three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,75 +1,126 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var RenderableObject = function() {
1
+ import { Vector3, Color, Vector2, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide } from 'three';
2
+
3
+ var RenderableObject = function () {
5
4
  this.id = 0;
6
5
  this.object = null;
7
6
  this.z = 0;
8
7
  this.renderOrder = 0;
9
- };
10
- var RenderableFace = function() {
8
+ }; //
9
+
10
+
11
+ var RenderableFace = function () {
11
12
  this.id = 0;
12
13
  this.v1 = new RenderableVertex();
13
14
  this.v2 = new RenderableVertex();
14
15
  this.v3 = new RenderableVertex();
15
- this.normalModel = new THREE.Vector3();
16
- this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
16
+ this.normalModel = new Vector3();
17
+ this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
17
18
  this.vertexNormalsLength = 0;
18
- this.color = new THREE.Color();
19
+ this.color = new Color();
19
20
  this.material = null;
20
- this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
21
+ this.uvs = [new Vector2(), new Vector2(), new Vector2()];
21
22
  this.z = 0;
22
23
  this.renderOrder = 0;
23
- };
24
- var RenderableVertex = function() {
25
- this.position = new THREE.Vector3();
26
- this.positionWorld = new THREE.Vector3();
27
- this.positionScreen = new THREE.Vector4();
24
+ }; //
25
+
26
+
27
+ var RenderableVertex = function () {
28
+ this.position = new Vector3();
29
+ this.positionWorld = new Vector3();
30
+ this.positionScreen = new Vector4();
28
31
  this.visible = true;
29
32
  };
30
- RenderableVertex.prototype.copy = function(vertex) {
33
+
34
+ RenderableVertex.prototype.copy = function (vertex) {
31
35
  this.positionWorld.copy(vertex.positionWorld);
32
36
  this.positionScreen.copy(vertex.positionScreen);
33
- };
34
- var RenderableLine = function() {
37
+ }; //
38
+
39
+
40
+ var RenderableLine = function () {
35
41
  this.id = 0;
36
42
  this.v1 = new RenderableVertex();
37
43
  this.v2 = new RenderableVertex();
38
- this.vertexColors = [new THREE.Color(), new THREE.Color()];
44
+ this.vertexColors = [new Color(), new Color()];
39
45
  this.material = null;
40
46
  this.z = 0;
41
47
  this.renderOrder = 0;
42
- };
43
- var RenderableSprite = function() {
48
+ }; //
49
+
50
+
51
+ var RenderableSprite = function () {
44
52
  this.id = 0;
45
53
  this.object = null;
46
54
  this.x = 0;
47
55
  this.y = 0;
48
56
  this.z = 0;
49
57
  this.rotation = 0;
50
- this.scale = new THREE.Vector2();
58
+ this.scale = new Vector2();
51
59
  this.material = null;
52
60
  this.renderOrder = 0;
53
- };
54
- var Projector = function() {
55
- var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum();
56
- this.projectVector = function(vector, camera) {
57
- console.warn("THREE.Projector: .projectVector() is now vector.project().");
61
+ }; //
62
+
63
+
64
+ var Projector = function () {
65
+ var _object,
66
+ _objectCount,
67
+ _objectPool = [],
68
+ _objectPoolLength = 0,
69
+ _vertex,
70
+ _vertexCount,
71
+ _vertexPool = [],
72
+ _vertexPoolLength = 0,
73
+ _face,
74
+ _faceCount,
75
+ _facePool = [],
76
+ _facePoolLength = 0,
77
+ _line,
78
+ _lineCount,
79
+ _linePool = [],
80
+ _linePoolLength = 0,
81
+ _sprite,
82
+ _spriteCount,
83
+ _spritePool = [],
84
+ _spritePoolLength = 0,
85
+ _renderData = {
86
+ objects: [],
87
+ lights: [],
88
+ elements: []
89
+ },
90
+ _vector3 = new Vector3(),
91
+ _vector4 = new Vector4(),
92
+ _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)),
93
+ _boundingBox = new Box3(),
94
+ _points3 = new Array(3),
95
+ _viewMatrix = new Matrix4(),
96
+ _viewProjectionMatrix = new Matrix4(),
97
+ _modelMatrix,
98
+ _modelViewProjectionMatrix = new Matrix4(),
99
+ _frustum = new Frustum(); //
100
+
101
+
102
+ this.projectVector = function (vector, camera) {
103
+ console.warn('THREE.Projector: .projectVector() is now vector.project().');
58
104
  vector.project(camera);
59
105
  };
60
- this.unprojectVector = function(vector, camera) {
61
- console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
106
+
107
+ this.unprojectVector = function (vector, camera) {
