clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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1
+ /*
2
+ * Cogl
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+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2007,2008,2009,2011 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
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+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
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+ *
22
+ */
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #ifndef __COGL_PIPELINE_STATE_H__
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+ #define __COGL_PIPELINE_STATE_H__
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+
31
+ #include <cogl/cogl-pipeline.h>
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+ #include <cogl/cogl-color.h>
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+ #include <cogl/cogl-depth-state.h>
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+
35
+ COGL_BEGIN_DECLS
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+
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+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
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+
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+ /**
40
+ * cogl_pipeline_set_color:
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+ * @pipeline: A #CoglPipeline object
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+ * @color: The components of the color
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+ *
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+ * Sets the basic color of the pipeline, used when no lighting is enabled.
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+ *
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+ * Note that if you don't add any layers to the pipeline then the color
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+ * will be blended unmodified with the destination; the default blend
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+ * expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for
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+ * semi-transparent red. See cogl_color_premultiply().
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+ *
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+ * The default value is (1.0, 1.0, 1.0, 1.0)
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+ *
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+ * Since: 2.0
54
+ * Stability: Unstable
55
+ */
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+ void
57
+ cogl_pipeline_set_color (CoglPipeline *pipeline,
58
+ const CoglColor *color);
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+
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+ /**
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+ * cogl_pipeline_set_color4ub:
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+ * @pipeline: A #CoglPipeline object
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+ * @red: The red component
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+ * @green: The green component
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+ * @blue: The blue component
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+ * @alpha: The alpha component
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+ *
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+ * Sets the basic color of the pipeline, used when no lighting is enabled.
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+ *
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+ * The default value is (0xff, 0xff, 0xff, 0xff)
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+ *
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+ * Since: 2.0
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+ * Stability: Unstable
74
+ */
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+ void
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+ cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
77
+ uint8_t red,
78
+ uint8_t green,
79
+ uint8_t blue,
80
+ uint8_t alpha);
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+
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+ /**
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+ * cogl_pipeline_set_color4f:
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+ * @pipeline: A #CoglPipeline object
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+ * @red: The red component
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+ * @green: The green component
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+ * @blue: The blue component
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+ * @alpha: The alpha component
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+ *
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+ * Sets the basic color of the pipeline, used when no lighting is enabled.
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+ *
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+ * The default value is (1.0, 1.0, 1.0, 1.0)
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+ *
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+ * Since: 2.0
95
+ * Stability: Unstable
96
+ */
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+ void
98
+ cogl_pipeline_set_color4f (CoglPipeline *pipeline,
99
+ float red,
100
+ float green,
101
+ float blue,
102
+ float alpha);
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+
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+ /**
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+ * cogl_pipeline_get_color:
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+ * @pipeline: A #CoglPipeline object
107
+ * @color: (out): The location to store the color
108
+ *
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+ * Retrieves the current pipeline color.
110
+ *
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+ * Since: 2.0
112
+ * Stability: Unstable
113
+ */
114
+ void
115
+ cogl_pipeline_get_color (CoglPipeline *pipeline,
116
+ CoglColor *color);
117
+
118
+ /**
119
+ * cogl_pipeline_set_ambient:
120
+ * @pipeline: A #CoglPipeline object
121
+ * @ambient: The components of the desired ambient color
122
+ *
123
+ * Sets the pipeline's ambient color, in the standard OpenGL lighting
124
+ * model. The ambient color affects the overall color of the object.
125
+ *
126
+ * Since the diffuse color will be intense when the light hits the surface
127
+ * directly, the ambient will be most apparent where the light hits at a
128
+ * slant.
129
+ *
130
+ * The default value is (0.2, 0.2, 0.2, 1.0)
131
+ *
132
+ * Since: 2.0
133
+ * Stability: Unstable
134
+ */
135
+ void
136
+ cogl_pipeline_set_ambient (CoglPipeline *pipeline,
137
+ const CoglColor *ambient);
138
+
139
+ /**
140
+ * cogl_pipeline_get_ambient:
141
+ * @pipeline: A #CoglPipeline object
142
+ * @ambient: The location to store the ambient color
143
+ *
144
+ * Retrieves the current ambient color for @pipeline
145
+ *
146
+ * Since: 2.0
147
+ * Stability: Unstable
148
+ */
149
+ void
150
+ cogl_pipeline_get_ambient (CoglPipeline *pipeline,
151
+ CoglColor *ambient);
152
+
153
+ /**
154
+ * cogl_pipeline_set_diffuse:
155
+ * @pipeline: A #CoglPipeline object
156
+ * @diffuse: The components of the desired diffuse color
157
+ *
158
+ * Sets the pipeline's diffuse color, in the standard OpenGL lighting
159
+ * model. The diffuse color is most intense where the light hits the
160
+ * surface directly - perpendicular to the surface.
