three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,95 +1,96 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var AssimpLoader = function(manager) {
5
- THREE.Loader.call(this, manager);
1
+ import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Object3D, MeshPhongMaterial, Bone, Color } from 'three';
2
+
3
+ var AssimpLoader = function (manager) {
4
+ Loader.call(this, manager);
6
5
  };
7
- AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
6
+
7
+ AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
8
8
  constructor: AssimpLoader,
9
- load: function(url, onLoad, onProgress, onError) {
9
+ load: function (url, onLoad, onProgress, onError) {
10
10
  var scope = this;
11
- var path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
12
- var loader = new THREE.FileLoader(scope.manager);
11
+ var path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
12
+ var loader = new FileLoader(scope.manager);
13
13
  loader.setPath(scope.path);
14
- loader.setResponseType("arraybuffer");
14
+ loader.setResponseType('arraybuffer');
15
15
  loader.setRequestHeader(scope.requestHeader);
16
16
  loader.setWithCredentials(scope.withCredentials);
17
- loader.load(
18
- url,
19
- function(buffer) {
20
- try {
21
- onLoad(scope.parse(buffer, path));
22
- } catch (e) {
23
- if (onError) {
24
- onError(e);
25
- } else {
26
- console.error(e);
27
- }
28
- scope.manager.itemError(url);
17
+ loader.load(url, function (buffer) {
18
+ try {
19
+ onLoad(scope.parse(buffer, path));
20
+ } catch (e) {
21
+ if (onError) {
22
+ onError(e);
23
+ } else {
24
+ console.error(e);
29
25
  }
30
- },
31
- onProgress,
32
- onError
33
- );
26
+
27
+ scope.manager.itemError(url);
28
+ }
29
+ }, onProgress, onError);
34
30
  },
35
- parse: function(buffer, path) {
36
- var textureLoader = new THREE.TextureLoader(this.manager);
31
+ parse: function (buffer, path) {
32
+ var textureLoader = new TextureLoader(this.manager);
37
33
  textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
38
34
  var Virtulous = {};
39
- Virtulous.KeyFrame = function(time, matrix) {
35
+
36
+ Virtulous.KeyFrame = function (time, matrix) {
40
37
  this.time = time;
41
38
  this.matrix = matrix.clone();
42
- this.position = new THREE.Vector3();
43
- this.quaternion = new THREE.Quaternion();
44
- this.scale = new THREE.Vector3(1, 1, 1);
39
+ this.position = new Vector3();
40
+ this.quaternion = new Quaternion();
41
+ this.scale = new Vector3(1, 1, 1);
45
42
  this.matrix.decompose(this.position, this.quaternion, this.scale);
46
- this.clone = function() {
43
+
44
+ this.clone = function () {
47
45
  var n = new Virtulous.KeyFrame(this.time, this.matrix);
48
46
  return n;
49
47
  };
50
- this.lerp = function(nextKey, time2) {
51
- time2 -= this.time;
48
+
49
+ this.lerp = function (nextKey, time) {
50
+ time -= this.time;
52
51
  var dist = nextKey.time - this.time;
53
- var l = time2 / dist;
52
+ var l = time / dist;
54
53
  var l2 = 1 - l;
55
54
  var keypos = this.position;
56
- var keyrot = this.quaternion;
55
+ var keyrot = this.quaternion; // var keyscl = key.parentspaceScl || key.scl;
56
+
57
57
  var key2pos = nextKey.position;
58
- var key2rot = nextKey.quaternion;
58
+ var key2rot = nextKey.quaternion; // var key2scl = key2.parentspaceScl || key2.scl;
59
+
59
60
  Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
60
61
  Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
61
- Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
62
+ Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l; // tempAniScale.x = keyscl[0] * l2 + key2scl[0] * l;
63
+ // tempAniScale.y = keyscl[1] * l2 + key2scl[1] * l;
64
+ // tempAniScale.z = keyscl[2] * l2 + key2scl[2] * l;
65
+
62
66
  Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
63
67
  Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
64
- return Virtulous.KeyFrame.tempAniMatrix.compose(
65
- Virtulous.KeyFrame.tempAniPos,
66
- Virtulous.KeyFrame.tempAniQuat,
67
- Virtulous.KeyFrame.tempAniScale
68
- );
68
+ return Virtulous.KeyFrame.tempAniMatrix.compose(Virtulous.KeyFrame.tempAniPos, Virtulous.KeyFrame.tempAniQuat, Virtulous.KeyFrame.tempAniScale);
69
69
  };
70
70
  };
71
- Virtulous.KeyFrame.tempAniPos = new THREE.Vector3();
72
- Virtulous.KeyFrame.tempAniQuat = new THREE.Quaternion();
73
- Virtulous.KeyFrame.tempAniScale = new THREE.Vector3(1, 1, 1);
74
- Virtulous.KeyFrame.tempAniMatrix = new THREE.Matrix4();
75
- Virtulous.KeyFrameTrack = function() {
71
+
72
+ Virtulous.KeyFrame.tempAniPos = new Vector3();
73
+ Virtulous.KeyFrame.tempAniQuat = new Quaternion();
74
+ Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
75
+ Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
76
+
77
+ Virtulous.KeyFrameTrack = function () {
76
78
  this.keys = [];
77
79
  this.target = null;
78
80
  this.time = 0;
79
81
  this.length = 0;
80
82
  this._accelTable = {};
81
83
  this.fps = 20;
82
- this.addKey = function(key) {
84
+
85
+ this.addKey = function (key) {
83
86
  this.keys.push(key);
84
87
  };
85
- this.init = function() {
88
+
89
+ this.init = function () {
86
90
  this.sortKeys();
87
- if (this.keys.length > 0)
88
- this.length = this.keys[this.keys.length - 1].time;
89
- else
90
- this.length = 0;
91
- if (!this.fps)
92
- return;
91
+ if (this.keys.length > 0) this.length = this.keys[this.keys.length - 1].time;else this.length = 0;
92
+ if (!this.fps) return;
93
+
93
94
  for (let j = 0; j < this.length * this.fps; j++) {
94
95
  for (let i = 0; i < this.keys.length; i++) {
95
96
  if (this.keys[i].time == j) {
@@ -102,56 +103,69 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
102
103
  }
103
104
  }
104
105
  };
105
- this.parseFromThree = function(data) {
106
+
107
+ this.parseFromThree = function (data) {
106
108
  var fps = data.fps;
107
109
  this.target = data.node;
108
110
  var track = data.hierarchy[0].keys;
111
+
109
112
  for (let i = 0; i < track.length; i++) {
110
113
  this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
111
114
  }
115
+
112
116
  this.init();
113
117
  };
114
- this.parseFromCollada = function(data) {
118
+
119
+ this.parseFromCollada = function (data) {
115
120
  var track = data.keys;
116
121
  var fps = this.fps;
122
+
117
123
  for (let i = 0; i < track.length; i++) {
118
124
  this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
119
125
  }
126
+
120
127
  this.init();
121
128
  };
122
- this.sortKeys = function() {
129
+
130
+ this.sortKeys = function () {
123
131
  this.keys.sort(this.keySortFunc);
124
132
  };
125
- this.keySortFunc = function(a, b) {
133
+
134
+ this.keySortFunc = function (a, b) {
126
135
  return a.time - b.time;
127
136
  };
128
- this.clone = function() {
137
+
138
+ this.clone = function () {
129
139
  var t = new Virtulous.KeyFrameTrack();
130
140
  t.target = this.target;
131
141
  t.time = this.time;
132
142
  t.length = this.length;
143
+
133
144
  for (let i = 0; i < this.keys.length; i++) {
134
145
  t.addKey(this.keys[i].clone());
135
146
  }
147
+
136
148
  t.init();
137
149
  return t;
138
150
  };
139
- this.reTarget = function(root, compareitor) {
140
- if (!compareitor)
141
- compareitor = Virtulous.TrackTargetNodeNameCompare;
151
+
152
+ this.reTarget = function (root, compareitor) {
153
+ if (!compareitor) compareitor = Virtulous.TrackTargetNodeNameCompare;
142
154
  this.target = compareitor(root, this.target);
143
155
  };
144
- this.keySearchAccel = function(time) {
156
+
157
+ this.keySearchAccel = function (time) {
145
158
  time *= this.fps;
146
159
  time = Math.floor(time);
147
160
  return this._accelTable[time] || 0;
148
161
  };
149
- this.setTime = function(time) {
162
+
163
+ this.setTime = function (time) {
150
164
  time = Math.abs(time);
151
- if (this.length)
152
- time = time % this.length + 0.05;
165
+ if (this.length) time = time % this.length + 0.05;
153
166
  var key0 = null;
154
167
  var key1 = null;
168
+
155
169
  for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
156
170
  if (this.keys[i].time == time) {
157
171
  key0 = this.keys[i];
@@ -168,12 +182,14 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
168
182
  break;
169
183
  }
170
184
  }
185
+
171
186
  if (key0 && key1 && key0 !== key1) {
172
187
  this.target.matrixAutoUpdate = false;
173
188
  this.target.matrix.copy(key0.lerp(key1, time));
174
189
  this.target.matrixWorldNeedsUpdate = true;
175
190
  return;
176
191
  }
192
+
177
193
  if (key0 && key1 && key0 == key1) {
178
194
  this.target.matrixAutoUpdate = false;
179
195
  this.target.matrix.copy(key0.matrix);
@@ -182,158 +198,313 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
182
198
  }
183
199
  };
184
200
  };
185
- Virtulous.TrackTargetNodeNameCompare = function(root, target) {
201
+
202
+ Virtulous.TrackTargetNodeNameCompare = function (root, target) {
186
