three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,113 +1,134 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class SVGLoader extends THREE.Loader {
1
+ import { Loader, FileLoader, Matrix3, Vector2, Vector3, ShapeUtils, Box2, Shape, Path, BufferGeometry, Float32BufferAttribute, ShapePath } from 'three';
2
+
3
+ class SVGLoader extends Loader {
5
4
  constructor(manager) {
6
- super(manager);
7
- this.defaultDPI = 90;
8
- this.defaultUnit = "px";
5
+ super(manager); // Default dots per inch
6
+
7
+ this.defaultDPI = 90; // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
8
+
9
+ this.defaultUnit = 'px';
9
10
  }
11
+
10
12
  load(url, onLoad, onProgress, onError) {
11
13
  const scope = this;
12
- const loader = new THREE.FileLoader(scope.manager);
14
+ const loader = new FileLoader(scope.manager);
13
15
  loader.setPath(scope.path);
14
16
  loader.setRequestHeader(scope.requestHeader);
15
17
  loader.setWithCredentials(scope.withCredentials);
16
- loader.load(
17
- url,
18
- function(text) {
19
- try {
20
- onLoad(scope.parse(text));
21
- } catch (e) {
22
- if (onError) {
23
- onError(e);
24
- } else {
25
- console.error(e);
26
- }
27
- scope.manager.itemError(url);
18
+ loader.load(url, function (text) {
19
+ try {
20
+ onLoad(scope.parse(text));
21
+ } catch (e) {
22
+ if (onError) {
23
+ onError(e);
24
+ } else {
25
+ console.error(e);
28
26
  }
29
- },
30
- onProgress,
31
- onError
32
- );
27
+
28
+ scope.manager.itemError(url);
29
+ }
30
+ }, onProgress, onError);
33
31
  }
32
+
34
33
  parse(text) {
35
34
  const scope = this;
35
+
36
36
  function parseNode(node, style) {
37
- if (node.nodeType !== 1)
38
- return;
37
+ if (node.nodeType !== 1) return;
39
38
  const transform = getNodeTransform(node);
40
39
  let traverseChildNodes = true;
41
40
  let path = null;
41
+
42
42
  switch (node.nodeName) {
43
- case "svg":
43
+ case 'svg':
44
44
  break;
45
- case "style":
45
+
46
+ case 'style':
46
47
  parseCSSStylesheet(node);
47
48
  break;
48
- case "g":
49
+
50
+ case 'g':
49
51
  style = parseStyle(node, style);
50
52
  break;
51
- case "path":
53
+
54
+ case 'path':
52
55
  style = parseStyle(node, style);
53
- if (node.hasAttribute("d"))
54
- path = parsePathNode(node);
56
+ if (node.hasAttribute('d')) path = parsePathNode(node);
55
57
  break;
56
- case "rect":
58
+
59
+ case 'rect':
57
60
  style = parseStyle(node, style);
58
61
  path = parseRectNode(node);
59
62
  break;
60
- case "polygon":
63
+
64
+ case 'polygon':
61
65
  style = parseStyle(node, style);
62
66
  path = parsePolygonNode(node);
63
67
  break;
64
- case "polyline":
68
+
69
+ case 'polyline':
65
70
  style = parseStyle(node, style);
66
71
  path = parsePolylineNode(node);
67
72
  break;
68
- case "circle":
73
+
74
+ case 'circle':
69
75
  style = parseStyle(node, style);
70
76
  path = parseCircleNode(node);
71
77
  break;
72
- case "ellipse":
78
+
79
+ case 'ellipse':
73
80
  style = parseStyle(node, style);
74
81
  path = parseEllipseNode(node);
75
82
  break;
76
- case "line":
83
+
84
+ case 'line':
77
85
  style = parseStyle(node, style);
78
86
  path = parseLineNode(node);
79
87
  break;
80
- case "defs":
88
+
89
+ case 'defs':
81
90
  traverseChildNodes = false;
82
91
  break;
83
- case "use":
92
+
93
+ case 'use':
84
94
  style = parseStyle(node, style);
85
95
  const usedNodeId = node.href.baseVal.substring(1);
86
96
  const usedNode = node.viewportElement.getElementById(usedNodeId);
97
+
87
98
  if (usedNode) {
88
99
  parseNode(usedNode, style);
89
100
  } else {
90
101
  console.warn("SVGLoader: 'use node' references non-existent node id: " + usedNodeId);
91
102
  }
103
+
92
104
  break;
93
- default:
105
+
94
106
  }
107
+
95
108
  if (path) {
96
- if (style.fill !== void 0 && style.fill !== "none") {
109
+ if (style.fill !== undefined && style.fill !== 'none') {
97
110
  path.color.setStyle(style.fill);
98
111
  }
112
+
99
113
  transformPath(path, currentTransform);
100
114
  paths.push(path);
101
- path.userData = { node, style };
115
+ path.userData = {
116
+ node: node,
117
+ style: style
118
+ };
102
119
  }
120
+
103
121
  if (traverseChildNodes) {
104
122
  const nodes = node.childNodes;
123
+
105
124
  for (let i = 0; i < nodes.length; i++) {
106
125
  parseNode(nodes[i], style);
107
126
  }
108
127
  }
128
+
109
129
  if (transform) {
110
130
  transformStack.pop();
131
+
111
132
  if (transformStack.length > 0) {
112
133
  currentTransform.copy(transformStack[transformStack.length - 1]);
113
134
  } else {
@@ -115,127 +136,136 @@ class SVGLoader extends THREE.Loader {
115
136
  }
116
137
  }
117
138
  }
139
+
118
140
  function parsePathNode(node) {
119
- const path = new THREE.ShapePath();
120
- const point = new THREE.Vector2();
121
- const control = new THREE.Vector2();
122
- const firstPoint = new THREE.Vector2();
141
+ const path = new ShapePath();
142
+ const point = new Vector2();
143
+ const control = new Vector2();
144
+ const firstPoint = new Vector2();
123
145
  let isFirstPoint = true;
124
146
  let doSetFirstPoint = false;
125
- const d = node.getAttribute("d");
147
+ const d = node.getAttribute('d'); // console.log( d );
148
+
126
149
  const commands = d.match(/[a-df-z][^a-df-z]*/gi);
150
+
127
151
  for (let i = 0, l = commands.length; i < l; i++) {
128
152
  const command = commands[i];
129
153
  const type = command.charAt(0);
130
- const data2 = command.substr(1).trim();
154
+ const data = command.substr(1).trim();
155
+
131
156
  if (isFirstPoint === true) {
132
157
  doSetFirstPoint = true;
133
158
  isFirstPoint = false;
134
159
  }
160
+
135
161
  let numbers;
162
+
136
163
  switch (type) {
137
- case "M":
138
- numbers = parseFloats(data2);
164
+ case 'M':
165
+ numbers = parseFloats(data);
166
+
139
167
  for (let j = 0, jl = numbers.length; j < jl; j += 2) {
140
168
  point.x = numbers[j + 0];
141
169
  point.y = numbers[j + 1];
142
170
  control.x = point.x;
143
171
  control.y = point.y;
172
+
144
173
  if (j === 0) {
145
174
  path.moveTo(point.x, point.y);
146
175
  } else {
147
176
  path.lineTo(point.x, point.y);
148
177
  }
149
- if (j === 0)
150
- firstPoint.copy(point);
178
+
179
+ if (j === 0) firstPoint.copy(point);
151
180
  }
181
+
152
182
  break;
153
- case "H":
154
- numbers = parseFloats(data2);
183
+
184
+ case 'H':
185
+ numbers = parseFloats(data);
186
+
155
187
  for (let j = 0, jl = numbers.length; j < jl; j++) {
156
188
  point.x = numbers[j];
157
189
  control.x = point.x;
158
190
  control.y = point.y;
159
191
  path.lineTo(point.x, point.y);
160
- if (j === 0 && doSetFirstPoint === true)
161
- firstPoint.copy(point);
192
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
162
193
  }
194
+
163
195
  break;
164
- case "V":
165
- numbers = parseFloats(data2);
196
+
197
+ case 'V':
198
+ numbers = parseFloats(data);
199
+
166
200
  for (let j = 0, jl = numbers.length; j < jl; j++) {
167
201
  point.y = numbers[j];
168
202
  control.x = point.x;
169
203
  control.y = point.y;
170
204
  path.lineTo(point.x, point.y);
171
- if (j === 0 && doSetFirstPoint === true)
172
- firstPoint.copy(point);
205
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
173
206
  }
207
+
174
208
  break;
175
- case "L":
176
- numbers = parseFloats(data2);
209
+
210
+ case 'L':
211
+ numbers = parseFloats(data);
212
+
177
213
  for (let j = 0, jl = numbers.length; j < jl; j += 2) {
178
214
  point.x = numbers[j + 0];
179
215
  point.y = numbers[j + 1];
180
216
  control.x = point.x;
181
217
  control.y = point.y;
182
218
  path.lineTo(point.x, point.y);
183
- if (j === 0 && doSetFirstPoint === true)
184
- firstPoint.copy(point);
219
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
185
220
  }
221
+
186
222
  break;
187
- case "C":
188
- numbers = parseFloats(data2);
223
+
224
+ case 'C':
225
+ numbers = parseFloats(data);
226
+
189
227
  for (let j = 0, jl = numbers.length; j < jl; j += 6) {
190
- path.bezierCurveTo(
191
- numbers[j + 0],
192
- numbers[j + 1],
193
- numbers[j + 2],
194
- numbers[j + 3],
195
- numbers[j + 4],
196
- numbers[j + 5]
197
- );
228
+ path.bezierCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], numbers[j + 5]);
198
229
  control.x = numbers[j + 2];
199
230
  control.y = numbers[j + 3];
200
231
  point.x = numbers[j + 4];
201
232
  point.y = numbers[j + 5];
202
- if (j === 0 && doSetFirstPoint === true)
203
- firstPoint.copy(point);
233
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
204
234
  }
235
+
205
236
  break;
206
- case "S":
207
- numbers = parseFloats(data2);
237
+
238
+ case 'S':
239
+ numbers = parseFloats(data);
240
+
208
241
  for (let j = 0, jl = numbers.length; j < jl; j += 4) {
209
- path.bezierCurveTo(
210
- getReflection(point.x, control.x),
211
- getReflection(point.y, control.y),
212
- numbers[j + 0],
213
- numbers[j + 1],
214
- numbers[j + 2],
215
- numbers[j + 3]
216
- );
242
+ path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]);
217
243
  control.x = numbers[j + 0];
218
244
  control.y = numbers[j + 1];
219
245
  point.x = numbers[j + 2];
220
246
  point.y = numbers[j + 3];
221
- if (j === 0 && doSetFirstPoint === true)
222
- firstPoint.copy(point);
247
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
223
248
  }
249
+
224
250
  break;
225
- case "Q":
226
- numbers = parseFloats(data2);
251
+
252
+ case 'Q':
253
+ numbers = parseFloats(data);
254
+
227
255
  for (let j = 0, jl = numbers.length; j < jl; j += 4) {
228
256
  path.quadraticCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]);
229
257
  control.x = numbers[j + 0];
230
258
  control.y = numbers[j + 1];
231
259
  point.x = numbers[j + 2];
232
260
  point.y = numbers[j + 3];
233
- if (j === 0 && doSetFirstPoint === true)
234
- firstPoint.copy(point);
261
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
235
262
  }
263
+
236
264
  break;
237
- case "T":
238
- numbers = parseFloats(data2);
265
+
266
+ case 'T':
267
+ numbers = parseFloats(data);
268
+
239
269
  for (let j = 0, jl = numbers.length; j < jl; j += 2) {
240
270
  const rx = getReflection(point.x, control.x);
241
271
  const ry = getReflection(point.y, control.y);
@@ -244,141 +274,133 @@ class SVGLoader extends THREE.Loader {
244
274
  control.y = ry;
245
275
  point.x = numbers[j + 0];
246
276
  point.y = numbers[j + 1];
247
- if (j === 0 && doSetFirstPoint === true)
248
- firstPoint.copy(point);
277
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
249
278
  }
279
+
250
280
  break;
251
- case "A":
252
- numbers = parseFloats(data2, [3, 4], 7);
281
+
282
+ case 'A':
283
+ numbers = parseFloats(data, [3, 4], 7);
284
