three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,184 +1,238 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class DecalGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from 'three';
2
+
3
+ /**
4
+ * You can use this geometry to create a decal mesh, that serves different kinds of purposes.
5
+ * e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.
6
+ *
7
+ * Constructor parameter:
8
+ *
9
+ * mesh — Any mesh object
10
+ * position — Position of the decal projector
11
+ * orientation — Orientation of the decal projector
12
+ * size — Size of the decal projector
13
+ *
14
+ * reference: http://blog.wolfire.com/2009/06/how-to-project-decals/
15
+ *
16
+ */
17
+
18
+ class DecalGeometry extends BufferGeometry {
5
19
  constructor(mesh, position, orientation, size) {
6
- super();
20
+ super(); // buffers
21
+
7
22
  const vertices = [];
8
23
  const normals = [];
9
- const uvs = [];
10
- const plane = new THREE.Vector3();
11
- const projectorMatrix = new THREE.Matrix4();
24
+ const uvs = []; // helpers
25
+
26
+ const plane = new Vector3(); // this matrix represents the transformation of the decal projector
27
+
28
+ const projectorMatrix = new Matrix4();
12
29
  projectorMatrix.makeRotationFromEuler(orientation);
13
30
  projectorMatrix.setPosition(position);
14
- const projectorMatrixInverse = new THREE.Matrix4();
15
- projectorMatrixInverse.copy(projectorMatrix).invert();
16
- generate();
17
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
18
- this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
19
- this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
31
+ const projectorMatrixInverse = new Matrix4();
32
+ projectorMatrixInverse.copy(projectorMatrix).invert(); // generate buffers
33
+
34
+ generate(); // build geometry
35
+
36
+ this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
37
+ this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
38
+ this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
39
+
20
40
  function generate() {
21
41
  let i;
22
42
  let decalVertices = [];
23
- const vertex = new THREE.Vector3();
24
- const normal = new THREE.Vector3();
43
+ const vertex = new Vector3();
44
+ const normal = new Vector3(); // handle different geometry types
45
+
25
46
  if (mesh.geometry.isGeometry === true) {
26
- console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
47
+ console.error('THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.');
27
48
  return;
28
49
  }
50
+
29
51
  const geometry = mesh.geometry;
30
52
  const positionAttribute = geometry.attributes.position;
31
- const normalAttribute = geometry.attributes.normal;
53
+ const normalAttribute = geometry.attributes.normal; // first, create an array of 'DecalVertex' objects
54
+ // three consecutive 'DecalVertex' objects represent a single face
55
+ //
56
+ // this data structure will be later used to perform the clipping
57
+
32
58
  if (geometry.index !== null) {
59
+ // indexed BufferGeometry
33
60
  const index = geometry.index;
61
+
34
62
  for (i = 0; i < index.count; i++) {
35
63
  vertex.fromBufferAttribute(positionAttribute, index.getX(i));
36
64
  normal.fromBufferAttribute(normalAttribute, index.getX(i));
37
65
  pushDecalVertex(decalVertices, vertex, normal);
