three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
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  1140. package/renderers/webgpu/constants.mjs +0 -230
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  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,20 +1,124 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const SimplexNoise = require("../math/SimplexNoise.js");
5
- class LightningStrike extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from 'three';
2
+ import { SimplexNoise } from '../math/SimplexNoise.js';
3
+
4
+ /**
5
+ * @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
6
+ *
7
+ *
8
+ * Usage
9
+ *
10
+ * var myRay = new LightningStrike( paramsObject );
11
+ * var myRayMesh = new THREE.Mesh( myRay, myMaterial );
12
+ * scene.add( myRayMesh );
13
+ * ...
14
+ * myRay.update( currentTime );
15
+ *
16
+ * The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
17
+ *
18
+ * You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
19
+ *
20
+ *
21
+ * LightningStrike parameters
22
+ *
23
+ * The paramsObject can contain any of the following parameters.
24
+ *
25
+ * Legend:
26
+ * 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
27
+ * 'Subray': A ramification of the ray. It is not a LightningStrike object.
28
+ * 'Segment': A linear segment piece of a subray.
29
+ * 'Leaf segment': A ray segment which cannot be smaller.
30
+ *
31
+ *
32
+ * The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
33
+ *
34
+ * @param {Vector3} sourceOffset The point where the ray starts.
35
+ *
36
+ * @param {Vector3} destOffset The point where the ray ends.
37
+ *
38
+ * @param {double} timeScale The rate at wich the ray form changes in time. Default: 1
39
+ *
40
+ * @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
41
+ *
42
+ * @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
43
+ *
44
+ * @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
45
+ *
46
+ * @param {Vector3} up1 Like the up0 parameter but at the end of the ray. Must be normalized.
47
+ *
48
+ * @param {double} radius0 Radius of the main ray trunk at the start point. Default: 1
49
+ *
50
+ * @param {double} radius1 Radius of the main ray trunk at the end point. Default: 1
51
+ *
52
+ * @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
53
+ *
54
+ * @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
55
+ *
56
+ * @param {minRadius} Minimum value a subray radius0 or radius1 can get. Default: 0.1
57
+ *
58
+ *
59
+ * The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
60
+ *
61
+ * @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
62
+ *
63
+ * @param {double} birthTime The time at which the ray starts its life and begins propagating. Only if isEternal is false. Default: None.
64
+ *
65
+ * @param {double} deathTime The time at which the ray ends vanishing and its life. Only if isEternal is false. Default: None.
66
+ *
67
+ * @param {double} propagationTimeFactor From 0 to 1. Lifetime factor at which the ray ends propagating and enters the steady phase. For example, 0.1 means it is propagating 1/10 of its lifetime. Default: 0.1
68
+ *
69
+ * @param {double} vanishingTimeFactor From 0 to 1. Lifetime factor at which the ray ends the steady phase and begins vanishing. For example, 0.9 means it is vanishing 1/10 of its lifetime. Default: 0.9
70
+ *
71
+ * @param {double} subrayPeriod Subrays cycle periodically. This is their time period. Default: 4
72
+ *
73
+ * @param {double} subrayDutyCycle From 0 to 1. This is the fraction of time a subray is active. Default: 0.6
74
+ *
75
+ *
76
+ * These parameters cannot change after lightning creation:
77
+ *
78
+ * @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
79
+ *
80
+ * @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
81
+ *
82
+ * @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
83
+ *
84
+ * @param {integer} maxSubrayRecursion Greater than 0. Maximum level of recursion (subray descendant generations). Default: 3
85
+ *
86
+ * @param {double} recursionProbability From 0 to 1. The lower the value, the less chance each new generation of subrays has to generate new subrays. Default: 0.6
87
+ *
88
+ * @param {boolean} generateUVs If true, the ray geometry will have uv coordinates generated. u runs along the ray, and v across its perimeter. Default: false.
89
+ *
90
+ * @param {Object} randomGenerator Set here your random number generator which will seed the SimplexNoise and other decisions during ray tree creation.
