three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/objects/Water.js CHANGED
@@ -1,55 +1,82 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class Water extends THREE.Mesh {
1
+ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from 'three';
2
+
3
+ /**
4
+ * Work based on :
5
+ * https://github.com/Slayvin: Flat mirror for three.js
6
+ * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
7
+ * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
8
+ */
9
+
10
+ class Water extends Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
7
13
  const scope = this;
8
- const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
9
- const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
10
- const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
11
- const alpha = options.alpha !== void 0 ? options.alpha : 1;
12
- const time = options.time !== void 0 ? options.time : 0;
13
- const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
14
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
15
- const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
16
- const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
17
- const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
18
- const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
19
- const side = options.side !== void 0 ? options.side : THREE.FrontSide;
20
- const fog = options.fog !== void 0 ? options.fog : false;
21
- const mirrorPlane = new THREE.Plane();
22
- const normal = new THREE.Vector3();
23
- const mirrorWorldPosition = new THREE.Vector3();
24
- const cameraWorldPosition = new THREE.Vector3();
25
- const rotationMatrix = new THREE.Matrix4();
26
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
27
- const clipPlane = new THREE.Vector4();
28
- const view = new THREE.Vector3();
29
- const target = new THREE.Vector3();
30
- const q = new THREE.Vector4();
31
- const textureMatrix = new THREE.Matrix4();
32
- const mirrorCamera = new THREE.PerspectiveCamera();
33
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
14
+ const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
15
+ const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
16
+ const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
17
+ const alpha = options.alpha !== undefined ? options.alpha : 1.0;
18
+ const time = options.time !== undefined ? options.time : 0.0;
19
+ const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
20
+ const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3(0.70707, 0.70707, 0.0);
21
+ const sunColor = new Color(options.sunColor !== undefined ? options.sunColor : 0xffffff);
22
+ const waterColor = new Color(options.waterColor !== undefined ? options.waterColor : 0x7f7f7f);
23
+ const eye = options.eye !== undefined ? options.eye : new Vector3(0, 0, 0);
24
+ const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
25
+ const side = options.side !== undefined ? options.side : FrontSide;
26
+ const fog = options.fog !== undefined ? options.fog : false; //
27
+
28
+ const mirrorPlane = new Plane();
29
+ const normal = new Vector3();
30
+ const mirrorWorldPosition = new Vector3();
31
+ const cameraWorldPosition = new Vector3();
32
+ const rotationMatrix = new Matrix4();
33
+ const lookAtPosition = new Vector3(0, 0, -1);
34
+ const clipPlane = new Vector4();
35
+ const view = new Vector3();
36
+ const target = new Vector3();
37
+ const q = new Vector4();
38
+ const textureMatrix = new Matrix4();
39
+ const mirrorCamera = new PerspectiveCamera();
40
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
34
41
  const mirrorShader = {
35
- uniforms: THREE.UniformsUtils.merge([
36
- THREE.UniformsLib["fog"],
37
- THREE.UniformsLib["lights"],
38
- {
39
- normalSampler: { value: null },
40
- mirrorSampler: { value: null },
41
- alpha: { value: 1 },
42
- time: { value: 0 },
43
- size: { value: 1 },
44
- distortionScale: { value: 20 },
45
- textureMatrix: { value: new THREE.Matrix4() },
46
- sunColor: { value: new THREE.Color(8355711) },
47
- sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
48
- eye: { value: new THREE.Vector3() },
49
- waterColor: { value: new THREE.Color(5592405) }
42
+ uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['lights'], {
43
+ normalSampler: {
44
+ value: null
45
+ },
46
