three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,62 +1,137 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var VolumeSlice = function(volume, index, axis) {
1
+ import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from 'three';
2
+
3
+ /**
4
+ * This class has been made to hold a slice of a volume data
5
+ * @class
6
+ * @param {Volume} volume The associated volume
7
+ * @param {number} [index=0] The index of the slice
8
+ * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
9
+ * @see Volume
10
+ */
11
+
12
+ var VolumeSlice = function (volume, index, axis) {
5
13
  var slice = this;
14
+ /**
15
+ * @member {Volume} volume The associated volume
16
+ */
17
+
6
18
  this.volume = volume;
19
+ /**
20
+ * @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
21
+ */
22
+
7
23
  index = index || 0;
8
- Object.defineProperty(this, "index", {
9
- get: function() {
24
+ Object.defineProperty(this, 'index', {
25
+ get: function () {
10
26
  return index;
11
27
  },
12
- set: function(value) {
28
+ set: function (value) {
13
29
  index = value;
14
30
  slice.geometryNeedsUpdate = true;
15
31
  return index;
16
32
  }
17
33
  });
18
- this.axis = axis || "z";
19
- this.canvas = document.createElement("canvas");
20
- this.canvasBuffer = document.createElement("canvas");
34
+ /**
35
+ * @member {String} axis The normal axis
36
+ */
37
+
38
+ this.axis = axis || 'z';
39
+ /**
40
+ * @member {HTMLCanvasElement} canvas The final canvas used for the texture
41
+ */
42
+
43
+ /**
44
+ * @member {CanvasRenderingContext2D} ctx Context of the canvas
45
+ */
46
+
47
+ this.canvas = document.createElement('canvas');
48
+ /**
49
+ * @member {HTMLCanvasElement} canvasBuffer The intermediary canvas used to paint the data
50
+ */
51
+
52
+ /**
53
+ * @member {CanvasRenderingContext2D} ctxBuffer Context of the canvas buffer
54
+ */
55
+
56
+ this.canvasBuffer = document.createElement('canvas');
21
57
  this.updateGeometry();
22
- var canvasMap = new THREE.Texture(this.canvas);
23
- canvasMap.minFilter = THREE.LinearFilter;
24
- canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
25
- var material = new THREE.MeshBasicMaterial({
58
+ var canvasMap = new Texture(this.canvas);
59
+ canvasMap.minFilter = LinearFilter;
60
+ canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
61
+ var material = new MeshBasicMaterial({
26
62
  map: canvasMap,
27
- side: THREE.DoubleSide,
63
+ side: DoubleSide,
28
64
  transparent: true
29
65
  });
30
- this.mesh = new THREE.Mesh(this.geometry, material);
66
+ /**
67
+ * @member {Mesh} mesh The mesh ready to get used in the scene
68
+ */
69
+
70
+ this.mesh = new Mesh(this.geometry, material);
31
71
  this.mesh.matrixAutoUpdate = false;
72
+ /**
73
+ * @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
74
+ */
75
+
32
76
  this.geometryNeedsUpdate = true;
33
77
  this.repaint();
78
+ /**
79
+ * @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
80
+ */
81
+
82
+ /**
83
+ * @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
84
+ */
85
+
86
+ /**
87
+ * @member {Function} sliceAccess Function that allow the slice to access right data
88
+ * @see Volume.extractPerpendicularPlane
89
+ * @param {Number} i The first coordinate
90
+ * @param {Number} j The second coordinate
91
+ * @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
92
+ */
34
93
  };
94
+
35
95
  VolumeSlice.prototype = {
36
96
  constructor: VolumeSlice,
37
- repaint: function() {
97
+
98
+ /**
99
+ * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
100
+ * @memberof VolumeSlice
101
+ */
102
+ repaint: function () {
38
103
  if (this.geometryNeedsUpdate) {
39
104
  this.updateGeometry();
40
105
  }
41
- var iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
106
+
107
+ var iLength = this.iLength,
108
+ jLength = this.jLength,
109
+ sliceAccess = this.sliceAccess,
110
