three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/objects/Reflector.mjs
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import { Mesh, Color, Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, ShaderMaterial, UniformsUtils } from "three";
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class Reflector extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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this.type = "Reflector";
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const scope = this;
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const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
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const textureWidth = options.textureWidth || 512;
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const textureHeight = options.textureHeight || 512;
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const shader = options.shader || Reflector.ReflectorShader;
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this.onBeforeRender = function(renderer, scene, camera) {
|
35
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reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
36
|
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
37
|
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rotationMatrix.extractRotation(scope.matrixWorld);
|
38
|
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normal.set(0, 0, 1);
|
39
|
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normal.applyMatrix4(rotationMatrix);
|
40
|
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view.subVectors(reflectorWorldPosition, cameraWorldPosition);
|
41
|
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if (view.dot(normal) > 0)
|
42
|
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return;
|
43
|
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view.reflect(normal).negate();
|
44
|
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view.add(reflectorWorldPosition);
|
45
|
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rotationMatrix.extractRotation(camera.matrixWorld);
|
46
|
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lookAtPosition.set(0, 0, -1);
|
47
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
48
|
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lookAtPosition.add(cameraWorldPosition);
|
49
|
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target.subVectors(reflectorWorldPosition, lookAtPosition);
|
50
|
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target.reflect(normal).negate();
|
51
|
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target.add(reflectorWorldPosition);
|
52
|
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virtualCamera.position.copy(view);
|
53
|
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virtualCamera.up.set(0, 1, 0);
|
54
|
-
virtualCamera.up.applyMatrix4(rotationMatrix);
|
55
|
-
virtualCamera.up.reflect(normal);
|
56
|
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virtualCamera.lookAt(target);
|
57
|
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virtualCamera.far = camera.far;
|
58
|
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virtualCamera.updateMatrixWorld();
|
59
|
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virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
60
|
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textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
61
|
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textureMatrix.multiply(virtualCamera.projectionMatrix);
|
62
|
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textureMatrix.multiply(virtualCamera.matrixWorldInverse);
|
63
|
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textureMatrix.multiply(scope.matrixWorld);
|
64
|
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reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