203
  function find(node, name) {
187
- if (node.name == name)
188
- return node;
204
+ if (node.name == name) return node;
205
+
189
206
  for (let i = 0; i < node.children.length; i++) {
190
207
  var r = find(node.children[i], name);
191
- if (r)
192
- return r;
208
+ if (r) return r;
193
209
  }
210
+
194
211
  return null;
195
212
  }
213
+
196
214
  return find(root, target.name);
197
215
  };
198
- Virtulous.Animation = function() {
216
+
217
+ Virtulous.Animation = function () {
199
218
  this.tracks = [];
200
219
  this.length = 0;
201
- this.addTrack = function(track) {
220
+
221
+ this.addTrack = function (track) {
202
222
  this.tracks.push(track);
203
223
  this.length = Math.max(track.length, this.length);
204
224
  };
205
- this.setTime = function(time) {
225
+
226
+ this.setTime = function (time) {
206
227
  this.time = time;
207
- for (let i = 0; i < this.tracks.length; i++)
208
- this.tracks[i].setTime(time);
228
+
229
+ for (let i = 0; i < this.tracks.length; i++) this.tracks[i].setTime(time);
209
230
  };
210
- this.clone = function(target, compareitor) {
211
- if (!compareitor)
212
- compareitor = Virtulous.TrackTargetNodeNameCompare;
231
+
232
+ this.clone = function (target, compareitor) {
233
+ if (!compareitor) compareitor = Virtulous.TrackTargetNodeNameCompare;
213
234
  var n = new Virtulous.Animation();
214
235
  n.target = target;
236
+
215
237
  for (let i = 0; i < this.tracks.length; i++) {
216
238
  var track = this.tracks[i].clone();
217
239
  track.reTarget(target, compareitor);
218
240
  n.addTrack(track);
219
241
  }
242
+
220
243
  return n;
221
244
  };
222
245
  };
223
- var ASSBIN_CHUNK_AICAMERA = 4660;
224
- var ASSBIN_CHUNK_AILIGHT = 4661;
225
- var ASSBIN_CHUNK_AITEXTURE = 4662;
226
- var ASSBIN_CHUNK_AIMESH = 4663;
227
- var ASSBIN_CHUNK_AINODEANIM = 4664;
228
- var ASSBIN_CHUNK_AISCENE = 4665;
229
- var ASSBIN_CHUNK_AIBONE = 4666;
230
- var ASSBIN_CHUNK_AIANIMATION = 4667;
231
- var ASSBIN_CHUNK_AINODE = 4668;
232
- var ASSBIN_CHUNK_AIMATERIAL = 4669;
233
- var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
234
- var ASSBIN_MESH_HAS_POSITIONS = 1;
235
- var ASSBIN_MESH_HAS_NORMALS = 2;
236
- var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
237
- var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
238
- var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
246
+
247
+ var ASSBIN_CHUNK_AICAMERA = 0x1234;
248
+ var ASSBIN_CHUNK_AILIGHT = 0x1235;
249
+ var ASSBIN_CHUNK_AITEXTURE = 0x1236;
250
+ var ASSBIN_CHUNK_AIMESH = 0x1237;
251
+ var ASSBIN_CHUNK_AINODEANIM = 0x1238;
252
+ var ASSBIN_CHUNK_AISCENE = 0x1239;
253
+ var ASSBIN_CHUNK_AIBONE = 0x123a;
254
+ var ASSBIN_CHUNK_AIANIMATION = 0x123b;
255
+ var ASSBIN_CHUNK_AINODE = 0x123c;
256
+ var ASSBIN_CHUNK_AIMATERIAL = 0x123d;
257
+ var ASSBIN_CHUNK_AIMATERIALPROPERTY = 0x123e;
258
+ var ASSBIN_MESH_HAS_POSITIONS = 0x1;
259
+ var ASSBIN_MESH_HAS_NORMALS = 0x2;
260
+ var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 0x4;
261
+ var ASSBIN_MESH_HAS_TEXCOORD_BASE = 0x100;
262
+ var ASSBIN_MESH_HAS_COLOR_BASE = 0x10000;
239
263
  var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
240
- var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
264
+ var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4; //var aiLightSource_UNDEFINED = 0x0;
241
265
  //! A directional light source has a well-defined direction
242
266
  //! but is infinitely far away. That's quite a good
243
267
  //! approximation for sun light.
244
- var aiLightSource_DIRECTIONAL = 1;
245
- //! A point light source has a well-defined position
268
+
269
+ var aiLightSource_DIRECTIONAL = 0x1; //! A point light source has a well-defined position
246
270
  //! in space but no direction - it emits light in all
247
271
  //! directions. A normal bulb is a point light.
272
+ //var aiLightSource_POINT = 0x2;
248
273
  //! A spot light source emits light in a specific
249
274
  //! angle. It has a position and a direction it is pointing to.
250
275
  //! A good example for a spot light is a light spot in
251
276
  //! sport arenas.
252
- var aiLightSource_SPOT = 3;
253
- //! The generic light level of the world, including the bounces
277
+
278
+ var aiLightSource_SPOT = 0x3; //! The generic light level of the world, including the bounces
254
279
  //! of all other lightsources.
255
280
  //! Typically, there's at most one ambient light in a scene.
256
281
  //! This light type doesn't have a valid position, direction, or
257
282
  //! other properties, just a color.
258
- var aiTextureType_DIFFUSE = 1;
259
- var aiTextureType_NORMALS = 6;
260
- var aiTextureType_OPACITY = 8;
261
- var aiTextureType_LIGHTMAP = 10;
283
+ //var aiLightSource_AMBIENT = 0x4;
284
+
285
+ /** Flat shading. Shading is done on per-face base,
286
+ * diffuse only. Also known as 'faceted shading'.
287
+ */
288
+ //var aiShadingMode_Flat = 0x1;
289
+
290
+ /** Simple Gouraud shading.
291
+ */
292
+ //var aiShadingMode_Gouraud = 0x2;
293
+
294
+ /** Phong-Shading -
295
+ */
296
+ //var aiShadingMode_Phong = 0x3;
297
+
298
+ /** Phong-Blinn-Shading
299
+ */
300
+ //var aiShadingMode_Blinn = 0x4;
301
+
302
+ /** Toon-Shading per pixel
303
+ *
304
+ * Also known as 'comic' shader.
305
+ */
306
+ //var aiShadingMode_Toon = 0x5;
307
+
308
+ /** OrenNayar-Shading per pixel
309
+ *
310
+ * Extension to standard Lambertian shading, taking the
311
+ * roughness of the material into account
312
+ */
313
+ //var aiShadingMode_OrenNayar = 0x6;
314
+
315
+ /** Minnaert-Shading per pixel
316
+ *
317
+ * Extension to standard Lambertian shading, taking the
318
+ * "darkness" of the material into account
319
+ */
320
+ //var aiShadingMode_Minnaert = 0x7;
321
+
322
+ /** CookTorrance-Shading per pixel
323
+ *
324
+ * Special shader for metallic surfaces.
325
+ */
326
+ //var aiShadingMode_CookTorrance = 0x8;
327
+
328
+ /** No shading at all. Constant light influence of 1.0.
329
+ */
330
+ //var aiShadingMode_NoShading = 0x9;
331
+
332
+ /** Fresnel shading
333
+ */
334
+ //var aiShadingMode_Fresnel = 0xa;
335
+ //var aiTextureType_NONE = 0x0;
336
+
337
+ /** The texture is combined with the result of the diffuse
338
+ * lighting equation.
339
+ */
340
+
341
+ var aiTextureType_DIFFUSE = 0x1;
342
+ /** The texture is combined with the result of the specular
343
+ * lighting equation.
344
+ */
345
+ //var aiTextureType_SPECULAR = 0x2;
346
+
347
+ /** The texture is combined with the result of the ambient
348
+ * lighting equation.
349
+ */
350
+ //var aiTextureType_AMBIENT = 0x3;
351
+
352
+ /** The texture is added to the result of the lighting
353
+ * calculation. It isn't influenced by incoming light.
354
+ */
355
+ //var aiTextureType_EMISSIVE = 0x4;
356
+
357
+ /** The texture is a height map.
358
+ *
359
+ * By convention, higher gray-scale values stand for
360
+ * higher elevations from the base height.
361
+ */
362
+ //var aiTextureType_HEIGHT = 0x5;
363
+
364
+ /** The texture is a (tangent space) normal-map.
365
+ *
366
+ * Again, there are several conventions for tangent-space
367
+ * normal maps. Assimp does (intentionally) not
368
+ * distinguish here.
369
+ */
370
+
371
+ var aiTextureType_NORMALS = 0x6;
372
+ /** The texture defines the glossiness of the material.
373
+ *
374
+ * The glossiness is in fact the exponent of the specular
375
+ * (phong) lighting equation. Usually there is a conversion
376
+ * function defined to map the linear color values in the
377
+ * texture to a suitable exponent. Have fun.
378
+ */
379
+ //var aiTextureType_SHININESS = 0x7;
380
+
381
+ /** The texture defines per-pixel opacity.
382
+ *
383
+ * Usually 'white' means opaque and 'black' means
384
+ * 'transparency'. Or quite the opposite. Have fun.
385
+ */
386
+
387
+ var aiTextureType_OPACITY = 0x8;
388
+ /** Displacement texture
389
+ *
390
+ * The exact purpose and format is application-dependent.
391
+ * Higher color values stand for higher vertex displacements.
392
+ */
393
+ //var aiTextureType_DISPLACEMENT = 0x9;
394
+
395
+ /** Lightmap texture (aka Ambient Occlusion)
396
+ *
397
+ * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
398
+ * covered by this material property. The texture contains a
399
+ * scaling value for the final color value of a pixel. Its
400
+ * intensity is not affected by incoming light.
401
+ */
402
+
403
+ var aiTextureType_LIGHTMAP = 0xa;
404
+ /** Reflection texture
405
+ *
406
+ * Contains the color of a perfect mirror reflection.
407
+ * Rarely used, almost never for real-time applications.
408
+ */
409
+ //var aiTextureType_REFLECTION = 0xB;
410
+
411
+ /** Unknown texture
412
+ *
413
+ * A texture reference that does not match any of the definitions
414
+ * above is considered to be 'unknown'. It is still imported,
415
+ * but is excluded from any further postprocessing.