+ mirrorSampler: {
47
+ value: null
48
+ },
49
+ alpha: {
50
+ value: 1.0
51
+ },
52
+ time: {
53
+ value: 0.0
54
+ },
55
+ size: {
56
+ value: 1.0
57
+ },
58
+ distortionScale: {
59
+ value: 20.0
60
+ },
61
+ textureMatrix: {
62
+ value: new Matrix4()
63
+ },
64
+ sunColor: {
65
+ value: new Color(0x7f7f7f)
66
+ },
67
+ sunDirection: {
68
+ value: new Vector3(0.70707, 0.70707, 0)
69
+ },
70
+ eye: {
71
+ value: new Vector3()
72
+ },
73
+ waterColor: {
74
+ value: new Color(0x555555)
50
75
  }
51
- ]),
52
- vertexShader: `
76
+ }]),
77
+ vertexShader:
78
+ /* glsl */
79
+ `
53
80
  uniform mat4 textureMatrix;
54
81
  uniform float time;
55
82
 
@@ -74,7 +101,9 @@ class Water extends THREE.Mesh {
74
101
  #include <fog_vertex>
75
102
  #include <shadowmap_vertex>
76
103
  }`,
77
- fragmentShader: `
104
+ fragmentShader:
105
+ /* glsl */
106
+ `
78
107
  uniform sampler2D mirrorSampler;
79
108
  uniform float alpha;
80
109
  uniform float time;
@@ -147,34 +176,35 @@ class Water extends THREE.Mesh {
147
176
  #include <fog_fragment>
148
177
  }`
149
178
  };
150
- const material = new THREE.ShaderMaterial({
179
+ const material = new ShaderMaterial({
151
180
  fragmentShader: mirrorShader.fragmentShader,
152
181
  vertexShader: mirrorShader.vertexShader,
153
- uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
182
+ uniforms: UniformsUtils.clone(mirrorShader.uniforms),
154
183
  lights: true,
155
- side,
156
- fog
184
+ side: side,
185
+ fog: fog
157
186
  });
158
- material.uniforms["mirrorSampler"].value = renderTarget.texture;
159
- material.uniforms["textureMatrix"].value = textureMatrix;
160
- material.uniforms["alpha"].value = alpha;
161
- material.uniforms["time"].value = time;
162
- material.uniforms["normalSampler"].value = normalSampler;
163
- material.uniforms["sunColor"].value = sunColor;
164
- material.uniforms["waterColor"].value = waterColor;
165
- material.uniforms["sunDirection"].value = sunDirection;
166
- material.uniforms["distortionScale"].value = distortionScale;
167
- material.uniforms["eye"].value = eye;
187
+ material.uniforms['mirrorSampler'].value = renderTarget.texture;
188
+ material.uniforms['textureMatrix'].value = textureMatrix;
189
+ material.uniforms['alpha'].value = alpha;
190
+ material.uniforms['time'].value = time;
191
+ material.uniforms['normalSampler'].value = normalSampler;
192
+ material.uniforms['sunColor'].value = sunColor;
193
+ material.uniforms['waterColor'].value = waterColor;
194
+ material.uniforms['sunDirection'].value = sunDirection;
195
+ material.uniforms['distortionScale'].value = distortionScale;
196
+ material.uniforms['eye'].value = eye;
168
197
  scope.material = material;
169
- scope.onBeforeRender = function(renderer, scene, camera) {
198
+
199
+ scope.onBeforeRender = function (renderer, scene, camera) {
170
200
  mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
171
201
  cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
172
202
  rotationMatrix.extractRotation(scope.matrixWorld);
173
203
  normal.set(0, 0, 1);
174
204
  normal.applyMatrix4(rotationMatrix);
175
- view.subVectors(mirrorWorldPosition, cameraWorldPosition);
176
- if (view.dot(normal) > 0)
177
- return;
205
+ view.subVectors(mirrorWorldPosition, cameraWorldPosition); // Avoid rendering when mirror is facing away
206
+
207
+ if (view.dot(normal) > 0) return;
178
208
  view.reflect(normal).negate();
179
209
  view.add(mirrorWorldPosition);
180
210
  rotationMatrix.extractRotation(camera.matrixWorld);
@@ -189,47 +219,61 @@ class Water extends THREE.Mesh {
189
219
  mirrorCamera.up.applyMatrix4(rotationMatrix);
190
220
  mirrorCamera.up.reflect(normal);
191
221
  mirrorCamera.lookAt(target);
192
- mirrorCamera.far = camera.far;
222
+ mirrorCamera.far = camera.far; // Used in WebGLBackground
223
+
193
224
  mirrorCamera.updateMatrixWorld();
194
- mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
195
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
225
+ mirrorCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
226
+
227
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
196
228
  textureMatrix.multiply(mirrorCamera.projectionMatrix);
197
- textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
229
