three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
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class LightningStrike extends BufferGeometry {
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constructor(rayParameters) {
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this.type = "LightningStrike";
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this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
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update(time) {
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-
rayParameters.maxIterations = this.maxIterations;
|
37
|
-
this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
|
38
|
-
rayParameters.isStatic = this.isStatic;
|
39
|
-
this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
|
40
|
-
rayParameters.ramification = this.ramification;
|
41
|
-
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
|
42
|
-
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
43
|
-
this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
|
44
|
-
rayParameters.recursionProbability = this.recursionProbability;
|
45
|
-
this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
|
46
|
-
rayParameters.generateUVs = this.generateUVs;
|
47
|
-
if (rayParameters.randomGenerator !== void 0) {
|
48
|
-
this.randomGenerator = rayParameters.randomGenerator;
|
49
|
-
this.seedGenerator = rayParameters.randomGenerator;
|
50
|
-
if (rayParameters.noiseSeed !== void 0) {
|
51
|
-
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
52
|
-
}
|
53
|
-
} else {
|
54
|
-
this.randomGenerator = LightningStrike.createRandomGenerator();
|
55
|
-
this.seedGenerator = Math;
|
56
|
-
}
|
57
|
-
if (rayParameters.onDecideSubrayCreation !== void 0) {
|
58
|
-
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
59
|
-
} else {
|
60
|
-
this.createDefaultSubrayCreationCallbacks();
|
61
|
-
if (rayParameters.onSubrayCreation !== void 0) {
|
62
|
-
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
63
|
-
}
|
64
|
-
}
|
65
|
-
this.state = LightningStrike.RAY_INITIALIZED;
|
66
|
-
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
67
|
-
rayParameters.maxSubrays = this.maxSubrays;
|
68
|
-
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
69
|
-
this.subrays = [];
|
70
|
-
for (let i = 0; i < this.maxSubrays; i++) {
|
71
|
-
this.subrays.push(this.createSubray());
|
72
|
-
}
|
73
|
-
this.raySegments = [];
|
74
|
-
for (let i = 0; i < this.maxRaySegments; i++) {
|
75
|
-
this.raySegments.push(this.createSegment());
|
76
|
-
}
|
77
|
-
this.time = 0;
|
78
|
-
this.timeFraction = 0;
|
79
|
-
this.currentSegmentCallback = null;
|
80
|
-
this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
|
81
|
-
this.numSubrays = 0;
|
82
|
-
this.currentSubray = null;
|
83
|
-
this.currentSegmentIndex = 0;
|
84
|
-
this.isInitialSegment = false;
|
85
|
-
this.subrayProbability = 0;
|
86
|
-
this.currentVertex = 0;
|
87
|
-
this.currentIndex = 0;
|
88
|
-
this.currentCoordinate = 0;
|
89
|
-
this.currentUVCoordinate = 0;
|
90
|
-
this.vertices = null;
|
91
|
-
this.uvs = null;
|
92
|
-
this.indices = null;
|
93
|
-
this.positionAttribute = null;
|
94
|
-
this.uvsAttribute = null;
|
95
|
-
this.simplexX = new SimplexNoise(this.seedGenerator);
|
96
|
-
this.simplexY = new SimplexNoise(this.seedGenerator);
|
97
|
-
this.simplexZ = new SimplexNoise(this.seedGenerator);
|
98
|
-
this.forwards = new Vector3();
|
99
|
-
this.forwardsFill = new Vector3();
|
100
|
-
this.side = new Vector3();
