three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,46 +1,75 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Vector3, Line3, Plane, Triangle } from 'three';
2
+
3
+ /**
4
+ * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
5
+ */
6
+
4
7
  const Visible = 0;
5
8
  const Deleted = 1;
6
- const _v1 = new THREE.Vector3();
7
- const _line3 = new THREE.Line3();
8
- const _plane = new THREE.Plane();
9
- const _closestPoint = new THREE.Vector3();
10
- const _triangle = new THREE.Triangle();
9
+
10
+ const _v1 = new Vector3();
11
+
12
+ const _line3 = new Line3();
13
+
14
+ const _plane = new Plane();
15
+
16
+ const _closestPoint = new Vector3();
17
+
18
+ const _triangle = new Triangle();
19
+
11
20
  class ConvexHull {
12
21
  constructor() {
13
22
  this.tolerance = -1;
14
- this.faces = [];
15
- this.newFaces = [];
23
+ this.faces = []; // the generated faces of the convex hull
24
+
25
+ this.newFaces = []; // this array holds the faces that are generated within a single iteration
26
+ // the vertex lists work as follows:
27
+ //
28
+ // let 'a' and 'b' be 'Face' instances
29
+ // let 'v' be points wrapped as instance of 'Vertex'
30
+ //
31
+ // [v, v, ..., v, v, v, ...]
32
+ // ^ ^
33
+ // | |
34
+ // a.outside b.outside
35
+ //
36
+
16
37
  this.assigned = new VertexList();
17
38
  this.unassigned = new VertexList();
18
- this.vertices = [];
39
+ this.vertices = []; // vertices of the hull (internal representation of given geometry data)
19
40
  }
41
+
20
42
  setFromPoints(points) {
43
+ // The algorithm needs at least four points.
21
44
  if (points.length >= 4) {
22
45
  this.makeEmpty();
46
+
23
47
  for (let i = 0, l = points.length; i < l; i++) {
24
48
  this.vertices.push(new VertexNode(points[i]));
25
49
  }
50
+
26
51
  this.compute();
27
52
  }
53
+
28
54
  return this;
29
55
  }
56
+
30
57
  setFromObject(object) {
31
58
  const points = [];
32
59
  object.updateMatrixWorld(true);
33
- object.traverse(function(node) {
60
+ object.traverse(function (node) {
34
61
  const geometry = node.geometry;
35
- if (geometry !== void 0) {
62
+
63
+ if (geometry !== undefined) {
36
64
  if (geometry.isGeometry) {
37
- console.error("THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.");
65
+ console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
38
66
  return;
39
67
  } else if (geometry.isBufferGeometry) {
40
68
  const attribute = geometry.attributes.position;
41
- if (attribute !== void 0) {
69
+
70
+ if (attribute !== undefined) {
42
71
  for (let i = 0, l = attribute.count; i < l; i++) {
43
- const point = new THREE.Vector3();
72
+ const point = new Vector3();
44
73
  point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
45
74
  points.push(point);
46
75
  }
@@ -50,392 +79,577 @@ class ConvexHull {
50
79
  });
51
80
  return this.setFromPoints(points);
52
81
  }
82
+
53
83
  containsPoint(point) {
54
84
  const faces = this.faces;
85
+
55
86
  for (let i = 0, l = faces.length; i < l; i++) {
56
- const face = faces[i];
57
- if (face.distanceToPoint(point) > this.tolerance)
58
- return false;
87
+ const face = faces[i]; // compute signed distance and check on what half space the point lies
88
+
89
+ if (face.distanceToPoint(point) > this.tolerance) return false;
59
90
  }
91
+
60
92
  return true;
61
93
  }
94
+
62
95
  intersectRay(ray, target) {
96
+ // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
63
97
  const faces = this.faces;
64
98
  let tNear = -Infinity;
65
99
  let tFar = Infinity;
100
+
66
101
  for (let i = 0, l = faces.length; i < l; i++) {
67
- const face = faces[i];
102
+ const face = faces[i]; // interpret faces as planes for the further computation
103
+
68
104
  const vN = face.distanceToPoint(ray.origin);
69
- const vD = face.normal.dot(ray.direction);
70
- if (vN > 0 && vD >= 0)
71
- return null;
72
- const t = vD !== 0 ? -vN / vD : 0;
73
- if (t <= 0)
74
- continue;
105
+ const vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
106
+ // the ray is turned away or parallel to the plane, there is no intersection
107
+
108
+ if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
