three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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import { Pass, FullScreenQuad } from "./Pass.mjs";
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import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from "three";
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import { CopyShader } from "../shaders/CopyShader.mjs";
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class OutlinePass extends Pass {
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constructor(resolution, scene, camera, selectedObjects) {
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this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
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|
-
this.prepareMaskMaterial = this.getPrepareMaskMaterial();
|
32
|
-
this.prepareMaskMaterial.side = DoubleSide;
|
33
|
-
this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
|
34
|
-
this.prepareMaskMaterial.fragmentShader,
|
35
|
-
this.renderCamera
|
36
|
-
);
|
37
|
-
this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
|
38
|
-
this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
|
39
|
-
this.renderTargetDepthBuffer.texture.generateMipmaps = false;
|
40
|
-
this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
|
41
|
-
this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
|
42
|
-
this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
|
43
|
-
this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
|
44
|
-
this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
|
45
|
-
this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
|
46
|
-
this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
|
47
|
-
this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
|
48
|
-
this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
|
49
|
-
this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
|
50
|
-
this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
|
51
|
-
this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
|
52
|
-
this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
|
53
|
-
this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
|
54
|
-
this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
|
55
|
-
this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
|
56
|
-
const MAX_EDGE_THICKNESS = 4;
|
57
|
-
const MAX_EDGE_GLOW = 4;
|
58
|
-
this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
|
59
|
-
this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
|
60
|
-
this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
|
61
|
-
this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
|
62
|
-
this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
|
63
|
-
this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
|
64
|
-
this.overlayMaterial = this.getOverlayMaterial();
|
65
|
-
if (CopyShader === void 0)
|
66
|
-
console.error("THREE.OutlinePass relies on CopyShader");
|
67
|
-
const copyShader = CopyShader;
|
68
|
-
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
69
|
-
this.copyUniforms["opacity"].value = 1;
|
70
|
-
this.materialCopy = new ShaderMaterial({
|
71
|
-
uniforms: this.copyUniforms,
|
72
|
-
vertexShader: copyShader.vertexShader,
|
73
|
-
fragmentShader: copyShader.fragmentShader,
|
74
|
-
blending: NoBlending,
|
75
|
-
depthTest: false,
|
76
|
-
depthWrite: false,
|
77
|
-
transparent: true
|
78
|
-
});
|
79
|
-
this.enabled = true;
|
80
|
-
this.needsSwap = false;
|
81
|
-
this._oldClearColor = new Color();
|
82
|
-
this.oldClearAlpha = 1;
|
83
|
-
this.fsQuad = new FullScreenQuad(this.materialCopy);
|
84
|
-
