three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,47 +1,46 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var RollerCoasterGeometry = function(curve, divisions) {
5
- THREE.BufferGeometry.call(this);
1
+ import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster } from 'three';
2
+
3
+ var RollerCoasterGeometry = function (curve, divisions) {
4
+ BufferGeometry.call(this);
6
5
  var vertices = [];
7
6
  var normals = [];
8
7
  var colors = [];
9
8
  var color1 = [1, 1, 1];
10
9
  var color2 = [1, 1, 0];
11
- var up = new THREE.Vector3(0, 1, 0);
12
- var forward = new THREE.Vector3();
13
- var right = new THREE.Vector3();
14
- var quaternion = new THREE.Quaternion();
15
- var prevQuaternion = new THREE.Quaternion();
10
+ var up = new Vector3(0, 1, 0);
11
+ var forward = new Vector3();
12
+ var right = new Vector3();
13
+ var quaternion = new Quaternion();
14
+ var prevQuaternion = new Quaternion();
16
15
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
17
- var point = new THREE.Vector3();
18
- var prevPoint = new THREE.Vector3();
19
- prevPoint.copy(curve.getPointAt(0));
20
- var step = [
21
- new THREE.Vector3(-0.225, 0, 0),
22
- new THREE.Vector3(0, -0.05, 0),
23
- new THREE.Vector3(0, -0.175, 0),
24
- new THREE.Vector3(0, -0.05, 0),
25
- new THREE.Vector3(0.225, 0, 0),
26
- new THREE.Vector3(0, -0.175, 0)
27
- ];
16
+ var point = new Vector3();
17
+ var prevPoint = new Vector3();
18
+ prevPoint.copy(curve.getPointAt(0)); // shapes
19
+
20
+ var step = [new Vector3(-0.225, 0, 0), new Vector3(0, -0.05, 0), new Vector3(0, -0.175, 0), new Vector3(0, -0.05, 0), new Vector3(0.225, 0, 0), new Vector3(0, -0.175, 0)];
28
21
  var PI2 = Math.PI * 2;
29
22
  var sides = 5;
30
23
  var tube1 = [];
24
+
31
25
  for (let i = 0; i < sides; i++) {
32
26
  var angle = i / sides * PI2;
33
- tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
27
+ tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
34
28
  }
29
+
35
30
  var sides = 6;
36
31
  var tube2 = [];
32
+
37
33
  for (let i = 0; i < sides; i++) {
38
34
  var angle = i / sides * PI2;
39
- tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
35
+ tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
40
36
  }
41
- var vector = new THREE.Vector3();
42
- var normal = new THREE.Vector3();
37
+
38
+ var vector = new Vector3();
39
+ var normal = new Vector3();
40
+
43
41
  function drawShape(shape, color) {
44
42
  normal.set(0, 0, -1).applyQuaternion(quaternion);
43
+
45
44
  for (let j = 0; j < shape.length; j++) {
46
45
  vector.copy(shape[j]);
47
46
  vector.applyQuaternion(quaternion);
@@ -50,7 +49,9 @@ var RollerCoasterGeometry = function(curve, divisions) {
50
49
  normals.push(normal.x, normal.y, normal.z);
51
50
  colors.push(color[0], color[1], color[2]);
52
51
  }
52
+
53
53
  normal.set(0, 0, 1).applyQuaternion(quaternion);
54
+
54
55
  for (let j = shape.length - 1; j >= 0; j--) {
55
56
  vector.copy(shape[j]);
56
57
  vector.applyQuaternion(quaternion);
@@ -60,28 +61,30 @@ var RollerCoasterGeometry = function(curve, divisions) {
60
61
  colors.push(color[0], color[1], color[2]);
61
62
  }
62
63
  }
63
- var vector1 = new THREE.Vector3();
64
- var vector2 = new THREE.Vector3();
65
- var vector3 = new THREE.Vector3();
66
- var vector4 = new THREE.Vector3();
67
- var normal1 = new THREE.Vector3();
68
- var normal2 = new THREE.Vector3();
69
- var normal3 = new THREE.Vector3();
70
- var normal4 = new THREE.Vector3();
71
- function extrudeShape(shape, offset2, color) {
64
+
65
+ var vector1 = new Vector3();
66
+ var vector2 = new Vector3();
67
+ var vector3 = new Vector3();
68
+ var vector4 = new Vector3();
69
+ var normal1 = new Vector3();
70
+ var normal2 = new Vector3();
71
+ var normal3 = new Vector3();
72
+ var normal4 = new Vector3();
73
+
74
+ function extrudeShape(shape, offset, color) {