+
253
285
  for (let j = 0, jl = numbers.length; j < jl; j += 7) {
254
- if (numbers[j + 5] == point.x && numbers[j + 6] == point.y)
255
- continue;
286
+ // skip command if start point == end point
287
+ if (numbers[j + 5] == point.x && numbers[j + 6] == point.y) continue;
256
288
  const start = point.clone();
257
289
  point.x = numbers[j + 5];
258
290
  point.y = numbers[j + 6];
259
291
  control.x = point.x;
260
292
  control.y = point.y;
261
- parseArcCommand(
262
- path,
263
- numbers[j],
264
- numbers[j + 1],
265
- numbers[j + 2],
266
- numbers[j + 3],
267
- numbers[j + 4],
268
- start,
269
- point
270
- );
271
- if (j === 0 && doSetFirstPoint === true)
272
- firstPoint.copy(point);
293
+ parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point);
294
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
273
295
  }
296
+
274
297
  break;
275
- case "m":
276
- numbers = parseFloats(data2);
298
+
299
+ case 'm':
300
+ numbers = parseFloats(data);
301
+
277
302
  for (let j = 0, jl = numbers.length; j < jl; j += 2) {
278
303
  point.x += numbers[j + 0];
279
304
  point.y += numbers[j + 1];
280
305
  control.x = point.x;
281
306
  control.y = point.y;
307
+
282
308
  if (j === 0) {
283
309
  path.moveTo(point.x, point.y);
284
310
  } else {
285
311
  path.lineTo(point.x, point.y);
286
312
  }
287
- if (j === 0)
288
- firstPoint.copy(point);
313
+
314
+ if (j === 0) firstPoint.copy(point);
289
315
  }
316
+
290
317
  break;
291
- case "h":
292
- numbers = parseFloats(data2);
318
+
319
+ case 'h':
320
+ numbers = parseFloats(data);
321
+
293
322
  for (let j = 0, jl = numbers.length; j < jl; j++) {
294
323
  point.x += numbers[j];
295
324
  control.x = point.x;
296
325
  control.y = point.y;
297
326
  path.lineTo(point.x, point.y);
298
- if (j === 0 && doSetFirstPoint === true)
299
- firstPoint.copy(point);
327
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
300
328
  }
329
+
301
330
  break;
302
- case "v":
303
- numbers = parseFloats(data2);
331
+
332
+ case 'v':
333
+ numbers = parseFloats(data);
334
+
304
335
  for (let j = 0, jl = numbers.length; j < jl; j++) {
305
336
  point.y += numbers[j];
306
337
  control.x = point.x;
307
338
  control.y = point.y;
308
339
  path.lineTo(point.x, point.y);
309
- if (j === 0 && doSetFirstPoint === true)
310
- firstPoint.copy(point);
340
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
311
341
  }
342
+
312
343
  break;
313
- case "l":
314
- numbers = parseFloats(data2);
344
+
345
+ case 'l':
346
+ numbers = parseFloats(data);
347
+
315
348
  for (let j = 0, jl = numbers.length; j < jl; j += 2) {
316
349
  point.x += numbers[j + 0];
317
350
  point.y += numbers[j + 1];
318
351
  control.x = point.x;
319
352
  control.y = point.y;
320
353
  path.lineTo(point.x, point.y);
321
- if (j === 0 && doSetFirstPoint === true)
322
- firstPoint.copy(point);
354
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
323
355
  }
356
+
324
357
  break;
325
- case "c":
326
- numbers = parseFloats(data2);
358
+
359
+ case 'c':
360
+ numbers = parseFloats(data);
361
+
327
362
  for (let j = 0, jl = numbers.length; j < jl; j += 6) {
328
- path.bezierCurveTo(
329
- point.x + numbers[j + 0],
330
- point.y + numbers[j + 1],
331
- point.x + numbers[j + 2],
332
- point.y + numbers[j + 3],
333
- point.x + numbers[j + 4],
334
- point.y + numbers[j + 5]
335
- );
363
+ path.bezierCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3], point.x + numbers[j + 4], point.y + numbers[j + 5]);
336
364
  control.x = point.x + numbers[j + 2];
337
365
  control.y = point.y + numbers[j + 3];
338
366
  point.x += numbers[j + 4];
339
367
  point.y += numbers[j + 5];
340
- if (j === 0 && doSetFirstPoint === true)
341
- firstPoint.copy(point);
368
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
342
369
  }
370
+
343
371
  break;
344
- case "s":
345
- numbers = parseFloats(data2);
372
+
373
+ case 's':
374
+ numbers = parseFloats(data);
375
+
346
376
  for (let j = 0, jl = numbers.length; j < jl; j += 4) {
347
- path.bezierCurveTo(
348
- getReflection(point.x, control.x),
349
- getReflection(point.y, control.y),
350
- point.x + numbers[j + 0],
351
- point.y + numbers[j + 1],
352
- point.x + numbers[j + 2],
353
- point.y + numbers[j + 3]
354
- );
377
+ path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]);
355
378
  control.x = point.x + numbers[j + 0];
356
379
  control.y = point.y + numbers[j + 1];
357
380
  point.x += numbers[j + 2];
358
381
  point.y += numbers[j + 3];
359
- if (j === 0 && doSetFirstPoint === true)
360
- firstPoint.copy(point);
382
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
361
383
  }
384
+
362
385
  break;
363
- case "q":
364
- numbers = parseFloats(data2);
386
+
387
+ case 'q':
388
+ numbers = parseFloats(data);
389
+
365
390
  for (let j = 0, jl = numbers.length; j < jl; j += 4) {
366
- path.quadraticCurveTo(
367
- point.x + numbers[j + 0],
368
- point.y + numbers[j + 1],
369
- point.x + numbers[j + 2],
370
- point.y + numbers[j + 3]
371
- );
391
+ path.quadraticCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]);
372
392
  control.x = point.x + numbers[j + 0];
373
393
  control.y = point.y + numbers[j + 1];
374
394
  point.x += numbers[j + 2];
375
395
  point.y += numbers[j + 3];
376
- if (j === 0 && doSetFirstPoint === true)
377
- firstPoint.copy(point);
396
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
378
397
  }
398
+
379
399
  break;
380
- case "t":
381
- numbers = parseFloats(data2);
400
+
401
+ case 't':
402
+ numbers = parseFloats(data);
403
+
382
404
  for (let j = 0, jl = numbers.length; j < jl; j += 2) {
383
405
  const rx = getReflection(point.x, control.x);
384
406
  const ry = getReflection(point.y, control.y);
@@ -387,257 +409,325 @@ class SVGLoader extends THREE.Loader {
387
409
  control.y = ry;
388
410
  point.x = point.x + numbers[j + 0];
389
411
  point.y = point.y + numbers[j + 1];
390
- if (j === 0 && doSetFirstPoint === true)
391
- firstPoint.copy(point);
412
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
392
413
  }
414
+
393
415
  break;
394
- case "a":
395
- numbers = parseFloats(data2, [3, 4], 7);
416
+
417
+ case 'a':
418
+ numbers = parseFloats(data, [3, 4], 7);
419
+
396
420
  for (let j = 0, jl = numbers.length; j < jl; j += 7) {
397
- if (numbers[j + 5] == 0 && numbers[j + 6] == 0)
398
- continue;
421
+ // skip command if no displacement
422
+ if (numbers[j + 5] == 0 && numbers[j + 6] == 0) continue;
399
423
  const start = point.clone();
400
424
  point.x += numbers[j + 5];
401
425
  point.y += numbers[j + 6];
402
426
  control.x = point.x;
403
427
  control.y = point.y;
404
- parseArcCommand(
405
- path,
406
- numbers[j],
407
- numbers[j + 1],
408
- numbers[j + 2],
409
- numbers[j + 3],
410
- numbers[j + 4],
411
- start,
412
- point
413
- );
414
- if (j === 0 && doSetFirstPoint === true)
415
- firstPoint.copy(point);
428
+ parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point);
429
+ if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
416
430
  }
431
+
417
432
  break;
418
- case "Z":
419
- case "z":
433
+
434
+ case 'Z':
435
+ case 'z':
420
436
  path.currentPath.autoClose = true;
437
+
421
438
  if (path.currentPath.curves.length > 0) {
439
+ // Reset point to beginning of Path
422
440
  point.copy(firstPoint);
423
441
  path.currentPath.currentPoint.copy(point);
424
442
  isFirstPoint = true;
425
443
  }
444
+
426
445
  break;
446
+
427
447
  default:
428
448
  console.warn(command);
429
- }
449
+ } // console.log( type, parseFloats( data ), parseFloats( data ).length )
450
+
451
+
430
452
  doSetFirstPoint = false;
431
453
  }
454
+
432
455
  return path;
433
456
  }
457
+
434
458
  function parseCSSStylesheet(node) {
435
- if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length)
436
- return;
459
+ if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length) return;
460
+
437
461
  for (let i = 0; i < node.sheet.cssRules.length; i++) {
438
462
  const stylesheet = node.sheet.cssRules[i];
439
- if (stylesheet.type !== 1)
440
- continue;
441
- const selectorList = stylesheet.selectorText.split(/,/gm).filter(Boolean).map((i2) => i2.trim());
463
+ if (stylesheet.type !== 1) continue;
464
+ const selectorList = stylesheet.selectorText.split(/,/gm).filter(Boolean).map(i => i.trim());
465
+
442
466
  for (let j = 0; j < selectorList.length; j++) {
443
467
  stylesheets[selectorList[j]] = Object.assign(stylesheets[selectorList[j]] || {}, stylesheet.style);
444
468
  }
445
469
  }
446
470
  }
471
+ /**
472
+ * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
473
+ * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
474
+ * From
475
+ * rx ry x-axis-rotation large-arc-flag sweep-flag x y
476
+ * To
477
+ * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
478
+ */
479
+
480
+
447
481
  function parseArcCommand(path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end) {
448
482
  if (rx == 0 || ry == 0) {
483
+ // draw a line if either of the radii == 0
449
484
  path.lineTo(end.x, end.y);
450
485
  return;
451
486
  }
452
- x_axis_rotation = x_axis_rotation * Math.PI / 180;
487
+
488
+ x_axis_rotation = x_axis_rotation * Math.PI / 180; // Ensure radii are positive
489
+
453
490
  rx = Math.abs(rx);
454
- ry = Math.abs(ry);
455
- const dx2 = (start.x - end.x) / 2;
456
- const dy2 = (start.y - end.y) / 2;
491
+ ry = Math.abs(ry); // Compute (x1', y1')
492
+
493
+ const dx2 = (start.x - end.x) / 2.0;
494
+ const dy2 = (start.y - end.y) / 2.0;
457
495
  const x1p = Math.cos(x_axis_rotation) * dx2 + Math.sin(x_axis_rotation) * dy2;
458
- const y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2;
496
+ const y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2; // Compute (cx', cy')
497
+
459
498
  let rxs = rx * rx;
460
499
  let rys = ry * ry;
461
500
  const x1ps = x1p * x1p;
462
- const y1ps = y1p * y1p;
501
+ const y1ps = y1p * y1p; // Ensure radii are large enough
502
+
463
503
  const cr = x1ps / rxs + y1ps / rys;
504
+
464
505
  if (cr > 1) {
506
+ // scale up rx,ry equally so cr == 1
465
507
  const s = Math.sqrt(cr);
466
508
  rx = s * rx;
467
509
  ry = s * ry;
468
510
  rxs = rx * rx;
469
511
  rys = ry * ry;
470
512
  }
513
+
471
514
  const dq = rxs * y1ps + rys * x1ps;
472
515
  const pq = (rxs * rys - dq) / dq;
473
516
  let q = Math.sqrt(Math.max(0, pq));
474
- if (large_arc_flag === sweep_flag)
475
- q = -q;
517
+ if (large_arc_flag === sweep_flag) q = -q;
476
518
  const cxp = q * rx * y1p / ry;
477
- const cyp = -q * ry * x1p / rx;
519
+ const cyp = -q * ry * x1p / rx; // Step 3: Compute (cx, cy) from (cx', cy')
