three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,62 +1,137 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var VolumeSlice = function(volume, index, axis) {
1
+ import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from 'three';
2
+
3
+ /**
4
+ * This class has been made to hold a slice of a volume data
5
+ * @class
6
+ * @param {Volume} volume The associated volume
7
+ * @param {number} [index=0] The index of the slice
8
+ * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
9
+ * @see Volume
10
+ */
11
+
12
+ var VolumeSlice = function (volume, index, axis) {
5
13
  var slice = this;
14
+ /**
15
+ * @member {Volume} volume The associated volume
16
+ */
17
+
6
18
  this.volume = volume;
19
+ /**
20
+ * @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
21
+ */
22
+
7
23
  index = index || 0;
8
- Object.defineProperty(this, "index", {
9
- get: function() {
24
+ Object.defineProperty(this, 'index', {
25
+ get: function () {
10
26
  return index;
11
27
  },
12
- set: function(value) {
28
+ set: function (value) {
13
29
  index = value;
14
30
  slice.geometryNeedsUpdate = true;
15
31
  return index;
16
32
  }
17
33
  });
18
- this.axis = axis || "z";
19
- this.canvas = document.createElement("canvas");
20
- this.canvasBuffer = document.createElement("canvas");
34
+ /**
35
+ * @member {String} axis The normal axis
36
+ */
37
+
38
+ this.axis = axis || 'z';
39
+ /**
40
+ * @member {HTMLCanvasElement} canvas The final canvas used for the texture
41
+ */
42
+
43
+ /**
44
+ * @member {CanvasRenderingContext2D} ctx Context of the canvas
45
+ */
46
+
47
+ this.canvas = document.createElement('canvas');
48
+ /**
49
+ * @member {HTMLCanvasElement} canvasBuffer The intermediary canvas used to paint the data
50
+ */
51
+
52
+ /**
53
+ * @member {CanvasRenderingContext2D} ctxBuffer Context of the canvas buffer
54
+ */
55
+
56
+ this.canvasBuffer = document.createElement('canvas');
21
57
  this.updateGeometry();
22
- var canvasMap = new THREE.Texture(this.canvas);
23
- canvasMap.minFilter = THREE.LinearFilter;
24
- canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
25
- var material = new THREE.MeshBasicMaterial({
58
+ var canvasMap = new Texture(this.canvas);
59
+ canvasMap.minFilter = LinearFilter;
60
+ canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
61
+ var material = new MeshBasicMaterial({
26
62
  map: canvasMap,
27
- side: THREE.DoubleSide,
63
+ side: DoubleSide,
28
64
  transparent: true
29
65
  });
30
- this.mesh = new THREE.Mesh(this.geometry, material);
66
+ /**
67
+ * @member {Mesh} mesh The mesh ready to get used in the scene
68
+ */
69
+
70
+ this.mesh = new Mesh(this.geometry, material);
31
71
  this.mesh.matrixAutoUpdate = false;
72
+ /**
73
+ * @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
74
+ */
75
+
32
76
  this.geometryNeedsUpdate = true;
33
77
  this.repaint();
78
+ /**
79
+ * @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
80
+ */
81
+
82
+ /**
83
+ * @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
84
+ */
85
+
86
+ /**
87
+ * @member {Function} sliceAccess Function that allow the slice to access right data
88
+ * @see Volume.extractPerpendicularPlane
89
+ * @param {Number} i The first coordinate
90
+ * @param {Number} j The second coordinate
91
+ * @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
92
+ */
34
93
  };
94
+
35
95
  VolumeSlice.prototype = {
36
96
  constructor: VolumeSlice,
37
- repaint: function() {
97
+
98
+ /**
99
+ * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
100
+ * @memberof VolumeSlice
101
+ */
102
+ repaint: function () {
38
103
  if (this.geometryNeedsUpdate) {
39
104
  this.updateGeometry();
40
105
  }
41
- var iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
106
+
107
+ var iLength = this.iLength,
108
+ jLength = this.jLength,
109
+ sliceAccess = this.sliceAccess,
110