416
+ */
417
+ //var aiTextureType_UNKNOWN = 0xC;
418
+
262
419
  var BONESPERVERT = 4;
420
+
263
421
  function ASSBIN_MESH_HAS_TEXCOORD(n) {
264
422
  return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
265
423
  }
424
+
266
425
  function ASSBIN_MESH_HAS_COLOR(n) {
267
426
  return ASSBIN_MESH_HAS_COLOR_BASE << n;
268
427
  }
428
+
269
429
  function markBones(scene) {
270
430
  for (let i in scene.mMeshes) {
271
431
  var mesh = scene.mMeshes[i];
432
+
272
433
  for (let k in mesh.mBones) {
273
434
  var boneNode = scene.findNode(mesh.mBones[k].mName);
274
- if (boneNode)
275
- boneNode.isBone = true;
435
+ if (boneNode) boneNode.isBone = true;
276
436
  }
277
437
  }
278
438
  }
439
+
279
440
  function cloneTreeToBones(root, scene) {
280
- var rootBone = new THREE.Bone();
441
+ var rootBone = new Bone();
281
442
  rootBone.matrix.copy(root.matrix);
282
443
  rootBone.matrixWorld.copy(root.matrixWorld);
283
444
  rootBone.position.copy(root.position);
284
445
  rootBone.quaternion.copy(root.quaternion);
285
446
  rootBone.scale.copy(root.scale);
286
447
  scene.nodeCount++;
287
- rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
288
- if (!scene.nodeToBoneMap[root.name])
289
- scene.nodeToBoneMap[root.name] = [];
448
+ rootBone.name = 'bone_' + root.name + scene.nodeCount.toString();
449
+ if (!scene.nodeToBoneMap[root.name]) scene.nodeToBoneMap[root.name] = [];
290
450
  scene.nodeToBoneMap[root.name].push(rootBone);
451
+
291
452
  for (let i in root.children) {
292
453
  var child = cloneTreeToBones(root.children[i], scene);
293
454
  rootBone.add(child);
294
455
  }
456
+
295
457
  return rootBone;
296
458
  }
459
+
297
460
  function sortWeights(indexes, weights) {
298
461
  var pairs = [];
462
+
299
463
  for (let i = 0; i < indexes.length; i++) {
300
464
  pairs.push({
301
465
  i: indexes[i],
302
466
  w: weights[i]
303
467
  });
304
468
  }
305
- pairs.sort(function(a, b) {
469
+
470
+ pairs.sort(function (a, b) {
306
471
  return b.w - a.w;
307
472
  });
473
+
308
474
  while (pairs.length < 4) {
309
475
  pairs.push({
310
476
  i: 0,
311
477
  w: 0
312
478
  });
313
479
  }
314
- if (pairs.length > 4)
315
- pairs.length = 4;
480
+
481
+ if (pairs.length > 4) pairs.length = 4;
316
482
  var sum = 0;
483
+
317
484
  for (let i = 0; i < 4; i++) {
318
485
  sum += pairs[i].w * pairs[i].w;
319
486
  }
487
+
320
488
  sum = Math.sqrt(sum);
489
+
321
490
  for (let i = 0; i < 4; i++) {
322
491
  pairs[i].w = pairs[i].w / sum;
323
492
  indexes[i] = pairs[i].i;
324
493
  weights[i] = pairs[i].w;
325
494
  }
326
495
  }
496
+
327
497
  function findMatchingBone(root, name) {
328
- if (root.name.indexOf("bone_" + name) == 0)
329
- return root;
498
+ if (root.name.indexOf('bone_' + name) == 0) return root;
499
+
330
500
  for (let i in root.children) {
331
501
  var ret = findMatchingBone(root.children[i], name);
332
- if (ret)
333
- return ret;
502
+ if (ret) return ret;
334
503
  }
335
- return void 0;
504
+
505
+ return undefined;
336
506
  }
507
+
337
508
  function aiMesh() {
338
509
  this.mPrimitiveTypes = 0;
339
510
  this.mNumVertices = 0;
@@ -348,303 +519,354 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
348
519
  this.mTextureCoords = [[]];
349
520
  this.mFaces = [];
350
521
  this.mBones = [];
351
- this.hookupSkeletons = function(scene) {
352
- if (this.mBones.length == 0)
353
- return;
522
+
523
+ this.hookupSkeletons = function (scene) {
524
+ if (this.mBones.length == 0) return;
354
525
  var allBones = [];
355
526
  var offsetMatrix = [];
356
527
  var skeletonRoot = scene.findNode(this.mBones[0].mName);
528
+
357
529
  while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
358
530
  skeletonRoot = skeletonRoot.mParent;
359
531
  }
532
+
360
533
  var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
361
534
  var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
362
535
  this.threeNode.add(threeSkeletonRootBone);
536
+
363
537
  for (let i = 0; i < this.mBones.length; i++) {
364
538
  var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
539
+
365
540
  if (bone) {
366
541
  var tbone = bone;
367
- allBones.push(tbone);
542
+ allBones.push(tbone); //tbone.matrixAutoUpdate = false;
543
+
368
544
  offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
369
545
  } else {
370
546
  var skeletonRoot = scene.findNode(this.mBones[i].mName);
371
- if (!skeletonRoot)
372
- return;
547
+ if (!skeletonRoot) return;
373
548
  var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
374
549
  var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
375
550
  this.threeNode.add(threeSkeletonRootBone);
376
551
  var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
377
552
  var tbone = bone;
378
- allBones.push(tbone);
553
+ allBones.push(tbone); //tbone.matrixAutoUpdate = false;
554
+
379
555
  offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
380
556
  }
381
557
  }
382
- var skeleton = new THREE.Skeleton(allBones, offsetMatrix);
383
- this.threeNode.bind(skeleton, new THREE.Matrix4());
558
+
559
+ var skeleton = new Skeleton(allBones, offsetMatrix);
560
+ this.threeNode.bind(skeleton, new Matrix4());
384
561
  this.threeNode.material.skinning = true;
385
562
  };
386
- this.toTHREE = function(scene) {
387
- if (this.threeNode)
388
- return this.threeNode;
389
- var geometry = new THREE.BufferGeometry();
563
+
564
+ this.toTHREE = function (scene) {
565
+ if (this.threeNode) return this.threeNode;
566
+ var geometry = new BufferGeometry();
390
567
  var mat;
391
- if (scene.mMaterials[this.mMaterialIndex])
392
- mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
393
- else
394
- mat = new THREE.MeshLambertMaterial();
395
- geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(this.mIndexArray), 1));
396
- geometry.setAttribute("position", new THREE.BufferAttribute(this.mVertexBuffer, 3));
568
+ if (scene.mMaterials[this.mMaterialIndex]) mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);else mat = new MeshLambertMaterial();
569
+ geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
570
+ geometry.setAttribute('position', new BufferAttribute(this.mVertexBuffer, 3));
571
+
397
572
  if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
398
- geometry.setAttribute("normal", new THREE.BufferAttribute(this.mNormalBuffer, 3));
573
+ geometry.setAttribute('normal', new BufferAttribute(this.mNormalBuffer, 3));
399
574
  }
575
+
400
576
  if (this.mColorBuffer && this.mColorBuffer.length > 0) {
401
- geometry.setAttribute("color", new THREE.BufferAttribute(this.mColorBuffer, 4));
577
+ geometry.setAttribute('color', new BufferAttribute(this.mColorBuffer, 4));
402
578
  }
579
+
403
580
  if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
404
- geometry.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
581
+ geometry.setAttribute('uv', new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
405
582
  }
583
+
406
584
  if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
407
- geometry.setAttribute("uv1", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
585
+ geometry.setAttribute('uv1', new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
408
586
  }
587
+
409
588
  if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
410
- geometry.setAttribute("tangents", new THREE.BufferAttribute(this.mTangentBuffer, 3));
589
+ geometry.setAttribute('tangents', new BufferAttribute(this.mTangentBuffer, 3));
411
590
  }
591
+
412
592
  if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
413
- geometry.setAttribute("bitangents", new THREE.BufferAttribute(this.mBitangentBuffer, 3));
593
+ geometry.setAttribute('bitangents', new BufferAttribute(this.mBitangentBuffer, 3));
414
594
  }
595
+
415
596
  if (this.mBones.length > 0) {
416
597
  var weights = [];
417
598
  var bones = [];
599
+
418
600
  for (let i = 0; i < this.mBones.length; i++) {
419
601
  for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
420
602
  var weight = this.mBones[i].mWeights[j];
603
+
421
604
  if (weight) {
422
- if (!weights[weight.mVertexId])
423
- weights[weight.mVertexId] = [];
424
- if (!bones[weight.mVertexId])
425
- bones[weight.mVertexId] = [];
605
+ if (!weights[weight.mVertexId]) weights[weight.mVertexId] = [];
606
+ if (!bones[weight.mVertexId]) bones[weight.mVertexId] = [];
426
607
  weights[weight.mVertexId].push(weight.mWeight);
427
608