this.tempPulseColor1 = new Color();
|
85
|
-
this.tempPulseColor2 = new Color();
|
86
|
-
this.textureMatrix = new Matrix4();
|
87
|
-
function replaceDepthToViewZ(string, camera2) {
|
88
|
-
const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
|
89
|
-
return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
|
90
|
-
}
|
91
|
-
}
|
92
|
-
dispose() {
|
93
|
-
this.renderTargetMaskBuffer.dispose();
|
94
|
-
this.renderTargetDepthBuffer.dispose();
|
95
|
-
this.renderTargetMaskDownSampleBuffer.dispose();
|
96
|
-
this.renderTargetBlurBuffer1.dispose();
|
97
|
-
this.renderTargetBlurBuffer2.dispose();
|
98
|
-
this.renderTargetEdgeBuffer1.dispose();
|
99
|
-
this.renderTargetEdgeBuffer2.dispose();
|
100
|
-
}
|
101
|
-
setSize(width, height) {
|
102
|
-
this.renderTargetMaskBuffer.setSize(width, height);
|
103
|
-
this.renderTargetDepthBuffer.setSize(width, height);
|
104
|
-
let resx = Math.round(width / this.downSampleRatio);
|
105
|
-
let resy = Math.round(height / this.downSampleRatio);
|
106
|
-
this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
|
107
|
-
this.renderTargetBlurBuffer1.setSize(resx, resy);
|
108
|
-
this.renderTargetEdgeBuffer1.setSize(resx, resy);
|
109
|
-
this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
|
110
|
-
resx = Math.round(resx / 2);
|
111
|
-
resy = Math.round(resy / 2);
|
112
|
-
this.renderTargetBlurBuffer2.setSize(resx, resy);
|
113
|
-
this.renderTargetEdgeBuffer2.setSize(resx, resy);
|
114
|
-
this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
|
115
|
-
}
|
116
|
-
changeVisibilityOfSelectedObjects(bVisible) {
|
117
|
-
const cache = this._visibilityCache;
|
118
|
-
function gatherSelectedMeshesCallBack(object) {
|
119
|
-
if (object.isMesh) {
|
120
|
-
if (bVisible === true) {
|
121
|
-
object.visible = cache.get(object);
|
122
|
-
} else {
|
123
|
-
cache.set(object, object.visible);
|
124
|
-
object.visible = bVisible;
|
125
|
-
}
|
126
|
-
}
|
127
|
-
}
|
128
|
-
for (let i = 0; i < this.selectedObjects.length; i++) {
|
129
|
-
const selectedObject = this.selectedObjects[i];
|
130
|
-
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
131
|
-
}
|
132
|
-
}
|
133
|
-
changeVisibilityOfNonSelectedObjects(bVisible) {
|
134
|
-
const cache = this._visibilityCache;
|
135
|
-
const selectedMeshes = [];
|
136
|
-
function gatherSelectedMeshesCallBack(object) {
|
137
|
-
if (object.isMesh)
|
138
|
-
selectedMeshes.push(object);
|
139
|
-
}
|
140
|
-
for (let i = 0; i < this.selectedObjects.length; i++) {
|
141
|
-
const selectedObject = this.selectedObjects[i];
|
142
|
-
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
143
|
-
}
|
144
|
-
function VisibilityChangeCallBack(object) {
|
145
|
-
if (object.isMesh || object.isSprite) {
|
146
|
-
let bFound = false;
|
147
|
-
for (let i = 0; i < selectedMeshes.length; i++) {
|
148
|
-
const selectedObjectId = selectedMeshes[i].id;
|
149
|
-
if (selectedObjectId === object.id) {
|
150
|
-
bFound = true;
|
151
|
-
break;
|
152
|
-
}
|
153
|
-
}
|
154
|
-
if (bFound === false) {
|
155
|
-
const visibility = object.visible;
|
156
|
-
if (bVisible === false || cache.get(object) === true) {
|
157
|
-
object.visible = bVisible;
|
158
|
-
}
|
159
|
-
cache.set(object, visibility);
|
160
|
-
}
|
161
|
-
} else if (object.isPoints || object.isLine) {
|
162
|
-
if (bVisible === true) {
|
163
|
-
object.visible = cache.get(object);
|
164
|
-
} else {
|
165
|
-
cache.set(object, object.visible);
|
166
|
-
object.visible = bVisible;
|
167
|
-
}
|
168
|
-
}
|
169
|
-
}
|
170
|
-
this.renderScene.traverse(VisibilityChangeCallBack);
|
171
|
-
}
|
172
|
-
updateTextureMatrix() {
|
173
|
-