|
65
|
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reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
|
66
|
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clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
|
67
|
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const projectionMatrix = virtualCamera.projectionMatrix;
|
68
|
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q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
69
|
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q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
70
|
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q.z = -1;
|
71
|
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q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
72
|
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clipPlane.multiplyScalar(2 / clipPlane.dot(q));
|
73
|
-
projectionMatrix.elements[2] = clipPlane.x;
|
74
|
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projectionMatrix.elements[6] = clipPlane.y;
|
75
|
-
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
76
|
-
projectionMatrix.elements[14] = clipPlane.w;
|
77
|
-
renderTarget.texture.encoding = renderer.outputEncoding;
|
78
|
-
scope.visible = false;
|
79
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
80
|
-
const currentXrEnabled = renderer.xr.enabled;
|
81
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
82
|
-
renderer.xr.enabled = false;
|
83
|
-
renderer.shadowMap.autoUpdate = false;
|
84
|
-
renderer.setRenderTarget(renderTarget);
|
85
|
-
renderer.state.buffers.depth.setMask(true);
|
86
|
-
if (renderer.autoClear === false)
|
87
|
-
renderer.clear();
|
88
|
-
renderer.render(scene, virtualCamera);
|
89
|
-
renderer.xr.enabled = currentXrEnabled;
|
90
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
91
|
-
renderer.setRenderTarget(currentRenderTarget);
|
92
|
-
const viewport = camera.viewport;
|
93
|
-
if (viewport !== void 0) {
|
94
|
-
renderer.state.viewport(viewport);
|
95
|
-
}
|
96
|
-
scope.visible = true;
|
97
|
-
};
|
98
|
-
this.getRenderTarget = function() {
|
99
|
-
return renderTarget;
|
100
|
-
};
|
101
|
-
this.dispose = function() {
|
102
|
-
renderTarget.dispose();
|
103
|
-
scope.material.dispose();
|
104
|
-
};
|
105
|
-
}
|
106
|
-
}
|
107
|
-
Reflector.prototype.isReflector = true;
|
108
|
-
Reflector.ReflectorShader = {
|
109
|
-
uniforms: {
|
110
|
-
color: {
|
111
|
-
value: null
|
112
|
-
},
|
113
|
-
tDiffuse: {
|
114
|
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value: null
|
115
|
-
},
|
116
|
-
textureMatrix: {
|
117
|
-
value: null
|
118
|
-
}
|
119
|
-
},
|
120
|
-
vertexShader: `
|
121
|
-
uniform mat4 textureMatrix;
|
122
|
-
varying vec4 vUv;
|
123
|
-
|
124
|
-
#include <common>
|
125
|
-
#include <logdepthbuf_pars_vertex>
|
126
|
-
|
127
|
-
void main() {
|
128
|
-
|
129
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
130
|
-
|
131
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
132
|
-
|
133
|
-
#include <logdepthbuf_vertex>
|
134
|
-
|
135
|
-
}`,
|
136
|
-
fragmentShader: `
|
137
|
-
uniform vec3 color;
|
138
|
-
uniform sampler2D tDiffuse;
|
139
|
-
varying vec4 vUv;
|
140
|
-
|
141
|
-
#include <logdepthbuf_pars_fragment>
|
142
|
-
|
143
|
-
float blendOverlay( float base, float blend ) {
|
144
|
-
|
145
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
146
|
-
|
147
|
-
}
|
148
|
-
|
149
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
150
|
-
|
151
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
152
|
-
|
153
|
-
}
|
154
|
-
|
155
|
-
void main() {
|
156
|
-
|
157
|
-
#include <logdepthbuf_fragment>
|
158
|
-
|
159
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
160
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
161
|
-
|
162
|
-
}`
|
163
|
-
};
|
164
|
-
export {
|
165
|
-
Reflector
|
166
|
-
};
|
@@ -1,247 +0,0 @@
|
|
1
|
-
