three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.AnaglyphEffect=function(t,r,o){this.colorMatrixLeft=(new e.Matrix3).fromArray([.4561,-.0400822,-.0152161,.500484,-.0378246,-.0205971,.176381,-.0157589,-.00546856]),this.colorMatrixRight=(new e.Matrix3).fromArray([-.0434706,.378476,-.0721527,-.0879388,.73364,-.112961,-.00155529,-.0184503,1.2264]);const a=new e.OrthographicCamera(-1,1,1,-1,0,1),i=new e.Scene,n=new e.StereoCamera,c={minFilter:e.LinearFilter,magFilter:e.NearestFilter,format:e.RGBAFormat};void 0===r&&(r=512),void 0===o&&(o=512);const l=new e.WebGLRenderTarget(r,o,c),v=new e.WebGLRenderTarget(r,o,c),s=new e.ShaderMaterial({uniforms:{mapLeft:{value:l.texture},mapRight:{value:v.texture},colorMatrixLeft:{value:this.colorMatrixLeft},colorMatrixRight:{value:this.colorMatrixRight}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = vec2( uv.x, uv.y );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D mapLeft;","uniform sampler2D mapRight;","varying vec2 vUv;","uniform mat3 colorMatrixLeft;","uniform mat3 colorMatrixRight;","float lin( float c ) {","\treturn c <= 0.04045 ? c * 0.0773993808 :","\t\t\tpow( c * 0.9478672986 + 0.0521327014, 2.4 );","}","vec4 lin( vec4 c ) {","\treturn vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );","}","float dev( float c ) {","\treturn c <= 0.0031308 ? c * 12.92","\t\t\t: pow( c, 0.41666 ) * 1.055 - 0.055;","}","void main() {","\tvec2 uv = vUv;","\tvec4 colorL = lin( texture2D( mapLeft, uv ) );","\tvec4 colorR = lin( texture2D( mapRight, uv ) );","\tvec3 color = clamp(","\t\t\tcolorMatrixLeft * colorL.rgb +","\t\t\tcolorMatrixRight * colorR.rgb, 0., 1. );","\tgl_FragColor = vec4(","\t\t\tdev( color.r ), dev( color.g ), dev( color.b ),","\t\t\tmax( colorL.a, colorR.a ) );","}"].join("\n")}),d=new e.Mesh(new e.PlaneGeometry(2,2),s);i.add(d),this.setSize=(e,r)=>{t.setSize(e,r);const o=t.getPixelRatio();l.setSize(e*o,r*o),v.setSize(e*o,r*o)},this.render=(e,r)=>{const o=t.getRenderTarget();e.updateMatrixWorld(),null===r.parent&&r.updateMatrixWorld(),n.update(r),t.setRenderTarget(l),t.clear(),t.render(e,n.cameraL),t.setRenderTarget(v),t.clear(),t.render(e,n.cameraR),t.setRenderTarget(null),t.render(i,a),t.setRenderTarget(o)},this.dispose=()=>{l&&l.dispose(),v&&v.dispose(),d&&d.geometry.dispose(),s&&s.dispose()}};
@@ -1,101 +1,68 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const AnaglyphEffect = function(renderer, width, height) {
5
- this.colorMatrixLeft = new THREE.Matrix3().fromArray([
6
- 0.4561,
7
- -0.0400822,
8
- -0.0152161,
9
- 0.500484,
10
- -0.0378246,
11
- -0.0205971,
12
- 0.176381,
13
- -0.0157589,
14
- -546856e-8
15
- ]);
16
- this.colorMatrixRight = new THREE.Matrix3().fromArray([
17
- -0.0434706,
18
- 0.378476,
19
- -0.0721527,
20
- -0.0879388,
21
- 0.73364,
22
- -0.112961,
23
- -155529e-8,
24
- -0.0184503,
25
- 1.2264
26
- ]);
27
- const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
28
- const _scene = new THREE.Scene();
29
- const _stereo = new THREE.StereoCamera();
1
+ import { Matrix3, OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from 'three';
2
+
3