72
75
  for (let j = 0, jl = shape.length; j < jl; j++) {
73
76
  var point1 = shape[j];
74
77
  var point2 = shape[(j + 1) % jl];
75
- vector1.copy(point1).add(offset2);
78
+ vector1.copy(point1).add(offset);
76
79
  vector1.applyQuaternion(quaternion);
77
80
  vector1.add(point);
78
- vector2.copy(point2).add(offset2);
81
+ vector2.copy(point2).add(offset);
79
82
  vector2.applyQuaternion(quaternion);
80
83
  vector2.add(point);
81
- vector3.copy(point2).add(offset2);
84
+ vector3.copy(point2).add(offset);
82
85
  vector3.applyQuaternion(prevQuaternion);
83
86
  vector3.add(prevPoint);
84
- vector4.copy(point1).add(offset2);
87
+ vector4.copy(point1).add(offset);
85
88
  vector4.applyQuaternion(prevQuaternion);
86
89
  vector4.add(prevPoint);
87
90
  vertices.push(vector1.x, vector1.y, vector1.z);
@@ -89,7 +92,8 @@ var RollerCoasterGeometry = function(curve, divisions) {
89
92
  vertices.push(vector4.x, vector4.y, vector4.z);
90
93
  vertices.push(vector2.x, vector2.y, vector2.z);
91
94
  vertices.push(vector3.x, vector3.y, vector3.z);
92
- vertices.push(vector4.x, vector4.y, vector4.z);
95
+ vertices.push(vector4.x, vector4.y, vector4.z); //
96
+
93
97
  normal1.copy(point1);
94
98
  normal1.applyQuaternion(quaternion);
95
99
  normal1.normalize();
@@ -116,7 +120,9 @@ var RollerCoasterGeometry = function(curve, divisions) {
116
120
  colors.push(color[0], color[1], color[2]);
117
121
  }
118
122
  }
119
- var offset = new THREE.Vector3();
123
+
124
+ var offset = new Vector3();
125
+
120
126
  for (let i = 1; i <= divisions; i++) {
121
127
  point.copy(curve.getPointAt(i / divisions));
122
128
  up.set(0, 1, 0);
@@ -125,61 +131,70 @@ var RollerCoasterGeometry = function(curve, divisions) {
125
131
  up.crossVectors(forward, right);
126
132
  var angle = Math.atan2(forward.x, forward.z);
127
133
  quaternion.setFromAxisAngle(up, angle);
134
+
128
135
  if (i % 2 === 0) {
129
136
  drawShape(step, color2);
130
137
  }
138
+
131
139
  extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
132
140
  extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
133
141
  extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
134
142
  prevPoint.copy(point);
135
143
  prevQuaternion.copy(quaternion);
136
- }
137
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
138
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
139
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
144
+ } // console.log( vertices.length );
145
+
146
+
147
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
148
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
149
+ this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 3));
140
150
  };
141
- RollerCoasterGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
142
- var RollerCoasterLiftersGeometry = function(curve, divisions) {
143
- THREE.BufferGeometry.call(this);
151
+
152
+ RollerCoasterGeometry.prototype = Object.create(BufferGeometry.prototype);
153
+
154
+ var RollerCoasterLiftersGeometry = function (curve, divisions) {
155
+ BufferGeometry.call(this);
144
156
  var vertices = [];
145
157
  var normals = [];
146
- var quaternion = new THREE.Quaternion();
147
- var up = new THREE.Vector3(0, 1, 0);
148
- var point = new THREE.Vector3();
149
- var tangent = new THREE.Vector3();
150
- var tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
151
- var tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
152
- var tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
153
- var vector1 = new THREE.Vector3();
154
- var vector2 = new THREE.Vector3();
155
- var vector3 = new THREE.Vector3();
156
- var vector4 = new THREE.Vector3();
157
- var normal1 = new THREE.Vector3();
158
- var normal2 = new THREE.Vector3();
159
- var normal3 = new THREE.Vector3();
160
- var normal4 = new THREE.Vector3();
161