import { Mesh, Color, Vector3, Vector2, Matrix4, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
|
2
|
-
class ReflectorForSSRPass extends Mesh {
|
3
|
-
constructor(geometry, options = {}) {
|
4
|
-
super(geometry);
|
5
|
-
this.type = "ReflectorForSSRPass";
|
6
|
-
const scope = this;
|
7
|
-
const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
|
8
|
-
const textureWidth = options.textureWidth || 512;
|
9
|
-
const textureHeight = options.textureHeight || 512;
|
10
|
-
const clipBias = options.clipBias || 0;
|
11
|
-
const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
|
12
|
-
const useDepthTexture = options.useDepthTexture === true;
|
13
|
-
const yAxis = new Vector3(0, 1, 0);
|
14
|
-
const vecTemp0 = new Vector3();
|
15
|
-
const vecTemp1 = new Vector3();
|
16
|
-
scope.needsUpdate = false;
|
17
|
-
scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
|
18
|
-
scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
|
19
|
-
scope.color = color;
|
20
|
-
scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
|
21
|
-
scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
|
22
|
-
Object.defineProperty(scope, "distanceAttenuation", {
|
23
|
-
get() {
|
24
|
-
return scope._distanceAttenuation;
|
25
|
-
},
|
26
|
-
set(val) {
|
27
|
-
if (scope._distanceAttenuation === val)
|
28
|
-
return;
|
29
|
-
scope._distanceAttenuation = val;
|
30
|
-
scope.material.defines.DISTANCE_ATTENUATION = val;
|
31
|
-
scope.material.needsUpdate = true;
|
32
|
-
}
|
33
|
-
});
|
34
|
-
scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
|
35
|
-
Object.defineProperty(scope, "fresnel", {
|
36
|
-
get() {
|
37
|
-
return scope._fresnel;
|
38
|
-
},
|
39
|
-
set(val) {
|
40
|
-
if (scope._fresnel === val)
|
41
|
-
return;
|
42
|
-
scope._fresnel = val;
|
43
|
-
scope.material.defines.FRESNEL = val;
|
44
|
-
scope.material.needsUpdate = true;
|
45
|
-
}
|
46
|
-
});
|
47
|
-
const normal = new Vector3();
|
48
|
-
const reflectorWorldPosition = new Vector3();
|
49
|
-
const cameraWorldPosition = new Vector3();
|
50
|
-
const rotationMatrix = new Matrix4();
|
51
|
-
const lookAtPosition = new Vector3(0, 0, -1);
|
52
|
-
const view = new Vector3();
|
53
|
-
const target = new Vector3();
|
54
|
-
const textureMatrix = new Matrix4();
|
55
|
-
const virtualCamera = new PerspectiveCamera();
|
56
|
-
let depthTexture;
|
57
|
-
if (useDepthTexture) {
|
58
|
-
depthTexture = new DepthTexture();
|
59
|
-
depthTexture.type = UnsignedShortType;
|
60
|
-
depthTexture.minFilter = NearestFilter;
|
61
|
-
depthTexture.magFilter = NearestFilter;
|
62
|
-
}
|
63
|
-
const parameters = {
|
64
|
-
depthTexture: useDepthTexture ? depthTexture : null
|
65
|
-
};
|
66
|
-
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
|
67
|
-
const material = new ShaderMaterial({
|
68
|
-
transparent: useDepthTexture,
|
69
|
-
defines: Object.assign({}, ReflectorForSSRPass.ReflectorShader.defines, {
|
70
|
-
useDepthTexture
|
71
|
-
}),
|
72
|
-
uniforms: UniformsUtils.clone(shader.uniforms),
|
73
|
-
fragmentShader: shader.fragmentShader,
|
74
|
-
vertexShader: shader.vertexShader
|
75
|
-
});
|
76
|
-
material.uniforms["tDiffuse"].value = renderTarget.texture;
|
77
|
-
material.uniforms["color"].value = scope.color;
|
78
|
-
material.uniforms["textureMatrix"].value = textureMatrix;
|
79
|
-
if (useDepthTexture) {
|
80
|
-
material.uniforms["tDepth"].value = renderTarget.depthTexture;
|
81
|
-
}
|
82
|
-
this.material = material;
|
83
|
-
const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
|
84
|
-
const globalPlanes = [globalPlane];
|
85
|
-
this.doRender = function(renderer, scene, camera) {
|
86
|
-
material.uniforms["maxDistance"].value = scope.maxDistance;
|
87
|
-
material.uniforms["color"].value = scope.color;
|
88
|
-
material.uniforms["opacity"].value = scope.opacity;
|
89
|
-
vecTemp0.copy(camera.position).normalize();
|
90
|
-
vecTemp1.copy(vecTemp0).reflect(yAxis);
|
91