38
66
  }
39
67
  } else {
68
+ // non-indexed BufferGeometry
40
69
  for (i = 0; i < positionAttribute.count; i++) {
41
70
  vertex.fromBufferAttribute(positionAttribute, i);
42
71
  normal.fromBufferAttribute(normalAttribute, i);
43
72
  pushDecalVertex(decalVertices, vertex, normal);
44
73
  }
45
- }
74
+ } // second, clip the geometry so that it doesn't extend out from the projector
75
+
76
+
46
77
  decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0));
47
78
  decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0));
48
79
  decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0));
49
80
  decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0));
50
81
  decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1));
51
- decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1));
82
+ decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); // third, generate final vertices, normals and uvs
83
+
52
84
  for (i = 0; i < decalVertices.length; i++) {
53
- const decalVertex = decalVertices[i];
54
- uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y);
55
- decalVertex.position.applyMatrix4(projectorMatrix);
85
+ const decalVertex = decalVertices[i]; // create texture coordinates (we are still in projector space)
86
+
87
+ uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y); // transform the vertex back to world space
88
+
89
+ decalVertex.position.applyMatrix4(projectorMatrix); // now create vertex and normal buffer data
90
+
56
91
  vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z);
57
92
  normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z);
58
93
  }
59
94
  }
95
+
60
96
  function pushDecalVertex(decalVertices, vertex, normal) {
97
+ // transform the vertex to world space, then to projector space
61
98
  vertex.applyMatrix4(mesh.matrixWorld);
62
99
  vertex.applyMatrix4(projectorMatrixInverse);
63
100
  normal.transformDirection(mesh.matrixWorld);
64
101
  decalVertices.push(new DecalVertex(vertex.clone(), normal.clone()));
65
102
  }
66
- function clipGeometry(inVertices, plane2) {
103
+
104
+ function clipGeometry(inVertices, plane) {
67
105
  const outVertices = [];
68
- const s = 0.5 * Math.abs(size.dot(plane2));
106
+ const s = 0.5 * Math.abs(size.dot(plane)); // a single iteration clips one face,
107
+ // which consists of three consecutive 'DecalVertex' objects
108
+
69
109
  for (let i = 0; i < inVertices.length; i += 3) {
70
- let v1Out, v2Out, v3Out, total = 0;
110
+ let v1Out,
111
+ v2Out,
112
+ v3Out,
113
+ total = 0;
71
114
  let nV1, nV2, nV3, nV4;
72
- const d1 = inVertices[i + 0].position.dot(plane2) - s;
73
- const d2 = inVertices[i + 1].position.dot(plane2) - s;
74
- const d3 = inVertices[i + 2].position.dot(plane2) - s;
115
+ const d1 = inVertices[i + 0].position.dot(plane) - s;
116
+ const d2 = inVertices[i + 1].position.dot(plane) - s;
117
+ const d3 = inVertices[i + 2].position.dot(plane) - s;
75
118
  v1Out = d1 > 0;
76
119
  v2Out = d2 > 0;
77
- v3Out = d3 > 0;
120
+ v3Out = d3 > 0; // calculate, how many vertices of the face lie outside of the clipping plane
121
+
78
122
  total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
123
+
79
124
  switch (total) {
80
- case 0: {
81
- outVertices.push(inVertices[i]);
