three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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- package/webxr/XREstimatedLight.mjs +0 -126
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- package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/loaders/MMDLoader.js
CHANGED
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import { Loader, FileLoader, LoaderUtils, SkinnedMesh, Skeleton, Bone, Vector3, Float32BufferAttribute, BufferGeometry, Uint16BufferAttribute, TextureLoader, Color, MultiplyOperation, AddOperation, MeshToonMaterial, NearestFilter, RepeatWrapping, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, Quaternion, Euler, Interpolant, CustomBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, DoubleSide, FrontSide } from 'three';
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import { TGALoader } from './TGALoader.js';
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import { Parser } from 'mmd-parser';
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/**
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* Dependencies
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* - mmd-parser https://github.com/takahirox/mmd-parser
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* - TGALoader
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* - OutlineEffect
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*
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* MMDLoader creates Three.js Objects from MMD resources as
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* PMD, PMX, VMD, and VPD files.
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*
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* PMD/PMX is a model data format, VMD is a motion data format
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* VPD is a posing data format used in MMD(Miku Miku Dance).
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*
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* MMD official site
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* - https://sites.google.com/view/evpvp/
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*
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* PMD, VMD format (in Japanese)
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* - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
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*
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* PMX format
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* - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
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*
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* TODO
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* - light motion in vmd support.
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* - SDEF support.
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* - uv/material/bone morphing support.
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* - more precise grant skinning support.
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* - shadow support.
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*/
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/**
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* @param {THREE.LoadingManager} manager
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*/
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class MMDLoader extends Loader {
|
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constructor(manager) {
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super(manager);
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this.loader = new
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this.parser = null;
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this.loader = new FileLoader(this.manager);
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this.parser = null; // lazy generation
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this.meshBuilder = new MeshBuilder(this.manager);
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this.animationBuilder = new AnimationBuilder();
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}
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/**
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* @param {string} animationPath
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* @return {MMDLoader}
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*/
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setAnimationPath(animationPath) {
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this.animationPath = animationPath;
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return this;
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}
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} // Load MMD assets as Three.js Object
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/**
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* Loads Model file (.pmd or .pmx) as a SkinnedMesh.
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*
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* @param {string} url - url to Model(.pmd or .pmx) file
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load(url, onLoad, onProgress, onError) {
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const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin);
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const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin); // resource path
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if (this.resourcePath !== '') {
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resourcePath = this.resourcePath;
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} else if (this.path !==
|
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} else if (this.path !== '') {
|
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resourcePath = this.path;
|
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} else {
|
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resourcePath =
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resourcePath = LoaderUtils.extractUrlBase(url);
|
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}
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-
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const modelExtension = this._extractExtension(url).toLowerCase(); // Should I detect by seeing header?
|
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+
|
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+
|
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+
if (modelExtension !== 'pmd' && modelExtension !== 'pmx') {
|
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if (onError) onError(new Error('THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.'));
|
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return;
|
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}
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},
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onProgress,
|
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onError
|
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-
);
|
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+
|
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+
this[modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX'](url, function (data) {
|
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+
onLoad(builder.build(data, resourcePath, onProgress, onError));
|
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|
+
}, onProgress, onError);
|
42
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|
}
|
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|
+
/**
|
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+
* Loads Motion file(s) (.vmd) as a AnimationClip.
|
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|
+
* If two or more files are specified, they'll be merged.
|
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+
*
|
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+
* @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
|
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|
+
* @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
|
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* @param {function} onLoad
|
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* @param {function} onProgress
|
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|
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*/
|
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|
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+
|
43
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|
loadAnimation(url, object, onLoad, onProgress, onError) {
|
44
106
|
const builder = this.animationBuilder;
|
45
|
-
this.loadVMD(
|
46
|
-
|
47
|
-
|
48
|
-
onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
|
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-
},
|
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onProgress,
|
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onError
|
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);
|
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|
+
this.loadVMD(url, function (vmd) {
|
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onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
|
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|
+
}, onProgress, onError);
|
53
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|
}
|
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|
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/**
|
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+
* Loads mode file and motion file(s) as an object containing
|
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+
* a SkinnedMesh and a AnimationClip.
|
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+
* Tracks of AnimationClip are fitting to the model.
|
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+
*
|
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+
* @param {string} modelUrl - url to Model(.pmd or .pmx) file
|
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* @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
|
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* @param {function} onLoad
|
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* @param {function} onProgress
|
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* @param {function} onError
|
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*/
|
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|
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+
|
54
124
|
loadWithAnimation(modelUrl, vmdUrl, onLoad, onProgress, onError) {
|
55
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|
const scope = this;
|
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this.load(
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|
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|
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+
this.load(modelUrl, function (mesh) {
|
127
|
+
scope.loadAnimation(vmdUrl, mesh, function (animation) {
|
128
|
+
onLoad({
|
129
|
+
mesh: mesh,
|
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animation: animation
|
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+
});
|
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|
+
}, onProgress, onError);
|
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|
+
}, onProgress, onError);
|
134
|
+
} // Load MMD assets as Object data parsed by MMDParser
|
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+
|
136
|
+
/**
|
137
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+
* Loads .pmd file as an Object.
|
138
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+
*
|
139
|
+
* @param {string} url - url to .pmd file
|
140
|
+
* @param {function} onLoad
|
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+
* @param {function} onProgress
|
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+
* @param {function} onError
|
143
|
+
*/
|
144
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+
|
145
|
+
|
76
146
|
loadPMD(url, onLoad, onProgress, onError) {
|
77
147
|
const parser = this._getParser();
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
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|
-
},
|
83
|
-
onProgress,
|
84
|
-
onError
|
85
|
-
);
|
148
|
+
|
149
|
+
this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
|
150
|
+
onLoad(parser.parsePmd(buffer, true));
|
151
|
+
}, onProgress, onError);
|
86
152
|
}
|
153
|
+
/**
|
154
|
+
* Loads .pmx file as an Object.
|
155
|
+
*
|
156
|
+
* @param {string} url - url to .pmx file
|
157
|
+
* @param {function} onLoad
|
158
|
+
* @param {function} onProgress
|
159
|
+
* @param {function} onError
|
160
|
+
*/
|
161
|
+
|
162
|
+
|
87
163
|
loadPMX(url, onLoad, onProgress, onError) {
|
88
164
|
const parser = this._getParser();
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
},
|
94
|
-
onProgress,
|
95
|
-
onError
|
96
|
-
);
|
165
|
+
|
166
|
+
this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
|
167
|
+
onLoad(parser.parsePmx(buffer, true));
|
168
|
+
}, onProgress, onError);
|
97
169
|
}
|
170
|
+
/**
|
171
|
+
* Loads .vmd file as an Object. If two or more files are specified
|
172
|
+
* they'll be merged.
|
173
|
+
*
|
174
|
+
* @param {string|Array<string>} url - url(s) to .vmd file(s)
|
175
|
+
* @param {function} onLoad
|
176
|
+
* @param {function} onProgress
|
177
|
+
* @param {function} onError
|
178
|
+
*/
|
179
|
+
|
180
|
+
|
98
181
|
loadVMD(url, onLoad, onProgress, onError) {
|
99
182
|
const urls = Array.isArray(url) ? url : [url];
|
100
183
|
const vmds = [];
|
101
184
|
const vmdNum = urls.length;
|
185
|
+
|
102
186
|
const parser = this._getParser();
|
103
|
-
|
187
|
+
|
188
|
+
this.loader.setMimeType(undefined).setPath(this.animationPath).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
|
189
|
+
|
104
190
|
for (let i = 0, il = urls.length; i < il; i++) {
|
105
|
-
this.loader.load(
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
if (vmds.length === vmdNum)
|
110
|
-
onLoad(parser.mergeVmds(vmds));
|
111
|
-
},
|
112
|
-
onProgress,
|
113
|
-
onError
|
114
|
-
);
|
191
|
+
this.loader.load(urls[i], function (buffer) {
|
192
|
+
vmds.push(parser.parseVmd(buffer, true));
|
193
|
+
if (vmds.length === vmdNum) onLoad(parser.mergeVmds(vmds));
|
194
|
+
}, onProgress, onError);
|
115
195
|
}
|
116
196
|
}
|
197
|
+
/**
|
198
|
+
* Loads .vpd file as an Object.
|
199
|
+
*
|
200
|
+
* @param {string} url - url to .vpd file
|
201
|
+
* @param {boolean} isUnicode
|
202
|
+
* @param {function} onLoad
|
203
|
+
* @param {function} onProgress
|
204
|
+
* @param {function} onError
|
205
|
+
*/
|
206
|
+
|
207
|
+
|
117
208
|
loadVPD(url, isUnicode, onLoad, onProgress, onError) {
|
118
209
|
const parser = this._getParser();
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
);
|
127
|
-
}
|
210
|
+
|
211
|
+
this.loader.setMimeType(isUnicode ? undefined : 'text/plain; charset=shift_jis').setPath(this.animationPath).setResponseType('text').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (text) {
|
212
|
+
onLoad(parser.parseVpd(text, true));
|
213
|
+
}, onProgress, onError);
|
214
|
+
} // private methods
|
215
|
+
|
216
|
+
|
128
217
|
_extractExtension(url) {
|
129
|
-
const index = url.lastIndexOf(
|
130
|
-
return index < 0 ?
