three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/shaders/SMAAShader.mjs
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import { Vector2 } from "three";
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const SMAAEdgesShader = {
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defines: {
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SMAA_THRESHOLD: "0.1"
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},
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uniforms: {
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"void SMAAEdgeDetectionVS( vec2 texcoord ) {",
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" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
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" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
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" vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );",
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"}",
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"}"
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"vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {",
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|
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" vec3 C = texture2D( colorTex, texcoord ).rgb;",
|
33
|
-
" vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;",
|
34
|
-
" vec3 t = abs( C - Cleft );",
|
35
|
-
" delta.x = max( max( t.r, t.g ), t.b );",
|
36
|
-
" vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;",
|
37
|
-
" t = abs( C - Ctop );",
|
38
|
-
" delta.y = max( max( t.r, t.g ), t.b );",
|
39
|
-
" vec2 edges = step( threshold, delta.xy );",
|
40
|
-
" if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )",
|
41
|
-
" discard;",
|
42
|
-
" vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;",
|
43
|
-
" t = abs( C - Cright );",
|
44
|
-
" delta.z = max( max( t.r, t.g ), t.b );",
|
45
|
-
" vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;",
|
46
|
-
" t = abs( C - Cbottom );",
|
47
|
-
" delta.w = max( max( t.r, t.g ), t.b );",
|
48
|
-
" float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );",
|
49
|
-
" vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;",
|
50
|
-
" t = abs( C - Cleftleft );",
|
51
|
-
" delta.z = max( max( t.r, t.g ), t.b );",
|
52
|
-
" vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;",
|
53
|
-
" t = abs( C - Ctoptop );",
|
54
|
-
" delta.w = max( max( t.r, t.g ), t.b );",
|
55
|
-
" maxDelta = max( max( maxDelta, delta.z ), delta.w );",
|
56
|
-
" edges.xy *= step( 0.5 * maxDelta, delta.xy );",
|
57
|
-
" return vec4( edges, 0.0, 0.0 );",
|
58
|
-
"}",
|
59
|
-
"void main() {",
|
60
|
-
" gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );",
|
61
|
-
"}"
|
62
|
-
].join("\n")
|
63
|
-
};
|
64
|
-
const SMAAWeightsShader = {
|
65
|
-
defines: {
|
66
|
-
SMAA_MAX_SEARCH_STEPS: "8",
|
67
|
-
SMAA_AREATEX_MAX_DISTANCE: "16",
|
68
|
-
SMAA_AREATEX_PIXEL_SIZE: "( 1.0 / vec2( 160.0, 560.0 ) )",
|
69
|
-
SMAA_AREATEX_SUBTEX_SIZE: "( 1.0 / 7.0 )"
|
70
|
-
},
|
71
|
-
uniforms: {
|
72
|
-
tDiffuse: { value: null },
|
73
|
-
tArea: { value: null },
|
74
|
-
tSearch: { value: null },
|
75
|
-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
76
|
-
},
|
77
|
-
vertexShader: [
|
78
|
-
"uniform vec2 resolution;",
|
79
|
-
"varying vec2 vUv;",
|
80
|
-
"varying vec4 vOffset[ 3 ];",
|
81
|
-
"varying vec2 vPixcoord;",
|
82
|
-
"void SMAABlendingWeightCalculationVS( vec2 texcoord ) {",
|
83
|
-
" vPixcoord = texcoord / resolution;",
|
84
|
-
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );",
|
85
|
-
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );",
|
86
|
-
" vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );",
|
87
|
-
"}",
|
88
|
-
"void main() {",
|
89
|
-
" vUv = uv;",
|
90
|
-
" SMAABlendingWeightCalculationVS( vUv );",
|
91
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
92
|
-
"}"
|
93
|
-
].join("\n"),
|
94
|
-
fragmentShader: [
|
95
|
-
"#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )",
|
96
|
-
"uniform sampler2D tDiffuse;",
|
97
|
-
"uniform sampler2D tArea;",
|
98
|
-
"uniform sampler2D tSearch;",
|
99
|
-
"uniform vec2 resolution;",
|
100
|
-
"varying vec2 vUv;",
|
101
|
-
"varying vec4 vOffset[3];",
|
102
|
-
"varying vec2 vPixcoord;",
|
103
|
-
"#if __VERSION__ == 100",
|
104
|
-
"vec2 round( vec2 x ) {",
|
105
|
-
" return sign( x ) * floor( abs( x ) + 0.5 );",
|
106
|
-
"}",
|
107
|
-
"#endif",
|
108
|
-
"float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {",
|
109
|
-
" e.r = bias + e.r * scale;",
|
110
|
-
" return 255.0 * texture2D( searchTex, e, 0.0 ).r;",
|
111
|
-
"}",
|
112
|
-
"float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
113
|
-
" vec2 e = vec2( 0.0, 1.0 );",
|
114
|
-
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
115
|
-
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
116
|
-
" texcoord -= vec2( 2.0, 0.0 ) * resolution;",
|
117
|
-
" if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
118
|
-
" }",
|
119
|
-
" texcoord.x += 0.25 * resolution.x;",
|
120
|
-
" texcoord.x += resolution.x;",
|
121
|
-
" texcoord.x += 2.0 * resolution.x;",
|
122
|
-
" texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);",
|
123
|
-
" return texcoord.x;",
|
124
|
-
"}",
|
125
|
-
"float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
126
|
-
" vec2 e = vec2( 0.0, 1.0 );",
|
127
|
-
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
128
|
-
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
129
|
-
" texcoord += vec2( 2.0, 0.0 ) * resolution;",
|
130
|
-
" if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
131
|
-
" }",
|
132
|
-
" texcoord.x -= 0.25 * resolution.x;",
|
133
|
-
" texcoord.x -= resolution.x;",
|
134
|
-
" texcoord.x -= 2.0 * resolution.x;",
|
135
|
-
" texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );",
|
136
|
-
" return texcoord.x;",
|
137
|
-
"}",
|
138
|
-
"float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
139
|
-
" vec2 e = vec2( 1.0, 0.0 );",
|
140
|
-
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
141
|
-
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
142
|
-
" texcoord += vec2( 0.0, 2.0 ) * resolution;",
|
143
|
-
" if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
|
144
|
-
" }",
|
145
|
-
" texcoord.y -= 0.25 * resolution.y;",
|
146
|
-
" texcoord.y -= resolution.y;",
|
147
|
-
" texcoord.y -= 2.0 * resolution.y;",
|
148
|
-
" texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );",
|
149
|
-
" return texcoord.y;",
|
150
|
-
"}",
|
151
|
-
"float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
152
|
-
" vec2 e = vec2( 1.0, 0.0 );",
|
153
|
-
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
154
|
-
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
155
|
-
" texcoord -= vec2( 0.0, 2.0 ) * resolution;",
|
156
|
-
" if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
|
157
|
-
" }",
|
158
|
-
" texcoord.y += 0.25 * resolution.y;",
|
159
|
-
" texcoord.y += resolution.y;",
|
160
|
-
" texcoord.y += 2.0 * resolution.y;",
|
161
|
-
" texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );",
|
162
|
-
" return texcoord.y;",
|
163
|
-
"}",
|
164
|
-
"vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {",
|
165
|
-
" vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;",
|
166
|
-
" texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );",
|
167
|
-
" texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;",
|
168
|
-
" return texture2D( areaTex, texcoord, 0.0 ).rg;",
|
169
|
-
"}",
|
170
|
-
"vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {",
|
171
|
-
" vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );",
|
172
|
-
" vec2 e = texture2D( edgesTex, texcoord ).rg;",
|
173
|
-
" if ( e.g > 0.0 ) {",
|
174
|
-
" vec2 d;",
|
175
|
-
" vec2 coords;",
|
176
|
-
" coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );",
|
177
|
-
" coords.y = offset[ 1 ].y;",
|
178
|
-
" d.x = coords.x;",
|
179
|
-
" float e1 = texture2D( edgesTex, coords, 0.0 ).r;",
|
180
|
-
" coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );",
|
181
|
-
" d.y = coords.x;",
|
182
|
-
" d = d / resolution.x - pixcoord.x;",
|
183
|
-
" vec2 sqrt_d = sqrt( abs( d ) );",
|
184
|
-
" coords.y -= 1.0 * resolution.y;",
|
185
|
-
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;",
|
186
|
-
" weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );",
|
187
|
-
" }",
|
188
|
-
" if ( e.r > 0.0 ) {",
|
189
|
-
" vec2 d;",
|
190
|
-
" vec2 coords;",
|
191
|
-
" coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );",
|
192
|
-
" coords.x = offset[ 0 ].x;",
|
193
|
-
" d.x = coords.y;",
|
194
|
-
" float e1 = texture2D( edgesTex, coords, 0.0 ).g;",
|
195
|
-
" coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );",
|
196
|
-
" d.y = coords.y;",
|
197
|
-
" d = d / resolution.y - pixcoord.y;",
|
198
|
-
" vec2 sqrt_d = sqrt( abs( d ) );",
|
199
|
-
" coords.y -= 1.0 * resolution.y;",
|
200
|
-
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;",
|
201
|
-
" weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );",
|
202
|
-
" }",
|
203
|
-
" return weights;",
|
204
|
-
"}",
|
205
|
-
"void main() {",
|
206
|
-
" gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );",
|
207
|
-
"}"
|
208
|
-
].join("\n")
|
209
|
-
};
|
210
|
-
const SMAABlendShader = {
|
211
|
-
uniforms: {
|
212
|
-
tDiffuse: { value: null },
|
213
|
-
tColor: { value: null },
|
214
|
-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
215
|
-
},
|
216
|
-
vertexShader: [
|
217
|
-
"uniform vec2 resolution;",
|
218
|
-
"varying vec2 vUv;",
|
219
|
-
"varying vec4 vOffset[ 2 ];",
|
220
|
-
"void SMAANeighborhoodBlendingVS( vec2 texcoord ) {",
|
221
|
-
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
|
222
|
-
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
|
223
|
-
"}",
|
224
|
-
"void main() {",
|
225
|
-
" vUv = uv;",
|
226
|
-
" SMAANeighborhoodBlendingVS( vUv );",
|
227
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
228
|
-
"}"
|
229
|
-
].join("\n"),
|
230
|
-
fragmentShader: [
|
231
|
-
"uniform sampler2D tDiffuse;",
|
232
|
-
"uniform sampler2D tColor;",
|
233
|
-
"uniform vec2 resolution;",
|
234
|
-
"varying vec2 vUv;",
|
235
|
-
"varying vec4 vOffset[ 2 ];",
|
236
|
-
"vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {",
|
237
|
-
" vec4 a;",
|
238
|
-
" a.xz = texture2D( blendTex, texcoord ).xz;",
|
239
|
-
" a.y = texture2D( blendTex, offset[ 1 ].zw ).g;",
|
240
|
-
" a.w = texture2D( blendTex, offset[ 1 ].xy ).a;",
|
241
|
-
" if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {",
|
242
|
-
" return texture2D( colorTex, texcoord, 0.0 );",
|
243
|
-
" } else {",
|
244
|
-
" vec2 offset;",
|
245
|
-
" offset.x = a.a > a.b ? a.a : -a.b;",
|
246
|
-
" offset.y = a.g > a.r ? -a.g : a.r;",
|
247
|
-
" if ( abs( offset.x ) > abs( offset.y )) {",
|
248
|
-
" offset.y = 0.0;",
|
249
|
-
" } else {",
|
250
|
-
" offset.x = 0.0;",
|
251
|
-
" }",
|
252
|
-
" vec4 C = texture2D( colorTex, texcoord, 0.0 );",
|
253
|
-
" texcoord += sign( offset ) * resolution;",
|
254
|
-
" vec4 Cop = texture2D( colorTex, texcoord, 0.0 );",