+ volume = this.volume,
111
+ canvas = this.canvasBuffer,
112
+ ctx = this.ctxBuffer; // get the imageData and pixel array from the canvas
113
+
42
114
  var imgData = ctx.getImageData(0, 0, iLength, jLength);
43
115
  var data = imgData.data;
44
116
  var volumeData = volume.data;
45
117
  var upperThreshold = volume.upperThreshold;
46
118
  var lowerThreshold = volume.lowerThreshold;
47
119
  var windowLow = volume.windowLow;
48
- var windowHigh = volume.windowHigh;
120
+ var windowHigh = volume.windowHigh; // manipulate some pixel elements
121
+
49
122
  var pixelCount = 0;
50
- if (volume.dataType === "label") {
123
+
124
+ if (volume.dataType === 'label') {
125
+ //this part is currently useless but will be used when colortables will be handled
51
126
  for (let j = 0; j < jLength; j++) {
52
127
  for (let i = 0; i < iLength; i++) {
53
128
  var label = volumeData[sliceAccess(i, j)];
54
129
  label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
55
130
  var color = this.colorMap[label];
56
- data[4 * pixelCount] = color >> 24 & 255;
57
- data[4 * pixelCount + 1] = color >> 16 & 255;
58
- data[4 * pixelCount + 2] = color >> 8 & 255;
59
- data[4 * pixelCount + 3] = color & 255;
131
+ data[4 * pixelCount] = color >> 24 & 0xff;
132
+ data[4 * pixelCount + 1] = color >> 16 & 0xff;
133
+ data[4 * pixelCount + 2] = color >> 8 & 0xff;
134
+ data[4 * pixelCount + 3] = color & 0xff;
60
135
  pixelCount++;
61
136
  }
62
137
  }
@@ -64,8 +139,10 @@ VolumeSlice.prototype = {
64
139
  for (let j = 0; j < jLength; j++) {
65
140
  for (let i = 0; i < iLength; i++) {
66
141
  var value = volumeData[sliceAccess(i, j)];
67
- var alpha = 255;
68
- alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
142
+ var alpha = 0xff; //apply threshold
143
+
144
+ alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0; //apply window level
145
+
69
146
  value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
70
147
  value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
71
148
  data[4 * pixelCount] = value;
@@ -76,11 +153,18 @@ VolumeSlice.prototype = {
76
153
  }
77
154
  }
78
155
  }
156
+
79
157
  ctx.putImageData(imgData, 0, 0);
80
158
  this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
81
159
  this.mesh.material.map.needsUpdate = true;
82
160
  },
83
- updateGeometry: function() {
161
+
162
+ /**
163
+ * @member {Function} Refresh the geometry according to axis and index
164
+ * @see Volume.extractPerpendicularPlane
165
+ * @memberof VolumeSlice
166
+ */
167
+ updateGeometry: function () {
84
168
  var extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
85
169
  this.sliceAccess = extracted.sliceAccess;
86
170
  this.jLength = extracted.jLength;
@@ -90,17 +174,21 @@ VolumeSlice.prototype = {
90
174
  this.canvas.height = extracted.planeHeight;
91
175
  this.canvasBuffer.width = this.iLength;
92
176
  this.canvasBuffer.height = this.jLength;
93
- this.ctx = this.canvas.getContext("2d");
94
- this.ctxBuffer = this.canvasBuffer.getContext("2d");
95
- if (this.geometry)
96
- this.geometry.dispose();
97
- this.geometry = new THREE.PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
177
+ this.ctx = this.canvas.getContext('2d');
178
+ this.ctxBuffer = this.canvasBuffer.getContext('2d');
179
+ if (this.geometry) this.geometry.dispose(); // dispose existing geometry
180
+
181
+ this.geometry = new PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
182
+
98
183
  if (this.mesh) {
99
- this.mesh.geometry = this.geometry;
184
+ this.mesh.geometry = this.geometry; //reset mesh matrix
185
+
100
186
  this.mesh.matrix.identity();
101
187
  this.mesh.applyMatrix4(this.matrix);
102
188
  }
189
+
103
190
  this.geometryNeedsUpdate = false;
104
191
  }
105
192
  };
106
- exports.VolumeSlice = VolumeSlice;
193
+
194
+ export { VolumeSlice };
@@ -0,0 +1 @@
1