82
- outVertices.push(inVertices[i + 1]);
83
- outVertices.push(inVertices[i + 2]);
84
- break;
85
- }
86
- case 1: {
87
- if (v1Out) {
88
- nV1 = inVertices[i + 1];
89
- nV2 = inVertices[i + 2];
90
- nV3 = clip(inVertices[i], nV1, plane2, s);
91
- nV4 = clip(inVertices[i], nV2, plane2, s);
125
+ case 0:
126
+ {
127
+ // the entire face lies inside of the plane, no clipping needed
128
+ outVertices.push(inVertices[i]);
129
+ outVertices.push(inVertices[i + 1]);
130
+ outVertices.push(inVertices[i + 2]);
131
+ break;
92
132
  }
93
- if (v2Out) {
94
- nV1 = inVertices[i];
95
- nV2 = inVertices[i + 2];
96
- nV3 = clip(inVertices[i + 1], nV1, plane2, s);
97
- nV4 = clip(inVertices[i + 1], nV2, plane2, s);
98
- outVertices.push(nV3);
99
- outVertices.push(nV2.clone());
133
+
134
+ case 1:
135
+ {
136
+ // one vertex lies outside of the plane, perform clipping
137
+ if (v1Out) {
138
+ nV1 = inVertices[i + 1];
139
+ nV2 = inVertices[i + 2];
140
+ nV3 = clip(inVertices[i], nV1, plane, s);
141
+ nV4 = clip(inVertices[i], nV2, plane, s);
142
+ }
143
+
144
+ if (v2Out) {
145
+ nV1 = inVertices[i];
146
+ nV2 = inVertices[i + 2];
147
+ nV3 = clip(inVertices[i + 1], nV1, plane, s);
148
+ nV4 = clip(inVertices[i + 1], nV2, plane, s);
149
+ outVertices.push(nV3);
150
+ outVertices.push(nV2.clone());
151
+ outVertices.push(nV1.clone());
152
+ outVertices.push(nV2.clone());
153
+ outVertices.push(nV3.clone());
154
+ outVertices.push(nV4);
155
+ break;
156
+ }
157
+
158
+ if (v3Out) {
159
+ nV1 = inVertices[i];
160
+ nV2 = inVertices[i + 1];
161
+ nV3 = clip(inVertices[i + 2], nV1, plane, s);
162
+ nV4 = clip(inVertices[i + 2], nV2, plane, s);
163
+ }
164
+
100
165
  outVertices.push(nV1.clone());
101
166
  outVertices.push(nV2.clone());
102
- outVertices.push(nV3.clone());
167
+ outVertices.push(nV3);
103
168
  outVertices.push(nV4);
169
+ outVertices.push(nV3.clone());
170
+ outVertices.push(nV2.clone());
104
171
  break;
105
172
  }
106
- if (v3Out) {
107
- nV1 = inVertices[i];
108
- nV2 = inVertices[i + 1];
109
- nV3 = clip(inVertices[i + 2], nV1, plane2, s);
110
- nV4 = clip(inVertices[i + 2], nV2, plane2, s);
111
- }
112
- outVertices.push(nV1.clone());
113
- outVertices.push(nV2.clone());
114
- outVertices.push(nV3);
115
- outVertices.push(nV4);
116
- outVertices.push(nV3.clone());
117
- outVertices.push(nV2.clone());
118
- break;
119
- }
120
- case 2: {
121
- if (!v1Out) {
122
- nV1 = inVertices[i].clone();
123
- nV2 = clip(nV1, inVertices[i + 1], plane2, s);
124
- nV3 = clip(nV1, inVertices[i + 2], plane2, s);
125
- outVertices.push(nV1);
126
- outVertices.push(nV2);
127
- outVertices.push(nV3);
128
- }
129
- if (!v2Out) {
130
- nV1 = inVertices[i + 1].clone();
131
- nV2 = clip(nV1, inVertices[i + 2], plane2, s);
132
- nV3 = clip(nV1, inVertices[i], plane2, s);
133
- outVertices.push(nV1);
134
- outVertices.push(nV2);
135
- outVertices.push(nV3);
136
- }
137
- if (!v3Out) {
138
- nV1 = inVertices[i + 2].clone();
139
- nV2 = clip(nV1, inVertices[i], plane2, s);
140
- nV3 = clip(nV1, inVertices[i + 1], plane2, s);
141
- outVertices.push(nV1);
142
- outVertices.push(nV2);
143
- outVertices.push(nV3);
173
+
174
+ case 2:
175
+ {
176
+ // two vertices lies outside of the plane, perform clipping