this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
174
|
-
this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
|
175
|
-
this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
|
176
|
-
}
|
177
|
-
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
178
|
-
if (this.selectedObjects.length > 0) {
|
179
|
-
renderer.getClearColor(this._oldClearColor);
|
180
|
-
this.oldClearAlpha = renderer.getClearAlpha();
|
181
|
-
const oldAutoClear = renderer.autoClear;
|
182
|
-
renderer.autoClear = false;
|
183
|
-
if (maskActive)
|
184
|
-
renderer.state.buffers.stencil.setTest(false);
|
185
|
-
renderer.setClearColor(16777215, 1);
|
186
|
-
this.changeVisibilityOfSelectedObjects(false);
|
187
|
-
const currentBackground = this.renderScene.background;
|
188
|
-
this.renderScene.background = null;
|
189
|
-
this.renderScene.overrideMaterial = this.depthMaterial;
|
190
|
-
renderer.setRenderTarget(this.renderTargetDepthBuffer);
|
191
|
-
renderer.clear();
|
192
|
-
renderer.render(this.renderScene, this.renderCamera);
|
193
|
-
this.changeVisibilityOfSelectedObjects(true);
|
194
|
-
this._visibilityCache.clear();
|
195
|
-
this.updateTextureMatrix();
|
196
|
-
this.changeVisibilityOfNonSelectedObjects(false);
|
197
|
-
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
198
|
-
this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
|
199
|
-
this.renderCamera.near,
|
200
|
-
this.renderCamera.far
|
201
|
-
);
|
202
|
-
this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
|
203
|
-
this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
|
204
|
-
renderer.setRenderTarget(this.renderTargetMaskBuffer);
|
205
|
-
renderer.clear();
|
206
|
-
renderer.render(this.renderScene, this.renderCamera);
|
207
|
-
this.renderScene.overrideMaterial = null;
|
208
|
-
this.changeVisibilityOfNonSelectedObjects(true);
|
209
|
-
this._visibilityCache.clear();
|
210
|
-
this.renderScene.background = currentBackground;
|
211
|
-
this.fsQuad.material = this.materialCopy;
|
212
|
-
this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
|
213
|
-
renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
|
214
|
-
renderer.clear();
|
215
|
-
this.fsQuad.render(renderer);
|
216
|
-
this.tempPulseColor1.copy(this.visibleEdgeColor);
|
217
|
-
this.tempPulseColor2.copy(this.hiddenEdgeColor);
|
218
|
-
if (this.pulsePeriod > 0) {
|
219
|
-
const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
|
220
|
-
this.tempPulseColor1.multiplyScalar(scalar);
|
221
|
-
this.tempPulseColor2.multiplyScalar(scalar);
|
222
|
-
}
|
223
|
-
this.fsQuad.material = this.edgeDetectionMaterial;
|
224
|
-
this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
|
225
|
-
this.edgeDetectionMaterial.uniforms["texSize"].value.set(
|
226
|
-
this.renderTargetMaskDownSampleBuffer.width,
|
227
|
-
this.renderTargetMaskDownSampleBuffer.height
|
228
|
-
);
|
229
|
-
this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
|
230
|
-
this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
|
231
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
232
|
-
renderer.clear();
|
233
|
-
this.fsQuad.render(renderer);
|
234
|
-
this.fsQuad.material = this.separableBlurMaterial1;
|
235
|
-
this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
|
236
|
-
this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
|
237
|
-
this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
|
238
|
-
renderer.setRenderTarget(this.renderTargetBlurBuffer1);
|
239
|
-
renderer.clear();
|
240
|
-
this.fsQuad.render(renderer);
|
241
|
-
this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
|
242
|
-