+ const AnaglyphEffect = function (renderer, width, height) {
4
+ // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
5
+ this.colorMatrixLeft = new Matrix3().fromArray([0.4561, -0.0400822, -0.0152161, 0.500484, -0.0378246, -0.0205971, 0.176381, -0.0157589, -0.00546856]);
6
+ this.colorMatrixRight = new Matrix3().fromArray([-0.0434706, 0.378476, -0.0721527, -0.0879388, 0.73364, -0.112961, -0.00155529, -0.0184503, 1.2264]);
7
+
8
+ const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
9
+
10
+ const _scene = new Scene();
11
+
12
+ const _stereo = new StereoCamera();
13
+
30
14
  const _params = {
31
- minFilter: THREE.LinearFilter,
32
- magFilter: THREE.NearestFilter,
33
- format: THREE.RGBAFormat
15
+ minFilter: LinearFilter,
16
+ magFilter: NearestFilter,
17
+ format: RGBAFormat
34
18
  };
35
- if (width === void 0)
36
- width = 512;
37
- if (height === void 0)
38
- height = 512;
39
- const _renderTargetL = new THREE.WebGLRenderTarget(width, height, _params);
40
- const _renderTargetR = new THREE.WebGLRenderTarget(width, height, _params);
41
- const _material = new THREE.ShaderMaterial({
19
+ if (width === undefined) width = 512;
20
+ if (height === undefined) height = 512;
21
+
22
+ const _renderTargetL = new WebGLRenderTarget(width, height, _params);
23
+
24
+ const _renderTargetR = new WebGLRenderTarget(width, height, _params);
25
+
26
+ const _material = new ShaderMaterial({
42
27
  uniforms: {
43
- mapLeft: { value: _renderTargetL.texture },
44
- mapRight: { value: _renderTargetR.texture },
45
- colorMatrixLeft: { value: this.colorMatrixLeft },
46
- colorMatrixRight: { value: this.colorMatrixRight }
28
+ mapLeft: {
29
+ value: _renderTargetL.texture
30
+ },
31
+ mapRight: {
32
+ value: _renderTargetR.texture
33
+ },
34
+ colorMatrixLeft: {
35
+ value: this.colorMatrixLeft
36
+ },
37
+ colorMatrixRight: {
38
+ value: this.colorMatrixRight
39
+ }
47
40
  },
48
- vertexShader: [
49
- "varying vec2 vUv;",
50
- "void main() {",
51
- " vUv = vec2( uv.x, uv.y );",
52
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
53
- "}"
54
- ].join("\n"),
55
- fragmentShader: [
56
- "uniform sampler2D mapLeft;",
57
- "uniform sampler2D mapRight;",
58
- "varying vec2 vUv;",
59
- "uniform mat3 colorMatrixLeft;",
60
- "uniform mat3 colorMatrixRight;",
61
- "float lin( float c ) {",
62
- " return c <= 0.04045 ? c * 0.0773993808 :",
63
- " pow( c * 0.9478672986 + 0.0521327014, 2.4 );",
64
- "}",
65
- "vec4 lin( vec4 c ) {",
66
- " return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );",
67
- "}",
68
- "float dev( float c ) {",
69
- " return c <= 0.0031308 ? c * 12.92",
70
- " : pow( c, 0.41666 ) * 1.055 - 0.055;",
71
- "}",
72
- "void main() {",
73
- " vec2 uv = vUv;",
74
- " vec4 colorL = lin( texture2D( mapLeft, uv ) );",
75
- " vec4 colorR = lin( texture2D( mapRight, uv ) );",
76
- " vec3 color = clamp(",
77
- " colorMatrixLeft * colorL.rgb +",
78
- " colorMatrixRight * colorR.rgb, 0., 1. );",
79
- " gl_FragColor = vec4(",
80
- " dev( color.r ), dev( color.g ), dev( color.b ),",
81
- " max( colorL.a, colorR.a ) );",
82
- "}"
83
- ].join("\n")
41
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
