * <literal>offsetof (MyVertex, component0)</literal>
63
+ * @components: The number of components (e.g. 4 for an rgba color or
64
+ * 3 for and (x,y,z) position)
65
+ * @type: FIXME
66
+ *
67
+ * Describes the layout for a list of vertex attribute values (For
68
+ * example, a list of texture coordinates or colors).
69
+ *
70
+ * The @name is used to access the attribute inside a GLSL vertex
71
+ * shader and there are some special names you should use if they are
72
+ * applicable:
73
+ * <itemizedlist>
74
+ * <listitem>"cogl_position_in" (used for vertex positions)</listitem>
75
+ * <listitem>"cogl_color_in" (used for vertex colors)</listitem>
76
+ * <listitem>"cogl_tex_coord0_in", "cogl_tex_coord1", ...
77
+ * (used for vertex texture coordinates)</listitem>
78
+ * <listitem>"cogl_normal_in" (used for vertex normals)</listitem>
79
+ * </itemizedlist>
80
+ *
81
+ * The attribute values corresponding to different vertices can either
82
+ * be tightly packed or interleaved with other attribute values. For
83
+ * example it's common to define a structure for a single vertex like:
84
+ * |[
85
+ * typedef struct
86
+ * {
87
+ * float x, y, z; /<!-- -->* position attribute *<!-- -->/
88
+ * float s, t; /<!-- -->* texture coordinate attribute *<!-- -->/
89
+ * } MyVertex;
90
+ * ]|
91
+ *
92
+ * And then create an array of vertex data something like:
93
+ * |[
94
+ * MyVertex vertices[100] = { .... }
95
+ * ]|
96
+ *
97
+ * In this case, to describe either the position or texture coordinate
98
+ * attribute you have to move <literal>sizeof (MyVertex)</literal> bytes to
99
+ * move from one vertex to the next. This is called the attribute
100
+ * @stride. If you weren't interleving attributes and you instead had
101
+ * a packed array of float x, y pairs then the attribute stride would
102
+ * be <literal>(2 * sizeof (float))</literal>. So the @stride is the number of
103
+ * bytes to move to find the attribute value of the next vertex.
104
+ *
105
+ * Normally a list of attributes starts at the beginning of an array.
106
+ * So for the <literal>MyVertex</literal> example above the @offset is the
107
+ * offset inside the <literal>MyVertex</literal> structure to the first
108
+ * component of the attribute. For the texture coordinate attribute
109
+ * the offset would be <literal>offsetof (MyVertex, s)</literal> or instead of
110
+ * using the offsetof macro you could use <literal>sizeof (float) *
111
+ * 3</literal>. If you've divided your @array into blocks of non-interleved
112
+ * attributes then you will need to calculate the @offset as the number of
113
+ * bytes in blocks preceding the attribute you're describing.
114
+ *
115
+ * An attribute often has more than one component. For example a color
116
+ * is often comprised of 4 red, green, blue and alpha @components, and a
117
+ * position may be comprised of 2 x and y @components. You should aim
118
+ * to keep the number of components to a minimum as more components
119
+ * means more data needs to be mapped into the GPU which can be a
120
+ * bottlneck when dealing with a large number of vertices.
121
+ *
122
+ * Finally you need to specify the component data type. Here you
123
+ * should aim to use the smallest type that meets your precision
124
+ * requirements. Again the larger the type then more data needs to be
125
+ * mapped into the GPU which can be a bottlneck when dealing with
126
+ * a large number of vertices.
127
+ *
128
+ * Returns: A newly allocated #CoglAttribute describing the
129
+ * layout for a list of attribute values stored in @array.
130
+ *
131
+ * Since: 1.4
132
+ * Stability: Unstable
133
+ */
134
+ /* XXX: look for a precedent to see if the stride/offset args should
135
+ * have a different order. */
136
+ CoglAttribute *
137
+ cogl_attribute_new (CoglAttributeBuffer *attribute_buffer,
138
+ const char *name,
139
+ size_t stride,
140
+ size_t offset,
141
+ int components,
142
+ CoglAttributeType type);
143
+
144
+ /**
145
+ * cogl_attribute_new_const_1f:
146
+ * @context: A #CoglContext
147
+ * @name: The name of the attribute (used to reference it from GLSL)
148
+ * @value: The constant value for the attribute
149
+ *
150
+ * Creates a new, single component, attribute whose value remains
151
+ * constant across all the vertices of a primitive without needing to
152
+ * duplicate the value for each vertex.
153
+ *
154
+ * The constant @value is a single precision floating point scalar
155
+ * which should have a corresponding declaration in GLSL code like:
156
+ *
157
+ * [|
158
+ * attribute float name;
159
+ * |]
160
+ *
161
+ * Returns: A newly allocated #CoglAttribute representing the given
162
+ * constant @value.