+ volume = this.volume,
111
+ canvas = this.canvasBuffer,
112
+ ctx = this.ctxBuffer; // get the imageData and pixel array from the canvas
113
+
42
114
  var imgData = ctx.getImageData(0, 0, iLength, jLength);
43
115
  var data = imgData.data;
44
116
  var volumeData = volume.data;
45
117
  var upperThreshold = volume.upperThreshold;
46
118
  var lowerThreshold = volume.lowerThreshold;
47
119
  var windowLow = volume.windowLow;
48
- var windowHigh = volume.windowHigh;
120
+ var windowHigh = volume.windowHigh; // manipulate some pixel elements
121
+
49
122
  var pixelCount = 0;
50
- if (volume.dataType === "label") {
123
+
124
+ if (volume.dataType === 'label') {
125
+ //this part is currently useless but will be used when colortables will be handled
51
126
  for (let j = 0; j < jLength; j++) {
52
127
  for (let i = 0; i < iLength; i++) {
53
128
  var label = volumeData[sliceAccess(i, j)];
54
129
  label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
55
130
  var color = this.colorMap[label];
56
- data[4 * pixelCount] = color >> 24 & 255;
57
- data[4 * pixelCount + 1] = color >> 16 & 255;
58
- data[4 * pixelCount + 2] = color >> 8 & 255;
59
- data[4 * pixelCount + 3] = color & 255;
131
+ data[4 * pixelCount] = color >> 24 & 0xff;
132
+ data[4 * pixelCount + 1] = color >> 16 & 0xff;
133
+ data[4 * pixelCount + 2] = color >> 8 & 0xff;
134
+ data[4 * pixelCount + 3] = color & 0xff;
60
135
  pixelCount++;
61
136
  }
62
137
  }
@@ -64,8 +139,10 @@ VolumeSlice.prototype = {
64
139
  for (let j = 0; j < jLength; j++) {
65
140
  for (let i = 0; i < iLength; i++) {
66
141
  var value = volumeData[sliceAccess(i, j)];
67
- var alpha = 255;
68
- alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
142
+ var alpha = 0xff; //apply threshold
143
+
144
+ alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0; //apply window level
145
+
69
146
  value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
70
147
  value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
71
148
  data[4 * pixelCount] = value;
@@ -76,11 +153,18 @@ VolumeSlice.prototype = {
76
153
  }
77
154
  }
78
155
  }
156
+
79
157
  ctx.putImageData(imgData, 0, 0);
80
158
  this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
81
159
  this.mesh.material.map.needsUpdate = true;
82
160
  },
83
- updateGeometry: function() {
161
+
162
+ /**
163
+ * @member {Function} Refresh the geometry according to axis and index
164
+ * @see Volume.extractPerpendicularPlane
165
+ * @memberof VolumeSlice
166
+ */
167
+ updateGeometry: function () {
84
168
  var extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
85
169
  this.sliceAccess = extracted.sliceAccess;
86
170
  this.jLength = extracted.jLength;
@@ -90,17 +174,21 @@ VolumeSlice.prototype = {
90
174
  this.canvas.height = extracted.planeHeight;
91
175
  this.canvasBuffer.width = this.iLength;
92
176
  this.canvasBuffer.height = this.jLength;
93
- this.ctx = this.canvas.getContext("2d");
94
- this.ctxBuffer = this.canvasBuffer.getContext("2d");
95
- if (this.geometry)
96
- this.geometry.dispose();
97
- this.geometry = new THREE.PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
177
+ this.ctx = this.canvas.getContext('2d');
178
+ this.ctxBuffer = this.canvasBuffer.getContext('2d');
179
+ if (this.geometry) this.geometry.dispose(); // dispose existing geometry
180
+
181
+ this.geometry = new PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
182
+
98
183
  if (this.mesh) {
99
- this.mesh.geometry = this.geometry;
184
+ this.mesh.geometry = this.geometry; //reset mesh matrix
185
+
100
186
  this.mesh.matrix.identity();
101
187
  this.mesh.applyMatrix4(this.matrix);
102
188
  }
189
+
103
190
  this.geometryNeedsUpdate = false;
104
191
  }
105
192
  };
106
- exports.VolumeSlice = VolumeSlice;
193
+
194
+ export { VolumeSlice };
@@ -0,0 +1 @@
1