+ textureMatrix.multiply(mirrorCamera.matrixWorldInverse); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
230
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
231
+
198
232
  mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
199
233
  mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
200
234
  clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
201
235
  const projectionMatrix = mirrorCamera.projectionMatrix;
202
236
  q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
203
237
  q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
204
- q.z = -1;
205
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
206
- clipPlane.multiplyScalar(2 / clipPlane.dot(q));
238
+ q.z = -1.0;
239
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
240
+
241
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
242
+
207
243
  projectionMatrix.elements[2] = clipPlane.x;
208
244
  projectionMatrix.elements[6] = clipPlane.y;
209
- projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
245
+ projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
210
246
  projectionMatrix.elements[14] = clipPlane.w;
211
- eye.setFromMatrixPosition(camera.matrixWorld);
247
+ eye.setFromMatrixPosition(camera.matrixWorld); // Render
248
+
212
249
  const currentRenderTarget = renderer.getRenderTarget();
213
250
  const currentXrEnabled = renderer.xr.enabled;
214
251
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
215
252
  scope.visible = false;
216
- renderer.xr.enabled = false;
217
- renderer.shadowMap.autoUpdate = false;
253
+ renderer.xr.enabled = false; // Avoid camera modification and recursion
254
+
255
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
256
+
218
257
  renderer.setRenderTarget(renderTarget);
219
- renderer.state.buffers.depth.setMask(true);
220
- if (renderer.autoClear === false)
221
- renderer.clear();
258
+ renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
259
+
260
+ if (renderer.autoClear === false) renderer.clear();
222
261
  renderer.render(scene, mirrorCamera);
223
262
  scope.visible = true;
224
263
  renderer.xr.enabled = currentXrEnabled;
225
264
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
226
- renderer.setRenderTarget(currentRenderTarget);
265
+ renderer.setRenderTarget(currentRenderTarget); // Restore viewport
266
+
227
267
  const viewport = camera.viewport;
228
- if (viewport !== void 0) {
268
+
269
+ if (viewport !== undefined) {
229
270
  renderer.state.viewport(viewport);
230
271
  }
231
272
  };
232
273
  }
274
+
233
275
  }
276
+
234
277
  Water.prototype.isWater = true;
235
- exports.Water = Water;
278
+
279
+ export { Water };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./Reflector.cjs.js"),r=require("./Refractor.cjs.js");class o extends t.Mesh{constructor(o,n={}){super(o),this.type="Water";const a=this,l=void 0!==n.color?new t.Color(n.color):new t.Color(16777215),i=n.textureWidth||512,f=n.textureHeight||512,c=n.clipBias||0,u=n.flowDirection||new t.Vector2(1,0),v=n.flowSpeed||.03,m=n.reflectivity||.02,s=n.scale||1,p=n.shader||Water.WaterShader,d=void 0!==n.encoding?n.encoding:t.LinearEncoding,x=new t.TextureLoader,g=n.flowMap||void 0,h=n.normalMap0||x.load("textures/water/Water_1_M_Normal.jpg"),w=n.normalMap1||x.load("textures/water/Water_2_M_Normal.jpg"),y=.15,M=.075,_=new t.Matrix4,R=new t.Clock;if(void 0===e.Reflector)return void console.error("THREE.Water: Required component Reflector not found.");if(void 0===r.Refractor)return void console.error("THREE.Water: Required component Refractor not found.");const C=new e.Reflector(o,{textureWidth:i,textureHeight:f,clipBias:c,encoding:d}),W=new r.Refractor(o,{textureWidth:i,textureHeight:f,clipBias:c,encoding:d});C.matrixAutoUpdate=!1,W.matrixAutoUpdate=!1,this.material=new t.ShaderMaterial({uniforms:t.UniformsUtils.merge([t.UniformsLib.fog,p.uniforms]),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,transparent:!0,fog:!0}),void 0!==g?(this.material.defines.USE_FLOWMAP="",this.material.uniforms.tFlowMap={type:"t",value:g}):this.material.uniforms.flowDirection={type:"v2",value:u},h.wrapS=h.wrapT=t.RepeatWrapping,w.wrapS=w.wrapT=t.RepeatWrapping,this.material.uniforms.tReflectionMap.value=C.getRenderTarget().texture,this.material.uniforms.tRefractionMap.value=W.getRenderTarget().texture,this.material.uniforms.tNormalMap0.value=h,this.material.uniforms.tNormalMap1.value=w,this.material.uniforms.color.value=l,this.material.uniforms.reflectivity.value=m,this.material.uniforms.textureMatrix.value=_,this.material.uniforms.config.value.x=0,this.material.uniforms.config.value.y=M,this.material.uniforms.config.value.z=M,this.material.uniforms.config.value.w=s,this.onBeforeRender=function(t,e,r){!function(t){_.