three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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format: RGBAFormat
|
17
28
|
};
|
18
29
|
this.renderTargetsHorizontal = [];
|
19
30
|
this.renderTargetsVertical = [];
|
20
31
|
this.nMips = 5;
|
21
32
|
var resx = Math.round(this.resolution.x / 2);
|
22
33
|
var resy = Math.round(this.resolution.y / 2);
|
23
|
-
this.renderTargetBright = new
|
24
|
-
this.renderTargetBright.texture.name =
|
34
|
+
this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
|
35
|
+
this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
|
25
36
|
this.renderTargetBright.texture.generateMipmaps = false;
|
37
|
+
|
26
38
|
for (let i = 0; i < this.nMips; i++) {
|
27
|
-
var renderTargetHorizonal = new
|
28
|
-
renderTargetHorizonal.texture.name =
|
39
|
+
var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
|
40
|
+
renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
|
29
41
|
renderTargetHorizonal.texture.generateMipmaps = false;
|
30
42
|
this.renderTargetsHorizontal.push(renderTargetHorizonal);
|
31
|
-
var renderTargetVertical = new
|
32
|
-
renderTargetVertical.texture.name =
|
43
|
+
var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
|
44
|
+
renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
|
33
45
|
renderTargetVertical.texture.generateMipmaps = false;
|
34
46
|
this.renderTargetsVertical.push(renderTargetVertical);
|
35
47
|
resx = Math.round(resx / 2);
|
36
48
|
resy = Math.round(resy / 2);
|
37
|
-
}
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
this.highPassUniforms
|
43
|
-
this.highPassUniforms[
|
44
|
-
this.
|
49
|
+
} // luminosity high pass material
|
50
|
+
|
51
|
+
|
52
|
+
if (LuminosityHighPassShader === undefined) console.error('THREE.UnrealBloomPass relies on LuminosityHighPassShader');
|
53
|
+
var highPassShader = LuminosityHighPassShader;
|
54
|
+
this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
|
55
|
+
this.highPassUniforms['luminosityThreshold'].value = threshold;
|
56
|
+
this.highPassUniforms['smoothWidth'].value = 0.01;
|
57
|
+
this.materialHighPassFilter = new ShaderMaterial({
|
45
58
|
uniforms: this.highPassUniforms,
|
46
59
|
vertexShader: highPassShader.vertexShader,
|
47
60
|
fragmentShader: highPassShader.fragmentShader,
|
48
61
|
defines: {}
|
49
|
-
});
|
62
|
+
}); // Gaussian Blur Materials
|
63
|
+
|
50
64
|
this.separableBlurMaterials = [];
|
51
65
|
var kernelSizeArray = [3, 5, 7, 9, 11];
|
52
66
|
var resx = Math.round(this.resolution.x / 2);
|
53
67
|
var resy = Math.round(this.resolution.y / 2);
|
68
|
+
|
54
69
|
for (let i = 0; i < this.nMips; i++) {
|
55
70
|
this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
|
56
|
-
this.separableBlurMaterials[i].uniforms[
|
71
|
+
this.separableBlurMaterials[i].uniforms['texSize'].value = new Vector2(resx, resy);
|
57
72
|
resx = Math.round(resx / 2);
|
58
73
|
resy = Math.round(resy / 2);
|
59
|
-
}
|
74
|
+
} // Composite material
|
75
|
+
|
76
|
+
|
60
77
|
this.compositeMaterial = this.getCompositeMaterial(this.nMips);
|
61
|
-
this.compositeMaterial.uniforms[
|
62
|
-
this.compositeMaterial.uniforms[
|
63
|
-
this.compositeMaterial.uniforms[
|
64
|
-
this.compositeMaterial.uniforms[
|
65
|
-
this.compositeMaterial.uniforms[
|
66
|
-
this.compositeMaterial.uniforms[
|
67
|
-
this.compositeMaterial.uniforms[
|
78
|
+
this.compositeMaterial.uniforms['blurTexture1'].value = this.renderTargetsVertical[0].texture;
|
79
|
+
this.compositeMaterial.uniforms['blurTexture2'].value = this.renderTargetsVertical[1].texture;
|
80
|
+
this.compositeMaterial.uniforms['blurTexture3'].value = this.renderTargetsVertical[2].texture;
|
81
|
+
this.compositeMaterial.uniforms['blurTexture4'].value = this.renderTargetsVertical[3].texture;
|
82
|
+
this.compositeMaterial.uniforms['blurTexture5'].value = this.renderTargetsVertical[4].texture;
|
83
|
+