91
+ * It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
92
+ * The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
93
+ * It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
94
+ * The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
95
+ *
96
+ * @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
97
+ *
98
+ * @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
99
+ *
100
+ * @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
101
+ *
102
+ *
103
+ */
104
+
105
+ class LightningStrike extends BufferGeometry {
6
106
  constructor(rayParameters) {
7
107
  super();
8
- this.type = "LightningStrike";
108
+ this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values
109
+
9
110
  rayParameters = rayParameters || {};
10
- this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
111
+ this.init(LightningStrike.copyParameters(rayParameters, rayParameters)); // Creates and populates the mesh
112
+
11
113
  this.createMesh();
12
114
  }
115
+
13
116
  update(time) {
14
- if (this.isStatic)
15
- return;
117
+ if (this.isStatic) return;
118
+
16
119
  if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
17
120
  this.updateMesh(time);
121
+
18
122
  if (time < this.subrays[0].endPropagationTime) {
19
123
  this.state = LightningStrike.RAY_PROPAGATING;
20
124
  } else if (time > this.subrays[0].beginVanishingTime) {
@@ -22,9 +126,11 @@ class LightningStrike extends THREE.BufferGeometry {
22
126
  } else {
23
127
  this.state = LightningStrike.RAY_STEADY;
24
128
  }
129
+
25
130
  this.visible = true;
26
131
  } else {
27
132
  this.visible = false;
133
+
28
134
  if (time < this.rayParameters.birthTime) {
29
135
  this.state = LightningStrike.RAY_UNBORN;
30
136
  } else {
@@ -32,50 +138,64 @@ class LightningStrike extends THREE.BufferGeometry {
32
138
  }
33
139
  }
34
140
  }
141
+
35
142
  init(rayParameters) {
36
- this.rayParameters = rayParameters;
37
- this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
143
+ // Init all the state from the parameters
144
+ this.rayParameters = rayParameters; // These parameters cannot change after lightning creation:
145
+
146
+ this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor(rayParameters.maxIterations) : 9;
38
147
  rayParameters.maxIterations = this.maxIterations;
39
- this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
148
+ this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
40
149
  rayParameters.isStatic = this.isStatic;
41
- this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
150
+ this.ramification = rayParameters.ramification !== undefined ? Math.floor(rayParameters.ramification) : 5;
42
151
  rayParameters.ramification = this.ramification;
43
- this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
152
+ this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
44
153
  rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
45
- this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
154
+ this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
46
155
  rayParameters.recursionProbability = this.recursionProbability;
47
- this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
48
- rayParameters.generateUVs = this.generateUVs;
49
- if (rayParameters.randomGenerator !== void 0) {
156
+ this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
157
+ rayParameters.generateUVs = this.generateUVs; // Random generator
158
+
159
+ if (rayParameters.randomGenerator !== undefined) {
50
160
  this.randomGenerator = rayParameters.randomGenerator;
51
161
  this.seedGenerator = rayParameters.randomGenerator;
52
- if (rayParameters.noiseSeed !== void 0) {
162
+
163
+ if (rayParameters.noiseSeed !== undefined) {
53
164
  this.seedGenerator.setSeed(rayParameters.noiseSeed);
54
165
  }
55
166
  } else {
56
167
  this.randomGenerator = LightningStrike.createRandomGenerator();
57
168
  this.seedGenerator = Math;
58
- }
59
- if (rayParameters.onDecideSubrayCreation !== void 0) {
169
+ } // Ray creation callbacks
170
+
171
+
172
+ if (rayParameters.onDecideSubrayCreation !== undefined) {
60
173
  this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
61
174
  } else {
62
175
  this.createDefaultSubrayCreationCallbacks();
63
- if (rayParameters.onSubrayCreation !== void 0) {