108
+ console.warn('THREE.Projector: .unprojectVector() is now vector.unproject().');
62
109
  vector.unproject(camera);
63
110
  };
64
- this.pickingRay = function() {
65
- console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
66
- };
67
- var RenderList = function() {
111
+
112
+ this.pickingRay = function () {
113
+ console.error('THREE.Projector: .pickingRay() is now raycaster.setFromCamera().');
114
+ }; //
115
+
116
+
117
+ var RenderList = function () {
68
118
  var normals = [];
69
119
  var colors = [];
70
120
  var uvs = [];
71
121
  var object = null;
72
- var normalMatrix = new THREE.Matrix3();
122
+ var normalMatrix = new Matrix3();
123
+
73
124
  function setObject(value) {
74
125
  object = value;
75
126
  normalMatrix.getNormalMatrix(object.matrixWorld);
@@ -77,6 +128,7 @@ var Projector = function() {
77
128
  colors.length = 0;
78
129
  uvs.length = 0;
79
130
  }
131
+
80
132
  function projectVertex(vertex) {
81
133
  var position = vertex.position;
82
134
  var positionWorld = vertex.positionWorld;
@@ -89,72 +141,100 @@ var Projector = function() {
89
141
  positionScreen.z *= invW;
90
142
  vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
91
143
  }
144
+
92
145
  function pushVertex(x, y, z) {
93
146
  _vertex = getNextVertexInPool();
147
+
94
148
  _vertex.position.set(x, y, z);
149
+
95
150
  projectVertex(_vertex);
96
151
  }
152
+
97
153
  function pushNormal(x, y, z) {
98
154
  normals.push(x, y, z);
99
155
  }
156
+
100
157
  function pushColor(r, g, b) {
101
158
  colors.push(r, g, b);
102
159
  }
160
+
103
161
  function pushUv(x, y) {
104
162
  uvs.push(x, y);
105
163
  }
164
+
106
165
  function checkTriangleVisibility(v1, v2, v3) {
107
- if (v1.visible === true || v2.visible === true || v3.visible === true)
108
- return true;
166
+ if (v1.visible === true || v2.visible === true || v3.visible === true) return true;
109
167
  _points3[0] = v1.positionScreen;
110
168
  _points3[1] = v2.positionScreen;
111
169
  _points3[2] = v3.positionScreen;
112
170
  return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
113
171
  }
172
+
114
173
  function checkBackfaceCulling(v1, v2, v3) {
115
174
  return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
116
175
  }
176
+
117
177
  function pushLine(a, b) {
118
178
  var v1 = _vertexPool[a];
119
- var v2 = _vertexPool[b];
179
+ var v2 = _vertexPool[b]; // Clip
180
+
120
181
  v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
121
182
  v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
183
+
122
184
  if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
185
+ // Perform the perspective divide
123
186
  v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
124
187
  v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
125
188
  _line = getNextLineInPool();
126
189
  _line.id = object.id;
190
+
127
191
  _line.v1.copy(v1);
192
+
128
193
  _line.v2.copy(v2);
194
+
129
195
  _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
130
196
  _line.renderOrder = object.renderOrder;
131
197
  _line.material = object.material;
198
+
132
199
  if (object.material.vertexColors) {
133
200
  _line.vertexColors[0].fromArray(colors, a * 3);
201
+
134
202
  _line.vertexColors[1].fromArray(colors, b * 3);
135
203
  }
204
+
136
205
  _renderData.elements.push(_line);
137
206
  }
138
207
  }
208
+
139
209
  function pushTriangle(a, b, c, material) {
140
210
  var v1 = _vertexPool[a];
141
211
  var v2 = _vertexPool[b];
142
212
  var v3 = _vertexPool[c];
143
- if (checkTriangleVisibility(v1, v2, v3) === false)
144
- return;
145
- if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
213
+ if (checkTriangleVisibility(v1, v2, v3) === false) return;
214
+
215
+ if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
146
216
  _face = getNextFaceInPool();
147
217
  _face.id = object.id;
218
+
148
219
  _face.v1.copy(v1);
220
+
149
221
  _face.v2.copy(v2);
222
+
150
223
  _face.v3.copy(v3);
224
+
151
225
  _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
152
- _face.renderOrder = object.renderOrder;
226
+ _face.renderOrder = object.renderOrder; // face normal