this.compositeMaterial.uniforms['bloomStrength'].value = strength;
|
84
|
+
this.compositeMaterial.uniforms['bloomRadius'].value = 0.1;
|
68
85
|
this.compositeMaterial.needsUpdate = true;
|
69
|
-
var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
|
70
|
-
this.compositeMaterial.uniforms[
|
71
|
-
this.bloomTintColors = [
|
72
|
-
|
73
|
-
|
74
|
-
|
75
|
-
|
76
|
-
new THREE.Vector3(1, 1, 1)
|
77
|
-
];
|
78
|
-
this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
|
79
|
-
if (CopyShader.CopyShader === void 0) {
|
80
|
-
console.error("THREE.UnrealBloomPass relies on CopyShader");
|
86
|
+
var bloomFactors = [1.0, 0.8, 0.6, 0.4, 0.2];
|
87
|
+
this.compositeMaterial.uniforms['bloomFactors'].value = bloomFactors;
|
88
|
+
this.bloomTintColors = [new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 1, 1)];
|
89
|
+
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors; // copy material
|
90
|
+
|
91
|
+
if (CopyShader === undefined) {
|
92
|
+
console.error('THREE.UnrealBloomPass relies on CopyShader');
|
81
93
|
}
|
82
|
-
|
83
|
-
|
84
|
-
this.copyUniforms
|
85
|
-
this.
|
94
|
+
|
95
|
+
var copyShader = CopyShader;
|
96
|
+
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
97
|
+
this.copyUniforms['opacity'].value = 1.0;
|
98
|
+
this.materialCopy = new ShaderMaterial({
|
86
99
|
uniforms: this.copyUniforms,
|
87
100
|
vertexShader: copyShader.vertexShader,
|
88
101
|
fragmentShader: copyShader.fragmentShader,
|
89
|
-
blending:
|
102
|
+
blending: AdditiveBlending,
|
90
103
|
depthTest: false,
|
91
104
|
depthWrite: false,
|
92
105
|
transparent: true
|
93
106
|
});
|
94
107
|
this.enabled = true;
|
95
108
|
this.needsSwap = false;
|
96
|
-
this._oldClearColor = new
|
109
|
+
this._oldClearColor = new Color();
|
97
110
|
this.oldClearAlpha = 1;
|
98
|
-
this.basic = new
|
99
|
-
this.fsQuad = new
|
111
|
+
this.basic = new MeshBasicMaterial();
|
112
|
+
this.fsQuad = new FullScreenQuad(null);
|
100
113
|
};
|
101
|
-
|
114
|
+
|
115
|
+
UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
102
116
|
constructor: UnrealBloomPass,
|
103
|
-
dispose: function() {
|
117
|
+
dispose: function () {
|
104
118
|
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
105
119
|
this.renderTargetsHorizontal[i].dispose();
|
106
120
|
}
|
121
|
+
|
107
122
|
for (let i = 0; i < this.renderTargetsVertical.length; i++) {
|
108
123
|
this.renderTargetsVertical[i].dispose();
|
109
124
|
}
|
125
|
+
|
110
126
|
this.renderTargetBright.dispose();
|
111
127
|
},
|
112
|
-
setSize: function(width, height) {
|
128
|
+
setSize: function (width, height) {
|
113
129
|
var resx = Math.round(width / 2);
|
114
130
|
var resy = Math.round(height / 2);
|
115
131
|
this.renderTargetBright.setSize(resx, resy);
|
132
|
+
|
116
133
|
for (let i = 0; i < this.nMips; i++) {
|
117
134
|
this.renderTargetsHorizontal[i].setSize(resx, resy);
|
118
135
|
this.renderTargetsVertical[i].setSize(resx, resy);
|
119
|
-
this.separableBlurMaterials[i].uniforms[
|
136
|
+
this.separableBlurMaterials[i].uniforms['texSize'].value = new Vector2(resx, resy);
|
120
137
|
resx = Math.round(resx / 2);
|
121
138
|
resy = Math.round(resy / 2);
|
122
139
|
}
|
123
140
|
},
|
124
|
-
render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
141
|
+
render: function (renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
125
142
|
renderer.getClearColor(this._oldClearColor);
|
126
143
|
this.oldClearAlpha = renderer.getClearAlpha();
|
127
144
|
var oldAutoClear = renderer.autoClear;
|
128
145
|
renderer.autoClear = false;
|
129
146
|
renderer.setClearColor(this.clearColor, 0);
|
130
|
-
if (maskActive)
|
131
|
-
|
147
|
+
if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render input to screen
|
148
|
+
|
132
149
|
if (this.renderToScreen) {
|
133
150
|
this.fsQuad.material = this.basic;
|
134
151
|
this.basic.map = readBuffer.texture;
|
135
152
|
renderer.setRenderTarget(null);
|