161
+ *
162
+ * The default value is (0.8, 0.8, 0.8, 1.0)
163
+ *
164
+ * Since: 2.0
165
+ * Stability: Unstable
166
+ */
167
+ void
168
+ cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
169
+ const CoglColor *diffuse);
170
+
171
+ /**
172
+ * cogl_pipeline_get_diffuse:
173
+ * @pipeline: A #CoglPipeline object
174
+ * @diffuse: The location to store the diffuse color
175
+ *
176
+ * Retrieves the current diffuse color for @pipeline
177
+ *
178
+ * Since: 2.0
179
+ * Stability: Unstable
180
+ */
181
+ void
182
+ cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
183
+ CoglColor *diffuse);
184
+
185
+ /**
186
+ * cogl_pipeline_set_ambient_and_diffuse:
187
+ * @pipeline: A #CoglPipeline object
188
+ * @color: The components of the desired ambient and diffuse colors
189
+ *
190
+ * Conveniently sets the diffuse and ambient color of @pipeline at the same
191
+ * time. See cogl_pipeline_set_ambient() and cogl_pipeline_set_diffuse().
192
+ *
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+ * The default ambient color is (0.2, 0.2, 0.2, 1.0)
194
+ *
195
+ * The default diffuse color is (0.8, 0.8, 0.8, 1.0)
196
+ *
197
+ * Since: 2.0
198
+ * Stability: Unstable
199
+ */
200
+ void
201
+ cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
202
+ const CoglColor *color);
203
+
204
+ /**
205
+ * cogl_pipeline_set_specular:
206
+ * @pipeline: A #CoglPipeline object
207
+ * @specular: The components of the desired specular color
208
+ *
209
+ * Sets the pipeline's specular color, in the standard OpenGL lighting
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+ * model. The intensity of the specular color depends on the viewport
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+ * position, and is brightest along the lines of reflection.
212
+ *
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+ * The default value is (0.0, 0.0, 0.0, 1.0)
214
+ *
215
+ * Since: 2.0
216
+ * Stability: Unstable
217
+ */
218
+ void
219
+ cogl_pipeline_set_specular (CoglPipeline *pipeline,
220
+ const CoglColor *specular);
221
+
222
+ /**
223
+ * cogl_pipeline_get_specular:
224
+ * @pipeline: A #CoglPipeline object
225
+ * @specular: The location to store the specular color
226
+ *
227
+ * Retrieves the pipelines current specular color.
228
+ *
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+ * Since: 2.0
230
+ * Stability: Unstable
231
+ */
232
+ void
233
+ cogl_pipeline_get_specular (CoglPipeline *pipeline,
234
+ CoglColor *specular);
235
+
236
+ /**
237
+ * cogl_pipeline_set_shininess:
238
+ * @pipeline: A #CoglPipeline object
239
+ * @shininess: The desired shininess; must be >= 0.0
240
+ *
241
+ * Sets the shininess of the pipeline, in the standard OpenGL lighting
242
+ * model, which determines the size of the specular highlights. A
243
+ * higher @shininess will produce smaller highlights which makes the
244
+ * object appear more shiny.
245
+ *
246
+ * The default value is 0.0
247
+ *
248
+ * Since: 2.0
249
+ * Stability: Unstable
250
+ */
251
+ void
252
+ cogl_pipeline_set_shininess (CoglPipeline *pipeline,
253
+ float shininess);
254
+
255
+ /**
256
+ * cogl_pipeline_get_shininess:
257
+ * @pipeline: A #CoglPipeline object
258
+ *
259
+ * Retrieves the pipelines current emission color.
260
+ *
261
+ * Return value: The pipelines current shininess value
262
+ *
263
+ * Since: 2.0
264
+ * Stability: Unstable
265
+ */
266
+ float
267
+ cogl_pipeline_get_shininess (CoglPipeline *pipeline);
268
+
269
+ /**
270
+ * cogl_pipeline_set_emission:
271
+ * @pipeline: A #CoglPipeline object
272
+ * @emission: The components of the desired emissive color
273
+ *
274
+ * Sets the pipeline's emissive color, in the standard OpenGL lighting
275
+ * model. It will look like the surface is a light source emitting this
276
+ * color.