163
+ */
164
+ CoglAttribute *
165
+ cogl_attribute_new_const_1f (CoglContext *context,
166
+ const char *name,
167
+ float value);
168
+
169
+ /**
170
+ * cogl_attribute_new_const_2f:
171
+ * @context: A #CoglContext
172
+ * @name: The name of the attribute (used to reference it from GLSL)
173
+ * @constant0: The first component of a 2 component vector
174
+ * @constant1: The second component of a 2 component vector
175
+ *
176
+ * Creates a new, 2 component, attribute whose value remains
177
+ * constant across all the vertices of a primitive without needing to
178
+ * duplicate the value for each vertex.
179
+ *
180
+ * The constants (@component0, @component1) represent a 2 component
181
+ * float vector which should have a corresponding declaration in GLSL
182
+ * code like:
183
+ *
184
+ * [|
185
+ * attribute vec2 name;
186
+ * |]
187
+ *
188
+ * Returns: A newly allocated #CoglAttribute representing the given
189
+ * constant vector.
190
+ */
191
+ CoglAttribute *
192
+ cogl_attribute_new_const_2f (CoglContext *context,
193
+ const char *name,
194
+ float component0,
195
+ float component1);
196
+
197
+ /**
198
+ * cogl_attribute_new_const_3f:
199
+ * @context: A #CoglContext
200
+ * @name: The name of the attribute (used to reference it from GLSL)
201
+ * @constant0: The first component of a 3 component vector
202
+ * @constant1: The second component of a 3 component vector
203
+ * @constant2: The third component of a 3 component vector
204
+ *
205
+ * Creates a new, 3 component, attribute whose value remains
206
+ * constant across all the vertices of a primitive without needing to
207
+ * duplicate the value for each vertex.
208
+ *
209
+ * The constants (@component0, @component1, @component2) represent a 3
210
+ * component float vector which should have a corresponding
211
+ * declaration in GLSL code like:
212
+ *
213
+ * [|
214
+ * attribute vec3 name;
215
+ * |]
216
+ *
217
+ * unless the built in name "cogl_normal_in" is being used where no
218
+ * explicit GLSL declaration need be made.
219
+ *
220
+ * Returns: A newly allocated #CoglAttribute representing the given
221
+ * constant vector.
222
+ */
223
+ CoglAttribute *
224
+ cogl_attribute_new_const_3f (CoglContext *context,
225
+ const char *name,
226
+ float component0,
227
+ float component1,
228
+ float component2);
229
+
230
+ /**
231
+ * cogl_attribute_new_const_4f:
232
+ * @context: A #CoglContext
233
+ * @name: The name of the attribute (used to reference it from GLSL)
234
+ * @constant0: The first component of a 4 component vector
235
+ * @constant1: The second component of a 4 component vector
236
+ * @constant2: The third component of a 4 component vector
237
+ * @constant3: The fourth component of a 4 component vector
238
+ *
239
+ * Creates a new, 4 component, attribute whose value remains
240
+ * constant across all the vertices of a primitive without needing to
241
+ * duplicate the value for each vertex.
242
+ *
243
+ * The constants (@component0, @component1, @component2, @constant3)
244
+ * represent a 4 component float vector which should have a
245
+ * corresponding declaration in GLSL code like:
246
+ *
247
+ * [|
248
+ * attribute vec4 name;
249
+ * |]
250
+ *
251
+ * unless one of the built in names "cogl_color_in",
252
+ * "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where
253
+ * no explicit GLSL declaration need be made.
254
+ *
255
+ * Returns: A newly allocated #CoglAttribute representing the given
256
+ * constant vector.
257
+ */
258
+ CoglAttribute *
259
+ cogl_attribute_new_const_4f (CoglContext *context,
260
+ const char *name,
261
+ float component0,
262
+ float component1,
263
+ float component2,
264
+ float component3);
265
+
266
+ /**
267
+ * cogl_attribute_new_const_2fv:
268
+ * @context: A #CoglContext
269
+ * @name: The name of the attribute (used to reference it from GLSL)
270
+ * @value: A pointer to a 2 component float vector
271
+ *
272
+ * Creates a new, 2 component, attribute whose value remains
273
+ * constant across all the vertices of a primitive without needing to
274
+ * duplicate the value for each vertex.
275
+ *
276
+ * The constants (value[0], value[1]) represent a 2 component float
277
+ * vector which should have a corresponding declaration in GLSL code
278
+ * like:
279
+ *
280
+ * [|
281
+ * attribute vec2 name;
282
+ * |]
283
+ *
284
+ * Returns: A newly allocated #CoglAttribute representing the given
285
+ * constant vector.