176
+
177
+ if (rayParameters.onSubrayCreation !== undefined) {
64
178
  this.onSubrayCreation = rayParameters.onSubrayCreation;
65
179
  }
66
- }
180
+ } // Internal state
181
+
182
+
67
183
  this.state = LightningStrike.RAY_INITIALIZED;
68
184
  this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
69
185
  rayParameters.maxSubrays = this.maxSubrays;
70
186
  this.maxRaySegments = 2 * (1 << this.maxIterations);
71
187
  this.subrays = [];
188
+
72
189
  for (let i = 0; i < this.maxSubrays; i++) {
73
190
  this.subrays.push(this.createSubray());
74
191
  }
192
+
75
193
  this.raySegments = [];
194
+
76
195
  for (let i = 0; i < this.maxRaySegments; i++) {
77
196
  this.raySegments.push(this.createSegment());
78
197
  }
198
+
79
199
  this.time = 0;
80
200
  this.timeFraction = 0;
81
201
  this.currentSegmentCallback = null;
@@ -94,58 +214,72 @@ class LightningStrike extends THREE.BufferGeometry {
94
214
  this.indices = null;
95
215
  this.positionAttribute = null;
96
216
  this.uvsAttribute = null;
97
- this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
98
- this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator);
99
- this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator);
100
- this.forwards = new THREE.Vector3();
101
- this.forwardsFill = new THREE.Vector3();
102
- this.side = new THREE.Vector3();
103
- this.down = new THREE.Vector3();
104
- this.middlePos = new THREE.Vector3();
105
- this.middleLinPos = new THREE.Vector3();
106
- this.newPos = new THREE.Vector3();
107
- this.vPos = new THREE.Vector3();
108
- this.cross1 = new THREE.Vector3();
217
+ this.simplexX = new SimplexNoise(this.seedGenerator);
218
+ this.simplexY = new SimplexNoise(this.seedGenerator);
219
+ this.simplexZ = new SimplexNoise(this.seedGenerator); // Temp vectors
220
+
221
+ this.forwards = new Vector3();
222
+ this.forwardsFill = new Vector3();
223
+ this.side = new Vector3();
224
+ this.down = new Vector3();
225
+ this.middlePos = new Vector3();
226
+ this.middleLinPos = new Vector3();
227
+ this.newPos = new Vector3();
228
+ this.vPos = new Vector3();
229
+ this.cross1 = new Vector3();
109
230
  }
231
+
110
232
  createMesh() {
111
233
  const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
112
234
  const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
113
235
  const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
114
236
  this.vertices = new Float32Array(maxVerts * 3);
115
237
  this.indices = new Uint32Array(maxIndices);
238
+
116
239
  if (this.generateUVs) {
117
240
  this.uvs = new Float32Array(maxVerts * 2);
118
- }
241
+ } // Populate the mesh
242
+
243
+
119
244
  this.fillMesh(0);
120
- this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1));
121
- this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3);
122
- this.setAttribute("position", this.positionAttribute);
245
+ this.setIndex(new Uint32BufferAttribute(this.indices, 1));
246
+ this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
247
+ this.setAttribute('position', this.positionAttribute);
248
+
123
249
  if (this.generateUVs) {
124
- this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2);
125
- this.setAttribute("uv", this.uvsAttribute);
250
+ this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
251
+ this.setAttribute('uv', this.uvsAttribute);
126
252
  }
253
+
127
254
  if (!this.isStatic) {
128
- this.index.usage = THREE.DynamicDrawUsage;
129
- this.positionAttribute.usage = THREE.DynamicDrawUsage;
255
+ this.index.usage = DynamicDrawUsage;
256
+ this.positionAttribute.usage = DynamicDrawUsage;
257
+
130
258
  if (this.generateUVs) {
131
- this.uvsAttribute.usage = THREE.DynamicDrawUsage;
259
+ this.uvsAttribute.usage = DynamicDrawUsage;
132
260
  }
133
- }
261
+ } // Store buffers for later modification
262
+
263
+
134
264
  this.vertices = this.positionAttribute.array;
135
265
  this.indices = this.index.array;
266
+
136
267
  if (this.generateUVs) {
137
268
  this.uvs = this.uvsAttribute.array;
138
269
  }
139
270
  }
271
+
140
272
  updateMesh(time) {
141
273
  this.fillMesh(time);
142
274
  this.drawRange.count = this.currentIndex;
143
275
  this.index.needsUpdate = true;
144
276
  this.positionAttribute.needsUpdate = true;
277
+
145
278