|
218
|
+
const index = url.lastIndexOf('.');
|
219
|
+
return index < 0 ? '' : url.slice(index + 1);
|
131
220
|
}
|
221
|
+
|
132
222
|
_getParser() {
|
133
223
|
if (this.parser === null) {
|
134
|
-
this.parser = new
|
224
|
+
this.parser = new Parser(); // eslint-disable-line no-undef
|
135
225
|
}
|
226
|
+
|
136
227
|
return this.parser;
|
137
228
|
}
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
229
|
+
|
230
|
+
} // Utilities
|
231
|
+
|
232
|
+
/*
|
233
|
+
* base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
|
234
|
+
* We don't need to request external toon image files.
|
235
|
+
* This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
236
|
+
*/
|
237
|
+
|
238
|
+
|
239
|
+
const DEFAULT_TOON_TEXTURES = ['data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=']; // Builders. They build Three.js object from Object data parsed by MMDParser.
|
240
|
+
|
241
|
+
/**
|
242
|
+
* @param {THREE.LoadingManager} manager
|
243
|
+
*/
|
244
|
+
|
152
245
|
class MeshBuilder {
|
153
246
|
constructor(manager) {
|
154
|
-
this.crossOrigin =
|
247
|
+
this.crossOrigin = 'anonymous';
|
155
248
|
this.geometryBuilder = new GeometryBuilder();
|
156
249
|
this.materialBuilder = new MaterialBuilder(manager);
|
157
250
|
}
|
251
|
+
/**
|
252
|
+
* @param {string} crossOrigin
|
253
|
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* @return {MeshBuilder}
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+
*/
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+
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+
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setCrossOrigin(crossOrigin) {
|
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this.crossOrigin = crossOrigin;
|
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return this;
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}
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+
/**
|
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+
* @param {Object} data - parsed PMD/PMX data
|
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* @param {string} resourcePath
|
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+
* @param {function} onProgress
|
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* @param {function} onError
|
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* @return {SkinnedMesh}
|
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|
+
*/
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+
|
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+
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270
|
build(data, resourcePath, onProgress, onError) {
|
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const geometry = this.geometryBuilder.build(data);
|
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const material = this.materialBuilder.setCrossOrigin(this.crossOrigin).setResourcePath(resourcePath).build(data, geometry, onProgress, onError);
|
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const mesh = new
|
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|
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const skeleton = new
|
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mesh.bind(skeleton);
|
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|
+
const mesh = new SkinnedMesh(geometry, material);
|
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|
+
const skeleton = new Skeleton(initBones(mesh));
|
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+
mesh.bind(skeleton); // console.log( mesh ); // for console debug
|
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+
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return mesh;
|
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|
}
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-
|
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+
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|
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} // TODO: Try to remove this function
|
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+
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+
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function initBones(mesh) {
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const geometry = mesh.geometry;
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const bones = [];
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+
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if (geometry && geometry.bones !== undefined) {
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// first, create array of 'Bone' objects from geometry data
|
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for (let i = 0, il = geometry.bones.length; i < il; i++) {
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-
const gbone = geometry.bones[i];
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-
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-
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+
const gbone = geometry.bones[i]; // create new 'Bone' object
|
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+
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const bone = new Bone();
|
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+
bones.push(bone); // apply values
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+
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bone.name = gbone.name;
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bone.position.fromArray(gbone.pos);
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bone.quaternion.fromArray(gbone.rotq);
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if (gbone.scl !==
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-
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if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl);
|
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} // second, create bone hierarchy
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+
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+
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for (let i = 0, il = geometry.bones.length; i < il; i++) {
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const gbone = geometry.bones[i];
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-
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+
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+
if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
|
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// subsequent bones in the hierarchy
|
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|
bones[gbone.parent].add(bones[i]);
|
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} else {
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// topmost bone, immediate child of the skinned mesh
|
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mesh.add(bones[i]);
|
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}
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}
|
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}
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|
+
} // now the bones are part of the scene graph and children of the skinned mesh.
|
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|
+
// let's update the corresponding matrices
|
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+
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+
|
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|
mesh.updateMatrixWorld(true);
|
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318
|
return bones;
|
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|
-
}
|
319
|
+
} //
|
320
|
+
|
321
|
+
|
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322
|
class GeometryBuilder {
|
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|
+
/**
|
324
|
+
* @param {Object} data - parsed PMD/PMX data
|
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|
+
* @return {BufferGeometry}
|
326
|
+
*/
|
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327
|
build(data) {
|
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|
+
// for geometry
|
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329
|
const positions = [];
|
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330
|
const uvs = [];
|
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331
|
const normals = [];
|
@@ -209,33 +339,45 @@ class GeometryBuilder {
|
|
209
339
|
const iks = [];
|
210
340
|
const grants = [];
|
211
341
|
const rigidBodies = [];
|
212
|
-
const constraints = [];
|
342
|
+
const constraints = []; // for work
|
343
|
+
|
213
344
|
let offset = 0;
|
214
|
-
const boneTypeTable = {};
|
345
|
+
const boneTypeTable = {}; // positions, normals, uvs, skinIndices, skinWeights
|
346
|
+
|
215
347
|
for (let i = 0; i < data.metadata.vertexCount; i++) {
|
216
348
|
const v = data.vertices[i];
|
349
|
+
|
217
350
|
for (let j = 0, jl = v.position.length; j < jl; j++) {
|
218
351
|
positions.push(v.position[j]);
|
219
352
|
}
|
353
|
+
|
220
354
|
for (let j = 0, jl = v.normal.length; j < jl; j++) {
|
221
355
|
normals.push(v.normal[j]);
|
222
356
|
}
|
357
|
+
|
223
358
|
for (let j = 0, jl = v.uv.length; j < jl; j++) {
|
224
359
|
uvs.push(v.uv[j]);
|
225
360
|
}
|
361
|
+
|
226
362
|
for (let j = 0; j < 4; j++) {
|
227
|
-
skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0);
|
363
|
+
skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0.0);
|
228
364
|
}
|
365
|
+
|
229
366
|
for (let j = 0; j < 4; j++) {
|
230
|
-
skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0);
|
367
|
+
skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0.0);
|
231
368
|
}
|
232
|
-
}
|
369
|
+
} // indices
|
370
|
+
|
371
|
+
|
233
372
|