177
+ if (!v1Out) {
178
+ nV1 = inVertices[i].clone();
179
+ nV2 = clip(nV1, inVertices[i + 1], plane, s);
180
+ nV3 = clip(nV1, inVertices[i + 2], plane, s);
181
+ outVertices.push(nV1);
182
+ outVertices.push(nV2);
183
+ outVertices.push(nV3);
184
+ }
185
+
186
+ if (!v2Out) {
187
+ nV1 = inVertices[i + 1].clone();
188
+ nV2 = clip(nV1, inVertices[i + 2], plane, s);
189
+ nV3 = clip(nV1, inVertices[i], plane, s);
190
+ outVertices.push(nV1);
191
+ outVertices.push(nV2);
192
+ outVertices.push(nV3);
193
+ }
194
+
195
+ if (!v3Out) {
196
+ nV1 = inVertices[i + 2].clone();
197
+ nV2 = clip(nV1, inVertices[i], plane, s);
198
+ nV3 = clip(nV1, inVertices[i + 1], plane, s);
199
+ outVertices.push(nV1);
200
+ outVertices.push(nV2);
201
+ outVertices.push(nV3);
202
+ }
203
+
204
+ break;
144
205
  }
145
- break;
146
- }
147
- case 3: {
148
- break;
149
- }
150
206
  }
151
207
  }
208
+
152
209
  return outVertices;
153
210
  }
211
+
154
212
  function clip(v0, v1, p, s) {
155
213
  const d0 = v0.position.dot(p) - s;
156
214
  const d1 = v1.position.dot(p) - s;
157
215
  const s0 = d0 / (d0 - d1);
158
- const v = new DecalVertex(
159
- new THREE.Vector3(
160
- v0.position.x + s0 * (v1.position.x - v0.position.x),
161
- v0.position.y + s0 * (v1.position.y - v0.position.y),
162
- v0.position.z + s0 * (v1.position.z - v0.position.z)
163
- ),
164
- new THREE.Vector3(
165
- v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
166
- v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
167
- v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
168
- )
169
- );
216
+ const v = new DecalVertex(new Vector3(v0.position.x + s0 * (v1.position.x - v0.position.x), v0.position.y + s0 * (v1.position.y - v0.position.y), v0.position.z + s0 * (v1.position.z - v0.position.z)), new Vector3(v0.normal.x + s0 * (v1.normal.x - v0.normal.x), v0.normal.y + s0 * (v1.normal.y - v0.normal.y), v0.normal.z + s0 * (v1.normal.z - v0.normal.z))); // need to clip more values (texture coordinates)? do it this way:
217
+ // intersectpoint.value = a.value + s * ( b.value - a.value );
218
+
170
219
  return v;
171
220
  }
172
221
  }
173
- }
222
+
223
+ } // helper
224
+
225
+
174
226
  class DecalVertex {
175
227
  constructor(position, normal) {
176
228
  this.position = position;
177
229
  this.normal = normal;
178
230
  }
231
+
179
232
  clone() {
180
233
  return new this.constructor(this.position.clone(), this.normal.clone());
181
234
  }
235
+
182
236
  }
183
- exports.DecalGeometry = DecalGeometry;
184
- exports.DecalVertex = DecalVertex;
237
+
238
+ export { DecalGeometry, DecalVertex };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),i=require("../math/SimplexNoise.cjs.js");require("@babel/runtime/helpers/defineProperty");class e extends t.BufferGeometry{constructor(t){super(),this.type="LightningStrike",t=t||{},this.init(e.copyParameters(t,t)),this.createMesh()}update(t){this.isStatic||(this.rayParameters.isEternal||this.rayParameters.birthTime<=t&&t<=this.rayParameters.deathTime?(this.updateMesh(t),t<this.subrays[0].endPropagationTime?this.state=e.RAY_PROPAGATING:t>this.subrays[0].beginVanishingTime?this.state=e.RAY_VANISHING:this.state=e.RAY_STEADY,this.visible=!0):(this.visible=!1,t<this.rayParameters.birthTime?this.state=e.RAY_UNBORN:this.state=e.RAY_EXTINGUISHED))}init(r){this.rayParameters=r,this.maxIterations=void 0!