109
+
110
+ const t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
111
+ // lies "behind" the origin
112
+
113
+ if (t <= 0) continue; // now categorized plane as front-facing or back-facing
114
+
75
115
  if (vD > 0) {
116
+ // plane faces away from the ray, so this plane is a back-face
76
117
  tFar = Math.min(t, tFar);
77
118
  } else {
119
+ // front-face
78
120
  tNear = Math.max(t, tNear);
79
121
  }
122
+
80
123
  if (tNear > tFar) {
124
+ // if tNear ever is greater than tFar, the ray must miss the convex hull
81
125
  return null;
82
126
  }
83
- }
127
+ } // evaluate intersection point
128
+ // always try tNear first since its the closer intersection point
129
+
130
+
84
131
  if (tNear !== -Infinity) {
85
132
  ray.at(tNear, target);
86
133
  } else {
87
134
  ray.at(tFar, target);
88
135
  }
136
+
89
137
  return target;
90
138
  }
139
+
91
140
  intersectsRay(ray) {
92
141
  return this.intersectRay(ray, _v1) !== null;
93
142
  }
143
+
94
144
  makeEmpty() {
95
145
  this.faces = [];
96
146
  this.vertices = [];
97
147
  return this;
98
- }
148
+ } // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
149
+
150
+
99
151
  addVertexToFace(vertex, face) {
100
152
  vertex.face = face;
153
+
101
154
  if (face.outside === null) {
102
155
  this.assigned.append(vertex);
103
156
  } else {
104
157
  this.assigned.insertBefore(face.outside, vertex);
105
158
  }
159
+
106
160
  face.outside = vertex;
107
161
  return this;
108
- }
162
+ } // Removes a vertex from the 'assigned' list of vertices and from the given face
163
+
164
+
109
165
  removeVertexFromFace(vertex, face) {
110
166
  if (vertex === face.outside) {
167
+ // fix face.outside link
111
168
  if (vertex.next !== null && vertex.next.face === face) {
169
+ // face has at least 2 outside vertices, move the 'outside' reference
112
170
  face.outside = vertex.next;
113
171
  } else {
172
+ // vertex was the only outside vertex that face had
114
173
  face.outside = null;
115
174
  }
116
175
  }
176
+
117
177
  this.assigned.remove(vertex);
118
178
  return this;
119
- }
179
+ } // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
180
+
181
+
120
182
  removeAllVerticesFromFace(face) {
121
183
  if (face.outside !== null) {
184
+ // reference to the first and last vertex of this face
122
185
  const start = face.outside;
123
186
  let end = face.outside;
187
+
124
188
  while (end.next !== null && end.next.face === face) {
125
189
  end = end.next;
126
190
  }
127
- this.assigned.removeSubList(start, end);
191
+
192
+ this.assigned.removeSubList(start, end); // fix references
193
+
128
194
  start.prev = end.next = null;
129
195
  face.outside = null;
130
196
  return start;
131
197
  }
132
- }
198
+ } // Removes all the visible vertices that 'face' is able to see
199
+
200
+
133
201
  deleteFaceVertices(face, absorbingFace) {
134
202
  const faceVertices = this.removeAllVerticesFromFace(face);
135
- if (faceVertices !== void 0) {
136
- if (absorbingFace === void 0) {
203
+
204
+ if (faceVertices !== undefined) {
205
+ if (absorbingFace === undefined) {
206
+ // mark the vertices to be reassigned to some other face
137
207
  this.unassigned.appendChain(faceVertices);
138
208
  } else {
209
+ // if there's an absorbing face try to assign as many vertices as possible to it
139
210
  let vertex = faceVertices;
211
+
140
212
  do {
213
+ // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
214
+ // will be changed by upcoming method calls
141
215
  const nextVertex = vertex.next;
142
- const distance = absorbingFace.distanceToPoint(vertex.point);
216
+ const distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
217
+
143
218
  if (distance > this.tolerance) {
144
219
  this.addVertexToFace(vertex, absorbingFace);
145
220
  } else {
146
221
  this.unassigned.append(vertex);
147
- }
222
+ } // now assign next vertex
223
+
224
+
148
225
  vertex = nextVertex;
149
226
  } while (vertex !== null);
150
227
  }
151
228
  }
229
+
152
230
  return this;
153
- }
231
+ } // Reassigns as many vertices as possible from the unassigned list to the new faces
232
+
233
+
154