520
+
478
521
  const cx = Math.cos(x_axis_rotation) * cxp - Math.sin(x_axis_rotation) * cyp + (start.x + end.x) / 2;
479
- const cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2;
522
+ const cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2; // Step 4: Compute θ1 and Δθ
523
+
480
524
  const theta = svgAngle(1, 0, (x1p - cxp) / rx, (y1p - cyp) / ry);
481
525
  const delta = svgAngle((x1p - cxp) / rx, (y1p - cyp) / ry, (-x1p - cxp) / rx, (-y1p - cyp) / ry) % (Math.PI * 2);
482
526
  path.currentPath.absellipse(cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation);
483
527
  }
528
+
484
529
  function svgAngle(ux, uy, vx, vy) {
485
530
  const dot = ux * vx + uy * vy;
486
531
  const len = Math.sqrt(ux * ux + uy * uy) * Math.sqrt(vx * vx + vy * vy);
487
- let ang = Math.acos(Math.max(-1, Math.min(1, dot / len)));
488
- if (ux * vy - uy * vx < 0)
489
- ang = -ang;
532
+ let ang = Math.acos(Math.max(-1, Math.min(1, dot / len))); // floating point precision, slightly over values appear
533
+
534
+ if (ux * vy - uy * vx < 0) ang = -ang;
490
535
  return ang;
491
536
  }
537
+ /*
538
+ * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
539
+ * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
540
+ */
541
+
542
+
492
543
  function parseRectNode(node) {
493
- const x = parseFloatWithUnits(node.getAttribute("x") || 0);
494
- const y = parseFloatWithUnits(node.getAttribute("y") || 0);
495
- const rx = parseFloatWithUnits(node.getAttribute("rx") || node.getAttribute("ry") || 0);
496
- const ry = parseFloatWithUnits(node.getAttribute("ry") || node.getAttribute("rx") || 0);
497
- const w = parseFloatWithUnits(node.getAttribute("width"));
498
- const h = parseFloatWithUnits(node.getAttribute("height"));
544
+ const x = parseFloatWithUnits(node.getAttribute('x') || 0);
545
+ const y = parseFloatWithUnits(node.getAttribute('y') || 0);
546
+ const rx = parseFloatWithUnits(node.getAttribute('rx') || node.getAttribute('ry') || 0);
547
+ const ry = parseFloatWithUnits(node.getAttribute('ry') || node.getAttribute('rx') || 0);
548
+ const w = parseFloatWithUnits(node.getAttribute('width'));
549
+ const h = parseFloatWithUnits(node.getAttribute('height')); // Ellipse arc to Bezier approximation Coefficient (Inversed). See:
550
+ // https://spencermortensen.com/articles/bezier-circle/
551
+
499
552
  const bci = 1 - 0.551915024494;
500
- const path = new THREE.ShapePath();
501
- path.moveTo(x + rx, y);
553
+ const path = new ShapePath(); // top left
554
+
555
+ path.moveTo(x + rx, y); // top right
556
+
502
557
  path.lineTo(x + w - rx, y);
558
+
503
559
  if (rx !== 0 || ry !== 0) {
504
560
  path.bezierCurveTo(x + w - rx * bci, y, x + w, y + ry * bci, x + w, y + ry);
505
- }
561
+ } // bottom right
562
+
563
+
506
564
  path.lineTo(x + w, y + h - ry);
565
+
507
566
  if (rx !== 0 || ry !== 0) {
508
567
  path.bezierCurveTo(x + w, y + h - ry * bci, x + w - rx * bci, y + h, x + w - rx, y + h);
509
- }
568
+ } // bottom left
569
+
570
+
510
571
  path.lineTo(x + rx, y + h);
572
+
511
573
  if (rx !== 0 || ry !== 0) {
512
574
  path.bezierCurveTo(x + rx * bci, y + h, x, y + h - ry * bci, x, y + h - ry);
513
- }
575
+ } // back to top left
576
+
577
+
514
578
  path.lineTo(x, y + ry);
579
+
515
580
  if (rx !== 0 || ry !== 0) {
516
581
  path.bezierCurveTo(x, y + ry * bci, x + rx * bci, y, x + rx, y);
517
582
  }
583
+
518
584
  return path;
519
585
  }
586
+
520
587
  function parsePolygonNode(node) {
521
588
  function iterator(match, a, b) {
522
589
  const x = parseFloatWithUnits(a);
523
590
  const y = parseFloatWithUnits(b);
591
+
524
592
  if (index === 0) {
525
593
  path.moveTo(x, y);
526
594
  } else {
527
595
  path.lineTo(x, y);
528
596
  }
597
+
529
598
  index++;
530
599
  }
600
+
531
601
  const regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
532
- const path = new THREE.ShapePath();
602
+ const path = new ShapePath();
533
603
  let index = 0;
534
- node.getAttribute("points").replace(regex, iterator);
604
+ node.getAttribute('points').replace(regex, iterator);
535
605
  path.currentPath.autoClose = true;
536
606
  return path;
537
607
  }
608
+
538
609
  function parsePolylineNode(node) {
539
610
  function iterator(match, a, b) {
540
611
  const x = parseFloatWithUnits(a);
541
612
  const y = parseFloatWithUnits(b);
613
+
542
614
  if (index === 0) {
543
615
  path.moveTo(x, y);
544
616
  } else {
545
617
  path.lineTo(x, y);
546
618
  }
619
+
547
620
  index++;
548
621
  }
622
+
549
623
  const regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
550
- const path = new THREE.ShapePath();
624
+ const path = new ShapePath();
551
625
  let index = 0;
552
- node.getAttribute("points").replace(regex, iterator);
626
+ node.getAttribute('points').replace(regex, iterator);
553
627
  path.currentPath.autoClose = false;
554
628
  return path;
555
629
  }
630
+
556
631
  function parseCircleNode(node) {
557
- const x = parseFloatWithUnits(node.getAttribute("cx") || 0);
558
- const y = parseFloatWithUnits(node.getAttribute("cy") || 0);
559
- const r = parseFloatWithUnits(node.getAttribute("r") || 0);
560
- const subpath = new THREE.Path();
632
+ const x = parseFloatWithUnits(node.getAttribute('cx') || 0);
633
+ const y = parseFloatWithUnits(node.getAttribute('cy') || 0);
634
+ const r = parseFloatWithUnits(node.getAttribute('r') || 0);
635
+ const subpath = new Path();
561
636
  subpath.absarc(x, y, r, 0, Math.PI * 2);
562
- const path = new THREE.ShapePath();
637
+ const path = new ShapePath();
563
638
  path.subPaths.push(subpath);
564
639
  return path;
565
640
  }
641
+
566
642
  function parseEllipseNode(node) {
567
- const x = parseFloatWithUnits(node.getAttribute("cx") || 0);
568
- const y = parseFloatWithUnits(node.getAttribute("cy") || 0);
569
- const rx = parseFloatWithUnits(node.getAttribute("rx") || 0);
570
- const ry = parseFloatWithUnits(node.getAttribute("ry") || 0);
571
- const subpath = new THREE.Path();
643
+ const x = parseFloatWithUnits(node.getAttribute('cx') || 0);
644
+ const y = parseFloatWithUnits(node.getAttribute('cy') || 0);
645
+ const rx = parseFloatWithUnits(node.getAttribute('rx') || 0);
646
+ const ry = parseFloatWithUnits(node.getAttribute('ry') || 0);
647
+ const subpath = new Path();
572
648
  subpath.absellipse(x, y, rx, ry, 0, Math.PI * 2);
573
- const path = new THREE.ShapePath();
649
+ const path = new ShapePath();
574
650
  path.subPaths.push(subpath);
575
651
  return path;
576
652
  }
653
+
577
654
  function parseLineNode(node) {
578
- const x1 = parseFloatWithUnits(node.getAttribute("x1") || 0);
579
- const y1 = parseFloatWithUnits(node.getAttribute("y1") || 0);
580
- const x2 = parseFloatWithUnits(node.getAttribute("x2") || 0);
581
- const y2 = parseFloatWithUnits(node.getAttribute("y2") || 0);
582
- const path = new THREE.ShapePath();
655
+ const x1 = parseFloatWithUnits(node.getAttribute('x1') || 0);
656
+ const y1 = parseFloatWithUnits(node.getAttribute('y1') || 0);
657
+ const x2 = parseFloatWithUnits(node.getAttribute('x2') || 0);
658
+ const y2 = parseFloatWithUnits(node.getAttribute('y2') || 0);
659
+ const path = new ShapePath();
583
660
  path.moveTo(x1, y1);
584
661
  path.lineTo(x2, y2);
585
662
  path.currentPath.autoClose = false;
586
663
  return path;
587
- }
664
+ } //
665
+
666
+
588
667
  function parseStyle(node, style) {
589
- style = Object.assign({}, style);
668
+ style = Object.assign({}, style); // clone style
669
+
590
670
  let stylesheetStyles = {};
591
- if (node.hasAttribute("class")) {
592
- const classSelectors = node.getAttribute("class").split(/\s/).filter(Boolean).map((i) => i.trim());
671
+
672
+ if (node.hasAttribute('class')) {
673
+ const classSelectors = node.getAttribute('class').split(/\s/).filter(Boolean).map(i => i.trim());
674
+
593
675
  for (let i = 0; i < classSelectors.length; i++) {
594
- stylesheetStyles = Object.assign(stylesheetStyles, stylesheets["." + classSelectors[i]]);
676
+ stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['.' + classSelectors[i]]);
595
677
  }
596
678
  }
597
- if (node.hasAttribute("id")) {
598
- stylesheetStyles = Object.assign(stylesheetStyles, stylesheets["#" + node.getAttribute("id")]);
679
+
680
+ if (node.hasAttribute('id')) {
681
+ stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['#' + node.getAttribute('id')]);
599
682
  }
683
+
600
684
  function addStyle(svgName, jsName, adjustFunction) {
601
- if (adjustFunction === void 0) {
685
+ if (adjustFunction === undefined) {
602
686
  adjustFunction = function copy(v) {
603
- if (v.startsWith("url"))
604
- console.warn("SVGLoader: url access in attributes is not implemented.");
687
+ if (v.startsWith('url')) console.warn('SVGLoader: url access in attributes is not implemented.');
605
688
  return v;
606
689
  };
607
690
  }
608
- if (node.hasAttribute(svgName))
609
- style[jsName] = adjustFunction(node.getAttribute(svgName));
610
- if (stylesheetStyles[svgName])
611
- style[jsName] = adjustFunction(stylesheetStyles[svgName]);
612
- if (node.style && node.style[svgName] !== "")
613
- style[jsName] = adjustFunction(node.style[svgName]);
691
+
692
+ if (node.hasAttribute(svgName)) style[jsName] = adjustFunction(node.getAttribute(svgName));
693
+ if (stylesheetStyles[svgName]) style[jsName] = adjustFunction(stylesheetStyles[svgName]);
694
+ if (node.style && node.style[svgName] !== '') style[jsName] = adjustFunction(node.style[svgName]);
614
695
  }
696
+
615
697
  function clamp(v) {
616
698
  return Math.max(0, Math.min(1, parseFloatWithUnits(v)));
617
699
  }
700
+
618
701
  function positive(v) {
619
702
  return Math.max(0, parseFloatWithUnits(v));
620
703
  }
621
- addStyle("fill", "fill");
622
- addStyle("fill-opacity", "fillOpacity", clamp);
623
- addStyle("fill-rule", "fillRule");
624
- addStyle("opacity", "opacity", clamp);
625
- addStyle("stroke", "stroke");
626
- addStyle("stroke-opacity", "strokeOpacity", clamp);
627
- addStyle("stroke-width", "strokeWidth", positive);
628
- addStyle("stroke-linejoin", "strokeLineJoin");
629
- addStyle("stroke-linecap", "strokeLineCap");
630
- addStyle("stroke-miterlimit", "strokeMiterLimit", positive);
631
- addStyle("visibility", "visibility");
704
+
705
+ addStyle('fill', 'fill');
706
+ addStyle('fill-opacity', 'fillOpacity', clamp);
707
+ addStyle('fill-rule', 'fillRule');
708
+ addStyle('opacity', 'opacity', clamp);
709
+ addStyle('stroke', 'stroke');
710
+ addStyle('stroke-opacity', 'strokeOpacity', clamp);
711
+ addStyle('stroke-width', 'strokeWidth', positive);
712
+ addStyle('stroke-linejoin', 'strokeLineJoin');
