three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,15 +1,23 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const _object_pattern = /^[og]\s*(.+)?/;
5
- const _material_library_pattern = /^mtllib /;
6
- const _material_use_pattern = /^usemtl /;
1
+ import { Vector3, Loader, FileLoader, Group, BufferGeometry, Float32BufferAttribute, LineBasicMaterial, Material, PointsMaterial, MeshPhongMaterial, LineSegments, Points, Mesh } from 'three';
2
+
3
+ const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference
4
+
5
+ const _material_library_pattern = /^mtllib /; // usemtl material_name
6
+
7
+ const _material_use_pattern = /^usemtl /; // usemap map_name
8
+
7
9
  const _map_use_pattern = /^usemap /;
8
- const _vA = new THREE.Vector3();
9
- const _vB = new THREE.Vector3();
10
- const _vC = new THREE.Vector3();
11
- const _ab = new THREE.Vector3();
12
- const _cb = new THREE.Vector3();
10
+
11
+ const _vA = new Vector3();
12
+
13
+ const _vB = new Vector3();
14
+
15
+ const _vC = new Vector3();
16
+
17
+ const _ab = new Vector3();
18
+
19
+ const _cb = new Vector3();
20
+
13
21
  function ParserState() {
14
22
  const state = {
15
23
  objects: [],
@@ -20,18 +28,23 @@ function ParserState() {
20
28
  uvs: [],
21
29
  materials: {},
22
30
  materialLibraries: [],
23
- startObject: function(name, fromDeclaration) {
31
+ startObject: function (name, fromDeclaration) {
32
+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
33
+ // file. We need to use it for the first parsed g/o to keep things in sync.
24
34
  if (this.object && this.object.fromDeclaration === false) {
25
35
  this.object.name = name;
26
36
  this.object.fromDeclaration = fromDeclaration !== false;
27
37
  return;
28
38
  }
29
- const previousMaterial = this.object && typeof this.object.currentMaterial === "function" ? this.object.currentMaterial() : void 0;
30
- if (this.object && typeof this.object._finalize === "function") {
39
+
40
+ const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
41
+
42
+ if (this.object && typeof this.object._finalize === 'function') {
31
43
  this.object._finalize(true);
32
44
  }
45
+
33
46
  this.object = {
34
- name: name || "",
47
+ name: name || '',
35
48
  fromDeclaration: fromDeclaration !== false,
36
49
  geometry: {
37
50
  vertices: [],
@@ -42,23 +55,27 @@ function ParserState() {
42
55
  },
43
56
  materials: [],
44
57
  smooth: true,
45
- startMaterial: function(name2, libraries) {
46
- const previous = this._finalize(false);
58
+ startMaterial: function (name, libraries) {
59
+ const previous = this._finalize(false); // New usemtl declaration overwrites an inherited material, except if faces were declared
60
+ // after the material, then it must be preserved for proper MultiMaterial continuation.
61
+
62
+
47
63
  if (previous && (previous.inherited || previous.groupCount <= 0)) {
48
64
  this.materials.splice(previous.index, 1);
49
65
  }
66
+
50
67
  const material = {
51
68
  index: this.materials.length,
52
- name: name2 || "",
53
- mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : "",
54
- smooth: previous !== void 0 ? previous.smooth : this.smooth,
55
- groupStart: previous !== void 0 ? previous.groupEnd : 0,
69
+ name: name || '',
70
+ mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '',
71
+ smooth: previous !== undefined ? previous.smooth : this.smooth,
72
+ groupStart: previous !== undefined ? previous.groupEnd : 0,
56
73
  groupEnd: -1,
57
74
  groupCount: -1,
58
75
  inherited: false,
59
- clone: function(index) {
76
+ clone: function (index) {
60
77
  const cloned = {
61
- index: typeof index === "number" ? index : this.index,
78
+ index: typeof index === 'number' ? index : this.index,
62
79
  name: this.name,
63
80
  mtllib: this.mtllib,
64
81
  smooth: this.smooth,
@@ -74,133 +91,152 @@ function ParserState() {
74
91
  this.materials.push(material);
75
92
  return material;
76
93
  },
77
- currentMaterial: function() {
94
+ currentMaterial: function () {
78
95
  if (this.materials.length > 0) {
79
96
  return this.materials[this.materials.length - 1];
80
97
  }
81
- return void 0;
98
+
99
+ return undefined;
82
100
  },
83
- _finalize: function(end) {
101
+ _finalize: function (end) {
84
102
  const lastMultiMaterial = this.currentMaterial();
103
+
85
104
  if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
86
105
  lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
87
106
  lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
88
107
  lastMultiMaterial.inherited = false;
89
- }
108
+ } // Ignore objects tail materials if no face declarations followed them before a new o/g started.