234
  resolveUnassignedPoints(newFaces) {
155
235
  if (this.unassigned.isEmpty() === false) {
156
236
  let vertex = this.unassigned.first();
237
+
157
238
  do {
239
+ // buffer 'next' reference, see .deleteFaceVertices()
158
240
  const nextVertex = vertex.next;
159
241
  let maxDistance = this.tolerance;
160
242
  let maxFace = null;
243
+
161
244
  for (let i = 0; i < newFaces.length; i++) {
162
245
  const face = newFaces[i];
246
+
163
247
  if (face.mark === Visible) {
164
248
  const distance = face.distanceToPoint(vertex.point);
249
+
165
250
  if (distance > maxDistance) {
166
251
  maxDistance = distance;
167
252
  maxFace = face;
168
253
  }
169
- if (maxDistance > 1e3 * this.tolerance)
170
- break;
254
+
255
+ if (maxDistance > 1000 * this.tolerance) break;
171
256
  }
172
- }
257
+ } // 'maxFace' can be null e.g. if there are identical vertices
258
+
259
+
173
260
  if (maxFace !== null) {
174
261
  this.addVertexToFace(vertex, maxFace);
175
262
  }
263
+
176
264
  vertex = nextVertex;
177
265
  } while (vertex !== null);
178
266
  }
267
+
179
268
  return this;
180
- }
269
+ } // Computes the extremes of a simplex which will be the initial hull
270
+
271
+
181
272
  computeExtremes() {
182
- const min = new THREE.Vector3();
183
- const max = new THREE.Vector3();
273
+ const min = new Vector3();
274
+ const max = new Vector3();
184
275
  const minVertices = [];
185
- const maxVertices = [];
276
+ const maxVertices = []; // initially assume that the first vertex is the min/max
277
+
186
278
  for (let i = 0; i < 3; i++) {
187
279
  minVertices[i] = maxVertices[i] = this.vertices[0];
188
280
  }
281
+
189
282
  min.copy(this.vertices[0].point);
190
- max.copy(this.vertices[0].point);
283
+ max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
284
+
191
285
  for (let i = 0, l = this.vertices.length; i < l; i++) {
192
286
  const vertex = this.vertices[i];
193
- const point = vertex.point;
287
+ const point = vertex.point; // update the min coordinates
288
+
194
289
  for (let j = 0; j < 3; j++) {
195
290
  if (point.getComponent(j) < min.getComponent(j)) {
196
291
  min.setComponent(j, point.getComponent(j));
197
292
  minVertices[j] = vertex;
198
293
  }
199
- }
294
+ } // update the max coordinates
295
+
296
+
200
297
  for (let j = 0; j < 3; j++) {
201
298
  if (point.getComponent(j) > max.getComponent(j)) {
202
299
  max.setComponent(j, point.getComponent(j));
203
300
  maxVertices[j] = vertex;
204
301
  }
205
302
  }
206
- }
303
+ } // use min/max vectors to compute an optimal epsilon
304
+
305
+
207
306
  this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
208
- return { min: minVertices, max: maxVertices };
209
- }
307
+ return {
308
+ min: minVertices,
309
+ max: maxVertices
310
+ };
311
+ } // Computes the initial simplex assigning to its faces all the points
312
+ // that are candidates to form part of the hull
313
+
314
+
210
315
  computeInitialHull() {
211
316
  const vertices = this.vertices;
212
317
  const extremes = this.computeExtremes();
213
318
  const min = extremes.min;
214
- const max = extremes.max;
319
+ const max = extremes.max; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
320
+ // (max.x - min.x)
321
+ // (max.y - min.y)
322
+ // (max.z - min.z)
323
+
215
324
  let maxDistance = 0;
216
325
  let index = 0;
326
+
217
327
  for (let i = 0; i < 3; i++) {
218
328
  const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
329
+
219
330
  if (distance > maxDistance) {
220
331
  maxDistance = distance;
221
332
  index = i;
222
333
  }
223
334
  }
335
+
224
336
  const v0 = min[index];
225
337
  const v1 = max[index];
226
338
  let v2;
227
- let v3;
339
+ let v3; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
340
+
228
341
  maxDistance = 0;
342
+
229
343
  _line3.set(v0.point, v1.point);
344
+
230
345
  for (let i = 0, l = this.vertices.length; i < l; i++) {
231
346
  const vertex = vertices[i];
347
+
232
348
  if (vertex !== v0 && vertex !== v1) {
233
349
  _line3.closestPointToPoint(vertex.point, true, _closestPoint);
350
+
234
351
  const distance = _closestPoint.distanceToSquared(vertex.point);