713
+ addStyle('stroke-linecap', 'strokeLineCap');
714
+ addStyle('stroke-miterlimit', 'strokeMiterLimit', positive);
715
+ addStyle('visibility', 'visibility');
632
716
  return style;
633
- }
717
+ } // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
718
+
719
+
634
720
  function getReflection(a, b) {
635
721
  return a - (b - a);
636
- }
722
+ } // from https://github.com/ppvg/svg-numbers (MIT License)
723
+
724
+
637
725
  function parseFloats(input, flags, stride) {
638
- if (typeof input !== "string") {
639
- throw new TypeError("Invalid input: " + typeof input);
640
- }
726
+ if (typeof input !== 'string') {
727
+ throw new TypeError('Invalid input: ' + typeof input);
728
+ } // Character groups
729
+
730
+
641
731
  const RE = {
642
732
  SEPARATOR: /[ \t\r\n\,.\-+]/,
643
733
  WHITESPACE: /[ \t\r\n]/,
@@ -647,107 +737,138 @@ class SVGLoader extends THREE.Loader {
647
737
  COMMA: /,/,
648
738
  EXP: /e/i,
649
739
  FLAGS: /[01]/
650
- };
740
+ }; // States
741
+
651
742
  const SEP = 0;
652
743
  const INT = 1;
653
744
  const FLOAT = 2;
654
745
  const EXP = 3;
655
746
  let state = SEP;
656
747
  let seenComma = true;
657
- let number = "", exponent = "";
748
+ let number = '',
749
+ exponent = '';
658
750
  const result = [];
659
- function throwSyntaxError(current2, i, partial) {
660
- const error = new SyntaxError('Unexpected character "' + current2 + '" at index ' + i + ".");
751
+
752
+ function throwSyntaxError(current, i, partial) {
753
+ const error = new SyntaxError('Unexpected character "' + current + '" at index ' + i + '.');
661
754
  error.partial = partial;
662
755
  throw error;
663
756
  }
757
+
664
758
  function newNumber() {
665
- if (number !== "") {
666
- if (exponent === "")
667
- result.push(Number(number));
668
- else
669
- result.push(Number(number) * Math.pow(10, Number(exponent)));
759
+ if (number !== '') {
760
+ if (exponent === '') result.push(Number(number));else result.push(Number(number) * Math.pow(10, Number(exponent)));
670
761
  }
671
- number = "";
672
- exponent = "";
762
+
763
+ number = '';
764
+ exponent = '';
673
765
  }
766
+
674
767
  let current;
675
768
  const length = input.length;
769
+
676
770
  for (let i = 0; i < length; i++) {
677
- current = input[i];
771
+ current = input[i]; // check for flags
772
+
678
773
  if (Array.isArray(flags) && flags.includes(result.length % stride) && RE.FLAGS.test(current)) {
679
774
  state = INT;
680
775
  number = current;
681
776
  newNumber();
682
777
  continue;
683
- }
778
+ } // parse until next number
779
+
780
+
684
781
  if (state === SEP) {
782
+ // eat whitespace
685
783
  if (RE.WHITESPACE.test(current)) {
686
784
  continue;
687
- }
785
+ } // start new number
786
+
787
+
688
788
  if (RE.DIGIT.test(current) || RE.SIGN.test(current)) {
689
789
  state = INT;
690
790
  number = current;
691
791
  continue;
692
792
  }
793
+
693
794
  if (RE.POINT.test(current)) {
694
795
  state = FLOAT;
695
796
  number = current;
696
797
  continue;
697
- }
798
+ } // throw on double commas (e.g. "1, , 2")
799
+
800
+
698
801
  if (RE.COMMA.test(current)) {
699
802
  if (seenComma) {
700
803
  throwSyntaxError(current, i, result);
701
804
  }
805
+
702
806
  seenComma = true;
703
807
  }
704
- }
808
+ } // parse integer part
809
+
810
+
705
811
  if (state === INT) {
706
812
  if (RE.DIGIT.test(current)) {
707
813
  number += current;
708
814
  continue;
709
815
  }
816
+
710
817
  if (RE.POINT.test(current)) {
711
818
  number += current;
712
819
  state = FLOAT;
713
820
  continue;
714
821
  }
822
+
715
823
  if (RE.EXP.test(current)) {
716
824
  state = EXP;
717
825
  continue;
718
- }
826
+ } // throw on double signs ("-+1"), but not on sign as separator ("-1-2")
827
+
828
+
719
829
  if (RE.SIGN.test(current) && number.length === 1 && RE.SIGN.test(number[0])) {
720
830
  throwSyntaxError(current, i, result);
721
831
  }
722
- }
832
+ } // parse decimal part
833
+
834
+
723
835
  if (state === FLOAT) {
724
836
  if (RE.DIGIT.test(current)) {
725
837
  number += current;
726
838
  continue;
727
839
  }
840
+
728
841
  if (RE.EXP.test(current)) {
729
842
  state = EXP;
730
843
  continue;
731
- }
732
- if (RE.POINT.test(current) && number[number.length - 1] === ".") {
844
+ } // throw on double decimal points (e.g. "1..2")
845
+
846
+
847
+ if (RE.POINT.test(current) && number[number.length - 1] === '.') {
733
848
  throwSyntaxError(current, i, result);
734
849
  }
735
- }
850
+ } // parse exponent part
851
+
852
+
736
853
  if (state === EXP) {
737
854
  if (RE.DIGIT.test(current)) {
738
855
  exponent += current;
739
856
  continue;
740
857
  }
858
+
741
859
  if (RE.SIGN.test(current)) {
742
- if (exponent === "") {
860
+ if (exponent === '') {
743
861
  exponent += current;
744
862
  continue;
745
863
  }
864
+
746
865
  if (exponent.length === 1 && RE.SIGN.test(exponent)) {
747
866
  throwSyntaxError(current, i, result);
748
867
  }
749
868
  }
750
- }
869
+ } // end of number
870
+
871
+
751
872
  if (RE.WHITESPACE.test(current)) {
752
873
  newNumber();
753
874
  state = SEP;
@@ -767,11 +888,16 @@ class SVGLoader extends THREE.Loader {
767
888
  } else {
768
889
  throwSyntaxError(current, i, result);
769
890
  }
770
- }
891
+ } // add the last number found (if any)
892
+
893
+
771
894
  newNumber();
772
895
  return result;
773
- }
774
- const units = ["mm", "cm", "in", "pt", "pc", "px"];
896
+ } // Units
897
+
898
+
899
+ const units = ['mm', 'cm', 'in', 'pt', 'pc', 'px']; // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
900
+
775
901
  const unitConversion = {
776
902
  mm: {
777
903
  mm: 1,
@@ -817,11 +943,14 @@ class SVGLoader extends THREE.Loader {
817
943
  px: 1
818
944
  }
819
945
  };
946
+
820
947
  function parseFloatWithUnits(string) {
821
- let theUnit = "px";
822
- if (typeof string === "string" || string instanceof String) {
948
+ let theUnit = 'px';
949
+
950
+ if (typeof string === 'string' || string instanceof String) {
823
951
  for (let i = 0, n = units.length; i < n; i++) {
824
952
  const u = units[i];
953
+
825
954
  if (string.endsWith(u)) {
826
955
  theUnit = u;
827
956
  string = string.substring(0, string.length - u.length);
@@ -829,121 +958,164 @@ class SVGLoader extends THREE.Loader {
829
958
  }
830
959
  }
831
960
  }
832
- let scale = void 0;
833
- if (theUnit === "px" && scope.defaultUnit !== "px") {
834
- scale = unitConversion["in"][scope.defaultUnit] / scope.defaultDPI;
961
+
962
+ let scale = undefined;
963
+
964
+ if (theUnit === 'px' && scope.defaultUnit !== 'px') {
965
+ // Conversion scale from pixels to inches, then to default units
966
+ scale = unitConversion['in'][scope.defaultUnit] / scope.defaultDPI;
835
967
  } else {
836
968
  scale = unitConversion[theUnit][scope.defaultUnit];
969
+
837
970
  if (scale < 0) {
838
- scale = unitConversion[theUnit]["in"] * scope.defaultDPI;
971
+ // Conversion scale to pixels
972
+ scale = unitConversion[theUnit]['in'] * scope.defaultDPI;
839
973
  }
840
974
  }
975
+
841
976
  return scale * parseFloat(string);
842
- }
977
+ } // Transforms
978
+
979
+
843
980
  function getNodeTransform(node) {
844
- if (!(node.hasAttribute("transform") || node.nodeName === "use" && (node.hasAttribute("x") || node.hasAttribute("y")))) {
981
+ if (!(node.hasAttribute('transform') || node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y')))) {
845
982
  return null;
846
983
  }
984
+
847
985
  const transform = parseNodeTransform(node);
986
+
848
987
  if (transformStack.length > 0) {
849
988
  transform.premultiply(transformStack[transformStack.length - 1]);
850
989
  }
990
+
851
991
  currentTransform.copy(transform);
852
992
  transformStack.push(transform);
853
993
  return transform;
854
994
  }
995
+
855
996
  function parseNodeTransform(node) {
856
- const transform = new THREE.Matrix3();
857
- const currentTransform2 = tempTransform0;
858
- if (node.nodeName === "use" && (node.hasAttribute("x") || node.hasAttribute("y"))) {
859
- const tx = parseFloatWithUnits(node.getAttribute("x"));
860
- const ty = parseFloatWithUnits(node.getAttribute("y"));
997
+ const transform = new Matrix3();
998
+ const currentTransform = tempTransform0;
999
+
1000
+ if (node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y'))) {
1001
+ const tx = parseFloatWithUnits(node.getAttribute('x'));
1002
+ const ty = parseFloatWithUnits(node.getAttribute('y'));
861
1003
  transform.translate(tx, ty);
862
1004
  }
863
- if (node.hasAttribute("transform")) {
864
- const transformsTexts = node.getAttribute("transform").split(")");
1005
+
1006
+ if (node.hasAttribute('transform')) {
1007
+ const transformsTexts = node.getAttribute('transform').split(')');
1008
+
865
1009
  for (let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex--) {
866
1010
  const transformText = transformsTexts[tIndex].trim();
867
- if (transformText === "")
868
- continue;
869
- const openParPos = transformText.indexOf("(");
1011
+ if (transformText === '') continue;
1012
+ const openParPos = transformText.indexOf('(');
870
1013
  const closeParPos = transformText.length;
1014
+
871
1015
  if (openParPos > 0 && openParPos < closeParPos) {
872
1016
  const transformType = transformText.substr(0, openParPos);
873
1017
  const array = parseFloats(transformText.substr(openParPos + 1, closeParPos - openParPos - 1));
874
- currentTransform2.identity();
1018
+ currentTransform.identity();
1019
+
875
1020
  switch (transformType) {
876
- case "translate":
1021
+ case 'translate':
877
1022
  if (array.length >= 1) {
878
1023
  const tx = array[0];
879
1024
  let ty = tx;
1025
+
880
1026
  if (array.length >= 2) {
881
1027
  ty = array[1];
882
1028
  }
883
- currentTransform2.translate(tx, ty);
1029
+
1030
+ currentTransform.translate(tx, ty);
884
1031
  }
1032
+
885
1033
  break;
886
- case "rotate":
1034
+
1035
+ case 'rotate':
887
1036
  if (array.length >= 1) {
888
1037
  let angle = 0;
889
1038
  let cx = 0;
890
- let cy = 0;
1039
+ let cy = 0; // Angle
1040
+
891
1041
  angle = -array[0] * Math.PI / 180;
1042
+
892
1043
  if (array.length >= 3) {
1044
+ // Center x, y
893
1045
  cx = array[1];
894
1046
  cy = array[2];
895
- }
1047
+ } // Rotate around center (cx, cy)
1048
+
1049
+
896
1050
  tempTransform1.identity().translate(-cx, -cy);
897
1051
  tempTransform2.identity().rotate(angle);
898
1052
  tempTransform3.multiplyMatrices(tempTransform2, tempTransform1);
899
1053
  tempTransform1.identity().translate(cx, cy);
900
- currentTransform2.multiplyMatrices(tempTransform1, tempTransform3);
1054
+ currentTransform.multiplyMatrices(tempTransform1, tempTransform3);