277
+ *
278
+ * The default value is (0.0, 0.0, 0.0, 1.0)
279
+ *
280
+ * Since: 2.0
281
+ * Stability: Unstable
282
+ */
283
+ void
284
+ cogl_pipeline_set_emission (CoglPipeline *pipeline,
285
+ const CoglColor *emission);
286
+
287
+ /**
288
+ * cogl_pipeline_get_emission:
289
+ * @pipeline: A #CoglPipeline object
290
+ * @emission: The location to store the emission color
291
+ *
292
+ * Retrieves the pipelines current emission color.
293
+ *
294
+ * Since: 2.0
295
+ * Stability: Unstable
296
+ */
297
+ void
298
+ cogl_pipeline_get_emission (CoglPipeline *pipeline,
299
+ CoglColor *emission);
300
+
301
+ /**
302
+ * CoglPipelineAlphaFunc:
303
+ * @COGL_PIPELINE_ALPHA_FUNC_NEVER: Never let the fragment through.
304
+ * @COGL_PIPELINE_ALPHA_FUNC_LESS: Let the fragment through if the incoming
305
+ * alpha value is less than the reference alpha value
306
+ * @COGL_PIPELINE_ALPHA_FUNC_EQUAL: Let the fragment through if the incoming
307
+ * alpha value equals the reference alpha value
308
+ * @COGL_PIPELINE_ALPHA_FUNC_LEQUAL: Let the fragment through if the incoming
309
+ * alpha value is less than or equal to the reference alpha value
310
+ * @COGL_PIPELINE_ALPHA_FUNC_GREATER: Let the fragment through if the incoming
311
+ * alpha value is greater than the reference alpha value
312
+ * @COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL: Let the fragment through if the incoming
313
+ * alpha value does not equal the reference alpha value
314
+ * @COGL_PIPELINE_ALPHA_FUNC_GEQUAL: Let the fragment through if the incoming
315
+ * alpha value is greater than or equal to the reference alpha value.
316
+ * @COGL_PIPELINE_ALPHA_FUNC_ALWAYS: Always let the fragment through.
317
+ *
318
+ * Alpha testing happens before blending primitives with the framebuffer and
319
+ * gives an opportunity to discard fragments based on a comparison with the
320
+ * incoming alpha value and a reference alpha value. The #CoglPipelineAlphaFunc
321
+ * determines how the comparison is done.
322
+ */
323
+ typedef enum {
324
+ COGL_PIPELINE_ALPHA_FUNC_NEVER = 0x0200,
325
+ COGL_PIPELINE_ALPHA_FUNC_LESS = 0x0201,
326
+ COGL_PIPELINE_ALPHA_FUNC_EQUAL = 0x0202,
327
+ COGL_PIPELINE_ALPHA_FUNC_LEQUAL = 0x0203,
328
+ COGL_PIPELINE_ALPHA_FUNC_GREATER = 0x0204,
329
+ COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL = 0x0205,
330
+ COGL_PIPELINE_ALPHA_FUNC_GEQUAL = 0x0206,
331
+ COGL_PIPELINE_ALPHA_FUNC_ALWAYS = 0x0207
332
+ } CoglPipelineAlphaFunc;
333
+ /* NB: these values come from the equivalents in gl.h */
334
+
335
+ /**
336
+ * cogl_pipeline_set_alpha_test_function:
337
+ * @pipeline: A #CoglPipeline object
338
+ * @alpha_func: A @CoglPipelineAlphaFunc constant
339
+ * @alpha_reference: A reference point that the chosen alpha function uses
340
+ * to compare incoming fragments to.
341
+ *
342
+ * Before a primitive is blended with the framebuffer, it goes through an
343
+ * alpha test stage which lets you discard fragments based on the current
344
+ * alpha value. This function lets you change the function used to evaluate
345
+ * the alpha channel, and thus determine which fragments are discarded
346
+ * and which continue on to the blending stage.
347
+ *
348
+ * The default is %COGL_PIPELINE_ALPHA_FUNC_ALWAYS
349
+ *
350
+ * Since: 2.0
351
+ * Stability: Unstable
352
+ */
353
+ void
354
+ cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
355
+ CoglPipelineAlphaFunc alpha_func,
356
+ float alpha_reference);
357
+
358
+ /**
359
+ * cogl_pipeline_get_alpha_test_function:
360
+ * @pipeline: A #CoglPipeline object
361
+ *
362
+ * Return value: The alpha test function of @pipeline.
363
+ *
364
+ * Since: 2.0
365
+ * Stability: Unstable
366
+ */
367
+ CoglPipelineAlphaFunc
368
+ cogl_pipeline_get_alpha_test_function (CoglPipeline *pipeline);
369
+
370
+ /**
371
+ * cogl_pipeline_get_alpha_test_reference:
372
+ * @pipeline: A #CoglPipeline object
373
+ *
374
+ * Return value: The alpha test reference value of @pipeline.