352
+
235
353
  if (distance > maxDistance) {
236
354
  maxDistance = distance;
237
355
  v2 = vertex;
238
356
  }
239
357
  }
240
- }
358
+ } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
359
+
360
+
241
361
  maxDistance = -1;
362
+
242
363
  _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
364
+
243
365
  for (let i = 0, l = this.vertices.length; i < l; i++) {
244
366
  const vertex = vertices[i];
367
+
245
368
  if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
246
369
  const distance = Math.abs(_plane.distanceToPoint(vertex.point));
370
+
247
371
  if (distance > maxDistance) {
248
372
  maxDistance = distance;
249
373
  v3 = vertex;
250
374
  }
251
375
  }
252
376
  }
377
+
253
378
  const faces = [];
379
+
254
380
  if (_plane.distanceToPoint(v3.point) < 0) {
255
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
381
+ // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
382
+ faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
383
+
256
384
  for (let i = 0; i < 3; i++) {
257
- const j = (i + 1) % 3;
258
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
385
+ const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
386
+
387
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
388
+
259
389
  faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
260
390
  }
261
391
  } else {
262
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
392
+ // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
393
+ faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
394
+
263
395
  for (let i = 0; i < 3; i++) {
264
- const j = (i + 1) % 3;
265
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
396
+ const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
397
+
398
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
399
+
266
400
  faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
267
401
  }
268
- }
402
+ } // the initial hull is the tetrahedron
403
+
404
+
269
405
  for (let i = 0; i < 4; i++) {
270
406
  this.faces.push(faces[i]);
271
- }
407
+ } // initial assignment of vertices to the faces of the tetrahedron
408
+
409
+
272
410
  for (let i = 0, l = vertices.length; i < l; i++) {
273
411
  const vertex = vertices[i];
412
+
274
413
  if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
275
414
  maxDistance = this.tolerance;
276
415
  let maxFace = null;
416
+
277
417
  for (let j = 0; j < 4; j++) {
278
418
  const distance = this.faces[j].distanceToPoint(vertex.point);
419
+
279
420
  if (distance > maxDistance) {
280
421
  maxDistance = distance;
281
422
  maxFace = this.faces[j];
282
423
  }
283
424
  }
425
+
284
426
  if (maxFace !== null) {
285
427
  this.addVertexToFace(vertex, maxFace);
286
428
  }
287
429
  }
288
430
  }
431
+
289
432
  return this;
290
- }
433
+ } // Removes inactive faces
434
+
435
+
291
436
  reindexFaces() {
292
437
  const activeFaces = [];
438
+
293
439
  for (let i = 0; i < this.faces.length; i++) {
294
440
  const face = this.faces[i];
441
+
295
442
  if (face.mark === Visible) {
296
443
  activeFaces.push(face);
297
444
  }
298
445
  }
446
+
299
447
  this.faces = activeFaces;
300
448
  return this;
301
- }
449
+ } // Finds the next vertex to create faces with the current hull
450
+
451
+
302
452
  nextVertexToAdd() {
453
+ // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
303
454
  if (this.assigned.isEmpty() === false) {
304
- let eyeVertex, maxDistance = 0;
455
+ let eyeVertex,
456
+ maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
457
+
305
458
  const eyeFace = this.assigned.first().face;
306
- let vertex = eyeFace.outside;
459
+ let vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
460
+
307
461
  do {
308
462
  const distance = eyeFace.distanceToPoint(vertex.point);
463
+
309
464
  if (distance > maxDistance) {
310
465
  maxDistance = distance;
311
466
  eyeVertex = vertex;
312
467
  }
468
+
313
469
  vertex = vertex.next;
314
470
  } while (vertex !== null && vertex.face === eyeFace);
471
+
315
472
  return eyeVertex;
316
473
  }
317
- }
474
+ } // Computes a chain of half edges in CCW order called the 'horizon'.