|
-
material.uniforms["fresnelCoe"].value = (vecTemp0.dot(vecTemp1) + 1) / 2;
|
92
|
-
reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
93
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
94
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
95
|
-
normal.set(0, 0, 1);
|
96
|
-
normal.applyMatrix4(rotationMatrix);
|
97
|
-
view.subVectors(reflectorWorldPosition, cameraWorldPosition);
|
98
|
-
if (view.dot(normal) > 0)
|
99
|
-
return;
|
100
|
-
view.reflect(normal).negate();
|
101
|
-
view.add(reflectorWorldPosition);
|
102
|
-
rotationMatrix.extractRotation(camera.matrixWorld);
|
103
|
-
lookAtPosition.set(0, 0, -1);
|
104
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
105
|
-
lookAtPosition.add(cameraWorldPosition);
|
106
|
-
target.subVectors(reflectorWorldPosition, lookAtPosition);
|
107
|
-
target.reflect(normal).negate();
|
108
|
-
target.add(reflectorWorldPosition);
|
109
|
-
virtualCamera.position.copy(view);
|
110
|
-
virtualCamera.up.set(0, 1, 0);
|
111
|
-
virtualCamera.up.applyMatrix4(rotationMatrix);
|
112
|
-
virtualCamera.up.reflect(normal);
|
113
|
-
virtualCamera.lookAt(target);
|
114
|
-
virtualCamera.far = camera.far;
|
115
|
-
virtualCamera.updateMatrixWorld();
|
116
|
-
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
117
|
-
material.uniforms["virtualCameraNear"].value = camera.near;
|
118
|
-
material.uniforms["virtualCameraFar"].value = camera.far;
|
119
|
-
material.uniforms["virtualCameraMatrixWorld"].value = virtualCamera.matrixWorld;
|
120
|
-
material.uniforms["virtualCameraProjectionMatrix"].value = camera.projectionMatrix;
|
121
|
-
material.uniforms["virtualCameraProjectionMatrixInverse"].value = camera.projectionMatrixInverse;
|
122
|
-
material.uniforms["resolution"].value = scope.resolution;
|
123
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
124
|
-
textureMatrix.multiply(virtualCamera.projectionMatrix);
|
125
|
-
textureMatrix.multiply(virtualCamera.matrixWorldInverse);
|
126
|
-
textureMatrix.multiply(scope.matrixWorld);
|
127
|
-
renderTarget.texture.encoding = renderer.outputEncoding;
|
128
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
129
|
-
const currentXrEnabled = renderer.xr.enabled;
|
130
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
131
|
-
const currentClippingPlanes = renderer.clippingPlanes;
|
132
|
-
renderer.xr.enabled = false;
|
133
|
-
renderer.shadowMap.autoUpdate = false;
|
134
|
-
renderer.clippingPlanes = globalPlanes;
|
135
|
-
renderer.setRenderTarget(renderTarget);
|
136
|
-
renderer.state.buffers.depth.setMask(true);
|
137
|
-
if (renderer.autoClear === false)
|
138
|
-
renderer.clear();
|
139
|
-
renderer.render(scene, virtualCamera);
|
140
|
-
renderer.xr.enabled = currentXrEnabled;
|
141
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
142
|
-
renderer.clippingPlanes = currentClippingPlanes;
|
143
|
-
renderer.setRenderTarget(currentRenderTarget);
|
144
|
-
const viewport = camera.viewport;
|
145
|
-
if (viewport !== void 0) {
|
146
|
-
renderer.state.viewport(viewport);
|
147
|
-
}
|
148
|
-
};
|
149
|
-
this.getRenderTarget = function() {
|
150
|
-
return renderTarget;
|
151
|
-
};
|
152
|
-
}
|
153
|
-
}
|
154
|
-
ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
|
155
|
-
ReflectorForSSRPass.ReflectorShader = {
|
156
|
-
defines: {
|
157
|
-
DISTANCE_ATTENUATION: true,
|
158
|
-
FRESNEL: true
|
159
|
-
},
|
160
|
-
uniforms: {
|
161
|
-
color: { value: null },
|
162
|
-
tDiffuse: { value: null },
|
163
|
-
tDepth: { value: null },
|
164
|
-
textureMatrix: { value: new Matrix4() },
|
165
|
-
maxDistance: { value: 180 },
|
166
|
-
opacity: { value: 0.5 },
|
167
|
-
fresnelCoe: { value: null },
|
168
|
-
virtualCameraNear: { value: null },
|
169
|
-
virtualCameraFar: { value: null },
|
170
|
-
virtualCameraProjectionMatrix: { value: new Matrix4() },
|
171
|
-
virtualCameraMatrixWorld: { value: new Matrix4() },
|