+ "use strict";let e,t;Object.defineProperty(exports,"__esModule",{value:!0}),exports.getErrorMessage=function(e){const t={1:window.WebGLRenderingContext,2:window.WebGL2RenderingContext},n=document.createElement("div");n.id="webglmessage",n.style.fontFamily="monospace",n.style.fontSize="13px",n.style.fontWeight="normal",n.style.textAlign="center",n.style.background="#fff",n.style.color="#000",n.style.padding="1.5em",n.style.width="400px",n.style.margin="5em auto 0";let r='Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';return r=t[e]?r.replace("$0","graphics card"):r.replace("$0","browser"),r=r.replace("$1",{1:"WebGL",2:"WebGL 2"}[e]),n.innerHTML=r,n},exports.getWebGL2ErrorMessage=function(){return this.getErrorMessage(2)},exports.getWebGLErrorMessage=function(){return this.getErrorMessage(1)},exports.isWebGL2Available=function(){if(void 0!==t)return t;try{var e;let n;const r=document.createElement("canvas");return t=!(!window.WebGL2RenderingContext||!(n=r.getContext("webgl2"))),n&&(null===(e=n.getExtension("WEBGL_lose_context"))||void 0===e||e.loseContext()),t}catch(e){return t=!1}},exports.isWebGLAvailable=function(){if(void 0!==e)return e;try{var t;let n;const r=document.createElement("canvas");return e=!(!window.WebGLRenderingContext||!(n=r.getContext("webgl"))),n&&(null===(t=n.getExtension("WEBGL_lose_context"))||void 0===t||t.loseContext()),e}catch(t){return e=!1}};
package/misc/WebGL.js CHANGED
@@ -1,31 +1,29 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
1
  let webGLAvailable, webGL2Available;
4
2
  function isWebGLAvailable() {
5
- var _a;
6
- if (webGLAvailable !== void 0)
7
- return webGLAvailable;
3
+ if (webGLAvailable !== undefined) return webGLAvailable;
4
+
8
5
  try {
6
+ var _gl$getExtension;
7
+
9
8
  let gl;
10
- const canvas = document.createElement("canvas");
11
- webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext("webgl")));
12
- if (gl)
13
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
9
+ const canvas = document.createElement('canvas');
10
+ webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext('webgl')));
11
+ if (gl) (_gl$getExtension = gl.getExtension('WEBGL_lose_context')) === null || _gl$getExtension === void 0 ? void 0 : _gl$getExtension.loseContext();
14
12
  return webGLAvailable;
15
13
  } catch (e) {
16
14
  return webGLAvailable = false;
17
15
  }
18
16
  }
19
17
  function isWebGL2Available() {
20
- var _a;
21
- if (webGL2Available !== void 0)
22
- return webGL2Available;
18
+ if (webGL2Available !== undefined) return webGL2Available;
19
+
23
20
  try {
21
+ var _gl$getExtension2;
22
+
24
23
  let gl;
25
- const canvas = document.createElement("canvas");
26
- webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext("webgl2")));
27
- if (gl)
28
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
24
+ const canvas = document.createElement('canvas');
25
+ webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext('webgl2')));
26
+ if (gl) (_gl$getExtension2 = gl.getExtension('WEBGL_lose_context')) === null || _gl$getExtension2 === void 0 ? void 0 : _gl$getExtension2.loseContext();
29
27
  return webGL2Available;
30
28
  } catch (e) {
31
29
  return webGL2Available = false;
@@ -39,36 +37,35 @@ function getWebGL2ErrorMessage() {
39
37
  }
40
38
  function getErrorMessage(version) {
41
39
  const names = {
42
- 1: "WebGL",
43
- 2: "WebGL 2"
40
+ 1: 'WebGL',
41
+ 2: 'WebGL 2'
44
42
  };
45
43
  const contexts = {
46
44
  1: window.WebGLRenderingContext,
47
45
  2: window.WebGL2RenderingContext
48
46
  };
49
- const element = document.createElement("div");
50
- element.id = "webglmessage";
51
- element.style.fontFamily = "monospace";
52
- element.style.fontSize = "13px";
53
- element.style.fontWeight = "normal";
54
- element.style.textAlign = "center";
55
- element.style.background = "#fff";
56
- element.style.color = "#000";
57