375
+ *
376
+ * Since: 2.0
377
+ * Stability: Unstable
378
+ */
379
+ float
380
+ cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline);
381
+
382
+ /**
383
+ * cogl_pipeline_set_blend:
384
+ * @pipeline: A #CoglPipeline object
385
+ * @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
386
+ * describing the desired blend function.
387
+ * @error: return location for a #CoglError that may report lack of driver
388
+ * support if you give separate blend string statements for the alpha
389
+ * channel and RGB channels since some drivers, or backends such as
390
+ * GLES 1.1, don't support this feature. May be %NULL, in which case a
391
+ * warning will be printed out using GLib's logging facilities if an
392
+ * error is encountered.
393
+ *
394
+ * If not already familiar; please refer <link linkend="cogl-Blend-Strings">here</link>
395
+ * for an overview of what blend strings are, and their syntax.
396
+ *
397
+ * Blending occurs after the alpha test function, and combines fragments with
398
+ * the framebuffer.
399
+
400
+ * Currently the only blend function Cogl exposes is ADD(). So any valid
401
+ * blend statements will be of the form:
402
+ *
403
+ * |[
404
+ * &lt;channel-mask&gt;=ADD(SRC_COLOR*(&lt;factor&gt;), DST_COLOR*(&lt;factor&gt;))
405
+ * ]|
406
+ *
407
+ * This is the list of source-names usable as blend factors:
408
+ * <itemizedlist>
409
+ * <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem>
410
+ * <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem>
411
+ * <listitem><para>CONSTANT: The constant set via cogl_pipeline_set_blend_constant()</para></listitem>
412
+ * </itemizedlist>
413
+ *
414
+ * The source names can be used according to the
415
+ * <link linkend="cogl-Blend-String-syntax">color-source and factor syntax</link>,
416
+ * so for example "(1-SRC_COLOR[A])" would be a valid factor, as would
417
+ * "(CONSTANT[RGB])"
418
+ *
419
+ * These can also be used as factors:
420
+ * <itemizedlist>
421
+ * <listitem>0: (0, 0, 0, 0)</listitem>
422
+ * <listitem>1: (1, 1, 1, 1)</listitem>
423
+ * <listitem>SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])</listitem>
424
+ * </itemizedlist>
425
+ *
426
+ * <note>Remember; all color components are normalized to the range [0, 1]
427
+ * before computing the result of blending.</note>
428
+ *
429
+ * <example id="cogl-Blend-Strings-blend-unpremul">
430
+ * <title>Blend Strings/1</title>
431
+ * <para>Blend a non-premultiplied source over a destination with
432
+ * premultiplied alpha:</para>
433
+ * <programlisting>
434
+ * "RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))"
435
+ * "A = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
436
+ * </programlisting>
437
+ * </example>
438
+ *
439
+ * <example id="cogl-Blend-Strings-blend-premul">
440
+ * <title>Blend Strings/2</title>
441
+ * <para>Blend a premultiplied source over a destination with
442
+ * premultiplied alpha</para>
443
+ * <programlisting>
444
+ * "RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
445
+ * </programlisting>
446
+ * </example>
447
+ *
448
+ * The default blend string is:
449
+ * |[
450
+ * RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))
451
+ * ]|
452
+ *
453
+ * That gives normal alpha-blending when the calculated color for the pipeline
454
+ * is in premultiplied form.
455
+ *
456
+ * Return value: %TRUE if the blend string was successfully parsed, and the
457
+ * described blending is supported by the underlying driver/hardware. If
458
+ * there was an error, %FALSE is returned and @error is set accordingly (if
459
+ * present).
460
+ *
461
+ * Since: 2.0
462
+ * Stability: Unstable
463
+ */
464
+ CoglBool
465
+ cogl_pipeline_set_blend (CoglPipeline *pipeline,
466
+ const char *blend_string,
467
+ CoglError **error);
468
+
469
+ /**
470
+ * cogl_pipeline_set_blend_constant:
471
+ * @pipeline: A #CoglPipeline object
472
+ * @constant_color: The constant color you want
473
+ *
474
+ * When blending is setup to reference a CONSTANT blend factor then
475
+ * blending will depend on the constant set with this function.