901
1055
  }
1056
+
902
1057
  break;
903
- case "scale":
1058
+
1059
+ case 'scale':
904
1060
  if (array.length >= 1) {
905
1061
  const scaleX = array[0];
906
1062
  let scaleY = scaleX;
1063
+
907
1064
  if (array.length >= 2) {
908
1065
  scaleY = array[1];
909
1066
  }
910
- currentTransform2.scale(scaleX, scaleY);
1067
+
1068
+ currentTransform.scale(scaleX, scaleY);
911
1069
  }
1070
+
912
1071
  break;
913
- case "skewX":
1072
+
1073
+ case 'skewX':
914
1074
  if (array.length === 1) {
915
- currentTransform2.set(1, Math.tan(array[0] * Math.PI / 180), 0, 0, 1, 0, 0, 0, 1);
1075
+ currentTransform.set(1, Math.tan(array[0] * Math.PI / 180), 0, 0, 1, 0, 0, 0, 1);
916
1076
  }
1077
+
917
1078
  break;
918
- case "skewY":
1079
+
1080
+ case 'skewY':
919
1081
  if (array.length === 1) {
920
- currentTransform2.set(1, 0, 0, Math.tan(array[0] * Math.PI / 180), 1, 0, 0, 0, 1);
1082
+ currentTransform.set(1, 0, 0, Math.tan(array[0] * Math.PI / 180), 1, 0, 0, 0, 1);
921
1083
  }
1084
+
922
1085
  break;
923
- case "matrix":
1086
+
1087
+ case 'matrix':
924
1088
  if (array.length === 6) {
925
- currentTransform2.set(array[0], array[2], array[4], array[1], array[3], array[5], 0, 0, 1);
1089
+ currentTransform.set(array[0], array[2], array[4], array[1], array[3], array[5], 0, 0, 1);
926
1090
  }
1091
+
927
1092
  break;
928
1093
  }
929
1094
  }
930
- transform.premultiply(currentTransform2);
1095
+
1096
+ transform.premultiply(currentTransform);
931
1097
  }
932
1098
  }
1099
+
933
1100
  return transform;
934
1101
  }
1102
+
935
1103
  function transformPath(path, m) {
936
1104
  function transfVec2(v2) {
937
1105
  tempV3.set(v2.x, v2.y, 1).applyMatrix3(m);
938
1106
  v2.set(tempV3.x, tempV3.y);
939
1107
  }
1108
+
940
1109
  const isRotated = isTransformRotated(m);
941
1110
  const subPaths = path.subPaths;
1111
+
942
1112
  for (let i = 0, n = subPaths.length; i < n; i++) {
943
1113
  const subPath = subPaths[i];
944
1114
  const curves = subPath.curves;
1115
+
945
1116
  for (let j = 0; j < curves.length; j++) {
946
1117
  const curve = curves[j];
1118
+
947
1119
  if (curve.isLineCurve) {
948
1120
  transfVec2(curve.v1);
949
1121
  transfVec2(curve.v2);
@@ -958,8 +1130,9 @@ class SVGLoader extends THREE.Loader {
958
1130
  transfVec2(curve.v2);
959
1131
  } else if (curve.isEllipseCurve) {
960
1132
  if (isRotated) {
961
- console.warn("SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.");
1133
+ console.warn('SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.');
962
1134
  }
1135
+
963
1136
  tempV2.set(curve.aX, curve.aY);
964
1137
  transfVec2(tempV2);
965
1138
  curve.aX = tempV2.x;
@@ -970,41 +1143,54 @@ class SVGLoader extends THREE.Loader {
970
1143
  }
971
1144
  }
972
1145
  }
1146
+
973
1147
  function isTransformRotated(m) {
974
1148
  return m.elements[1] !== 0 || m.elements[3] !== 0;
975
1149
  }
1150
+
976
1151
  function getTransformScaleX(m) {
977
1152
  const te = m.elements;
978
1153
  return Math.sqrt(te[0] * te[0] + te[1] * te[1]);
979
1154
  }
1155
+
980
1156
  function getTransformScaleY(m) {
981
1157
  const te = m.elements;
982
1158
  return Math.sqrt(te[3] * te[3] + te[4] * te[4]);
983
- }
1159
+ } //
1160
+
1161
+
984
1162
  const paths = [];
985
1163
  const stylesheets = {};
986
1164
  const transformStack = [];
987
- const tempTransform0 = new THREE.Matrix3();
988
- const tempTransform1 = new THREE.Matrix3();
989
- const tempTransform2 = new THREE.Matrix3();
990
- const tempTransform3 = new THREE.Matrix3();
991
- const tempV2 = new THREE.Vector2();
992
- const tempV3 = new THREE.Vector3();
993
- const currentTransform = new THREE.Matrix3();
994
- const xml = new DOMParser().parseFromString(text, "image/svg+xml");
1165
+ const tempTransform0 = new Matrix3();
1166
+ const tempTransform1 = new Matrix3();
1167
+ const tempTransform2 = new Matrix3();
1168
+ const tempTransform3 = new Matrix3();
1169
+ const tempV2 = new Vector2();
1170
+ const tempV3 = new Vector3();
1171
+ const currentTransform = new Matrix3();
1172
+ const xml = new DOMParser().parseFromString(text, 'image/svg+xml'); // application/xml
1173
+
995
1174
  parseNode(xml.documentElement, {
996
- fill: "#000",
1175
+ fill: '#000',
997
1176
  fillOpacity: 1,
998
1177
  strokeOpacity: 1,
999
1178
  strokeWidth: 1,
1000
- strokeLineJoin: "miter",
1001
- strokeLineCap: "butt",
1179
+ strokeLineJoin: 'miter',
1180
+ strokeLineCap: 'butt',
1002
1181
  strokeMiterLimit: 4
1003
1182
  });
1004
- const data = { paths, xml: xml.documentElement };
1183
+ const data = {
1184
+ paths: paths,
1185
+ xml: xml.documentElement
1186
+ }; // console.log( paths );
1187
+
1005
1188
  return data;
1006
1189
  }
1190
+
1007
1191
  static createShapes(shapePath) {
1192
+ // Param shapePath: a shapepath as returned by the parse function of this class
1193
+ // Returns Shape object
1008
1194
  const BIGNUMBER = 999999999;
1009
1195
  const IntersectionLocationType = {
1010
1196
  ORIGIN: 0,
@@ -1019,6 +1205,7 @@ class SVGLoader extends THREE.Loader {
1019
1205
  loc: IntersectionLocationType.ORIGIN,
1020
1206
  t: 0
1021
1207
  };
1208
+
1022
1209
  function findEdgeIntersection(a0, a1, b0, b1) {
1023
1210
  const x1 = a0.x;
1024
1211
  const x2 = a1.x;
@@ -1033,104 +1220,150 @@ class SVGLoader extends THREE.Loader {
1033
1220
  const denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
1034
1221
  const t1 = nom1 / denom;
1035
1222
  const t2 = nom2 / denom;
1223
+
1036
1224
  if (denom === 0 && nom1 !== 0 || t1 <= 0 || t1 >= 1 || t2 < 0 || t2 > 1) {
1225
+ //1. lines are parallel or edges don't intersect
1037
1226
  return null;
1038
1227
  } else if (nom1 === 0 && denom === 0) {
1228
+ //2. lines are colinear
1229
+ //check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
1039
1230
  for (let i = 0; i < 2; i++) {
1040
- classifyPoint(i === 0 ? b0 : b1, a0, a1);
1231
+ classifyPoint(i === 0 ? b0 : b1, a0, a1); //find position of this endpoints relatively to edge1
1232
+
1041
1233
  if (classifyResult.loc == IntersectionLocationType.ORIGIN) {
1042
1234
  const point = i === 0 ? b0 : b1;
1043
- return { x: point.x, y: point.y, t: classifyResult.t };
1235
+ return {
1236
+ x: point.x,
1237
+ y: point.y,
1238
+ t: classifyResult.t
1239
+ };
1044
1240
  } else if (classifyResult.loc == IntersectionLocationType.BETWEEN) {
1045
1241
  const x = +(x1 + classifyResult.t * (x2 - x1)).toPrecision(10);
1046
1242
  const y = +(y1 + classifyResult.t * (y2 - y1)).toPrecision(10);
1047
- return { x, y, t: classifyResult.t };
1243
+ return {
1244
+ x: x,
1245
+ y: y,
1246
+ t: classifyResult.t
1247
+ };
1048
1248
  }
1049
1249
  }
1250
+
1050
1251
  return null;
1051
1252
  } else {
1253
+ //3. edges intersect
1052
1254
  for (let i = 0; i < 2; i++) {
1053
1255
  classifyPoint(i === 0 ? b0 : b1, a0, a1);
1256
+
1054
1257
  if (classifyResult.loc == IntersectionLocationType.ORIGIN) {
1055
1258
  const point = i === 0 ? b0 : b1;
1056
- return { x: point.x, y: point.y, t: classifyResult.t };
1259
+ return {
1260
+ x: point.x,
1261
+ y: point.y,
1262
+ t: classifyResult.t
1263
+ };
1057
1264
  }
1058
1265
  }
1266
+
1059
1267
  const x = +(x1 + t1 * (x2 - x1)).toPrecision(10);
1060
1268
  const y = +(y1 + t1 * (y2 - y1)).toPrecision(10);
1061
- return { x, y, t: t1 };
1269
+ return {
1270
+ x: x,
1271
+ y: y,
1272
+ t: t1
1273
+ };
1062
1274
  }
1063
1275
  }
1276
+
1064
1277
  function classifyPoint(p, edgeStart, edgeEnd) {
1065
1278
  const ax = edgeEnd.x - edgeStart.x;
1066
1279
  const ay = edgeEnd.y - edgeStart.y;
1067
1280
  const bx = p.x - edgeStart.x;
1068
1281
  const by = p.y - edgeStart.y;
1069
1282
  const sa = ax * by - bx * ay;
1283
+
1070
1284
  if (p.x === edgeStart.x && p.y === edgeStart.y) {
1071
1285
  classifyResult.loc = IntersectionLocationType.ORIGIN;
1072
1286
  classifyResult.t = 0;
1073
1287
  return;
1074
1288
  }
1289
+
1075
1290
  if (p.x === edgeEnd.x && p.y === edgeEnd.y) {
1076
1291
  classifyResult.loc = IntersectionLocationType.DESTINATION;
1077
1292
  classifyResult.t = 1;
1078
1293
  return;
1079
1294
  }
1295
+
1080
1296
  if (sa < -Number.EPSILON) {
1081
1297
  classifyResult.loc = IntersectionLocationType.LEFT;
1082
1298
  return;
1083
1299
  }
1300
+
1084
1301
  if (sa > Number.EPSILON) {
1085
1302
  classifyResult.loc = IntersectionLocationType.RIGHT;
1086
1303
  return;
1087
1304
  }
1305
+
1088
1306
  if (ax * bx < 0 || ay * by < 0) {
1089
1307
  classifyResult.loc = IntersectionLocationType.BEHIND;
1090
1308
  return;
1091
1309
  }
1310
+
1092
1311
  if (Math.sqrt(ax * ax + ay * ay) < Math.sqrt(bx * bx + by * by)) {
1093
1312
  classifyResult.loc = IntersectionLocationType.BEYOND;
1094
1313
  return;
1095
1314
  }
1315
+
1096
1316
  let t;
1317
+
1097
1318
  if (ax !== 0) {
1098
1319
  t = bx / ax;
1099
1320
  } else {
1100
1321
  t = by / ay;
1101
1322
  }
1323
+
1102
1324
  classifyResult.loc = IntersectionLocationType.BETWEEN;
1103
1325
  classifyResult.t = t;
1104
1326
  }
1327
+
1105
1328
  function getIntersections(path1, path2) {
1106
1329
  const intersectionsRaw = [];
1107
1330
  const intersections = [];
1331
+
1108
1332
  for (let index = 1; index < path1.length; index++) {
1109
1333
  const path1EdgeStart = path1[index - 1];
1110
1334
  const path1EdgeEnd = path1[index];
1335
+
1111
1336
  for (let index2 = 1; index2 < path2.length; index2++) {
1112
1337
  const path2EdgeStart = path2[index2 - 1];
1113
1338
  const path2EdgeEnd = path2[index2];
1114
1339
  const intersection = findEdgeIntersection(path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd);
1115
- if (intersection !== null && intersectionsRaw.find(
1116
- (i) => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON
1117
- ) === void 0) {
1340
+
1341
+ if (intersection !== null && intersectionsRaw.find(i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON) === undefined) {
1118
1342
  intersectionsRaw.push(intersection);
1119
- intersections.push(new THREE.Vector2(intersection.x, intersection.y));
1343
+ intersections.push(new Vector2(intersection.x, intersection.y));
1120
1344
  }
1121
1345
  }
1122
1346
  }
1347
+
1123
1348
  return intersections;
1124
1349
  }
1350
+
1125
1351
  function getScanlineIntersections(scanline, boundingBox, paths) {
1126
- const center = new THREE.Vector2();
1352
+ const center = new Vector2();
1127
1353
  boundingBox.getCenter(center);
1128
1354
  const allIntersections = [];
1129
- paths.forEach((path) => {
1355
+ paths.forEach(path => {
1356
+ // check if the center of the bounding box is in the bounding box of the paths.