- element.style.padding = "1.5em";
58
- element.style.width = "400px";
59
- element.style.margin = "5em auto 0";
47
+ const element = document.createElement('div');
48
+ element.id = 'webglmessage';
49
+ element.style.fontFamily = 'monospace';
50
+ element.style.fontSize = '13px';
51
+ element.style.fontWeight = 'normal';
52
+ element.style.textAlign = 'center';
53
+ element.style.background = '#fff';
54
+ element.style.color = '#000';
55
+ element.style.padding = '1.5em';
56
+ element.style.width = '400px';
57
+ element.style.margin = '5em auto 0';
60
58
  let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
59
+
61
60
  if (contexts[version]) {
62
- message = message.replace("$0", "graphics card");
61
+ message = message.replace('$0', 'graphics card');
63
62
  } else {
64
- message = message.replace("$0", "browser");
63
+ message = message.replace('$0', 'browser');
65
64
  }
66
- message = message.replace("$1", names[version]);
65
+
66
+ message = message.replace('$1', names[version]);
67
67
  element.innerHTML = message;
68
68
  return element;
69
69
  }
70
- exports.getErrorMessage = getErrorMessage;
71
- exports.getWebGL2ErrorMessage = getWebGL2ErrorMessage;
72
- exports.getWebGLErrorMessage = getWebGLErrorMessage;
73
- exports.isWebGL2Available = isWebGL2Available;
74
- exports.isWebGLAvailable = isWebGLAvailable;
70
+
71
+ export { getErrorMessage, getWebGL2ErrorMessage, getWebGLErrorMessage, isWebGL2Available, isWebGLAvailable };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var r=n(e);const s=(e=1)=>{const n=new Float32Array(4096*e*4),r=new t.DataTexture(n,1024,4*e,t.RGBAFormat,t.FloatType);return r.wrapS=t.RepeatWrapping,r.wrapT=t.RepeatWrapping,r.magFilter=t.NearestFilter,r.needsUpdate=!0,r},i=(e,t,n=0)=>{const r=Math.floor(1024);t.arcLengthDivisions=r/2,t.updateArcLengths();const s=t.getSpacedPoints(r),i=t.computeFrenetFrames(r,!0);for(let t=0;t<r;t++){const r=Math.floor(t/1024),o=t%1024;let f=s[t];a(e,o,f.x,f.y,f.z,0+r+4*n),f=i.tangents[t],a(e,o,f.x,f.y,f.z,1+r+4*n),f=i.normals[t],a(e,o,f.x,f.y,f.z,2+r+4*n),f=i.binormals[t],a(e,o,f.x,f.y,f.z,3+r+4*n)}e.needsUpdate=!0},a=(e,t,n,r,s,i)=>{const a=e.image,{data:o}=a,f=4096*i;o[4*t+f+0]=n,o[4*t+f+1]=r,o[4*t+f+2]=s,o[4*t+f+3]=1},o=e=>({spineTexture:{value:e},pathOffset:{type:"f",value:0},pathSegment:{type:"f",value:1},spineOffset:{type:"f",value:161},spineLength:{type:"f",value:400},flow:{type:"i",value:1}});function f(e,t,n=1){e.__ok||(e.__ok=!0,e.onBeforeCompile=e=>{if(e.__modified)return;e.__modified=!0,Object.assign(e.uniforms,t);const r=`\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${4*n}.;\n\t\tfloat textureStacks = 1.;\n\n\t\t${e.vertexShader}\n\t\t`.replace("#include <beginnormal_vertex>","").replace("#include <defaultnormal_vertex>","").replace("#include <begin_vertex>","").replace(/void\s*main\s*\(\)\s*\{/,"\n void main() {\n #include <beginnormal_vertex>\n\n vec4 worldPos = modelMatrix * vec4(position, 1.);\n\n bool bend = flow > 0;\n float xWeight = bend ? 0. : 1.;\n\n #ifdef USE_INSTANCING\n float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\n float spineLengthFromInstanceMatrix = instanceMatrix[3][0];\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\n float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n #else\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\n float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n #endif\n\n mt = mod(mt, textureStacks);\n float rowOffset = floor(mt);\n\n #ifdef USE_INSTANCING\n rowOffset += instanceMatrix[3][1] * 4.;\n #endif\n\n vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\n mat3 basis = mat3(a, b, c);\n\n vec3 transformed = basis\n * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n + spinePos;\n\n vec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t").replace("#include <project_vertex>","vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;");e.vertexShader=r})}class