476
+ *
477
+ * Since: 2.0
478
+ * Stability: Unstable
479
+ */
480
+ void
481
+ cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
482
+ const CoglColor *constant_color);
483
+
484
+ /**
485
+ * cogl_pipeline_set_point_size:
486
+ * @pipeline: a #CoglPipeline pointer
487
+ * @point_size: the new point size.
488
+ *
489
+ * Changes the size of points drawn when %COGL_VERTICES_MODE_POINTS is
490
+ * used with the vertex buffer API. Note that typically the GPU will
491
+ * only support a limited minimum and maximum range of point sizes. If
492
+ * the chosen point size is outside that range then the nearest value
493
+ * within that range will be used instead. The size of a point is in
494
+ * screen space so it will be the same regardless of any
495
+ * transformations. The default point size is 1.0.
496
+ *
497
+ * Since: 2.0
498
+ * Stability: Unstable
499
+ */
500
+ void
501
+ cogl_pipeline_set_point_size (CoglPipeline *pipeline,
502
+ float point_size);
503
+
504
+ /**
505
+ * cogl_pipeline_get_point_size:
506
+ * @pipeline: a #CoglPipeline pointer
507
+ *
508
+ * Get the size of points drawn when %COGL_VERTICES_MODE_POINTS is
509
+ * used with the vertex buffer API.
510
+ *
511
+ * Return value: the point size of the @pipeline.
512
+ *
513
+ * Since: 2.0
514
+ * Stability: Unstable
515
+ */
516
+ float
517
+ cogl_pipeline_get_point_size (CoglPipeline *pipeline);
518
+
519
+ /**
520
+ * cogl_pipeline_get_color_mask:
521
+ * @pipeline: a #CoglPipeline object.
522
+ *
523
+ * Gets the current #CoglColorMask of which channels would be written to the
524
+ * current framebuffer. Each bit set in the mask means that the
525
+ * corresponding color would be written.
526
+ *
527
+ * Returns: A #CoglColorMask
528
+ * Since: 1.8
529
+ * Stability: unstable
530
+ */
531
+ CoglColorMask
532
+ cogl_pipeline_get_color_mask (CoglPipeline *pipeline);
533
+
534
+ /**
535
+ * cogl_pipeline_set_color_mask:
536
+ * @pipeline: a #CoglPipeline object.
537
+ * @color_mask: A #CoglColorMask of which color channels to write to
538
+ * the current framebuffer.
539
+ *
540
+ * Defines a bit mask of which color channels should be written to the
541
+ * current framebuffer. If a bit is set in @color_mask that means that
542
+ * color will be written.
543
+ *
544
+ * Since: 1.8
545
+ * Stability: unstable
546
+ */
547
+ void
548
+ cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
549
+ CoglColorMask color_mask);
550
+
551
+ /**
552
+ * cogl_pipeline_get_user_program:
553
+ * @pipeline: a #CoglPipeline object.
554
+ *
555
+ * Queries what user program has been associated with the given
556
+ * @pipeline using cogl_pipeline_set_user_program().
557
+ *
558
+ * Return value: The current user program or %COGL_INVALID_HANDLE.
559
+ *
560
+ * Since: 2.0
561
+ * Stability: Unstable
562
+ */
563
+ CoglHandle
564
+ cogl_pipeline_get_user_program (CoglPipeline *pipeline);
565
+
566
+ /**
567
+ * cogl_pipeline_set_user_program:
568
+ * @pipeline: a #CoglPipeline object.
569
+ * @program: A #CoglHandle to a linked CoglProgram
570
+ *
571
+ * Associates a linked CoglProgram with the given pipeline so that the
572
+ * program can take full control of vertex and/or fragment processing.
573
+ *
574
+ * This is an example of how it can be used to associate an ARBfp
575
+ * program with a #CoglPipeline:
576
+ * |[
577
+ * CoglHandle shader;
578
+ * CoglHandle program;
579
+ * CoglPipeline *pipeline;
580
+ *
581
+ * shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
582
+ * cogl_shader_source (shader,
583
+ * "!!ARBfp1.0\n"
584
+ * "MOV result.color,fragment.color;\n"
585
+ * "END\n");
586
+ * cogl_shader_compile (shader);
587
+ *
588
+ * program = cogl_create_program ();
589
+ * cogl_program_attach_shader (program, shader);
590
+ * cogl_program_link (program);
591
+ *
592
+ * pipeline = cogl_pipeline_new ();
593
+ * cogl_pipeline_set_user_program (pipeline, program);
594
+ *
595
+ * cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
596
+ * cogl_rectangle (0, 0, 100, 100);
597
+ * ]|
598
+ *
599
+ * It is possibly worth keeping in mind that this API is not part of
600
+ * the long term design for how we want to expose shaders to Cogl
601
+ * developers (We are planning on deprecating the cogl_program and
602
+ * cogl_shader APIs in favour of a "snippet" framework) but in the
603
+ * meantime we hope this will handle most practical GLSL and ARBfp
604
+ * requirements.