==r.maxIterations?Math.floor(r.maxIterations):9,r.maxIterations=this.maxIterations,this.isStatic=void 0!==r.isStatic&&r.isStatic,r.isStatic=this.isStatic,this.ramification=void 0!==r.ramification?Math.floor(r.ramification):5,r.ramification=this.ramification,this.maxSubrayRecursion=void 0!==r.maxSubrayRecursion?Math.floor(r.maxSubrayRecursion):3,r.maxSubrayRecursion=this.maxSubrayRecursion,this.recursionProbability=void 0!==r.recursionProbability?r.recursionProbability:.6,r.recursionProbability=this.recursionProbability,this.generateUVs=void 0!==r.generateUVs&&r.generateUVs,r.generateUVs=this.generateUVs,void 0!==r.randomGenerator?(this.randomGenerator=r.randomGenerator,this.seedGenerator=r.randomGenerator,void 0!==r.noiseSeed&&this.seedGenerator.setSeed(r.noiseSeed)):(this.randomGenerator=e.createRandomGenerator(),this.seedGenerator=Math),void 0!==r.onDecideSubrayCreation?this.onDecideSubrayCreation=r.onDecideSubrayCreation:(this.createDefaultSubrayCreationCallbacks(),void 0!==r.onSubrayCreation&&(this.onSubrayCreation=r.onSubrayCreation)),this.state=e.RAY_INITIALIZED,this.maxSubrays=Math.ceil(1+Math.pow(this.ramification,Math.max(0,this.maxSubrayRecursion-1))),r.maxSubrays=this.maxSubrays,this.maxRaySegments=2*(1<<this.maxIterations),this.subrays=[];for(let t=0;t<this.maxSubrays;t++)this.subrays.push(this.createSubray());this.raySegments=[];for(let t=0;t<this.maxRaySegments;t++)this.raySegments.push(this.createSegment());this.time=0,this.timeFraction=0,this.currentSegmentCallback=null,this.currentCreateTriangleVertices=this.generateUVs?this.createTriangleVerticesWithUVs:this.createTriangleVerticesWithoutUVs,this.numSubrays=0,this.currentSubray=null,this.currentSegmentIndex=0,this.isInitialSegment=!1,this.subrayProbability=0,this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.vertices=null,this.uvs=null,this.indices=null,this.positionAttribute=null,this.uvsAttribute=null,this.simplexX=new i.SimplexNoise(this.seedGenerator),this.simplexY=new i.SimplexNoise(this.seedGenerator),this.simplexZ=new i.SimplexNoise(this.seedGenerator),this.forwards=new t.Vector3,this.forwardsFill=new t.Vector3,this.side=new t.Vector3,this.down=new t.Vector3,this.middlePos=new t.Vector3,this.middleLinPos=new t.Vector3,this.newPos=new t.Vector3,this.vPos=new t.Vector3,this.cross1=new t.Vector3}createMesh(){const i=1<<this.maxIterations,e=3*(i+1)*this.maxSubrays,r=18*i*this.maxSubrays;this.vertices=new Float32Array(3*e),this.indices=new Uint32Array(r),this.generateUVs&&(this.uvs=new Float32Array(2*e)),this.fillMesh(0),this.setIndex(new t.Uint32BufferAttribute(this.indices,1)),this.positionAttribute=new t.Float32BufferAttribute(this.vertices,3),this.setAttribute("position",this.positionAttribute),this.generateUVs&&(this.uvsAttribute=new t.Float32BufferAttribute(new Float32Array(this.uvs),2),this.setAttribute("uv",this.uvsAttribute)),this.isStatic||(this.index.usage=t.DynamicDrawUsage,this.positionAttribute.usage=t.DynamicDrawUsage,this.generateUVs&&(this.uvsAttribute.usage=t.DynamicDrawUsage)),this.vertices=this.positionAttribute.array,this.indices=this.index.array,this.generateUVs&&(this.uvs=this.uvsAttribute.array)}updateMesh(t){this.fillMesh(t),this.drawRange.count=this.currentIndex,this.index.needsUpdate=!0,this.positionAttribute.needsUpdate=!0,this.generateUVs&&(this.uvsAttribute.needsUpdate=!0)}fillMesh(t){const i=this;this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.fractalRay(t,(function(e){const r=i.currentSubray;t<r.birthTime||(this.rayParameters.isEternal&&0==i.currentSubray.recursion?