  bones[weight.mVertexId].push(parseInt(i));
428
609
  }
429
610
  }
430
611
  }
612
+
431
613
  for (let i in bones) {
432
614
  sortWeights(bones[i], weights[i]);
433
615
  }
616
+
434
617
  var _weights = [];
435
618
  var _bones = [];
619
+
436
620
  for (let i = 0; i < weights.length; i++) {
437
621
  for (let j = 0; j < 4; j++) {
438
622
  if (weights[i] && bones[i]) {
439
623
  _weights.push(weights[i][j]);
624
+
440
625
  _bones.push(bones[i][j]);
441
626
  } else {
442
627
  _weights.push(0);
628
+
443
629
  _bones.push(0);
444
630
  }
445
631
  }
446
632
  }
447
- geometry.setAttribute("skinWeight", new THREE.BufferAttribute(new Float32Array(_weights), BONESPERVERT));
448
- geometry.setAttribute("skinIndex", new THREE.BufferAttribute(new Float32Array(_bones), BONESPERVERT));
633
+
634
+ geometry.setAttribute('skinWeight', new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
635
+ geometry.setAttribute('skinIndex', new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
449
636
  }
637
+
450
638
  var mesh;
451
- if (this.mBones.length == 0)
452
- mesh = new THREE.Mesh(geometry, mat);
639
+ if (this.mBones.length == 0) mesh = new Mesh(geometry, mat);
640
+
453
641
  if (this.mBones.length > 0) {
454
- mesh = new THREE.SkinnedMesh(geometry, mat);
642
+ mesh = new SkinnedMesh(geometry, mat);
455
643
  mesh.normalizeSkinWeights();
456
644
  }
457
- this.threeNode = mesh;
645
+
646
+ this.threeNode = mesh; //mesh.matrixAutoUpdate = false;
647
+
458
648
  return mesh;
459
649
  };
460
650
  }
651
+
461
652
  function aiFace() {
462
653
  this.mNumIndices = 0;
463
654
  this.mIndices = [];
464
655
  }
656
+
465
657
  function aiVector3D() {
466
658
  this.x = 0;
467
659
  this.y = 0;
468
660
  this.z = 0;
469
- this.toTHREE = function() {
470
- return new THREE.Vector3(this.x, this.y, this.z);
661
+
662
+ this.toTHREE = function () {
663
+ return new Vector3(this.x, this.y, this.z);
471
664
  };
472
665
  }
666
+
473
667
  function aiColor3D() {
474
668
  this.r = 0;
475
669
  this.g = 0;
476
670
  this.b = 0;
477
671
  this.a = 0;
478
- this.toTHREE = function() {
479
- return new THREE.Color(this.r, this.g, this.b);
672
+
673
+ this.toTHREE = function () {
674
+ return new Color(this.r, this.g, this.b);
480
675
  };
481
676
  }
677
+
482
678
  function aiQuaternion() {
483
679
  this.x = 0;
484
680
  this.y = 0;
485
681
  this.z = 0;
486
682
  this.w = 0;
487
- this.toTHREE = function() {
488
- return new THREE.Quaternion(this.x, this.y, this.z, this.w);
683
+
684
+ this.toTHREE = function () {
685
+ return new Quaternion(this.x, this.y, this.z, this.w);
489
686
  };
490
687
  }
688
+
491
689
  function aiVertexWeight() {
492
690
  this.mVertexId = 0;
493
691
  this.mWeight = 0;
494
692
  }
693
+
495
694
  function aiString() {
496
695
  this.data = [];
497
- this.toString = function() {
498
- var str = "";
499
- this.data.forEach(function(i) {
696
+
697
+ this.toString = function () {
698
+ var str = '';
699
+ this.data.forEach(function (i) {
500
700
  str += String.fromCharCode(i);
501
701
  });
502
- return str.replace(/[^\x20-\x7E]+/g, "");
702
+ return str.replace(/[^\x20-\x7E]+/g, '');
503
703
  };
504
704
  }
705
+
505
706
  function aiVectorKey() {
506
707
  this.mTime = 0;
507
708
  this.mValue = null;
508
709
  }
710
+
509
711
  function aiQuatKey() {
510
712
  this.mTime = 0;
511
713
  this.mValue = null;
512
714
  }
715
+
513
716
  function aiNode() {
514
- this.mName = "";
717
+ this.mName = '';
515
718
  this.mTransformation = [];
516
719
  this.mNumChildren = 0;
517
720
  this.mNumMeshes = 0;
518
721
  this.mMeshes = [];
519
722
  this.mChildren = [];
520
- this.toTHREE = function(scene) {
521
- if (this.threeNode)
522
- return this.threeNode;
523
- var o = new THREE.Object3D();
723
+
724
+ this.toTHREE = function (scene) {
725
+ if (this.threeNode) return this.threeNode;
726
+ var o = new Object3D();
524
727
  o.name = this.mName;
525
728
  o.matrix = this.mTransformation.toTHREE();
729
+
526
730
  for (let i = 0; i < this.mChildren.length; i++) {
527
731
  o.add(this.mChildren[i].toTHREE(scene));
528
732
  }
733
+
529
734
  for (let i = 0; i < this.mMeshes.length; i++) {
530
735
  o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
531
736
  }
532
- this.threeNode = o;
737
+
738
+ this.threeNode = o; //o.matrixAutoUpdate = false;
739
+
533
740
  o.matrix.decompose(o.position, o.quaternion, o.scale);
534
741
  return o;
535
742
  };
536
743
  }
744
+
537
745
  function aiBone() {
538
- this.mName = "";
746
+ this.mName = '';
539
747
  this.mNumWeights = 0;
540
748
  this.mOffsetMatrix = 0;
541
749
  }
750
+
542
751
  function aiMaterialProperty() {
543
- this.mKey = "";
752
+ this.mKey = '';
544
753
  this.mSemantic = 0;
545
754
  this.mIndex = 0;
546
755
  this.mData = [];
547
756
  this.mDataLength = 0;
548
757
  this.mType = 0;
549
- this.dataAsColor = function() {
758
+
759
+ this.dataAsColor = function () {
550
760
  var array = new Uint8Array(this.mData).buffer;
551
761
  var reader = new DataView(array);
552
762
  var r = reader.getFloat32(0, true);
553
763
  var g = reader.getFloat32(4, true);
554
- var b = reader.getFloat32(8, true);
555
- return new THREE.Color(r, g, b);
764
+ var b = reader.getFloat32(8, true); //var a = reader.getFloat32(12, true);
765
+
766
+ return new Color(r, g, b);
556
767
  };
557
- this.dataAsFloat = function() {
768
+
769
+ this.dataAsFloat = function () {
558
770
  var array = new Uint8Array(this.mData).buffer;
559
771
  var reader = new DataView(array);
560
772
  var r = reader.getFloat32(0, true);
561
773
  return r;
562
774
  };
563
- this.dataAsBool = function() {
775
+
776
+ this.dataAsBool = function () {
564
777
  var array = new Uint8Array(this.mData).buffer;
565
778
  var reader = new DataView(array);
566
779
  var r = reader.getFloat32(0, true);
567
780
  return !!r;
568
781
  };
569
- this.dataAsString = function() {
782
+
783
+ this.dataAsString = function () {
570
784
  var s = new aiString();
571
785
  s.data = this.mData;
572
786
  return s.toString();
573
787
  };
574
- this.dataAsMap = function() {
788
+
789
+ this.dataAsMap = function () {
575
790
  var s = new aiString();
576
791
  s.data = this.mData;
577
- var path2 = s.toString();
578
- path2 = path2.replace(/\\/g, "/");
579
- if (path2.indexOf("/") != -1) {
580
- path2 = path2.substr(path2.lastIndexOf("/") + 1);
792
+ var path = s.toString();
793
+ path = path.replace(/\\/g, '/');
794
+
795
+ if (path.indexOf('/') != -1) {
796
+ path = path.substr(path.lastIndexOf('/') + 1);
581
797
  }
582
- return textureLoader.load(path2);
798
+
799
+ return textureLoader.load(path);
583
800
  };
584
801
  }
802
+
585
803
  var namePropMapping = {
586
- "?mat.name": "name",
587
- "$mat.shadingm": "shading",
588
- "$mat.twosided": "twoSided",
589
- "$mat.wireframe": "wireframe",
590
- "$clr.ambient": "ambient",
591
- "$clr.diffuse": "color",
592
- "$clr.specular": "specular",
593
- "$clr.emissive": "emissive",
594
- "$clr.transparent": "transparent",
595
- "$clr.reflective": "reflect",
596
- "$mat.shininess": "shininess",
597
- "$mat.reflectivity": "reflectivity",
598
- "$mat.refracti": "refraction",
599
- "$tex.file": "map"
804
+ '?mat.name': 'name',
805
+ '$mat.shadingm': 'shading',
806
+ '$mat.twosided': 'twoSided',
807
+ '$mat.wireframe': 'wireframe',
808
+ '$clr.ambient': 'ambient',
809
+ '$clr.diffuse': 'color',
810
+ '$clr.specular': 'specular',
811
+ '$clr.emissive': 'emissive',
812
+ '$clr.transparent': 'transparent',
813
+ '$clr.reflective': 'reflect',
814
+ '$mat.shininess': 'shininess',
815
+ '$mat.reflectivity': 'reflectivity',
816
+ '$mat.refracti': 'refraction',
817
+ '$tex.file': 'map'
600
818
  };
601
819
  var nameTypeMapping = {
602
- "?mat.name": "string",
603
- "$mat.shadingm": "bool",
604
- "$mat.twosided": "bool",
605
- "$mat.wireframe": "bool",
606
- "$clr.ambient": "color",
607
- "$clr.diffuse": "color",
608
- "$clr.specular": "color",
609
- "$clr.emissive": "color",
610
- "$clr.transparent": "color",
611
- "$clr.reflective": "color",
612
- "$mat.shininess": "float",
613
- "$mat.reflectivity": "float",
614
- "$mat.refracti": "float",
615
- "$tex.file": "map"
820
+ '?mat.name': 'string',
821
+ '$mat.shadingm': 'bool',
822
+ '$mat.twosided': 'bool',
823
+ '$mat.wireframe': 'bool',
824
+ '$clr.ambient': 'color',
825
+ '$clr.diffuse': 'color',
826
+ '$clr.specular': 'color',