this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
|
243
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
244
|
-
renderer.clear();
|
245
|
-
this.fsQuad.render(renderer);
|
246
|
-
this.fsQuad.material = this.separableBlurMaterial2;
|
247
|
-
this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
|
248
|
-
this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
|
249
|
-
renderer.setRenderTarget(this.renderTargetBlurBuffer2);
|
250
|
-
renderer.clear();
|
251
|
-
this.fsQuad.render(renderer);
|
252
|
-
this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
|
253
|
-
this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
|
254
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
|
255
|
-
renderer.clear();
|
256
|
-
this.fsQuad.render(renderer);
|
257
|
-
this.fsQuad.material = this.overlayMaterial;
|
258
|
-
this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
|
259
|
-
this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
|
260
|
-
this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
|
261
|
-
this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
|
262
|
-
this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
|
263
|
-
this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
|
264
|
-
this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
|
265
|
-
if (maskActive)
|
266
|
-
renderer.state.buffers.stencil.setTest(true);
|
267
|
-
renderer.setRenderTarget(readBuffer);
|
268
|
-
this.fsQuad.render(renderer);
|
269
|
-
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
270
|
-
renderer.autoClear = oldAutoClear;
|
271
|
-
}
|
272
|
-
if (this.renderToScreen) {
|
273
|
-
this.fsQuad.material = this.materialCopy;
|
274
|
-
this.copyUniforms["tDiffuse"].value = readBuffer.texture;
|
275
|
-
renderer.setRenderTarget(null);
|
276
|
-
this.fsQuad.render(renderer);
|
277
|
-
}
|
278
|
-
}
|
279
|
-
getPrepareMaskMaterial() {
|
280
|
-
return new ShaderMaterial({
|
281
|
-
uniforms: {
|
282
|
-
depthTexture: { value: null },
|
283
|
-
cameraNearFar: { value: new Vector2(0.5, 0.5) },
|
284
|
-
textureMatrix: { value: null }
|
285
|
-
},
|
286
|
-
vertexShader: `#include <morphtarget_pars_vertex>
|
287
|
-
#include <skinning_pars_vertex>
|
288
|
-
varying vec4 projTexCoord;
|
289
|
-
varying vec4 vPosition;
|
290
|
-
uniform mat4 textureMatrix;
|
291
|
-
void main() {
|
292
|
-
#include <skinbase_vertex>
|
293
|
-
#include <begin_vertex>
|
294
|
-
#include <morphtarget_vertex>
|
295
|
-
#include <skinning_vertex>
|
296
|
-
#include <project_vertex>
|
297
|
-
vPosition = mvPosition;
|
298
|
-
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
|
299
|
-
projTexCoord = textureMatrix * worldPosition;
|
300
|
-
}`,
|
301
|
-
fragmentShader: `#include <packing>
|
302
|
-
varying vec4 vPosition;
|
303
|
-
varying vec4 projTexCoord;
|
304
|
-
uniform sampler2D depthTexture;
|
305
|
-
uniform vec2 cameraNearFar;
|
306
|
-
void main() {
|
307
|
-
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
308
|
-
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
309
|
-
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
310
|
-
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
311
|
-
}`
|
312
|
-
});
|
313
|
-
}
|
314
|
-
getEdgeDetectionMaterial() {
|
315
|
-
return new ShaderMaterial({
|
316
|
-
uniforms: {
|
317
|
-
maskTexture: { value: null },
|
318
|
-
texSize: { value: new Vector2(0.5, 0.5) },
|
319
|
-
visibleEdgeColor: { value: new Vector3(1, 1, 1) },
|
320
|
-
hiddenEdgeColor: { value: new Vector3(1, 1, 1) }
|
321
|
-
},
|
322
|
-
vertexShader: `varying vec2 vUv;
|
323
|
-
void main() {
|
324
|
-
vUv = uv;
|
325
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