for (let i = 0; i < data.metadata.faceCount; i++) {
|
234
373
|
const face = data.faces[i];
|
374
|
+
|
235
375
|
for (let j = 0, jl = face.indices.length; j < jl; j++) {
|
236
376
|
indices.push(face.indices[j]);
|
237
377
|
}
|
238
|
-
}
|
378
|
+
} // groups
|
379
|
+
|
380
|
+
|
239
381
|
for (let i = 0; i < data.metadata.materialCount; i++) {
|
240
382
|
const material = data.materials[i];
|
241
383
|
groups.push({
|
@@ -243,13 +385,17 @@ class GeometryBuilder {
|
|
243
385
|
count: material.faceCount * 3
|
244
386
|
});
|
245
387
|
offset += material.faceCount;
|
246
|
-
}
|
388
|
+
} // bones
|
389
|
+
|
390
|
+
|
247
391
|
for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
|
248
392
|
const body = data.rigidBodies[i];
|
249
|
-
let value = boneTypeTable[body.boneIndex];
|
250
|
-
|
393
|
+
let value = boneTypeTable[body.boneIndex]; // keeps greater number if already value is set without any special reasons
|
394
|
+
|
395
|
+
value = value === undefined ? body.type : Math.max(body.type, value);
|
251
396
|
boneTypeTable[body.boneIndex] = value;
|
252
397
|
}
|
398
|
+
|
253
399
|
for (let i = 0; i < data.metadata.boneCount; i++) {
|
254
400
|
const boneData = data.bones[i];
|
255
401
|
const bone = {
|
@@ -260,16 +406,21 @@ class GeometryBuilder {
|
|
260
406
|
pos: boneData.position.slice(0, 3),
|
261
407
|
rotq: [0, 0, 0, 1],
|
262
408
|
scl: [1, 1, 1],
|
263
|
-
rigidBodyType: boneTypeTable[i] !==
|
409
|
+
rigidBodyType: boneTypeTable[i] !== undefined ? boneTypeTable[i] : -1
|
264
410
|
};
|
411
|
+
|
265
412
|
if (bone.parent !== -1) {
|
266
413
|
bone.pos[0] -= data.bones[bone.parent].position[0];
|
267
414
|
bone.pos[1] -= data.bones[bone.parent].position[1];
|
268
415
|
bone.pos[2] -= data.bones[bone.parent].position[2];
|
269
416
|
}
|
417
|
+
|
270
418
|
bones.push(bone);
|
271
|
-
}
|
272
|
-
|
419
|
+
} // iks
|
420
|
+
// TODO: remove duplicated codes between PMD and PMX
|
421
|
+
|
422
|
+
|
423
|
+
if (data.metadata.format === 'pmd') {
|
273
424
|
for (let i = 0; i < data.metadata.ikCount; i++) {
|
274
425
|
const ik = data.iks[i];
|
275
426
|
const param = {
|
@@ -279,22 +430,25 @@ class GeometryBuilder {
|
|
279
430
|
maxAngle: ik.maxAngle * 4,
|
280
431
|
links: []
|
281
432
|
};
|
433
|
+
|
282
434
|
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
283
435
|
const link = {};
|
284
436
|
link.index = ik.links[j].index;
|
285
437
|
link.enabled = true;
|
286
|
-
|
287
|
-
|
438
|
+
|
439
|
+
if (data.bones[link.index].name.indexOf('ひざ') >= 0) {
|
440
|
+
link.limitation = new Vector3(1.0, 0.0, 0.0);
|
288
441
|
}
|
442
|
+
|
289
443
|
param.links.push(link);
|
290
444
|
}
|
445
|
+
|
291
446
|
iks.push(param);
|
292
447
|
}
|
293
448
|
} else {
|
294
449
|
for (let i = 0; i < data.metadata.boneCount; i++) {
|
295
450
|
const ik = data.bones[i].ik;
|
296
|
-
if (ik ===
|
297
|
-
continue;
|
451
|
+
if (ik === undefined) continue;
|
298
452
|
const param = {
|
299
453
|
target: i,
|
300
454
|
effector: ik.effector,
|
@@ -302,47 +456,48 @@ class GeometryBuilder {
|
|
302
456
|
maxAngle: ik.maxAngle,
|
303
457
|
links: []
|
304
458
|
};
|
459
|
+
|
305
460
|
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
306
461
|
const link = {};
|
307
462
|
link.index = ik.links[j].index;
|
308
463
|
link.enabled = true;
|
464
|
+
|
309
465
|
if (ik.links[j].angleLimitation === 1) {
|
466
|
+
// Revert if rotationMin/Max doesn't work well
|
467
|
+
// link.limitation = new Vector3( 1.0, 0.0, 0.0 );
|
310
468
|
const rotationMin = ik.links[j].lowerLimitationAngle;
|
311
|
-
const rotationMax = ik.links[j].upperLimitationAngle;
|
469
|
+
const rotationMax = ik.links[j].upperLimitationAngle; // Convert Left to Right coordinate by myself because
|
470
|
+
// MMDParser doesn't convert. It's a MMDParser's bug
|
471
|
+
|
312
472
|
const tmp1 = -rotationMax[0];
|
313
473
|
const tmp2 = -rotationMax[1];
|
314
474
|
rotationMax[0] = -rotationMin[0];
|
315
475
|
rotationMax[1] = -rotationMin[1];
|
316
476
|
rotationMin[0] = tmp1;
|
317
477
|
rotationMin[1] = tmp2;
|
318
|
-
link.rotationMin = new
|
319
|
-
link.rotationMax = new
|
478
|
+
link.rotationMin = new Vector3().fromArray(rotationMin);
|
479
|
+
link.rotationMax = new Vector3().fromArray(rotationMax);
|
320
480
|
}
|
481
|
+
|
321
482
|
param.links.push(link);
|
322
483
|
}
|
323
|
-
|
484
|
+
|
485
|
+
iks.push(param); // Save the reference even from bone data for efficiently
|
486
|
+
// simulating PMX animation system
|
487
|
+
|
324
488
|
bones[i].ik = param;
|
325
489
|
}
|
326
|
-
}
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
|
331
|
-
bones[entry.param.index].grant = entry.param;
|
332
|
-
}
|
333
|
-
entry.visited = true;
|
334
|
-
for (let i = 0, il = entry.children.length; i < il; i++) {
|
335
|
-
const child = entry.children[i];
|
336
|
-
if (!child.visited)
|
337
|
-
traverse(child);
|
338
|
-
}
|
339
|
-
};
|
490
|
+
} // grants
|
491
|
+
|
492
|
+
|
493
|
+
if (data.metadata.format === 'pmx') {
|
494
|
+
// bone index -> grant entry map
|
340
495
|
const grantEntryMap = {};
|
496
|
+
|
341
497
|
for (let i = 0; i < data.metadata.boneCount; i++) {
|
342
498
|
const boneData = data.bones[i];
|
343
499
|
const grant = boneData.grant;
|
344
|
-
if (grant ===
|
345
|
-
continue;
|
500
|
+
if (grant === undefined) continue;
|
346
501
|
const param = {
|
347
502
|
index: i,
|
348
503
|
parentIndex: grant.parentIndex,
|
@@ -352,74 +507,122 @@ class GeometryBuilder {
|
|
352
507
|
affectPosition: grant.affectPosition,
|
353
508
|
transformationClass: boneData.transformationClass
|
354
509
|
};
|
355
|
-
grantEntryMap[i] = {
|
510
|
+
grantEntryMap[i] = {
|
511
|
+
parent: null,
|
512
|
+
children: [],
|
513
|
+
param: param,
|
514
|
+
visited: false
|
515
|
+
};
|
356
516
|
}
|
357
|
-
|
517
|
+
|
518
|
+
const rootEntry = {
|
519
|
+
parent: null,
|
520
|
+
children: [],
|
521
|
+
param: null,
|
522
|
+
visited: false
|
523
|
+
}; // Build a tree representing grant hierarchy
|
524
|
+
|
358
525
|
for (const boneIndex in grantEntryMap) {
|
359
526
|
const grantEntry = grantEntryMap[boneIndex];
|
360
527
|
const parentGrantEntry = grantEntryMap[grantEntry.parentIndex] || rootEntry;
|
361
528
|
grantEntry.parent = parentGrantEntry;
|
362
529
|
parentGrantEntry.children.push(grantEntry);
|
530
|
+
} // Sort grant parameters from parents to children because
|
531
|
+
// grant uses parent's transform that parent's grant is already applied
|
532
|
+
// so grant should be applied in order from parents to children
|
533
|
+
|
534
|
+
|
535
|
+
function traverse(entry) {
|
536
|
+
if (entry.param) {
|
537
|
+
grants.push(entry.param); // Save the reference even from bone data for efficiently
|
538
|
+
// simulating PMX animation system
|
539
|
+
|
540
|
+
bones[entry.param.index].grant = entry.param;
|
541
|
+
}
|
542
|
+
|
543
|
+
entry.visited = true;
|
544
|
+
|
545
|
+
for (let i = 0, il = entry.children.length; i < il; i++) {
|
546
|
+
const child = entry.children[i]; // Cut off a loop if exists. (Is a grant loop invalid?)
|
547
|
+
|
548
|
+
if (!child.visited) traverse(child);
|
549
|
+
}
|
363
550
|
}
|
551
|
+
|
364
552
|
traverse(rootEntry);
|
365
|
-
}
|
553
|
+
} // morph
|
554
|
+
|
555
|
+
|
366
556
|
function updateAttributes(attribute, morph, ratio) {
|
367
557
|
for (let i = 0; i < morph.elementCount; i++) {
|
368
558
|
const element = morph.elements[i];
|
369
559
|
let index;
|
370
|
-
|
560
|
+
|
561
|
+
if (data.metadata.format === 'pmd') {
|
371
562
|
index = data.morphs[0].elements[element.index].index;
|
372
563
|
} else {
|
373
564
|
index = element.index;
|
374
565
|
}
|
566
|
+
|
375
567
|
attribute.array[index * 3 + 0] += element.position[0] * ratio;
|
376
568
|
attribute.array[index * 3 + 1] += element.position[1] * ratio;
|
377
569
|
attribute.array[index * 3 + 2] += element.position[2] * ratio;
|
378
570
|
}
|
379
571
|
}
|
572
|
+
|
380
573
|
for (let i = 0; i < data.metadata.morphCount; i++) {
|
381
574
|
const morph = data.morphs[i];
|
382
|
-
const params = {
|
383
|
-
|
575
|
+
const params = {
|
576
|
+
name: morph.name
|
577
|
+
};
|
578
|
+
const attribute = new Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
|
384
579
|
attribute.name = morph.name;
|
580
|
+
|
385
581
|
for (let j = 0; j < data.metadata.vertexCount * 3; j++) {
|
386
582
|
attribute.array[j] = positions[j];
|
387
583
|
}
|
388
|
-
|
584
|
+
|
585
|
+
if (data.metadata.format === 'pmd') {
|
389
586
|
if (i !== 0) {
|
390
|
-
updateAttributes(attribute, morph, 1);
|
587
|
+
updateAttributes(attribute, morph, 1.0);
|
391
588
|
}
|
392
589
|
} else {
|
393
590
|
if (morph.type === 0) {
|
591
|
+
// group
|
394
592
|
for (let j = 0; j < morph.elementCount; j++) {
|
395
593
|
const morph2 = data.morphs[morph.elements[j].index];
|
396
594
|
const ratio = morph.elements[j].ratio;
|
595
|
+
|
397
596
|
if (morph2.type === 1) {
|
398
597
|
updateAttributes(attribute, morph2, ratio);
|
399
|
-
} else {
|
400
598
|
}
|
401
599
|
}
|
402
600
|
} else if (morph.type === 1) {
|
403
|
-
|
404
|
-
|
405
|
-
} else if (morph.type === 3)
|
406
|
-
} else if (morph.type === 4) {
|
407
|
-
} else if (morph.type === 5) {
|
408
|
-
} else if (morph.type === 6) {
|
409
|
-
} else if (morph.type === 7) {
|
410
|
-
} else if (morph.type === 8) {
|
411
|
-
}
|
601
|
+
// vertex
|
602
|
+
updateAttributes(attribute, morph, 1.0);
|
603
|
+
} else if (morph.type === 2) ; else if (morph.type === 3) ; else if (morph.type === 4) ; else if (morph.type === 5) ; else if (morph.type === 6) ; else if (morph.type === 7) ; else if (morph.type === 8) ;
|
412
604
|
}
|
605
|
+
|
413
606
|
morphTargets.push(params);
|
414
607
|
morphPositions.push(attribute);
|
415
|
-
}
|
608
|
+
} // rigid bodies from rigidBodies field.