42
+ fragmentShader: ['uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'uniform mat3 colorMatrixLeft;', 'uniform mat3 colorMatrixRight;', // These functions implement sRGB linearization and gamma correction
43
+ 'float lin( float c ) {', ' return c <= 0.04045 ? c * 0.0773993808 :', ' pow( c * 0.9478672986 + 0.0521327014, 2.4 );', '}', 'vec4 lin( vec4 c ) {', ' return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );', '}', 'float dev( float c ) {', ' return c <= 0.0031308 ? c * 12.92', ' : pow( c, 0.41666 ) * 1.055 - 0.055;', '}', 'void main() {', ' vec2 uv = vUv;', ' vec4 colorL = lin( texture2D( mapLeft, uv ) );', ' vec4 colorR = lin( texture2D( mapRight, uv ) );', ' vec3 color = clamp(', ' colorMatrixLeft * colorL.rgb +', ' colorMatrixRight * colorR.rgb, 0., 1. );', ' gl_FragColor = vec4(', ' dev( color.r ), dev( color.g ), dev( color.b ),', ' max( colorL.a, colorR.a ) );', '}'].join('\n')
84
44
  });
85
- const _mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
45
+
46
+ const _mesh = new Mesh(new PlaneGeometry(2, 2), _material);
47
+
86
48
  _scene.add(_mesh);
87
- this.setSize = (width2, height2) => {
88
- renderer.setSize(width2, height2);
49
+
50
+ this.setSize = (width, height) => {
51
+ renderer.setSize(width, height);
89
52
  const pixelRatio = renderer.getPixelRatio();
90
- _renderTargetL.setSize(width2 * pixelRatio, height2 * pixelRatio);
91
- _renderTargetR.setSize(width2 * pixelRatio, height2 * pixelRatio);
53
+
54
+ _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
55
+
56
+ _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
92
57
  };
58
+
93
59
  this.render = (scene, camera) => {
94
60
  const currentRenderTarget = renderer.getRenderTarget();
95
61
  scene.updateMatrixWorld();
96
- if (camera.parent === null)
97
- camera.updateMatrixWorld();
62
+ if (camera.parent === null) camera.updateMatrixWorld();
63
+
98
64
  _stereo.update(camera);
65
+
99
66
  renderer.setRenderTarget(_renderTargetL);
100
67
  renderer.clear();
101
68
  renderer.render(scene, _stereo.cameraL);
@@ -106,15 +73,13 @@ const AnaglyphEffect = function(renderer, width, height) {
106
73
  renderer.render(_scene, _camera);
107
74
  renderer.setRenderTarget(currentRenderTarget);
108
75
  };
76
+
109
77
  this.dispose = () => {
110
- if (_renderTargetL)
111
- _renderTargetL.dispose();
112
- if (_renderTargetR)
113
- _renderTargetR.dispose();
114
- if (_mesh)
115
- _mesh.geometry.dispose();
116
- if (_material)
117
- _material.dispose();
78
+ if (_renderTargetL) _renderTargetL.dispose();
79
+ if (_renderTargetR) _renderTargetR.dispose();
80
+ if (_mesh) _mesh.geometry.dispose();
81
+ if (_material) _material.dispose();
118
82
  };
119
83
  };
120
- exports.AnaglyphEffect = AnaglyphEffect;
84
+
85