|
101
|
-
this.down = new Vector3();
|
102
|
-
this.middlePos = new Vector3();
|
103
|
-
this.middleLinPos = new Vector3();
|
104
|
-
this.newPos = new Vector3();
|
105
|
-
this.vPos = new Vector3();
|
106
|
-
this.cross1 = new Vector3();
|
107
|
-
}
|
108
|
-
createMesh() {
|
109
|
-
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
110
|
-
const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
|
111
|
-
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
112
|
-
this.vertices = new Float32Array(maxVerts * 3);
|
113
|
-
this.indices = new Uint32Array(maxIndices);
|
114
|
-
if (this.generateUVs) {
|
115
|
-
this.uvs = new Float32Array(maxVerts * 2);
|
116
|
-
}
|
117
|
-
this.fillMesh(0);
|
118
|
-
this.setIndex(new Uint32BufferAttribute(this.indices, 1));
|
119
|
-
this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
|
120
|
-
this.setAttribute("position", this.positionAttribute);
|
121
|
-
if (this.generateUVs) {
|
122
|
-
this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
|
123
|
-
this.setAttribute("uv", this.uvsAttribute);
|
124
|
-
}
|
125
|
-
if (!this.isStatic) {
|
126
|
-
this.index.usage = DynamicDrawUsage;
|
127
|
-
this.positionAttribute.usage = DynamicDrawUsage;
|
128
|
-
if (this.generateUVs) {
|
129
|
-
this.uvsAttribute.usage = DynamicDrawUsage;
|
130
|
-
}
|
131
|
-
}
|
132
|
-
this.vertices = this.positionAttribute.array;
|
133
|
-
this.indices = this.index.array;
|
134
|
-
if (this.generateUVs) {
|
135
|
-
this.uvs = this.uvsAttribute.array;
|
136
|
-
}
|
137
|
-
}
|
138
|
-
updateMesh(time) {
|
139
|
-
this.fillMesh(time);
|
140
|
-
this.drawRange.count = this.currentIndex;
|
141
|
-
this.index.needsUpdate = true;
|
142
|
-
this.positionAttribute.needsUpdate = true;
|
143
|
-
if (this.generateUVs) {
|
144
|
-
this.uvsAttribute.needsUpdate = true;
|
145
|
-
}
|
146
|
-
}
|
147
|
-
fillMesh(time) {
|
148
|
-
const scope = this;
|
149
|
-
this.currentVertex = 0;
|
150
|
-
this.currentIndex = 0;
|
151
|
-
this.currentCoordinate = 0;
|
152
|
-
this.currentUVCoordinate = 0;
|
153
|
-
this.fractalRay(time, function fillVertices(segment) {
|
154
|
-
const subray = scope.currentSubray;
|
155
|
-
if (time < subray.birthTime) {
|
156
|
-
return;
|
157
|
-
} else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
|
158
|
-
scope.createPrism(segment);
|
159
|
-
scope.onDecideSubrayCreation(segment, scope);
|
160
|
-
} else if (time < subray.endPropagationTime) {
|
161
|
-
if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
|
162
|
-
scope.createPrism(segment);
|
163
|
-
scope.onDecideSubrayCreation(segment, scope);
|
164
|
-
}
|
165
|
-
} else if (time < subray.beginVanishingTime) {
|
166
|
-
scope.createPrism(segment);
|
167
|
-
scope.onDecideSubrayCreation(segment, scope);
|
168
|
-
} else {
|
169
|
-
if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
|
170
|
-
scope.createPrism(segment);
|
171
|
-
}
|
172
|
-
scope.onDecideSubrayCreation(segment, scope);
|
173
|
-
}
|
174
|
-
});
|
175
|
-
}
|
176
|
-
addNewSubray() {
|
177
|
-
return this.subrays[this.numSubrays++];
|
178
|
-
}
|
179
|
-
initSubray(subray, rayParameters) {
|
180
|
-
subray.pos0.copy(rayParameters.sourceOffset);
|
181
|
-
subray.pos1.copy(rayParameters.destOffset);
|
182
|
-
subray.up0.copy(rayParameters.up0);
|
183
|
-
subray.up1.copy(rayParameters.up1);
|
184
|
-
subray.radius0 = rayParameters.radius0;
|
185
|
-
subray.radius1 = rayParameters.radius1;
|
186
|
-
subray.birthTime = rayParameters.birthTime;
|
187
|
-