|
609
|
+
|
610
|
+
|
416
611
|
for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
|
417
612
|
const rigidBody = data.rigidBodies[i];
|
418
613
|
const params = {};
|
614
|
+
|
419
615
|
for (const key in rigidBody) {
|
420
616
|
params[key] = rigidBody[key];
|
421
617
|
}
|
422
|
-
|
618
|
+
/*
|
619
|
+
* RigidBody position parameter in PMX seems global position
|
620
|
+
* while the one in PMD seems offset from corresponding bone.
|
621
|
+
* So unify being offset.
|
622
|
+
*/
|
623
|
+
|
624
|
+
|
625
|
+
if (data.metadata.format === 'pmx') {
|
423
626
|
if (params.boneIndex !== -1) {
|
424
627
|
const bone = data.bones[params.boneIndex];
|
425
628
|
params.position[0] -= bone.position[0];
|
@@ -427,168 +630,250 @@ class GeometryBuilder {
|
|
427
630
|
params.position[2] -= bone.position[2];
|
428
631
|
}
|
429
632
|
}
|
633
|
+
|
430
634
|
rigidBodies.push(params);
|
431
|
-
}
|
635
|
+
} // constraints from constraints field.
|
636
|
+
|
637
|
+
|
432
638
|
for (let i = 0; i < data.metadata.constraintCount; i++) {
|
433
639
|
const constraint = data.constraints[i];
|
434
640
|
const params = {};
|
641
|
+
|
435
642
|
for (const key in constraint) {
|
436
643
|
params[key] = constraint[key];
|
437
644
|
}
|
645
|
+
|
438
646
|
const bodyA = rigidBodies[params.rigidBodyIndex1];
|
439
|
-
const bodyB = rigidBodies[params.rigidBodyIndex2];
|
647
|
+
const bodyB = rigidBodies[params.rigidBodyIndex2]; // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
|
648
|
+
|
440
649
|
if (bodyA.type !== 0 && bodyB.type === 2) {
|
441
650
|
if (bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 && data.bones[bodyB.boneIndex].parentIndex === bodyA.boneIndex) {
|
442
651
|
bodyB.type = 1;
|
443
652
|
}
|
444
653
|
}
|
654
|
+
|
445
655
|
constraints.push(params);
|
446
|
-
}
|
447
|
-
|
448
|
-
|
449
|
-
geometry
|
450
|
-
geometry.setAttribute(
|
451
|
-
geometry.setAttribute(
|
452
|
-
geometry.setAttribute(
|
656
|
+
} // build BufferGeometry.
|
657
|
+
|
658
|
+
|
659
|
+
const geometry = new BufferGeometry();
|
660
|
+
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
|
661
|
+
geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
|
662
|
+
geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
|
663
|
+
geometry.setAttribute('skinIndex', new Uint16BufferAttribute(skinIndices, 4));
|
664
|
+
geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeights, 4));
|
453
665
|
geometry.setIndex(indices);
|
666
|
+
|
454
667
|
for (let i = 0, il = groups.length; i < il; i++) {
|
455
668
|
geometry.addGroup(groups[i].offset, groups[i].count, i);
|
456
669
|
}
|
670
|
+
|
457
671
|
geometry.bones = bones;
|
458
672
|
geometry.morphTargets = morphTargets;
|
459
673
|
geometry.morphAttributes.position = morphPositions;
|
460
674
|
geometry.morphTargetsRelative = false;
|
461
675
|
geometry.userData.MMD = {
|
462
|
-
bones,
|
463
|
-
iks,
|
464
|
-
grants,
|
465
|
-
rigidBodies,
|
466
|
-
constraints,
|
676
|
+
bones: bones,
|
677
|
+
iks: iks,
|
678
|
+
grants: grants,
|
679
|
+
rigidBodies: rigidBodies,
|
680
|
+
constraints: constraints,
|
467
681
|
format: data.metadata.format
|
468
682
|
};
|
469
683
|
geometry.computeBoundingSphere();
|
470
684
|
return geometry;
|
471
685
|
}
|
472
|
-
|
686
|
+
|
687
|
+
} //
|
688
|
+
|
689
|
+
/**
|
690
|
+
* @param {THREE.LoadingManager} manager
|
691
|
+
*/
|
692
|
+
|
693
|
+
|
473
694
|
class MaterialBuilder {
|
474
695
|
constructor(manager) {
|
475
696
|
this.manager = manager;
|
476
|
-
this.textureLoader = new
|
477
|
-
this.tgaLoader = null;
|
478
|
-
|
479
|
-
this.
|
697
|
+
this.textureLoader = new TextureLoader(this.manager);
|
698
|
+
this.tgaLoader = null; // lazy generation
|
699
|
+
|
700
|
+
this.crossOrigin = 'anonymous';
|
701
|
+
this.resourcePath = undefined;
|
480
702
|
}
|
703
|
+
/**
|
704
|
+
* @param {string} crossOrigin
|
705
|
+
* @return {MaterialBuilder}
|
706
|
+
*/
|
707
|
+
|
708
|
+
|
481
709
|
setCrossOrigin(crossOrigin) {
|
482
710
|
this.crossOrigin = crossOrigin;
|
483
711
|
return this;
|
484
712
|
}
|
713
|
+
/**
|
714
|
+
* @param {string} resourcePath
|
715
|
+
* @return {MaterialBuilder}
|
716
|
+
*/
|
717
|
+
|
718
|
+
|
485
719
|
setResourcePath(resourcePath) {
|
486
720
|
this.resourcePath = resourcePath;
|
487
721
|
return this;
|
488
722
|
}
|
489
|
-
|
723
|
+
/**
|
724
|
+
* @param {Object} data - parsed PMD/PMX data
|
725
|
+
* @param {BufferGeometry} geometry - some properties are dependend on geometry
|
726
|
+
* @param {function} onProgress
|
727
|
+
* @param {function} onError
|
728
|
+
* @return {Array<MeshToonMaterial>}
|
729
|
+
*/
|
730
|
+
|
731
|
+
|
732
|
+
build(data, geometry
|
733
|
+
/*, onProgress, onError */
|
734
|
+
) {
|
490
735
|
const materials = [];
|
491
736
|
const textures = {};
|
492
|
-
this.textureLoader.setCrossOrigin(this.crossOrigin);
|
737
|
+
this.textureLoader.setCrossOrigin(this.crossOrigin); // materials
|
738
|
+
|
493
739
|
for (let i = 0; i < data.metadata.materialCount; i++) {
|
494
740
|
const material = data.materials[i];
|
495
|
-
const params = {
|
496
|
-
|
497
|
-
|
498
|
-
params.
|
741
|
+
const params = {
|
742
|
+
userData: {}
|
743
|
+
};
|
744
|
+
if (material.name !== undefined) params.name = material.name;
|
745
|
+
/*
|
746
|
+
* Color
|
747
|
+
*
|
748
|
+
* MMD MeshToonMaterial
|
749
|
+
* diffuse - color
|
750
|
+
* ambient - emissive * a
|
751
|
+
* (a = 1.0 without map texture or 0.2 with map texture)
|
752
|
+
*
|
753
|
+
* MeshToonMaterial doesn't have ambient. Set it to emissive instead.
|
754
|
+
* It'll be too bright if material has map texture so using coef 0.2.
|
755
|
+
*/
|
756
|
+
|
757
|
+
params.color = new Color().fromArray(material.diffuse);
|
499
758
|
params.opacity = material.diffuse[3];
|
500
|
-
params.emissive = new
|
501
|
-
params.transparent = params.opacity !== 1;
|
759
|
+
params.emissive = new Color().fromArray(material.ambient);
|
760
|
+
params.transparent = params.opacity !== 1.0; //
|
761
|
+
|
502
762
|
params.skinning = geometry.bones.length > 0 ? true : false;
|
503
763
|
params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
|
504
|
-
params.fog = true;
|
505
|
-
|
506
|
-
params.
|
507
|
-
params.
|
508
|
-
params.
|
509
|
-
params.
|
510
|
-
|
511
|
-
|
764
|
+
params.fog = true; // blend
|
765
|
+
|
766
|
+
params.blending = CustomBlending;
|
767
|
+
params.blendSrc = SrcAlphaFactor;
|
768
|
+
params.blendDst = OneMinusSrcAlphaFactor;
|
769
|
+
params.blendSrcAlpha = SrcAlphaFactor;
|
770
|
+
params.blendDstAlpha = DstAlphaFactor; // side
|
771
|
+
|
772
|
+
if (data.metadata.format === 'pmx' && (material.flag & 0x1) === 1) {
|
773
|
+
params.side = DoubleSide;
|
512
774
|
} else {
|
513
|
-
params.side = params.opacity === 1 ?