827
+ '$clr.emissive': 'color',
828
+ '$clr.transparent': 'color',
829
+ '$clr.reflective': 'color',
830
+ '$mat.shininess': 'float',
831
+ '$mat.reflectivity': 'float',
832
+ '$mat.refracti': 'float',
833
+ '$tex.file': 'map'
616
834
  };
835
+
617
836
  function aiMaterial() {
618
837
  this.mNumAllocated = 0;
619
838
  this.mNumProperties = 0;
620
839
  this.mProperties = [];
621
- this.toTHREE = function() {
622
- var mat = new THREE.MeshPhongMaterial();
840
+
841
+ this.toTHREE = function () {
842
+ var mat = new MeshPhongMaterial();
843
+
623
844
  for (let i = 0; i < this.mProperties.length; i++) {
624
- if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
845
+ if (nameTypeMapping[this.mProperties[i].mKey] == 'float') {
625
846
  mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
626
847
  }
627
- if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
848
+
849
+ if (nameTypeMapping[this.mProperties[i].mKey] == 'color') {
628
850
  mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
629
851
  }
630
- if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
852
+
853
+ if (nameTypeMapping[this.mProperties[i].mKey] == 'bool') {
631
854
  mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
632
855
  }
633
- if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
856
+
857
+ if (nameTypeMapping[this.mProperties[i].mKey] == 'string') {
634
858
  mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
635
859
  }
636
- if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
860
+
861
+ if (nameTypeMapping[this.mProperties[i].mKey] == 'map') {
637
862
  var prop = this.mProperties[i];
638
- if (prop.mSemantic == aiTextureType_DIFFUSE)
639
- mat.map = this.mProperties[i].dataAsMap();
640
- if (prop.mSemantic == aiTextureType_NORMALS)
641
- mat.normalMap = this.mProperties[i].dataAsMap();
642
- if (prop.mSemantic == aiTextureType_LIGHTMAP)
643
- mat.lightMap = this.mProperties[i].dataAsMap();
644
- if (prop.mSemantic == aiTextureType_OPACITY)
645
- mat.alphaMap = this.mProperties[i].dataAsMap();
863
+ if (prop.mSemantic == aiTextureType_DIFFUSE) mat.map = this.mProperties[i].dataAsMap();
864
+ if (prop.mSemantic == aiTextureType_NORMALS) mat.normalMap = this.mProperties[i].dataAsMap();
865
+ if (prop.mSemantic == aiTextureType_LIGHTMAP) mat.lightMap = this.mProperties[i].dataAsMap();
866
+ if (prop.mSemantic == aiTextureType_OPACITY) mat.alphaMap = this.mProperties[i].dataAsMap();
646
867
  }
647
868
  }
869
+
648
870
  mat.ambient.r = 0.53;
649
871
  mat.ambient.g = 0.53;
650
872
  mat.ambient.b = 0.53;
@@ -654,31 +876,36 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
654
876
  return mat;
655
877
  };
656
878
  }
879
+
657
880
  function veclerp(v1, v2, l) {
658
- var v = new THREE.Vector3();
881
+ var v = new Vector3();
659
882
  var lm1 = 1 - l;
660
883
  v.x = v1.x * l + v2.x * lm1;
661
884
  v.y = v1.y * l + v2.y * lm1;
662
885
  v.z = v1.z * l + v2.z * lm1;
663
886
  return v;
664
887
  }
888
+
665
889
  function quatlerp(q1, q2, l) {
666
890
  return q1.clone().slerp(q2, 1 - l);
667
891
  }
892
+
668
893
  function sampleTrack(keys, time, lne, lerp) {
669
- if (keys.length == 1)
670
- return keys[0].mValue.toTHREE();
894
+ if (keys.length == 1) return keys[0].mValue.toTHREE();
671
895
  var dist = Infinity;
672
896
  var key = null;
673
897
  var nextKey = null;
898
+
674
899
  for (let i = 0; i < keys.length; i++) {
675
900
  var timeDist = Math.abs(keys[i].mTime - time);
901
+
676
902
  if (timeDist < dist && keys[i].mTime <= time) {
677
903
  dist = timeDist;
678
904
  key = keys[i];
679
905
  nextKey = keys[i + 1];
680
906
  }
681
907
  }
908
+
682
909
  if (!key) {
683
910
  return null;
684
911
  } else if (nextKey) {
@@ -695,62 +922,57 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
695
922
  return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
696
923
  }
697
924
  }
925
+
698
926
  function aiNodeAnim() {
699
- this.mNodeName = "";
927
+ this.mNodeName = '';
700
928
  this.mNumPositionKeys = 0;
701
929
  this.mNumRotationKeys = 0;
702
930
  this.mNumScalingKeys = 0;
703
931
  this.mPositionKeys = [];
704
932
  this.mRotationKeys = [];
705
933
  this.mScalingKeys = [];
706
- this.mPreState = "";
707
- this.mPostState = "";
708
- this.init = function(tps) {
709
- if (!tps)
710
- tps = 1;
711
- function t(t2) {
712
- t2.mTime /= tps;
934
+ this.mPreState = '';
935
+ this.mPostState = '';
936
+
937
+ this.init = function (tps) {
938
+ if (!tps) tps = 1;
939
+
940
+ function t(t) {
941
+ t.mTime /= tps;
713
942
  }
943
+
714
944
  this.mPositionKeys.forEach(t);
715
945
  this.mRotationKeys.forEach(t);
716
946
  this.mScalingKeys.forEach(t);
717
947
  };
718
- this.sortKeys = function() {
948
+
949
+ this.sortKeys = function () {
719
950
  function comp(a, b) {
720
951
  return a.mTime - b.mTime;
721
952
  }
953
+
722
954
  this.mPositionKeys.sort(comp);
723
955
  this.mRotationKeys.sort(comp);
724
956
  this.mScalingKeys.sort(comp);
725
957
  };
726
- this.getLength = function() {
727
- return Math.max(
728
- Math.max.apply(
729
- null,
730
- this.mPositionKeys.map(function(a) {
731
- return a.mTime;
732
- })
733
- ),
734
- Math.max.apply(
735
- null,
736
- this.mRotationKeys.map(function(a) {
737
- return a.mTime;
738
- })
739
- ),
740
- Math.max.apply(
741
- null,
742
- this.mScalingKeys.map(function(a) {
743
- return a.mTime;
744
- })
745
- )
746
- );
958
+
959
+ this.getLength = function () {
960
+ return Math.max(Math.max.apply(null, this.mPositionKeys.map(function (a) {
961
+ return a.mTime;
962
+ })), Math.max.apply(null, this.mRotationKeys.map(function (a) {
963
+ return a.mTime;
964
+ })), Math.max.apply(null, this.mScalingKeys.map(function (a) {
965
+ return a.mTime;
966
+ })));
747
967
  };
748
- this.toTHREE = function(o) {
968
+
969
+ this.toTHREE = function (o) {
749
970
  this.sortKeys();
750
971
  var length = this.getLength();
751
972
  var track = new Virtulous.KeyFrameTrack();
973
+
752
974
  for (let i = 0; i < length; i += 0.05) {
753
- var matrix = new THREE.Matrix4();
975
+ var matrix = new Matrix4();
754
976
  var time = i;
755
977
  var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
756
978
  var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
@@ -759,8 +981,10 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
759
981
  var key = new Virtulous.KeyFrame(time, matrix);
760
982
  track.addKey(key);
761
983
  }
984
+
762
985
  track.target = o.findNode(this.mNodeName).toTHREE();
763
986
  var tracks = [track];
987
+
764
988
  if (o.nodeToBoneMap[this.mNodeName]) {
765
989
  for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
766
990
  var t2 = track.clone();
@@ -768,42 +992,47 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
768
992
  tracks.push(t2);
769
993
  }
770
994
  }
995
+
771
996
  return tracks;
772
997
  };
773
998
  }
999
+
774
1000
  function aiAnimation() {
775
- this.mName = "";
1001
+ this.mName = '';
776
1002
  this.mDuration = 0;
777
1003
  this.mTicksPerSecond = 0;
778
1004
  this.mNumChannels = 0;
779
1005
  this.mChannels = [];
780
- this.toTHREE = function(root) {
1006
+
1007
+ this.toTHREE = function (root) {
781
1008
  var animationHandle = new Virtulous.Animation();
1009
+
782
1010
  for (let i in this.mChannels) {
783
1011
  this.mChannels[i].init(this.mTicksPerSecond);
784
1012
  var tracks = this.mChannels[i].toTHREE(root);
1013
+
785
1014
  for (let j in tracks) {
786
1015
  tracks[j].init();
787
1016
  animationHandle.addTrack(tracks[j]);
788
1017
  }
789
1018
  }
790
- animationHandle.length = Math.max.apply(
791
- null,
792
- animationHandle.tracks.map(function(e) {
793
- return e.length;
794
- })
795
- );
1019
+
1020
+ animationHandle.length = Math.max.apply(null, animationHandle.tracks.map(function (e) {
1021
+ return e.length;
1022
+ }));
796
1023
  return animationHandle;
797
1024
  };
798
1025
  }
1026
+
799
1027
  function aiTexture() {
800
1028
  this.mWidth = 0;
801
1029
  this.mHeight = 0;
802
1030
  this.texAchFormatHint = [];
803
1031
  this.pcData = [];
804
1032
  }
1033
+
805
1034
  function aiLight() {
806
- this.mName = "";
1035
+ this.mName = '';
807
1036
  this.mType = 0;
808
1037
  this.mAttenuationConstant = 0;
809
1038
  this.mAttenuationLinear = 0;
@@ -814,8 +1043,9 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
814
1043
  this.mColorSpecular = null;
815
1044