  if (this.generateUVs) {
146
279
  this.uvsAttribute.needsUpdate = true;
147
280
  }
148
281
  }
282
+
149
283
  fillMesh(time) {
150
284
  const scope = this;
151
285
  this.currentVertex = 0;
@@ -154,30 +288,41 @@ class LightningStrike extends THREE.BufferGeometry {
154
288
  this.currentUVCoordinate = 0;
155
289
  this.fractalRay(time, function fillVertices(segment) {
156
290
  const subray = scope.currentSubray;
291
+
157
292
  if (time < subray.birthTime) {
293
+ //&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
158
294
  return;
159
295
  } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
296
+ // Eternal rays don't propagate nor vanish, but its subrays do
160
297
  scope.createPrism(segment);
161
298
  scope.onDecideSubrayCreation(segment, scope);
162
299
  } else if (time < subray.endPropagationTime) {
163
300
  if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
301
+ // Ray propagation has arrived to this segment
164
302
  scope.createPrism(segment);
165
303
  scope.onDecideSubrayCreation(segment, scope);
166
304
  }
167
305
  } else if (time < subray.beginVanishingTime) {
306
+ // Ray is steady (nor propagating nor vanishing)
168
307
  scope.createPrism(segment);
169
308
  scope.onDecideSubrayCreation(segment, scope);
170
309
  } else {
171
310
  if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
311
+ // Segment has not yet vanished
172
312
  scope.createPrism(segment);
173
313
  }
314
+
174
315
  scope.onDecideSubrayCreation(segment, scope);
175
316
  }
176
317
  });
177
318
  }
178
- addNewSubray() {
319
+
320
+ addNewSubray()
321
+ /*rayParameters*/
322
+ {
179
323
  return this.subrays[this.numSubrays++];
180
324
  }
325
+
181
326
  initSubray(subray, rayParameters) {
182
327
  subray.pos0.copy(rayParameters.sourceOffset);
183
328
  subray.pos1.copy(rayParameters.destOffset);
@@ -193,23 +338,26 @@ class LightningStrike extends THREE.BufferGeometry {
193
338
  subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
194
339
  subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
195
340
  subray.maxIterations = this.maxIterations;
196
- subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
341
+ subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
197
342
  subray.recursion = 0;
198
343
  }
344
+
199
345
  fractalRay(time, segmentCallback) {
200
346
  this.time = time;
201
347
  this.currentSegmentCallback = segmentCallback;
202
- this.numSubrays = 0;
203
- this.initSubray(this.addNewSubray(), this.rayParameters);
348
+ this.numSubrays = 0; // Add the top level subray
349
+
350
+ this.initSubray(this.addNewSubray(), this.rayParameters); // Process all subrays that are being generated until consuming all of them
351
+
204
352
  for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
205
353
  const subray = this.subrays[subrayIndex];
206
354
  this.currentSubray = subray;
207
355
  this.randomGenerator.setSeed(subray.seed);
208
- subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
209
- subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
356
+ subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
357
+ subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
210
358
  const random1 = this.randomGenerator.random;
211
- subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
212
- subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
359
+ subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
360
+ subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
213
361
  this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
214
362
  this.currentSegmentIndex = 0;
215
363
  this.isInitialSegment = true;
@@ -229,33 +377,38 @@ class LightningStrike extends THREE.BufferGeometry {
229
377
  this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
230
378
  this.fractalRayRecursive(segment);
231
379
  }
380
+
232
381
  this.currentSegmentCallback = null;
233
382
  this.currentSubray = null;
234
383
  }
384
+
235
385
  fractalRayRecursive(segment) {
386
+ // Leave recursion condition
236
387
  if (segment.iteration >= this.currentSubray.maxIterations) {
237
388
  this.currentSegmentCallback(segment);
238
389
  return;
239
- }
390
+ } // Interpolation
391
+
392
+
240
393
  this.forwards.subVectors(segment.pos1, segment.pos0);