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),_.multiply(t.projectionMatrix),_.multiply(t.matrixWorldInverse),_.multiply(a.matrixWorld)}(r),function(){const t=R.getDelta(),e=a.material.uniforms.config;e.value.x+=v*t,e.value.y=e.value.x+M,e.value.x>=y?(e.value.x=0,e.value.y=M):e.value.y>=y&&(e.value.y=e.value.y-y)}(),a.visible=!1,C.matrixWorld.copy(a.matrixWorld),W.matrixWorld.copy(a.matrixWorld),C.onBeforeRender(t,e,r),W.onBeforeRender(t,e,r),a.visible=!0}}}o.prototype.isWater=!0,o.WaterShader={uniforms:{color:{type:"c",value:null},reflectivity:{type:"f",value:0},tReflectionMap:{type:"t",value:null},tRefractionMap:{type:"t",value:null},tNormalMap0:{type:"t",value:null},tNormalMap1:{type:"t",value:null},textureMatrix:{type:"m4",value:null},config:{type:"v4",value:new t.Vector4}},vertexShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}",fragmentShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\n\t\t}"},exports.Water2=o;
package/objects/Water2.js CHANGED
@@ -1,104 +1,133 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const Reflector = require("./Reflector.js");
5
- const Refractor = require("./Refractor.js");
6
- class Water2 extends THREE.Mesh {
1
+ import { Mesh, Color, Vector2, LinearEncoding, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from 'three';
2
+ import { Reflector } from './Reflector.js';
3
+ import { Refractor } from './Refractor.js';
4
+
5
+ /**
6
+ * References:
7
+ * http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
8
+ * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
9
+ *
10
+ */
11
+
12
+ class Water2 extends Mesh {
7
13
  constructor(geometry, options = {}) {
8
14
  super(geometry);
9
- this.type = "Water";
15
+ this.type = 'Water';
10
16
  const scope = this;
11
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
17
+ const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff);
12
18
  const textureWidth = options.textureWidth || 512;
13
19
  const textureHeight = options.textureHeight || 512;
14
20
  const clipBias = options.clipBias || 0;
15
- const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
21
+ const flowDirection = options.flowDirection || new Vector2(1, 0);
16
22
  const flowSpeed = options.flowSpeed || 0.03;
17
23
  const reflectivity = options.reflectivity || 0.02;
18
24
  const scale = options.scale || 1;
19
25
  const shader = options.shader || Water.WaterShader;
20
- const encoding = options.encoding !== void 0 ? options.encoding : THREE.LinearEncoding;
21
- const textureLoader = new THREE.TextureLoader();
22
- const flowMap = options.flowMap || void 0;
23
- const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
24
- const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
25
- const cycle = 0.15;
26
+ const encoding = options.encoding !== undefined ? options.encoding : LinearEncoding;
27
+ const textureLoader = new TextureLoader();
28
+ const flowMap = options.flowMap || undefined;
29
+ const normalMap0 = options.normalMap0 || textureLoader.load('textures/water/Water_1_M_Normal.jpg');
30
+ const normalMap1 = options.normalMap1 || textureLoader.load('textures/water/Water_2_M_Normal.jpg');
31
+ const cycle = 0.15; // a cycle of a flow map phase
32
+
26
33
  const halfCycle = cycle * 0.5;
27
- const textureMatrix = new THREE.Matrix4();
28
- const clock = new THREE.Clock();
29
- if (Reflector.Reflector === void 0) {
30
- console.error("THREE.Water: Required component Reflector not found.");
34
+ const textureMatrix = new Matrix4();
35
+ const clock = new Clock(); // internal components
36
+
37
+ if (Reflector === undefined) {
38
+ console.error('THREE.Water: Required component Reflector not found.');
31
39
  return;
32
40
  }
33
- if (Refractor.Refractor === void 0) {
34
- console.error("THREE.Water: Required component Refractor not found.");
41
+
42
+ if (Refractor === undefined) {
43
+ console.error('THREE.Water: Required component Refractor not found.');