1357
+ // this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
1358
+ // if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path.
1130
1359
  if (path.boundingBox.containsPoint(center)) {
1131
1360
  const intersections = getIntersections(scanline, path.points);
1132
- intersections.forEach((p) => {
1133
- allIntersections.push({ identifier: path.identifier, isCW: path.isCW, point: p });
1361
+ intersections.forEach(p => {
1362
+ allIntersections.push({
1363
+ identifier: path.identifier,
1364
+ isCW: path.isCW,
1365
+ point: p
1366
+ });
1134
1367
  });
1135
1368
  }
1136
1369
  });
@@ -1139,114 +1372,148 @@ class SVGLoader extends THREE.Loader {
1139
1372
  });
1140
1373
  return allIntersections;
1141
1374
  }
1142
- function isHoleTo(simplePath, allPaths, scanlineMinX2, scanlineMaxX2, _fillRule) {
1143
- if (_fillRule === null || _fillRule === void 0 || _fillRule === "") {
1144
- _fillRule = "nonzero";
1375
+
1376
+ function isHoleTo(simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule) {
1377
+ if (_fillRule === null || _fillRule === undefined || _fillRule === '') {
1378
+ _fillRule = 'nonzero';
1145
1379
  }
1146
- const centerBoundingBox = new THREE.Vector2();
1380
+
1381
+ const centerBoundingBox = new Vector2();
1147
1382
  simplePath.boundingBox.getCenter(centerBoundingBox);
1148
- const scanline = [new THREE.Vector2(scanlineMinX2, centerBoundingBox.y), new THREE.Vector2(scanlineMaxX2, centerBoundingBox.y)];
1383
+ const scanline = [new Vector2(scanlineMinX, centerBoundingBox.y), new Vector2(scanlineMaxX, centerBoundingBox.y)];
1149
1384
  const scanlineIntersections = getScanlineIntersections(scanline, simplePath.boundingBox, allPaths);
1150
1385
  scanlineIntersections.sort((i1, i2) => {
1151
1386
  return i1.point.x - i2.point.x;
1152
1387
  });
1153
1388
  const baseIntersections = [];
1154
1389
  const otherIntersections = [];
1155
- scanlineIntersections.forEach((i2) => {
1156
- if (i2.identifier === simplePath.identifier) {
1157
- baseIntersections.push(i2);
1390
+ scanlineIntersections.forEach(i => {
1391
+ if (i.identifier === simplePath.identifier) {
1392
+ baseIntersections.push(i);
1158
1393
  } else {
1159
- otherIntersections.push(i2);
1394
+ otherIntersections.push(i);
1160
1395
  }
1161
1396
  });
1162
- const firstXOfPath = baseIntersections[0].point.x;
1397
+ const firstXOfPath = baseIntersections[0].point.x; // build up the path hierarchy
1398
+
1163
1399
  const stack = [];
1164
1400
  let i = 0;
1401
+
1165
1402
  while (i < otherIntersections.length && otherIntersections[i].point.x < firstXOfPath) {
1166
1403
  if (stack.length > 0 && stack[stack.length - 1] === otherIntersections[i].identifier) {
1167
1404
  stack.pop();
1168
1405
  } else {
1169
1406
  stack.push(otherIntersections[i].identifier);
1170
1407
  }
1408
+
1171
1409
  i++;
1172
1410
  }
1411
+
1173
1412
  stack.push(simplePath.identifier);
1174
- if (_fillRule === "evenodd") {
1413
+
1414
+ if (_fillRule === 'evenodd') {
1175
1415
  const isHole = stack.length % 2 === 0 ? true : false;
1176
1416
  const isHoleFor = stack[stack.length - 2];
1177
- return { identifier: simplePath.identifier, isHole, for: isHoleFor };
1178
- } else if (_fillRule === "nonzero") {
1417
+ return {
1418
+ identifier: simplePath.identifier,
1419
+ isHole: isHole,
1420
+ for: isHoleFor
1421
+ };
1422
+ } else if (_fillRule === 'nonzero') {
1423
+ // check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
1179
1424
  let isHole = true;
1180
1425
  let isHoleFor = null;
1181
1426
  let lastCWValue = null;
1182
- for (let i2 = 0; i2 < stack.length; i2++) {
1183
- const identifier2 = stack[i2];
1427
+
1428
+ for (let i = 0; i < stack.length; i++) {
1429
+ const identifier = stack[i];
1430
+
1184
1431
  if (isHole) {
1185
- lastCWValue = allPaths[identifier2].isCW;
1432
+ lastCWValue = allPaths[identifier].isCW;
1186
1433
  isHole = false;
1187
- isHoleFor = identifier2;
1188
- } else if (lastCWValue !== allPaths[identifier2].isCW) {
1189
- lastCWValue = allPaths[identifier2].isCW;
1434
+ isHoleFor = identifier;
1435
+ } else if (lastCWValue !== allPaths[identifier].isCW) {
1436
+ lastCWValue = allPaths[identifier].isCW;
1190
1437
  isHole = true;
1191
1438
  }
1192
1439
  }
1193
- return { identifier: simplePath.identifier, isHole, for: isHoleFor };
1440
+
1441
+ return {
1442
+ identifier: simplePath.identifier,
1443
+ isHole: isHole,
1444
+ for: isHoleFor
1445
+ };
1194
1446
  } else {
1195
1447
  console.warn('fill-rule: "' + _fillRule + '" is currently not implemented.');
1196
1448
  }
1197
- }
1449
+ } // check for self intersecting paths
1450
+ // TODO
1451
+ // check intersecting paths
1452
+ // TODO
1453
+ // prepare paths for hole detection
1454
+
1455
+
1198
1456
  let identifier = 0;
1199
1457
  let scanlineMinX = BIGNUMBER;
1200
1458
  let scanlineMaxX = -BIGNUMBER;
1201
- let simplePaths = shapePath.subPaths.map((p) => {
1459
+ let simplePaths = shapePath.subPaths.map(p => {
1202
1460
  const points = p.getPoints();
1203
1461
  let maxY = -BIGNUMBER;
1204
1462
  let minY = BIGNUMBER;
1205
1463
  let maxX = -BIGNUMBER;
1206
- let minX = BIGNUMBER;
1464
+ let minX = BIGNUMBER; //points.forEach(p => p.y *= -1);
1465
+
1207
1466
  for (let i = 0; i < points.length; i++) {
1208
- const p2 = points[i];
1209
- if (p2.y > maxY) {
1210
- maxY = p2.y;
1467
+ const p = points[i];
1468
+
1469
+ if (p.y > maxY) {
1470
+ maxY = p.y;
1211
1471
  }
1212
- if (p2.y < minY) {
1213
- minY = p2.y;
1472
+
1473
+ if (p.y < minY) {
1474
+ minY = p.y;
1214
1475
  }
1215
- if (p2.x > maxX) {
1216
- maxX = p2.x;
1476
+
1477
+ if (p.x > maxX) {
1478
+ maxX = p.x;
1217
1479
  }
1218
- if (p2.x < minX) {
1219
- minX = p2.x;
1480
+
1481
+ if (p.x < minX) {
1482
+ minX = p.x;
1220
1483
  }
1221
- }
1484
+ } //
1485
+
1486
+
1222
1487
  if (scanlineMaxX <= maxX) {
1223
1488
  scanlineMaxX = maxX + 1;
1224
1489
  }
1490
+
1225
1491
  if (scanlineMinX >= minX) {
1226
1492
  scanlineMinX = minX - 1;
1227
1493
  }
1494
+
1228
1495
  return {
1229
1496
  curves: p.curves,
1230
- points,
1231
- isCW: THREE.ShapeUtils.isClockWise(points),
1497
+ points: points,
1498
+ isCW: ShapeUtils.isClockWise(points),
1232
1499
  identifier: identifier++,
1233
- boundingBox: new THREE.Box2(new THREE.Vector2(minX, minY), new THREE.Vector2(maxX, maxY))
1500
+ boundingBox: new Box2(new Vector2(minX, minY), new Vector2(maxX, maxY))
1234
1501
  };
1235
1502
  });
1236
- simplePaths = simplePaths.filter((sp) => sp.points.length > 1);
1237
- const isAHole = simplePaths.map(
1238
- (p) => isHoleTo(p, simplePaths, scanlineMinX, scanlineMaxX, shapePath.userData.style.fillRule)
1239
- );
1503
+ simplePaths = simplePaths.filter(sp => sp.points.length > 1); // check if path is solid or a hole
1504
+
1505
+ const isAHole = simplePaths.map(p => isHoleTo(p, simplePaths, scanlineMinX, scanlineMaxX, shapePath.userData.style.fillRule));
1240
1506
  const shapesToReturn = [];
1241
- simplePaths.forEach((p) => {
1507
+ simplePaths.forEach(p => {
1242
1508
  const amIAHole = isAHole[p.identifier];
1509
+
1243
1510
  if (!amIAHole.isHole) {
1244
- const shape = new THREE.Shape();
1511
+ const shape = new Shape();
1245
1512
  shape.curves = p.curves;
1246
- const holes = isAHole.filter((h) => h.isHole && h.for === p.identifier);
1247
- holes.forEach((h) => {
1513
+ const holes = isAHole.filter(h => h.isHole && h.for === p.identifier);
1514
+ holes.forEach(h => {
1248
1515
  const hole = simplePaths[h.identifier];
1249
- const path = new THREE.Path();
1516
+ const path = new Path();
1250
1517
  path.curves = hole.curves;
1251
1518
  shape.holes.push(path);
1252
1519
  });
@@ -1255,12 +1522,19 @@ class SVGLoader extends THREE.Loader {
1255
1522
  });
1256
1523
  return shapesToReturn;
1257
1524
  }
1525
+
1258
1526
  static getStrokeStyle(width, color, lineJoin, lineCap, miterLimit) {
1259
- width = width !== void 0 ? width : 1;
1260
- color = color !== void 0 ? color : "#000";
1261
- lineJoin = lineJoin !== void 0 ? lineJoin : "miter";
1262
- lineCap = lineCap !== void 0 ? lineCap : "butt";
1263
- miterLimit = miterLimit !== void 0 ? miterLimit : 4;
1527
+ // Param width: Stroke width
1528
+ // Param color: As returned by THREE.Color.getStyle()
1529
+ // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
1530
+ // Param lineCap: One of "round", "square" or "butt"
1531
+ // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
1532
+ // Returns style object
1533
+ width = width !== undefined ? width : 1;
1534
+ color = color !== undefined ? color : '#000';
1535
+ lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
1536
+ lineCap = lineCap !== undefined ? lineCap : 'butt';
1537
+ miterLimit = miterLimit !== undefined ? miterLimit : 4;
1264
1538
  return {
1265
1539
  strokeColor: color,
1266
1540
  strokeWidth: width,
@@ -1269,74 +1543,98 @@ class SVGLoader extends THREE.Loader {
1269
1543
  strokeMiterLimit: miterLimit
1270
1544
  };
1271
1545
  }
1546
+
1272
1547
  static pointsToStroke(points, style, arcDivisions, minDistance) {
1548
+ // Generates a stroke with some witdh around the given path.
1549
+ // The path can be open or closed (last point equals to first point)
1550
+ // Param points: Array of Vector2D (the path). Minimum 2 points.