227
+
153
228
  _vector3.subVectors(v3.position, v2.position);
229
+
154
230
  _vector4.subVectors(v1.position, v2.position);
231
+
155
232
  _vector3.cross(_vector4);
233
+
156
234
  _face.normalModel.copy(_vector3);
235
+
157
236
  _face.normalModel.applyMatrix3(normalMatrix).normalize();
237
+
158
238
  for (let i = 0; i < 3; i++) {
159
239
  var normal = _face.vertexNormalsModel[i];
160
240
  normal.fromArray(normals, arguments[i] * 3);
@@ -162,109 +242,129 @@ var Projector = function() {
162
242
  var uv = _face.uvs[i];
163
243
  uv.fromArray(uvs, arguments[i] * 2);
164
244
  }
245
+
165
246
  _face.vertexNormalsLength = 3;
166
247
  _face.material = material;
248
+
167
249
  if (material.vertexColors) {
168
250
  _face.color.fromArray(colors, a * 3);
169
251
  }
252
+
170
253
  _renderData.elements.push(_face);
171
254
  }
172
255
  }
256
+
173
257
  return {
174
- setObject,
175
- projectVertex,
176
- checkTriangleVisibility,
177
- checkBackfaceCulling,
178
- pushVertex,
179
- pushNormal,
180
- pushColor,
181
- pushUv,
182
- pushLine,
183
- pushTriangle
258
+ setObject: setObject,
259
+ projectVertex: projectVertex,
260
+ checkTriangleVisibility: checkTriangleVisibility,
261
+ checkBackfaceCulling: checkBackfaceCulling,
262
+ pushVertex: pushVertex,
263
+ pushNormal: pushNormal,
264
+ pushColor: pushColor,
265
+ pushUv: pushUv,
266
+ pushLine: pushLine,
267
+ pushTriangle: pushTriangle
184
268
  };
185
269
  };
270
+
186
271
  var renderList = new RenderList();
272
+
187
273
  function projectObject(object) {
188
- if (object.visible === false)
189
- return;
274
+ if (object.visible === false) return;
275
+
190
276
  if (object.isLight) {
191
277
  _renderData.lights.push(object);
192
278
  } else if (object.isMesh || object.isLine || object.isPoints) {
193
- if (object.material.visible === false)
194
- return;
195
- if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
196
- return;
279
+ if (object.material.visible === false) return;
280
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false) return;
197
281
  addObject(object);
198
282
  } else if (object.isSprite) {
199
- if (object.material.visible === false)
200
- return;
201
- if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
202
- return;
283
+ if (object.material.visible === false) return;
284
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false) return;
203
285
  addObject(object);
204
286
  }
287
+
205
288
  var children = object.children;
289
+
206
290
  for (let i = 0, l = children.length; i < l; i++) {
207
291
  projectObject(children[i]);
208
292
  }
209
293
  }
294
+
210
295
  function addObject(object) {
211
296
  _object = getNextObjectInPool();
212
297
  _object.id = object.id;
213
298
  _object.object = object;
299
+
214
300
  _vector3.setFromMatrixPosition(object.matrixWorld);
301
+
215
302
  _vector3.applyMatrix4(_viewProjectionMatrix);
303
+
216
304
  _object.z = _vector3.z;
217
305
  _object.renderOrder = object.renderOrder;
306
+
218
307
  _renderData.objects.push(_object);
219
308
  }
220
- this.projectScene = function(scene, camera, sortObjects, sortElements) {
309
+
310
+ this.projectScene = function (scene, camera, sortObjects, sortElements) {
221
311
  _faceCount = 0;
222
312
  _lineCount = 0;
223
313
  _spriteCount = 0;
224
314
  _renderData.elements.length = 0;
225
- if (scene.autoUpdate === true)
226
- scene.updateMatrixWorld();
227
- if (camera.parent === null)
228
- camera.updateMatrixWorld();
315
+ if (scene.autoUpdate === true) scene.updateMatrixWorld();
316
+ if (camera.parent === null) camera.updateMatrixWorld();
317
+
229
318
  _viewMatrix.copy(camera.matrixWorldInverse);
319
+
230
320
  _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
231
- _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
321
+
322
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix); //
323
+
324
+
232
325
  _objectCount = 0;
233
326
  _renderData.objects.length = 0;
234
327
  _renderData.lights.length = 0;
235
328
  projectObject(scene);
329
+
236
330
  if (sortObjects === true) {
237
331
  _renderData.objects.sort(painterSort);
238
- }
332
+ } //