l{constructor(e,n=1){r.default(this,"curveArray",void 0),r.default(this,"curveLengthArray",void 0),r.default(this,"object3D",void 0),r.default(this,"splineTexure",void 0),r.default(this,"uniforms",void 0);const i=e.clone(),a=s(n),l=o(a);i.traverse((e=>{(e instanceof t.Mesh||e instanceof t.InstancedMesh)&&(e.material=e.material.clone(),f(e.material,l,n))})),this.curveArray=new Array(n),this.curveLengthArray=new Array(n),this.object3D=i,this.splineTexure=a,this.uniforms=l}updateCurve(e,t){if(e>=this.curveArray.length)throw Error("Index out of range for Flow");const n=t.getLength();this.uniforms.spineLength.value=n,this.curveLengthArray[e]=n,this.curveArray[e]=t,i(this.splineTexure,t,e)}moveAlongCurve(e){this.uniforms.pathOffset.value+=e}}const u=new t.Matrix4;exports.Flow=l,exports.InstancedFlow=class extends l{constructor(e,n,s,i){const a=new t.InstancedMesh(s,i,e);a.instanceMatrix.setUsage(t.DynamicDrawUsage),super(a,n),r.default(this,"offsets",void 0),r.default(this,"whichCurve",void 0),this.offsets=new Array(e).fill(0),this.whichCurve=new Array(e).fill(0)}writeChanges(e){u.makeTranslation(this.curveLengthArray[this.whichCurve[e]],this.whichCurve[e],this.offsets[e]),this.object3D.setMatrixAt(e,u),this.object3D.instanceMatrix.needsUpdate=!0}moveIndividualAlongCurve(e,t){this.offsets[e]+=t,this.writeChanges(e)}setCurve(e,t){if(isNaN(t))throw Error("curve index being set is Not a Number (NaN)");this.whichCurve[e]=t,this.writeChanges(e)}},exports.getUniforms=o,exports.initSplineTexture=s,exports.modifyShader=f,exports.updateSplineTexture=i;
@@ -1,24 +1,40 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from 'three';
3
+
4
+ // Original src: https://github.com/zz85/threejs-path-flow
4
5
  const CHANNELS = 4;
5
6
  const TEXTURE_WIDTH = 1024;
6
7
  const TEXTURE_HEIGHT = 4;
8
+
9
+ /**
10
+ * Make a new DataTexture to store the descriptions of the curves.
11
+ *
12
+ * @param { number } numberOfCurves the number of curves needed to be described by this texture.
13
+ */
7
14
  const initSplineTexture = (numberOfCurves = 1) => {
8
15
  const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
9
- const dataTexture = new THREE.DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, THREE.RGBAFormat, THREE.FloatType);
10
- dataTexture.wrapS = THREE.RepeatWrapping;
11
- dataTexture.wrapT = THREE.RepeatWrapping;
12
- dataTexture.magFilter = THREE.NearestFilter;
16
+ const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
17
+ dataTexture.wrapS = RepeatWrapping;
18
+ dataTexture.wrapT = RepeatWrapping;
19
+ dataTexture.magFilter = NearestFilter;
13
20
  dataTexture.needsUpdate = true;
14
21
  return dataTexture;
15
22
  };
23
+ /**
24
+ * Write the curve description to the data texture
25
+ *
26
+ * @param { DataTexture } texture The DataTexture to write to
27
+ * @param { Curve } splineCurve The curve to describe
28
+ * @param { number } offset Which curve slot to write to
29
+ */
30
+
16
31
  const updateSplineTexture = (texture, splineCurve, offset = 0) => {
17
32
  const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
18
33
  splineCurve.arcLengthDivisions = numberOfPoints / 2;
19
34
  splineCurve.updateArcLengths();
20
35
  const points = splineCurve.getSpacedPoints(numberOfPoints);
21
36
  const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
37
+
22
38
  for (let i = 0; i < numberOfPoints; i++) {
23
39
  const rowOffset = Math.floor(i / TEXTURE_WIDTH);
24
40
  const rowIndex = i % TEXTURE_WIDTH;
@@ -31,35 +47,66 @@ const updateSplineTexture = (texture, splineCurve, offset = 0) => {
31
47
  pt = frenetFrames.binormals[i];
32
48
  setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
33
49
  }
50
+
34
51
  texture.needsUpdate = true;
35
52
  };
53
+
36
54
  const setTextureValue = (texture, index, x, y, z, o) => {
37
55