subray.deathTime = rayParameters.deathTime;
|
188
|
-
subray.timeScale = rayParameters.timeScale;
|
189
|
-
subray.roughness = rayParameters.roughness;
|
190
|
-
subray.straightness = rayParameters.straightness;
|
191
|
-
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
192
|
-
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
193
|
-
subray.maxIterations = this.maxIterations;
|
194
|
-
subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
|
195
|
-
subray.recursion = 0;
|
196
|
-
}
|
197
|
-
fractalRay(time, segmentCallback) {
|
198
|
-
this.time = time;
|
199
|
-
this.currentSegmentCallback = segmentCallback;
|
200
|
-
this.numSubrays = 0;
|
201
|
-
this.initSubray(this.addNewSubray(), this.rayParameters);
|
202
|
-
for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
|
203
|
-
const subray = this.subrays[subrayIndex];
|
204
|
-
this.currentSubray = subray;
|
205
|
-
this.randomGenerator.setSeed(subray.seed);
|
206
|
-
subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
207
|
-
subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
208
|
-
const random1 = this.randomGenerator.random;
|
209
|
-
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
210
|
-
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
211
|
-
this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
212
|
-
this.currentSegmentIndex = 0;
|
213
|
-
this.isInitialSegment = true;
|
214
|
-
const segment = this.getNewSegment();
|
215
|
-
segment.iteration = 0;
|
216
|
-
segment.pos0.copy(subray.pos0);
|
217
|
-
segment.pos1.copy(subray.pos1);
|
218
|
-
segment.linPos0.copy(subray.linPos0);
|
219
|
-
segment.linPos1.copy(subray.linPos1);
|
220
|
-
segment.up0.copy(subray.up0);
|
221
|
-
segment.up1.copy(subray.up1);
|
222
|
-
segment.radius0 = subray.radius0;
|
223
|
-
segment.radius1 = subray.radius1;
|
224
|
-
segment.fraction0 = 0;
|
225
|
-
segment.fraction1 = 1;
|
226
|
-
segment.positionVariationFactor = 1 - subray.straightness;
|
227
|
-
this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
228
|
-
this.fractalRayRecursive(segment);
|
229
|
-
}
|
230
|
-
this.currentSegmentCallback = null;
|
231
|
-
this.currentSubray = null;
|
232
|
-
}
|
233
|
-
fractalRayRecursive(segment) {
|
234
|
-
if (segment.iteration >= this.currentSubray.maxIterations) {
|
235
|
-
this.currentSegmentCallback(segment);
|
236
|
-
return;
|
237
|
-
}
|
238
|
-
this.forwards.subVectors(segment.pos1, segment.pos0);
|
239
|
-
let lForwards = this.forwards.length();
|
240
|
-
if (lForwards < 1e-6) {
|
241
|
-
this.forwards.set(0, 0, 0.01);
|
242
|
-
lForwards = this.forwards.length();
|
243
|
-
}
|
244
|
-
const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
|
245
|
-
const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
|
246
|
-
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
247
|
-
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
248
|
-
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
249
|
-
const p = this.middleLinPos;
|
250
|
-
this.newPos.set(
|
251
|
-
this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
|
252
|
-
this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
|
253
|
-
this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
|
254
|
-
);
|
255
|
-
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
256
|
-
this.newPos.add(this.middlePos);
|
257
|
-
const newSegment1 = this.getNewSegment();
|
258
|
-
newSegment1.pos0.copy(segment.pos0);
|
259
|
-
newSegment1.pos1.copy(this.newPos);
|
260
|
-
newSegment1.linPos0.copy(segment.linPos0);