  this.mColorAmbient = null;
816
1045
  }
1046
+
817
1047
  function aiCamera() {
818
- this.mName = "";
1048
+ this.mName = '';
819
1049
  this.mPosition = null;
820
1050
  this.mLookAt = null;
821
1051
  this.mUp = null;
@@ -824,6 +1054,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
824
1054
  this.mClipPlaneFar = 0;
825
1055
  this.mAspect = 0;
826
1056
  }
1057
+
827
1058
  function aiScene() {
828
1059
  this.versionMajor = 0;
829
1060
  this.versionMinor = 0;
@@ -843,75 +1074,96 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
843
1074
  this.mLights = [];
844
1075
  this.mCameras = [];
845
1076
  this.nodeToBoneMap = {};
846
- this.findNode = function(name, root) {
1077
+
1078
+ this.findNode = function (name, root) {
847
1079
  if (!root) {
848
1080
  root = this.mRootNode;
849
1081
  }
1082
+
850
1083
  if (root.mName == name) {
851
1084
  return root;
852
1085
  }
1086
+
853
1087
  for (let i = 0; i < root.mChildren.length; i++) {
854
1088
  var ret = this.findNode(name, root.mChildren[i]);
855
- if (ret)
856
- return ret;
1089
+ if (ret) return ret;
857
1090
  }
1091
+
858
1092
  return null;
859
1093
  };
860
- this.toTHREE = function() {
1094
+
1095
+ this.toTHREE = function () {
861
1096
  this.nodeCount = 0;
862
1097
  markBones(this);
863
1098
  var o = this.mRootNode.toTHREE(this);
864
- for (let i in this.mMeshes)
865
- this.mMeshes[i].hookupSkeletons(this);
1099
+
1100
+ for (let i in this.mMeshes) this.mMeshes[i].hookupSkeletons(this);
1101
+
866
1102
  if (this.mAnimations.length > 0) {
867
1103
  var a = this.mAnimations[0].toTHREE(this);
868
1104
  }
869
- return { object: o, animation: a };
1105
+
1106
+ return {
1107
+ object: o,
1108
+ animation: a
1109
+ };
870
1110
  };
871
1111
  }
1112
+
872
1113
  function aiMatrix4() {
873
1114
  this.elements = [[], [], [], []];
874
- this.toTHREE = function() {
875
- var m = new THREE.Matrix4();
1115
+
1116
+ this.toTHREE = function () {
1117
+ var m = new Matrix4();
1118
+
876
1119
  for (let i = 0; i < 4; ++i) {
877
1120
  for (let i2 = 0; i2 < 4; ++i2) {
878
1121
  m.elements[i * 4 + i2] = this.elements[i2][i];
879
1122
  }
880
1123
  }
1124
+
881
1125
  return m;
882
1126
  };
883
1127
  }
1128
+
884
1129
  var littleEndian = true;
1130
+
885
1131
  function readFloat(dataview) {
886
1132
  var val = dataview.getFloat32(dataview.readOffset, littleEndian);
887
1133
  dataview.readOffset += 4;
888
1134
  return val;
889
1135
  }
1136
+
890
1137
  function Read_double(dataview) {
891
1138
  var val = dataview.getFloat64(dataview.readOffset, littleEndian);
892
1139
  dataview.readOffset += 8;
893
1140
  return val;
894
1141
  }
1142
+
895
1143
  function Read_uint8_t(dataview) {
896
1144
  var val = dataview.getUint8(dataview.readOffset);
897
1145
  dataview.readOffset += 1;
898
1146
  return val;
899
1147
  }
1148
+
900
1149
  function Read_uint16_t(dataview) {
901
1150
  var val = dataview.getUint16(dataview.readOffset, littleEndian);
902
1151
  dataview.readOffset += 2;
903
1152
  return val;
904
1153
  }
1154
+
905
1155
  function Read_unsigned_int(dataview) {
906
1156
  var val = dataview.getUint32(dataview.readOffset, littleEndian);
907
1157
  dataview.readOffset += 4;
908
1158
  return val;
909
1159
  }
1160
+
910
1161
  function Read_uint32_t(dataview) {
911
1162
  var val = dataview.getUint32(dataview.readOffset, littleEndian);
912
1163
  dataview.readOffset += 4;
913
1164
  return val;
914
1165
  }
1166
+
915
1167
  function Read_aiVector3D(stream) {
916
1168
  var v = new aiVector3D();
917
1169
  v.x = readFloat(stream);
@@ -919,6 +1171,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
919
1171
  v.z = readFloat(stream);
920
1172
  return v;
921
1173
  }
1174
+
922
1175
  function Read_aiColor3D(stream) {
923
1176
  var c = new aiColor3D();
924
1177
  c.r = readFloat(stream);
@@ -926,6 +1179,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
926
1179
  c.b = readFloat(stream);
927
1180
  return c;
928
1181
  }
1182
+
929
1183
  function Read_aiQuaternion(stream) {
930
1184
  var v = new aiQuaternion();
931
1185
  v.w = readFloat(stream);
@@ -934,61 +1188,75 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
934
1188
  v.z = readFloat(stream);
935
1189
  return v;
936
1190
  }
1191
+
937
1192
  function Read_aiString(stream) {
938
1193
  var s = new aiString();
939
1194
  var stringlengthbytes = Read_unsigned_int(stream);
940
1195
  stream.ReadBytes(s.data, 1, stringlengthbytes);
941
1196
  return s.toString();
942
1197
  }
1198
+
943
1199
  function Read_aiVertexWeight(stream) {
944
1200
  var w = new aiVertexWeight();
945
1201
  w.mVertexId = Read_unsigned_int(stream);
946
1202
  w.mWeight = readFloat(stream);
947
1203
  return w;
948
1204
  }
1205
+
949
1206
  function Read_aiMatrix4x4(stream) {
950
1207
  var m = new aiMatrix4();
1208
+
951
1209
  for (let i = 0; i < 4; ++i) {
952
1210
  for (let i2 = 0; i2 < 4; ++i2) {
953
1211
  m.elements[i][i2] = readFloat(stream);
954
1212
  }
955
1213
  }
1214
+
956
1215
  return m;
957
1216
  }
1217
+
958
1218
  function Read_aiVectorKey(stream) {
959
1219
  var v = new aiVectorKey();
960
1220
  v.mTime = Read_double(stream);
961
1221
  v.mValue = Read_aiVector3D(stream);
962
1222
  return v;
963
1223
  }
1224
+
964
1225
  function Read_aiQuatKey(stream) {
965
1226
  var v = new aiQuatKey();
966
1227
  v.mTime = Read_double(stream);
967
1228
  v.mValue = Read_aiQuaternion(stream);
968
1229
  return v;
969
1230
  }
1231
+
970
1232
  function ReadArray_aiVertexWeight(stream, data, size) {
971
- for (let i = 0; i < size; i++)
972
- data[i] = Read_aiVertexWeight(stream);
1233
+ for (let i = 0; i < size; i++) data[i] = Read_aiVertexWeight(stream);
973
1234
  }
1235
+
974
1236
  function ReadArray_aiVectorKey(stream, data, size) {
975
- for (let i = 0; i < size; i++)
976
- data[i] = Read_aiVectorKey(stream);
1237
+ for (let i = 0; i < size; i++) data[i] = Read_aiVectorKey(stream);
977
1238
  }
1239
+
978
1240
  function ReadArray_aiQuatKey(stream, data, size) {
979
- for (let i = 0; i < size; i++)
980
- data[i] = Read_aiQuatKey(stream);
1241
+ for (let i = 0; i < size; i++) data[i] = Read_aiQuatKey(stream);
981
1242
  }
982
- function ReadBounds(stream, T, n) {
983
- return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
1243
+
1244
+ function ReadBounds(stream, T
1245
+ /*p*/
1246
+ , n) {
1247
+ // not sure what to do here, the data isn't really useful.
1248
+ return stream.Seek(sizeof(T) * n, aiOrigin_CUR); // eslint-disable-line no-undef
984
1249
  }
1250
+
985
1251
  function ai_assert(bool) {
986
- if (!bool)
987
- throw "asset failed";
1252
+ if (!bool) throw 'asset failed';
988
1253
  }
1254
+
989
1255
  function ReadBinaryNode(stream, parent, depth) {
990
1256
  var chunkID = Read_uint32_t(stream);
991
1257
  ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
1258
+ /*uint32_t size =*/
1259
+
992
1260
  Read_uint32_t(stream);
993
1261
  var node = new aiNode();
994
1262
  node.mParent = parent;
@@ -997,70 +1265,93 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
997
1265
  node.mTransformation = Read_aiMatrix4x4(stream);
998
1266
  node.mNumChildren = Read_unsigned_int(stream);
999
1267
  node.mNumMeshes = Read_unsigned_int(stream);
1268
+
1000
1269
  if (node.mNumMeshes) {
1001
1270
  node.mMeshes = [];
1271
+
1002
1272
  for (let i = 0; i < node.mNumMeshes; ++i) {
1003
1273
  node.mMeshes[i] = Read_unsigned_int(stream);
1004
1274
  }
1005
1275
  }
1276
+
1006
1277
  if (node.mNumChildren) {
1007
1278
  node.mChildren = [];
1279
+
1008
1280
  for (let i = 0; i < node.mNumChildren; ++i) {
1009
1281
  var node2 = ReadBinaryNode(stream, node, depth++);
1010
1282
  node.mChildren[i] = node2;
1011
1283
  }
1012
1284
  }
1285
+
1013
1286
  return node;
1014
- }
1287
+ } // -----------------------------------------------------------------------------------
1288
+
1289
+
1015
1290
  function ReadBinaryBone(stream, b) {
1016
1291
  var chunkID = Read_uint32_t(stream);
1017
1292
  ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
1293
+ /*uint32_t size =*/
1294
+
1018
1295
  Read_uint32_t(stream);
1019
1296
  b.mName = Read_aiString(stream);
1020
1297
  b.mNumWeights = Read_unsigned_int(stream);
1021
- b.mOffsetMatrix = Read_aiMatrix4x4(stream);
1298
+ b.mOffsetMatrix = Read_aiMatrix4x4(stream); // for the moment we write dumb min/max values for the bones, too.