286
+ */
287
+ CoglAttribute *
288
+ cogl_attribute_new_const_2fv (CoglContext *context,
289
+ const char *name,
290
+ const float *value);
291
+
292
+ /**
293
+ * cogl_attribute_new_const_3fv:
294
+ * @context: A #CoglContext
295
+ * @name: The name of the attribute (used to reference it from GLSL)
296
+ * @value: A pointer to a 3 component float vector
297
+ *
298
+ * Creates a new, 3 component, attribute whose value remains
299
+ * constant across all the vertices of a primitive without needing to
300
+ * duplicate the value for each vertex.
301
+ *
302
+ * The constants (value[0], value[1], value[2]) represent a 3
303
+ * component float vector which should have a corresponding
304
+ * declaration in GLSL code like:
305
+ *
306
+ * [|
307
+ * attribute vec3 name;
308
+ * |]
309
+ *
310
+ * unless the built in name "cogl_normal_in" is being used where no
311
+ * explicit GLSL declaration need be made.
312
+ *
313
+ * Returns: A newly allocated #CoglAttribute representing the given
314
+ * constant vector.
315
+ */
316
+ CoglAttribute *
317
+ cogl_attribute_new_const_3fv (CoglContext *context,
318
+ const char *name,
319
+ const float *value);
320
+
321
+ /**
322
+ * cogl_attribute_new_const_4fv:
323
+ * @context: A #CoglContext
324
+ * @name: The name of the attribute (used to reference it from GLSL)
325
+ * @value: A pointer to a 4 component float vector
326
+ *
327
+ * Creates a new, 4 component, attribute whose value remains
328
+ * constant across all the vertices of a primitive without needing to
329
+ * duplicate the value for each vertex.
330
+ *
331
+ * The constants (value[0], value[1], value[2], value[3]) represent a
332
+ * 4 component float vector which should have a corresponding
333
+ * declaration in GLSL code like:
334
+ *
335
+ * [|
336
+ * attribute vec4 name;
337
+ * |]
338
+ *
339
+ * unless one of the built in names "cogl_color_in",
340
+ * "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where
341
+ * no explicit GLSL declaration need be made.
342
+ *
343
+ * Returns: A newly allocated #CoglAttribute representing the given
344
+ * constant vector.
345
+ */
346
+ CoglAttribute *
347
+ cogl_attribute_new_const_4fv (CoglContext *context,
348
+ const char *name,
349
+ const float *value);
350
+
351
+ /**
352
+ * cogl_attribute_new_const_2x2fv:
353
+ * @context: A #CoglContext
354
+ * @name: The name of the attribute (used to reference it from GLSL)
355
+ * @matrix2x2: A pointer to a 2 by 2 matrix
356
+ * @transpose: Whether the matrix should be transposed on upload or
357
+ * not
358
+ *
359
+ * Creates a new matrix attribute whose value remains constant
360
+ * across all the vertices of a primitive without needing to duplicate
361
+ * the value for each vertex.
362
+ *
363
+ * @matrix2x2 represent a square 2 by 2 matrix specified in
364
+ * column-major order (each pair of consecutive numbers represents a
365
+ * column) which should have a corresponding declaration in GLSL code
366
+ * like:
367
+ *
368
+ * [|
369
+ * attribute mat2 name;
370
+ * |]
371
+ *
372
+ * If @transpose is %TRUE then all matrix components are rotated
373
+ * around the diagonal of the matrix such that the first column
374
+ * becomes the first row and the second column becomes the second row.
375
+ *
376
+ * Returns: A newly allocated #CoglAttribute representing the given
377
+ * constant matrix.
378
+ */
379
+ CoglAttribute *
380
+ cogl_attribute_new_const_2x2fv (CoglContext *context,
381
+ const char *name,
382
+ const float *matrix2x2,
383
+ CoglBool transpose);
384
+
385
+ /**
386
+ * cogl_attribute_new_const_3x3fv:
387
+ * @context: A #CoglContext
388
+ * @name: The name of the attribute (used to reference it from GLSL)
389
+ * @matrix3x3: A pointer to a 3 by 3 matrix
390
+ * @transpose: Whether the matrix should be transposed on upload or
391
+ * not
392
+ *
393
+ * Creates a new matrix attribute whose value remains constant
394
+ * across all the vertices of a primitive without needing to duplicate
395
+ * the value for each vertex.
396
+ *
397
+ * @matrix3x3 represent a square 3 by 3 matrix specified in
398
+ * column-major order (each triple of consecutive numbers represents a
399
+ * column) which should have a corresponding declaration in GLSL code
400
+ * like:
401
+ *
402
+ * [|
403
+ * attribute mat3 name;
404
+ * |]
405
+ *
406
+ * If @transpose is %TRUE then all matrix components are rotated
407
+ * around the diagonal of the matrix such that the first column
408
+ * becomes the first row and the second column becomes the second row
409
+ * etc.