- function extrudeShape(shape, fromPoint2, toPoint2) {
158
+ var quaternion = new Quaternion();
159
+ var up = new Vector3(0, 1, 0);
160
+ var point = new Vector3();
161
+ var tangent = new Vector3(); // shapes
162
+
163
+ var tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
164
+ var tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
165
+ var tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
166
+ var vector1 = new Vector3();
167
+ var vector2 = new Vector3();
168
+ var vector3 = new Vector3();
169
+ var vector4 = new Vector3();
170
+ var normal1 = new Vector3();
171
+ var normal2 = new Vector3();
172
+ var normal3 = new Vector3();
173
+ var normal4 = new Vector3();
174
+
175
+ function extrudeShape(shape, fromPoint, toPoint) {
162
176
  for (let j = 0, jl = shape.length; j < jl; j++) {
163
177
  var point1 = shape[j];
164
178
  var point2 = shape[(j + 1) % jl];
165
179
  vector1.copy(point1);
166
180
  vector1.applyQuaternion(quaternion);
167
- vector1.add(fromPoint2);
181
+ vector1.add(fromPoint);
168
182
  vector2.copy(point2);
169
183
  vector2.applyQuaternion(quaternion);
170
- vector2.add(fromPoint2);
184
+ vector2.add(fromPoint);
171
185
  vector3.copy(point2);
172
186
  vector3.applyQuaternion(quaternion);
173
- vector3.add(toPoint2);
187
+ vector3.add(toPoint);
174
188
  vector4.copy(point1);
175
189
  vector4.applyQuaternion(quaternion);
176
- vector4.add(toPoint2);
190
+ vector4.add(toPoint);
177
191
  vertices.push(vector1.x, vector1.y, vector1.z);
178
192
  vertices.push(vector2.x, vector2.y, vector2.z);
179
193
  vertices.push(vector4.x, vector4.y, vector4.z);
180
194
  vertices.push(vector2.x, vector2.y, vector2.z);
181
195
  vertices.push(vector3.x, vector3.y, vector3.z);
182
- vertices.push(vector4.x, vector4.y, vector4.z);
196
+ vertices.push(vector4.x, vector4.y, vector4.z); //
197
+
183
198
  normal1.copy(point1);
184
199
  normal1.applyQuaternion(quaternion);
185
200
  normal1.normalize();
@@ -200,13 +215,16 @@ var RollerCoasterLiftersGeometry = function(curve, divisions) {
200
215
  normals.push(normal4.x, normal4.y, normal4.z);
201
216
  }
202
217
  }
203
- var fromPoint = new THREE.Vector3();
204
- var toPoint = new THREE.Vector3();
218
+
219
+ var fromPoint = new Vector3();
220
+ var toPoint = new Vector3();
221
+
205
222
  for (let i = 1; i <= divisions; i++) {
206
223
  point.copy(curve.getPointAt(i / divisions));
207
224
  tangent.copy(curve.getTangentAt(i / divisions));
208
225
  var angle = Math.atan2(tangent.x, tangent.z);
209
- quaternion.setFromAxisAngle(up, angle);
226
+ quaternion.setFromAxisAngle(up, angle); //
227
+
210
228
  if (point.y > 10) {
211
229
  fromPoint.set(-0.75, -0.35, 0);
212
230
  fromPoint.applyQuaternion(quaternion);
@@ -239,26 +257,30 @@ var RollerCoasterLiftersGeometry = function(curve, divisions) {
239
257
  extrudeShape(tube3, fromPoint, toPoint);
240
258
  }
241
259
  }
242
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
243
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
260
+
261
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
262
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
244
263
  };
245
- RollerCoasterLiftersGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
246
- var RollerCoasterShadowGeometry = function(curve, divisions) {
247
- THREE.BufferGeometry.call(this);
264
+
265
+ RollerCoasterLiftersGeometry.prototype = Object.create(BufferGeometry.prototype);
266
+
267
+ var RollerCoasterShadowGeometry = function (curve, divisions) {
268
+ BufferGeometry.call(this);
248
269
  var vertices = [];
249
- var up = new THREE.Vector3(0, 1, 0);
250
- var forward = new THREE.Vector3();
251
- var quaternion = new THREE.Quaternion();
252
- var prevQuaternion = new THREE.Quaternion();
270
+ var up = new Vector3(0, 1, 0);
271
+ var forward = new Vector3();
272