136
153
|
renderer.clear();
|
137
154
|
this.fsQuad.render(renderer);
|
138
|
-
}
|
139
|
-
|
140
|
-
|
155
|
+
} // 1. Extract Bright Areas
|
156
|
+
|
157
|
+
|
158
|
+
this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
|
159
|
+
this.highPassUniforms['luminosityThreshold'].value = this.threshold;
|
141
160
|
this.fsQuad.material = this.materialHighPassFilter;
|
142
161
|
renderer.setRenderTarget(this.renderTargetBright);
|
143
162
|
renderer.clear();
|
144
|
-
this.fsQuad.render(renderer);
|
163
|
+
this.fsQuad.render(renderer); // 2. Blur All the mips progressively
|
164
|
+
|
145
165
|
var inputRenderTarget = this.renderTargetBright;
|
166
|
+
|
146
167
|
for (let i = 0; i < this.nMips; i++) {
|
147
168
|
this.fsQuad.material = this.separableBlurMaterials[i];
|
148
|
-
this.separableBlurMaterials[i].uniforms[
|
149
|
-
this.separableBlurMaterials[i].uniforms[
|
169
|
+
this.separableBlurMaterials[i].uniforms['colorTexture'].value = inputRenderTarget.texture;
|
170
|
+
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionX;
|
150
171
|
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
151
172
|
renderer.clear();
|
152
173
|
this.fsQuad.render(renderer);
|
153
|
-
this.separableBlurMaterials[i].uniforms[
|
154
|
-
this.separableBlurMaterials[i].uniforms[
|
174
|
+
this.separableBlurMaterials[i].uniforms['colorTexture'].value = this.renderTargetsHorizontal[i].texture;
|
175
|
+
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionY;
|
155
176
|
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
156
177
|
renderer.clear();
|
157
178
|
this.fsQuad.render(renderer);
|
158
179
|
inputRenderTarget = this.renderTargetsVertical[i];
|
159
|
-
}
|
180
|
+
} // Composite All the mips
|
181
|
+
|
182
|
+
|
160
183
|
this.fsQuad.material = this.compositeMaterial;
|
161
|
-
this.compositeMaterial.uniforms[
|
162
|
-
this.compositeMaterial.uniforms[
|
163
|
-
this.compositeMaterial.uniforms[
|
184
|
+
this.compositeMaterial.uniforms['bloomStrength'].value = this.strength;
|
185
|
+
this.compositeMaterial.uniforms['bloomRadius'].value = this.radius;
|
186
|
+
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
164
187
|
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
165
188
|
renderer.clear();
|
166
|
-
this.fsQuad.render(renderer);
|
189
|
+
this.fsQuad.render(renderer); // Blend it additively over the input texture
|
190
|
+
|
167
191
|
this.fsQuad.material = this.materialCopy;
|
168
|
-
this.copyUniforms[
|
169
|
-
if (maskActive)
|
170
|
-
|
192
|
+
this.copyUniforms['tDiffuse'].value = this.renderTargetsHorizontal[0].texture;
|
193
|
+
if (maskActive) renderer.state.buffers.stencil.setTest(true);
|
194
|
+
|
171
195
|
if (this.renderToScreen) {
|
172
196
|
renderer.setRenderTarget(null);
|
173
197
|
this.fsQuad.render(renderer);
|
174
198
|
} else {
|
175
199
|
renderer.setRenderTarget(readBuffer);
|
176
200
|
this.fsQuad.render(renderer);
|
177
|
-
}
|
201
|
+
} // Restore renderer settings
|
202
|
+
|
203
|
+
|
178
204
|
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
179
205
|
renderer.autoClear = oldAutoClear;
|
180
206
|
},
|
181
|
-
getSeperableBlurMaterial: function(kernelRadius) {
|
182
|
-
return new
|
207
|
+
getSeperableBlurMaterial: function (kernelRadius) {
|
208
|
+
return new ShaderMaterial({
|
183
209
|
defines: {
|
184
210
|
KERNEL_RADIUS: kernelRadius,
|
185
211
|
SIGMA: kernelRadius
|
186
212
|
},
|
187
213
|
uniforms: {
|
188
|
-
colorTexture: {
|
189
|
-
|
190
|
-
|
214
|
+
colorTexture: {
|
215
|
+
value: null
|
216
|
+
},
|
217
|
+
texSize: {
|
218
|
+
value: new Vector2(0.5, 0.5)
|
219
|
+
},
|
220
|
+
direction: {
|
221
|
+
value: new Vector2(0.5, 0.5)
|
222
|
+
}
|
191
223
|
},
|
192
|
-
vertexShader:
|
193
|
-
|
224
|
+
vertexShader: 'varying vec2 vUv;\n\
|
225
|
+
void main() {\n\
|
226
|
+
vUv = uv;\n\
|
227
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
|
228
|
+
}',
|
229