333
+
334
+
239
335
  var objects = _renderData.objects;
336
+
240
337
  for (let o = 0, ol = objects.length; o < ol; o++) {
241
338
  var object = objects[o].object;
242
339
  var geometry = object.geometry;
243
340
  renderList.setObject(object);
244
341
  _modelMatrix = object.matrixWorld;
245
342
  _vertexCount = 0;
343
+
246
344
  if (object.isMesh) {
247
345
  if (geometry.isBufferGeometry) {
248
346
  var material = object.material;
249
347
  var isMultiMaterial = Array.isArray(material);
250
348
  var attributes = geometry.attributes;
251
349
  var groups = geometry.groups;
252
- if (attributes.position === void 0)
253
- continue;
350
+ if (attributes.position === undefined) continue;
254
351
  var positions = attributes.position.array;
352
+
255
353
  for (let i = 0, l = positions.length; i < l; i += 3) {
256
354
  var x = positions[i];
257
355
  var y = positions[i + 1];
258
356
  var z = positions[i + 2];
357
+
259
358
  if (material.morphTargets === true) {
260
359
  var morphTargets = geometry.morphAttributes.position;
261
360
  var morphTargetsRelative = geometry.morphTargetsRelative;
262
361
  var morphInfluences = object.morphTargetInfluences;
362
+
263
363
  for (let t = 0, tl = morphTargets.length; t < tl; t++) {
264
364
  var influence = morphInfluences[t];
265
- if (influence === 0)
266
- continue;
365
+ if (influence === 0) continue;
267
366
  var target = morphTargets[t];
367
+
268
368
  if (morphTargetsRelative) {
269
369
  x += target.getX(i / 3) * influence;
270
370
  y += target.getY(i / 3) * influence;
@@ -276,34 +376,43 @@ var Projector = function() {
276
376
  }
277
377
  }
278
378
  }
379
+
279
380
  renderList.pushVertex(x, y, z);
280
381
  }
281
- if (attributes.normal !== void 0) {
382
+
383
+ if (attributes.normal !== undefined) {
282
384
  var normals = attributes.normal.array;
385
+
283
386
  for (let i = 0, l = normals.length; i < l; i += 3) {
284
387
  renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
285
388
  }
286
389
  }
287
- if (attributes.color !== void 0) {
390
+
391
+ if (attributes.color !== undefined) {
288
392
  var colors = attributes.color.array;
393
+
289
394
  for (let i = 0, l = colors.length; i < l; i += 3) {
290
395
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
291
396
  }
292
397
  }
293
- if (attributes.uv !== void 0) {
398
+
399
+ if (attributes.uv !== undefined) {
294
400
  var uvs = attributes.uv.array;
401
+
295
402
  for (let i = 0, l = uvs.length; i < l; i += 2) {
296
403
  renderList.pushUv(uvs[i], uvs[i + 1]);
297
404
  }
298
405
  }
406
+
299
407
  if (geometry.index !== null) {
300
408
  var indices = geometry.index.array;
409
+
301
410
  if (groups.length > 0) {
302
411
  for (let g = 0; g < groups.length; g++) {
303
412
  var group = groups[g];
304
413
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
305
- if (material === void 0)
306
- continue;
414
+ if (material === undefined) continue;
415
+
307
416
  for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
308
417
  renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
309
418
  }
@@ -318,8 +427,8 @@ var Projector = function() {
318
427
  for (let g = 0; g < groups.length; g++) {
319
428
  var group = groups[g];
320
429
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
321
- if (material === void 0)
322
- continue;
430
+ if (material === undefined) continue;
431
+
323
432
  for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
324
433
  renderList.pushTriangle(i, i + 1, i + 2, material);
325
434
  }
@@ -331,140 +440,180 @@ var Projector = function() {
331
440
  }
332
441
  }
333
442
  } else if (geometry.isGeometry) {
334
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
443
+ console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
335
444
  return;
336
445
  }
337
446
  } else if (object.isLine) {
338
447
  _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
448
+
339
449
  if (geometry.isBufferGeometry) {
340
450
  var attributes = geometry.attributes;
341
- if (attributes.position !== void 0) {
451
+
452
+ if (attributes.position !== undefined) {
342
453
  var positions = attributes.position.array;