|
775
|
+
params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
|
514
776
|
}
|
515
|
-
|
777
|
+
|
778
|
+
if (data.metadata.format === 'pmd') {
|
779
|
+
// map, envMap
|
516
780
|
if (material.fileName) {
|
517
781
|
const fileName = material.fileName;
|
518
|
-
const fileNames = fileName.split(
|
782
|
+
const fileNames = fileName.split('*'); // fileNames[ 0 ]: mapFileName
|
783
|
+
// fileNames[ 1 ]: envMapFileName( optional )
|
784
|
+
|
519
785
|
params.map = this._loadTexture(fileNames[0], textures);
|
786
|
+
|
520
787
|
if (fileNames.length > 1) {
|
521
788
|
const extension = fileNames[1].slice(-4).toLowerCase();
|
522
789
|
params.envMap = this._loadTexture(fileNames[1], textures);
|
523
|
-
params.combine = extension ===
|
790
|
+
params.combine = extension === '.sph' ? MultiplyOperation : AddOperation;
|
524
791
|
}
|
525
|
-
}
|
526
|
-
|
792
|
+
} // gradientMap
|
793
|
+
|
794
|
+
|
795
|
+
const toonFileName = material.toonIndex === -1 ? 'toon00.bmp' : data.toonTextures[material.toonIndex].fileName;
|
527
796
|
params.gradientMap = this._loadTexture(toonFileName, textures, {
|
528
797
|
isToonTexture: true,
|
529
798
|
isDefaultToonTexture: this._isDefaultToonTexture(toonFileName)
|
530
|
-
});
|
799
|
+
}); // parameters for OutlineEffect
|
800
|
+
|
531
801
|
params.userData.outlineParameters = {
|
532
|
-
thickness: material.edgeFlag === 1 ?
|
802
|
+
thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
|
533
803
|
color: [0, 0, 0],
|
534
|
-
alpha: 1,
|
804
|
+
alpha: 1.0,
|
535
805
|
visible: material.edgeFlag === 1
|
536
806
|
};
|
537
807
|
} else {
|
808
|
+
// map
|
538
809
|
if (material.textureIndex !== -1) {
|
539
810
|
params.map = this._loadTexture(data.textures[material.textureIndex], textures);
|
540
|
-
}
|
811
|
+
} // envMap TODO: support m.envFlag === 3
|
812
|
+
|
813
|
+
|
541
814
|
if (material.envTextureIndex !== -1 && (material.envFlag === 1 || material.envFlag == 2)) {
|
542
815
|
params.envMap = this._loadTexture(data.textures[material.envTextureIndex], textures);
|
543
|
-
params.combine = material.envFlag === 1 ?
|
544
|
-
}
|
816
|
+
params.combine = material.envFlag === 1 ? MultiplyOperation : AddOperation;
|
817
|
+
} // gradientMap
|
818
|
+
|
819
|
+
|
545
820
|
let toonFileName, isDefaultToon;
|
821
|
+
|
546
822
|
if (material.toonIndex === -1 || material.toonFlag !== 0) {
|
547
|
-
toonFileName =
|
823
|
+
toonFileName = 'toon' + ('0' + (material.toonIndex + 1)).slice(-2) + '.bmp';
|
548
824
|
isDefaultToon = true;
|
549
825
|
} else {
|
550
826
|
toonFileName = data.textures[material.toonIndex];
|
551
827
|
isDefaultToon = false;
|
552
828
|
}
|
829
|
+
|
553
830
|
params.gradientMap = this._loadTexture(toonFileName, textures, {
|
554
831
|
isToonTexture: true,
|
555
832
|
isDefaultToonTexture: isDefaultToon
|
556
|
-
});
|
833
|
+
}); // parameters for OutlineEffect
|
834
|
+
|
557
835
|
params.userData.outlineParameters = {
|
558
836
|
thickness: material.edgeSize / 300,
|
837
|
+
// TODO: better calculation?
|
559
838
|
color: material.edgeColor.slice(0, 3),
|
560
839
|
alpha: material.edgeColor[3],
|
561
|
-
visible: (material.flag &
|
840
|
+
visible: (material.flag & 0x10) !== 0 && material.edgeSize > 0.0
|
562
841
|
};
|
563
842
|
}
|
564
|
-
|
843
|
+
|
844
|
+
if (params.map !== undefined) {
|
565
845
|
if (!params.transparent) {
|
566
846
|
this._checkImageTransparency(params.map, geometry, i);
|
567
847
|
}
|
848
|
+
|
568
849
|
params.emissive.multiplyScalar(0.2);
|
569
850
|
}
|
570
|
-
|
851
|
+
|
852
|
+
materials.push(new MeshToonMaterial(params));
|
571
853
|
}
|
572
|
-
|
573
|
-
|
854
|
+
|
855
|
+
if (data.metadata.format === 'pmx') {
|
856
|
+
// set transparent true if alpha morph is defined.
|
857
|
+
function checkAlphaMorph(elements, materials) {
|
574
858
|
for (let i = 0, il = elements.length; i < il; i++) {
|
575
859
|
const element = elements[i];
|
576
|
-
if (element.index === -1)
|
577
|
-
|
578
|
-
|
860
|
+
if (element.index === -1) continue;
|
861
|
+
const material = materials[element.index];
|
862
|
+
|
579
863
|
if (material.opacity !== element.diffuse[3]) {
|
580
864
|
material.transparent = true;
|
581
865
|
}
|
582
866
|
}
|
583
|
-
}
|
867
|
+
}
|
868
|
+
|
584
869
|
for (let i = 0, il = data.morphs.length; i < il; i++) {
|
585
870
|
const morph = data.morphs[i];
|
586
871
|
const elements = morph.elements;
|
872
|
+
|
587
873
|
if (morph.type === 0) {
|
588
874
|
for (let j = 0, jl = elements.length; j < jl; j++) {
|
589
875
|
const morph2 = data.morphs[elements[j].index];
|
590
|
-
if (morph2.type !== 8)
|
591
|
-
continue;
|
876
|
+
if (morph2.type !== 8) continue;
|
592
877
|
checkAlphaMorph(morph2.elements, materials);
|
593
878
|
}
|
594
879
|
} else if (morph.type === 8) {
|
@@ -596,175 +881,227 @@ class MaterialBuilder {
|
|
596
881
|
}
|
597
882
|
}
|
598
883
|
}
|
884
|
+
|
599
885
|
return materials;
|
600
|
-
}
|
886
|
+
} // private methods
|
887
|
+
|
888
|
+
|
601
889
|
_getTGALoader() {
|
602
890
|
if (this.tgaLoader === null) {
|
603
|
-
if (TGALoader
|
604
|
-
throw new Error(
|
891
|
+
if (TGALoader === undefined) {
|
892
|
+
throw new Error('THREE.MMDLoader: Import TGALoader');
|
605
893
|
}
|
606
|
-
|
894
|
+
|
895
|
+
this.tgaLoader = new TGALoader(this.manager);
|
607
896
|
}
|
897
|
+
|
608
898
|
return this.tgaLoader;
|
609
899
|
}
|
900
|
+
|
610
901
|
_isDefaultToonTexture(name) {
|
611
|
-
if (name.length !== 10)
|
612
|
-
return false;
|
902
|
+
if (name.length !== 10) return false;
|
613
903
|
return /toon(10|0[0-9])\.bmp/.test(name);
|
614
904
|
}
|
905
|
+
|
615
906
|
_loadTexture(filePath, textures, params, onProgress, onError) {
|
616
907
|
params = params || {};
|
617
908
|
const scope = this;
|
618
909
|
let fullPath;
|
910
|
+
|
619
911
|
if (params.isDefaultToonTexture === true) {
|
620
912
|
let index;
|
913
|
+
|
621
914
|
try {
|
622
915
|
index = parseInt(filePath.match(/toon([0-9]{2})\.bmp$/)[1]);
|
623
916
|
} catch (e) {
|
624
|
-
console.warn(
|
625
|
-
"THREE.MMDLoader: " + filePath + " seems like a not right default texture path. Using toon00.bmp instead."
|
626
|
-
);
|
917
|
+
console.warn('THREE.MMDLoader: ' + filePath + ' seems like a ' + 'not right default texture path. Using toon00.bmp instead.');
|
627
918
|
index = 0;
|
628
919
|
}
|
920
|
+
|
629
921
|
fullPath = DEFAULT_TOON_TEXTURES[index];
|
630
922
|
} else {
|
631
923
|
fullPath = this.resourcePath + filePath;
|
632
924
|
}
|
633
|
-
|
634
|
-
|
925
|
+
|
926
|
+
if (textures[fullPath] !== undefined) return textures[fullPath];
|
635
927
|
let loader = this.manager.getHandler(fullPath);
|
928
|
+
|
636
929
|
if (loader === null) {
|
637
|
-
loader = filePath.slice(-4).toLowerCase() ===
|
930
|
+
loader = filePath.slice(-4).toLowerCase() === '.tga' ? this._getTGALoader() : this.textureLoader;
|
638
931
|
}
|
639
|
-
|
640
|
-
|
641
|
-
|
642
|
-
|
643
|
-
|
644
|
-
|
645
|
-
|
646
|
-
|
647
|
-
t.