+ export { AnaglyphEffect };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.AsciiEffect=function(e,t,o){t=void 0===t?" .:-=+*#%@":t,o||(o={});const n=o.resolution?o.resolution:.15,l=o.scale?o.scale:1,r=!!o.color&&o.color,a=!!o.alpha&&o.alpha,c=!!o.block&&o.block,s=!!o.invert&&o.invert;let i,d;const p=document.createElement("div");p.style.cursor="default";const g=document.createElement("table");let u,h,m;p.appendChild(g),this.setSize=(t,o)=>{i=t,d=o,e.setSize(t,o),function(){u=Math.round(i*w),h=Math.round(d*w),y.width=u,y.height=h,m=e.domElement,m.style.backgroundColor&&(g.rows[0].cells[0].style.backgroundColor=m.style.backgroundColor,g.rows[0].cells[0].style.color=m.style.color);g.cellSpacing=0,g.cellPadding=0;const t=g.style;t.display="inline",t.width=`${Math.round(u/w*l)}px`,t.height=`${Math.round(h/w*l)}px`,t.whiteSpace="pre",t.margin="0px",t.padding="0px",t.letterSpacing=`${M}px`,t.fontFamily=b,t.fontSize=`${C}px`,t.lineHeight=`${E}px`,t.textAlign="left",t.textDecoration="none"}()},this.render=(t,o)=>{e.render(t,o),function(e,t){v.clearRect(0,0,u,h),v.drawImage(x,0,0,u,h);const o=v.getImageData(0,0,u,h).data;let n="";for(let e=0;e<h;e+=2){for(let t=0;t<u;t++){const l=4*(e*u+t),i=o[l],d=o[l+1],p=o[l+2],g=o[l+3];let h,m;m=(.3*i+.59*d+.11*p)/255,0==g&&(m=1),h=Math.floor((1-m)*(k.length-1)),s&&(h=k.length-h-1);let f=k[h];void 0!==f&&" "!=f||(f="&nbsp;"),n+=r?`<span style='color:rgb(${i},${d},${p});${c?`background-color:rgb(${i},${d},${p});`:""}${a?`opacity:${g/255};`:""}'>${f}</span>`:f}n+="<br/>"}t.innerHTML=`<tr><td>${n}</td></tr>`}(0,g)},this.domElement=p;const f=" .,:;i1tfLCG08@".split(""),$=" CGO08@".split("");var b="courier new, monospace";const x=e.domElement;var y=document.createElement("canvas");if(!y.getContext)return;const v=y.getContext("2d");if(!v.getImageData)return;let k=r?$:f;t&&(k=t);var w=.5;w=.25,n&&(w=n);var C=2/w*l,E=2/w*l,M=0;switch(l){case 1:M=-1;break;case 2:case 3:M=-2.1;break;case 4:M=-3.1;break;case 5:M=-4.15}};
@@ -1,144 +1,160 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const AsciiEffect = function(renderer, charSet, options) {
4
- charSet = charSet === void 0 ? " .:-=+*#%@" : charSet;
5
- if (!options)
6
- options = {};
7
- const bResolution = !options["resolution"] ? 0.15 : options["resolution"];
8
- const iScale = !options["scale"] ? 1 : options["scale"];
9
- const bColor = !options["color"] ? false : options["color"];
10
- const bAlpha = !options["alpha"] ? false : options["alpha"];
11
- const bBlock = !options["block"] ? false : options["block"];
12
- const bInvert = !options["invert"] ? false : options["invert"];
13
- const strResolution = "low";
1
+ /**
2
+ * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
3
+ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
4
+ *
5
+ * 16 April 2012 - @blurspline
6
+ */
7
+ const AsciiEffect = function (renderer, charSet, options) {
8
+ // its fun to create one your own!
9
+ charSet = charSet === undefined ? ' .:-=+*#%@' : charSet; // ' .,:;=|iI+hHOE#`$';
10
+ // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
11
+ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
12
+
13
+ if (!options) options = {}; // Some ASCII settings
14
+
15
+ const bResolution = !options['resolution'] ? 0.15 : options['resolution']; // Higher for more details
16
+
17
+ const iScale = !options['scale'] ? 1 : options['scale'];
18
+ const bColor = !options['color'] ? false : options['color']; // nice but slows down rendering!