35
44
  return;
36
45
  }
37
- const reflector = new Reflector.Reflector(geometry, {
38
- textureWidth,
39
- textureHeight,
40
- clipBias,
41
- encoding
46
+
47
+ const reflector = new Reflector(geometry, {
48
+ textureWidth: textureWidth,
49
+ textureHeight: textureHeight,
50
+ clipBias: clipBias,
51
+ encoding: encoding
42
52
  });
43
- const refractor = new Refractor.Refractor(geometry, {
44
- textureWidth,
45
- textureHeight,
46
- clipBias,
47
- encoding
53
+ const refractor = new Refractor(geometry, {
54
+ textureWidth: textureWidth,
55
+ textureHeight: textureHeight,
56
+ clipBias: clipBias,
57
+ encoding: encoding
48
58
  });
49
59
  reflector.matrixAutoUpdate = false;
50
- refractor.matrixAutoUpdate = false;
51
- this.material = new THREE.ShaderMaterial({
52
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
60
+ refractor.matrixAutoUpdate = false; // material
61
+
62
+ this.material = new ShaderMaterial({
63
+ uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),
53
64
  vertexShader: shader.vertexShader,
54
65
  fragmentShader: shader.fragmentShader,
55
66
  transparent: true,
56
67
  fog: true
57
68
  });
58
- if (flowMap !== void 0) {
59
- this.material.defines.USE_FLOWMAP = "";
60
- this.material.uniforms["tFlowMap"] = {
61
- type: "t",
69
+
70
+ if (flowMap !== undefined) {
71
+ this.material.defines.USE_FLOWMAP = '';
72
+ this.material.uniforms['tFlowMap'] = {
73
+ type: 't',
62
74
  value: flowMap
63
75
  };
64
76
  } else {
65
- this.material.uniforms["flowDirection"] = {
66
- type: "v2",
77
+ this.material.uniforms['flowDirection'] = {
78
+ type: 'v2',
67
79
  value: flowDirection
68
80
  };
69
- }
70
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
71
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
72
- this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
73
- this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
74
- this.material.uniforms["tNormalMap0"].value = normalMap0;
75
- this.material.uniforms["tNormalMap1"].value = normalMap1;
76
- this.material.uniforms["color"].value = color;
77
- this.material.uniforms["reflectivity"].value = reflectivity;
78
- this.material.uniforms["textureMatrix"].value = textureMatrix;
79
- this.material.uniforms["config"].value.x = 0;
80
- this.material.uniforms["config"].value.y = halfCycle;
81
- this.material.uniforms["config"].value.z = halfCycle;
82
- this.material.uniforms["config"].value.w = scale;
81
+ } // maps
82
+
83
+
84
+ normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
85
+ normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
86
+ this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture;
87
+ this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture;
88
+ this.material.uniforms['tNormalMap0'].value = normalMap0;
89
+ this.material.uniforms['tNormalMap1'].value = normalMap1; // water
90
+
91
+ this.material.uniforms['color'].value = color;
92
+ this.material.uniforms['reflectivity'].value = reflectivity;
93
+ this.material.uniforms['textureMatrix'].value = textureMatrix; // inital values
94
+
95
+ this.material.uniforms['config'].value.x = 0; // flowMapOffset0
96
+
97
+ this.material.uniforms['config'].value.y = halfCycle; // flowMapOffset1
98
+
99
+ this.material.uniforms['config'].value.z = halfCycle; // halfCycle
100
+
101
+ this.material.uniforms['config'].value.w = scale; // scale
102
+ // functions
103
+
83
104
  function updateTextureMatrix(camera) {
84
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
105
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
85
106
  textureMatrix.multiply(camera.projectionMatrix);
86
107
  textureMatrix.multiply(camera.matrixWorldInverse);
87
108
  textureMatrix.multiply(scope.matrixWorld);
88
109
  }
110
+
89
111
  function updateFlow() {
90
112
  const delta = clock.getDelta();
91
- const config = scope.material.uniforms["config"];
92
- config.value.x += flowSpeed * delta;
93
- config.value.y = config.value.x + halfCycle;
113
+ const config = scope.material.uniforms['config'];
114
+ config.value.x += flowSpeed * delta; // flowMapOffset0
115
+
116
+ config.value.y = config.value.x + halfCycle; // flowMapOffset1
117
+ // Important: The distance between offsets should be always the value of "halfCycle".