109
+
110
+
90
111
  if (end && this.materials.length > 1) {
91
112
  for (let mi = this.materials.length - 1; mi >= 0; mi--) {
92
113
  if (this.materials[mi].groupCount <= 0) {
93
114
  this.materials.splice(mi, 1);
94
115
  }
95
116
  }
96
- }
117
+ } // Guarantee at least one empty material, this makes the creation later more straight forward.
118
+
119
+
97
120
  if (end && this.materials.length === 0) {
98
121
  this.materials.push({
99
- name: "",
122
+ name: '',
100
123
  smooth: this.smooth
101
124
  });
102
125
  }
126
+
103
127
  return lastMultiMaterial;
104
128
  }
105
- };
106
- if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
129
+ }; // Inherit previous objects material.
130
+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
131
+ // If a usemtl declaration is encountered while this new object is being parsed, it will
132
+ // overwrite the inherited material. Exception being that there was already face declarations
133
+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
134
+
135
+ if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
107
136
  const declared = previousMaterial.clone(0);
108
137
  declared.inherited = true;
109
138
  this.object.materials.push(declared);
110
139
  }
140
+
111
141
  this.objects.push(this.object);
112
142
  },
113
- finalize: function() {
114
- if (this.object && typeof this.object._finalize === "function") {
143
+ finalize: function () {
144
+ if (this.object && typeof this.object._finalize === 'function') {
115
145
  this.object._finalize(true);
116
146
  }
117
147
  },
118
- parseVertexIndex: function(value, len) {
148
+ parseVertexIndex: function (value, len) {
119
149
  const index = parseInt(value, 10);
120
150
  return (index >= 0 ? index - 1 : index + len / 3) * 3;
121
151
  },
122
- parseNormalIndex: function(value, len) {
152
+ parseNormalIndex: function (value, len) {
123
153
  const index = parseInt(value, 10);
124
154
  return (index >= 0 ? index - 1 : index + len / 3) * 3;
125
155
  },
126
- parseUVIndex: function(value, len) {
156
+ parseUVIndex: function (value, len) {
127
157
  const index = parseInt(value, 10);
128
158
  return (index >= 0 ? index - 1 : index + len / 2) * 2;
129
159
  },
130
- addVertex: function(a, b, c) {
160
+ addVertex: function (a, b, c) {
131
161
  const src = this.vertices;
132
162
  const dst = this.object.geometry.vertices;
133
163
  dst.push(src[a + 0], src[a + 1], src[a + 2]);
134
164
  dst.push(src[b + 0], src[b + 1], src[b + 2]);
135
165
  dst.push(src[c + 0], src[c + 1], src[c + 2]);
136
166
  },
137
- addVertexPoint: function(a) {
167
+ addVertexPoint: function (a) {
138
168
  const src = this.vertices;
139
169
  const dst = this.object.geometry.vertices;
140
170
  dst.push(src[a + 0], src[a + 1], src[a + 2]);
141
171
  },
142
- addVertexLine: function(a) {
172
+ addVertexLine: function (a) {
143
173
  const src = this.vertices;
144
174
  const dst = this.object.geometry.vertices;
145
175
  dst.push(src[a + 0], src[a + 1], src[a + 2]);
146
176
  },
147
- addNormal: function(a, b, c) {
177
+ addNormal: function (a, b, c) {
148
178
  const src = this.normals;
149
179
  const dst = this.object.geometry.normals;
150
180
  dst.push(src[a + 0], src[a + 1], src[a + 2]);
151
181
  dst.push(src[b + 0], src[b + 1], src[b + 2]);
152
182
  dst.push(src[c + 0], src[c + 1], src[c + 2]);