19
+
20
+ const bAlpha = !options['alpha'] ? false : options['alpha']; // Transparency
21
+
22
+ const bBlock = !options['block'] ? false : options['block']; // blocked characters. like good O dos
23
+
24
+ const bInvert = !options['invert'] ? false : options['invert']; // black is white, white is black
25
+
26
+ const strResolution = 'low';
14
27
  let width, height;
15
- const domElement = document.createElement("div");
16
- domElement.style.cursor = "default";
17
- const oAscii = document.createElement("table");
28
+ const domElement = document.createElement('div');
29
+ domElement.style.cursor = 'default';
30
+ const oAscii = document.createElement('table');
18
31
  domElement.appendChild(oAscii);
19
32
  let iWidth, iHeight;
20
33
  let oImg;
34
+
21
35
  this.setSize = (w, h) => {
22
36
  width = w;
23
37
  height = h;
24
38
  renderer.setSize(w, h);
25
39
  initAsciiSize();
26
40
  };
41
+
27
42
  this.render = (scene, camera) => {
28
43
  renderer.render(scene, camera);
29
44
  asciifyImage(renderer, oAscii);
30
45
  };
31
- this.domElement = domElement;
46
+
47
+ this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
48
+
49
+ /*
50
+ * jsAscii 0.1
51
+ * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
52
+ * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
53
+ */
54
+
32
55
  function initAsciiSize() {
33
56
  iWidth = Math.round(width * fResolution);
34
57
  iHeight = Math.round(height * fResolution);
35
58
  oCanvas.width = iWidth;
36
- oCanvas.height = iHeight;
59
+ oCanvas.height = iHeight; // oCanvas.style.display = "none";
60
+ // oCanvas.style.width = iWidth;
61
+ // oCanvas.style.height = iHeight;
62
+
37
63
  oImg = renderer.domElement;
64
+
38
65
  if (oImg.style.backgroundColor) {
39
66
  oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
40
67
  oAscii.rows[0].cells[0].style.color = oImg.style.color;
41
68
  }
69
+
42
70
  oAscii.cellSpacing = 0;
43
71
  oAscii.cellPadding = 0;
44
72
  const oStyle = oAscii.style;
45
- oStyle.display = "inline";
73
+ oStyle.display = 'inline';
46
74
  oStyle.width = `${Math.round(iWidth / fResolution * iScale)}px`;
47
75
  oStyle.height = `${Math.round(iHeight / fResolution * iScale)}px`;
48
- oStyle.whiteSpace = "pre";
49
- oStyle.margin = "0px";
50
- oStyle.padding = "0px";
76
+ oStyle.whiteSpace = 'pre';
77
+ oStyle.margin = '0px';
78
+ oStyle.padding = '0px';
51
79
  oStyle.letterSpacing = `${fLetterSpacing}px`;
52
80
  oStyle.fontFamily = strFont;
53
81
  oStyle.fontSize = `${fFontSize}px`;
54
82
  oStyle.lineHeight = `${fLineHeight}px`;
55
- oStyle.textAlign = "left";
56
- oStyle.textDecoration = "none";
83
+ oStyle.textAlign = 'left';
84
+ oStyle.textDecoration = 'none';
57
85
  }
58
- const aDefaultCharList = " .,:;i1tfLCG08@".split("");
59
- const aDefaultColorCharList = " CGO08@".split("");
60
- var strFont = "courier new, monospace";
86
+
87
+ const aDefaultCharList = ' .,:;i1tfLCG08@'.split('');
88
+ const aDefaultColorCharList = ' CGO08@'.split('');
89
+ var strFont = 'courier new, monospace';
61
90
  const oCanvasImg = renderer.domElement;
62
- var oCanvas = document.createElement("canvas");
91
+ var oCanvas = document.createElement('canvas');
92
+
63
93
  if (!oCanvas.getContext) {
64
94
  return;
65
95
  }
66
- const oCtx = oCanvas.getContext("2d");
96
+
97
+ const oCtx = oCanvas.getContext('2d');
98
+