1299
+ // maybe I'll add a better, hash-like solution later
1300
+
1022
1301
  if (shortened) {
1023
1302
  ReadBounds(stream, b.mWeights, b.mNumWeights);
1024
1303
  } else {
1304
+ // else write as usual
1025
1305
  b.mWeights = [];
1026
1306
  ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
1027
1307
  }
1308
+
1028
1309
  return b;
1029
1310
  }
1311
+
1030
1312
  function ReadBinaryMesh(stream, mesh) {
1031
1313
  var chunkID = Read_uint32_t(stream);
1032
1314
  ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
1315
+ /*uint32_t size =*/
1316
+
1033
1317
  Read_uint32_t(stream);
1034
1318
  mesh.mPrimitiveTypes = Read_unsigned_int(stream);
1035
1319
  mesh.mNumVertices = Read_unsigned_int(stream);
1036
1320
  mesh.mNumFaces = Read_unsigned_int(stream);
1037
1321
  mesh.mNumBones = Read_unsigned_int(stream);
1038
1322
  mesh.mMaterialIndex = Read_unsigned_int(stream);
1039
- mesh.mNumUVComponents = [];
1323
+ mesh.mNumUVComponents = []; // first of all, write bits for all existent vertex components
1324
+
1040
1325
  var c = Read_unsigned_int(stream);
1326
+
1041
1327
  if (c & ASSBIN_MESH_HAS_POSITIONS) {
1042
1328
  if (shortened) {
1043
1329
  ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
1044
1330
  } else {
1331
+ // else write as usual
1045
1332
  mesh.mVertices = [];
1046
1333
  mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1047
1334
  stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1048
1335
  }
1049
1336
  }
1337
+
1050
1338
  if (c & ASSBIN_MESH_HAS_NORMALS) {
1051
1339
  if (shortened) {
1052
1340
  ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
1053
1341
  } else {
1342
+ // else write as usual
1054
1343
  mesh.mNormals = [];
1055
1344
  mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1056
1345
  stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1057
1346
  }
1058
1347
  }
1348
+
1059
1349
  if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
1060
1350
  if (shortened) {
1061
1351
  ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
1062
1352
  ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
1063
1353
  } else {
1354
+ // else write as usual
1064
1355
  mesh.mTangents = [];
1065
1356
  mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1066
1357
  stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
@@ -1069,43 +1360,61 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1069
1360
  stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1070
1361
  }
1071
1362
  }
1363
+
1072
1364
  for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
1073
- if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
1074
- break;
1365
+ if (!(c & ASSBIN_MESH_HAS_COLOR(n))) break;
1366
+
1075
1367
  if (shortened) {
1076
1368
  ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
1077
1369
  } else {
1370
+ // else write as usual
1078
1371
  mesh.mColors[n] = [];
1079
1372
  mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
1080
1373
  stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
1081
1374
  }
1082
1375
  }
1376
+
1083
1377
  mesh.mTexCoordsBuffers = [];
1378
+
1084
1379
  for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
1085
- if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
1086
- break;
1380
+ if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) break; // write number of UV components
1381
+
1087
1382
  mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
1383
+
1088
1384
  if (shortened) {
1089
1385
  ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
1090
1386
  } else {
1091
- mesh.mTextureCoords[n] = [];
1387
+ // else write as usual
1388
+ mesh.mTextureCoords[n] = []; //note that assbin always writes 3d texcoords
1389
+
1092
1390
  mesh.mTexCoordsBuffers[n] = [];
1391
+
1093
1392
  for (let uv = 0; uv < mesh.mNumVertices; uv++) {
1094
1393
  mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1095
1394
  mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1096
1395
  readFloat(stream);
1097
1396
  }
1098
1397
  }
1099
- }
1398
+ } // write faces. There are no floating-point calculations involved
1399
+ // in these, so we can write a simple hash over the face data
1400
+ // to the dump file. We generate a single 32 Bit hash for 512 faces
1401
+ // using Assimp's standard hashing function.
1402
+
1403
+
1100
1404
  if (shortened) {
1101
1405
  Read_unsigned_int(stream);
1102
1406
  } else {
1407
+ // else write as usual
1408
+ // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
1103
1409
  mesh.mFaces = [];
1104
1410
  mesh.mIndexArray = [];
1411
+
1105
1412
  for (let i = 0; i < mesh.mNumFaces; ++i) {
1106
- var f = mesh.mFaces[i] = new aiFace();
1413
+ var f = mesh.mFaces[i] = new aiFace(); // BOOST_STATIC_ASSERT(AI_MAX_FACE_INDICES <= 0xffff);
1414
+
1107
1415
  f.mNumIndices = Read_uint16_t(stream);
1108
1416
  f.mIndices = [];
1417
+
1109
1418
  for (let a = 0; a < f.mNumIndices; ++a) {
1110
1419
  if (mesh.mNumVertices < 1 << 16) {
1111
1420
  f.mIndices[a] = Read_uint16_t(stream);
@@ -1113,6 +1422,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1113
1422
  f.mIndices[a] = Read_unsigned_int(stream);
1114
1423
  }
1115
1424
  }
1425
+
1116
1426
  if (f.mNumIndices === 3) {
1117
1427
  mesh.mIndexArray.push(f.mIndices[0]);
1118
1428
  mesh.mIndexArray.push(f.mIndices[1]);
@@ -1128,18 +1438,24 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1128
1438
  throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
1129
1439
  }
1130
1440
  }
1131
- }
1441
+ } // write bones
1442
+
1443
+
1132
1444
  if (mesh.mNumBones) {
1133
1445
  mesh.mBones = [];
1446
+
1134
1447
  for (let a = 0; a < mesh.mNumBones; ++a) {
1135
1448
  mesh.mBones[a] = new aiBone();
1136
1449
  ReadBinaryBone(stream, mesh.mBones[a]);
1137
1450
  }
1138
1451
  }
1139
1452
  }
1453
+
1140
1454
  function ReadBinaryMaterialProperty(stream, prop) {
1141
1455
  var chunkID = Read_uint32_t(stream);
1142
1456
  ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
1457
+ /*uint32_t size =*/
1458
+
1143
1459
  Read_uint32_t(stream);
1144
1460
  prop.mKey = Read_aiString(stream);
1145
1461
  prop.mSemantic = Read_unsigned_int(stream);
@@ -1148,26 +1464,36 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1148
1464
  prop.mType = Read_unsigned_int(stream);
1149
1465
  prop.mData = [];
1150
1466
  stream.ReadBytes(prop.mData, 1, prop.mDataLength);
1151
- }
1467
+ } // -----------------------------------------------------------------------------------
1468
+
1469
+
1152
1470
  function ReadBinaryMaterial(stream, mat) {
1153
1471
  var chunkID = Read_uint32_t(stream);
1154
1472
  ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
1473
+ /*uint32_t size =*/
1474
+
1155
1475
  Read_uint32_t(stream);
1156
1476
  mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
1477
+
1157
1478
  if (mat.mNumProperties) {
1158
1479
  if (mat.mProperties) {
1159
1480
  delete mat.mProperties;
1160
1481
  }
1482
+
1161
1483
  mat.mProperties = [];
1484
+
1162
1485
  for (let i = 0; i < mat.mNumProperties; ++i) {
1163
1486
  mat.mProperties[i] = new aiMaterialProperty();
1164
1487
  ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
1165
1488
  }
1166
1489
  }
1167
1490
  }
1491
+
1168
1492
  function ReadBinaryNodeAnim(stream, nd) {
1169
1493
  var chunkID = Read_uint32_t(stream);
1170
1494
  ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
1495
+ /*uint32_t size =*/
1496
+
1171
1497
  Read_uint32_t(stream);
1172
1498
  nd.mNodeName = Read_aiString(stream);
1173
1499
  nd.mNumPositionKeys = Read_unsigned_int(stream);
@@ -1175,54 +1501,69 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1175
1501
  nd.mNumScalingKeys = Read_unsigned_int(stream);
1176
1502
  nd.mPreState = Read_unsigned_int(stream);
1177
1503
  nd.mPostState = Read_unsigned_int(stream);
1504
+
1178
1505
  if (nd.mNumPositionKeys) {
1179
1506
  if (shortened) {
1180
1507
  ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1181
1508
  } else {
1509
+ // else write as usual
1182
1510
  nd.mPositionKeys = [];
1183
1511
  ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1184
1512
  }
1185
1513
  }
1514
+
1186
1515
  if (nd.mNumRotationKeys) {
1187
1516
  if (shortened) {
1188
1517
  ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1189
1518
  } else {
1519
+ // else write as usual
1190
1520
  nd.mRotationKeys = [];
1191
1521
  ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1192
1522
  }
1193
1523
  }
1524
+
1194
1525
  if (nd.mNumScalingKeys) {
1195
1526
  if (shortened) {
1196
1527
  ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1197
1528
  } else {
1529
+ // else write as usual
1198
1530
  nd.mScalingKeys = [];
1199
1531
  ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1200
1532
  }
1201
1533
  }
1202
1534
  }
1535
+
1203
1536
  function ReadBinaryAnim(stream, anim) {
1204
1537
  var chunkID = Read_uint32_t(stream);
1205
1538
  ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
1539
+ /*uint32_t size =*/
1540
+
1206
1541
  Read_uint32_t(stream);
1207
1542
  anim.mName = Read_aiString(stream);
1208
1543
  anim.mDuration = Read_double(stream);
1209
1544
  anim.mTicksPerSecond = Read_double(stream);
1210
1545