454
+
343
455
  for (let i = 0, l = positions.length; i < l; i += 3) {
344
456
  renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
345
457
  }
346
- if (attributes.color !== void 0) {
458
+
459
+ if (attributes.color !== undefined) {
347
460
  var colors = attributes.color.array;
461
+
348
462
  for (let i = 0, l = colors.length; i < l; i += 3) {
349
463
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
350
464
  }
351
465
  }
466
+
352
467
  if (geometry.index !== null) {
353
468
  var indices = geometry.index.array;
469
+
354
470
  for (let i = 0, l = indices.length; i < l; i += 2) {
355
471
  renderList.pushLine(indices[i], indices[i + 1]);
356
472
  }
357
473
  } else {
358
474
  var step = object.isLineSegments ? 2 : 1;
475
+
359
476
  for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
360
477
  renderList.pushLine(i, i + 1);
361
478
  }
362
479
  }
363
480
  }
364
481
  } else if (geometry.isGeometry) {
365
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
482
+ console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
366
483
  return;
367
484
  }
368
485
  } else if (object.isPoints) {
369
486
  _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
487
+
370
488
  if (geometry.isGeometry) {
371
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
489
+ console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
372
490
  return;
373
491
  } else if (geometry.isBufferGeometry) {
374
492
  var attributes = geometry.attributes;
375
- if (attributes.position !== void 0) {
493
+
494
+ if (attributes.position !== undefined) {
376
495
  var positions = attributes.position.array;
496
+
377
497
  for (let i = 0, l = positions.length; i < l; i += 3) {
378
498
  _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
499
+
379
500
  _vector4.applyMatrix4(_modelViewProjectionMatrix);
501
+
380
502
  pushPoint(_vector4, object, camera);
381
503
  }
382
504
  }
383
505
  }
384
506
  } else if (object.isSprite) {
385
507
  object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
508
+
386
509
  _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
510
+
387
511
  _vector4.applyMatrix4(_viewProjectionMatrix);
512
+
388
513
  pushPoint(_vector4, object, camera);
389
514
  }
390
515
  }
516
+
391
517
  if (sortElements === true) {
392
518
  _renderData.elements.sort(painterSort);
393
519
  }
520
+
394
521
  return _renderData;
395
522
  };
396
- function pushPoint(_vector42, object, camera) {
397
- var invW = 1 / _vector42.w;
398
- _vector42.z *= invW;
399
- if (_vector42.z >= -1 && _vector42.z <= 1) {
523
+
524
+ function pushPoint(_vector4, object, camera) {
525
+ var invW = 1 / _vector4.w;
526
+ _vector4.z *= invW;
527
+
528
+ if (_vector4.z >= -1 && _vector4.z <= 1) {
400
529
  _sprite = getNextSpriteInPool();
401
530
  _sprite.id = object.id;
402
- _sprite.x = _vector42.x * invW;
403
- _sprite.y = _vector42.y * invW;
404
- _sprite.z = _vector42.z;
531
+ _sprite.x = _vector4.x * invW;
532
+ _sprite.y = _vector4.y * invW;
533
+ _sprite.z = _vector4.z;
405
534
  _sprite.renderOrder = object.renderOrder;
406
535
  _sprite.object = object;
407
536
  _sprite.rotation = object.rotation;
408
- _sprite.scale.x = object.scale.x * Math.abs(
409
- _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
410
- );
411
- _sprite.scale.y = object.scale.y * Math.abs(
412
- _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
413
- );
537
+ _sprite.scale.x = object.scale.x * Math.abs(_sprite.x - (_vector4.x + camera.projectionMatrix.elements[0]) / (_vector4.w + camera.projectionMatrix.elements[12]));
538
+ _sprite.scale.y = object.scale.y * Math.abs(_sprite.y - (_vector4.y + camera.projectionMatrix.elements[5]) / (_vector4.w + camera.projectionMatrix.elements[13]));
414
539
  _sprite.material = object.material;
540
+
415
541
  _renderData.elements.push(_sprite);
416
542
  }
417
- }
543
+ } // Pools
544
+
545
+
418
546
  function getNextObjectInPool() {
419
547
  if (_objectCount === _objectPoolLength) {
420
548
  var object = new RenderableObject();
549
+
421
550
  _objectPool.push(object);
551
+
422
552
  _objectPoolLength++;
423
