three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,115 +1,148 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Mesh, Vector3, Matrix3 } from 'three';
2
+
3
+ /**
4
+ * https://github.com/gkjohnson/ply-exporter-js
5
+ *
6
+ * Usage:
7
+ * const exporter = new PLYExporter();
8
+ *
9
+ * // second argument is a list of options
10
+ * exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ], littleEndian: true });
11
+ *
12
+ * Format Definition:
13
+ * http://paulbourke.net/dataformats/ply/
14
+ */
15
+
4
16
  class PLYExporter {
5
17
  parse(object, onDone, options) {
6
- if (onDone && typeof onDone === "object") {
7
- console.warn(
8
- 'THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.'
9
- );
18
+ if (onDone && typeof onDone === 'object') {
19
+ console.warn('THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.');
10
20
  options = onDone;
11
- onDone = void 0;
12
- }
21
+ onDone = undefined;
22
+ } // Default options
23
+
24
+
13
25
  const defaultOptions = {
14
26
  binary: false,
15
27
  excludeAttributes: [],
28
+ // normal, uv, color, index
16
29
  littleEndian: false
17
30
  };
18
31
  options = Object.assign(defaultOptions, options);
19
32
  const excludeAttributes = options.excludeAttributes;
20
33
  let includeNormals = false;
21
34
  let includeColors = false;
22
- let includeUVs = false;
35
+ let includeUVs = false; // count the vertices, check which properties are used,
36
+ // and cache the BufferGeometry
37
+
23
38
  let vertexCount = 0;
24
39
  let faceCount = 0;
25
- object.traverse(function(child) {
26
- if (child instanceof THREE.Mesh && child.isMesh) {
40
+ object.traverse(function (child) {
41
+ if (child instanceof Mesh && child.isMesh) {
27
42
  const mesh = child;
28
43
  const geometry = mesh.geometry;
44
+
29
45
  if (!geometry.isBufferGeometry) {
30
- throw new Error("THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.");
46
+ throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
31
47
  }
32
- const vertices = geometry.getAttribute("position");
33
- const normals = geometry.getAttribute("normal");
34
- const uvs = geometry.getAttribute("uv");
35
- const colors = geometry.getAttribute("color");
48
+
49
+ const vertices = geometry.getAttribute('position');
50
+ const normals = geometry.getAttribute('normal');
51
+ const uvs = geometry.getAttribute('uv');
52
+ const colors = geometry.getAttribute('color');
36
53
  const indices = geometry.getIndex();
37
- if (vertices === void 0) {
54
+
55
+ if (vertices === undefined) {
38
56
  return;
39
57
  }
58
+
40
59
  vertexCount += vertices.count;
41
60
  faceCount += indices ? indices.count / 3 : vertices.count / 3;
42
- if (normals !== void 0)
43
- includeNormals = true;
44
- if (uvs !== void 0)
45
- includeUVs = true;
46
- if (colors !== void 0)
47
- includeColors = true;
61
+ if (normals !== undefined) includeNormals = true;
62
+ if (uvs !== undefined) includeUVs = true;
63
+ if (colors !== undefined) includeColors = true;
48
64
  }
49
65
  });
50
- const includeIndices = (excludeAttributes == null ? void 0 : excludeAttributes.indexOf("index")) === -1;
51
- includeNormals = includeNormals && (excludeAttributes == null ? void 0 : excludeAttributes.indexOf("normal")) === -1;
52
- includeColors = includeColors && (excludeAttributes == null ? void 0 : excludeAttributes.indexOf("color")) === -1;
53
- includeUVs = includeUVs && (excludeAttributes == null ? void 0 : excludeAttributes.indexOf("uv")) === -1;
66
+ const includeIndices = (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('index')) === -1;
67
+ includeNormals = includeNormals && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('normal')) === -1;
68
+ includeColors = includeColors && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('color')) === -1;
69
+ includeUVs = includeUVs && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('uv')) === -1;
70
+
54
71
  if (includeIndices && faceCount !== Math.floor(faceCount)) {
55
- console.error(
56
- "PLYExporter: Failed to generate a valid PLY file with triangle indices because the number of indices is not divisible by 3."