1551
+ // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
1552
+ // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
1553
+ // Param minDistance: Points closer to this distance will be merged. (Optional)
1554
+ // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
1273
1555
  const vertices = [];
1274
1556
  const normals = [];
1275
1557
  const uvs = [];
1558
+
1276
1559
  if (SVGLoader.pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs) === 0) {
1277
1560
  return null;
1278
1561
  }
1279
- const geometry = new THREE.BufferGeometry();
1280
- geometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
1281
- geometry.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
1282
- geometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
1562
+
1563
+ const geometry = new BufferGeometry();
1564
+ geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
1565
+ geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
1566
+ geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
1283
1567
  return geometry;
1284
1568
  }
1569
+
1285
1570
  static pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset) {
1286
- const tempV2_1 = new THREE.Vector2();
1287
- const tempV2_2 = new THREE.Vector2();
1288
- const tempV2_3 = new THREE.Vector2();
1289
- const tempV2_4 = new THREE.Vector2();
1290
- const tempV2_5 = new THREE.Vector2();
1291
- const tempV2_6 = new THREE.Vector2();
1292
- const tempV2_7 = new THREE.Vector2();
1293
- const lastPointL = new THREE.Vector2();
1294
- const lastPointR = new THREE.Vector2();
1295
- const point0L = new THREE.Vector2();
1296
- const point0R = new THREE.Vector2();
1297
- const currentPointL = new THREE.Vector2();
1298
- const currentPointR = new THREE.Vector2();
1299
- const nextPointL = new THREE.Vector2();
1300
- const nextPointR = new THREE.Vector2();
1301
- const innerPoint = new THREE.Vector2();
1302
- const outerPoint = new THREE.Vector2();
1303
- arcDivisions = arcDivisions !== void 0 ? arcDivisions : 12;
1304
- minDistance = minDistance !== void 0 ? minDistance : 1e-3;
1305
- vertexOffset = vertexOffset !== void 0 ? vertexOffset : 0;
1571
+ // This function can be called to update existing arrays or buffers.
1572
+ // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
1573
+ // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
1574
+ // Returns number of written vertices / normals / uvs pairs
1575
+ // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
1576
+ // 'normals' and 'uvs' buffers are optional
1577
+ const tempV2_1 = new Vector2();
1578
+ const tempV2_2 = new Vector2();
1579
+ const tempV2_3 = new Vector2();
1580
+ const tempV2_4 = new Vector2();
1581
+ const tempV2_5 = new Vector2();
1582
+ const tempV2_6 = new Vector2();
1583
+ const tempV2_7 = new Vector2();
1584
+ const lastPointL = new Vector2();
1585
+ const lastPointR = new Vector2();
1586
+ const point0L = new Vector2();
1587
+ const point0R = new Vector2();
1588
+ const currentPointL = new Vector2();
1589
+ const currentPointR = new Vector2();
1590
+ const nextPointL = new Vector2();
1591
+ const nextPointR = new Vector2();
1592
+ const innerPoint = new Vector2();
1593
+ const outerPoint = new Vector2();
1594
+ arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
1595
+ minDistance = minDistance !== undefined ? minDistance : 0.001;
1596
+ vertexOffset = vertexOffset !== undefined ? vertexOffset : 0; // First ensure there are no duplicated points
1597
+
1306
1598
  points = removeDuplicatedPoints(points);
1307
1599
  const numPoints = points.length;
1308
- if (numPoints < 2)
1309
- return 0;
1600
+ if (numPoints < 2) return 0;
1310
1601
  const isClosed = points[0].equals(points[numPoints - 1]);
1311
1602
  let currentPoint;
1312
1603
  let previousPoint = points[0];
1313
1604
  let nextPoint;
1314
1605
  const strokeWidth2 = style.strokeWidth / 2;
1315
1606
  const deltaU = 1 / (numPoints - 1);
1316
- let u0 = 0, u1;
1607
+ let u0 = 0,
1608
+ u1;
1317
1609
  let innerSideModified;
1318
1610
  let joinIsOnLeftSide;
1319
1611
  let isMiter;
1320
1612
  let initialJoinIsOnLeftSide = false;
1321
1613
  let numVertices = 0;
1322
1614
  let currentCoordinate = vertexOffset * 3;
1323
- let currentCoordinateUV = vertexOffset * 2;
1615
+ let currentCoordinateUV = vertexOffset * 2; // Get initial left and right stroke points
1616
+
1324
1617
  getNormal(points[0], points[1], tempV2_1).multiplyScalar(strokeWidth2);
1325
1618
  lastPointL.copy(points[0]).sub(tempV2_1);
1326
1619
  lastPointR.copy(points[0]).add(tempV2_1);
1327
1620
  point0L.copy(lastPointL);
1328
1621
  point0R.copy(lastPointR);
1622
+
1329
1623
  for (let iPoint = 1; iPoint < numPoints; iPoint++) {
1330
- currentPoint = points[iPoint];
1624
+ currentPoint = points[iPoint]; // Get next point
1625
+
1331
1626
  if (iPoint === numPoints - 1) {
1332
1627
  if (isClosed) {
1628
+ // Skip duplicated initial point
1333
1629
  nextPoint = points[1];
1334
1630
  } else {
1335
- nextPoint = void 0;
1631
+ nextPoint = undefined;
1336
1632
  }
1337
1633
  } else {
1338
1634
  nextPoint = points[iPoint + 1];
1339
- }
1635
+ } // Normal of previous segment in tempV2_1
1636
+
1637
+
1340
1638
  const normal1 = tempV2_1;
1341
1639
  getNormal(previousPoint, currentPoint, normal1);
1342
1640
  tempV2_3.copy(normal1).multiplyScalar(strokeWidth2);
@@ -1344,22 +1642,27 @@ class SVGLoader extends THREE.Loader {
1344
1642
  currentPointR.copy(currentPoint).add(tempV2_3);
1345
1643
  u1 = u0 + deltaU;
1346
1644
  innerSideModified = false;
1347
- if (nextPoint !== void 0) {
1645
+
1646
+ if (nextPoint !== undefined) {
1647
+ // Normal of next segment in tempV2_2
1348
1648
  getNormal(currentPoint, nextPoint, tempV2_2);
1349
1649
  tempV2_3.copy(tempV2_2).multiplyScalar(strokeWidth2);
1350
1650
  nextPointL.copy(currentPoint).sub(tempV2_3);
1351
1651
  nextPointR.copy(currentPoint).add(tempV2_3);
1352
1652
  joinIsOnLeftSide = true;
1353
1653
  tempV2_3.subVectors(nextPoint, previousPoint);
1654
+
1354
1655
  if (normal1.dot(tempV2_3) < 0) {
1355
1656
  joinIsOnLeftSide = false;
1356
1657
  }
1357
- if (iPoint === 1)
1358
- initialJoinIsOnLeftSide = joinIsOnLeftSide;
1658
+
1659
+ if (iPoint === 1) initialJoinIsOnLeftSide = joinIsOnLeftSide;
1359
1660
  tempV2_3.subVectors(nextPoint, currentPoint);
1360
1661
  tempV2_3.normalize();
1361
- const dot = Math.abs(normal1.dot(tempV2_3));
1662
+ const dot = Math.abs(normal1.dot(tempV2_3)); // If path is straight, don't create join
1663
+
1362
1664
  if (dot !== 0) {
1665
+ // Compute inner and outer segment intersections
1363
1666
  const miterSide = strokeWidth2 / dot;
1364
1667
  tempV2_3.multiplyScalar(-miterSide);
1365
1668
  tempV2_4.subVectors(currentPoint, previousPoint);
@@ -1370,13 +1673,16 @@ class SVGLoader extends THREE.Loader {
1370
1673
  tempV2_4.divideScalar(segmentLengthPrev);
1371
1674
  tempV2_6.subVectors(nextPoint, currentPoint);
1372
1675
  const segmentLengthNext = tempV2_6.length();
1373
- tempV2_6.divideScalar(segmentLengthNext);
1676
+ tempV2_6.divideScalar(segmentLengthNext); // Check that previous and next segments doesn't overlap with the innerPoint of intersection
1677
+
1374
1678
  if (tempV2_4.dot(innerPoint) < segmentLengthPrev && tempV2_6.dot(innerPoint) < segmentLengthNext) {
1375
1679
  innerSideModified = true;
1376
1680
  }
1681
+
1377
1682
  outerPoint.copy(tempV2_5).add(currentPoint);
1378
1683
  innerPoint.add(currentPoint);
1379
1684
  isMiter = false;
1685
+
1380
1686
  if (innerSideModified) {
1381
1687
  if (joinIsOnLeftSide) {
1382
1688
  nextPointR.copy(innerPoint);
@@ -1386,30 +1692,41 @@ class SVGLoader extends THREE.Loader {
1386
1692
  currentPointL.copy(innerPoint);
1387
1693
  }
1388
1694
  } else {
1695
+ // The segment triangles are generated here if there was overlapping
1389
1696
  makeSegmentTriangles();
1390
1697
  }
1698
+
1391
1699
  switch (style.strokeLineJoin) {
1392
- case "bevel":
1700
+ case 'bevel':
1393
1701
  makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1);
1394
1702
  break;
1395
- case "round":
1396
- createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified);
1703
+
1704
+ case 'round':
1705
+ // Segment triangles
1706
+ createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified); // Join triangles
1707
+
1397
1708
  if (joinIsOnLeftSide) {
1398
1709
  makeCircularSector(currentPoint, currentPointL, nextPointL, u1, 0);
1399
1710
  } else {
1400
1711
  makeCircularSector(currentPoint, nextPointR, currentPointR, u1, 1);
1401
1712
  }
1713
+
1402
1714
  break;
1403
- case "miter":
1404
- case "miter-clip":
1715
+
1716
+ case 'miter':
1717
+ case 'miter-clip':
1405
1718
  default:
1406
1719
  const miterFraction = strokeWidth2 * style.strokeMiterLimit / miterLength2;
1720
+
1407
1721
  if (miterFraction < 1) {
1408
- if (style.strokeLineJoin !== "miter-clip") {
1722
+ // The join miter length exceeds the miter limit
1723
+ if (style.strokeLineJoin !== 'miter-clip') {
1409
1724
  makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1);
1410
1725
  break;
1411
1726
  } else {
1412
- createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified);
1727
+ // Segment triangles
1728
+ createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified); // Miter-clip join triangles
1729
+
1413
1730
  if (joinIsOnLeftSide) {
1414
1731
  tempV2_6.subVectors(outerPoint, currentPointL).multiplyScalar(miterFraction).add(currentPointL);
1415
1732
  tempV2_7.subVectors(outerPoint, nextPointL).multiplyScalar(miterFraction).add(nextPointL);
@@ -1437,7 +1754,9 @@ class SVGLoader extends THREE.Loader {
1437
1754
  }
1438
1755
  }
1439
1756
  } else {
1757
+ // Miter join segment triangles
1440
1758
  if (innerSideModified) {
1759
+ // Optimized segment + join triangles
1441
1760
  if (joinIsOnLeftSide) {
1442
1761
  addVertex(lastPointR, u0, 1);
1443
1762
  addVertex(lastPointL, u0, 0);
@@ -1453,12 +1772,14 @@ class SVGLoader extends THREE.Loader {
1453
1772
  addVertex(innerPoint, u1, 0);
1454
1773
  addVertex(outerPoint, u1, 1);
1455
1774
  }
1775
+
1456
1776
  if (joinIsOnLeftSide) {
1457
1777
  nextPointL.copy(outerPoint);
1458
1778
  } else {
1459
1779
  nextPointR.copy(outerPoint);
1460
1780
  }
1461
1781
  } else {
1782
+ // Add extra miter join triangles
1462
1783
  if (joinIsOnLeftSide) {
1463
1784
  addVertex(currentPointL, u1, 0);
1464
1785
  addVertex(outerPoint, u1, 0);
@@ -1475,37 +1796,51 @@ class SVGLoader extends THREE.Loader {
1475
1796
  addVertex(nextPointR, u1, 1);
1476
1797
  }
1477
1798
  }
1799
+
1478
1800
  isMiter = true;
1479
1801
  }
1802
+
1480
1803
  break;
1481
1804
  }
1482
1805
  } else {
1806
+ // The segment triangles are generated here when two consecutive points are collinear
1483
1807
  makeSegmentTriangles();
1484
1808
  }
1485
1809
  } else {
1810
+ // The segment triangles are generated here if it is the ending segment
1486
1811
  makeSegmentTriangles();
1487
1812
  }
1813
+
1488
1814
  if (!isClosed && iPoint === numPoints - 1) {
1815
+ // Start line endcap
1489
1816
  addCapGeometry(points[0], point0L, point0R, joinIsOnLeftSide, true, u0);
1490
- }
1817
+ } // Increment loop variables
1818
+
1819
+
1491
1820
  u0 = u1;
1492
1821
  previousPoint = currentPoint;
1493
1822
  lastPointL.copy(nextPointL);
1494
1823
  lastPointR.copy(nextPointR);
1495
1824
  }
1825
+
1496
1826
  if (!isClosed) {
1827
+ // Ending line endcap
1497
1828
  addCapGeometry(currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1);
1498
1829
  } else if (innerSideModified && vertices) {
1830
+ // Modify path first segment vertices to adjust to the segments inner and outer intersections
1499
1831
  let lastOuter = outerPoint;
1500
1832
  let lastInner = innerPoint;
1833
+
1501
1834
  if (initialJoinIsOnLeftSide !== joinIsOnLeftSide) {
1502
1835
  lastOuter = innerPoint;
1503
1836
  lastInner = outerPoint;
1504
1837
  }
1838
+
1505
1839
  if (joinIsOnLeftSide) {
1506
1840
  if (isMiter || initialJoinIsOnLeftSide) {
1507
1841
  lastInner.toArray(vertices, 0 * 3);
1508
1842
  lastInner.toArray(vertices, 3 * 3);
1843
+
1509
1844
  if (isMiter) {
1510
1845
  lastOuter.toArray(vertices, 1 * 3);
1511
1846
  }
@@ -1514,45 +1849,57 @@ class SVGLoader extends THREE.Loader {
1514
1849
  if (isMiter || !initialJoinIsOnLeftSide) {
1515
1850
  lastInner.toArray(vertices, 1 * 3);
1516
1851
  lastInner.toArray(vertices, 3 * 3);
1852
+
1517
1853
  if (isMiter) {
1518
1854
  lastOuter.toArray(vertices, 0 * 3);
1519
1855
  }
1520
1856
  }
1521
1857
  }
1522
1858
  }
1523
- return numVertices;
1859
+
1860
+ return numVertices; // -- End of algorithm
1861
+ // -- Functions
1862
+
1524
1863
  function getNormal(p1, p2, result) {
1525
1864
  result.subVectors(p2, p1);
1526
1865
  return result.set(-result.y, result.x).normalize();
1527
1866
  }
1867
+
1528
1868
  function addVertex(position, u, v) {
1529
1869
  if (vertices) {
1530
1870
  vertices[currentCoordinate] = position.x;
1531
1871
  vertices[currentCoordinate + 1] = position.y;
1532
1872
  vertices[currentCoordinate + 2] = 0;
1873
+
1533
1874
  if (normals) {
1534
1875
  normals[currentCoordinate] = 0;
1535
1876
  normals[currentCoordinate + 1] = 0;
1536
1877
  normals[currentCoordinate + 2] = 1;
1537
1878
  }
1879
+
1538
1880
  currentCoordinate += 3;
1881
+
1539
1882
  if (uvs) {
1540
1883
  uvs[currentCoordinateUV] = u;
1541
1884
  uvs[currentCoordinateUV + 1] = v;
1542
1885
  currentCoordinateUV += 2;
1543
1886
  }
1544
1887
  }
1888
+
1545
1889
  numVertices += 3;
1546
1890
  }
1891
+
1547
1892
  function makeCircularSector(center, p1, p2, u, v) {
1893
+ // param p1, p2: Points in the circle arc.