67
99
  if (!oCtx.getImageData) {
68
100
  return;
69
101
  }
102
+
70
103
  let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;
71
- if (charSet)
72
- aCharList = charSet;
104
+ if (charSet) aCharList = charSet;
73
105
  var fResolution = 0.5;
106
+
74
107
  switch (strResolution) {
75
- case "low":
108
+ case 'low':
76
109
  fResolution = 0.25;
77
110
  break;
78
- case "medium":
111
+
112
+ case 'medium':
79
113
  fResolution = 0.5;
80
114
  break;
81
- case "high":
115
+
116
+ case 'high':
82
117
  fResolution = 1;
83
118
  break;
84
119
  }
85
- if (bResolution)
86
- fResolution = bResolution;
120
+
121
+ if (bResolution) fResolution = bResolution; // Setup dom
122
+
87
123
  var fFontSize = 2 / fResolution * iScale;
88
- var fLineHeight = 2 / fResolution * iScale;
124
+ var fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
125
+
89
126
  var fLetterSpacing = 0;
90
- if (strResolution == "low") {
127
+
128
+ {
91
129
  switch (iScale) {
92
130
  case 1:
93
131
  fLetterSpacing = -1;
94
132
  break;
133
+
95
134
  case 2:
96
135
  case 3:
97
136
  fLetterSpacing = -2.1;
98
137
  break;
138
+
99
139
  case 4:
100
140
  fLetterSpacing = -3.1;
101
141
  break;
142
+
102
143
  case 5:
103
144
  fLetterSpacing = -4.15;
104
145
  break;
105
146
  }
106
147
  }
107
- if (strResolution == "medium") {
108
- switch (iScale) {
109
- case 1:
110
- fLetterSpacing = 0;
111
- break;
112
- case 2:
113
- fLetterSpacing = -1;
114
- break;
115
- case 3:
116
- fLetterSpacing = -1.04;
117
- break;
118
- case 4:
119
- case 5:
120
- fLetterSpacing = -2.1;
121
- break;
122
- }
123
- }
124
- if (strResolution == "high") {
125
- switch (iScale) {
126
- case 1:
127
- case 2:
128
- fLetterSpacing = 0;
129
- break;
130
- case 3:
131
- case 4:
132
- case 5:
133
- fLetterSpacing = -1;
134
- break;
135
- }
136
- }
137
- function asciifyImage(canvasRenderer, oAscii2) {
148
+ // convert img element to ascii
149
+
150
+
151
+ function asciifyImage(canvasRenderer, oAscii) {
138
152
  oCtx.clearRect(0, 0, iWidth, iHeight);
139
153
  oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight);
140
- const oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
141
- let strChars = "";
154
+ const oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data; // Coloring loop starts now
155
+
156
+ let strChars = ''; // console.time('rendering');
157
+
142
158
  for (let y = 0; y < iHeight; y += 2) {
143
159
  for (let x = 0; x < iWidth; x++) {
144
160
  const iOffset = (y * iWidth + x) * 4;
@@ -148,26 +164,40 @@ const AsciiEffect = function(renderer, charSet, options) {
148
164
  const iAlpha = oImgData[iOffset + 3];
149
165
  let iCharIdx;
150
166
  let fBrightness;
151
- fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255;
167
+ fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
168
+
152
169
  if (iAlpha == 0) {
170
+ // should calculate alpha instead, but quick hack :)
171
+ //fBrightness *= (iAlpha / 255);
153
172
  fBrightness = 1;
154
173
  }
174
+
155
175
  iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1));
176
+
156
177
  if (bInvert) {
157
178
  iCharIdx = aCharList.length - iCharIdx - 1;
158
- }
179
+ } // good for debugging
180
+ //fBrightness = Math.floor(fBrightness * 10);
181
+ //strThisChar = fBrightness;
182
+
183
+
159
184
  let strThisChar = aCharList[iCharIdx];
160