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
|
652
|
-
|
653
|
-
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
|
932
|
+
|
933
|
+
const texture = loader.load(fullPath, function (t) {
|
934
|
+
// MMD toon texture is Axis-Y oriented
|
935
|
+
// but Three.js gradient map is Axis-X oriented.
|
936
|
+
// So here replaces the toon texture image with the rotated one.
|
937
|
+
if (params.isToonTexture === true) {
|
938
|
+
t.image = scope._getRotatedImage(t.image);
|
939
|
+
t.magFilter = NearestFilter;
|
940
|
+
t.minFilter = NearestFilter;
|
941
|
+
}
|
942
|
+
|
943
|
+
t.flipY = false;
|
944
|
+
t.wrapS = RepeatWrapping;
|
945
|
+
t.wrapT = RepeatWrapping;
|
946
|
+
|
947
|
+
for (let i = 0; i < texture.readyCallbacks.length; i++) {
|
948
|
+
texture.readyCallbacks[i](texture);
|
949
|
+
}
|
950
|
+
|
951
|
+
delete texture.readyCallbacks;
|
952
|
+
}, onProgress, onError);
|
658
953
|
texture.readyCallbacks = [];
|
659
954
|
textures[fullPath] = texture;
|
660
955
|
return texture;
|
661
956
|
}
|
957
|
+
|
662
958
|
_getRotatedImage(image) {
|
663
|
-
const canvas = document.createElement(
|
664
|
-
const context = canvas.getContext(
|
959
|
+
const canvas = document.createElement('canvas');
|
960
|
+
const context = canvas.getContext('2d');
|
665
961
|
const width = image.width;
|
666
962
|
const height = image.height;
|
667
963
|
canvas.width = width;
|
668
964
|
canvas.height = height;
|
669
965
|
context.clearRect(0, 0, width, height);
|
670
|
-
context.translate(width / 2, height / 2);
|
671
|
-
context.rotate(0.5 * Math.PI);
|
672
|
-
|
966
|
+
context.translate(width / 2.0, height / 2.0);
|
967
|
+
context.rotate(0.5 * Math.PI); // 90.0 * Math.PI / 180.0
|
968
|
+
|
969
|
+
context.translate(-width / 2.0, -height / 2.0);
|
673
970
|
context.drawImage(image, 0, 0);
|
674
971
|
return context.getImageData(0, 0, width, height);
|
675
|
-
}
|
972
|
+
} // Check if the partial image area used by the texture is transparent.
|
973
|
+
|
974
|
+
|
676
975
|
_checkImageTransparency(map, geometry, groupIndex) {
|
677
|
-
map.readyCallbacks.push(function(texture) {
|
976
|
+
map.readyCallbacks.push(function (texture) {
|
977
|
+
// Is there any efficient ways?
|
678
978
|
function createImageData(image) {
|
679
|
-
const canvas = document.createElement(
|
979
|
+
const canvas = document.createElement('canvas');
|
680
980
|
canvas.width = image.width;
|
681
981
|
canvas.height = image.height;
|
682
|
-
const context = canvas.getContext(
|
982
|
+
const context = canvas.getContext('2d');
|
683
983
|
context.drawImage(image, 0, 0);
|
684
984
|
return context.getImageData(0, 0, canvas.width, canvas.height);
|
685
985
|
}
|
986
|
+
|
686
987
|
function detectImageTransparency(image, uvs, indices) {
|
687
988
|
const width = image.width;
|
688
989
|
const height = image.height;
|
689
990
|
const data = image.data;
|
690
991
|
const threshold = 253;
|
691
|
-
if (data.length / (width * height) !== 4)
|
692
|
-
|
992
|
+
if (data.length / (width * height) !== 4) return false;
|
993
|
+
|
693
994
|
for (let i = 0; i < indices.length; i += 3) {
|
694
|
-
const centerUV = {
|
995
|
+
const centerUV = {
|
996
|
+
x: 0.0,
|
997
|
+
y: 0.0
|
998
|
+
};
|
999
|
+
|
695
1000
|
for (let j = 0; j < 3; j++) {
|
696
1001
|
const index = indices[i * 3 + j];
|
697
|
-
const uv = {
|
698
|
-
|
699
|
-
|
1002
|
+
const uv = {
|
1003
|
+
x: uvs[index * 2 + 0],
|
1004
|
+
y: uvs[index * 2 + 1]
|
1005
|
+
};
|
1006
|
+
if (getAlphaByUv(image, uv) < threshold) return true;
|
700
1007
|
centerUV.x += uv.x;
|
701
1008
|
centerUV.y += uv.y;
|
702
1009
|
}
|
1010
|
+
|
703
1011
|
centerUV.x /= 3;
|
704
1012
|
centerUV.y /= 3;
|
705
|
-
if (getAlphaByUv(image, centerUV) < threshold)
|
706
|
-
return true;
|
1013
|
+
if (getAlphaByUv(image, centerUV) < threshold) return true;
|
707
1014
|
}
|
1015
|
+
|
708
1016
|
return false;
|
709
1017
|
}
|
1018
|
+
/*
|
1019
|
+
* This method expects
|
1020
|
+
* texture.flipY = false
|
1021
|
+
* texture.wrapS = RepeatWrapping
|
1022
|
+
* texture.wrapT = RepeatWrapping
|
1023
|
+
* TODO: more precise
|
1024
|
+
*/
|
1025
|
+
|
1026
|
+
|
710
1027
|
function getAlphaByUv(image, uv) {
|
711
1028
|
const width = image.width;
|
712
1029
|
const height = image.height;
|
713
1030
|
let x = Math.round(uv.x * width) % width;
|
714
1031
|
let y = Math.round(uv.y * height) % height;
|
715
|
-
if (x < 0)
|
716
|
-
|
717
|
-
if (y < 0)
|
718
|
-
y += height;
|
1032
|
+
if (x < 0) x += width;
|
1033
|
+
if (y < 0) y += height;
|
719
1034
|
const index = y * width + x;
|
720
1035
|
return image.data[index * 4 + 3];
|
721
1036
|
}
|
722
|
-
|
1037
|
+
|
1038
|
+
const imageData = texture.image.data !== undefined ? texture.image : createImageData(texture.image);
|
723
1039
|
const group = geometry.groups[groupIndex];
|
724
|
-
|
725
|
-
|
726
|
-
geometry.attributes.uv.array,
|
727
|
-
geometry.index.array.slice(group.start, group.start + group.count)
|
728
|
-
)) {
|
1040
|
+
|
1041
|
+
if (detectImageTransparency(imageData, geometry.attributes.uv.array, geometry.index.array.slice(group.start, group.start + group.count))) {
|
729
1042
|
map.transparent = true;
|
730
1043
|
}
|
731
1044
|
});
|
732
1045
|
}
|
733
|
-
|
1046
|
+
|
1047
|
+
} //
|
1048
|
+
|
1049
|
+
|
734
1050
|
class AnimationBuilder {
|
1051
|
+
/**
|
1052
|
+
* @param {Object} vmd - parsed VMD data
|
1053
|
+
* @param {SkinnedMesh} mesh - tracks will be fitting to mesh
|
1054
|
+
* @return {AnimationClip}
|
1055
|
+
*/
|
735
1056
|
build(vmd, mesh) {
|
1057
|
+
// combine skeletal and morph animations
|
736
1058
|
const tracks = this.buildSkeletalAnimation(vmd, mesh).tracks;
|
737
1059
|
const tracks2 = this.buildMorphAnimation(vmd, mesh).tracks;
|
1060
|
+
|
738
1061
|
for (let i = 0, il = tracks2.length; i < il; i++) {
|
739
1062
|
tracks.push(tracks2[i]);
|
740
1063
|
}
|
741
|
-
|
1064
|
+
|
1065
|
+
return new AnimationClip('', -1, tracks);
|
742
1066
|
}
|
1067
|
+
/**
|
1068
|
+
* @param {Object} vmd - parsed VMD data
|
1069
|
+
* @param {SkinnedMesh} mesh - tracks will be fitting to mesh
|
1070
|
+
* @return {AnimationClip}
|
1071
|
+
*/
|
1072
|
+
|
1073
|
+
|
743
1074
|
buildSkeletalAnimation(vmd, mesh) {
|
744
1075
|
function pushInterpolation(array, interpolation, index) {
|
745
|
-
array.push(interpolation[index + 0] / 127);
|
746
|
-
|
747
|
-
array.push(interpolation[index +
|
748
|
-
|
1076
|
+
array.push(interpolation[index + 0] / 127); // x1
|
1077
|
+
|
1078
|
+
array.push(interpolation[index + 8] / 127); // x2
|
1079
|
+
|
1080
|
+
array.push(interpolation[index + 4] / 127); // y1
|
1081
|
+
|
1082
|
+
array.push(interpolation[index + 12] / 127); // y2
|
749
1083
|
}
|
1084
|
+
|
750
1085
|
const tracks = [];
|
751
1086
|
const motions = {};
|
752
1087
|
const bones = mesh.skeleton.bones;
|
753
1088
|
const boneNameDictionary = {};
|
1089
|
+
|
754
1090
|
for (let i = 0, il = bones.length; i < il; i++) {
|
755
1091
|
boneNameDictionary[bones[i].name] = true;
|
756
1092
|
}
|
1093
|
+
|
757
1094
|
for (let i = 0; i < vmd.metadata.motionCount; i++) {
|
758
1095
|
const motion = vmd.motions[i];
|
759
1096
|
const boneName = motion.boneName;