118
+ // Moreover, both offsets should be in the range of [ 0, cycle ].
119
+ // This approach ensures a smooth water flow and avoids "reset" effects.
120
+
94
121
  if (config.value.x >= cycle) {
95
122
  config.value.x = 0;
96
123
  config.value.y = halfCycle;
97
124
  } else if (config.value.y >= cycle) {
98
125
  config.value.y = config.value.y - cycle;
99
126
  }
100
- }
101
- this.onBeforeRender = function(renderer, scene, camera) {
127
+ } //
128
+
129
+
130
+ this.onBeforeRender = function (renderer, scene, camera) {
102
131
  updateTextureMatrix(camera);
103
132
  updateFlow();
104
133
  scope.visible = false;
@@ -109,44 +138,48 @@ class Water2 extends THREE.Mesh {
109
138
  scope.visible = true;
110
139
  };
111
140
  }
141
+
112
142
  }
143
+
113
144
  Water2.prototype.isWater = true;
114
145
  Water2.WaterShader = {
115
146
  uniforms: {
116
147
  color: {
117
- type: "c",
148
+ type: 'c',
118
149
  value: null
119
150
  },
120
151
  reflectivity: {
121
- type: "f",
152
+ type: 'f',
122
153
  value: 0
123
154
  },
124
155
  tReflectionMap: {
125
- type: "t",
156
+ type: 't',
126
157
  value: null
127
158
  },
128
159
  tRefractionMap: {
129
- type: "t",
160
+ type: 't',
130
161
  value: null
131
162
  },
132
163
  tNormalMap0: {
133
- type: "t",
164
+ type: 't',
134
165
  value: null
135
166
  },
136
167
  tNormalMap1: {
137
- type: "t",
168
+ type: 't',
138
169
  value: null
139
170
  },
140
171
  textureMatrix: {
141
- type: "m4",
172
+ type: 'm4',
142
173
  value: null
143
174
  },
144
175
  config: {
145
- type: "v4",
146
- value: new THREE.Vector4()
176
+ type: 'v4',
177
+ value: new Vector4()
147
178
  }
148
179
  },
149
- vertexShader: `
180
+ vertexShader:
181
+ /* glsl */
182
+ `
150
183
 
151
184
  #include <common>
152
185
  #include <fog_pars_vertex>
@@ -173,7 +206,9 @@ Water2.WaterShader = {
173
206
  #include <fog_vertex>
174
207
 
175
208
  }`,
176
- fragmentShader: `
209
+ fragmentShader:
210
+ /* glsl */
211
+ `
177
212
 
178
213
  #include <common>
179
214
  #include <fog_pars_fragment>
@@ -249,4 +284,5 @@ Water2.WaterShader = {
249
284
 
250
285
  }`
251
286
  };
252
- exports.Water2 = Water2;
287
+
288
+ export { Water2 };
@@ -0,0 +1 @@
1
+ "use strict";var t=null,e=null;function n(){var t=0;for(let e=0;e<1e7;e++)t+=Math.random();e.textContent=t}module.exports=function(){var l=document.getElementById("button");l.addEventListener("click",(function(){null===t?(t=setInterval(n,1e3/60),l.textContent="STOP JANK"):(clearInterval(t),t=null,l.textContent="START JANK",e.textContent="")})),e=document.getElementById("result")};
package/offscreen/jank.js CHANGED
@@ -1,26 +1,30 @@
1
- "use strict";
2
1
  var interval = null;
3
2
  var result = null;
3
+
4
4
  function initJank() {
5
- var button = document.getElementById("button");
6
- button.addEventListener("click", function() {
5
+ var button = document.getElementById('button');