- if (strThisChar === void 0 || strThisChar == " ")
161
- strThisChar = "&nbsp;";
185
+ if (strThisChar === undefined || strThisChar == ' ') strThisChar = '&nbsp;';
186
+
162
187
  if (bColor) {
163
- strChars += `<span style='color:rgb(${iRed},${iGreen},${iBlue});${bBlock ? `background-color:rgb(${iRed},${iGreen},${iBlue});` : ""}${bAlpha ? `opacity:${iAlpha / 255};` : ""}'>${strThisChar}</span>`;
188
+ strChars += `<span style='color:rgb(${iRed},${iGreen},${iBlue});${bBlock ? `background-color:rgb(${iRed},${iGreen},${iBlue});` : ''}${bAlpha ? `opacity:${iAlpha / 255};` : ''}'>${strThisChar}</span>`;
164
189
  } else {
165
190
  strChars += strThisChar;
166
191
  }
167
192
  }
168
- strChars += "<br/>";
193
+
194
+ strChars += '<br/>';
169
195
  }
170
- oAscii2.innerHTML = `<tr><td>${strChars}</td></tr>`;
171
- }
196
+
197
+ oAscii.innerHTML = `<tr><td>${strChars}</td></tr>`; // console.timeEnd('rendering');
198
+ // return oAscii;
199
+ } // end modified asciifyImage block
200
+
172
201
  };
173
- exports.AsciiEffect = AsciiEffect;
202
+
203
+ export { AsciiEffect };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.OutlineEffect=function(t,i){i=i||{},this.enabled=!0;const n=void 0!==i.defaultThickness?i.defaultThickness:.003,a=(new e.Color).fromArray(void 0!==i.defaultColor?i.defaultColor:[0,0,0]),r=void 0!==i.defaultAlpha?i.defaultAlpha:1,l=void 0!==i.defaultKeepAlive&&i.defaultKeepAlive,o={},s={},u={},d={outlineThickness:{value:n},outlineColor:{value:a},outlineAlpha:{value:r}},c=["#include <common>","#include <uv_pars_vertex>","#include <displacementmap_pars_vertex>","#include <fog_pars_vertex>","#include <morphtarget_pars_vertex>","#include <skinning_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>","uniform float outlineThickness;","vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {","\tfloat thickness = outlineThickness;","\tconst float ratio = 1.0;","\tvec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );","\tvec4 norm = normalize( pos - pos2 );","\treturn pos + norm * thickness * pos.w * ratio;","}","void main() {","\t#include <uv_vertex>","\t#include <beginnormal_vertex>","\t#include <morphnormal_vertex>","\t#include <skinbase_vertex>","\t#include <skinnormal_vertex>","\t#include <begin_vertex>","\t#include <morphtarget_vertex>","\t#include <skinning_vertex>","\t#include <displacementmap_vertex>","\t#include <project_vertex>","\tvec3 outlineNormal = - objectNormal;","\tgl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );","\t#include <logdepthbuf_vertex>","\t#include <clipping_planes_vertex>","\t#include <fog_vertex>","}"].join("\n"),p=["#include <common>","#include <fog_pars_fragment>","#include <logdepthbuf_pars_fragment>","#include <clipping_planes_pars_fragment>","uniform vec3 outlineColor;","uniform float outlineAlpha;","void main() {","\t#include <clipping_planes_fragment>","\t#include <logdepthbuf_fragment>","\tgl_FragColor = vec4( outlineColor, outlineAlpha );","\t#include <tonemapping_fragment>","\t#include <encodings_fragment>","\t#include <fog_fragment>","\t#include <premultiplied_alpha_fragment>","}"].join("\n");function m(t){const i=function(t){let i=o[t.uuid];return void 0===i&&(i={material:new e.ShaderMaterial({type:"OutlineEffect",uniforms:e.UniformsUtils.merge([e.UniformsLib.fog,e.UniformsLib.displacementmap,d]),vertexShader:c,fragmentShader:p,side:e.BackSide}),used:!0,keepAlive:l,count:0},o[t.uuid]=i),i.used=!0,i.material}(t);return s[i.uuid]=t,function(e,t){if("invisible"===e.name)return;const i=t.userData.outlineParameters;e.skinning=t.skinning,e.morphTargets=t.morphTargets,e.morphNormals=t.morphNormals,e.fog=t.fog,e.toneMapped=t.toneMapped,e.premultipliedAlpha=t.premultipliedAlpha,e.displacementMap=t.displacementMap,void 0!