  anim.mNumChannels = Read_unsigned_int(stream);
1546
+
1211
1547
  if (anim.mNumChannels) {
1212
1548
  anim.mChannels = [];
1549
+
1213
1550
  for (let a = 0; a < anim.mNumChannels; ++a) {
1214
1551
  anim.mChannels[a] = new aiNodeAnim();
1215
1552
  ReadBinaryNodeAnim(stream, anim.mChannels[a]);
1216
1553
  }
1217
1554
  }
1218
1555
  }
1556
+
1219
1557
  function ReadBinaryTexture(stream, tex) {
1220
1558
  var chunkID = Read_uint32_t(stream);
1221
1559
  ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
1560
+ /*uint32_t size =*/
1561
+
1222
1562
  Read_uint32_t(stream);
1223
1563
  tex.mWidth = Read_unsigned_int(stream);
1224
1564
  tex.mHeight = Read_unsigned_int(stream);
1225
1565
  stream.ReadBytes(tex.achFormatHint, 1, 4);
1566
+
1226
1567
  if (!shortened) {
1227
1568
  if (!tex.mHeight) {
1228
1569
  tex.pcData = [];
@@ -1233,28 +1574,37 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1233
1574
  }
1234
1575
  }
1235
1576
  }
1577
+
1236
1578
  function ReadBinaryLight(stream, l) {
1237
1579
  var chunkID = Read_uint32_t(stream);
1238
1580
  ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
1581
+ /*uint32_t size =*/
1582
+
1239
1583
  Read_uint32_t(stream);
1240
1584
  l.mName = Read_aiString(stream);
1241
1585
  l.mType = Read_unsigned_int(stream);
1586
+
1242
1587
  if (l.mType != aiLightSource_DIRECTIONAL) {
1243
1588
  l.mAttenuationConstant = readFloat(stream);
1244
1589
  l.mAttenuationLinear = readFloat(stream);
1245
1590
  l.mAttenuationQuadratic = readFloat(stream);
1246
1591
  }
1592
+
1247
1593
  l.mColorDiffuse = Read_aiColor3D(stream);
1248
1594
  l.mColorSpecular = Read_aiColor3D(stream);
1249
1595
  l.mColorAmbient = Read_aiColor3D(stream);
1596
+
1250
1597
  if (l.mType == aiLightSource_SPOT) {
1251
1598
  l.mAngleInnerCone = readFloat(stream);
1252
1599
  l.mAngleOuterCone = readFloat(stream);
1253
1600
  }
1254
1601
  }
1602
+
1255
1603
  function ReadBinaryCamera(stream, cam) {
1256
1604
  var chunkID = Read_uint32_t(stream);
1257
1605
  ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
1606
+ /*uint32_t size =*/
1607
+
1258
1608
  Read_uint32_t(stream);
1259
1609
  cam.mName = Read_aiString(stream);
1260
1610
  cam.mPosition = Read_aiVector3D(stream);
@@ -1265,9 +1615,12 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1265
1615
  cam.mClipPlaneFar = readFloat(stream);
1266
1616
  cam.mAspect = readFloat(stream);
1267
1617
  }
1618
+
1268
1619
  function ReadBinaryScene(stream, scene) {
1269
1620
  var chunkID = Read_uint32_t(stream);
1270
1621
  ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
1622
+ /*uint32_t size =*/
1623
+
1271
1624
  Read_uint32_t(stream);
1272
1625
  scene.mFlags = Read_unsigned_int(stream);
1273
1626
  scene.mNumMeshes = Read_unsigned_int(stream);
@@ -1275,122 +1628,166 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
1275
1628
  scene.mNumAnimations = Read_unsigned_int(stream);
1276
1629
  scene.mNumTextures = Read_unsigned_int(stream);
1277
1630
  scene.mNumLights = Read_unsigned_int(stream);
1278
- scene.mNumCameras = Read_unsigned_int(stream);
1631
+ scene.mNumCameras = Read_unsigned_int(stream); // Read node graph
1632
+
1279
1633
  scene.mRootNode = new aiNode();
1280
- scene.mRootNode = ReadBinaryNode(stream, null, 0);
1634
+ scene.mRootNode = ReadBinaryNode(stream, null, 0); // Read all meshes
1635
+
1281
1636
  if (scene.mNumMeshes) {
1282
1637
  scene.mMeshes = [];
1638
+
1283
1639
  for (let i = 0; i < scene.mNumMeshes; ++i) {
1284
1640
  scene.mMeshes[i] = new aiMesh();
1285
1641
  ReadBinaryMesh(stream, scene.mMeshes[i]);
1286
1642
  }
1287
- }
1643
+ } // Read materials
1644
+
1645
+
1288
1646
  if (scene.mNumMaterials) {
1289
1647
  scene.mMaterials = [];
1648
+
1290
1649
  for (let i = 0; i < scene.mNumMaterials; ++i) {
1291
1650
  scene.mMaterials[i] = new aiMaterial();
1292
1651
  ReadBinaryMaterial(stream, scene.mMaterials[i]);
1293
1652
  }
1294
- }
1653
+ } // Read all animations
1654
+
1655
+
1295
1656
  if (scene.mNumAnimations) {
1296
1657
  scene.mAnimations = [];
1658
+
1297
1659
  for (let i = 0; i < scene.mNumAnimations; ++i) {
1298
1660
  scene.mAnimations[i] = new aiAnimation();
1299
1661
  ReadBinaryAnim(stream, scene.mAnimations[i]);
1300
1662
  }
1301
- }
1663
+ } // Read all textures
1664
+
1665
+
1302
1666
  if (scene.mNumTextures) {
1303
1667
  scene.mTextures = [];
1668
+
1304
1669
  for (let i = 0; i < scene.mNumTextures; ++i) {
1305
1670
  scene.mTextures[i] = new aiTexture();
1306
1671
  ReadBinaryTexture(stream, scene.mTextures[i]);
1307
1672
  }
1308
- }
1673
+ } // Read lights
1674
+
1675
+
1309
1676
  if (scene.mNumLights) {
1310
1677
  scene.mLights = [];
1678
+
1311
1679
  for (let i = 0; i < scene.mNumLights; ++i) {
1312
1680
  scene.mLights[i] = new aiLight();
1313
1681
  ReadBinaryLight(stream, scene.mLights[i]);
1314
1682
  }
1315
- }
1683
+ } // Read cameras
1684
+
1685
+
1316
1686
  if (scene.mNumCameras) {
1317
1687
  scene.mCameras = [];
1688
+
1318
1689
  for (let i = 0; i < scene.mNumCameras; ++i) {
1319
1690
  scene.mCameras[i] = new aiCamera();
1320
1691
  ReadBinaryCamera(stream, scene.mCameras[i]);
1321
1692
  }
1322
1693
  }
1323
1694
  }
1695
+
1324
1696
  var aiOrigin_CUR = 0;
1325
1697
  var aiOrigin_BEG = 1;
1698
+
1326
1699
  function extendStream(stream) {
1327
1700
  stream.readOffset = 0;
1328
- stream.Seek = function(off, ori) {
1701
+
1702
+ stream.Seek = function (off, ori) {
1329
1703
  if (ori == aiOrigin_CUR) {
1330
1704
  stream.readOffset += off;
1331
1705
  }
1706
+
1332
1707
  if (ori == aiOrigin_BEG) {
1333
1708
  stream.readOffset = off;
1334
1709
  }
1335
1710
  };
1336
- stream.ReadBytes = function(buff, size, n) {
1711
+
1712
+ stream.ReadBytes = function (buff, size, n) {
1337
1713
  var bytes = size * n;
1338
- for (let i = 0; i < bytes; i++)
1339
- buff[i] = Read_uint8_t(this);
1714
+
1715
+ for (let i = 0; i < bytes; i++) buff[i] = Read_uint8_t(this);
1340
1716
  };
1341
- stream.subArray32 = function(start, end) {
1717
+
1718
+ stream.subArray32 = function (start, end) {
1342
1719
  var buff = this.buffer;
1343
1720
  var newbuff = buff.slice(start, end);
1344
1721
  return new Float32Array(newbuff);
1345
1722
  };
1346
- stream.subArrayUint16 = function(start, end) {
1723
+
1724
+ stream.subArrayUint16 = function (start, end) {
1347
1725
  var buff = this.buffer;
1348
1726
  var newbuff = buff.slice(start, end);
1349
1727
  return new Uint16Array(newbuff);
1350
1728
  };
1351
- stream.subArrayUint8 = function(start, end) {
1729
+
1730
+ stream.subArrayUint8 = function (start, end) {
1352
1731
  var buff = this.buffer;
1353
1732
  var newbuff = buff.slice(start, end);
1354
1733
  return new Uint8Array(newbuff);
1355
1734
  };
1356
- stream.subArrayUint32 = function(start, end) {
1735
+
1736
+ stream.subArrayUint32 = function (start, end) {
1357
1737
  var buff = this.buffer;
1358
1738
  var newbuff = buff.slice(start, end);
1359
1739
  return new Uint32Array(newbuff);
1360
1740
  };
1361
1741
  }
1742
+
1362
1743
  var shortened, compressed;
1744
+
1363
1745
  function InternReadFile(pFiledata) {
1364
1746
  var pScene = new aiScene();
1365
1747
  var stream = new DataView(pFiledata);
1366
1748
  extendStream(stream);
1367
- stream.Seek(44, aiOrigin_CUR);
1749
+ stream.Seek(44, aiOrigin_CUR); // signature
1750
+
1751
+ /*unsigned int versionMajor =*/
1752
+
1368
1753
  pScene.versionMajor = Read_unsigned_int(stream);
1754
+ /*unsigned int versionMinor =*/
1755
+
1369
1756
  pScene.versionMinor = Read_unsigned_int(stream);
1757
+ /*unsigned int versionRevision =*/
1758
+
1370
1759
  pScene.versionRevision = Read_unsigned_int(stream);
1760
+ /*unsigned int compileFlags =*/
1761
+
1371
1762
  pScene.compileFlags = Read_unsigned_int(stream);
1372
1763
  shortened = Read_uint16_t(stream) > 0;
1373
1764
  compressed = Read_uint16_t(stream) > 0;
1374
- if (shortened)
1375
- throw "Shortened binaries are not supported!";
1376
- stream.Seek(256, aiOrigin_CUR);
1377
- stream.Seek(128, aiOrigin_CUR);
1378
- stream.Seek(64, aiOrigin_CUR);
1765
+ if (shortened) throw 'Shortened binaries are not supported!';
1766
+ stream.Seek(256, aiOrigin_CUR); // original filename
1767
+
1768
+ stream.Seek(128, aiOrigin_CUR); // options
1769
+
1770
+ stream.Seek(64, aiOrigin_CUR); // padding
1771
+
1379
1772
  if (compressed) {
1380
1773
  var uncompressedSize = Read_uint32_t(stream);
1381
1774
  var compressedSize = stream.FileSize() - stream.Tell();
1382
1775
  var compressedData = [];
1383
1776
  stream.Read(compressedData, 1, compressedSize);
1384
1777
  var uncompressedData = [];
1385
- uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
1778
+ uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize); // eslint-disable-line no-undef
1779
+
1386
1780
  var buff = new ArrayBuffer(uncompressedData);
1387
1781
  ReadBinaryScene(buff, pScene);
1388
1782
  } else {
1389
1783
  ReadBinaryScene(stream, pScene);
1390
1784
  }
1785
+
1391
1786
  return pScene.toTHREE();
1392
1787
  }
1788
+
1393
1789
  return InternReadFile(buffer);
1394
1790
  }
1395
1791
  });
1396
- exports.AssimpLoader = AssimpLoader;
1792
+
1793
+ export { AssimpLoader };