57
- );
72
+ // point cloud meshes will not have an index array and may not have a
73
+ // number of vertices that is divisble by 3 (and therefore representable
74
+ // as triangles)
75
+ console.error('PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' + 'number of indices is not divisible by 3.');
58
76
  return null;
59
77
  }
78
+
60
79
  const indexByteCount = 4;
61
- let header = `ply
62
- format ${options.binary ? options.littleEndian ? "binary_little_endian" : "binary_big_endian" : "ascii"} 1.0
63
- element vertex ${vertexCount}
64
- property float x
65
- property float y
66
- property float z
67
- `;
80
+ let header = 'ply\n' + `format ${options.binary ? options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' : 'ascii'} 1.0\n` + `element vertex ${vertexCount}\n` + // position
81
+ 'property float x\n' + 'property float y\n' + 'property float z\n';
82
+
68
83
  if (includeNormals) {
69
- header += "property float nx\nproperty float ny\nproperty float nz\n";
84
+ // normal
85
+ header += 'property float nx\n' + 'property float ny\n' + 'property float nz\n';
70
86
  }
87
+
71
88
  if (includeUVs) {
72
- header += "property float s\nproperty float t\n";
89
+ // uvs
90
+ header += 'property float s\n' + 'property float t\n';
73
91
  }
92
+
74
93
  if (includeColors) {
75
- header += "property uchar red\nproperty uchar green\nproperty uchar blue\n";
94
+ // colors
95
+ header += 'property uchar red\n' + 'property uchar green\n' + 'property uchar blue\n';
76
96
  }
97
+
77
98
  if (includeIndices) {
78
- header += `${`element face ${faceCount}
79
- `}property list uchar int vertex_index
80
- `;
99
+ // faces
100
+ header += `${`element face ${faceCount}\n`}property list uchar int vertex_index\n`;
81
101
  }
82
- header += "end_header\n";
83
- const vertex = new THREE.Vector3();
84
- const normalMatrixWorld = new THREE.Matrix3();
102
+
103
+ header += 'end_header\n'; // Generate attribute data
104
+
105
+ const vertex = new Vector3();
106
+ const normalMatrixWorld = new Matrix3();
85
107
  let result = null;
108
+
86
109
  if (options.binary) {
87
- const headerBin = new TextEncoder().encode(header);
88
- const vertexListLength = vertexCount * (4 * 3 + (includeNormals ? 4 * 3 : 0) + (includeColors ? 3 : 0) + (includeUVs ? 4 * 2 : 0));
110
+ // Binary File Generation
111
+ const headerBin = new TextEncoder().encode(header); // 3 position values at 4 bytes
112
+ // 3 normal values at 4 bytes
113
+ // 3 color channels with 1 byte
114
+ // 2 uv values at 4 bytes
115
+
116
+ const vertexListLength = vertexCount * (4 * 3 + (includeNormals ? 4 * 3 : 0) + (includeColors ? 3 : 0) + (includeUVs ? 4 * 2 : 0)); // 1 byte shape desciptor
117
+ // 3 vertex indices at ${indexByteCount} bytes
118
+
89
119
  const faceListLength = includeIndices ? faceCount * (indexByteCount * 3 + 1) : 0;
90
120
  const output = new DataView(new ArrayBuffer(headerBin.length + vertexListLength + faceListLength));
91
121
  new Uint8Array(output.buffer).set(headerBin, 0);
92
122
  let vOffset = headerBin.length;
93
123
  let fOffset = headerBin.length + vertexListLength;
94
124
  let writtenVertices = 0;
95
- this.traverseMeshes(object, function(mesh, geometry) {
96
- const vertices = geometry.getAttribute("position");
97
- const normals = geometry.getAttribute("normal");
98
- const uvs = geometry.getAttribute("uv");
99
- const colors = geometry.getAttribute("color");
125
+ this.traverseMeshes(object, function (mesh, geometry) {
126
+ const vertices = geometry.getAttribute('position');
127
+ const normals = geometry.getAttribute('normal');
128
+ const uvs = geometry.getAttribute('uv');
129
+ const colors = geometry.getAttribute('color');
100
130
  const indices = geometry.getIndex();
101
131
  normalMatrixWorld.getNormalMatrix(mesh.matrixWorld);
132
+
102
133
  for (let i = 0, l = vertices.count; i < l; i++) {
103
134
  vertex.x = vertices.getX(i);
104
135
  vertex.y = vertices.getY(i);
105
136
  vertex.z = vertices.getZ(i);
106
- vertex.applyMatrix4(mesh.matrixWorld);
137