553
  _objectCount++;
424
554
  return object;
425
555
  }
556
+
426
557
  return _objectPool[_objectCount++];
427
558
  }
559
+
428
560
  function getNextVertexInPool() {
429
561
  if (_vertexCount === _vertexPoolLength) {
430
562
  var vertex = new RenderableVertex();
563
+
431
564
  _vertexPool.push(vertex);
565
+
432
566
  _vertexPoolLength++;
433
567
  _vertexCount++;
434
568
  return vertex;
435
569
  }
570
+
436
571
  return _vertexPool[_vertexCount++];
437
572
  }
573
+
438
574
  function getNextFaceInPool() {
439
575
  if (_faceCount === _facePoolLength) {
440
576
  var face = new RenderableFace();
577
+
441
578
  _facePool.push(face);
579
+
442
580
  _facePoolLength++;
443
581
  _faceCount++;
444
582
  return face;
445
583
  }
584
+
446
585
  return _facePool[_faceCount++];
447
586
  }
587
+
448
588
  function getNextLineInPool() {
449
589
  if (_lineCount === _linePoolLength) {
450
590
  var line = new RenderableLine();
591
+
451
592
  _linePool.push(line);
593
+
452
594
  _linePoolLength++;
453
595
  _lineCount++;
454
596
  return line;
455
597
  }
598
+
456
599
  return _linePool[_lineCount++];
457
600
  }
601
+
458
602
  function getNextSpriteInPool() {
459
603
  if (_spriteCount === _spritePoolLength) {
460
604
  var sprite = new RenderableSprite();
605
+
461
606
  _spritePool.push(sprite);
607
+
462
608
  _spritePoolLength++;
463
609
  _spriteCount++;
464
610
  return sprite;
465
611
  }
612
+
466
613
  return _spritePool[_spriteCount++];
467
- }
614
+ } //
615
+
616
+
468
617
  function painterSort(a, b) {
469
618
  if (a.renderOrder !== b.renderOrder) {
470
619
  return a.renderOrder - b.renderOrder;
@@ -476,26 +625,48 @@ var Projector = function() {
476
625
  return 0;
477
626
  }
478
627
  }
628
+
479
629
  function clipLine(s1, s2) {
480
- var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
630
+ var alpha1 = 0,
631
+ alpha2 = 1,
632
+ // Calculate the boundary coordinate of each vertex for the near and far clip planes,
633
+ // Z = -1 and Z = +1, respectively.
634
+ bc1near = s1.z + s1.w,
635
+ bc2near = s2.z + s2.w,
636
+ bc1far = -s1.z + s1.w,
637
+ bc2far = -s2.z + s2.w;
638
+
481
639
  if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
640
+ // Both vertices lie entirely within all clip planes.
482
641
  return true;
483
642
  } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
643
+ // Both vertices lie entirely outside one of the clip planes.
484
644
  return false;
485
645
  } else {
646
+ // The line segment spans at least one clip plane.
486
647
  if (bc1near < 0) {
648
+ // v1 lies outside the near plane, v2 inside
487
649
  alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
488
650
  } else if (bc2near < 0) {
651
+ // v2 lies outside the near plane, v1 inside
489
652
  alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
490
653
  }
654
+
491
655
  if (bc1far < 0) {
656
+ // v1 lies outside the far plane, v2 inside
492
657
  alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
493
658
  } else if (bc2far < 0) {
659
+ // v2 lies outside the far plane, v2 inside
494
660
  alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
495
661
  }
662
+
496
663
  if (alpha2 < alpha1) {
664
+ // The line segment spans two boundaries, but is outside both of them.
665
+ // (This can't happen when we're only clipping against just near/far but good
666
+ // to leave the check here for future usage if other clip planes are added.)
497
667
  return false;
498
668
  } else {
669
+ // Update the s1 and s2 vertices to match the clipped line segment.
499
670
  s1.lerp(s2, alpha1);
500
671
  s2.lerp(s1, 1 - alpha2);
501
672
  return true;
@@ -503,9 +674,5 @@ var Projector = function() {
503
674
  }
504
675
  }
505
676
  };
506
- exports.Projector = Projector;
507
- exports.RenderableFace = RenderableFace;
508
- exports.RenderableLine = RenderableLine;
509
- exports.RenderableObject = RenderableObject;
510
- exports.RenderableSprite = RenderableSprite;
511
- exports.RenderableVertex = RenderableVertex;
677
+
678
+ export { Projector, RenderableFace, RenderableLine, RenderableObject, RenderableSprite, RenderableVertex };