|
261
|
-
newSegment1.linPos1.copy(this.middleLinPos);
|
262
|
-
newSegment1.up0.copy(segment.up0);
|
263
|
-
newSegment1.up1.copy(segment.up1);
|
264
|
-
newSegment1.radius0 = segment.radius0;
|
265
|
-
newSegment1.radius1 = middleRadius;
|
266
|
-
newSegment1.fraction0 = segment.fraction0;
|
267
|
-
newSegment1.fraction1 = middleFraction;
|
268
|
-
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
269
|
-
newSegment1.iteration = segment.iteration + 1;
|
270
|
-
const newSegment2 = this.getNewSegment();
|
271
|
-
newSegment2.pos0.copy(this.newPos);
|
272
|
-
newSegment2.pos1.copy(segment.pos1);
|
273
|
-
newSegment2.linPos0.copy(this.middleLinPos);
|
274
|
-
newSegment2.linPos1.copy(segment.linPos1);
|
275
|
-
this.cross1.crossVectors(segment.up0, this.forwards.normalize());
|
276
|
-
newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
|
277
|
-
newSegment2.up1.copy(segment.up1);
|
278
|
-
newSegment2.radius0 = middleRadius;
|
279
|
-
newSegment2.radius1 = segment.radius1;
|
280
|
-
newSegment2.fraction0 = middleFraction;
|
281
|
-
newSegment2.fraction1 = segment.fraction1;
|
282
|
-
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
283
|
-
newSegment2.iteration = segment.iteration + 1;
|
284
|
-
this.fractalRayRecursive(newSegment1);
|
285
|
-
this.fractalRayRecursive(newSegment2);
|
286
|
-
}
|
287
|
-
createPrism(segment) {
|
288
|
-
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
289
|
-
if (this.isInitialSegment) {
|
290
|
-
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
291
|
-
this.isInitialSegment = false;
|
292
|
-
}
|
293
|
-
this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
|
294
|
-
this.createPrismFaces();
|
295
|
-
}
|
296
|
-
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
297
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
298
|
-
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
299
|
-
const p = this.vPos;
|
300
|
-
const v = this.vertices;
|
301
|
-
p.copy(pos).sub(this.side).add(this.down);
|
302
|
-
v[this.currentCoordinate++] = p.x;
|
303
|
-
v[this.currentCoordinate++] = p.y;
|
304
|
-
v[this.currentCoordinate++] = p.z;
|
305
|
-
p.copy(pos).add(this.side).add(this.down);
|
306
|
-
v[this.currentCoordinate++] = p.x;
|
307
|
-
v[this.currentCoordinate++] = p.y;
|
308
|
-
v[this.currentCoordinate++] = p.z;
|
309
|
-
p.copy(up).multiplyScalar(radius).add(pos);
|
310
|
-
v[this.currentCoordinate++] = p.x;
|
311
|
-
v[this.currentCoordinate++] = p.y;
|
312
|
-
v[this.currentCoordinate++] = p.z;
|
313
|
-
this.currentVertex += 3;
|
314
|
-
}
|
315
|
-
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
316
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
317
|
-
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
318
|
-
const p = this.vPos;
|
319
|
-
const v = this.vertices;
|
320
|
-
const uv = this.uvs;
|
321
|
-
p.copy(pos).sub(this.side).add(this.down);
|
322
|
-
v[this.currentCoordinate++] = p.x;
|
323
|
-
v[this.currentCoordinate++] = p.y;
|
324
|
-
v[this.currentCoordinate++] = p.z;
|
325
|
-
uv[this.currentUVCoordinate++] = u;
|
326
|
-
uv[this.currentUVCoordinate++] = 0;
|
327
|
-
p.copy(pos).add(this.side).add(this.down);
|
328
|
-
v[this.currentCoordinate++] = p.x;
|
329
|
-
v[this.currentCoordinate++] = p.y;
|
330
|
-
v[this.currentCoordinate++] = p.z;
|
331
|
-
uv[this.currentUVCoordinate++] = u;
|
332
|
-
uv[this.currentUVCoordinate++] = 0.5;
|
333
|
-
p.copy(up).multiplyScalar(radius).add(pos);
|
334
|
-
v[this.currentCoordinate++] = p.x;
|