+ var quaternion = new Quaternion();
273
+ var prevQuaternion = new Quaternion();
253
274
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
254
- var point = new THREE.Vector3();
255
- var prevPoint = new THREE.Vector3();
275
+ var point = new Vector3();
276
+ var prevPoint = new Vector3();
256
277
  prevPoint.copy(curve.getPointAt(0));
257
278
  prevPoint.y = 0;
258
- var vector1 = new THREE.Vector3();
259
- var vector2 = new THREE.Vector3();
260
- var vector3 = new THREE.Vector3();
261
- var vector4 = new THREE.Vector3();
279
+ var vector1 = new Vector3();
280
+ var vector2 = new Vector3();
281
+ var vector3 = new Vector3();
282
+ var vector4 = new Vector3();
283
+
262
284
  for (let i = 1; i <= divisions; i++) {
263
285
  point.copy(curve.getPointAt(i / divisions));
264
286
  point.y = 0;
@@ -286,12 +308,16 @@ var RollerCoasterShadowGeometry = function(curve, divisions) {
286
308
  prevPoint.copy(point);
287
309
  prevQuaternion.copy(quaternion);
288
310
  }
289
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
311
+
312
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
290
313
  };
291
- RollerCoasterShadowGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
292
- var SkyGeometry = function() {
293
- THREE.BufferGeometry.call(this);
314
+
315
+ RollerCoasterShadowGeometry.prototype = Object.create(BufferGeometry.prototype);
316
+
317
+ var SkyGeometry = function () {
318
+ BufferGeometry.call(this);
294
319
  var vertices = [];
320
+
295
321
  for (let i = 0; i < 100; i++) {
296
322
  var x = Math.random() * 800 - 400;
297
323
  var y = Math.random() * 50 + 50;
@@ -304,22 +330,25 @@ var SkyGeometry = function() {
304
330
  vertices.push(x + size, y, z + size);
305
331
  vertices.push(x - size, y, z + size);
306
332
  }
307
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
333
+
334
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
308
335
  };
309
- SkyGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
310
- var TreesGeometry = function(landscape) {
311
- THREE.BufferGeometry.call(this);
336
+
337
+ SkyGeometry.prototype = Object.create(BufferGeometry.prototype);
338
+
339
+ var TreesGeometry = function (landscape) {
340
+ BufferGeometry.call(this);
312
341
  var vertices = [];
313
342
  var colors = [];
314
- var raycaster = new THREE.Raycaster();
343
+ var raycaster = new Raycaster();
315
344
  raycaster.ray.direction.set(0, -1, 0);
316
- for (let i = 0; i < 2e3; i++) {
345
+
346
+ for (let i = 0; i < 2000; i++) {
317
347
  var x = Math.random() * 500 - 250;
318
348
  var z = Math.random() * 500 - 250;
319
349
  raycaster.ray.origin.set(x, 50, z);
320
350
  var intersections = raycaster.intersectObject(landscape);
321
- if (intersections.length === 0)
322
- continue;
351
+ if (intersections.length === 0) continue;
323
352
  var y = intersections[0].point.y;
324
353
  var height = Math.random() * 5 + 0.5;
325
354
  var angle = Math.random() * Math.PI * 2;
@@ -331,16 +360,16 @@ var TreesGeometry = function(landscape) {
331
360
  vertices.push(x, y + height, z);
332
361
  vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
333
362
  var random = Math.random() * 0.1;
363
+
334
364
  for (let j = 0; j < 6; j++) {
335
365
  colors.push(0.2 + random, 0.4 + random, 0);
336
366
  }
337
367
  }
338
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
339
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
368
+
369
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
370
+ this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 3));
340
371
  };
341
- TreesGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
342
- exports.RollerCoasterGeometry = RollerCoasterGeometry;
343
- exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
344
- exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
345
- exports.SkyGeometry = SkyGeometry;