475
+ // For an edge to be part of the horizon it must join a face that can see
476
+ // 'eyePoint' and a face that cannot see 'eyePoint'.
477
+
478
+
318
479
  computeHorizon(eyePoint, crossEdge, face, horizon) {
480
+ // moves face's vertices to the 'unassigned' vertex list
319
481
  this.deleteFaceVertices(face);
320
482
  face.mark = Deleted;
321
483
  let edge;
484
+
322
485
  if (crossEdge === null) {
323
486
  edge = crossEdge = face.getEdge(0);
324
487
  } else {
488
+ // start from the next edge since 'crossEdge' was already analyzed
489
+ // (actually 'crossEdge.twin' was the edge who called this method recursively)
325
490
  edge = crossEdge.next;
326
491
  }
492
+
327
493
  do {
328
494
  const twinEdge = edge.twin;
329
495
  const oppositeFace = twinEdge.face;
496
+
330
497
  if (oppositeFace.mark === Visible) {
331
498
  if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
499
+ // the opposite face can see the vertex, so proceed with next edge
332
500
  this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
333
501
  } else {
502
+ // the opposite face can't see the vertex, so this edge is part of the horizon
334
503
  horizon.push(edge);
335
504
  }
336
505
  }
506
+
337
507
  edge = edge.next;
338
508
  } while (edge !== crossEdge);
509
+
339
510
  return this;
340
- }
511
+ } // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
512
+
513
+
341
514
  addAdjoiningFace(eyeVertex, horizonEdge) {
515
+ // all the half edges are created in ccw order thus the face is always pointing outside the hull
342
516
  const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
343
- this.faces.push(face);
517
+ this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
518
+
344
519
  face.getEdge(-1).setTwin(horizonEdge.twin);
345
- return face.getEdge(0);
346
- }
520
+ return face.getEdge(0); // the half edge whose vertex is the eyeVertex
521
+ } // Adds 'horizon.length' faces to the hull, each face will be linked with the
522
+ // horizon opposite face and the face on the left/right
523
+
524
+
347
525
  addNewFaces(eyeVertex, horizon) {
348
526
  this.newFaces = [];
349
527
  let firstSideEdge = null;
350
528
  let previousSideEdge = null;
529
+
351
530
  for (let i = 0; i < horizon.length; i++) {
352
- const horizonEdge = horizon[i];
531
+ const horizonEdge = horizon[i]; // returns the right side edge
532
+
353
533
  const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
534
+
354
535
  if (firstSideEdge === null) {
355
536
  firstSideEdge = sideEdge;
356
537
  } else {
538
+ // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
357
539
  sideEdge.next.setTwin(previousSideEdge);
358
540
  }
541
+
359
542
  this.newFaces.push(sideEdge.face);
360
543
  previousSideEdge = sideEdge;
361
- }
544
+ } // perform final join of new faces
545
+
546
+
362
547
  firstSideEdge.next.setTwin(previousSideEdge);
363
548
  return this;
364
- }
549
+ } // Adds a vertex to the hull
550
+
551
+
365
552
  addVertexToHull(eyeVertex) {
366
553
  const horizon = [];
367
- this.unassigned.clear();
554
+ this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
555
+
368
556
  this.removeVertexFromFace(eyeVertex, eyeVertex.face);
369
557
  this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
370
- this.addNewFaces(eyeVertex, horizon);
558
+ this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
559
+
371
560
  this.resolveUnassignedPoints(this.newFaces);
372
561
  return this;
373
562
  }
563
+
374
564
  cleanup() {
375
565
  this.assigned.clear();
376
566
  this.unassigned.clear();