+ "use strict";let e,t;Object.defineProperty(exports,"__esModule",{value:!0}),exports.getErrorMessage=function(e){const t={1:window.WebGLRenderingContext,2:window.WebGL2RenderingContext},n=document.createElement("div");n.id="webglmessage",n.style.fontFamily="monospace",n.style.fontSize="13px",n.style.fontWeight="normal",n.style.textAlign="center",n.style.background="#fff",n.style.color="#000",n.style.padding="1.5em",n.style.width="400px",n.style.margin="5em auto 0";let r='Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';return r=t[e]?r.replace("$0","graphics card"):r.replace("$0","browser"),r=r.replace("$1",{1:"WebGL",2:"WebGL 2"}[e]),n.innerHTML=r,n},exports.getWebGL2ErrorMessage=function(){return this.getErrorMessage(2)},exports.getWebGLErrorMessage=function(){return this.getErrorMessage(1)},exports.isWebGL2Available=function(){if(void 0!==t)return t;try{var e;let n;const r=document.createElement("canvas");return t=!(!window.WebGL2RenderingContext||!(n=r.getContext("webgl2"))),n&&(null===(e=n.getExtension("WEBGL_lose_context"))||void 0===e||e.loseContext()),t}catch(e){return t=!1}},exports.isWebGLAvailable=function(){if(void 0!==e)return e;try{var t;let n;const r=document.createElement("canvas");return e=!(!window.WebGLRenderingContext||!(n=r.getContext("webgl"))),n&&(null===(t=n.getExtension("WEBGL_lose_context"))||void 0===t||t.loseContext()),e}catch(t){return e=!1}};
package/misc/WebGL.js CHANGED
@@ -1,31 +1,29 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
1
  let webGLAvailable, webGL2Available;
4
2
  function isWebGLAvailable() {
5
- var _a;
6
- if (webGLAvailable !== void 0)
7
- return webGLAvailable;
3
+ if (webGLAvailable !== undefined) return webGLAvailable;
4
+
8
5
  try {
6
+ var _gl$getExtension;
7
+
9
8
  let gl;
10
- const canvas = document.createElement("canvas");
11
- webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext("webgl")));
12
- if (gl)
13
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
9
+ const canvas = document.createElement('canvas');
10
+ webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext('webgl')));
11
+ if (gl) (_gl$getExtension = gl.getExtension('WEBGL_lose_context')) === null || _gl$getExtension === void 0 ? void 0 : _gl$getExtension.loseContext();
14
12
  return webGLAvailable;
15
13
  } catch (e) {
16
14
  return webGLAvailable = false;
17
15
  }
18
16
  }
19
17
  function isWebGL2Available() {
20
- var _a;
21
- if (webGL2Available !== void 0)
22
- return webGL2Available;
18
+ if (webGL2Available !== undefined) return webGL2Available;
19
+
23
20
  try {
21
+ var _gl$getExtension2;
22
+
24
23
  let gl;
25
- const canvas = document.createElement("canvas");
26
- webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext("webgl2")));
27
- if (gl)
28
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
24
+ const canvas = document.createElement('canvas');
25
+ webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext('webgl2')));
26
+ if (gl) (_gl$getExtension2 = gl.getExtension('WEBGL_lose_context')) === null || _gl$getExtension2 === void 0 ? void 0 : _gl$getExtension2.loseContext();
29
27
  return webGL2Available;
30
28
  } catch (e) {
31
29
  return webGL2Available = false;
@@ -39,36 +37,35 @@ function getWebGL2ErrorMessage() {
39
37
  }
40
38
  function getErrorMessage(version) {
41
39
  const names = {
42
- 1: "WebGL",
43
- 2: "WebGL 2"
40
+ 1: 'WebGL',
41
+ 2: 'WebGL 2'
44
42
  };
45
43
  const contexts = {
46
44
  1: window.WebGLRenderingContext,
47
45
  2: window.WebGL2RenderingContext
48
46
  };
49
- const element = document.createElement("div");
50
- element.id = "webglmessage";
51
- element.style.fontFamily = "monospace";
52
- element.style.fontSize = "13px";
53
- element.style.fontWeight = "normal";
54
- element.style.textAlign = "center";
55
- element.style.background = "#fff";
56
- element.style.color = "#000";
57