|
255
|
-
" float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );",
|
256
|
-
" C.xyz = pow(C.xyz, vec3(2.2));",
|
257
|
-
" Cop.xyz = pow(Cop.xyz, vec3(2.2));",
|
258
|
-
" vec4 mixed = mix(C, Cop, s);",
|
259
|
-
" mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));",
|
260
|
-
" return mixed;",
|
261
|
-
" }",
|
262
|
-
"}",
|
263
|
-
"void main() {",
|
264
|
-
" gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );",
|
265
|
-
"}"
|
266
|
-
].join("\n")
|
267
|
-
};
|
268
|
-
export {
|
269
|
-
SMAABlendShader,
|
270
|
-
SMAAEdgesShader,
|
271
|
-
SMAAWeightsShader
|
272
|
-
};
|
package/shaders/SSAOShader.mjs
DELETED
@@ -1,172 +0,0 @@
|
|
1
|
-
import { Vector2, Matrix4 } from "three";
|
2
|
-
const SSAOShader = {
|
3
|
-
defines: {
|
4
|
-
PERSPECTIVE_CAMERA: 1,
|
5
|
-
KERNEL_SIZE: 32
|
6
|
-
},
|
7
|
-
uniforms: {
|
8
|
-
tDiffuse: { value: null },
|
9
|
-
tNormal: { value: null },
|
10
|
-
tDepth: { value: null },
|
11
|
-
tNoise: { value: null },
|
12
|
-
kernel: { value: null },
|
13
|
-
cameraNear: { value: null },
|
14
|
-
cameraFar: { value: null },
|
15
|
-
resolution: { value: new Vector2() },
|
16
|
-
cameraProjectionMatrix: { value: new Matrix4() },
|
17
|
-
cameraInverseProjectionMatrix: { value: new Matrix4() },
|
18
|
-
kernelRadius: { value: 8 },
|
19
|
-
minDistance: { value: 5e-3 },
|
20
|
-
maxDistance: { value: 0.05 }
|
21
|
-
},
|
22
|
-
vertexShader: [
|
23
|
-
"varying vec2 vUv;",
|
24
|
-
"void main() {",
|
25
|
-
" vUv = uv;",
|
26
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
27
|
-
"}"
|
28
|
-
].join("\n"),
|
29
|
-
fragmentShader: [
|
30
|
-
"uniform sampler2D tDiffuse;",
|
31
|
-
"uniform sampler2D tNormal;",
|
32
|
-
"uniform sampler2D tDepth;",
|
33
|
-
"uniform sampler2D tNoise;",
|
34
|
-
"uniform vec3 kernel[ KERNEL_SIZE ];",
|
35
|
-
"uniform vec2 resolution;",
|
36
|
-
"uniform float cameraNear;",
|
37
|
-
"uniform float cameraFar;",
|
38
|
-
"uniform mat4 cameraProjectionMatrix;",
|
39
|
-
"uniform mat4 cameraInverseProjectionMatrix;",
|
40
|
-
"uniform float kernelRadius;",
|
41
|
-
"uniform float minDistance;",
|
42
|
-
"uniform float maxDistance;",
|
43
|
-
"varying vec2 vUv;",
|
44
|
-
"#include <packing>",
|
45
|
-
"float getDepth( const in vec2 screenPosition ) {",
|
46
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
47
|
-
"}",
|
48
|
-
"float getLinearDepth( const in vec2 screenPosition ) {",
|
49
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
50
|
-
" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
|
51
|
-
" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
|
52
|
-
" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
|
53
|
-
" #else",
|
54
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
55
|
-
" #endif",
|
56
|
-
"}",
|
57
|
-
"float getViewZ( const in float depth ) {",
|
58
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
59
|
-
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
60
|
-
" #else",
|
61
|
-
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
62
|
-
" #endif",
|
63
|
-
"}",
|
64
|
-
"vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
|
65
|
-
" float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
|
66
|
-
" vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
|
67
|
-
" clipPosition *= clipW; // unprojection.",
|
68
|
-
" return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
|
69
|
-
"}",
|
70
|
-
"vec3 getViewNormal( const in vec2 screenPosition ) {",
|
71
|
-
" return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
|
72
|
-
"}",
|
73
|
-
"void main() {",
|
74
|
-
" float depth = getDepth( vUv );",
|
75
|
-
" float viewZ = getViewZ( depth );",
|
76
|
-
" vec3 viewPosition = getViewPosition( vUv, depth, viewZ );",