153
183
  },
154
- addFaceNormal: function(a, b, c) {
184
+ addFaceNormal: function (a, b, c) {
155
185
  const src = this.vertices;
156
186
  const dst = this.object.geometry.normals;
187
+
157
188
  _vA.fromArray(src, a);
189
+
158
190
  _vB.fromArray(src, b);
191
+
159
192
  _vC.fromArray(src, c);
193
+
160
194
  _cb.subVectors(_vC, _vB);
195
+
161
196
  _ab.subVectors(_vA, _vB);
197
+
162
198
  _cb.cross(_ab);
199
+
163
200
  _cb.normalize();
201
+
164
202
  dst.push(_cb.x, _cb.y, _cb.z);
165
203
  dst.push(_cb.x, _cb.y, _cb.z);
166
204
  dst.push(_cb.x, _cb.y, _cb.z);
167
205
  },
168
- addColor: function(a, b, c) {
206
+ addColor: function (a, b, c) {
169
207
  const src = this.colors;
170
208
  const dst = this.object.geometry.colors;
171
- if (src[a] !== void 0)
172
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
173
- if (src[b] !== void 0)
174
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
175
- if (src[c] !== void 0)
176
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
209
+ if (src[a] !== undefined) dst.push(src[a + 0], src[a + 1], src[a + 2]);
210
+ if (src[b] !== undefined) dst.push(src[b + 0], src[b + 1], src[b + 2]);
211
+ if (src[c] !== undefined) dst.push(src[c + 0], src[c + 1], src[c + 2]);
177
212
  },
178
- addUV: function(a, b, c) {
213
+ addUV: function (a, b, c) {
179
214
  const src = this.uvs;
180
215
  const dst = this.object.geometry.uvs;
181
216
  dst.push(src[a + 0], src[a + 1]);
182
217
  dst.push(src[b + 0], src[b + 1]);
183
218
  dst.push(src[c + 0], src[c + 1]);
184
219
  },
185
- addDefaultUV: function() {
220
+ addDefaultUV: function () {
186
221
  const dst = this.object.geometry.uvs;
187
222
  dst.push(0, 0);
188
223
  dst.push(0, 0);
189
224
  dst.push(0, 0);
190
225
  },
191
- addUVLine: function(a) {
226
+ addUVLine: function (a) {
192
227
  const src = this.uvs;
193
228
  const dst = this.object.geometry.uvs;
194
229
  dst.push(src[a + 0], src[a + 1]);
195
230
  },
196
- addFace: function(a, b, c, ua, ub, uc, na, nb, nc) {
231
+ addFace: function (a, b, c, ua, ub, uc, na, nb, nc) {
197
232
  const vLen = this.vertices.length;
198
233
  let ia = this.parseVertexIndex(a, vLen);
199
234
  let ib = this.parseVertexIndex(b, vLen);
200
235
  let ic = this.parseVertexIndex(c, vLen);
201
236
  this.addVertex(ia, ib, ic);
202
- this.addColor(ia, ib, ic);
203
- if (na !== void 0 && na !== "") {
237
+ this.addColor(ia, ib, ic); // normals
238
+
239
+ if (na !== undefined && na !== '') {
204
240
  const nLen = this.normals.length;
205
241
  ia = this.parseNormalIndex(na, nLen);
206
242
  ib = this.parseNormalIndex(nb, nLen);
@@ -208,8 +244,10 @@ function ParserState() {
208
244
  this.addNormal(ia, ib, ic);
209
245
  } else {
210
246
  this.addFaceNormal(ia, ib, ic);
211
- }
212
- if (ua !== void 0 && ua !== "") {
247
+ } // uvs
248
+
249
+
250
+ if (ua !== undefined && ua !== '') {
213
251
  const uvLen = this.uvs.length;
214
252
  ia = this.parseUVIndex(ua, uvLen);
215
253
  ib = this.parseUVIndex(ub, uvLen);
@@ -217,271 +255,355 @@ function ParserState() {
217
255
  this.addUV(ia, ib, ic);
218
256
  this.object.geometry.hasUVIndices = true;
219
257
  } else {
258
+ // add placeholder values (for inconsistent face definitions)
220
259
  this.addDefaultUV();
221
260
  }
222
261
  },
223