- element.style.padding = "1.5em";
58
- element.style.width = "400px";
59
- element.style.margin = "5em auto 0";
47
+ const element = document.createElement('div');
48
+ element.id = 'webglmessage';
49
+ element.style.fontFamily = 'monospace';
50
+ element.style.fontSize = '13px';
51
+ element.style.fontWeight = 'normal';
52
+ element.style.textAlign = 'center';
53
+ element.style.background = '#fff';
54
+ element.style.color = '#000';
55
+ element.style.padding = '1.5em';
56
+ element.style.width = '400px';
57
+ element.style.margin = '5em auto 0';
60
58
  let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
59
+
61
60
  if (contexts[version]) {
62
- message = message.replace("$0", "graphics card");
61
+ message = message.replace('$0', 'graphics card');
63
62
  } else {
64
- message = message.replace("$0", "browser");
63
+ message = message.replace('$0', 'browser');
65
64
  }
66
- message = message.replace("$1", names[version]);
65
+
66
+ message = message.replace('$1', names[version]);
67
67
  element.innerHTML = message;
68
68
  return element;
69
69
  }
70
- exports.getErrorMessage = getErrorMessage;
71
- exports.getWebGL2ErrorMessage = getWebGL2ErrorMessage;
72
- exports.getWebGLErrorMessage = getWebGLErrorMessage;
73
- exports.isWebGL2Available = isWebGL2Available;
74
- exports.isWebGLAvailable = isWebGLAvailable;
70
+
71
+ export { getErrorMessage, getWebGL2ErrorMessage, getWebGLErrorMessage, isWebGL2Available, isWebGLAvailable };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var r=n(e);const s=(e=1)=>{const n=new Float32Array(4096*e*4),r=new t.DataTexture(n,1024,4*e,t.RGBAFormat,t.FloatType);return r.wrapS=t.RepeatWrapping,r.wrapT=t.RepeatWrapping,r.magFilter=t.NearestFilter,r.needsUpdate=!0,r},i=(e,t,n=0)=>{const r=Math.floor(1024);t.arcLengthDivisions=r/2,t.updateArcLengths();const s=t.getSpacedPoints(r),i=t.computeFrenetFrames(r,!0);for(let t=0;t<r;t++){const r=Math.floor(t/1024),o=t%1024;let f=s[t];a(e,o,f.x,f.y,f.z,0+r+4*n),f=i.tangents[t],a(e,o,f.x,f.y,f.z,1+r+4*n),f=i.normals[t],a(e,o,f.x,f.y,f.z,2+r+4*n),f=i.binormals[t],a(e,o,f.x,f.y,f.z,3+r+4*n)}e.needsUpdate=!0},a=(e,t,n,r,s,i)=>{const a=e.image,{data:o}=a,f=4096*i;o[4*t+f+0]=n,o[4*t+f+1]=r,o[4*t+f+2]=s,o[4*t+f+3]=1},o=e=>({spineTexture:{value:e},pathOffset:{type:"f",value:0},pathSegment:{type:"f",value:1},spineOffset:{type:"f",value:161},spineLength:{type:"f",value:400},flow:{type:"i",value:1}});function f(e,t,n=1){e.__ok||(e.__ok=!0,e.onBeforeCompile=e=>{if(e.__modified)return;e.__modified=!0,Object.assign(e.uniforms,t);const r=`\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${4*n}.;\n\t\tfloat textureStacks = 1.;\n\n\t\t${e.vertexShader}\n\t\t`.replace("#include <beginnormal_vertex>","").replace("#include <defaultnormal_vertex>","").replace("#include <begin_vertex>","").replace(/void\s*main\s*\(\)\s*\{/,"\n void main() {\n #include <beginnormal_vertex>\n\n vec4 worldPos = modelMatrix * vec4(position, 1.);\n\n bool bend = flow > 0;\n float xWeight = bend ? 0. : 1.;\n\n #ifdef USE_INSTANCING\n float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\n float spineLengthFromInstanceMatrix = instanceMatrix[3][0];\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\n float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n #else\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\n float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n #endif\n\n mt = mod(mt, textureStacks);\n float rowOffset = floor(mt);\n\n #ifdef USE_INSTANCING\n rowOffset += instanceMatrix[3][1] * 4.;\n #endif\n\n vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\n mat3 basis = mat3(a, b, c);\n\n vec3 transformed = basis\n * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n + spinePos;\n\n vec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t").replace("#include <project_vertex>","vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;");e.vertexShader=r})}class