+ vertex.applyMatrix4(mesh.matrixWorld); // Position information
138
+
107
139
  output.setFloat32(vOffset, vertex.x, options.littleEndian);
108
140
  vOffset += 4;
109
141
  output.setFloat32(vOffset, vertex.y, options.littleEndian);
110
142
  vOffset += 4;
111
143
  output.setFloat32(vOffset, vertex.z, options.littleEndian);
112
- vOffset += 4;
144
+ vOffset += 4; // Normal information
145
+
113
146
  if (includeNormals) {
114
147
  if (normals != null) {
115
148
  vertex.x = normals.getX(i);
@@ -130,7 +163,9 @@ property float z
130
163
  output.setFloat32(vOffset, 0, options.littleEndian);
131
164
  vOffset += 4;
132
165
  }
133
- }
166
+ } // UV information
167
+
168
+
134
169
  if (includeUVs) {
135
170
  if (uvs != null) {
136
171
  output.setFloat32(vOffset, uvs.getX(i), options.littleEndian);
@@ -143,7 +178,9 @@ property float z
143
178
  output.setFloat32(vOffset, 0, options.littleEndian);
144
179
  vOffset += 4;
145
180
  }
146
- }
181
+ } // Color information
182
+
183
+
147
184
  if (includeColors) {
148
185
  if (colors != null) {
149
186
  output.setUint8(vOffset, Math.floor(colors.getX(i) * 255));
@@ -162,7 +199,9 @@ property float z
162
199
  }
163
200
  }
164
201
  }
202
+
165
203
  if (includeIndices) {
204
+ // Create the face list
166
205
  if (indices !== null) {
167
206
  for (let i = 0, l = indices.count; i < l; i += 3) {
168
207
  output.setUint8(fOffset, 3);
@@ -186,93 +225,115 @@ property float z
186
225
  fOffset += indexByteCount;
187
226
  }
188
227
  }
189
- }
228
+ } // Save the amount of verts we've already written so we can offset
229
+ // the face index on the next mesh
230
+
231
+
190
232
  writtenVertices += vertices.count;
191
233
  });
192
234
  result = output.buffer;
193
235
  } else {
236
+ // Ascii File Generation
237
+ // count the number of vertices
194
238
  let writtenVertices = 0;
195
- let vertexList = "";
196
- let faceList = "";
197
- this.traverseMeshes(object, function(mesh, geometry) {
198
- const vertices = geometry.getAttribute("position");
199
- const normals = geometry.getAttribute("normal");
200
- const uvs = geometry.getAttribute("uv");
201
- const colors = geometry.getAttribute("color");
239
+ let vertexList = '';
240
+ let faceList = '';
241
+ this.traverseMeshes(object, function (mesh, geometry) {
242
+ const vertices = geometry.getAttribute('position');
243
+ const normals = geometry.getAttribute('normal');
244
+ const uvs = geometry.getAttribute('uv');
245
+ const colors = geometry.getAttribute('color');
202
246
  const indices = geometry.getIndex();
203
- normalMatrixWorld.getNormalMatrix(mesh.matrixWorld);
247
+ normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); // form each line
248
+
204
249
  for (let i = 0, l = vertices.count; i < l; i++) {
205
250
  vertex.x = vertices.getX(i);
206
251
  vertex.y = vertices.getY(i);
207
252
  vertex.z = vertices.getZ(i);
208
- vertex.applyMatrix4(mesh.matrixWorld);
209
- let line = vertex.x + " " + vertex.y + " " + vertex.z;
253
+ vertex.applyMatrix4(mesh.matrixWorld); // Position information
254
+
255
+ let line = vertex.x + ' ' + vertex.y + ' ' + vertex.z; // Normal information
256
+
210
257
  if (includeNormals) {
211
258
  if (normals != null) {
212
259
  vertex.x = normals.getX(i);
213
260
  vertex.y = normals.getY(i);
214
261
  vertex.z = normals.getZ(i);
215
262
  vertex.applyMatrix3(normalMatrixWorld).normalize();
216
- line += " " + vertex.x + " " + vertex.y + " " + vertex.z;
263
+ line += ' ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
217
264
  } else {
218
- line += " 0 0 0";
265
+ line += ' 0 0 0';
219
266
  }
220
- }
267
+ } // UV information
268
+
269
+
221
270
  if (includeUVs) {
222
271
  if (uvs != null) {
223
- line += " " + uvs.getX(i) + " " + uvs.getY(i);
272
+ line += ' ' + uvs.getX(i) + ' ' + uvs.getY(i);
224
273
  } else if (includeUVs) {
225
- line += " 0 0";
274
+ line += ' 0 0';
226
275
  }
227
- }
276
+ } // Color information
277
+
278
+
228
279
  if (includeColors) {
229
280
  if (colors != null) {
230