335
|
-
v[this.currentCoordinate++] = p.y;
|
336
|
-
v[this.currentCoordinate++] = p.z;
|
337
|
-
uv[this.currentUVCoordinate++] = u;
|
338
|
-
uv[this.currentUVCoordinate++] = 1;
|
339
|
-
this.currentVertex += 3;
|
340
|
-
}
|
341
|
-
createPrismFaces(vertex) {
|
342
|
-
const indices = this.indices;
|
343
|
-
var vertex = this.currentVertex - 6;
|
344
|
-
indices[this.currentIndex++] = vertex + 1;
|
345
|
-
indices[this.currentIndex++] = vertex + 2;
|
346
|
-
indices[this.currentIndex++] = vertex + 5;
|
347
|
-
indices[this.currentIndex++] = vertex + 1;
|
348
|
-
indices[this.currentIndex++] = vertex + 5;
|
349
|
-
indices[this.currentIndex++] = vertex + 4;
|
350
|
-
indices[this.currentIndex++] = vertex + 0;
|
351
|
-
indices[this.currentIndex++] = vertex + 1;
|
352
|
-
indices[this.currentIndex++] = vertex + 4;
|
353
|
-
indices[this.currentIndex++] = vertex + 0;
|
354
|
-
indices[this.currentIndex++] = vertex + 4;
|
355
|
-
indices[this.currentIndex++] = vertex + 3;
|
356
|
-
indices[this.currentIndex++] = vertex + 2;
|
357
|
-
indices[this.currentIndex++] = vertex + 0;
|
358
|
-
indices[this.currentIndex++] = vertex + 3;
|
359
|
-
indices[this.currentIndex++] = vertex + 2;
|
360
|
-
indices[this.currentIndex++] = vertex + 3;
|
361
|
-
indices[this.currentIndex++] = vertex + 5;
|
362
|
-
}
|
363
|
-
createDefaultSubrayCreationCallbacks() {
|
364
|
-
const random1 = this.randomGenerator.random;
|
365
|
-
this.onDecideSubrayCreation = (segment, lightningStrike) => {
|
366
|
-
const subray = lightningStrike.currentSubray;
|
367
|
-
const period = lightningStrike.rayParameters.subrayPeriod;
|
368
|
-
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
369
|
-
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
370
|
-
const phase = lightningStrike.time - phase0;
|
371
|
-
const currentCycle = Math.floor(phase / period);
|
372
|
-
const childSubraySeed = random1() * (currentCycle + 1);
|
373
|
-
const isActive = phase % period <= dutyCycle * period;
|
374
|
-
let probability = 0;
|
375
|
-
if (isActive) {
|
376
|
-
probability = lightningStrike.subrayProbability;
|
377
|
-
}
|
378
|
-
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
379
|
-
const childSubray = lightningStrike.addNewSubray();
|
380
|
-
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
381
|
-
childSubray.seed = childSubraySeed;
|
382
|
-
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
383
|
-
childSubray.recursion = subray.recursion + 1;
|
384
|
-
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
385
|
-
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
386
|
-
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
387
|
-
childSubray.up0.copy(subray.up0);
|
388
|
-
childSubray.up1.copy(subray.up1);
|
389
|
-
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
390
|
-
childSubray.radius1 = Math.min(
|
391
|
-
lightningStrike.rayParameters.minRadius,
|
392
|
-
segment.radius1 * lightningStrike.rayParameters.radius1Factor
|
393
|
-
);
|
394
|
-
childSubray.birthTime = phase0 + currentCycle * period;
|
395
|
-
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
396
|
-
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
397
|
-
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
398
|
-
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
399
|
-
}
|
400
|
-
childSubray.timeScale = subray.timeScale * 2;
|
401
|
-
childSubray.roughness = subray.roughness;
|
402
|
-
childSubray.straightness = subray.straightness;
|
403
|
-