326
|
-
}`,
|
327
|
-
fragmentShader: `varying vec2 vUv;
|
328
|
-
uniform sampler2D maskTexture;
|
329
|
-
uniform vec2 texSize;
|
330
|
-
uniform vec3 visibleEdgeColor;
|
331
|
-
uniform vec3 hiddenEdgeColor;
|
332
|
-
void main() {
|
333
|
-
vec2 invSize = 1.0 / texSize;
|
334
|
-
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
335
|
-
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
336
|
-
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
337
|
-
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
338
|
-
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
339
|
-
float diff1 = (c1.r - c2.r)*0.5;
|
340
|
-
float diff2 = (c3.r - c4.r)*0.5;
|
341
|
-
float d = length( vec2(diff1, diff2) );
|
342
|
-
float a1 = min(c1.g, c2.g);
|
343
|
-
float a2 = min(c3.g, c4.g);
|
344
|
-
float visibilityFactor = min(a1, a2);
|
345
|
-
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
346
|
-
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
347
|
-
}`
|
348
|
-
});
|
349
|
-
}
|
350
|
-
getSeperableBlurMaterial(maxRadius) {
|
351
|
-
return new ShaderMaterial({
|
352
|
-
defines: {
|
353
|
-
MAX_RADIUS: maxRadius
|
354
|
-
},
|
355
|
-
uniforms: {
|
356
|
-
colorTexture: { value: null },
|
357
|
-
texSize: { value: new Vector2(0.5, 0.5) },
|
358
|
-
direction: { value: new Vector2(0.5, 0.5) },
|
359
|
-
kernelRadius: { value: 1 }
|
360
|
-
},
|
361
|
-
vertexShader: `varying vec2 vUv;
|
362
|
-
void main() {
|
363
|
-
vUv = uv;
|
364
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
365
|
-
}`,
|
366
|
-
fragmentShader: `#include <common>
|
367
|
-
varying vec2 vUv;
|
368
|
-
uniform sampler2D colorTexture;
|
369
|
-
uniform vec2 texSize;
|
370
|
-
uniform vec2 direction;
|
371
|
-
uniform float kernelRadius;
|
372
|
-
float gaussianPdf(in float x, in float sigma) {
|
373
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
374
|
-
}
|
375
|
-
void main() {
|
376
|
-
vec2 invSize = 1.0 / texSize;
|
377
|
-
float weightSum = gaussianPdf(0.0, kernelRadius);
|
378
|
-
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
379
|
-
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
380
|
-
vec2 uvOffset = delta;
|
381
|
-
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
382
|
-
float w = gaussianPdf(uvOffset.x, kernelRadius);
|
383
|
-
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
384
|
-
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
385
|
-
diffuseSum += ((sample1 + sample2) * w);
|
386
|
-
weightSum += (2.0 * w);
|
387
|
-
uvOffset += delta;
|
388
|
-
}
|
389
|
-
gl_FragColor = diffuseSum/weightSum;
|
390
|
-
}`
|
391
|
-
});
|
392
|
-
}
|
393
|
-
getOverlayMaterial() {
|
394
|
-
return new ShaderMaterial({
|
395
|
-
uniforms: {
|
396
|
-
maskTexture: { value: null },
|
397
|
-
edgeTexture1: { value: null },
|
398
|
-
edgeTexture2: { value: null },
|
399
|
-
patternTexture: { value: null },
|
400
|
-
edgeStrength: { value: 1 },
|
401
|
-
edgeGlow: { value: 1 },
|
402
|
-
usePatternTexture: { value: 0 }
|
403
|
-
},
|
404
|
-
vertexShader: `varying vec2 vUv;
|
405
|
-
void main() {
|
406
|
-
vUv = uv;
|
407
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
408
|
-
}`,
|
409
|
-
fragmentShader: `varying vec2 vUv;
|
410
|
-
uniform sampler2D maskTexture;
|
411
|
-
uniform sampler2D edgeTexture1;
|
412
|
-
uniform sampler2D edgeTexture2;
|
413
|
-
uniform sampler2D patternTexture;
|
414
|
-
uniform float edgeStrength;
|
415
|
-
uniform float edgeGlow;
|
416
|
-
uniform bool usePatternTexture;
|
417
|
-
void main() {
|
418
|
-
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
419
|
-