|
760
|
-
if (boneNameDictionary[boneName] ===
|
761
|
-
continue;
|
1097
|
+
if (boneNameDictionary[boneName] === undefined) continue;
|
762
1098
|
motions[boneName] = motions[boneName] || [];
|
763
1099
|
motions[boneName].push(motion);
|
764
1100
|
}
|
1101
|
+
|
765
1102
|
for (const key in motions) {
|
766
1103
|
const array = motions[key];
|
767
|
-
array.sort(function(a, b) {
|
1104
|
+
array.sort(function (a, b) {
|
768
1105
|
return a.frameNum - b.frameNum;
|
769
1106
|
});
|
770
1107
|
const times = [];
|
@@ -773,75 +1110,100 @@ class AnimationBuilder {
|
|
773
1110
|
const pInterpolations = [];
|
774
1111
|
const rInterpolations = [];
|
775
1112
|
const basePosition = mesh.skeleton.getBoneByName(key).position.toArray();
|
1113
|
+
|
776
1114
|
for (let i = 0, il = array.length; i < il; i++) {
|
777
1115
|
const time = array[i].frameNum / 30;
|
778
1116
|
const position = array[i].position;
|
779
1117
|
const rotation = array[i].rotation;
|
780
1118
|
const interpolation = array[i].interpolation;
|
781
1119
|
times.push(time);
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
|
786
|
-
|
787
|
-
|
1120
|
+
|
1121
|
+
for (let j = 0; j < 3; j++) positions.push(basePosition[j] + position[j]);
|
1122
|
+
|
1123
|
+
for (let j = 0; j < 4; j++) rotations.push(rotation[j]);
|
1124
|
+
|
1125
|
+
for (let j = 0; j < 3; j++) pushInterpolation(pInterpolations, interpolation, j);
|
1126
|
+
|
788
1127
|
pushInterpolation(rInterpolations, interpolation, 3);
|
789
1128
|
}
|
790
|
-
|
791
|
-
|
792
|
-
tracks.push(
|
793
|
-
|
794
|
-
);
|
1129
|
+
|
1130
|
+
const targetName = '.bones[' + key + ']';
|
1131
|
+
tracks.push(this._createTrack(targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations));
|
1132
|
+
tracks.push(this._createTrack(targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations));
|
795
1133
|
}
|
796
|
-
|
1134
|
+
|
1135
|
+
return new AnimationClip('', -1, tracks);
|
797
1136
|
}
|
1137
|
+
/**
|
1138
|
+
* @param {Object} vmd - parsed VMD data
|
1139
|
+
* @param {SkinnedMesh} mesh - tracks will be fitting to mesh
|
1140
|
+
* @return {AnimationClip}
|
1141
|
+
*/
|
1142
|
+
|
1143
|
+
|
798
1144
|
buildMorphAnimation(vmd, mesh) {
|
799
1145
|
const tracks = [];
|
800
1146
|
const morphs = {};
|
801
1147
|
const morphTargetDictionary = mesh.morphTargetDictionary;
|
1148
|
+
|
802
1149
|
for (let i = 0; i < vmd.metadata.morphCount; i++) {
|
803
1150
|
const morph = vmd.morphs[i];
|
804
1151
|
const morphName = morph.morphName;
|
805
|
-
if (morphTargetDictionary[morphName] ===
|
806
|
-
continue;
|
1152
|
+
if (morphTargetDictionary[morphName] === undefined) continue;
|
807
1153
|
morphs[morphName] = morphs[morphName] || [];
|
808
1154
|
morphs[morphName].push(morph);
|
809
1155
|
}
|
1156
|
+
|
810
1157
|
for (const key in morphs) {
|
811
1158
|
const array = morphs[key];
|
812
|
-
array.sort(function(a, b) {
|
1159
|
+
array.sort(function (a, b) {
|
813
1160
|
return a.frameNum - b.frameNum;
|
814
1161
|
});
|
815
1162
|
const times = [];
|
816
1163
|
const values = [];
|
1164
|
+
|
817
1165
|
for (let i = 0, il = array.length; i < il; i++) {
|
818
1166
|
times.push(array[i].frameNum / 30);
|
819
1167
|
values.push(array[i].weight);
|
820
1168
|
}
|
821
|
-
|
1169
|
+
|
1170
|
+
tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetDictionary[key] + ']', times, values));
|
822
1171
|
}
|
823
|
-
|
1172
|
+
|
1173
|
+
return new AnimationClip('', -1, tracks);
|
824
1174
|
}
|
1175
|
+
/**
|
1176
|
+
* @param {Object} vmd - parsed VMD data
|
1177
|
+
* @return {AnimationClip}
|
1178
|
+
*/
|
1179
|
+
|
1180
|
+
|
825
1181
|
buildCameraAnimation(vmd) {
|
826
1182
|
function pushVector3(array, vec) {
|
827
1183
|
array.push(vec.x);
|
828
1184
|
array.push(vec.y);
|
829
1185
|
array.push(vec.z);
|
830
1186
|
}
|
1187
|
+
|
831
1188
|
function pushQuaternion(array, q) {
|
832
1189
|
array.push(q.x);
|
833
1190
|
array.push(q.y);
|
834
1191
|
array.push(q.z);
|
835
1192
|
array.push(q.w);
|
836
1193
|
}
|
1194
|
+
|
837
1195
|
function pushInterpolation(array, interpolation, index) {
|
838
|
-
array.push(interpolation[index * 4 + 0] / 127);
|
839
|
-
|
840
|
-
array.push(interpolation[index * 4 +
|
841
|
-
|
1196
|
+
array.push(interpolation[index * 4 + 0] / 127); // x1
|
1197
|
+
|
1198
|
+
array.push(interpolation[index * 4 + 1] / 127); // x2
|
1199
|
+
|
1200
|
+
array.push(interpolation[index * 4 + 2] / 127); // y1
|
1201
|
+
|
1202
|
+
array.push(interpolation[index * 4 + 3] / 127); // y2
|
842
1203
|
}
|
843
|
-
|
844
|
-
cameras.
|
1204
|
+
|
1205
|
+
const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
|
1206
|
+
cameras.sort(function (a, b) {
|
845
1207
|
return a.frameNum - b.frameNum;
|
846
1208
|
});
|
847
1209
|
const times = [];
|
@@ -853,10 +1215,11 @@ class AnimationBuilder {
|
|
853
1215
|
const qInterpolations = [];
|
854
1216
|
const pInterpolations = [];
|
855
1217
|
const fInterpolations = [];
|
856
|
-
const quaternion = new
|
857
|
-
const euler = new
|
858
|
-
const position = new
|
859
|
-
const center = new
|
1218
|
+
const quaternion = new Quaternion();
|
1219
|
+
const euler = new Euler();
|
1220
|
+
const position = new Vector3();
|
1221
|
+
const center = new Vector3();
|
1222
|
+
|
860
1223
|
for (let i = 0, il = cameras.length; i < il; i++) {
|
861
1224
|
const motion = cameras[i];
|
862
1225
|
const time = motion.frameNum / 30;
|
@@ -876,23 +1239,36 @@ class AnimationBuilder {
|
|
876
1239
|
pushQuaternion(quaternions, quaternion);
|
877
1240
|
pushVector3(positions, position);
|
878
1241
|
fovs.push(fov);
|
1242
|
+
|
879
1243
|
for (let j = 0; j < 3; j++) {
|
880
1244
|
pushInterpolation(cInterpolations, interpolation, j);
|
881
1245
|
}
|
882
|
-
|
1246
|
+
|
1247
|
+
pushInterpolation(qInterpolations, interpolation, 3); // use the same parameter for x, y, z axis.
|
1248
|
+
|
883
1249
|
for (let j = 0; j < 3; j++) {
|
884
1250
|
pushInterpolation(pInterpolations, interpolation, 4);
|
885
1251
|
}
|
1252
|
+
|
886
1253
|
pushInterpolation(fInterpolations, interpolation, 5);
|
887
1254
|
}
|
888
|
-
|
889
|
-
tracks
|
890
|
-
|
891
|
-
tracks.push(this._createTrack(
|
892
|
-
tracks.push(this._createTrack(
|
893
|
-
|
894
|
-
|
1255
|
+
|
1256
|
+
const tracks = []; // I expect an object whose name 'target' exists under THREE.Camera
|
1257
|
+
|
1258
|
+
tracks.push(this._createTrack('target.position', VectorKeyframeTrack, times, centers, cInterpolations));
|
1259
|
+
tracks.push(this._createTrack('.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations));
|
1260
|
+
tracks.push(this._createTrack('.position', VectorKeyframeTrack, times, positions, pInterpolations));
|
1261
|
+
tracks.push(this._createTrack('.fov', NumberKeyframeTrack, times, fovs, fInterpolations));
|
1262
|
+
return new AnimationClip('', -1, tracks);
|
1263
|
+
} // private method
|
1264
|
+
|
1265
|
+
|
895
1266
|
_createTrack(node, typedKeyframeTrack, times, values, interpolations) {
|
1267
|
+
/*
|
1268
|
+
* optimizes here not to let KeyframeTrackPrototype optimize
|
1269
|
+
* because KeyframeTrackPrototype optimizes times and values but
|
1270
|
+
* doesn't optimize interpolations.