346
- exports.TreesGeometry = TreesGeometry;
372
+
373
+ TreesGeometry.prototype = Object.create(BufferGeometry.prototype);
374
+
375
+ export { RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, SkyGeometry, TreesGeometry };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var r=require("three");exports.TubePainter=function(){const a=3e6,t=new r.BufferAttribute(new Float32Array(a),3);t.usage=r.DynamicDrawUsage;const e=new r.BufferAttribute(new Float32Array(a),3);e.usage=r.DynamicDrawUsage;const o=new r.BufferAttribute(new Float32Array(a),3);o.usage=r.DynamicDrawUsage;const n=new r.BufferGeometry;n.setAttribute("position",t),n.setAttribute("normal",e),n.setAttribute("color",o),n.drawRange.count=0;const y=new r.MeshStandardMaterial({vertexColors:!0}),c=new r.Mesh(n,y);c.frustumCulled=!1;const u=new r.Vector3,p=new r.Vector3,s=new r.Vector3,i=new r.Vector3,d=new r.Color(16777215);let l=1;function A(a,y,c,A){if(0===a.distanceToSquared(y))return;let w=n.drawRange.count;const f=function(a){const t=2*Math.PI,e=[],o=.01*a;for(let a=0;a<10;a++){const n=a/10*t;e.push(new r.Vector3(Math.sin(n)*o,Math.cos(n)*o,0))}return e}(l);for(let r=0,n=f.length;r<n;r++){const l=f[r],g=f[(r+1)%n];u.copy(l).applyMatrix4(A).add(y),p.copy(g).applyMatrix4(A).add(y),s.copy(g).applyMatrix4(c).add(a),i.copy(l).applyMatrix4(c).add(a),u.toArray(t.array,3*(w+0)),p.toArray(t.array,3*(w+1)),i.toArray(t.array,3*(w+2)),p.toArray(t.array,3*(w+3)),s.toArray(t.array,3*(w+4)),i.toArray(t.array,3*(w+5)),u.copy(l).applyMatrix4(A).normalize(),p.copy(g).applyMatrix4(A).normalize(),s.copy(g).applyMatrix4(c).normalize(),i.copy(l).applyMatrix4(c).normalize(),u.toArray(e.array,3*(w+0)),p.toArray(e.array,3*(w+1)),i.toArray(e.array,3*(w+2)),p.toArray(e.array,3*(w+3)),s.toArray(e.array,3*(w+4)),i.toArray(e.array,3*(w+5)),d.toArray(o.array,3*(w+0)),d.toArray(o.array,3*(w+1)),d.toArray(o.array,3*(w+2)),d.toArray(o.array,3*(w+3)),d.toArray(o.array,3*(w+4)),d.toArray(o.array,3*(w+5)),w+=6}n.drawRange.count=w}const w=new r.Vector3(0,1,0),f=new r.Vector3,g=new r.Vector3,M=new r.Matrix4,x=new r.Matrix4;let m=0;return{mesh:c,moveTo:function(r){f.copy(r),M.lookAt(g,f,w),g.copy(r),x.copy(M)},lineTo:function(r){f.copy(r),M.lookAt(g,f,w),A(f,g,M,x),g.copy(f),x.copy(M)},setSize:function(r){l=r},update:function(){const r=m,a=n.drawRange.count;r!==a&&(t.updateRange.offset=3*r,t.updateRange.count=3*(a-r),t.needsUpdate=!0,e.updateRange.offset=3*r,e.updateRange.count=3*(a-r),e.needsUpdate=!0,o.updateRange.offset=3*r,o.updateRange.count=3*(a-r),o.needsUpdate=!0,m=n.drawRange.count)}}};
@@ -1,90 +1,103 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { BufferAttribute, DynamicDrawUsage, BufferGeometry, MeshStandardMaterial, Mesh, Vector3, Color, Matrix4 } from 'three';
2
+
4
3
  function TubePainter() {
5
- const BUFFER_SIZE = 1e6 * 3;
6
- const positions = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
7
- positions.usage = THREE.DynamicDrawUsage;
8
- const normals = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
9
- normals.usage = THREE.DynamicDrawUsage;
10
- const colors = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
11
- colors.usage = THREE.DynamicDrawUsage;
12
- const geometry = new THREE.BufferGeometry();
13
- geometry.setAttribute("position", positions);
14
- geometry.setAttribute("normal", normals);
15
- geometry.setAttribute("color", colors);
4
+ const BUFFER_SIZE = 1000000 * 3;
5
+ const positions = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
6
+ positions.usage = DynamicDrawUsage;
7
+ const normals = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
8
+ normals.usage = DynamicDrawUsage;
9
+ const colors = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
10
+ colors.usage = DynamicDrawUsage;
11
+ const geometry = new BufferGeometry();
12
+ geometry.setAttribute('position', positions);