605
+ *
606
+ * Also remember you need to check for either the
607
+ * %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
608
+ * using the cogl_program or cogl_shader API.
609
+ *
610
+ * Since: 2.0
611
+ * Stability: Unstable
612
+ */
613
+ void
614
+ cogl_pipeline_set_user_program (CoglPipeline *pipeline,
615
+ CoglHandle program);
616
+
617
+ /**
618
+ * cogl_pipeline_set_depth_state:
619
+ * @pipeline: A #CoglPipeline object
620
+ * @state: A #CoglDepthState struct
621
+ * @error: A #CoglError to report failures to setup the given @state.
622
+ *
623
+ * This commits all the depth state configured in @state struct to the
624
+ * given @pipeline. The configuration values are copied into the
625
+ * pipeline so there is no requirement to keep the #CoglDepthState
626
+ * struct around if you don't need it any more.
627
+ *
628
+ * Note: Since some platforms do not support the depth range feature
629
+ * it is possible for this function to fail and report an @error.
630
+ *
631
+ * Returns: TRUE if the GPU supports all the given @state else %FALSE
632
+ * and returns an @error.
633
+ *
634
+ * Since: 2.0
635
+ * Stability: Unstable
636
+ */
637
+ CoglBool
638
+ cogl_pipeline_set_depth_state (CoglPipeline *pipeline,
639
+ const CoglDepthState *state,
640
+ CoglError **error);
641
+
642
+ /**
643
+ * cogl_pipeline_get_depth_state
644
+ * @pipeline: A #CoglPipeline object
645
+ * @state_out: (out): A destination #CoglDepthState struct
646
+ *
647
+ * Retrieves the current depth state configuration for the given
648
+ * @pipeline as previously set using cogl_pipeline_set_depth_state().
649
+ *
650
+ * Since: 2.0
651
+ * Stability: Unstable
652
+ */
653
+ void
654
+ cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
655
+ CoglDepthState *state_out);
656
+
657
+ /**
658
+ * CoglPipelineCullFaceMode:
659
+ * @COGL_PIPELINE_CULL_FACE_MODE_NONE: Neither face will be
660
+ * culled. This is the default.
661
+ * @COGL_PIPELINE_CULL_FACE_MODE_FRONT: Front faces will be culled.
662
+ * @COGL_PIPELINE_CULL_FACE_MODE_BACK: Back faces will be culled.
663
+ * @COGL_PIPELINE_CULL_FACE_MODE_BOTH: All faces will be culled.
664
+ *
665
+ * Specifies which faces should be culled. This can be set on a
666
+ * pipeline using cogl_pipeline_set_cull_face_mode().
667
+ */
668
+ typedef enum
669
+ {
670
+ COGL_PIPELINE_CULL_FACE_MODE_NONE,
671
+ COGL_PIPELINE_CULL_FACE_MODE_FRONT,
672
+ COGL_PIPELINE_CULL_FACE_MODE_BACK,
673
+ COGL_PIPELINE_CULL_FACE_MODE_BOTH
674
+ } CoglPipelineCullFaceMode;
675
+
676
+ /**
677
+ * cogl_pipeline_set_cull_face_mode:
678
+ * @pipeline: A #CoglPipeline
679
+ * @cull_face_mode: The new mode to set
680
+ *
681
+ * Sets which faces will be culled when drawing. Face culling can be
682
+ * used to increase efficiency by avoiding drawing faces that would
683
+ * get overridden. For example, if a model has gaps so that it is
684
+ * impossible to see the inside then faces which are facing away from
685
+ * the screen will never be seen so there is no point in drawing
686
+ * them. This can be acheived by setting the cull face mode to
687
+ * %COGL_PIPELINE_CULL_FACE_MODE_BACK.
688
+ *
689
+ * Face culling relies on the primitives being drawn with a specific
690
+ * order to represent which faces are facing inside and outside the
691
+ * model. This order can be specified by calling
692
+ * cogl_pipeline_set_front_face_winding().
693
+ *
694
+ * Status: Unstable
695
+ * Since: 2.0
696
+ */
697
+ void
698
+ cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
699
+ CoglPipelineCullFaceMode cull_face_mode);
700
+
701
+ /**
702
+ * cogl_pipeline_get_cull_face_mode:
703
+ *
704
+ * Return value: the cull face mode that was previously set with
705
+ * cogl_pipeline_set_cull_face_mode().