- addPointGeometry: function(vertices) {
224
- this.object.geometry.type = "Points";
262
+ addPointGeometry: function (vertices) {
263
+ this.object.geometry.type = 'Points';
225
264
  const vLen = this.vertices.length;
265
+
226
266
  for (let vi = 0, l = vertices.length; vi < l; vi++) {
227
267
  const index = this.parseVertexIndex(vertices[vi], vLen);
228
268
  this.addVertexPoint(index);
229
269
  this.addColor(index);
230
270
  }
231
271
  },
232
- addLineGeometry: function(vertices, uvs) {
233
- this.object.geometry.type = "Line";
272
+ addLineGeometry: function (vertices, uvs) {
273
+ this.object.geometry.type = 'Line';
234
274
  const vLen = this.vertices.length;
235
275
  const uvLen = this.uvs.length;
276
+
236
277
  for (let vi = 0, l = vertices.length; vi < l; vi++) {
237
278
  this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
238
279
  }
280
+
239
281
  for (let uvi = 0, l = uvs.length; uvi < l; uvi++) {
240
282
  this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
241
283
  }
242
284
  }
243
285
  };
244
- state.startObject("", false);
286
+ state.startObject('', false);
245
287
  return state;
246
- }
247
- class OBJLoader extends THREE.Loader {
288
+ } //
289
+
290
+
291
+ class OBJLoader extends Loader {
248
292
  constructor(manager) {
249
293
  super(manager);
250
294
  this.materials = null;
251
295
  }
296
+
252
297
  load(url, onLoad, onProgress, onError) {
253
298
  const scope = this;
254
- const loader = new THREE.FileLoader(this.manager);
299
+ const loader = new FileLoader(this.manager);
255
300
  loader.setPath(this.path);
256
301
  loader.setRequestHeader(this.requestHeader);
257
302
  loader.setWithCredentials(this.withCredentials);
258
- loader.load(
259
- url,
260
- function(text) {
261
- try {
262
- onLoad(scope.parse(text));
263
- } catch (e) {
264
- if (onError) {
265
- onError(e);
266
- } else {
267
- console.error(e);
268
- }
269
- scope.manager.itemError(url);
303
+ loader.load(url, function (text) {
304
+ try {
305
+ onLoad(scope.parse(text));
306
+ } catch (e) {
307
+ if (onError) {
308
+ onError(e);
309
+ } else {
310
+ console.error(e);
270
311
  }
271
- },
272
- onProgress,
273
- onError
274
- );
312
+
313
+ scope.manager.itemError(url);
314
+ }
315
+ }, onProgress, onError);
275
316
  }
317
+
276
318
  setMaterials(materials) {
277
319
  this.materials = materials;
278
320
  return this;
279
321
  }
322
+
280
323
  parse(text) {
281
324
  const state = new ParserState();
282
- if (text.indexOf("\r\n") !== -1) {
283
- text = text.replace(/\r\n/g, "\n");
325
+
326
+ if (text.indexOf('\r\n') !== -1) {
327
+ // This is faster than String.split with regex that splits on both
328
+ text = text.replace(/\r\n/g, '\n');
284
329
  }
285
- if (text.indexOf("\\\n") !== -1) {
286
- text = text.replace(/\\\n/g, "");
330
+
331
+ if (text.indexOf('\\\n') !== -1) {
332
+ // join lines separated by a line continuation character (\)
333
+ text = text.replace(/\\\n/g, '');
287
334
  }
288
- const lines = text.split("\n");
289
- let line = "", lineFirstChar = "";
335
+
336
+ const lines = text.split('\n');
337
+ let line = '',
338
+ lineFirstChar = '';
290
339
  let lineLength = 0;
291
- let result = [];
292
- const trimLeft = typeof "".trimLeft === "function";
340
+ let result = []; // Faster to just trim left side of the line. Use if available.