172
|
-
virtualCameraProjectionMatrixInverse: { value: new Matrix4() },
|
173
|
-
resolution: { value: new Vector2() }
|
174
|
-
},
|
175
|
-
vertexShader: `
|
176
|
-
uniform mat4 textureMatrix;
|
177
|
-
varying vec4 vUv;
|
178
|
-
|
179
|
-
void main() {
|
180
|
-
|
181
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
182
|
-
|
183
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
184
|
-
|
185
|
-
}`,
|
186
|
-
fragmentShader: `
|
187
|
-
uniform vec3 color;
|
188
|
-
uniform sampler2D tDiffuse;
|
189
|
-
uniform sampler2D tDepth;
|
190
|
-
uniform float maxDistance;
|
191
|
-
uniform float opacity;
|
192
|
-
uniform float fresnelCoe;
|
193
|
-
uniform float virtualCameraNear;
|
194
|
-
uniform float virtualCameraFar;
|
195
|
-
uniform mat4 virtualCameraProjectionMatrix;
|
196
|
-
uniform mat4 virtualCameraProjectionMatrixInverse;
|
197
|
-
uniform mat4 virtualCameraMatrixWorld;
|
198
|
-
uniform vec2 resolution;
|
199
|
-
varying vec4 vUv;
|
200
|
-
#include <packing>
|
201
|
-
float blendOverlay( float base, float blend ) {
|
202
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
203
|
-
}
|
204
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
205
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
206
|
-
}
|
207
|
-
float getDepth( const in vec2 uv ) {
|
208
|
-
return texture2D( tDepth, uv ).x;
|
209
|
-
}
|
210
|
-
float getViewZ( const in float depth ) {
|
211
|
-
return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
|
212
|
-
}
|
213
|
-
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
214
|
-
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
215
|
-
clipPosition *= clipW; //clip
|
216
|
-
return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
|
217
|
-
}
|
218
|
-
void main() {
|
219
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
220
|
-
#ifdef useDepthTexture
|
221
|
-
vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
|
222
|
-
uv.x=1.-uv.x;
|
223
|
-
float depth = texture2DProj( tDepth, vUv ).r;
|
224
|
-
float viewZ = getViewZ( depth );
|
225
|
-
float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
|
226
|
-
vec3 viewPosition=getViewPosition( uv, depth, clipW );
|
227
|
-
vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
|
228
|
-
if(worldPosition.y>maxDistance) discard;
|
229
|
-
float op=opacity;
|
230
|
-
#ifdef DISTANCE_ATTENUATION
|
231
|
-
float ratio=1.-(worldPosition.y/maxDistance);
|
232
|
-
float attenuation=ratio*ratio;
|
233
|
-
op=opacity*attenuation;
|
234
|
-
#endif
|
235
|
-
#ifdef FRESNEL
|
236
|
-
op*=fresnelCoe;
|
237
|
-
#endif
|
238
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
|
239
|
-
#else
|
240
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
241
|
-
#endif
|
242
|
-
}
|
243
|
-
`
|
244
|
-
};
|
245
|
-
export {
|
246
|
-
ReflectorForSSRPass
|
247
|
-
};
|
package/objects/ReflectorRTT.mjs
DELETED
package/objects/Refractor.mjs
DELETED
@@ -1,178 +0,0 @@
|
|
1
|
-
import { Mesh, Color, PerspectiveCamera, Plane, Matrix4, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4 } from "three";
|
2
|
-
class Refractor extends Mesh {
|
3
|
-
constructor(geometry, options = {}) {
|
4
|
-
super(geometry);
|
5
|
-
this.type = "Refractor";
|
6
|
-
const scope = this;
|
7
|
-
const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
|
8
|
-
const textureWidth = options.textureWidth || 512;
|
9
|
-
const textureHeight = options.textureHeight || 512;
|
10
|
-
const clipBias = options.clipBias || 0;
|
11
|
-
const shader = options.shader || Refractor.RefractorShader;
|
12
|
-
const virtualCamera = new PerspectiveCamera();
|
13
|
-
virtualCamera.matrixAutoUpdate = false;
|
14
|
-
virtualCamera.userData.refractor = true;
|
15
|
-
const refractorPlane = new Plane();
|
16
|
-
const textureMatrix = new Matrix4();
|
17
|
-
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
|
18
|
-
this.material = new ShaderMaterial({
|
19
|
-