|
+
fragmentShader: '#include <common>\
|
230
|
+
varying vec2 vUv;\n\
|
231
|
+
uniform sampler2D colorTexture;\n\
|
232
|
+
uniform vec2 texSize;\
|
233
|
+
uniform vec2 direction;\
|
234
|
+
\
|
235
|
+
float gaussianPdf(in float x, in float sigma) {\
|
236
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\
|
237
|
+
}\
|
238
|
+
void main() {\n\
|
239
|
+
vec2 invSize = 1.0 / texSize;\
|
240
|
+
float fSigma = float(SIGMA);\
|
241
|
+
float weightSum = gaussianPdf(0.0, fSigma);\
|
242
|
+
vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\
|
243
|
+
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {\
|
244
|
+
float x = float(i);\
|
245
|
+
float w = gaussianPdf(x, fSigma);\
|
246
|
+
vec2 uvOffset = direction * invSize * x;\
|
247
|
+
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\
|
248
|
+
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\
|
249
|
+
diffuseSum += (sample1 + sample2) * w;\
|
250
|
+
weightSum += 2.0 * w;\
|
251
|
+
}\
|
252
|
+
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\
|
253
|
+
}'
|
194
254
|
});
|
195
255
|
},
|
196
|
-
getCompositeMaterial: function(nMips) {
|
197
|
-
return new
|
256
|
+
getCompositeMaterial: function (nMips) {
|
257
|
+
return new ShaderMaterial({
|
198
258
|
defines: {
|
199
259
|
NUM_MIPS: nMips
|
200
260
|
},
|
201
261
|
uniforms: {
|
202
|
-
blurTexture1: {
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
262
|
+
blurTexture1: {
|
263
|
+
value: null
|
264
|
+
},
|
265
|
+
blurTexture2: {
|
266
|
+
value: null
|
267
|
+
},
|
268
|
+
blurTexture3: {
|
269
|
+
value: null
|
270
|
+
},
|
271
|
+
blurTexture4: {
|
272
|
+
value: null
|
273
|
+
},
|
274
|
+
blurTexture5: {
|
275
|
+
value: null
|
276
|
+
},
|
277
|
+
dirtTexture: {
|
278
|
+
value: null
|
279
|
+
},
|
280
|
+
bloomStrength: {
|
281
|
+
value: 1.0
|
282
|
+
},
|
283
|
+
bloomFactors: {
|
284
|
+
value: null
|
285
|
+
},
|
286
|
+
bloomTintColors: {
|
287
|
+
value: null
|
288
|
+
},
|
289
|
+
bloomRadius: {
|
290
|
+
value: 0.0
|
291
|
+
}
|
212
292
|
},
|
213
|
-
vertexShader:
|
214
|
-
|
293
|
+
vertexShader: 'varying vec2 vUv;\n\
|
294
|
+
void main() {\n\
|
295
|
+
vUv = uv;\n\
|
296
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
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}',
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fragmentShader: 'varying vec2 vUv;\
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uniform sampler2D blurTexture1;\
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uniform sampler2D blurTexture2;\
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uniform sampler2D blurTexture3;\
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uniform sampler2D blurTexture4;\
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uniform sampler2D blurTexture5;\
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uniform sampler2D dirtTexture;\
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uniform float bloomStrength;\
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uniform float bloomRadius;\
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uniform float bloomFactors[NUM_MIPS];\
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uniform vec3 bloomTintColors[NUM_MIPS];\
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\
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float lerpBloomFactor(const in float factor) { \
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float mirrorFactor = 1.2 - factor;\
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return mix(factor, mirrorFactor, bloomRadius);\
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}\
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\
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void main() {\
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gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \
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lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \
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lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \
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lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \
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lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\
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}'
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}
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UnrealBloomPass.BlurDirectionX = new
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UnrealBloomPass.BlurDirectionY = new
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UnrealBloomPass.BlurDirectionX = new Vector2(1.0, 0.0);
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UnrealBloomPass.BlurDirectionY = new Vector2(0.0, 1.0);
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export { UnrealBloomPass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=function(t){e.Object3D.call(this),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.addEventListener("removed",(function(){this.traverse((function(e){e.element instanceof Element&&null!==e.element.parentNode&&e.element.parentNode.removeChild(e.element)}))}))};t.prototype=Object.assign(Object.create(e.Object3D.prototype),{constructor:t,copy:function(t,n){return e.Object3D.prototype.copy.call(this,t,n),this.element=t.element.cloneNode(!0),this}});exports.CSS2DObject=t,exports.CSS2DRenderer=function(){var n,r,o,i,a=this,s=new e.Vector3,l=new e.Matrix4,c=new e.Matrix4,d={objects:new WeakMap},u=document.createElement("div");u.style.overflow="hidden",this.domElement=u,this.getSize=function(){return{width:n,height:r}},this.setSize=function(e,t){o=(n=e)/2,i=(r=t)/2,u.style.width=e+"px",u.style.height=t+"px"};var p,m,h=function(e,n,r){if(e instanceof t){e.onBeforeRender(a,n,r),s.setFromMatrixPosition(e.matrixWorld),s.applyMatrix4(c);var l=e.element;l.style.transform="translate(-50%,-50%) translate("+(s.x*o+o)+"px,"+(-s.y*i+i)+"px)",l.style.display=e.visible&&s.z>=-1&&s.z<=1?"":"none";var p={distanceToCameraSquared:f(r,e)};d.objects.set(e,p),l.parentNode!==u&&u.appendChild(l),e.onAfterRender(a,n,r)}for(let t=0,o=e.children.length;t<o;t++)h(e.children[t],n,r)},f=(p=new e.Vector3,m=new e.Vector3,function(e,t){return p.setFromMatrixPosition(e.matrixWorld),m.setFromMatrixPosition(t.matrixWorld),p.distanceToSquared(m)}),x=function(e){var n=function(e){var n=[];return e.traverse((function(e){e instanceof t&&n.push(e)})),n}(e).sort((function(e,t){return d.objects.get(e).distanceToCameraSquared-d.objects.get(t).distanceToCameraSquared})),r=n.length;for(let e=0,t=n.length;e<t;e++)n[e].element.style.zIndex=r-e};this.render=function(e,t){!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),l.copy(t.matrixWorldInverse),c.multiplyMatrices(t.projectionMatrix,l),h(e,e,t),x(e)}};
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var CSS2DObject = function (element) {
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Object3D.call(this);
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var CSS2DRenderer = function () {
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var viewProjectionMatrix = new Matrix4();
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var renderObject = function (object, scene, camera) {
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object.onBeforeRender(_this, scene, camera);
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vector.setFromMatrixPosition(object.matrixWorld);
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vector.applyMatrix4(viewProjectionMatrix);
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var element = object.element;
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element.style.display = object.visible && vector.z >= -1 && vector.z <= 1 ?