- line += " " + Math.floor(colors.getX(i) * 255) + " " + Math.floor(colors.getY(i) * 255) + " " + Math.floor(colors.getZ(i) * 255);
281
+ line += ' ' + Math.floor(colors.getX(i) * 255) + ' ' + Math.floor(colors.getY(i) * 255) + ' ' + Math.floor(colors.getZ(i) * 255);
231
282
  } else {
232
- line += " 255 255 255";
283
+ line += ' 255 255 255';
233
284
  }
234
285
  }
235
- vertexList += line + "\n";
236
- }
286
+
287
+ vertexList += line + '\n';
288
+ } // Create the face list
289
+
290
+
237
291
  if (includeIndices) {
238
292
  if (indices !== null) {
239
293
  for (let i = 0, l = indices.count; i < l; i += 3) {
240
294
  faceList += `3 ${indices.getX(i + 0) + writtenVertices}`;
241
295
  faceList += ` ${indices.getX(i + 1) + writtenVertices}`;
242
- faceList += ` ${indices.getX(i + 2) + writtenVertices}
243
- `;
296
+ faceList += ` ${indices.getX(i + 2) + writtenVertices}\n`;
244
297
  }
245
298
  } else {
246
299
  for (let i = 0, l = vertices.count; i < l; i += 3) {
247
- faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}
248
- `;
300
+ faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}\n`;
249
301
  }
250
302
  }
303
+
251
304
  faceCount += indices ? indices.count / 3 : vertices.count / 3;
252
305
  }
306
+
253
307
  writtenVertices += vertices.count;
254
308
  });
255
- result = `${header}${vertexList}${includeIndices ? `${faceList}
256
- ` : "\n"}`;
309
+ result = `${header}${vertexList}${includeIndices ? `${faceList}\n` : '\n'}`;
257
310
  }
258
- if (typeof onDone === "function") {
259
- requestAnimationFrame(() => onDone && onDone(typeof result === "string" ? result : ""));
311
+
312
+ if (typeof onDone === 'function') {
313
+ requestAnimationFrame(() => onDone && onDone(typeof result === 'string' ? result : ''));
260
314
  }
315
+
261
316
  return result;
262
- }
317
+ } // Iterate over the valid meshes in the object
318
+
319
+
263
320
  traverseMeshes(object, cb) {
264
- object.traverse(function(child) {
265
- if (child instanceof THREE.Mesh && child.isMesh) {
321
+ object.traverse(function (child) {
322
+ if (child instanceof Mesh && child.isMesh) {
266
323
  const mesh = child;
267
324
  const geometry = mesh.geometry;
325
+
268
326
  if (!geometry.isBufferGeometry) {
269
- throw new Error("THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.");
327
+ throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
270
328
  }
271
- if (geometry.hasAttribute("position")) {
329
+
330
+ if (geometry.hasAttribute('position')) {
272
331
  cb(mesh, geometry);
273
332
  }
274
333
  }
275
334
  });
276
335
  }
336
+
277
337
  }
278
- exports.PLYExporter = PLYExporter;
338
+
339
+ export { PLYExporter };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var s=i(t);exports.STLExporter=class{constructor(){s.default(this,"binary",void 0),s.default(this,"output",void 0),s.default(this,"offset",void 0),s.default(this,"objects",void 0),s.default(this,"triangles",void 0),s.default(this,"vA",void 0),s.default(this,"vB",void 0),s.default(this,"vC",void 0),s.default(this,"cb",void 0),s.default(this,"ab",void 0),s.default(this,"normal",void 0),this.binary=!1,this.output="",this.offset=80,this.objects=[],this.triangles=0,this.vA=new e.Vector3,this.vB=new e.Vector3,this.vC=new e.Vector3,this.cb=new e.Vector3,this.ab=new e.Vector3,this.normal=new e.Vector3}parse(t,i){if(this.binary=void 0!==i.binary&&i.binary,t.traverse((t=>{if(t instanceof e.Mesh&&t.isMesh){const e=t.geometry;if(!e.isBufferGeometry)throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");const i=e.index,s=e.getAttribute("position");this.triangles+=null!==i?i.count/3:s.count/3,this.objects.push({object3d:t,geometry:e})}})),this.binary){const t=2*this.triangles+3*this.triangles*4*4+80+4,e=new ArrayBuffer(t);this.output=new DataView(e),this.output.setUint32(this.offset,this.triangles,!0),this.offset+=4}else this.output="",this.output+="solid exported\n";for(let t=0,i=this.objects.length;t<i;t++){const i=this.objects[t].object3d,s=this.objects[t].geometry,o=s.index,r=s.getAttribute("position");if(i instanceof e.SkinnedMesh)if(null!