13
+ geometry.setAttribute('normal', normals);
14
+ geometry.setAttribute('color', colors);
16
15
  geometry.drawRange.count = 0;
17
- const material = new THREE.MeshStandardMaterial({
16
+ const material = new MeshStandardMaterial({
18
17
  vertexColors: true
19
18
  });
20
- const mesh = new THREE.Mesh(geometry, material);
21
- mesh.frustumCulled = false;
22
- function getPoints(size2) {
19
+ const mesh = new Mesh(geometry, material);
20
+ mesh.frustumCulled = false; //
21
+
22
+ function getPoints(size) {
23
23
  const PI2 = Math.PI * 2;
24
24
  const sides = 10;
25
25
  const array = [];
26
- const radius = 0.01 * size2;
26
+ const radius = 0.01 * size;
27
+
27
28
  for (let i = 0; i < sides; i++) {
28
29
  const angle = i / sides * PI2;
29
- array.push(new THREE.Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
30
+ array.push(new Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
30
31
  }
32
+
31
33
  return array;
32
- }
33
- const vector1 = new THREE.Vector3();
34
- const vector2 = new THREE.Vector3();
35
- const vector3 = new THREE.Vector3();
36
- const vector4 = new THREE.Vector3();
37
- const color = new THREE.Color(16777215);
34
+ } //
35
+
36
+
37
+ const vector1 = new Vector3();
38
+ const vector2 = new Vector3();
39
+ const vector3 = new Vector3();
40
+ const vector4 = new Vector3();
41
+ const color = new Color(0xffffff);
38
42
  let size = 1;
39
- function stroke(position1, position2, matrix12, matrix22) {
40
- if (position1.distanceToSquared(position2) === 0)
41
- return;
42
- let count2 = geometry.drawRange.count;
43
+
44
+ function stroke(position1, position2, matrix1, matrix2) {
45
+ if (position1.distanceToSquared(position2) === 0) return;
46
+ let count = geometry.drawRange.count;
43
47
  const points = getPoints(size);
48
+
44
49
  for (let i = 0, il = points.length; i < il; i++) {
45
50
  const vertex1 = points[i];
46
- const vertex2 = points[(i + 1) % il];
47
- vector1.copy(vertex1).applyMatrix4(matrix22).add(position2);
48
- vector2.copy(vertex2).applyMatrix4(matrix22).add(position2);
49
- vector3.copy(vertex2).applyMatrix4(matrix12).add(position1);
50
- vector4.copy(vertex1).applyMatrix4(matrix12).add(position1);
51
- vector1.toArray(positions.array, (count2 + 0) * 3);
52
- vector2.toArray(positions.array, (count2 + 1) * 3);
53
- vector4.toArray(positions.array, (count2 + 2) * 3);
54
- vector2.toArray(positions.array, (count2 + 3) * 3);
55
- vector3.toArray(positions.array, (count2 + 4) * 3);
56
- vector4.toArray(positions.array, (count2 + 5) * 3);
57
- vector1.copy(vertex1).applyMatrix4(matrix22).normalize();
58
- vector2.copy(vertex2).applyMatrix4(matrix22).normalize();
59
- vector3.copy(vertex2).applyMatrix4(matrix12).normalize();
60
- vector4.copy(vertex1).applyMatrix4(matrix12).normalize();
61
- vector1.toArray(normals.array, (count2 + 0) * 3);
62
- vector2.toArray(normals.array, (count2 + 1) * 3);
63
- vector4.toArray(normals.array, (count2 + 2) * 3);
64
- vector2.toArray(normals.array, (count2 + 3) * 3);
65
- vector3.toArray(normals.array, (count2 + 4) * 3);
66
- vector4.toArray(normals.array, (count2 + 5) * 3);
67
- color.toArray(colors.array, (count2 + 0) * 3);
68
- color.toArray(colors.array, (count2 + 1) * 3);
69
- color.toArray(colors.array, (count2 + 2) * 3);
70
- color.toArray(colors.array, (count2 + 3) * 3);
71
- color.toArray(colors.array, (count2 + 4) * 3);
72
- color.toArray(colors.array, (count2 + 5) * 3);
73
- count2 += 6;
51
+ const vertex2 = points[(i + 1) % il]; // positions
52
+
53
+ vector1.copy(vertex1).applyMatrix4(matrix2).add(position2);
54
+ vector2.copy(vertex2).applyMatrix4(matrix2).add(position2);
55
+ vector3.copy(vertex2).applyMatrix4(matrix1).add(position1);
56
+ vector4.copy(vertex1).applyMatrix4(matrix1).add(position1);
57
+ vector1.toArray(positions.array, (count + 0) * 3);