341
+
342
+ const trimLeft = typeof ''.trimLeft === 'function';
343
+
293
344
  for (let i = 0, l = lines.length; i < l; i++) {
294
345
  line = lines[i];
295
346
  line = trimLeft ? line.trimLeft() : line.trim();
296
347
  lineLength = line.length;
297
- if (lineLength === 0)
298
- continue;
299
- lineFirstChar = line.charAt(0);
300
- if (lineFirstChar === "#")
301
- continue;
302
- if (lineFirstChar === "v") {
348
+ if (lineLength === 0) continue;
349
+ lineFirstChar = line.charAt(0); // @todo invoke passed in handler if any
350
+
351
+ if (lineFirstChar === '#') continue;
352
+
353
+ if (lineFirstChar === 'v') {
303
354
  const data = line.split(/\s+/);
355
+
304
356
  switch (data[0]) {
305
- case "v":
357
+ case 'v':
306
358
  state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
359
+
307
360
  if (data.length >= 7) {
308
361
  state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));
309
362
  } else {
310
- state.colors.push(void 0, void 0, void 0);
363
+ // if no colors are defined, add placeholders so color and vertex indices match
364
+ state.colors.push(undefined, undefined, undefined);
311
365
  }
366
+
312
367
  break;
313
- case "vn":
368
+
369
+ case 'vn':
314
370
  state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
315
371
  break;
316
- case "vt":
372
+
373
+ case 'vt':
317
374
  state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));
318
375
  break;
319
376
  }
320
- } else if (lineFirstChar === "f") {
377
+ } else if (lineFirstChar === 'f') {
321
378
  const lineData = line.substr(1).trim();
322
379
  const vertexData = lineData.split(/\s+/);
323
- const faceVertices = [];
380
+ const faceVertices = []; // Parse the face vertex data into an easy to work with format
381
+
324
382
  for (let j = 0, jl = vertexData.length; j < jl; j++) {
325
383
  const vertex = vertexData[j];
384
+
326
385
  if (vertex.length > 0) {
327
- const vertexParts = vertex.split("/");
386
+ const vertexParts = vertex.split('/');
328
387
  faceVertices.push(vertexParts);
329
388
  }
330
- }
389
+ } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
390
+
391
+
331
392
  const v1 = faceVertices[0];
393
+
332
394
  for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {
333
395
  const v2 = faceVertices[j];
334
396
  const v3 = faceVertices[j + 1];
335
397
  state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);
336
398
  }
337
- } else if (lineFirstChar === "l") {
338
- const lineParts = line.substring(1).trim().split(" ");
399
+ } else if (lineFirstChar === 'l') {
400
+ const lineParts = line.substring(1).trim().split(' ');
339
401
  let lineVertices = [];
340
402
  const lineUVs = [];
341
- if (line.indexOf("/") === -1) {
403
+
404
+ if (line.indexOf('/') === -1) {
342
405
  lineVertices = lineParts;
343
406
  } else {
344
407
  for (let li = 0, llen = lineParts.length; li < llen; li++) {
345
- const parts = lineParts[li].split("/");
346
- if (parts[0] !== "")
347
- lineVertices.push(parts[0]);
348
- if (parts[1] !== "")
349
- lineUVs.push(parts[1]);
408
+ const parts = lineParts[li].split('/');
409
+ if (parts[0] !== '') lineVertices.push(parts[0]);
410
+ if (parts[1] !== '') lineUVs.push(parts[1]);
350
411
  }
351
412
  }
413
+
352
414
  state.addLineGeometry(lineVertices, lineUVs);
353
- } else if (lineFirstChar === "p") {
415
+ } else if (lineFirstChar === 'p') {
354
416
  const lineData = line.substr(1).trim();
355
- const pointData = lineData.split(" ");
417
+ const pointData = lineData.split(' ');
356
418
  state.addPointGeometry(pointData);
357
419
  } else if ((result = _object_pattern.exec(line)) !== null) {
358
- const name = (" " + result[0].substr(1).trim()).substr(1);
420
+ // o object_name
421
+ // or
422
+ // g group_name
423
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
424
+ // let name = result[ 0 ].substr( 1 ).trim();
425
+ const name = (' ' + result[0].substr(1).trim()).substr(1);
359
426
  state.startObject(name);
360
427
  } else if (_material_use_pattern.test(line)) {
428
+ // material
361
429
  state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
362
430
  } else if (_material_library_pattern.test(line)) {
431
+ // mtl file
363
432
  state.materialLibraries.push(line.substring(7).trim());
364
433
  } else if (_map_use_pattern.test(line)) {
365
- console.warn(
366
- 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'
367
- );
368
- } else if (lineFirstChar === "s") {
369
- result = line.split(" ");
434
+ // the line is parsed but ignored since the loader assumes textures are defined MTL files
435
+ // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
436
+ console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.');
437
+ } else if (lineFirstChar === 's') {
438
+ result = line.split(' '); // smooth shading
439
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
440
+ // but does not define a usemtl for each face set.
441
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
442
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
443
+ // where explicit usemtl defines geometry groups.
444
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
445
+
446
+ /*
447
+ * http://paulbourke.net/dataformats/obj/
448
+ * or
449
+ * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
450
+ *
451
+ * From chapter "Grouping" Syntax explanation "s group_number":
452
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
453
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
454
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
455
+ * than 0."