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.endPropagationTime?i.timeFraction>=e.fraction0*r.propagationTimeFactor&&(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.beginVanishingTime?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):(i.timeFraction<=r.vanishingTimeFactor+e.fraction1*(1-r.vanishingTimeFactor)&&i.createPrism(e),i.onDecideSubrayCreation(e,i)))}))}addNewSubray(){return this.subrays[this.numSubrays++]}initSubray(t,i){t.pos0.copy(i.sourceOffset),t.pos1.copy(i.destOffset),t.up0.copy(i.up0),t.up1.copy(i.up1),t.radius0=i.radius0,t.radius1=i.radius1,t.birthTime=i.birthTime,t.deathTime=i.deathTime,t.timeScale=i.timeScale,t.roughness=i.roughness,t.straightness=i.straightness,t.propagationTimeFactor=i.propagationTimeFactor,t.vanishingTimeFactor=i.vanishingTimeFactor,t.maxIterations=this.maxIterations,t.seed=void 0!==i.noiseSeed?i.noiseSeed:0,t.recursion=0}fractalRay(i,e){this.time=i,this.currentSegmentCallback=e,this.numSubrays=0,this.initSubray(this.addNewSubray(),this.rayParameters);for(let e=0;e<this.numSubrays;e++){const r=this.subrays[e];this.currentSubray=r,this.randomGenerator.setSeed(r.seed),r.endPropagationTime=t.MathUtils.lerp(r.birthTime,r.deathTime,r.propagationTimeFactor),r.beginVanishingTime=t.MathUtils.lerp(r.deathTime,r.birthTime,1-r.vanishingTimeFactor);const s=this.randomGenerator.random;r.linPos0.set(s(),s(),s()).multiplyScalar(1e3),r.linPos1.set(s(),s(),s()).multiplyScalar(1e3),this.timeFraction=(i-r.birthTime)/(r.deathTime-r.birthTime),this.currentSegmentIndex=0,this.isInitialSegment=!0;const a=this.getNewSegment();a.iteration=0,a.pos0.copy(r.pos0),a.pos1.copy(r.pos1),a.linPos0.copy(r.linPos0),a.linPos1.copy(r.linPos1),a.up0.copy(r.up0),a.up1.copy(r.up1),a.radius0=r.radius0,a.radius1=r.radius1,a.fraction0=0,a.fraction1=1,a.positionVariationFactor=1-r.straightness,this.subrayProbability=this.ramification*Math.pow(this.recursionProbability,r.recursion)/(1<<r.maxIterations),this.fractalRayRecursive(a)}this.currentSegmentCallback=null,this.currentSubray=null}fractalRayRecursive(t){if(t.iteration>=this.currentSubray.maxIterations)return void this.currentSegmentCallback(t);this.forwards.subVectors(t.pos1,t.pos0);let i=this.forwards.length();i<1e-6&&(this.forwards.set(0,0,.01),i=this.forwards.length());const e=.5*(t.radius0+t.radius1),r=.5*(t.fraction0+t.fraction1),s=this.time*this.currentSubray.timeScale*Math.pow(2,t.iteration);this.middlePos.lerpVectors(t.pos0,t.pos1,.5),this.middleLinPos.lerpVectors(t.linPos0,t.linPos1,.5);const a=this.middleLinPos;this.newPos.set(this.simplexX.noise4d(a.x,a.y,a.z,s),this.simplexY.noise4d(a.x,a.y,a.z,s),this.simplexZ.noise4d(a.x,a.y,a.z,s)),this.newPos.multiplyScalar(t.positionVariationFactor*i),this.newPos.add(this.middlePos);const o=this.getNewSegment();o.pos0.copy(t.pos0),o.pos1.copy(this.newPos),o.linPos0.copy(t.linPos0),o.linPos1.copy(this.middleLinPos),o.up0.copy(t.up0),o.up1.copy(t.up1),o.radius0=t.radius0,o.radius1=e,o.fraction0=t.fraction0,o.fraction1=r,o.