241
394
  let lForwards = this.forwards.length();
242
- if (lForwards < 1e-6) {
395
+
396
+ if (lForwards < 0.000001) {
243
397
  this.forwards.set(0, 0, 0.01);
244
398
  lForwards = this.forwards.length();
245
399
  }
400
+
246
401
  const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
247
402
  const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
248
403
  const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
249
404
  this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
250
405
  this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
251
- const p = this.middleLinPos;
252
- this.newPos.set(
253
- this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
254
- this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
255
- this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
256
- );
406
+ const p = this.middleLinPos; // Noise
407
+
408
+ this.newPos.set(this.simplexX.noise4d(p.x, p.y, p.z, timeDimension), this.simplexY.noise4d(p.x, p.y, p.z, timeDimension), this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension));
257
409
  this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
258
- this.newPos.add(this.middlePos);
410
+ this.newPos.add(this.middlePos); // Recursion
411
+
259
412
  const newSegment1 = this.getNewSegment();
260
413
  newSegment1.pos0.copy(segment.pos0);
261
414
  newSegment1.pos1.copy(this.newPos);
@@ -286,16 +439,22 @@ class LightningStrike extends THREE.BufferGeometry {
286
439
  this.fractalRayRecursive(newSegment1);
287
440
  this.fractalRayRecursive(newSegment2);
288
441
  }
442
+
289
443
  createPrism(segment) {
444
+ // Creates one triangular prism and its vertices at the segment
290
445
  this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
446
+
291
447
  if (this.isInitialSegment) {
292
448
  this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
293
449
  this.isInitialSegment = false;
294
450
  }
451
+
295
452
  this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
296
453
  this.createPrismFaces();
297
454
  }
455
+
298
456
  createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
457
+ // Create an equilateral triangle (only vertices)
299
458
  this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
300
459
  this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
301
460
  const p = this.vPos;
@@ -314,7 +473,9 @@ class LightningStrike extends THREE.BufferGeometry {
314
473
  v[this.currentCoordinate++] = p.z;
315
474
  this.currentVertex += 3;
316
475
  }
476
+
317
477
  createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
478
+ // Create an equilateral triangle (only vertices)
318
479
  this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
319
480
  this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
320
481
  const p = this.vPos;
@@ -340,7 +501,10 @@ class LightningStrike extends THREE.BufferGeometry {
340
501
  uv[this.currentUVCoordinate++] = 1;
341
502
  this.currentVertex += 3;
342
503
  }
343
- createPrismFaces(vertex) {
504
+
505
+ createPrismFaces(vertex
506
+ /*, index*/
507
+ ) {
344
508
  const indices = this.indices;
345
509
  var vertex = this.currentVertex - 6;
346
510
  indices[this.currentIndex++] = vertex + 1;
@@ -362,21 +526,26 @@ class LightningStrike extends THREE.BufferGeometry {
362
526
  indices[this.currentIndex++] = vertex + 3;
363
527
  indices[this.currentIndex++] = vertex + 5;
364
528
  }
529
+
365
530
  createDefaultSubrayCreationCallbacks() {
366
531
  const random1 = this.randomGenerator.random;
532
+
367
533
  this.onDecideSubrayCreation = (segment, lightningStrike) => {
534
+ // Decide subrays creation at parent (sub)ray segment
368
535
  const subray = lightningStrike.currentSubray;
369
536
  const period = lightningStrike.rayParameters.subrayPeriod;
370
537
  const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
371
- const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
538
+ const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
372
539
  const phase = lightningStrike.time - phase0;
373
540
  const currentCycle = Math.floor(phase / period);
374
541
  const childSubraySeed = random1() * (currentCycle + 1);
375
542
  const isActive = phase % period <= dutyCycle * period;
376
543
  let probability = 0;