456
+ */
457
+
370
458
  if (result.length > 1) {
371
459
  const value = result[1].trim().toLowerCase();
372
- state.object.smooth = value !== "0" && value !== "off";
460
+ state.object.smooth = value !== '0' && value !== 'off';
373
461
  } else {
462
+ // ZBrush can produce "s" lines #11707
374
463
  state.object.smooth = true;
375
464
  }
465
+
376
466
  const material = state.object.currentMaterial();
377
- if (material)
378
- material.smooth = state.object.smooth;
467
+ if (material) material.smooth = state.object.smooth;
379
468
  } else {
380
- if (line === "\0")
381
- continue;
469
+ // Handle null terminated files without exception
470
+ if (line === '\0') continue;
382
471
  console.warn('THREE.OBJLoader: Unexpected line: "' + line + '"');
383
472
  }
384
473
  }
474
+
385
475
  state.finalize();
386
- const container = new THREE.Group();
476
+ const container = new Group();
387
477
  container.materialLibraries = [].concat(state.materialLibraries);
388
478
  const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0);
479
+
389
480
  if (hasPrimitives === true) {
390
481
  for (let i = 0, l = state.objects.length; i < l; i++) {
391
482
  const object = state.objects[i];
392
483
  const geometry = object.geometry;
393
484
  const materials = object.materials;
394
- const isLine = geometry.type === "Line";
395
- const isPoints = geometry.type === "Points";
396
- let hasVertexColors = false;
397
- if (geometry.vertices.length === 0)
398
- continue;
399
- const buffergeometry = new THREE.BufferGeometry();
400
- buffergeometry.setAttribute("position", new THREE.Float32BufferAttribute(geometry.vertices, 3));
485
+ const isLine = geometry.type === 'Line';
486
+ const isPoints = geometry.type === 'Points';
487
+ let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces
488
+
489
+ if (geometry.vertices.length === 0) continue;
490
+ const buffergeometry = new BufferGeometry();
491
+ buffergeometry.setAttribute('position', new Float32BufferAttribute(geometry.vertices, 3));
492
+
401
493
  if (geometry.normals.length > 0) {
402
- buffergeometry.setAttribute("normal", new THREE.Float32BufferAttribute(geometry.normals, 3));
494
+ buffergeometry.setAttribute('normal', new Float32BufferAttribute(geometry.normals, 3));
403
495
  }
496
+
404
497
  if (geometry.colors.length > 0) {
405
498
  hasVertexColors = true;
406
- buffergeometry.setAttribute("color", new THREE.Float32BufferAttribute(geometry.colors, 3));
499
+ buffergeometry.setAttribute('color', new Float32BufferAttribute(geometry.colors, 3));
407
500
  }
501
+
408
502
  if (geometry.hasUVIndices === true) {
409
- buffergeometry.setAttribute("uv", new THREE.Float32BufferAttribute(geometry.uvs, 2));
410
- }
503
+ buffergeometry.setAttribute('uv', new Float32BufferAttribute(geometry.uvs, 2));
504
+ } // Create materials
505
+
506
+
411
507
  const createdMaterials = [];
508
+
412
509
  for (let mi = 0, miLen = materials.length; mi < miLen; mi++) {
413
510
  const sourceMaterial = materials[mi];
414
- const materialHash = sourceMaterial.name + "_" + sourceMaterial.smooth + "_" + hasVertexColors;
511
+ const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
415
512
  let material = state.materials[materialHash];
513
+
416
514
  if (this.materials !== null) {
417
- material = this.materials.create(sourceMaterial.name);
418
- if (isLine && material && !(material instanceof THREE.LineBasicMaterial)) {
419
- const materialLine = new THREE.LineBasicMaterial();
420
- THREE.Material.prototype.copy.call(materialLine, material);
515
+ material = this.materials.create(sourceMaterial.name); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
516
+
517
+ if (isLine && material && !(material instanceof LineBasicMaterial)) {
518
+ const materialLine = new LineBasicMaterial();
519
+ Material.prototype.copy.call(materialLine, material);
421
520
  materialLine.color.copy(material.color);
422
521
  material = materialLine;
423
- } else if (isPoints && material && !(material instanceof THREE.PointsMaterial)) {
424
- const materialPoints = new THREE.PointsMaterial({ size: 10, sizeAttenuation: false });