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,o.iteration=t.iteration+1;const n=this.getNewSegment();n.pos0.copy(this.newPos),n.pos1.copy(t.pos1),n.linPos0.copy(this.middleLinPos),n.linPos1.copy(t.linPos1),this.cross1.crossVectors(t.up0,this.forwards.normalize()),n.up0.crossVectors(this.forwards,this.cross1).normalize(),n.up1.copy(t.up1),n.radius0=e,n.radius1=t.radius1,n.fraction0=r,n.fraction1=t.fraction1,n.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,n.iteration=t.iteration+1,this.fractalRayRecursive(o),this.fractalRayRecursive(n)}createPrism(t){this.forwardsFill.subVectors(t.pos1,t.pos0).normalize(),this.isInitialSegment&&(this.currentCreateTriangleVertices(t.pos0,t.up0,this.forwardsFill,t.radius0,0),this.isInitialSegment=!1),this.currentCreateTriangleVertices(t.pos1,t.up0,this.forwardsFill,t.radius1,t.fraction1),this.createPrismFaces()}createTriangleVerticesWithoutUVs(t,i,r,s){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const a=this.vPos,o=this.vertices;a.copy(t).sub(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(t).add(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(i).multiplyScalar(s).add(t),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,this.currentVertex+=3}createTriangleVerticesWithUVs(t,i,r,s,a){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const o=this.vPos,n=this.vertices,c=this.uvs;o.copy(t).sub(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=0,o.copy(t).add(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=.5,o.copy(i).multiplyScalar(s).add(t),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=1,this.currentVertex+=3}createPrismFaces(t){const i=this.indices;t=this.currentVertex-6;i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+5}createDefaultSubrayCreationCallbacks(){const i=this.randomGenerator.random;this.onDecideSubrayCreation=(e,r)=>{const s=r.currentSubray,a=r.rayParameters.subrayPeriod,o=r.rayParameters.subrayDutyCycle,n=r.rayParameters.isEternal&&0==s.recursion?-i()*a:t.MathUtils.lerp(s.birthTime,s.endPropagationTime,e.fraction0)-i()*a,c=r.time-n,u=Math.floor(c/a),h=i()*(u+1);let d=0;if(c%a<=o*a&&(d=r.subrayProbability),s.recursion<r.maxSubrayRecursion&&r.numSubrays<r.maxSubrays&&i()<d){const t=r.addNewSubray(),c=r.randomGenerator.getSeed();t.seed=h,r.randomGenerator.setSeed(h),t.recursion=s.recursion+1,t.maxIterations=Math.max(1,s.maxIterations-1),t.linPos0.set(i(),i(),i()).multiplyScalar(1e3),t.linPos1.set(i(),i(),i()).multiplyScalar(1e3),t.up0.copy(s.up0),t.up1.copy(s.up1),t.radius0=e.radius0*r.rayParameters.radius0Factor,t.radius1=Math.min(r.rayParameters.minRadius,e.radius1*r.rayParameters.radius1Factor),t.birthTime=n+u*a,t.deathTime=t.birthTime+a*o,r.rayParameters.isEternal||0!