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
404
|
-
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
405
|
-
lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
|
406
|
-
lightningStrike.randomGenerator.setSeed(parentSeed);
|
407
|
-
}
|
408
|
-
};
|
409
|
-
const vec1Pos = new Vector3();
|
410
|
-
const vec2Forward = new Vector3();
|
411
|
-
const vec3Side = new Vector3();
|
412
|
-
const vec4Up = new Vector3();
|
413
|
-
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
|
414
|
-
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
415
|
-
};
|
416
|
-
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
417
|
-
childSubray.pos0.copy(segment.pos0);
|
418
|
-
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
419
|
-
vec2Forward.copy(vec1Pos).normalize();
|
420
|
-
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
|
421
|
-
const length = vec1Pos.length();
|
422
|
-
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
423
|
-
const angle = 2 * Math.PI * random1();
|
424
|
-
vec3Side.multiplyScalar(Math.cos(angle));
|
425
|
-
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
426
|
-
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
427
|
-
};
|
428
|
-
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
429
|
-
childSubray.pos0.copy(segment.pos0);
|
430
|
-
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
431
|
-
vec2Forward.copy(vec1Pos).normalize();
|
432
|
-
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
|
433
|
-
const length = vec1Pos.length();
|
434
|
-
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
435
|
-
const angle = 2 * Math.PI * random1();
|
436
|
-
vec3Side.multiplyScalar(Math.cos(angle));
|
437
|
-
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
438
|
-
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
439
|
-
};
|
440
|
-
}
|
441
|
-
createSubray() {
|
442
|
-
return {
|
443
|
-
seed: 0,
|
444
|
-
maxIterations: 0,
|
445
|
-
recursion: 0,
|
446
|
-
pos0: new Vector3(),
|
447
|
-
pos1: new Vector3(),
|
448
|
-
linPos0: new Vector3(),
|
449
|
-
linPos1: new Vector3(),
|
450
|
-
up0: new Vector3(),
|
451
|
-
up1: new Vector3(),
|
452
|
-
radius0: 0,
|
453
|
-
radius1: 0,
|
454
|
-
birthTime: 0,
|
455
|
-
deathTime: 0,
|
456
|
-
timeScale: 0,
|
457
|
-
roughness: 0,
|
458
|
-
straightness: 0,
|
459
|
-
propagationTimeFactor: 0,
|
460
|
-
vanishingTimeFactor: 0,
|
461
|
-
endPropagationTime: 0,
|
462
|
-
beginVanishingTime: 0
|
463
|
-
};
|
464
|
-
}
|
465
|
-
createSegment() {
|
466
|
-
return {
|
467
|
-
iteration: 0,
|
468
|
-
pos0: new Vector3(),
|
469
|
-
pos1: new Vector3(),
|
470
|
-
linPos0: new Vector3(),
|
471
|
-
linPos1: new Vector3(),
|
472
|
-
up0: new Vector3(),
|
473
|
-
up1: new Vector3(),
|
474
|
-
radius0: 0,
|
475
|
-
radius1: 0,
|
476
|
-
fraction0: 0,
|
477
|
-
fraction1: 0,
|
478
|
-
positionVariationFactor: 0
|
479
|
-
};
|
480
|
-
}
|
481
|
-
getNewSegment() {
|
482
|
-
return this.raySegments[this.currentSegmentIndex++];
|
483
|
-
}
|
484
|
-
copy(source) {
|
485
|
-
super.copy(source);
|
486
|
-
this.init(LightningStrike.copyParameters({}, source.rayParameters));
|
487
|
-
return this;
|
488
|
-
}
|
489
|
-
clone() {
|
490
|
-
return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
|
491
|
-
}
|
492
|
-
}
|
493
|
-
LightningStrike.prototype.isLightningStrike = true;
|
494
|
-
LightningStrike.RAY_INITIALIZED = 0;
|
495
|
-
LightningStrike.RAY_UNBORN = 1;
|
496
|
-
LightningStrike.RAY_PROPAGATING = 2;
|
497
|
-
LightningStrike.RAY_STEADY = 3;
|
498
|