  const image = texture.image;
38
- const { data } = image;
39
- const i = CHANNELS * TEXTURE_WIDTH * o;
56
+ const {
57
+ data
58
+ } = image;
59
+ const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
60
+
40
61
  data[index * CHANNELS + i + 0] = x;
41
62
  data[index * CHANNELS + i + 1] = y;
42
63
  data[index * CHANNELS + i + 2] = z;
43
64
  data[index * CHANNELS + i + 3] = 1;
44
65
  };
45
- const getUniforms = (splineTexture) => ({
46
- spineTexture: { value: splineTexture },
47
- pathOffset: { type: "f", value: 0 },
48
- pathSegment: { type: "f", value: 1 },
49
- spineOffset: { type: "f", value: 161 },
50
- spineLength: { type: "f", value: 400 },
51
- flow: { type: "i", value: 1 }
66
+
67
+ /**
68
+ * Create a new set of uniforms for describing the curve modifier
69
+ *
70
+ * @param { DataTexture } Texture which holds the curve description
71
+ */
72
+ const getUniforms = splineTexture => ({
73
+ spineTexture: {
74
+ value: splineTexture
75
+ },
76
+ pathOffset: {
77
+ type: 'f',
78
+ value: 0
79
+ },
80
+ // time of path curve
81
+ pathSegment: {
82
+ type: 'f',
83
+ value: 1
84
+ },
85
+ // fractional length of path
86
+ spineOffset: {
87
+ type: 'f',
88
+ value: 161
89
+ },
90
+ spineLength: {
91
+ type: 'f',
92
+ value: 400
93
+ },
94
+ flow: {
95
+ type: 'i',
96
+ value: 1
97
+ }
52
98
  });
53
99
  function modifyShader(material, uniforms, numberOfCurves = 1) {
54
- if (material.__ok)
55
- return;
100
+ if (material.__ok) return;
56
101
  material.__ok = true;
57
- material.onBeforeCompile = (shader) => {
58
- if (shader.__modified)
59
- return;
102
+
103
+ material.onBeforeCompile = shader => {
104
+ if (shader.__modified) return;
60
105
  shader.__modified = true;
61
106
  Object.assign(shader.uniforms, uniforms);
62
- const vertexShader = `
107
+ const vertexShader =
108
+ /* glsl */
109
+ `
63
110
  uniform sampler2D spineTexture;
64
111
  uniform float pathOffset;
65
112
  uniform float pathSegment;
@@ -71,9 +118,13 @@ function modifyShader(material, uniforms, numberOfCurves = 1) {
71
118
  float textureStacks = ${TEXTURE_HEIGHT / 4}.;
72
119
 
73
120
  ${shader.vertexShader}
74
- `.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
75
- /void\s*main\s*\(\)\s*\{/,
76
- `
121
+ ` // chunk import moved in front of modified shader below
122
+ .replace('#include <beginnormal_vertex>', '') // vec3 transformedNormal declaration overriden below
123
+ .replace('#include <defaultnormal_vertex>', '') // vec3 transformed declaration overriden below
124
+ .replace('#include <begin_vertex>', '') // shader override
125
+ .replace(/void\s*main\s*\(\)\s*\{/,
126
+ /* glsl */
127
+ `
77
128
  void main() {
78
129
  #include <beginnormal_vertex>
79
130
 
@@ -110,22 +161,38 @@ function modifyShader(material, uniforms, numberOfCurves = 1) {
110
161
  + spinePos;
111
162
 
112
163
  vec3 transformedNormal = normalMatrix * (basis * objectNormal);
113
- `
114
- ).replace(
115
- "#include <project_vertex>",
116
- `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
117
- gl_Position = projectionMatrix * mvPosition;`
118
- );
164
+ `).replace('#include <project_vertex>',
165
+ /* glsl */
166
+ `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
167
+ gl_Position = projectionMatrix * mvPosition;`);
119
168
  shader.vertexShader = vertexShader;
120
169
  };
121
170
  }
171
+ /**
172
+ * A helper class for making meshes bend aroudn curves
173
+ */
174
+
122
175
  class Flow {
176
+ /**
177
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
178
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
179
+ */
123
180
  constructor(mesh, numberOfCurves = 1) {
181
+ _defineProperty(this, "curveArray", void 0);
182
+
183
+ _defineProperty(this, "curveLengthArray", void 0);
184
+
185
+ _defineProperty(this, "object3D", void 0);
186
+
187
+ _defineProperty(this, "splineTexure", void 0);
188
+
189