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element.style.transform = 'translate(-50%,-50%) translate(' + (vector.x * _widthHalf + _widthHalf) + 'px,' + (-vector.y * _heightHalf + _heightHalf) + 'px)';
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element.style.display = object.visible && vector.z >= -1 && vector.z <= 1 ? '' : 'none';
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cache.objects.set(object, objectData);
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var getDistanceToSquared = function () {
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var b = new Vector3();
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return function (object1, object2) {
|
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a.setFromMatrixPosition(object1.matrixWorld);
|
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|
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|
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|
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var filterAndFlatten = function (scene) {
|
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|
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|
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|
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scene.traverse(function (object) {
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|
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var zOrder = function (scene) {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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this.render = function (scene, camera) {
|
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|
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if (scene.autoUpdate === true) scene.updateMatrixWorld();
|
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|
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if (camera.parent === null) camera.updateMatrixWorld();
|
105
117
|
viewMatrix.copy(camera.matrixWorldInverse);
|
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118
|
viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, viewMatrix);
|
107
119
|
renderObject(scene, scene, camera);
|
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120
|
zOrder(scene);
|
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|
};
|
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|
};
|
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|
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|
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|
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export { CSS2DObject, CSS2DRenderer };
|
@@ -0,0 +1 @@
|
|
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|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=function(t){e.Object3D.call(this),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.element.style.pointerEvents="auto",this.addEventListener("removed",(function(){this.traverse((function(e){e.element instanceof Element&&null!==e.element.parentNode&&e.element.parentNode.removeChild(e.element)}))}))};t.prototype=Object.assign(Object.create(e.Object3D.prototype),{constructor:t,copy:function(t,r){return e.Object3D.prototype.copy.call(this,t,r),this.element=t.element.cloneNode(!0),this}});var r=function(e){t.call(this,e)};(r.prototype=Object.create(t.prototype)).constructor=r;exports.CSS3DObject=t,exports.CSS3DRenderer=function(){var n,o,s,a,i=this,l=new e.Matrix4,c={camera:{fov:0,style:""},objects:new WeakMap},p=document.createElement("div");p.style.overflow="hidden",this.domElement=p;var d=document.createElement("div");function m(e){return Math.abs(e)<1e-10?0:e}function h(e){var t=e.elements;return"matrix3d("+m(t[0])+","+m(-t[1])+","+m(t[2])+","+m(t[3])+","+m(t[4])+","+m(-t[5])+","+m(t[6])+","+m(t[7])+","+m(t[8])+","+m(-t[9])+","+m(t[10])+","+m(t[11])+","+m(t[12])+","+m(-t[13])+","+m(t[14])+","+m(t[15])+")"}function u(e){var t=e.elements;return"translate(-50%,-50%)"+("matrix3d("+m(t[0])+","+m(t[1])+","+m(t[2])+","+m(t[3])+","+m(-t[4])+","+m(-t[5])+","+m(-t[6])+","+m(-t[7])+","+m(t[8])+","+m(t[9])+","+m(t[10])+","+m(t[11])+","+m(t[12])+","+m(t[13])+","+m(t[14])+","+m(t[15])+")")}function v(e,n,o,s){if(e instanceof t){var a;e.onBeforeRender(i,n,o),e instanceof r?(l.copy(o.matrixWorldInverse),l.transpose(),l.copyPosition(e.matrixWorld),l.scale(e.scale),l.elements[3]=0,l.elements[7]=0,l.elements[11]=0,l.elements[15]=1,a=u(l)):a=u(e.matrixWorld);var p=e.element,m=c.objects.get(e);if(void 0===m||m.style!==a){p.style.transform=a;var h={style:a};c.objects.set(e,h)}p.style.display=e.visible?"":"none",p.parentNode!==d&&d.appendChild(p),e.onAfterRender(i,n,o)}for(let t=0,r=e.children.length;t<r;t++)v(e.children[t],n,o)}d.style.transformStyle="preserve-3d",d.style.pointerEvents="none",p.appendChild(d),this.getSize=function(){return{width:n,height:o}},this.setSize=function(e,t){s=(n=e)/2,a=(o=t)/2,p.style.width=e+"px",p.style.height=t+"px",d.style.width=e+"px",d.style.height=t+"px"},this.render=function(e,t){var r=t.projectionMatrix.elements[5]*a;if(c.camera.fov!==r&&(p.style.perspective=t.isPerspectiveCamera?r+"px":"",c.camera.fov=r),!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),t.isOrthographicCamera)var n=-(t.right+t.left)/2,o=(t.top+t.bottom)/2;var i=(t.isOrthographicCamera?"scale("+r+")translate("+m(n)+"px,"+m(o)+"px)"+h(t.matrixWorldInverse):"translateZ("+r+"px)"+h(t.matrixWorldInverse))+"translate("+s+"px,"+a+"px)";c.camera.style!==i&&(d.style.transform=i,c.camera.style=i),v(e,e,t)}},exports.CSS3DSprite=r;
|