-
LightningStrike.RAY_VANISHING = 4;
|
499
|
-
LightningStrike.RAY_EXTINGUISHED = 5;
|
500
|
-
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
501
|
-
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
502
|
-
LightningStrike.createRandomGenerator = () => {
|
503
|
-
const numSeeds = 2053;
|
504
|
-
const seeds = [];
|
505
|
-
for (let i = 0; i < numSeeds; i++) {
|
506
|
-
seeds.push(Math.random());
|
507
|
-
}
|
508
|
-
const generator = {
|
509
|
-
currentSeed: 0,
|
510
|
-
random: function() {
|
511
|
-
const value = seeds[generator.currentSeed];
|
512
|
-
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
513
|
-
return value;
|
514
|
-
},
|
515
|
-
getSeed: function() {
|
516
|
-
return generator.currentSeed / numSeeds;
|
517
|
-
},
|
518
|
-
setSeed: function(seed) {
|
519
|
-
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
520
|
-
}
|
521
|
-
};
|
522
|
-
return generator;
|
523
|
-
};
|
524
|
-
LightningStrike.copyParameters = (dest, source) => {
|
525
|
-
source = source || {};
|
526
|
-
dest = dest || {};
|
527
|
-
const vecCopy = (v) => {
|
528
|
-
if (source === dest) {
|
529
|
-
return v;
|
530
|
-
} else {
|
531
|
-
return v.clone();
|
532
|
-
}
|
533
|
-
};
|
534
|
-
dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
|
535
|
-
dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
|
536
|
-
dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
|
537
|
-
dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
|
538
|
-
dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
|
539
|
-
dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
|
540
|
-
dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
|
541
|
-
dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
|
542
|
-
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
543
|
-
return dest;
|
544
|
-
};
|
545
|
-
export {
|
546
|
-
LightningStrike
|
547
|
-
};
|
@@ -1,129 +0,0 @@
|
|
1
|
-
import { Vector3, Curve } from "three";
|
2
|
-
import { ParametricGeometry } from "./ParametricGeometry.mjs";
|
3
|
-
const ParametricGeometries = {
|
4
|
-
klein: function(v, u, target) {
|
5
|
-
u *= Math.PI;
|
6
|
-
v *= 2 * Math.PI;
|
7
|
-
u = u * 2;
|
8
|
-
let x, z;
|
9
|
-
if (u < Math.PI) {
|
10
|
-
x = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(u) * Math.cos(v);
|
11
|
-
z = -8 * Math.sin(u) - 2 * (1 - Math.cos(u) / 2) * Math.sin(u) * Math.cos(v);
|
12
|
-
} else {
|
13
|
-
x = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(v + Math.PI);
|
14
|
-
z = -8 * Math.sin(u);
|
15
|
-
}
|
16
|
-
const y = -2 * (1 - Math.cos(u) / 2) * Math.sin(v);
|
17
|
-
target.set(x, y, z);
|
18
|
-
},
|
19
|
-
plane: function(width, height) {
|
20
|
-
return function(u, v, target) {
|
21
|
-
const x = u * width;
|
22
|
-
const y = 0;
|
23
|
-
const z = v * height;
|
24
|
-
target.set(x, y, z);
|
25
|
-
};
|
26
|
-
},
|
27
|
-
mobius: function(u, t, target) {
|
28
|
-
u = u - 0.5;
|
29
|
-
const v = 2 * Math.PI * t;
|
30
|
-
const a = 2;
|
31
|
-
const x = Math.cos(v) * (a + u * Math.cos(v / 2));
|
32
|
-
const y = Math.sin(v) * (a + u * Math.cos(v / 2));
|
33
|
-
const z = u * Math.sin(v / 2);
|
34
|
-
target.set(x, y, z);
|
35
|
-
},
|
36
|
-
mobius3d: function(u, t, target) {
|
37
|
-
u *= Math.PI;
|
38
|
-
t *= 2 * Math.PI;
|
39
|
-
u = u * 2;
|
40
|
-
const phi = u / 2;
|
41
|
-
const major = 2.25, a = 0.125, b = 0.65;
|
42
|
-
let x = a * Math.cos(t) * Math.cos(phi) - b * Math.sin(t) * Math.sin(phi);
|
43
|
-
const z = a * Math.cos(t) * Math.sin(phi) + b * Math.sin(t) * Math.cos(phi);