58
+ vector2.toArray(positions.array, (count + 1) * 3);
59
+ vector4.toArray(positions.array, (count + 2) * 3);
60
+ vector2.toArray(positions.array, (count + 3) * 3);
61
+ vector3.toArray(positions.array, (count + 4) * 3);
62
+ vector4.toArray(positions.array, (count + 5) * 3); // normals
63
+
64
+ vector1.copy(vertex1).applyMatrix4(matrix2).normalize();
65
+ vector2.copy(vertex2).applyMatrix4(matrix2).normalize();
66
+ vector3.copy(vertex2).applyMatrix4(matrix1).normalize();
67
+ vector4.copy(vertex1).applyMatrix4(matrix1).normalize();
68
+ vector1.toArray(normals.array, (count + 0) * 3);
69
+ vector2.toArray(normals.array, (count + 1) * 3);
70
+ vector4.toArray(normals.array, (count + 2) * 3);
71
+ vector2.toArray(normals.array, (count + 3) * 3);
72
+ vector3.toArray(normals.array, (count + 4) * 3);
73
+ vector4.toArray(normals.array, (count + 5) * 3); // colors
74
+
75
+ color.toArray(colors.array, (count + 0) * 3);
76
+ color.toArray(colors.array, (count + 1) * 3);
77
+ color.toArray(colors.array, (count + 2) * 3);
78
+ color.toArray(colors.array, (count + 3) * 3);
79
+ color.toArray(colors.array, (count + 4) * 3);
80
+ color.toArray(colors.array, (count + 5) * 3);
81
+ count += 6;
74
82
  }
75
- geometry.drawRange.count = count2;
76
- }
77
- const up = new THREE.Vector3(0, 1, 0);
78
- const point1 = new THREE.Vector3();
79
- const point2 = new THREE.Vector3();
80
- const matrix1 = new THREE.Matrix4();
81
- const matrix2 = new THREE.Matrix4();
83
+
84
+ geometry.drawRange.count = count;
85
+ } //
86
+
87
+
88
+ const up = new Vector3(0, 1, 0);
89
+ const point1 = new Vector3();
90
+ const point2 = new Vector3();
91
+ const matrix1 = new Matrix4();
92
+ const matrix2 = new Matrix4();
93
+
82
94
  function moveTo(position) {
83
95
  point1.copy(position);
84
96
  matrix1.lookAt(point2, point1, up);
85
97
  point2.copy(position);
86
98
  matrix2.copy(matrix1);
87
99
  }
100
+
88
101
  function lineTo(position) {
89
102
  point1.copy(position);
90
103
  matrix1.lookAt(point2, point1, up);
@@ -92,15 +105,18 @@ function TubePainter() {
92
105
  point2.copy(point1);
93
106
  matrix2.copy(matrix1);
94
107
  }
108
+
95
109
  function setSize(value) {
96
110
  size = value;
97
- }
111
+ } //
112
+
113
+
98
114
  let count = 0;
115
+
99
116
  function update() {
100
117
  const start = count;
101
118
  const end = geometry.drawRange.count;
102
- if (start === end)
103
- return;
119
+ if (start === end) return;
104
120
  positions.updateRange.offset = start * 3;
105
121
  positions.updateRange.count = (end - start) * 3;
106
122
  positions.needsUpdate = true;
@@ -112,12 +128,14 @@ function TubePainter() {
112
128
  colors.needsUpdate = true;
113
129
  count = geometry.drawRange.count;
114
130
  }
131
+
115
132
  return {
116
- mesh,
117
- moveTo,
118
- lineTo,
119
- setSize,
120
- update
133
+ mesh: mesh,
134
+ moveTo: moveTo,
135
+ lineTo: lineTo,
136
+ setSize: setSize,
137
+ update: update
121
138
  };
122
139
  }
123
- exports.TubePainter = TubePainter;
140
+
141
+ export { TubePainter };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./VolumeSlice.cjs.js"),n=function(e,n,i,a,s){if(arguments.length>0){switch(this.xLength=Number(e)||1,this.yLength=Number(n)||1,this.zLength=Number(i)||1,a){case"Uint8":case"uint8":case"uchar":case"unsigned char":case"uint8_t":this.data=new Uint8Array(s);break;case"Int8":case"int8":case"signed char":case"int8_t":this.data=new Int8Array(s);break;case"Int16":case"int16":case"short":case"short int":case"signed short":case"signed short int":case"int16_t":this.data=new Int16Array(s);break;case"Uint16":case"uint16":case"ushort":case"unsigned short":case"unsigned short int":case"uint16_t":this.data=new Uint16Array(s);break;case"Int32":case"int32":case"int":case"signed int":case"int32_t":this.data=new