uniforms: UniformsUtils.clone(shader.uniforms),
|
20
|
-
vertexShader: shader.vertexShader,
|
21
|
-
fragmentShader: shader.fragmentShader,
|
22
|
-
transparent: true
|
23
|
-
});
|
24
|
-
this.material.uniforms["color"].value = color;
|
25
|
-
this.material.uniforms["tDiffuse"].value = renderTarget.texture;
|
26
|
-
this.material.uniforms["textureMatrix"].value = textureMatrix;
|
27
|
-
const visible = function() {
|
28
|
-
const refractorWorldPosition = new Vector3();
|
29
|
-
const cameraWorldPosition = new Vector3();
|
30
|
-
const rotationMatrix = new Matrix4();
|
31
|
-
const view = new Vector3();
|
32
|
-
const normal = new Vector3();
|
33
|
-
return function visible2(camera) {
|
34
|
-
refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
35
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
36
|
-
view.subVectors(refractorWorldPosition, cameraWorldPosition);
|
37
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
38
|
-
normal.set(0, 0, 1);
|
39
|
-
normal.applyMatrix4(rotationMatrix);
|
40
|
-
return view.dot(normal) < 0;
|
41
|
-
};
|
42
|
-
}();
|
43
|
-
const updateRefractorPlane = function() {
|
44
|
-
const normal = new Vector3();
|
45
|
-
const position = new Vector3();
|
46
|
-
const quaternion = new Quaternion();
|
47
|
-
const scale = new Vector3();
|
48
|
-
return function updateRefractorPlane2() {
|
49
|
-
scope.matrixWorld.decompose(position, quaternion, scale);
|
50
|
-
normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
|
51
|
-
normal.negate();
|
52
|
-
refractorPlane.setFromNormalAndCoplanarPoint(normal, position);
|
53
|
-
};
|
54
|
-
}();
|
55
|
-
const updateVirtualCamera = function() {
|
56
|
-
const clipPlane = new Plane();
|
57
|
-
const clipVector = new Vector4();
|
58
|
-
const q = new Vector4();
|
59
|
-
return function updateVirtualCamera2(camera) {
|
60
|
-
virtualCamera.matrixWorld.copy(camera.matrixWorld);
|
61
|
-
virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
|
62
|
-
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
63
|
-
virtualCamera.far = camera.far;
|
64
|
-
clipPlane.copy(refractorPlane);
|
65
|
-
clipPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
|
66
|
-
clipVector.set(clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant);
|
67
|
-
const projectionMatrix = virtualCamera.projectionMatrix;
|
68
|
-
q.x = (Math.sign(clipVector.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
69
|
-
q.y = (Math.sign(clipVector.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
70
|
-
q.z = -1;
|
71
|
-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
72
|
-
clipVector.multiplyScalar(2 / clipVector.dot(q));
|
73
|
-
projectionMatrix.elements[2] = clipVector.x;
|
74
|
-
projectionMatrix.elements[6] = clipVector.y;
|
75
|
-
projectionMatrix.elements[10] = clipVector.z + 1 - clipBias;
|
76
|
-
projectionMatrix.elements[14] = clipVector.w;
|
77
|
-
};
|
78
|
-
}();
|
79
|
-
function updateTextureMatrix(camera) {
|
80
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
81
|
-
textureMatrix.multiply(camera.projectionMatrix);
|
82
|
-
textureMatrix.multiply(camera.matrixWorldInverse);
|
83
|
-
textureMatrix.multiply(scope.matrixWorld);
|
84
|
-
}
|
85
|
-
function render(renderer, scene, camera) {
|
86
|
-
scope.visible = false;
|
87
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
88
|
-
const currentXrEnabled = renderer.xr.enabled;
|
89
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
90
|
-
renderer.xr.enabled = false;
|
91
|
-
renderer.shadowMap.autoUpdate = false;
|
92
|
-
renderer.setRenderTarget(renderTarget);
|
93
|
-
if (renderer.autoClear === false)
|
94
|
-
renderer.clear();
|
95
|
-
renderer.render(scene, virtualCamera);
|
96
|
-
renderer.xr.enabled = currentXrEnabled;
|
97
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
98
|
-
renderer.setRenderTarget(currentRenderTarget);
|
99
|
-
const viewport = camera.viewport;
|
100
|
-
if (viewport !== void 0) {