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
420
|
-
vec4 maskColor = texture2D(maskTexture, vUv);
|
421
|
-
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
422
|
-
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
423
|
-
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
424
|
-
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
425
|
-
if(usePatternTexture)
|
426
|
-
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
427
|
-
gl_FragColor = finalColor;
|
428
|
-
}`,
|
429
|
-
blending: AdditiveBlending,
|
430
|
-
depthTest: false,
|
431
|
-
depthWrite: false,
|
432
|
-
transparent: true
|
433
|
-
});
|
434
|
-
}
|
435
|
-
}
|
436
|
-
export {
|
437
|
-
OutlinePass
|
438
|
-
};
|
package/postprocessing/Pass.mjs
DELETED
@@ -1,37 +0,0 @@
|
|
1
|
-
import { OrthographicCamera, PlaneGeometry, Mesh } from "three";
|
2
|
-
class Pass {
|
3
|
-
constructor() {
|
4
|
-
this.enabled = true;
|
5
|
-
this.needsSwap = true;
|
6
|
-
this.clear = false;
|
7
|
-
this.renderToScreen = false;
|
8
|
-
}
|
9
|
-
setSize(width, height) {
|
10
|
-
}
|
11
|
-
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
12
|
-
console.error("THREE.Pass: .render() must be implemented in derived pass.");
|
13
|
-
}
|
14
|
-
}
|
15
|
-
class FullScreenQuad {
|
16
|
-
constructor(material) {
|
17
|
-
this.camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
18
|
-
this.geometry = new PlaneGeometry(2, 2);
|
19
|
-
this.mesh = new Mesh(this.geometry, material);
|
20
|
-
}
|
21
|
-
get material() {
|
22
|
-
return this.mesh.material;
|
23
|
-
}
|
24
|
-
set material(value) {
|
25
|
-
this.mesh.material = value;
|
26
|
-
}
|
27
|
-
dispose() {
|
28
|
-
this.mesh.geometry.dispose();
|
29
|
-
}
|
30
|
-
render(renderer) {
|
31
|
-
renderer.render(this.mesh, this.camera);
|
32
|
-
}
|
33
|
-
}
|
34
|
-
export {
|
35
|
-
FullScreenQuad,
|
36
|
-
Pass
|
37
|
-
};
|
@@ -1,48 +0,0 @@
|
|
1
|
-
import { Color } from "three";
|
2
|
-
import { Pass } from "./Pass.mjs";
|
3
|
-
class RenderPass extends Pass {
|
4
|
-
constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
|
5
|
-
super();
|
6
|
-
this.clearDepth = false;
|
7
|
-
this._oldClearColor = new Color();
|
8
|
-
this.scene = scene;
|
9
|
-
this.camera = camera;
|
10
|
-
this.overrideMaterial = overrideMaterial;
|
11
|
-
this.clearColor = clearColor;
|
12
|
-
this.clearAlpha = clearAlpha;
|
13
|
-
this.clear = true;
|
14
|
-
this.needsSwap = false;
|
15
|
-
}
|
16
|
-
render(renderer, writeBuffer, readBuffer) {
|
17
|
-
let oldAutoClear = renderer.autoClear;
|
18
|
-
renderer.autoClear = false;
|
19
|
-
let oldClearAlpha;
|
20
|
-
let oldOverrideMaterial = null;
|
21
|
-
if (this.overrideMaterial !== void 0) {
|
22
|
-
oldOverrideMaterial = this.scene.overrideMaterial;
|
23
|
-
this.scene.overrideMaterial = this.overrideMaterial;
|
24
|
-
}
|
25
|
-
if (this.clearColor) {
|
26
|
-
renderer.getClearColor(this._oldClearColor);
|
27
|
-
oldClearAlpha = renderer.getClearAlpha();
|
28
|
-
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
29
|
-
}
|
30
|
-
if (this.clearDepth) {
|
31
|
-
renderer.clearDepth();
|
32
|
-
}
|
33
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
34
|
-
if (this.clear)
|
35
|
-
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
36
|
-
renderer.render(this.scene, this.camera);
|
37
|
-
if (this.clearColor) {
|
38
|
-
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
39
|
-
}
|
40
|
-
if (this.overrideMaterial !== void 0) {
|
41
|
-
this.scene.overrideMaterial = oldOverrideMaterial;
|
42
|
-
}
|
43
|
-
renderer.autoClear = oldAutoClear;
|
44
|
-
}
|
45
|
-
}
|
46
|
-
export {
|
47
|
-
RenderPass
|
48
|
-
};
|