==i?(!1===t.visible?e.visible=!1:e.visible=void 0===i.visible||i.visible,e.transparent=void 0!==i.alpha&&i.alpha<1||t.transparent,void 0!==i.keepAlive&&(o[t.uuid].keepAlive=i.keepAlive)):(e.transparent=t.transparent,e.visible=t.visible);!0!==t.wireframe&&!1!==t.depthTest||(e.visible=!1);t.clippingPlanes&&(e.clipping=!0,e.clippingPlanes=t.clippingPlanes,e.clipIntersection=t.clipIntersection,e.clipShadows=t.clipShadows);e.version=t.version}(i,t),i}function v(e){const t=e.geometry;let i=!1;return void 0!==e.geometry&&(i=!t.isBufferGeometry||void 0!==t.attributes.normal),!0===e.isMesh&&void 0!==e.material&&!0===i}function f(e){if(!1!==v(e)){if(Array.isArray(e.material))for(let t=0,i=e.material.length;t<i;t++)e.material[t]=m(e.material[t]);else e.material=m(e.material);u[e.uuid]=e.onBeforeRender,e.onBeforeRender=g}}function h(e){if(!1!==v(e)){if(Array.isArray(e.material))for(let t=0,i=e.material.length;t<i;t++)e.material[t]=s[e.material[t].uuid];else e.material=s[e.material.uuid];e.onBeforeRender=u[e.uuid]}}function g(e,t,i,n,a){const r=s[a.uuid];void 0!==r&&function(e,t){const i=t.userData.outlineParameters;e.uniforms.outlineAlpha.value=t.opacity,void 0!==i&&(void 0!==i.thickness&&(e.uniforms.outlineThickness.value=i.thickness),void 0!==i.color&&e.uniforms.outlineColor.value.fromArray(i.color),void 0!==i.alpha&&(e.uniforms.outlineAlpha.value=i.alpha));t.displacementMap&&(e.uniforms.displacementMap.value=t.displacementMap,e.uniforms.displacementScale.value=t.displacementScale,e.uniforms.displacementBias.value=t.displacementBias)}(a,r)}this.render=function(e,i){let n,a=!1;if(void 0!==arguments[2]&&(console.warn("THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead."),a=arguments[3]),void 0!==n&&t.setRenderTarget(n),a&&t.clear(),!1===this.enabled)return void t.render(e,i);const r=t.autoClear;t.autoClear=this.autoClear,t.render(e,i),t.autoClear=r,this.renderOutline(e,i)},this.renderOutline=(e,i)=>{const n=t.autoClear,a=e.autoUpdate,r=e.background,l=t.shadowMap.enabled;e.autoUpdate=!1,e.background=null,t.autoClear=!1,t.shadowMap.enabled=!1,e.traverse(f),t.render(e,i),e.traverse(h),function(){let e;e=Object.keys(s);for(let t=0,i=e.length;t<i;t++)s[e[t]]=void 0;e=Object.keys(u);for(let t=0,i=e.length;t<i;t++)u[e[t]]=void 0;e=Object.keys(o);for(let t=0,i=e.length;t<i;t++){const i=e[t];!1===o[i].used?(o[i].count++,!1===o[i].keepAlive&&o[i].count>60&&delete o[i]):(o[i].used=!1,o[i].count=0)}}(),e.autoUpdate=a,e.background=r,t.autoClear=n,t.shadowMap.enabled=l},this.autoClear=t.autoClear,this.domElement=t.domElement,this.shadowMap=t.shadowMap,this.clear=(e,i,n)=>{t.clear(e,i,n)},this.getPixelRatio=()=>t.getPixelRatio(),this.setPixelRatio=e=>{t.setPixelRatio(e)},this.getSize=e=>t.getSize(e),this.setSize=(e,i,n)=>{t.setSize(e,i,n)},this.setViewport=(e,i,n,a)=>{t.setViewport(e,i,n,a)},this.setScissor=(e,i,n,a)=>{t.setScissor(e,i,n,a)},this.setScissorTest=e=>{t.setScissorTest(e)},this.setRenderTarget=e=>{t.setRenderTarget(e)}};