706
+ *
707
+ * Status: Unstable
708
+ * Since: 2.0
709
+ */
710
+ CoglPipelineCullFaceMode
711
+ cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline);
712
+
713
+ /**
714
+ * cogl_pipeline_set_front_face_winding:
715
+ * @pipeline: a #CoglPipeline
716
+ * @front_winding: the winding order
717
+ *
718
+ * The order of the vertices within a primitive specifies whether it
719
+ * is considered to be front or back facing. This function specifies
720
+ * which order is considered to be the front
721
+ * faces. %COGL_WINDING_COUNTER_CLOCKWISE sets the front faces to
722
+ * primitives with vertices in a counter-clockwise order and
723
+ * %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
724
+ * %COGL_WINDING_COUNTER_CLOCKWISE.
725
+ *
726
+ * Status: Unstable
727
+ * Since: 2.0
728
+ */
729
+ void
730
+ cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
731
+ CoglWinding front_winding);
732
+
733
+ /**
734
+ * cogl_pipeline_get_front_face_winding:
735
+ * @pipeline: a #CoglPipeline
736
+ *
737
+ * The order of the vertices within a primitive specifies whether it
738
+ * is considered to be front or back facing. This function specifies
739
+ * which order is considered to be the front
740
+ * faces. %COGL_WINDING_COUNTER_CLOCKWISE sets the front faces to
741
+ * primitives with vertices in a counter-clockwise order and
742
+ * %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
743
+ * %COGL_WINDING_COUNTER_CLOCKWISE.
744
+ *
745
+ * Returns: The @pipeline front face winding
746
+ *
747
+ * Status: Unstable
748
+ * Since: 2.0
749
+ */
750
+ CoglWinding
751
+ cogl_pipeline_get_front_face_winding (CoglPipeline *pipeline);
752
+
753
+ /**
754
+ * cogl_pipeline_set_uniform_1f:
755
+ * @pipeline: A #CoglPipeline object
756
+ * @uniform_location: The uniform's location identifier
757
+ * @value: The new value for the uniform
758
+ *
759
+ * Sets a new value for the uniform at @uniform_location. If this
760
+ * pipeline has a user program attached and is later used as a source
761
+ * for drawing, the given value will be assigned to the uniform which
762
+ * can be accessed from the shader's source. The value for
763
+ * @uniform_location should be retrieved from the string name of the
764
+ * uniform by calling cogl_pipeline_get_uniform_location().
765
+ *
766
+ * This function should be used to set uniforms that are of type
767
+ * float. It can also be used to set a single member of a float array
768
+ * uniform.
769
+ *
770
+ * Since: 2.0
771
+ * Stability: Unstable
772
+ */
773
+ void
774
+ cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline,
775
+ int uniform_location,
776
+ float value);
777
+
778
+ /**
779
+ * cogl_pipeline_set_uniform_1i:
780
+ * @pipeline: A #CoglPipeline object
781
+ * @uniform_location: The uniform's location identifier
782
+ * @value: The new value for the uniform
783
+ *
784
+ * Sets a new value for the uniform at @uniform_location. If this
785
+ * pipeline has a user program attached and is later used as a source
786
+ * for drawing, the given value will be assigned to the uniform which
787
+ * can be accessed from the shader's source. The value for
788
+ * @uniform_location should be retrieved from the string name of the
789
+ * uniform by calling cogl_pipeline_get_uniform_location().
790
+ *
791
+ * This function should be used to set uniforms that are of type
792
+ * int. It can also be used to set a single member of a int array
793
+ * uniform or a sampler uniform.
794
+ *
795
+ * Since: 2.0
796
+ * Stability: Unstable
797
+ */
798
+ void
799
+ cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline,
800
+ int uniform_location,
801
+ int value);
802
+
803
+ /**
804
+ * cogl_pipeline_set_uniform_float:
805
+ * @pipeline: A #CoglPipeline object
806
+ * @uniform_location: The uniform's location identifier
807
+ * @n_components: The number of components in the corresponding uniform's type
808
+ * @count: The number of values to set
809
+ * @value: Pointer to the new values to set
810
+ *
811
+ * Sets new values for the uniform at @uniform_location. If this
812
+ * pipeline has a user program attached and is later used as a source
813
+ * for drawing, the given values will be assigned to the uniform which
814
+ * can be accessed from the shader's source. The value for
815
+ * @uniform_location should be retrieved from the string name of the
816
+ * uniform by calling cogl_pipeline_get_uniform_location().