l{constructor(e,n=1){r.default(this,"curveArray",void 0),r.default(this,"curveLengthArray",void 0),r.default(this,"object3D",void 0),r.default(this,"splineTexure",void 0),r.default(this,"uniforms",void 0);const i=e.clone(),a=s(n),l=o(a);i.traverse((e=>{(e instanceof t.Mesh||e instanceof t.InstancedMesh)&&(e.material=e.material.clone(),f(e.material,l,n))})),this.curveArray=new Array(n),this.curveLengthArray=new Array(n),this.object3D=i,this.splineTexure=a,this.uniforms=l}updateCurve(e,t){if(e>=this.curveArray.length)throw Error("Index out of range for Flow");const n=t.getLength();this.uniforms.spineLength.value=n,this.curveLengthArray[e]=n,this.curveArray[e]=t,i(this.splineTexure,t,e)}moveAlongCurve(e){this.uniforms.pathOffset.value+=e}}const u=new t.Matrix4;exports.Flow=l,exports.InstancedFlow=class extends l{constructor(e,n,s,i){const a=new t.InstancedMesh(s,i,e);a.instanceMatrix.setUsage(t.DynamicDrawUsage),super(a,n),r.default(this,"offsets",void 0),r.default(this,"whichCurve",void 0),this.offsets=new Array(e).fill(0),this.whichCurve=new Array(e).fill(0)}writeChanges(e){u.makeTranslation(this.curveLengthArray[this.whichCurve[e]],this.whichCurve[e],this.offsets[e]),this.object3D.setMatrixAt(e,u),this.object3D.instanceMatrix.needsUpdate=!0}moveIndividualAlongCurve(e,t){this.offsets[e]+=t,this.writeChanges(e)}setCurve(e,t){if(isNaN(t))throw Error("curve index being set is Not a Number (NaN)");this.whichCurve[e]=t,this.writeChanges(e)}},exports.getUniforms=o,exports.initSplineTexture=s,exports.modifyShader=f,exports.updateSplineTexture=i;
@@ -1,24 +1,40 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from 'three';
3
+
4
+ // Original src: https://github.com/zz85/threejs-path-flow
4
5
  const CHANNELS = 4;
5
6
  const TEXTURE_WIDTH = 1024;
6
7
  const TEXTURE_HEIGHT = 4;
8
+
9
+ /**
10
+ * Make a new DataTexture to store the descriptions of the curves.
11
+ *
12
+ * @param { number } numberOfCurves the number of curves needed to be described by this texture.
13
+ */
7
14
  const initSplineTexture = (numberOfCurves = 1) => {
8
15
  const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
9
- const dataTexture = new THREE.DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, THREE.RGBAFormat, THREE.FloatType);
10
- dataTexture.wrapS = THREE.RepeatWrapping;
11
- dataTexture.wrapT = THREE.RepeatWrapping;
12
- dataTexture.magFilter = THREE.NearestFilter;
16
+ const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
17
+ dataTexture.wrapS = RepeatWrapping;
18
+ dataTexture.wrapT = RepeatWrapping;
19
+ dataTexture.magFilter = NearestFilter;
13
20
  dataTexture.needsUpdate = true;
14
21
  return dataTexture;
15
22
  };
23
+ /**
24
+ * Write the curve description to the data texture
25
+ *
26
+ * @param { DataTexture } texture The DataTexture to write to
27
+ * @param { Curve } splineCurve The curve to describe
28
+ * @param { number } offset Which curve slot to write to
29
+ */
30
+
16
31
  const updateSplineTexture = (texture, splineCurve, offset = 0) => {
17
32
  const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
18
33
  splineCurve.arcLengthDivisions = numberOfPoints / 2;
19
34
  splineCurve.updateArcLengths();
20
35
  const points = splineCurve.getSpacedPoints(numberOfPoints);
21
36
  const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
37
+
22
38
  for (let i = 0; i < numberOfPoints; i++) {
23
39
  const rowOffset = Math.floor(i / TEXTURE_WIDTH);
24
40
  const rowIndex = i % TEXTURE_WIDTH;
@@ -31,35 +47,66 @@ const updateSplineTexture = (texture, splineCurve, offset = 0) => {
31
47
  pt = frenetFrames.binormals[i];
32
48
  setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
33
49
  }
50
+
34
51
  texture.needsUpdate = true;
35
52
  };
53
+
36
54
  const setTextureValue = (texture, index, x, y, z, o) => {
37
55