==o)for(let t=0;t<o.count;t+=3){const e=o.getX(t+0),s=o.getX(t+1),h=o.getX(t+2);this.writeFace(e,s,h,r,i)}else for(let t=0;t<r.count;t+=3){const e=t+0,s=t+1,o=t+2;this.writeFace(e,s,o,r,i)}}return this.binary||(this.output+="endsolid exported\n"),this.output}writeFace(t,e,i,s,o){this.vA.fromBufferAttribute(s,t),this.vB.fromBufferAttribute(s,e),this.vC.fromBufferAttribute(s,i),o.isSkinnedMesh&&(o.boneTransform(t,this.vA),o.boneTransform(e,this.vB),o.boneTransform(i,this.vC)),this.vA.applyMatrix4(o.matrixWorld),this.vB.applyMatrix4(o.matrixWorld),this.vC.applyMatrix4(o.matrixWorld),this.writeNormal(this.vA,this.vB,this.vC),this.writeVertex(this.vA),this.writeVertex(this.vB),this.writeVertex(this.vC),this.binary&&this.output instanceof DataView?(this.output.setUint16(this.offset,0,!0),this.offset+=2):(this.output+="\t\tendloop\n",this.output+="\tendfacet\n")}writeNormal(t,e,i){this.cb.subVectors(i,e),this.ab.subVectors(t,e),this.cb.cross(this.ab).normalize(),this.normal.copy(this.cb).normalize(),this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,this.normal.x,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.y,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.z,!0),this.offset+=4):(this.output+=`\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`,this.output+="\t\touter loop\n")}writeVertex(t){this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,t.x,!0),this.offset+=4,this.output.setFloat32(this.offset,t.y,!0),this.offset+=4,this.output.setFloat32(this.offset,t.z,!0),this.offset+=4):this.output+="\t\t\tvertex vertex.x vertex.y vertex.z\n"}};
@@ -1,37 +1,75 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Vector3, Mesh, SkinnedMesh } from 'three';
3
+
4
+ /**
5
+ * Usage:
6
+ * const exporter = new STLExporter();
7
+ *
8
+ * // second argument is a list of options
9
+ * const data = exporter.parse( mesh, { binary: true } );
10
+ *
11
+ */
12
+ // https://github.com/DefinitelyTyped/DefinitelyTyped/blob/f7ec78508c6797e42f87a4390735bc2c650a1bfd/types/three/examples/jsm/exporters/STLExporter.d.ts
13
+
4
14
  class STLExporter {
5
15
  constructor() {
16
+ _defineProperty(this, "binary", void 0);
17
+
18
+ _defineProperty(this, "output", void 0);
19
+
20
+ _defineProperty(this, "offset", void 0);
21
+
22
+ _defineProperty(this, "objects", void 0);
23
+
24
+ _defineProperty(this, "triangles", void 0);
25
+
26
+ _defineProperty(this, "vA", void 0);
27
+
28
+ _defineProperty(this, "vB", void 0);
29
+
30
+ _defineProperty(this, "vC", void 0);
31
+
32
+ _defineProperty(this, "cb", void 0);
33
+
34
+ _defineProperty(this, "ab", void 0);
35
+
36
+ _defineProperty(this, "normal", void 0);
37
+
6
38
  this.binary = false;
7
- this.output = "";
8
- this.offset = 80;
39
+ this.output = '';
40
+ this.offset = 80; // skip header
41
+
9
42
  this.objects = [];
10
43
  this.triangles = 0;
11
- this.vA = new THREE.Vector3();
12
- this.vB = new THREE.Vector3();
13
- this.vC = new THREE.Vector3();
14
- this.cb = new THREE.Vector3();
15
- this.ab = new THREE.Vector3();
16
- this.normal = new THREE.Vector3();
44
+ this.vA = new Vector3();
45
+ this.vB = new Vector3();
46
+ this.vC = new Vector3();
47
+ this.cb = new Vector3();
48
+ this.ab = new Vector3();
49
+ this.normal = new Vector3();
17
50
  }
51
+
18
52
  parse(scene, options) {
19
- this.binary = options.binary !== void 0 ? options.binary : false;
20
- scene.traverse((object) => {
21
- if (object instanceof THREE.Mesh && object.isMesh) {
53
+ this.binary = options.binary !== undefined ? options.binary : false; //
54
+
55
+ scene.traverse(object => {
56
+ if (object instanceof Mesh && object.isMesh) {
22
57
  const geometry = object.geometry;
58
+
23
59
  if (!geometry.isBufferGeometry) {
24
- throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
60
+ throw new Error('THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.');
25
61
  }
62
+
26
63
  const index = geometry.index;
27
- const positionAttribute = geometry.getAttribute("position");
64
+ const positionAttribute = geometry.getAttribute('position');
28
65
  this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