|
44
|
-
const y = (major + x) * Math.sin(u);
|
45
|
-
x = (major + x) * Math.cos(u);
|
46
|
-
target.set(x, y, z);
|
47
|
-
}
|
48
|
-
};
|
49
|
-
ParametricGeometries.TubeGeometry = class TubeGeometry extends ParametricGeometry {
|
50
|
-
constructor(path, segments = 64, radius = 1, segmentsRadius = 8, closed = false) {
|
51
|
-
const numpoints = segments + 1;
|
52
|
-
const frames = path.computeFrenetFrames(segments, closed), tangents = frames.tangents, normals = frames.normals, binormals = frames.binormals;
|
53
|
-
const position = new Vector3();
|
54
|
-
function ParametricTube(u, v, target) {
|
55
|
-
v *= 2 * Math.PI;
|
56
|
-
const i = Math.floor(u * (numpoints - 1));
|
57
|
-
path.getPointAt(u, position);
|
58
|
-
const normal = normals[i];
|
59
|
-
const binormal = binormals[i];
|
60
|
-
const cx = -radius * Math.cos(v);
|
61
|
-
const cy = radius * Math.sin(v);
|
62
|
-
position.x += cx * normal.x + cy * binormal.x;
|
63
|
-
position.y += cx * normal.y + cy * binormal.y;
|
64
|
-
position.z += cx * normal.z + cy * binormal.z;
|
65
|
-
target.copy(position);
|
66
|
-
}
|
67
|
-
super(ParametricTube, segments, segmentsRadius);
|
68
|
-
this.tangents = tangents;
|
69
|
-
this.normals = normals;
|
70
|
-
this.binormals = binormals;
|
71
|
-
this.path = path;
|
72
|
-
this.segments = segments;
|
73
|
-
this.radius = radius;
|
74
|
-
this.segmentsRadius = segmentsRadius;
|
75
|
-
this.closed = closed;
|
76
|
-
}
|
77
|
-
};
|
78
|
-
ParametricGeometries.TorusKnotGeometry = class TorusKnotGeometry extends ParametricGeometries.TubeGeometry {
|
79
|
-
constructor(radius = 200, tube = 40, segmentsT = 64, segmentsR = 8, p = 2, q = 3) {
|
80
|
-
class TorusKnotCurve extends Curve {
|
81
|
-
getPoint(t, optionalTarget = new Vector3()) {
|
82
|
-
const point = optionalTarget;
|
83
|
-
t *= Math.PI * 2;
|
84
|
-
const r = 0.5;
|
85
|
-
const x = (1 + r * Math.cos(q * t)) * Math.cos(p * t);
|
86
|
-
const y = (1 + r * Math.cos(q * t)) * Math.sin(p * t);
|
87
|
-
const z = r * Math.sin(q * t);
|
88
|
-
return point.set(x, y, z).multiplyScalar(radius);
|
89
|
-
}
|
90
|
-
}
|
91
|
-
const segments = segmentsT;
|
92
|
-
const radiusSegments = segmentsR;
|
93
|
-
const extrudePath = new TorusKnotCurve();
|
94
|
-
super(extrudePath, segments, tube, radiusSegments, true, false);
|
95
|
-
this.radius = radius;
|
96
|
-
this.tube = tube;
|
97
|
-
this.segmentsT = segmentsT;
|
98
|
-
this.segmentsR = segmentsR;
|
99
|
-
this.p = p;
|
100
|
-
this.q = q;
|
101
|
-
}
|
102
|
-
};
|
103
|
-
ParametricGeometries.SphereGeometry = class SphereGeometry extends ParametricGeometry {
|
104
|
-
constructor(size, u, v) {
|
105
|
-
function sphere(u2, v2, target) {
|
106
|
-
u2 *= Math.PI;
|
107
|
-
v2 *= 2 * Math.PI;
|
108
|
-
const x = size * Math.sin(u2) * Math.cos(v2);
|
109
|
-
const y = size * Math.sin(u2) * Math.sin(v2);
|
110
|
-
const z = size * Math.cos(u2);
|
111
|
-
target.set(x, y, z);
|
112
|
-
}
|
113
|
-
super(sphere, u, v);
|
114
|
-
}
|
115
|
-
};
|
116
|
-
ParametricGeometries.PlaneGeometry = class PlaneGeometry extends ParametricGeometry {
|
117
|
-
constructor(width, depth, segmentsWidth, segmentsDepth) {
|
118
|
-
function plane(u, v, target) {
|
119
|
-
const x = u * width;
|
120
|
-
const y = 0;
|
121
|
-
const z = v * depth;
|
122
|
-
target.set(x, y, z);
|
123
|
-
}
|
124
|
-
super(plane, segmentsWidth, segmentsDepth);
|
125
|
-
}
|
126
|
-
};
|
127
|
-
export {
|
128
|
-
ParametricGeometries
|
129
|
-
};
|