  const image = texture.image;
38
- const { data } = image;
39
- const i = CHANNELS * TEXTURE_WIDTH * o;
56
+ const {
57
+ data
58
+ } = image;
59
+ const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
60
+
40
61
  data[index * CHANNELS + i + 0] = x;
41
62
  data[index * CHANNELS + i + 1] = y;
42
63
  data[index * CHANNELS + i + 2] = z;
43
64
  data[index * CHANNELS + i + 3] = 1;
44
65
  };
45
- const getUniforms = (splineTexture) => ({
46
- spineTexture: { value: splineTexture },
47
- pathOffset: { type: "f", value: 0 },
48
- pathSegment: { type: "f", value: 1 },
49
- spineOffset: { type: "f", value: 161 },
50
- spineLength: { type: "f", value: 400 },
51
- flow: { type: "i", value: 1 }
66
+
67
+ /**
68
+ * Create a new set of uniforms for describing the curve modifier
69
+ *
70
+ * @param { DataTexture } Texture which holds the curve description
71
+ */
72
+ const getUniforms = splineTexture => ({
73
+ spineTexture: {
74
+ value: splineTexture
75
+ },
76
+ pathOffset: {
77
+ type: 'f',
78
+ value: 0
79
+ },
80
+ // time of path curve
81
+ pathSegment: {
82
+ type: 'f',
83
+ value: 1
84
+ },
85
+ // fractional length of path
86
+ spineOffset: {
87
+ type: 'f',
88
+ value: 161
89
+ },
90
+ spineLength: {
91
+ type: 'f',
92
+ value: 400
93
+ },
94
+ flow: {
95
+ type: 'i',
96
+ value: 1
97
+ }
52
98
  });
53
99
  function modifyShader(material, uniforms, numberOfCurves = 1) {
54
- if (material.__ok)
55
- return;
100
+ if (material.__ok) return;
56
101
  material.__ok = true;
57
- material.onBeforeCompile = (shader) => {
58
- if (shader.__modified)
59
- return;
102
+
103
+ material.onBeforeCompile = shader => {
104
+ if (shader.__modified) return;
60
105
  shader.__modified = true;
61
106
  Object.assign(shader.uniforms, uniforms);
62
- const vertexShader = `
107
+ const vertexShader =
108
+ /* glsl */
109
+ `
63
110
  uniform sampler2D spineTexture;
64
111
  uniform float pathOffset;
65
112
  uniform float pathSegment;
@@ -71,9 +118,13 @@ function modifyShader(material, uniforms, numberOfCurves = 1) {
71
118
  float textureStacks = ${TEXTURE_HEIGHT / 4}.;
72
119
 
73
120
  ${shader.vertexShader}
74
- `.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
75
- /void\s*main\s*\(\)\s*\{/,
76
- `
121
+ ` // chunk import moved in front of modified shader below
122
+ .replace('#include <beginnormal_vertex>', '') // vec3 transformedNormal declaration overriden below
123
+ .replace('#include <defaultnormal_vertex>', '') // vec3 transformed declaration overriden below
124
+ .replace('#include <begin_vertex>', '') // shader override
125
+ .replace(/void\s*main\s*\(\)\s*\{/,
126
+ /* glsl */
127
+ `
77
128
  void main() {
78
129
  #include <beginnormal_vertex>
79
130
 
@@ -110,22 +161,38 @@ function modifyShader(material, uniforms, numberOfCurves = 1) {
110
161
  + spinePos;
111
162
 
112
163
  vec3 transformedNormal = normalMatrix * (basis * objectNormal);
113
- `
114
- ).replace(
115
- "#include <project_vertex>",
116
- `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
117
- gl_Position = projectionMatrix * mvPosition;`
118
- );
164
+ `).replace('#include <project_vertex>',
165
+ /* glsl */
166
+ `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
167
+ gl_Position = projectionMatrix * mvPosition;`);
119
168
  shader.vertexShader = vertexShader;
120
169
  };
121
170
  }
171
+ /**
172
+ * A helper class for making meshes bend aroudn curves
173
+ */
174
+
122
175
  class Flow {
176
+ /**
177
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
178
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
179
+ */
123
180
  constructor(mesh, numberOfCurves = 1) {
181
+ _defineProperty(this, "curveArray", void 0);
182
+
183
+ _defineProperty(this, "curveLengthArray", void 0);
184
+
185
+ _defineProperty(this, "object3D", void 0);
186
+
187
+ _defineProperty(this, "splineTexure", void 0);
188
+
189