29
66
  this.objects.push({
30
67
  object3d: object,
31
- geometry
68
+ geometry: geometry
32
69
  });
33
70
  }
34
71
  });
72
+
35
73
  if (this.binary) {
36
74
  const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
37
75
  const arrayBuffer = new ArrayBuffer(bufferLength);
@@ -39,16 +77,19 @@ class STLExporter {
39
77
  this.output.setUint32(this.offset, this.triangles, true);
40
78
  this.offset += 4;
41
79
  } else {
42
- this.output = "";
43
- this.output += "solid exported\n";
80
+ this.output = '';
81
+ this.output += 'solid exported\n';
44
82
  }
83
+
45
84
  for (let i = 0, il = this.objects.length; i < il; i++) {
46
85
  const object = this.objects[i].object3d;
47
86
  const geometry = this.objects[i].geometry;
48
87
  const index = geometry.index;
49
- const positionAttribute = geometry.getAttribute("position");
50
- if (object instanceof THREE.SkinnedMesh) {
88
+ const positionAttribute = geometry.getAttribute('position');
89
+
90
+ if (object instanceof SkinnedMesh) {
51
91
  if (index !== null) {
92
+ // indexed geometry
52
93
  for (let j = 0; j < index.count; j += 3) {
53
94
  const a = index.getX(j + 0);
54
95
  const b = index.getX(j + 1);
@@ -56,6 +97,7 @@ class STLExporter {
56
97
  this.writeFace(a, b, c, positionAttribute, object);
57
98
  }
58
99
  } else {
100
+ // non-indexed geometry
59
101
  for (let j = 0; j < positionAttribute.count; j += 3) {
60
102
  const a = j + 0;
61
103
  const b = j + 1;
@@ -65,20 +107,25 @@ class STLExporter {
65
107
  }
66
108
  }
67
109
  }
110
+
68
111
  if (!this.binary) {
69
- this.output += "endsolid exported\n";
112
+ this.output += 'endsolid exported\n';
70
113
  }
114
+
71
115
  return this.output;
72
116
  }
117
+
73
118
  writeFace(a, b, c, positionAttribute, object) {
74
119
  this.vA.fromBufferAttribute(positionAttribute, a);
75
120
  this.vB.fromBufferAttribute(positionAttribute, b);
76
121
  this.vC.fromBufferAttribute(positionAttribute, c);
122
+
77
123
  if (object.isSkinnedMesh) {
78
124
  object.boneTransform(a, this.vA);
79
125
  object.boneTransform(b, this.vB);
80
126
  object.boneTransform(c, this.vC);
81
127
  }
128
+
82
129
  this.vA.applyMatrix4(object.matrixWorld);
83
130
  this.vB.applyMatrix4(object.matrixWorld);
84
131
  this.vC.applyMatrix4(object.matrixWorld);
@@ -86,19 +133,22 @@ class STLExporter {
86
133
  this.writeVertex(this.vA);
87
134
  this.writeVertex(this.vB);
88
135
  this.writeVertex(this.vC);
136
+
89
137
  if (this.binary && this.output instanceof DataView) {
90
138
  this.output.setUint16(this.offset, 0, true);
91
139
  this.offset += 2;
92
140
  } else {
93
- this.output += " endloop\n";
94
- this.output += " endfacet\n";
141
+ this.output += '\t\tendloop\n';
142
+ this.output += '\tendfacet\n';
95
143
  }
96
144
  }
145
+
97
146
  writeNormal(vA, vB, vC) {
98
147
  this.cb.subVectors(vC, vB);
99
148
  this.ab.subVectors(vA, vB);
100
149
  this.cb.cross(this.ab).normalize();
101
150
  this.normal.copy(this.cb).normalize();
151
+
102
152
  if (this.binary && this.output instanceof DataView) {
103
153
  this.output.setFloat32(this.offset, this.normal.x, true);
104
154
  this.offset += 4;
@@ -107,11 +157,11 @@ class STLExporter {
107
157
  this.output.setFloat32(this.offset, this.normal.z, true);
108
158
  this.offset += 4;
109
159
  } else {
110
- this.output += ` facet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}
111
- `;
112
- this.output += " outer loop\n";
160
+ this.output += `\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`;
161
+ this.output += '\t\touter loop\n';
113
162
  }
114
163
  }
164
+
115
165
  writeVertex(vertex) {
116
166
  if (this.binary && this.output instanceof DataView) {
117
167
  this.output.setFloat32(this.offset, vertex.x, true);
@@ -121,9 +171,10 @@ class STLExporter {
121
171
  this.output.setFloat32(this.offset, vertex.z, true);
122
172
  this.offset += 4;
123
173
  } else {
124
- this.output += ` vertex vertex.x vertex.y vertex.z
125
- `;
174
+ this.output += `\t\t\tvertex vertex.x vertex.y vertex.z\n`;