544
+
377
545
  if (isActive) {
378
- probability = lightningStrike.subrayProbability;
546
+ probability = lightningStrike.subrayProbability; // Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
379
547
  }
548
+
380
549
  if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
381
550
  const childSubray = lightningStrike.addNewSubray();
382
551
  const parentSeed = lightningStrike.randomGenerator.getSeed();
@@ -384,21 +553,20 @@ class LightningStrike extends THREE.BufferGeometry {
384
553
  lightningStrike.randomGenerator.setSeed(childSubraySeed);
385
554
  childSubray.recursion = subray.recursion + 1;
386
555
  childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
387
- childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
388
- childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
556
+ childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
557
+ childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
389
558
  childSubray.up0.copy(subray.up0);
390
559
  childSubray.up1.copy(subray.up1);
391
560
  childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
392
- childSubray.radius1 = Math.min(
393
- lightningStrike.rayParameters.minRadius,
394
- segment.radius1 * lightningStrike.rayParameters.radius1Factor
395
- );
561
+ childSubray.radius1 = Math.min(lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor);
396
562
  childSubray.birthTime = phase0 + currentCycle * period;
397
563
  childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
564
+
398
565
  if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
399
566
  childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
400
567
  childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
401
568
  }
569
+
402
570
  childSubray.timeScale = subray.timeScale * 2;
403
571
  childSubray.roughness = subray.roughness;
404
572
  childSubray.straightness = subray.straightness;
@@ -408,14 +576,20 @@ class LightningStrike extends THREE.BufferGeometry {
408
576
  lightningStrike.randomGenerator.setSeed(parentSeed);
409
577
  }
410
578
  };
411
- const vec1Pos = new THREE.Vector3();
412
- const vec2Forward = new THREE.Vector3();
413
- const vec3Side = new THREE.Vector3();
414
- const vec4Up = new THREE.Vector3();
579
+
580
+ const vec1Pos = new Vector3();
581
+ const vec2Forward = new Vector3();
582
+ const vec3Side = new Vector3();
583
+ const vec4Up = new Vector3();
584
+
415
585
  this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
586
+ // Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
587
+ // Just use the default cone position generator
416
588
  lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
417
589
  };
590
+
418
591
  this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
592
+ // Sets childSubray pos0 and pos1 in a cone
419
593
  childSubray.pos0.copy(segment.pos0);
420
594
  vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
421
595
  vec2Forward.copy(vec1Pos).normalize();
@@ -427,7 +601,9 @@ class LightningStrike extends THREE.BufferGeometry {
427
601
  vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
428
602
  childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
429
603
  };
604
+
430
605
  this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
606
+ // Sets childSubray pos0 and pos1 in a cylinder
431
607
  childSubray.pos0.copy(segment.pos0);
432
608
  vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
433
609
  vec2Forward.copy(vec1Pos).normalize();
@@ -440,17 +616,18 @@ class LightningStrike extends THREE.BufferGeometry {
440
616
  childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
441
617
  };
442
618
  }
619
+
443
620
  createSubray() {
444
621
  return {
445
622
  seed: 0,
446
623
  maxIterations: 0,
447
624
  recursion: 0,
448
- pos0: new THREE.Vector3(),
449
- pos1: new THREE.Vector3(),
450
- linPos0: new THREE.Vector3(),
451
- linPos1: new THREE.Vector3(),
452
- up0: new THREE.Vector3(),
453
- up1: new THREE.Vector3(),
625
+ pos0: new Vector3(),
626
+ pos1: new Vector3(),
627
+ linPos0: new Vector3(),
628
+ linPos1: new Vector3(),
629
+ up0: new Vector3(),
630
+ up1: new Vector3(),
454
631
  radius0: 0,
455
632
  radius1: 0,
456
633
  birthTime: 0,
@@ -464,15 +641,16 @@ class LightningStrike extends THREE.BufferGeometry {