+ _defineProperty(this, "uniforms", void 0);
190
+
124
191
  const obj3D = mesh.clone();
125
192
  const splineTexure = initSplineTexture(numberOfCurves);
126
193
  const uniforms = getUniforms(splineTexure);
127
- obj3D.traverse((child) => {
128
- if (child instanceof THREE.Mesh || child instanceof THREE.InstancedMesh) {
194
+ obj3D.traverse(child => {
195
+ if (child instanceof Mesh || child instanceof InstancedMesh) {
129
196
  child.material = child.material.clone();
130
197
  modifyShader(child.material, uniforms, numberOfCurves);
131
198
  }
@@ -136,47 +203,85 @@ class Flow {
136
203
  this.splineTexure = splineTexure;
137
204
  this.uniforms = uniforms;
138
205
  }
206
+
139
207
  updateCurve(index, curve) {
140
- if (index >= this.curveArray.length)
141
- throw Error("Index out of range for Flow");
208
+ if (index >= this.curveArray.length) throw Error('Index out of range for Flow');
142
209
  const curveLength = curve.getLength();
143
210
  this.uniforms.spineLength.value = curveLength;
144
211
  this.curveLengthArray[index] = curveLength;
145
212
  this.curveArray[index] = curve;
146
213
  updateSplineTexture(this.splineTexure, curve, index);
147
214
  }
215
+
148
216
  moveAlongCurve(amount) {
149
217
  this.uniforms.pathOffset.value += amount;
150
218
  }
219
+
151
220
  }
152
- const matrix = new THREE.Matrix4();
221
+ const matrix = new Matrix4();
222
+ /**
223
+ * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
224
+ */
225
+
153
226
  class InstancedFlow extends Flow {
227
+ /**
228
+ *
229
+ * @param {number} count The number of instanced elements
230
+ * @param {number} curveCount The number of curves to preallocate for
231
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
232
+ * @param {Material} material The material to use for the instanced mesh
233
+ */
154
234
  constructor(count, curveCount, geometry, material) {
155
- const mesh = new THREE.InstancedMesh(geometry, material, count);
156
- mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
235
+ const mesh = new InstancedMesh(geometry, material, count);
236
+ mesh.instanceMatrix.setUsage(DynamicDrawUsage);
157
237
  super(mesh, curveCount);
238
+
239
+ _defineProperty(this, "offsets", void 0);
240
+
241
+ _defineProperty(this, "whichCurve", void 0);
242
+
158
243
  this.offsets = new Array(count).fill(0);
159
244
  this.whichCurve = new Array(count).fill(0);
160
245
  }
246
+ /**
247
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
248
+ * This writes that information to the matrix and marks it as needing update.
249
+ *
250
+ * @param {number} index of the instanced element to update
251
+ */
252
+
253
+
161
254
  writeChanges(index) {
162
255
  matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
163
256
  this.object3D.setMatrixAt(index, matrix);
164
257
  this.object3D.instanceMatrix.needsUpdate = true;
165
258
  }
259
+ /**
260
+ * Move an individual element along the curve by a specific amount
261
+ *
262
+ * @param {number} index Which element to update
263
+ * @param {number} offset Move by how much
264
+ */
265
+
266
+
166
267
  moveIndividualAlongCurve(index, offset) {
167
268
  this.offsets[index] += offset;
168
269
  this.writeChanges(index);
169
270
  }
271
+ /**
272
+ * Select which curve to use for an element
273
+ *
274
+ * @param {number} index the index of the instanced element to update
275
+ * @param {number} curveNo the index of the curve it should use
276
+ */
277
+
278
+
170
279
  setCurve(index, curveNo) {
171
- if (isNaN(curveNo))
172
- throw Error("curve index being set is Not a Number (NaN)");
280
+ if (isNaN(curveNo)) throw Error('curve index being set is Not a Number (NaN)');
173
281
  this.whichCurve[index] = curveNo;
174
282
  this.writeChanges(index);
175
283
  }
284
+
176
285
  }
177
- exports.Flow = Flow;
178
- exports.InstancedFlow = InstancedFlow;
179