377
567
  this.newFaces = [];
378
568
  return this;
379
569
  }
570
+
380
571
  compute() {
381
572
  let vertex;
382
- this.computeInitialHull();
383
- while ((vertex = this.nextVertexToAdd()) !== void 0) {
573
+ this.computeInitialHull(); // add all available vertices gradually to the hull
574
+
575
+ while ((vertex = this.nextVertexToAdd()) !== undefined) {
384
576
  this.addVertexToHull(vertex);
385
577
  }
578
+
386
579
  this.reindexFaces();
387
580
  this.cleanup();
388
581
  return this;
389
582
  }
390
- }
583
+
584
+ } //
585
+
586
+
391
587
  class Face {
392
588
  constructor() {
393
- this.normal = new THREE.Vector3();
394
- this.midpoint = new THREE.Vector3();
589
+ this.normal = new Vector3();
590
+ this.midpoint = new Vector3();
395
591
  this.area = 0;
396
- this.constant = 0;
397
- this.outside = null;
592
+ this.constant = 0; // signed distance from face to the origin
593
+
594
+ this.outside = null; // reference to a vertex in a vertex list this face can see
595
+
398
596
  this.mark = Visible;
399
597
  this.edge = null;
400
598
  }
599
+
401
600
  static create(a, b, c) {
402
601
  const face = new Face();
403
602
  const e0 = new HalfEdge(a, face);
404
603
  const e1 = new HalfEdge(b, face);
405
- const e2 = new HalfEdge(c, face);
604
+ const e2 = new HalfEdge(c, face); // join edges
605
+
406
606
  e0.next = e2.prev = e1;
407
607
  e1.next = e0.prev = e2;
408
- e2.next = e1.prev = e0;
608
+ e2.next = e1.prev = e0; // main half edge reference
609
+
409
610
  face.edge = e0;
410
611
  return face.compute();
411
612
  }
613
+
412
614
  getEdge(i) {
413
615
  let edge = this.edge;
616
+
414
617
  while (i > 0) {
415
618
  edge = edge.next;
416
619
  i--;
417
620
  }
621
+
418
622
  while (i < 0) {
419
623
  edge = edge.prev;
420
624
  i++;
421
625
  }
626
+
422
627
  return edge;
423
628
  }
629
+
424
630
  compute() {
425
631
  const a = this.edge.tail();
426
632
  const b = this.edge.head();
427
633
  const c = this.edge.next.head();
634
+
428
635
  _triangle.set(a.point, b.point, c.point);
636
+
429
637
  _triangle.getNormal(this.normal);
638
+
430
639
  _triangle.getMidpoint(this.midpoint);
640
+
431
641
  this.area = _triangle.getArea();
432
642
  this.constant = this.normal.dot(this.midpoint);
433
643
  return this;
434
644
  }
645
+
435
646
  distanceToPoint(point) {
436
647
  return this.normal.dot(point) - this.constant;
437
648
  }
438
- }
649
+
650
+ } // Entity for a Doubly-Connected Edge List (DCEL).
651
+
652
+
439
653
  class HalfEdge {
440
654
  constructor(vertex, face) {
441
655
  this.vertex = vertex;
@@ -444,131 +658,177 @@ class HalfEdge {
444
658
  this.twin = null;
445
659
  this.face = face;
446
660
  }
661
+
447
662
  head() {
448
663
  return this.vertex;
449
664
  }
665
+
450
666
  tail() {
451
667
  return this.prev ? this.prev.vertex : null;
452
668
  }
669
+
453
670
  length() {
454
671
  const head = this.head();
455
672
  const tail = this.tail();
673
+
456
674
  if (tail !== null) {
457
675
  return tail.point.distanceTo(head.point);
458
676
  }
677
+
459
678
  return -1;
460
679
  }
680
+
461
681
  lengthSquared() {
462
682
  const head = this.head();
463
683
  const tail = this.tail();
684
+
464
685
  if (tail !== null) {
465
686
  return tail.point.distanceToSquared(head.point);
466
687
  }
688
+
467
689
  return -1;
468
690
  }
691
+
469
692
  setTwin(edge) {
470
693
  this.twin = edge;
471
694
  edge.twin = this;
472
695
  return this;
473
696
  }
474
- }
697
+
698
+ } // A vertex as a double linked list node.