|
77
|
-
" vec3 viewNormal = getViewNormal( vUv );",
|
78
|
-
" vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );",
|
79
|
-
" vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;",
|
80
|
-
" vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );",
|
81
|
-
" vec3 bitangent = cross( viewNormal, tangent );",
|
82
|
-
" mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );",
|
83
|
-
" float occlusion = 0.0;",
|
84
|
-
" for ( int i = 0; i < KERNEL_SIZE; i ++ ) {",
|
85
|
-
" vec3 sampleVector = kernelMatrix * kernel[ i ];",
|
86
|
-
" vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );",
|
87
|
-
" vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );",
|
88
|
-
" samplePointNDC /= samplePointNDC.w;",
|
89
|
-
" vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;",
|
90
|
-
" float realDepth = getLinearDepth( samplePointUv );",
|
91
|
-
" float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );",
|
92
|
-
" float delta = sampleDepth - realDepth;",
|
93
|
-
" if ( delta > minDistance && delta < maxDistance ) {",
|
94
|
-
" occlusion += 1.0;",
|
95
|
-
" }",
|
96
|
-
" }",
|
97
|
-
" occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );",
|
98
|
-
" gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );",
|
99
|
-
"}"
|
100
|
-
].join("\n")
|
101
|
-
};
|
102
|
-
const SSAODepthShader = {
|
103
|
-
defines: {
|
104
|
-
PERSPECTIVE_CAMERA: 1
|
105
|
-
},
|
106
|
-
uniforms: {
|
107
|
-
tDepth: { value: null },
|
108
|
-
cameraNear: { value: null },
|
109
|
-
cameraFar: { value: null }
|
110
|
-
},
|
111
|
-
vertexShader: [
|
112
|
-
"varying vec2 vUv;",
|
113
|
-
"void main() {",
|
114
|
-
" vUv = uv;",
|
115
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
116
|
-
"}"
|
117
|
-
].join("\n"),
|
118
|
-
fragmentShader: [
|
119
|
-
"uniform sampler2D tDepth;",
|
120
|
-
"uniform float cameraNear;",
|
121
|
-
"uniform float cameraFar;",
|
122
|
-
"varying vec2 vUv;",
|
123
|
-
"#include <packing>",
|
124
|
-
"float getLinearDepth( const in vec2 screenPosition ) {",
|
125
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
126
|
-
" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
|
127
|
-
" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
|
128
|
-
" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
|
129
|
-
" #else",
|
130
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
131
|
-
" #endif",
|
132
|
-
"}",
|
133
|
-
"void main() {",
|
134
|
-
" float depth = getLinearDepth( vUv );",
|
135
|
-
" gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );",
|
136
|
-
"}"
|
137
|
-
].join("\n")
|
138
|
-
};
|
139
|
-
const SSAOBlurShader = {
|
140
|
-
uniforms: {
|
141
|
-
tDiffuse: { value: null },
|
142
|
-
resolution: { value: new Vector2() }
|
143
|
-
},
|
144
|
-
vertexShader: [
|
145
|
-
"varying vec2 vUv;",
|
146
|
-
"void main() {",
|
147
|
-
" vUv = uv;",
|
148
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
149
|
-
"}"
|
150
|
-
].join("\n"),
|
151
|
-
fragmentShader: [
|
152
|
-
"uniform sampler2D tDiffuse;",
|
153
|
-
"uniform vec2 resolution;",
|
154
|
-
"varying vec2 vUv;",
|
155
|
-
"void main() {",
|
156
|
-
" vec2 texelSize = ( 1.0 / resolution );",
|
157
|
-
" float result = 0.0;",
|
158
|
-
" for ( int i = - 2; i <= 2; i ++ ) {",
|
159
|
-
" for ( int j = - 2; j <= 2; j ++ ) {",
|
160
|
-
" vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;",
|
161
|
-
" result += texture2D( tDiffuse, vUv + offset ).r;",
|
162
|
-
" }",
|
163
|
-
" }",
|
164
|
-
" gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );",
|
165
|
-
"}"
|
166
|
-
].join("\n")
|
167
|
-
};
|
168
|
-
export {
|
169
|
-
SSAOBlurShader,
|
170
|
-
SSAODepthShader,
|
171
|
-
SSAOShader
|
172
|
-
};
|