+ _defineProperty(this, "uniforms", void 0);
190
+
124
191
  const obj3D = mesh.clone();
125
192
  const splineTexure = initSplineTexture(numberOfCurves);
126
193
  const uniforms = getUniforms(splineTexure);
127
- obj3D.traverse((child) => {
128
- if (child instanceof THREE.Mesh || child instanceof THREE.InstancedMesh) {
194
+ obj3D.traverse(child => {
195
+ if (child instanceof Mesh || child instanceof InstancedMesh) {
129
196
  child.material = child.material.clone();
130
197
  modifyShader(child.material, uniforms, numberOfCurves);
131
198
  }
@@ -136,47 +203,85 @@ class Flow {
136
203
  this.splineTexure = splineTexure;
137
204
  this.uniforms = uniforms;
138
205
  }
206
+
139
207
  updateCurve(index, curve) {
140
- if (index >= this.curveArray.length)
141
- throw Error("Index out of range for Flow");
208
+ if (index >= this.curveArray.length) throw Error('Index out of range for Flow');
142
209
  const curveLength = curve.getLength();
143
210
  this.uniforms.spineLength.value = curveLength;
144
211
  this.curveLengthArray[index] = curveLength;
145
212
  this.curveArray[index] = curve;
146
213
  updateSplineTexture(this.splineTexure, curve, index);
147
214
  }
215
+
148
216
  moveAlongCurve(amount) {
149
217
  this.uniforms.pathOffset.value += amount;
150
218
  }
219
+
151
220
  }
152
- const matrix = new THREE.Matrix4();
221
+ const matrix = new Matrix4();
222
+ /**
223
+ * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
224
+ */
225
+
153
226
  class InstancedFlow extends Flow {
227
+ /**
228
+ *
229
+ * @param {number} count The number of instanced elements
230
+ * @param {number} curveCount The number of curves to preallocate for
231
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
232
+ * @param {Material} material The material to use for the instanced mesh
233
+ */
154
234
  constructor(count, curveCount, geometry, material) {
155
- const mesh = new THREE.InstancedMesh(geometry, material, count);
156
- mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
235
+ const mesh = new InstancedMesh(geometry, material, count);
236
+ mesh.instanceMatrix.setUsage(DynamicDrawUsage);
157
237
  super(mesh, curveCount);
238
+
239
+ _defineProperty(this, "offsets", void 0);
240
+
241
+ _defineProperty(this, "whichCurve", void 0);
242
+
158
243
  this.offsets = new Array(count).fill(0);
159
244
  this.whichCurve = new Array(count).fill(0);
160
245
  }
246
+ /**
247
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
248
+ * This writes that information to the matrix and marks it as needing update.
249
+ *
250
+ * @param {number} index of the instanced element to update
251
+ */
252
+
253
+
161
254
  writeChanges(index) {
162
255
  matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
163
256
  this.object3D.setMatrixAt(index, matrix);
164
257
  this.object3D.instanceMatrix.needsUpdate = true;
165
258
  }
259
+ /**
260
+ * Move an individual element along the curve by a specific amount
261
+ *
262
+ * @param {number} index Which element to update
263
+ * @param {number} offset Move by how much
264
+ */
265
+
266
+
166
267
  moveIndividualAlongCurve(index, offset) {
167
268
  this.offsets[index] += offset;
168
269
  this.writeChanges(index);
169
270
  }
271
+ /**
272
+ * Select which curve to use for an element
273
+ *
274
+ * @param {number} index the index of the instanced element to update
275
+ * @param {number} curveNo the index of the curve it should use
276
+ */
277
+
278
+
170
279
  setCurve(index, curveNo) {
171
- if (isNaN(curveNo))
172
- throw Error("curve index being set is Not a Number (NaN)");
280
+ if (isNaN(curveNo)) throw Error('curve index being set is Not a Number (NaN)');
173
281
  this.whichCurve[index] = curveNo;
174
282
  this.writeChanges(index);
175
283
  }
284
+
176
285
  }
177
- exports.Flow = Flow;
178
- exports.InstancedFlow = InstancedFlow;
179