1894
+ // p1 and p2 are in clockwise direction.
1548
1895
  tempV2_1.copy(p1).sub(center).normalize();
1549
1896
  tempV2_2.copy(p2).sub(center).normalize();
1550
1897
  let angle = Math.PI;
1551
1898
  const dot = tempV2_1.dot(tempV2_2);
1552
- if (Math.abs(dot) < 1)
1553
- angle = Math.abs(Math.acos(dot));
1899
+ if (Math.abs(dot) < 1) angle = Math.abs(Math.acos(dot));
1554
1900
  angle /= arcDivisions;
1555
1901
  tempV2_3.copy(p1);
1902
+
1556
1903
  for (let i = 0, il = arcDivisions - 1; i < il; i++) {
1557
1904
  tempV2_4.copy(tempV2_3).rotateAround(center, angle);
1558
1905
  addVertex(tempV2_3, u, v);
@@ -1560,10 +1907,12 @@ class SVGLoader extends THREE.Loader {
1560
1907
  addVertex(center, u, 0.5);
1561
1908
  tempV2_3.copy(tempV2_4);
1562
1909
  }
1910
+
1563
1911
  addVertex(tempV2_4, u, v);
1564
1912
  addVertex(p2, u, v);
1565
1913
  addVertex(center, u, 0.5);
1566
1914
  }
1915
+
1567
1916
  function makeSegmentTriangles() {
1568
1917
  addVertex(lastPointR, u0, 1);
1569
1918
  addVertex(lastPointL, u0, 0);
@@ -1572,31 +1921,38 @@ class SVGLoader extends THREE.Loader {
1572
1921
  addVertex(currentPointL, u1, 1);
1573
1922
  addVertex(currentPointR, u1, 0);
1574
1923
  }
1575
- function makeSegmentWithBevelJoin(joinIsOnLeftSide2, innerSideModified2, u) {
1576
- if (innerSideModified2) {
1577
- if (joinIsOnLeftSide2) {
1924
+
1925
+ function makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u) {
1926
+ if (innerSideModified) {
1927
+ // Optimized segment + bevel triangles
1928
+ if (joinIsOnLeftSide) {
1929
+ // Path segments triangles
1578
1930
  addVertex(lastPointR, u0, 1);
1579
1931
  addVertex(lastPointL, u0, 0);
1580
1932
  addVertex(currentPointL, u1, 0);
1581
1933
  addVertex(lastPointR, u0, 1);
1582
1934
  addVertex(currentPointL, u1, 0);
1583
- addVertex(innerPoint, u1, 1);
1935
+ addVertex(innerPoint, u1, 1); // Bevel join triangle
1936
+
1584
1937
  addVertex(currentPointL, u, 0);
1585
1938
  addVertex(nextPointL, u, 0);
1586
1939
  addVertex(innerPoint, u, 0.5);
1587
1940
  } else {
1941
+ // Path segments triangles
1588
1942
  addVertex(lastPointR, u0, 1);
1589
1943
  addVertex(lastPointL, u0, 0);
1590
1944
  addVertex(currentPointR, u1, 1);
1591
1945
  addVertex(lastPointL, u0, 0);
1592
1946
  addVertex(innerPoint, u1, 0);
1593
- addVertex(currentPointR, u1, 1);
1947
+ addVertex(currentPointR, u1, 1); // Bevel join triangle
1948
+
1594
1949
  addVertex(currentPointR, u, 1);
1595
1950
  addVertex(nextPointR, u, 0);
1596
1951
  addVertex(innerPoint, u, 0.5);
1597
1952
  }
1598
1953
  } else {
1599
- if (joinIsOnLeftSide2) {
1954
+ // Bevel join triangle. The segment triangles are done in the main loop
1955
+ if (joinIsOnLeftSide) {
1600
1956
  addVertex(currentPointL, u, 0);
1601
1957
  addVertex(nextPointL, u, 0);
1602
1958
  addVertex(currentPoint, u, 0.5);
@@ -1607,9 +1963,10 @@ class SVGLoader extends THREE.Loader {
1607
1963
  }
1608
1964
  }
1609
1965
  }
1610
- function createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide2, innerSideModified2) {
1611
- if (innerSideModified2) {
1612
- if (joinIsOnLeftSide2) {
1966
+
1967
+ function createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified) {
1968
+ if (innerSideModified) {
1969
+ if (joinIsOnLeftSide) {
1613
1970
  addVertex(lastPointR, u0, 1);
1614
1971
  addVertex(lastPointL, u0, 0);
1615
1972
  addVertex(currentPointL, u1, 0);
@@ -1638,22 +1995,28 @@ class SVGLoader extends THREE.Loader {
1638
1995
  }
1639
1996
  }
1640
1997
  }
1641
- function addCapGeometry(center, p1, p2, joinIsOnLeftSide2, start, u) {
1998
+
1999
+ function addCapGeometry(center, p1, p2, joinIsOnLeftSide, start, u) {
2000
+ // param center: End point of the path
2001
+ // param p1, p2: Left and right cap points
1642
2002
  switch (style.strokeLineCap) {
1643
- case "round":
2003
+ case 'round':
1644
2004
  if (start) {
1645
2005
  makeCircularSector(center, p2, p1, u, 0.5);
1646
2006
  } else {
1647
2007
  makeCircularSector(center, p1, p2, u, 0.5);
1648
2008
  }
2009
+
1649
2010
  break;
1650
- case "square":
2011
+
2012
+ case 'square':
1651
2013
  if (start) {
1652
2014
  tempV2_1.subVectors(p1, center);
1653
2015
  tempV2_2.set(tempV2_1.y, -tempV2_1.x);
1654
2016
  tempV2_3.addVectors(tempV2_1, tempV2_2).add(center);
1655
- tempV2_4.subVectors(tempV2_2, tempV2_1).add(center);
1656
- if (joinIsOnLeftSide2) {
2017
+ tempV2_4.subVectors(tempV2_2, tempV2_1).add(center); // Modify already existing vertices
2018
+
2019
+ if (joinIsOnLeftSide) {
1657
2020
  tempV2_3.toArray(vertices, 1 * 3);
1658
2021
  tempV2_4.toArray(vertices, 0 * 3);
1659
2022
  tempV2_4.toArray(vertices, 3 * 3);
@@ -1667,8 +2030,9 @@ class SVGLoader extends THREE.Loader {
1667
2030
  tempV2_2.set(tempV2_1.y, -tempV2_1.x);
1668
2031
  tempV2_3.addVectors(tempV2_1, tempV2_2).add(center);
1669
2032
  tempV2_4.subVectors(tempV2_2, tempV2_1).add(center);
1670
- const vl = vertices.length;
1671
- if (joinIsOnLeftSide2) {
2033
+ const vl = vertices.length; // Modify already existing vertices
2034
+
2035
+ if (joinIsOnLeftSide) {
1672
2036
  tempV2_3.toArray(vertices, vl - 1 * 3);
1673
2037
  tempV2_4.toArray(vertices, vl - 2 * 3);
1674
2038
  tempV2_4.toArray(vertices, vl - 4 * 3);
@@ -1678,32 +2042,38 @@ class SVGLoader extends THREE.Loader {
1678
2042
  tempV2_4.toArray(vertices, vl - 4 * 3);
1679
2043
  }
1680
2044
  }
1681
- break;
1682
- case "butt":
1683
- default:
2045
+
1684
2046
  break;
1685
2047
  }
1686
2048
  }
1687
- function removeDuplicatedPoints(points2) {
2049
+
2050
+ function removeDuplicatedPoints(points) {
2051
+ // Creates a new array if necessary with duplicated points removed.
2052
+ // This does not remove duplicated initial and ending points of a closed path.
1688
2053
  let dupPoints = false;
1689
- for (let i = 1, n = points2.length - 1; i < n; i++) {
1690
- if (points2[i].distanceTo(points2[i + 1]) < minDistance) {
2054
+
2055
+ for (let i = 1, n = points.length - 1; i < n; i++) {
2056
+ if (points[i].distanceTo(points[i + 1]) < minDistance) {
1691
2057
  dupPoints = true;
1692
2058
  break;
1693
2059
  }
1694
2060
  }
1695
- if (!dupPoints)
1696
- return points2;
2061
+
2062
+ if (!dupPoints) return points;
1697
2063
  const newPoints = [];
1698
- newPoints.push(points2[0]);
1699
- for (let i = 1, n = points2.length - 1; i < n; i++) {
1700
- if (points2[i].distanceTo(points2[i + 1]) >= minDistance) {
1701
- newPoints.push(points2[i]);
2064
+ newPoints.push(points[0]);
2065
+
2066
+ for (let i = 1, n = points.length - 1; i < n; i++) {
2067
+ if (points[i].distanceTo(points[i + 1]) >= minDistance) {
2068
+ newPoints.push(points[i]);
1702
2069
  }
1703
2070
  }
1704
- newPoints.push(points2[points2.length - 1]);
2071
+
2072
+ newPoints.push(points[points.length - 1]);
1705
2073
  return newPoints;
1706
2074
  }
1707
2075
  }
2076
+
1708
2077
  }
1709
- exports.SVGLoader = SVGLoader;
2078
+
2079
+ export { SVGLoader };