- exports.getUniforms = getUniforms;
180
- exports.initSplineTexture = initSplineTexture;
181
- exports.modifyShader = modifyShader;
182
- exports.updateSplineTexture = updateSplineTexture;
286
+
287
+ export { Flow, InstancedFlow, getUniforms, initSplineTexture, modifyShader, updateSplineTexture };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three"),s=require("../BufferGeometryUtils-971dfde3.js");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}require("../types/helpers.cjs.js");var o=i(t);exports.EdgeSplitModifier=class{constructor(){o.default(this,"A",new e.Vector3),o.default(this,"B",new e.Vector3),o.default(this,"C",new e.Vector3),o.default(this,"positions",[]),o.default(this,"normals",new Float32Array),o.default(this,"indexes",[]),o.default(this,"pointToIndexMap",[]),o.default(this,"splitIndexes",[]),o.default(this,"oldNormals",[]),o.default(this,"computeNormals",(()=>{this.normals=new Float32Array(3*this.indexes.length);for(let t=0;t<this.indexes.length;t+=3){let e=this.indexes[t];this.A.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+1],this.B.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+2],this.C.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),this.C.sub(this.B),this.A.sub(this.B);const s=this.C.cross(this.A).normalize();for(let e=0;e<3;e++)this.normals[3*(t+e)]=s.x,this.normals[3*(t+e)+1]=s.y,this.normals[3*(t+e)+2]=s.z}})),o.default(this,"mapPositionsToIndexes",(()=>{this.pointToIndexMap=Array(this.positions.length/3);for(let t=0;t<this.indexes.length;t++){const e=this.indexes[t];null==this.pointToIndexMap[e]&&(this.pointToIndexMap[e]=[]),this.pointToIndexMap[e].push(t)}})),o.default(this,"edgeSplitToGroups",((t,e,s)=>{this.A.set(this.normals[3*s],this.normals[3*s+1],this.normals[3*s+2]).normalize();const i={splitGroup:[],currentGroup:[s]};for(let o of t)o!==s&&(this.B.set(this.normals[3*o],this.normals[3*o+1],this.normals[3*o+2]).normalize(),this.B.dot(this.A)<e?i.splitGroup.push(o):i.currentGroup.push(o));return i})),o.default(this,"edgeSplit",((t,e,s=null)=>{if(0===t.length)return;const i=[];for(let s of t)i.push(this.edgeSplitToGroups(t,e,s));let o=i[0];for(let t of i)t.currentGroup.length>o.currentGroup.length&&(o=t);null!=s&&this.splitIndexes.push({original:s,indexes:o.currentGroup}),o.splitGroup.length&&this.edgeSplit(o.splitGroup,e,s||o.currentGroup[0])})),o.default(this,"modify",((t,i,o=!0)=>{let r=!1;if(t.attributes.normal&&(r=!0,t=t.clone(),!0===o&&null!==t.index&&(this.oldNormals=t.attributes.normal.array),t.deleteAttribute("normal")),null==t.index){if(void 0===s.BufferGeometryUtils)throw"THREE.EdgeSplitModifier relies on BufferGeometryUtils";t=s.mergeVertices(t)}this.indexes=t.index.array,this.positions=t.getAttribute("position").array,this.computeNormals(),this.mapPositionsToIndexes(),this.splitIndexes=[];for(let t of this.pointToIndexMap)this.edgeSplit(t,Math.cos(i)-.001);const n={};for(let s of Object.keys(t.attributes)){const i=t.attributes[s],o=new i.array.constructor((this.indexes.length+this.splitIndexes.length)*i.itemSize);o.set(i.array),n[s]=new e.BufferAttribute(o,i.itemSize,i.normalized)}const l=new Uint32Array(this.indexes.length);l.set(this.indexes);for(let t=0;t<this.splitIndexes.length;t++){const e=this.splitIndexes[t],s=this.indexes[e.original];for(let e of Object.values(n))for(let i=0;i<e.itemSize;i++)e.array[(this.indexes.length+t)*e.itemSize+i]=e.array[s*e.itemSize+i];for(let s of e.indexes)l[s]=this.indexes.length+t}(t=new e.BufferGeometry).setIndex(new e.BufferAttribute(l,1));for(let e of Object.keys(n))t.setAttribute(e,n[e]);if(r&&(t.computeVertexNormals(),null!==this.oldNormals)){const e=new Array(this.oldNormals.length/3).fill(!1);for(let t of this.splitIndexes)e[t.original]=!0;for(let s=0;s<e.length;s++)if(!1===e[s])for(let e=0;e<3;e++)t.attributes.normal.array[3*s+e]=this.oldNormals[3*s+e]}return t}))}};