- exports.getUniforms = getUniforms;
180
- exports.initSplineTexture = initSplineTexture;
181
- exports.modifyShader = modifyShader;
182
- exports.updateSplineTexture = updateSplineTexture;
286
+
287
+ export { Flow, InstancedFlow, getUniforms, initSplineTexture, modifyShader, updateSplineTexture };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three"),s=require("../BufferGeometryUtils-971dfde3.js");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}require("../types/helpers.cjs.js");var o=i(t);exports.EdgeSplitModifier=class{constructor(){o.default(this,"A",new e.Vector3),o.default(this,"B",new e.Vector3),o.default(this,"C",new e.Vector3),o.default(this,"positions",[]),o.default(this,"normals",new Float32Array),o.default(this,"indexes",[]),o.default(this,"pointToIndexMap",[]),o.default(this,"splitIndexes",[]),o.default(this,"oldNormals",[]),o.default(this,"computeNormals",(()=>{this.normals=new Float32Array(3*this.indexes.length);for(let t=0;t<this.indexes.length;t+=3){let e=this.indexes[t];this.A.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+1],this.B.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+2],this.C.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),this.C.sub(this.B),this.A.sub(this.B);const s=this.C.cross(this.A).normalize();for(let e=0;e<3;e++)this.normals[3*(t+e)]=s.x,this.normals[3*(t+e)+1]=s.y,this.normals[3*(t+e)+2]=s.z}})),o.default(this,"mapPositionsToIndexes",(()=>{this.pointToIndexMap=Array(this.positions.length/3);for(let t=0;t<this.indexes.length;t++){const e=this.indexes[t];null==this.pointToIndexMap[e]&&(this.pointToIndexMap[e]=[]),this.pointToIndexMap[e].push(t)}})),o.default(this,"edgeSplitToGroups",((t,e,s)=>{this.A.set(this.normals[3*s],this.normals[3*s+1],this.normals[3*s+2]).normalize();const i={splitGroup:[],currentGroup:[s]};for(let o of t)o!==s&&(this.B.set(this.normals[3*o],this.normals[3*o+1],this.normals[3*o+2]).normalize(),this.B.dot(this.A)<e?i.splitGroup.push(o):i.currentGroup.push(o));return i})),o.default(this,"edgeSplit",((t,e,s=null)=>{if(0===t.length)return;const i=[];for(let s of t)i.push(this.edgeSplitToGroups(t,e,s));let o=i[0];for(let t of i)t.currentGroup.length>o.currentGroup.length&&(o=t);null!=s&&this.splitIndexes.push({original:s,indexes:o.currentGroup}),o.splitGroup.length&&this.edgeSplit(o.splitGroup,e,s||o.currentGroup[0])})),o.default(this,"modify",((t,i,o=!0)=>{let r=!1;if(t.attributes.normal&&(r=!0,t=t.clone(),!0===o&&null!==t.index&&(this.oldNormals=t.attributes.normal.array),t.deleteAttribute("normal")),null==t.index){if(void 0===s.BufferGeometryUtils)throw"THREE.EdgeSplitModifier relies on BufferGeometryUtils";t=s.mergeVertices(t)}this.indexes=t.index.array,this.positions=t.getAttribute("position").array,this.computeNormals(),this.mapPositionsToIndexes(),this.splitIndexes=[];for(let t of this.pointToIndexMap)this.edgeSplit(t,Math.cos(i)-.001);const n={};for(let s of Object.keys(t.attributes)){const i=t.attributes[s],o=new i.array.constructor((this.indexes.length+this.splitIndexes.length)*i.itemSize);o.set(i.array),n[s]=new e.BufferAttribute(o,i.itemSize,i.normalized)}const l=new Uint32Array(this.indexes.length);l.set(this.indexes);for(let t=0;t<this.splitIndexes.length;t++){const e=this.splitIndexes[t],s=this.indexes[e.original];for(let e of Object.values(n))for(let i=0;i<e.itemSize;i++)e.array[(this.indexes.length+t)*e.itemSize+i]=e.array[s*e.itemSize+i];for(let s of e.indexes)l[s]=this.indexes.length+t}(t=new e.BufferGeometry).setIndex(new e.BufferAttribute(l,1));for(let e of Object.keys(n))t.setAttribute(e,n[e]);if(r&&(t.computeVertexNormals(),null!==this.oldNormals)){const e=new Array(this.oldNormals.length/3).fill(!1);for(let t of this.splitIndexes)e[t.original]=!0;for(let s=0;s<e.length;s++)if(!1===e[s])for(let e=0;e<3;e++)t.attributes.normal.array[3*s+e]=this.oldNormals[3*s+e]}return t}))}};