464
641
  beginVanishingTime: 0
465
642
  };
466
643
  }
644
+
467
645
  createSegment() {
468
646
  return {
469
647
  iteration: 0,
470
- pos0: new THREE.Vector3(),
471
- pos1: new THREE.Vector3(),
472
- linPos0: new THREE.Vector3(),
473
- linPos1: new THREE.Vector3(),
474
- up0: new THREE.Vector3(),
475
- up1: new THREE.Vector3(),
648
+ pos0: new Vector3(),
649
+ pos1: new Vector3(),
650
+ linPos0: new Vector3(),
651
+ linPos1: new Vector3(),
652
+ up0: new Vector3(),
653
+ up1: new Vector3(),
476
654
  radius0: 0,
477
655
  radius1: 0,
478
656
  fraction0: 0,
@@ -480,19 +658,25 @@ class LightningStrike extends THREE.BufferGeometry {
480
658
  positionVariationFactor: 0
481
659
  };
482
660
  }
661
+
483
662
  getNewSegment() {
484
663
  return this.raySegments[this.currentSegmentIndex++];
485
664
  }
665
+
486
666
  copy(source) {
487
667
  super.copy(source);
488
668
  this.init(LightningStrike.copyParameters({}, source.rayParameters));
489
669
  return this;
490
670
  }
671
+
491
672
  clone() {
492
673
  return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
493
674
  }
675
+
494
676
  }
495
- LightningStrike.prototype.isLightningStrike = true;
677
+
678
+ LightningStrike.prototype.isLightningStrike = true; // Ray states
679
+
496
680
  LightningStrike.RAY_INITIALIZED = 0;
497
681
  LightningStrike.RAY_UNBORN = 1;
498
682
  LightningStrike.RAY_PROPAGATING = 2;
@@ -501,47 +685,56 @@ LightningStrike.RAY_VANISHING = 4;
501
685
  LightningStrike.RAY_EXTINGUISHED = 5;
502
686
  LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
503
687
  LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
688
+
504
689
  LightningStrike.createRandomGenerator = () => {
505
690
  const numSeeds = 2053;
506
691
  const seeds = [];
692
+
507
693
  for (let i = 0; i < numSeeds; i++) {
508
694
  seeds.push(Math.random());
509
695
  }
696
+
510
697
  const generator = {
511
698
  currentSeed: 0,
512
- random: function() {
699
+ random: function () {
513
700
  const value = seeds[generator.currentSeed];
514
701
  generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
515
702
  return value;
516
703
  },
517
- getSeed: function() {
704
+ getSeed: function () {
518
705
  return generator.currentSeed / numSeeds;
519
706
  },
520
- setSeed: function(seed) {
707
+ setSeed: function (seed) {
521
708
  generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
522
709
  }
523
710
  };
524
711
  return generator;
525
712
  };
713
+
526
714
  LightningStrike.copyParameters = (dest, source) => {
527
715
  source = source || {};
528
716
  dest = dest || {};
529
- const vecCopy = (v) => {
717
+
718
+ const vecCopy = v => {
530
719
  if (source === dest) {
531
720
  return v;
532
721
  } else {
533
722
  return v.clone();
534
723
  }
535
724
  };
536
- dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
537
- dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
538
- dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
539
- dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
540
- dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
541
- dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
542
- dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
543
- dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
725
+
726
+ dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== undefined ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy(source.up0) : new Vector3(0, 0, 1);
727
+ dest.up1 = source.up1 !== undefined ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
728
+ dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6; // These parameters cannot change after lightning creation:
729
+
730
+ dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
731
+ dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
732
+ dest.ramification = source.ramification !== undefined ? source.ramification : 5;
733
+ dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
734
+ dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
735
+ dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
544
736
  dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
545
737
  return dest;
546
738
  };
547
- exports.LightningStrike = LightningStrike;
739
+
740
+ export { LightningStrike };