126
175
  }
127
176
  }
177
+
128
178
  }
129
- exports.STLExporter = STLExporter;
179
+
180
+ export { STLExporter };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("fflate"),i=require("three");function n(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var r=n(t);exports.USDZExporter=class{constructor(){r.default(this,"PRECISION",7),r.default(this,"materials",void 0),r.default(this,"textures",void 0),r.default(this,"files",void 0),this.materials={},this.textures={},this.files={}}async parse(t){this.files["model.usda"]=null;let n=this.buildHeader();t.traverseVisible((t=>{if(t instanceof i.Mesh&&t.isMesh&&t.material.isMeshStandardMaterial){const e=t.geometry,i=t.material,r="geometries/Geometry_"+e.id+".usd";if(!(r in this.files)){const t=this.buildMeshObject(e);this.files[r]=this.buildUSDFileAsString(t)}i.uuid in this.materials||(this.materials[i.uuid]=i),n+=this.buildXform(t,e,i)}})),n+=this.buildMaterials(this.materials),this.files["model.usda"]=e.strToU8(n),n=null;for(const t in this.textures){const e=this.textures[t],i=t.split("_")[1],n=1023===e.format,r=this.imageToCanvas(e.image,i),s=await new Promise((t=>null==r?void 0:r.toBlob(t,n?"image/png":"image/jpeg",1)));s&&(this.files[`textures/Texture_${t}.${n?"png":"jpg"}`]=new Uint8Array(await s.arrayBuffer()))}let r=0;for(const t in this.files){const e=this.files[t];r+=34+t.length;const i=63&r;if(4!==i&&null!==e&&e instanceof Uint8Array){const n=new Uint8Array(64-i);this.files[t]=[e,{extra:{12345:n}}]}e&&"number"==typeof e.length&&(r=e.length)}return e.zipSync(this.files,{level:0})}imageToCanvas(t,e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof OffscreenCanvas&&t instanceof OffscreenCanvas||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=1024/Math.max(t.width,t.height),n=document.createElement("canvas");n.width=t.width*Math.min(1,i),n.height=t.height*Math.min(1,i);const r=n.getContext("2d");if(null==r||r.drawImage(t,0,0,n.width,n.height),void 0!==e){const t=parseInt(e,16),i=(t>>16&255)/255,s=(t>>8&255)/255,a=(255&t)/255,o=null==r?void 0:r.getImageData(0,0,n.width,n.height);if(o){const t=null==o?void 0:o.data;for(let e=0;e<t.length;e+=4)t[e+0]=t[e+0]*i,t[e+1]=t[e+1]*s,t[e+2]=t[e+2]*a;null==r||r.putImageData(o,0,0)}}return n}}buildHeader(){return'#usda 1.0\n(\n customLayerData = {\n string creator = "Three.js USDZExporter"\n }\n metersPerUnit = 1\n upAxis = "Y"\n)\n'}buildUSDFileAsString(t){let i=this.buildHeader();return i+=t,e.strToU8(i)}buildXform(t,e,i){const n="Object_"+t.id,r=this.buildMatrix(t.matrixWorld);return t.matrixWorld.determinant()<0&&console.warn("THREE.USDZExporter: USDZ does not support negative scales",t),`def Xform "${n}" (\n prepend references = @./geometries/Geometry_${e.id}.usd@</Geometry>\n)\n{\n matrix4d xformOp:transform = ${r}\n uniform token[] xformOpOrder = ["xformOp:transform"]\n rel material:binding = </Materials/Material_${i.id}>\n}\n`}buildMatrix(t){const e=t.elements;return`( ${this.buildMatrixRow(e,0)}, ${this.buildMatrixRow(e,4)}, ${this.buildMatrixRow(e,8)}, ${this.buildMatrixRow(e,12)} )`}buildMatrixRow(t,e){return`(${t[e+0]}, ${t[e+1]}, ${t[e+2]}, ${t[e+3]})`}buildMeshObject(t){return`\ndef "Geometry"\n{\n ${this.buildMesh(t)}\n}\n`}buildMesh(t){const e=t.attributes,i=e.position.count;return`\n def Mesh "Geometry"\n {\n int[] faceVertexCounts = [${this.buildMeshVertexCount(t)}]\n int[] faceVertexIndices = [${this.buildMeshVertexIndices(t)}]\n normal3f[] normals = [${this.buildVector3Array(e.normal,i)}] (\n interpolation = "vertex"\n )\n point3f[] points = [${this.buildVector3Array(e.position,i)}]\n float2[] primvars:st = [${this.buildVector2Array(e.uv,i)}] (\n interpolation = "vertex"\n )\n uniform token subdivisionScheme = "none"\n }\n`}buildMeshVertexCount(t){const e=null!==t.index?t.index.array.length:t.attributes.position.count;return Array(e/3).fill(3).join(", ")}buildMeshVertexIndices(t){if(null!