817
+ *
818
+ * This function can be used to set any floating point type uniform,
819
+ * including float arrays and float vectors. For example, to set a
820
+ * single vec4 uniform you would use 4 for @n_components and 1 for
821
+ * @count. To set an array of 8 float values, you could use 1 for
822
+ * @n_components and 8 for @count.
823
+ *
824
+ * Since: 2.0
825
+ * Stability: Unstable
826
+ */
827
+ void
828
+ cogl_pipeline_set_uniform_float (CoglPipeline *pipeline,
829
+ int uniform_location,
830
+ int n_components,
831
+ int count,
832
+ const float *value);
833
+
834
+ /**
835
+ * cogl_pipeline_set_uniform_int:
836
+ * @pipeline: A #CoglPipeline object
837
+ * @uniform_location: The uniform's location identifier
838
+ * @n_components: The number of components in the corresponding uniform's type
839
+ * @count: The number of values to set
840
+ * @value: Pointer to the new values to set
841
+ *
842
+ * Sets new values for the uniform at @uniform_location. If this
843
+ * pipeline has a user program attached and is later used as a source
844
+ * for drawing, the given values will be assigned to the uniform which
845
+ * can be accessed from the shader's source. The value for
846
+ * @uniform_location should be retrieved from the string name of the
847
+ * uniform by calling cogl_pipeline_get_uniform_location().
848
+ *
849
+ * This function can be used to set any integer type uniform,
850
+ * including int arrays and int vectors. For example, to set a single
851
+ * ivec4 uniform you would use 4 for @n_components and 1 for
852
+ * @count. To set an array of 8 int values, you could use 1 for
853
+ * @n_components and 8 for @count.
854
+ *
855
+ * Since: 2.0
856
+ * Stability: Unstable
857
+ */
858
+ void
859
+ cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
860
+ int uniform_location,
861
+ int n_components,
862
+ int count,
863
+ const int *value);
864
+
865
+ /**
866
+ * cogl_pipeline_set_uniform_matrix:
867
+ * @pipeline: A #CoglPipeline object
868
+ * @uniform_location: The uniform's location identifier
869
+ * @dimensions: The size of the matrix
870
+ * @count: The number of values to set
871
+ * @transpose: Whether to transpose the matrix
872
+ * @value: Pointer to the new values to set
873
+ *
874
+ * Sets new values for the uniform at @uniform_location. If this
875
+ * pipeline has a user program attached and is later used as a source
876
+ * for drawing, the given values will be assigned to the uniform which
877
+ * can be accessed from the shader's source. The value for
878
+ * @uniform_location should be retrieved from the string name of the
879
+ * uniform by calling cogl_pipeline_get_uniform_location().
880
+ *
881
+ * This function can be used to set any matrix type uniform, including
882
+ * matrix arrays. For example, to set a single mat4 uniform you would
883
+ * use 4 for @dimensions and 1 for @count. To set an array of 8
884
+ * mat3 values, you could use 3 for @dimensions and 8 for @count.
885
+ *
886
+ * If @transpose is %FALSE then the matrix is expected to be in
887
+ * column-major order or if it is %TRUE then the matrix is in
888
+ * row-major order. You can pass a #CoglMatrix by calling by passing
889
+ * the result of cogl_matrix_get_array() in @value and setting
890
+ * @transpose to %FALSE.
891
+ *
892
+ * Since: 2.0
893
+ * Stability: Unstable
894
+ */
895
+ void
896
+ cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline,
897
+ int uniform_location,
898
+ int dimensions,
899
+ int count,
900
+ CoglBool transpose,
901
+ const float *value);
902
+
903
+ /**
904
+ * cogl_pipeline_add_snippet:
905
+ * @pipeline: A #CoglPipeline
906
+ * @snippet: The #CoglSnippet to add to the vertex processing hook
907
+ *
908
+ * Adds a shader snippet to @pipeline. The snippet will wrap around or
909
+ * replace some part of the pipeline as defined by the hook point in
910
+ * @snippet. Note that some hook points are specific to a layer and
911
+ * must be added with cogl_pipeline_add_layer_snippet() instead.
912
+ *
913
+ * Since: 1.10
914
+ * Stability: Unstable
915
+ */
916
+ void
917
+ cogl_pipeline_add_snippet (CoglPipeline *pipeline,
918
+ CoglSnippet *snippet);
919
+
920
+ #endif /* COGL_ENABLE_EXPERIMENTAL_API */
921
+
922
+ COGL_END_DECLS
923
+
924
+ #endif /* __COGL_PIPELINE_STATE_H__ */