699
+
700
+
475
701
  class VertexNode {
476
702
  constructor(point) {
477
703
  this.point = point;
478
704
  this.prev = null;
479
705
  this.next = null;
480
- this.face = null;
706
+ this.face = null; // the face that is able to see this vertex
481
707
  }
482
- }
708
+
709
+ } // A double linked list that contains vertex nodes.
710
+
711
+
483
712
  class VertexList {
484
713
  constructor() {
485
714
  this.head = null;
486
715
  this.tail = null;
487
716
  }
717
+
488
718
  first() {
489
719
  return this.head;
490
720
  }
721
+
491
722
  last() {
492
723
  return this.tail;
493
724
  }
725
+
494
726
  clear() {
495
727
  this.head = this.tail = null;
496
728
  return this;
497
- }
729
+ } // Inserts a vertex before the target vertex
730
+
731
+
498
732
  insertBefore(target, vertex) {
499
733
  vertex.prev = target.prev;
500
734
  vertex.next = target;
735
+
501
736
  if (vertex.prev === null) {
502
737
  this.head = vertex;
503
738
  } else {
504
739
  vertex.prev.next = vertex;
505
740
  }
741
+
506
742
  target.prev = vertex;
507
743
  return this;
508
- }
744
+ } // Inserts a vertex after the target vertex
745
+
746
+
509
747
  insertAfter(target, vertex) {
510
748
  vertex.prev = target;
511
749
  vertex.next = target.next;
750
+
512
751
  if (vertex.next === null) {
513
752
  this.tail = vertex;
514
753
  } else {
515
754
  vertex.next.prev = vertex;
516
755
  }
756
+
517
757
  target.next = vertex;
518
758
  return this;
519
- }
759
+ } // Appends a vertex to the end of the linked list
760
+
761
+
520
762
  append(vertex) {
521
763
  if (this.head === null) {
522
764
  this.head = vertex;
523
765
  } else {
524
766
  this.tail.next = vertex;
525
767
  }
768
+
526
769
  vertex.prev = this.tail;
527
- vertex.next = null;
770
+ vertex.next = null; // the tail has no subsequent vertex
771
+
528
772
  this.tail = vertex;
529
773
  return this;
530
- }
774
+ } // Appends a chain of vertices where 'vertex' is the head.
775
+
776
+
531
777
  appendChain(vertex) {
532
778
  if (this.head === null) {
533
779
  this.head = vertex;
534
780
  } else {
535
781
  this.tail.next = vertex;
536
782
  }
537
- vertex.prev = this.tail;
783
+
784
+ vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
785
+
538
786
  while (vertex.next !== null) {
539
787
  vertex = vertex.next;
540
788
  }
789
+
541
790
  this.tail = vertex;
542
791
  return this;
543
- }
792
+ } // Removes a vertex from the linked list
793
+
794
+
544
795
  remove(vertex) {
545
796
  if (vertex.prev === null) {
546
797
  this.head = vertex.next;
547
798
  } else {
548
799
  vertex.prev.next = vertex.next;
549
800
  }
801
+
550
802
  if (vertex.next === null) {
551
803
  this.tail = vertex.prev;
552
804
  } else {
553
805
  vertex.next.prev = vertex.prev;
554
806
  }
807
+
555
808
  return this;
556
- }
809
+ } // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
810
+
811
+
557
812
  removeSubList(a, b) {
558
813
  if (a.prev === null) {
559
814
  this.head = b.next;
560
815
  } else {
561
816
  a.prev.next = b.next;
562
817
  }
818
+
563
819
  if (b.next === null) {
564
820
  this.tail = a.prev;
565
821
  } else {
566
822
  b.next.prev = a.prev;
567
823
  }
824
+
568
825
  return this;
569
826
  }
827
+
570
828
  isEmpty() {
571
829
  return this.head === null;
572
830
  }
831
+
573
832
  }
574
- exports.ConvexHull = ConvexHull;
833
+
834
+ export { ConvexHull };