425
- THREE.Material.prototype.copy.call(materialPoints, material);
522
+ } else if (isPoints && material && !(material instanceof PointsMaterial)) {
523
+ const materialPoints = new PointsMaterial({
524
+ size: 10,
525
+ sizeAttenuation: false
526
+ });
527
+ Material.prototype.copy.call(materialPoints, material);
426
528
  materialPoints.color.copy(material.color);
427
529
  materialPoints.map = material.map;
428
530
  material = materialPoints;
429
531
  }
430
532
  }
431
- if (material === void 0) {
533
+
534
+ if (material === undefined) {
432
535
  if (isLine) {
433
- material = new THREE.LineBasicMaterial();
536
+ material = new LineBasicMaterial();
434
537
  } else if (isPoints) {
435
- material = new THREE.PointsMaterial({ size: 1, sizeAttenuation: false });
538
+ material = new PointsMaterial({
539
+ size: 1,
540
+ sizeAttenuation: false
541
+ });
436
542
  } else {
437
- material = new THREE.MeshPhongMaterial();
543
+ material = new MeshPhongMaterial();
438
544
  }
545
+
439
546
  material.name = sourceMaterial.name;
440
547
  material.flatShading = sourceMaterial.smooth ? false : true;
441
548
  material.vertexColors = hasVertexColors;
442
549
  state.materials[materialHash] = material;
443
550
  }
551
+
444
552
  createdMaterials.push(material);
445
- }
553
+ } // Create mesh
554
+
555
+
446
556
  let mesh;
557
+
447
558
  if (createdMaterials.length > 1) {
448
559
  for (let mi = 0, miLen = materials.length; mi < miLen; mi++) {
449
560
  const sourceMaterial = materials[mi];
450
561
  buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
451
562
  }
563
+
452
564
  if (isLine) {
453
- mesh = new THREE.LineSegments(buffergeometry, createdMaterials);
565
+ mesh = new LineSegments(buffergeometry, createdMaterials);
454
566
  } else if (isPoints) {
455
- mesh = new THREE.Points(buffergeometry, createdMaterials);
567
+ mesh = new Points(buffergeometry, createdMaterials);
456
568
  } else {
457
- mesh = new THREE.Mesh(buffergeometry, createdMaterials);
569
+ mesh = new Mesh(buffergeometry, createdMaterials);
458
570
  }
459
571
  } else {
460
572
  if (isLine) {
461
- mesh = new THREE.LineSegments(buffergeometry, createdMaterials[0]);
573
+ mesh = new LineSegments(buffergeometry, createdMaterials[0]);
462
574
  } else if (isPoints) {
463
- mesh = new THREE.Points(buffergeometry, createdMaterials[0]);
575
+ mesh = new Points(buffergeometry, createdMaterials[0]);
464
576
  } else {
465
- mesh = new THREE.Mesh(buffergeometry, createdMaterials[0]);
577
+ mesh = new Mesh(buffergeometry, createdMaterials[0]);
466
578
  }
467
579
  }
580
+
468
581
  mesh.name = object.name;
469
582
  container.add(mesh);
470
583
  }
471
584
  } else {
585
+ // if there is only the default parser state object with no geometry data, interpret data as point cloud
472
586
  if (state.vertices.length > 0) {
473
- const material = new THREE.PointsMaterial({ size: 1, sizeAttenuation: false });
474
- const buffergeometry = new THREE.BufferGeometry();
475
- buffergeometry.setAttribute("position", new THREE.Float32BufferAttribute(state.vertices, 3));
476
- if (state.colors.length > 0 && state.colors[0] !== void 0) {
477
- buffergeometry.setAttribute("color", new THREE.Float32BufferAttribute(state.colors, 3));
587
+ const material = new PointsMaterial({
588
+ size: 1,
589
+ sizeAttenuation: false
590
+ });
591
+ const buffergeometry = new BufferGeometry();
592
+ buffergeometry.setAttribute('position', new Float32BufferAttribute(state.vertices, 3));
593
+
594
+ if (state.colors.length > 0 && state.colors[0] !== undefined) {
595
+ buffergeometry.setAttribute('color', new Float32BufferAttribute(state.colors, 3));
478
596
  material.vertexColors = true;
479
597
  }
480
- const points = new THREE.Points(buffergeometry, material);
598
+
599
+ const points = new Points(buffergeometry, material);
481
600
  container.add(points);
482
601
  }
483
602
  }
603
+
484
604
  return container;
485
605
  }
606
+
486
607
  }
487
- exports.OBJLoader = OBJLoader;
608
+
609
+ export { OBJLoader };