|
1271
|
+
*/
|
896
1272
|
if (times.length > 2) {
|
897
1273
|
times = times.slice();
|
898
1274
|
values = values.slice();
|
@@ -900,6 +1276,7 @@ class AnimationBuilder {
|
|
900
1276
|
const stride = values.length / times.length;
|
901
1277
|
const interpolateStride = interpolations.length / times.length;
|
902
1278
|
let index = 1;
|
1279
|
+
|
903
1280
|
for (let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex++) {
|
904
1281
|
for (let i = 0; i < stride; i++) {
|
905
1282
|
if (values[index * stride + i] !== values[(index - 1) * stride + i] || values[index * stride + i] !== values[aheadIndex * stride + i]) {
|
@@ -907,92 +1284,151 @@ class AnimationBuilder {
|
|
907
1284
|
break;
|
908
1285
|
}
|
909
1286
|
}
|
1287
|
+
|
910
1288
|
if (aheadIndex > index) {
|
911
1289
|
times[index] = times[aheadIndex];
|
1290
|
+
|
912
1291
|
for (let i = 0; i < stride; i++) {
|
913
1292
|
values[index * stride + i] = values[aheadIndex * stride + i];
|
914
1293
|
}
|
1294
|
+
|
915
1295
|
for (let i = 0; i < interpolateStride; i++) {
|
916
1296
|
interpolations[index * interpolateStride + i] = interpolations[aheadIndex * interpolateStride + i];
|
917
1297
|
}
|
918
1298
|
}
|
919
1299
|
}
|
1300
|
+
|
920
1301
|
times.length = index + 1;
|
921
1302
|
values.length = (index + 1) * stride;
|
922
1303
|
interpolations.length = (index + 1) * interpolateStride;
|
923
1304
|
}
|
1305
|
+
|
924
1306
|
const track = new typedKeyframeTrack(node, times, values);
|
1307
|
+
|
925
1308
|
track.createInterpolant = function InterpolantFactoryMethodCubicBezier(result) {
|
926
|
-
return new CubicBezierInterpolation(
|
927
|
-
this.times,
|
928
|
-
this.values,
|
929
|
-
this.getValueSize(),
|
930
|
-
result,
|
931
|
-
new Float32Array(interpolations)
|
932
|
-
);
|
1309
|
+
return new CubicBezierInterpolation(this.times, this.values, this.getValueSize(), result, new Float32Array(interpolations));
|
933
1310
|
};
|
1311
|
+
|
934
1312
|
return track;
|
935
1313
|
}
|
936
|
-
|
937
|
-
|
1314
|
+
|
1315
|
+
} // interpolation
|
1316
|
+
|
1317
|
+
|
1318
|
+
class CubicBezierInterpolation extends Interpolant {
|
938
1319
|
constructor(parameterPositions, sampleValues, sampleSize, resultBuffer, params) {
|
939
1320
|
super(parameterPositions, sampleValues, sampleSize, resultBuffer);
|
940
1321
|
this.interpolationParams = params;
|
941
1322
|
}
|
1323
|
+
|
942
1324
|
interpolate_(i1, t0, t, t1) {
|
943
1325
|
const result = this.resultBuffer;
|
944
1326
|
const values = this.sampleValues;
|
945
1327
|
const stride = this.valueSize;
|
946
1328
|
const params = this.interpolationParams;
|
947
1329
|
const offset1 = i1 * stride;
|
948
|
-
const offset0 = offset1 - stride;
|
949
|
-
|
1330
|
+
const offset0 = offset1 - stride; // No interpolation if next key frame is in one frame in 30fps.
|
1331
|
+
// This is from MMD animation spec.
|
1332
|
+
// '1.5' is for precision loss. times are Float32 in Three.js Animation system.
|
1333
|
+
|
1334
|
+
const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0.0 : (t - t0) / (t1 - t0);
|
1335
|
+
|
950
1336
|
if (stride === 4) {
|
1337
|
+
// Quaternion
|
951
1338
|
const x1 = params[i1 * 4 + 0];
|
952
1339
|
const x2 = params[i1 * 4 + 1];
|
953
1340
|
const y1 = params[i1 * 4 + 2];
|
954
1341
|
const y2 = params[i1 * 4 + 3];
|
1342
|
+
|
955
1343
|
const ratio = this._calculate(x1, x2, y1, y2, weight1);
|
956
|
-
|
1344
|
+
|
1345
|
+
Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
|
957
1346
|
} else if (stride === 3) {
|
1347
|
+
// Vector3
|
958
1348
|
for (let i = 0; i !== stride; ++i) {
|
959
1349
|
const x1 = params[i1 * 12 + i * 4 + 0];
|
960
1350
|
const x2 = params[i1 * 12 + i * 4 + 1];
|
961
1351
|
const y1 = params[i1 * 12 + i * 4 + 2];
|
962
1352
|
const y2 = params[i1 * 12 + i * 4 + 3];
|
1353
|
+
|
963
1354
|
const ratio = this._calculate(x1, x2, y1, y2, weight1);
|
1355
|
+
|
964
1356
|
result[i] = values[offset0 + i] * (1 - ratio) + values[offset1 + i] * ratio;
|
965
1357
|
}
|
966
1358
|
} else {
|
1359
|
+
// Number
|
967
1360
|
const x1 = params[i1 * 4 + 0];
|
968
1361
|
const x2 = params[i1 * 4 + 1];
|
969
1362
|
const y1 = params[i1 * 4 + 2];
|
970
1363
|
const y2 = params[i1 * 4 + 3];
|
1364
|
+
|
971
1365
|
const ratio = this._calculate(x1, x2, y1, y2, weight1);
|
1366
|
+
|
972
1367
|
result[0] = values[offset0] * (1 - ratio) + values[offset1] * ratio;
|
973
1368
|
}
|
1369
|
+
|
974
1370
|
return result;
|
975
1371
|
}
|
1372
|
+
|
976
1373
|
_calculate(x1, x2, y1, y2, x) {
|
1374
|
+
/*
|
1375
|
+
* Cubic Bezier curves
|
1376
|
+
* https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
|
1377
|
+
*
|
1378
|
+
* B(t) = ( 1 - t ) ^ 3 * P0
|
1379
|
+
* + 3 * ( 1 - t ) ^ 2 * t * P1
|
1380
|
+
* + 3 * ( 1 - t ) * t^2 * P2
|
1381
|
+
* + t ^ 3 * P3
|
1382
|
+
* ( 0 <= t <= 1 )
|
1383
|
+
*
|
1384
|
+
* MMD uses Cubic Bezier curves for bone and camera animation interpolation.
|
1385
|
+
* http://d.hatena.ne.jp/edvakf/20111016/1318716097
|
1386
|
+
*
|
1387
|
+
* x = ( 1 - t ) ^ 3 * x0
|
1388
|
+
* + 3 * ( 1 - t ) ^ 2 * t * x1
|
1389
|
+
* + 3 * ( 1 - t ) * t^2 * x2
|
1390
|
+
* + t ^ 3 * x3
|
1391
|
+
* y = ( 1 - t ) ^ 3 * y0
|
1392
|
+
* + 3 * ( 1 - t ) ^ 2 * t * y1
|
1393
|
+
* + 3 * ( 1 - t ) * t^2 * y2
|
1394
|
+
* + t ^ 3 * y3
|
1395
|
+
* ( x0 = 0, y0 = 0 )
|
1396
|
+
* ( x3 = 1, y3 = 1 )
|
1397
|
+
* ( 0 <= t, x1, x2, y1, y2 <= 1 )
|
1398
|
+
*
|
1399
|
+
* Here solves this equation with Bisection method,
|
1400
|
+
* https://en.wikipedia.org/wiki/Bisection_method
|
1401
|
+
* gets t, and then calculate y.
|
1402
|
+
*
|
1403
|
+
* f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
|
1404
|
+
* + 3 * ( 1 - t ) * t^2 * x2
|
1405
|
+
* + t ^ 3 - x = 0
|
1406
|
+
*
|
1407
|
+
* (Another option: Newton's method
|
1408
|
+
* https://en.wikipedia.org/wiki/Newton%27s_method)
|
1409
|
+
*/
|
977
1410
|
let c = 0.5;
|
978
1411
|
let t = c;
|
979
|
-
let s = 1 - t;
|
1412
|
+
let s = 1.0 - t;
|
980
1413
|
const loop = 15;
|
981
1414
|
const eps = 1e-5;
|
982
1415
|
const math = Math;
|
983
1416
|
let sst3, stt3, ttt;
|
1417
|
+
|
984
1418
|
for (let i = 0; i < loop; i++) {
|
985
|
-
sst3 = 3 * s * s * t;
|
986
|
-
stt3 = 3 * s * t * t;
|
1419
|
+
sst3 = 3.0 * s * s * t;
|
1420
|
+
stt3 = 3.0 * s * t * t;
|
987
1421
|
ttt = t * t * t;
|
988
1422
|
const ft = sst3 * x1 + stt3 * x2 + ttt - x;
|
989
|
-
if (math.abs(ft) < eps)
|
990
|
-
|
991
|
-
c /= 2;
|
1423
|
+
if (math.abs(ft) < eps) break;
|
1424
|
+
c /= 2.0;
|
992
1425
|
t += ft < 0 ? c : -c;
|
993
|
-
s = 1 - t;
|
1426
|
+
s = 1.0 - t;
|
994
1427
|
}
|
1428
|
+
|
995
1429
|
return sst3 * y1 + stt3 * y2 + ttt;
|
996
1430
|
}
|
1431
|
+
|
997
1432
|
}
|
998
|
-
|
1433
|
+
|
1434
|
+
export { MMDLoader };
|