|
101
|
-
renderer.state.viewport(viewport);
|
102
|
-
}
|
103
|
-
scope.visible = true;
|
104
|
-
}
|
105
|
-
this.onBeforeRender = function(renderer, scene, camera) {
|
106
|
-
renderTarget.texture.encoding = renderer.outputEncoding;
|
107
|
-
if (camera.userData.refractor === true)
|
108
|
-
return;
|
109
|
-
if (!visible(camera) === true)
|
110
|
-
return;
|
111
|
-
updateRefractorPlane();
|
112
|
-
updateTextureMatrix(camera);
|
113
|
-
updateVirtualCamera(camera);
|
114
|
-
render(renderer, scene, camera);
|
115
|
-
};
|
116
|
-
this.getRenderTarget = function() {
|
117
|
-
return renderTarget;
|
118
|
-
};
|
119
|
-
this.dispose = function() {
|
120
|
-
renderTarget.dispose();
|
121
|
-
scope.material.dispose();
|
122
|
-
};
|
123
|
-
}
|
124
|
-
}
|
125
|
-
Refractor.prototype.isRefractor = true;
|
126
|
-
Refractor.RefractorShader = {
|
127
|
-
uniforms: {
|
128
|
-
color: {
|
129
|
-
value: null
|
130
|
-
},
|
131
|
-
tDiffuse: {
|
132
|
-
value: null
|
133
|
-
},
|
134
|
-
textureMatrix: {
|
135
|
-
value: null
|
136
|
-
}
|
137
|
-
},
|
138
|
-
vertexShader: `
|
139
|
-
|
140
|
-
uniform mat4 textureMatrix;
|
141
|
-
|
142
|
-
varying vec4 vUv;
|
143
|
-
|
144
|
-
void main() {
|
145
|
-
|
146
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
147
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
148
|
-
|
149
|
-
}`,
|
150
|
-
fragmentShader: `
|
151
|
-
|
152
|
-
uniform vec3 color;
|
153
|
-
uniform sampler2D tDiffuse;
|
154
|
-
|
155
|
-
varying vec4 vUv;
|
156
|
-
|
157
|
-
float blendOverlay( float base, float blend ) {
|
158
|
-
|
159
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
160
|
-
|
161
|
-
}
|
162
|
-
|
163
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
164
|
-
|
165
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
166
|
-
|
167
|
-
}
|
168
|
-
|
169
|
-
void main() {
|
170
|
-
|
171
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
172
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
173
|
-
|
174
|
-
}`
|
175
|
-
};
|
176
|
-
export {
|
177
|
-
Refractor
|
178
|
-
};
|
package/objects/ShadowMesh.mjs
DELETED
@@ -1,41 +0,0 @@
|
|
1
|
-
import { Matrix4, Mesh, MeshBasicMaterial } from "three";
|
2
|
-
const _shadowMatrix = new Matrix4();
|
3
|
-
class ShadowMesh extends Mesh {
|
4
|
-
constructor(mesh) {
|
5
|
-
const shadowMaterial = new MeshBasicMaterial({
|
6
|
-
color: 0,
|
7
|
-
transparent: true,
|
8
|
-
opacity: 0.6,
|
9
|
-
depthWrite: false
|
10
|
-
});
|
11
|
-
super(mesh.geometry, shadowMaterial);
|
12
|
-
this.meshMatrix = mesh.matrixWorld;
|
13
|
-
this.frustumCulled = false;
|
14
|
-
this.matrixAutoUpdate = false;
|
15
|
-
}
|
16
|
-
update(plane, lightPosition4D) {
|
17
|
-
const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
|
18
|
-
const sme = _shadowMatrix.elements;
|
19
|
-
sme[0] = dot - lightPosition4D.x * plane.normal.x;
|
20
|
-
sme[4] = -lightPosition4D.x * plane.normal.y;
|
21
|
-
sme[8] = -lightPosition4D.x * plane.normal.z;
|
22
|
-
sme[12] = -lightPosition4D.x * -plane.constant;
|
23
|
-
sme[1] = -lightPosition4D.y * plane.normal.x;
|
24
|
-
sme[5] = dot - lightPosition4D.y * plane.normal.y;
|
25
|
-
sme[9] = -lightPosition4D.y * plane.normal.z;
|
26
|
-
sme[13] = -lightPosition4D.y * -plane.constant;
|
27
|
-
sme[2] = -lightPosition4D.z * plane.normal.x;
|
28
|
-
sme[6] = -lightPosition4D.z * plane.normal.y;
|
29
|
-
sme[10] = dot - lightPosition4D.z * plane.normal.z;
|
30
|
-
sme[14] = -lightPosition4D.z * -plane.constant;
|
31
|
-
sme[3] = -lightPosition4D.w * plane.normal.x;
|
32
|
-
sme[7] = -lightPosition4D.w * plane.normal.y;
|
33
|
-
sme[11] = -lightPosition4D.w * plane.normal.z;
|
34
|
-
sme[15] = dot - lightPosition4D.w * -plane.constant;
|
35
|
-
this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
|
36
|
-
}
|
37
|
-
}
|
38
|
-
ShadowMesh.prototype.isShadowMesh = true;
|
39
|
-
export {
|
40
|
-
ShadowMesh
|
41
|
-
};
|