==t.index)return t.index.array.join(", ");const e=[],i=t.attributes.position.count;for(let t=0;t<i;t++)e.push(t);return e.join(", ")}buildVector3Array(t,e){if(void 0===t)return console.warn("USDZExporter: Normals missing."),Array(e).fill("(0, 0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=3)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${n[t+1].toPrecision(this.PRECISION)}, ${n[t+2].toPrecision(this.PRECISION)})`);return i.join(", ")}buildVector2Array(t,e){if(void 0===t)return console.warn("USDZExporter: UVs missing."),Array(e).fill("(0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=2)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${1-n[t+1].toPrecision(this.PRECISION)})`);return i.join(", ")}buildMaterials(t){const e=[];for(const i in t){const n=t[i];e.push(this.buildMaterial(n))}return`def "Materials"\n{\n${e.join("")}\n}\n`}buildMaterial(t){const e=" ",n=[],r=[];return null!==t.map?(n.push(`${e}color3f inputs:diffuseColor.connect = </Materials/Material_${t.id}/Texture_${t.map.id}_diffuse.outputs:rgb>`),r.push(this.buildTexture(t,t.map,"diffuse",t.color))):n.push(`${e}color3f inputs:diffuseColor = ${this.buildColor(t.color)}`),null!==t.emissiveMap?(n.push(`${e}color3f inputs:emissiveColor.connect = </Materials/Material_${t.id}/Texture_${t.emissiveMap.id}_emissive.outputs:rgb>`),r.push(this.buildTexture(t,t.emissiveMap,"emissive"))):t.emissive.getHex()>0&&n.push(`${e}color3f inputs:emissiveColor = ${this.buildColor(t.emissive)}`),null!==t.normalMap&&(n.push(`${e}normal3f inputs:normal.connect = </Materials/Material_${t.id}/Texture_${t.normalMap.id}_normal.outputs:rgb>`),r.push(this.buildTexture(t,t.normalMap,"normal"))),null!==t.aoMap&&(n.push(`${e}float inputs:occlusion.connect = </Materials/Material_${t.id}/Texture_${t.aoMap.id}_occlusion.outputs:r>`),r.push(this.buildTexture(t,t.aoMap,"occlusion"))),null!==t.roughnessMap&&1===t.roughness?(n.push(`${e}float inputs:roughness.connect = </Materials/Material_${t.id}/Texture_${t.roughnessMap.id}_roughness.outputs:g>`),r.push(this.buildTexture(t,t.roughnessMap,"roughness"))):n.push(`${e}float inputs:roughness = ${t.roughness}`),null!==t.metalnessMap&&1===t.metalness?(n.push(`${e}float inputs:metallic.connect = </Materials/Material_${t.id}/Texture_${t.metalnessMap.id}_metallic.outputs:b>`),r.push(this.buildTexture(t,t.metalnessMap,"metallic"))):n.push(`${e}float inputs:metallic = ${t.metalness}`),n.push(`${e}float inputs:opacity = ${t.opacity}`),t instanceof i.MeshPhysicalMaterial&&(n.push(`${e}float inputs:clearcoat = ${t.clearcoat}`),n.push(`${e}float inputs:clearcoatRoughness = ${t.clearcoatRoughness}`),n.push(`${e}float inputs:ior = ${t.ior}`)),`\n def Material "Material_${t.id}"\n {\n def Shader "PreviewSurface"\n {\n uniform token info:id = "UsdPreviewSurface"\n${n.join("\n")}\n int inputs:useSpecularWorkflow = 0\n token outputs:surface\n }\n token outputs:surface.connect = </Materials/Material_${t.id}/PreviewSurface.outputs:surface>\n token inputs:frame:stPrimvarName = "st"\n def Shader "uvReader_st"\n {\n uniform token info:id = "UsdPrimvarReader_float2"\n token inputs:varname.connect = </Materials/Material_${t.id}.inputs:frame:stPrimvarName>\n float2 inputs:fallback = (0.0, 0.0)\n float2 outputs:result\n }\n${r.join("\n")}\n }\n`}buildTexture(t,e,i,n){const r=e.id+(n?"_"+n.getHexString():""),s=1023===e.format;return this.textures[r]=e,`\n def Shader "Transform2d_${i}" (\n sdrMetadata = {\n string role = "math"\n }\n )\n {\n uniform token info:id = "UsdTransform2d"\n float2 inputs:in.connect = </Materials/Material_${t.id}/uvReader_st.outputs:result>\n float2 inputs:scale = ${this.buildVector2(e.repeat)}\n float2 inputs:translation = ${this.buildVector2(e.offset)}\n float2 outputs:result\n }\n def Shader "Texture_${e.id}_${i}"\n {\n uniform token info:id = "UsdUVTexture"\n asset inputs:file = @textures/Texture_${r}.${s?"png":"jpg"}@\n float2 inputs:st.connect = </Materials/Material_${t.id}/Transform2d_${i}.outputs:result>\n token inputs:wrapS = "repeat"\n token inputs:wrapT = "repeat"\n float outputs:r\n float outputs:g\n float outputs:b\n float3 outputs:rgb\n }`}buildColor(t){return`(${t.r}, ${t.g}, ${t.b})`}buildVector2(t){return`(${t.x}, ${t.y})`}};