410
+ *
411
+ * Returns: A newly allocated #CoglAttribute representing the given
412
+ * constant matrix.
413
+ */
414
+ CoglAttribute *
415
+ cogl_attribute_new_const_3x3fv (CoglContext *context,
416
+ const char *name,
417
+ const float *matrix3x3,
418
+ CoglBool transpose);
419
+
420
+ /**
421
+ * cogl_attribute_new_const_4x4fv:
422
+ * @context: A #CoglContext
423
+ * @name: The name of the attribute (used to reference it from GLSL)
424
+ * @matrix4x4: A pointer to a 4 by 4 matrix
425
+ * @transpose: Whether the matrix should be transposed on upload or
426
+ * not
427
+ *
428
+ * Creates a new matrix attribute whose value remains constant
429
+ * across all the vertices of a primitive without needing to duplicate
430
+ * the value for each vertex.
431
+ *
432
+ * @matrix4x4 represent a square 4 by 4 matrix specified in
433
+ * column-major order (each 4-tuple of consecutive numbers represents a
434
+ * column) which should have a corresponding declaration in GLSL code
435
+ * like:
436
+ *
437
+ * [|
438
+ * attribute mat4 name;
439
+ * |]
440
+ *
441
+ * If @transpose is %TRUE then all matrix components are rotated
442
+ * around the diagonal of the matrix such that the first column
443
+ * becomes the first row and the second column becomes the second row
444
+ * etc.
445
+ *
446
+ * Returns: A newly allocated #CoglAttribute representing the given
447
+ * constant matrix.
448
+ */
449
+ CoglAttribute *
450
+ cogl_attribute_new_const_4x4fv (CoglContext *context,
451
+ const char *name,
452
+ const float *matrix4x4,
453
+ CoglBool transpose);
454
+
455
+ /**
456
+ * cogl_attribute_set_normalized:
457
+ * @attribute: A #CoglAttribute
458
+ * @normalized: The new value for the normalized property.
459
+ *
460
+ * Sets whether fixed point attribute types are mapped to the range
461
+ * 0→1. For example when this property is TRUE and a
462
+ * %COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE type is used then the value 255
463
+ * will be mapped to 1.0.
464
+ *
465
+ * The default value of this property depends on the name of the
466
+ * attribute. For the builtin properties cogl_color_in and
467
+ * cogl_normal_in it will default to TRUE and for all other names it
468
+ * will default to FALSE.
469
+ *
470
+ * Stability: unstable
471
+ * Since: 1.10
472
+ */
473
+ void
474
+ cogl_attribute_set_normalized (CoglAttribute *attribute,
475
+ CoglBool normalized);
476
+
477
+ /**
478
+ * cogl_attribute_get_normalized:
479
+ * @attribute: A #CoglAttribute
480
+ *
481
+ * Return value: the value of the normalized property set with
482
+ * cogl_attribute_set_normalized().
483
+ *
484
+ * Stability: unstable
485
+ * Since: 1.10
486
+ */
487
+ CoglBool
488
+ cogl_attribute_get_normalized (CoglAttribute *attribute);
489
+
490
+ /**
491
+ * cogl_attribute_get_buffer:
492
+ * @attribute: A #CoglAttribute
493
+ *
494
+ * Return value: the #CoglAttributeBuffer that was set with
495
+ * cogl_attribute_set_buffer() or cogl_attribute_new().
496
+ *
497
+ * Stability: unstable
498
+ * Since: 1.10
499
+ */
500
+ CoglAttributeBuffer *
501
+ cogl_attribute_get_buffer (CoglAttribute *attribute);
502
+
503
+ /**
504
+ * cogl_attribute_set_buffer:
505
+ * @attribute: A #CoglAttribute
506
+ * @attribute_buffer: A #CoglAttributeBuffer
507
+ *
508
+ * Sets a new #CoglAttributeBuffer for the attribute.
509
+ *
510
+ * Stability: unstable
511
+ * Since: 1.10
512
+ */
513
+ void
514
+ cogl_attribute_set_buffer (CoglAttribute *attribute,
515
+ CoglAttributeBuffer *attribute_buffer);
516
+
517
+ /**
518
+ * cogl_is_attribute:
519
+ * @object: A #CoglObject
520
+ *
521
+ * Gets whether the given object references a #CoglAttribute.
522
+ *
523
+ * Return value: %TRUE if the @object references a #CoglAttribute,
524
+ * %FALSE otherwise
525
+ */
526
+ CoglBool
527
+ cogl_is_attribute (void *object);
528
+
529
+ COGL_END_DECLS
530
+
531
+ #endif /* __COGL_ATTRIBUTE_H__ */
532
+