6
+ button.addEventListener('click', function () {
7
7
  if (interval === null) {
8
- interval = setInterval(jank, 1e3 / 60);
9
- button.textContent = "STOP JANK";
8
+ interval = setInterval(jank, 1000 / 60);
9
+ button.textContent = 'STOP JANK';
10
10
  } else {
11
11
  clearInterval(interval);
12
12
  interval = null;
13
- button.textContent = "START JANK";
14
- result.textContent = "";
13
+ button.textContent = 'START JANK';
14
+ result.textContent = '';
15
15
  }
16
16
  });
17
- result = document.getElementById("result");
17
+ result = document.getElementById('result');
18
18
  }
19
+
19
20
  function jank() {
20
21
  var number = 0;
21
- for (let i = 0; i < 1e7; i++) {
22
+
23
+ for (let i = 0; i < 10000000; i++) {
22
24
  number += Math.random();
23
25
  }
26
+
24
27
  result.textContent = number;
25
28
  }
26
- module.exports = initJank;
29
+
30
+ export default initJank;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("./scene.cjs.js");require("three"),self.onmessage=function(r){var a=r.data;e(a.drawingSurface,a.width,a.height,a.pixelRatio,a.path)};
@@ -1,6 +1,7 @@
1
- "use strict";
2
- const scene = require("./scene.js");
3
- self.onmessage = function(message) {
1
+ import init from './scene.js';
2
+ import 'three';
3
+
4
+ self.onmessage = function (message) {
4
5
  var data = message.data;
5
- scene(data.drawingSurface, data.width, data.height, data.pixelRatio, data.path);
6
+ init(data.drawingSurface, data.width, data.height, data.pixelRatio, data.path);
6
7
  };
@@ -0,0 +1 @@
1
+ "use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(a){if("default"!==a){var r=Object.getOwnPropertyDescriptor(e,a);Object.defineProperty(t,a,r.get?r:{enumerable:!0,get:function(){return e[a]}})}})),t.default=e,Object.freeze(t)}var t,a,r,n,o=e(require("three"));function i(){n.rotation.y=-Date.now()/4e3,r.render(a,t),self.requestAnimationFrame&&self.requestAnimationFrame(i)}var c=1;function s(){var e=1e4*Math.sin(c++);return e-Math.floor(e)}module.exports=function(e,c,l,p,u){(t=new o.PerspectiveCamera(40,c/l,1,1e3)).position.z=200,(a=new o.Scene).fog=new o.Fog(4473958,100,400),a.background=new o.Color(4473958),n=new o.Group,a.add(n);var f=(new o.ImageBitmapLoader).setPath(u);f.setOptions({imageOrientation:"flipY"}),f.load("textures/matcaps/matcap-porcelain-white.jpg",(function(t){var a=new o.CanvasTexture(t),u=new o.IcosahedronGeometry(5,8),f=[new o.MeshMatcapMaterial({color:11150559,matcap:a}),new o.MeshMatcapMaterial({color:6315408,matcap:a}),new o.MeshMatcapMaterial({color:14699071,matcap:a}),new o.MeshMatcapMaterial({color:14877782,matcap:a})];for(let e=0;e<100;e++){var m=f[e%f.length],w=new o.Mesh(u,m);w.position.x=200*s()-100,w.position.y=200*s()-100,w.position.z=200*s()-100,w.scale.setScalar(s()+1),n.add(w)}(r=new o.WebGLRenderer({antialias:!0,canvas:e})).setPixelRatio(p),r.setSize(c,l,!1),i()}))};