=s.recursion||(t.birthTime=Math.max(t.birthTime,s.birthTime),t.deathTime=Math.min(t.deathTime,s.deathTime)),t.timeScale=2*s.timeScale,t.roughness=s.roughness,t.straightness=s.straightness,t.propagationTimeFactor=s.propagationTimeFactor,t.vanishingTimeFactor=s.vanishingTimeFactor,r.onSubrayCreation(e,s,t,r),r.randomGenerator.setSeed(c)}};const e=new t.Vector3,r=new t.Vector3,s=new t.Vector3,a=new t.Vector3;this.onSubrayCreation=(t,i,e,r)=>{r.subrayCylinderPosition(t,i,e,.5,.6,.2)},this.subrayConePosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*(i()*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)},this.subrayCylinderPosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*((2*i()-1)*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)}}createSubray(){return{seed:0,maxIterations:0,recursion:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,birthTime:0,deathTime:0,timeScale:0,roughness:0,straightness:0,propagationTimeFactor:0,vanishingTimeFactor:0,endPropagationTime:0,beginVanishingTime:0}}createSegment(){return{iteration:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,fraction0:0,fraction1:0,positionVariationFactor:0}}getNewSegment(){return this.raySegments[this.currentSegmentIndex++]}copy(t){return super.copy(t),this.init(e.copyParameters({},t.rayParameters)),this}clone(){return new this.constructor(e.copyParameters({},this.rayParameters))}}e.prototype.isLightningStrike=!0,e.RAY_INITIALIZED=0,e.RAY_UNBORN=1,e.RAY_PROPAGATING=2,e.RAY_STEADY=3,e.RAY_VANISHING=4,e.RAY_EXTINGUISHED=5,e.COS30DEG=Math.cos(30*Math.PI/180),e.SIN30DEG=Math.sin(30*Math.PI/180),e.createRandomGenerator=()=>{const t=2053,i=[];for(let e=0;e<t;e++)i.push(Math.random());const e={currentSeed:0,random:function(){const r=i[e.currentSeed];return e.currentSeed=(e.currentSeed+1)%t,r},getSeed:function(){return e.currentSeed/t},setSeed:function(i){e.currentSeed=Math.floor(i*t)%t}};return e},e.copyParameters=(i,e)=>{e=e||{};const r=t=>e===i?t:t.clone();return(i=i||{}).sourceOffset=void 0!==e.sourceOffset?r(e.sourceOffset):new t.Vector3(0,100,0),i.destOffset=void 0!==e.destOffset?r(e.destOffset):new t.Vector3(0,0,0),i.timeScale=void 0!==e.timeScale?e.timeScale:1,i.roughness=void 0!==e.roughness?e.roughness:.9,i.straightness=void 0!==e.straightness?e.straightness:.7,i.up0=void 0!==e.up0?r(e.up0):new t.Vector3(0,0,1),i.up1=void 0!==e.up1?r(e.up1):new t.Vector3(0,0,1),i.radius0=void 0!==e.radius0?e.radius0:1,i.radius1=void 0!==e.radius1?e.radius1:1,i.radius0Factor=void 0!==e.radius0Factor?e.radius0Factor:.5,i.radius1Factor=void 0!==e.radius1Factor?e.radius1Factor:.2,i.minRadius=void 0!==e.minRadius?e.minRadius:.2,i.isEternal=void 0!==e.isEternal?e.isEternal:void 0===e.birthTime||void 0===e.deathTime,i.birthTime=e.birthTime,i.deathTime=e.deathTime,i.propagationTimeFactor=void 0!==e.propagationTimeFactor?e.propagationTimeFactor:.1,i.vanishingTimeFactor=void 0!==e.vanishingTimeFactor?e.vanishingTimeFactor:.9,i.subrayPeriod=void 0!==e.subrayPeriod?e.subrayPeriod:4,i.subrayDutyCycle=void 0!==e.subrayDutyCycle?e.subrayDutyCycle:.6,i.maxIterations=void 0!==e.maxIterations?e.maxIterations:9,i.isStatic=void 0!==e.isStatic&&e.isStatic,i.ramification=void 0!==e.ramification?e.ramification:5,i.maxSubrayRecursion=void 0!==e.maxSubrayRecursion?e.maxSubrayRecursion:3,i.recursionProbability=void 0!==e.recursionProbability?e.recursionProbability:.6,i.generateUVs=void 0!==e.generateUVs&&e.generateUVs,i.randomGenerator=e.randomGenerator,i.noiseSeed=e.noiseSeed,i.onDecideSubrayCreation=e.onDecideSubrayCreation,i.onSubrayCreation=e.onSubrayCreation,i},exports.LightningStrike=e;