Int32Array(s);break;case"Uint32":case"uint32":case"uint":case"unsigned int":case"uint32_t":this.data=new Uint32Array(s);break;case"longlong":case"long long":case"long long int":case"signed long long":case"signed long long int":case"int64":case"int64_t":case"ulonglong":case"unsigned long long":case"unsigned long long int":case"uint64":case"uint64_t":throw"Error in Volume constructor : this type is not supported in JavaScript";case"Float32":case"float32":case"float":this.data=new Float32Array(s);break;case"Float64":case"float64":case"double":this.data=new Float64Array(s);break;default:this.data=new Uint8Array(s)}if(this.data.length!==this.xLength*this.yLength*this.zLength)throw"Error in Volume constructor, lengths are not matching arrayBuffer size"}this.spacing=[1,1,1],this.offset=[0,0,0],this.matrix=new t.Matrix3,this.matrix.identity();var r=-1/0;Object.defineProperty(this,"lowerThreshold",{get:function(){return r},set:function(t){r=t,this.sliceList.forEach((function(t){t.geometryNeedsUpdate=!0}))}});var h=1/0;Object.defineProperty(this,"upperThreshold",{get:function(){return h},set:function(t){h=t,this.sliceList.forEach((function(t){t.geometryNeedsUpdate=!0}))}}),this.sliceList=[]};n.prototype={constructor:n,getData:function(t,e,n){return this.data[n*this.xLength*this.yLength+e*this.xLength+t]},access:function(t,e,n){return n*this.xLength*this.yLength+e*this.xLength+t},reverseAccess:function(t){var e=Math.floor(t/(this.yLength*this.xLength)),n=Math.floor((t-e*this.yLength*this.xLength)/this.xLength);return[t-e*this.yLength*this.xLength-n*this.xLength,n,e]},map:function(t,e){var n=this.data.length;e=e||this;for(let i=0;i<n;i++)this.data[i]=t.call(e,this.data[i],i,this.data);return this},extractPerpendicularPlane:function(e,n){var i,a,s,r,h,c,o,g,u=(new t.Matrix4).identity(),l=this,d=new t.Vector3,f=new t.Vector3,p=new t.Vector3,x=new t.Vector3(this.xLength,this.yLength,this.zLength);switch(e){case"x":d.set(1,0,0),f.set(0,0,-1),p.set(0,-1,0),h=this.spacing[2],c=this.spacing[1],g=new t.Vector3(n,0,0),u.multiply((new t.Matrix4).makeRotationY(Math.PI/2)),o=(l.RASDimensions[0]-1)/2,u.setPosition(new t.Vector3(n-o,0,0));break;case"y":d.set(0,1,0),f.set(1,0,0),p.set(0,0,1),h=this.spacing[0],c=this.spacing[2],g=new t.Vector3(0,n,0),u.multiply((new t.Matrix4).makeRotationX(-Math.PI/2)),o=(l.RASDimensions[1]-1)/2,u.setPosition(new t.Vector3(0,n-o,0));break;case"z":default:d.set(0,0,1),f.set(1,0,0),p.set(0,-1,0),h=this.spacing[0],c=this.spacing[1],g=new t.Vector3(0,0,n),o=(l.RASDimensions[2]-1)/2,u.setPosition(new t.Vector3(0,0,n-o))}f.applyMatrix4(l.inverseMatrix).normalize(),f.argVar="i",p.applyMatrix4(l.inverseMatrix).normalize(),p.argVar="j",d.applyMatrix4(l.inverseMatrix).normalize(),i=Math.floor(Math.abs(f.dot(x))),a=Math.floor(Math.abs(p.dot(x))),s=Math.abs(i*h),r=Math.abs(a*c),g=Math.abs(Math.round(g.applyMatrix4(l.inverseMatrix).dot(d)));var y=[new t.Vector3(1,0,0),new t.Vector3(0,1,0),new t.Vector3(0,0,1)],L=[f,p,d].find((function(t){return Math.abs(t.dot(y[0]))>.9})),w=[f,p,d].find((function(t){return Math.abs(t.dot(y[1]))>.9})),M=[f,p,d].find((function(t){return Math.abs(t.dot(y[2]))>.9}));return{iLength:i,jLength:a,sliceAccess:function(t,e){var n=L===d?g:"i"===L.argVar?t:e,i=w===d?g:"i"===w.argVar?t:e,a=M===d?g:"i"===M.argVar?t:e,s=L.dot(y[0])>0?n:l.xLength-1-n,r=w.dot(y[1])>0?i:l.yLength-1-i,h=M.dot(y[2])>0?a:l.zLength-1-a;return l.access(s,r,h)},matrix:u,planeWidth:s,planeHeight:r}},extractSlice:function(t,n){var i=new e.VolumeSlice(this,n,t);return this.sliceList.push(i),i},repaintAllSlices:function(){return this.sliceList.forEach((function(t){t.repaint()})),this},computeMinMax:function(){var t=1/0,e=-1/0,n=this.data.length,i=0;for(i=0;i<n;i++)if(!isNaN(this.data[i])){var a=this.data[i];t=Math.min(t,a),e=Math.max(e,a)}return this.min=t,this.max=e,[t,e]}},exports.Volume=n;