three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/csm/CSM.mjs DELETED
@@ -1,244 +0,0 @@
1
- import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
2
- import { CSMFrustum } from "./CSMFrustum.mjs";
3
- import { CSMShader } from "./CSMShader.mjs";
4
- const _cameraToLightMatrix = new Matrix4();
5
- const _lightSpaceFrustum = new CSMFrustum();
6
- const _center = new Vector3();
7
- const _bbox = new Box3();
8
- const _uniformArray = [];
9
- const _logArray = [];
10
- class CSM {
11
- constructor(data) {
12
- data = data || {};
13
- this.camera = data.camera;
14
- this.parent = data.parent;
15
- this.cascades = data.cascades || 3;
16
- this.maxFar = data.maxFar || 1e5;
17
- this.mode = data.mode || "practical";
18
- this.shadowMapSize = data.shadowMapSize || 2048;
19
- this.shadowBias = data.shadowBias || 1e-6;
20
- this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
21
- this.lightIntensity = data.lightIntensity || 1;
22
- this.lightNear = data.lightNear || 1;
23
- this.lightFar = data.lightFar || 2e3;
24
- this.lightMargin = data.lightMargin || 200;
25
- this.customSplitsCallback = data.customSplitsCallback;
26
- this.fade = false;
27
- this.mainFrustum = new CSMFrustum();
28
- this.frustums = [];
29
- this.breaks = [];
30
- this.lights = [];
31
- this.shaders = /* @__PURE__ */ new Map();
32
- this.createLights();
33
- this.updateFrustums();
34
- this.injectInclude();
35
- }
36
- createLights() {
37
- for (let i = 0; i < this.cascades; i++) {
38
- const light = new DirectionalLight(16777215, this.lightIntensity);
39
- light.castShadow = true;
40
- light.shadow.mapSize.width = this.shadowMapSize;
41
- light.shadow.mapSize.height = this.shadowMapSize;
42
- light.shadow.camera.near = this.lightNear;
43
- light.shadow.camera.far = this.lightFar;
44
- light.shadow.bias = this.shadowBias;
45
- this.parent.add(light);
46
- this.parent.add(light.target);
47
- this.lights.push(light);
48
- }
49
- }
50
- initCascades() {
51
- const camera = this.camera;
52
- camera.updateProjectionMatrix();
53
- this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
54
- this.mainFrustum.split(this.breaks, this.frustums);
55
- }
56
- updateShadowBounds() {
57
- const frustums = this.frustums;
58
- for (let i = 0; i < frustums.length; i++) {
59
- const light = this.lights[i];
60
- const shadowCam = light.shadow.camera;
61
- const frustum = this.frustums[i];
62
- const nearVerts = frustum.vertices.near;
63
- const farVerts = frustum.vertices.far;
64
- const point1 = farVerts[0];
65
- let point2;
66
- if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
67
- point2 = farVerts[2];
68
- } else {
69
- point2 = nearVerts[2];
70
- }
71
- let squaredBBWidth = point1.distanceTo(point2);
72
- if (this.fade) {
73
- const camera = this.camera;
74
- const far = Math.max(camera.far, this.maxFar);
75
- const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
76
- const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
77
- squaredBBWidth += margin;
78
- }
79
- shadowCam.left = -squaredBBWidth / 2;
80
- shadowCam.right = squaredBBWidth / 2;
81
- shadowCam.top = squaredBBWidth / 2;
82
- shadowCam.bottom = -squaredBBWidth / 2;
83
- shadowCam.updateProjectionMatrix();
84
- }
85
- }
86
- getBreaks() {
87
- const camera = this.camera;
88
- const far = Math.min(camera.far, this.maxFar);
89
- this.breaks.length = 0;
90
- switch (this.mode) {
91
- case "uniform":
92
- uniformSplit(this.cascades, camera.near, far, this.breaks);
93
- break;
94
- case "logarithmic":
95
- logarithmicSplit(this.cascades, camera.near, far, this.breaks);
96
- break;
97
- case "practical":
98
- practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
99
- break;
100
- case "custom":
101
- if (this.customSplitsCallback === void 0)
102
- console.error("CSM: Custom split scheme callback not defined.");
103
- this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
104
- break;
105
- }
106
- function uniformSplit(amount, near, far2, target) {
107
- for (let i = 1; i < amount; i++) {
108
- target.push((near + (far2 - near) * i / amount) / far2);
109
- }
110
- target.push(1);
111
- }
112
- function logarithmicSplit(amount, near, far2, target) {
113
- for (let i = 1; i < amount; i++) {
114
- target.push(near * (far2 / near) ** (i / amount) / far2);
115
- }
116
- target.push(1);
117
- }
118
- function practicalSplit(amount, near, far2, lambda, target) {
119
- _uniformArray.length = 0;
120
- _logArray.length = 0;
121
- logarithmicSplit(amount, near, far2, _logArray);
122
- uniformSplit(amount, near, far2, _uniformArray);
123
- for (let i = 1; i < amount; i++) {
124
- target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
125
- }
126
- target.push(1);
127
- }
128
- }
129
- update() {
130
- const camera = this.camera;
131
- const frustums = this.frustums;
132
- for (let i = 0; i < frustums.length; i++) {
133
- const light = this.lights[i];
134
- const shadowCam = light.shadow.camera;
135
- const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
136
- const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
137
- light.shadow.camera.updateMatrixWorld(true);
138
- _cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
139
- frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
140
- const nearVerts = _lightSpaceFrustum.vertices.near;
141
- const farVerts = _lightSpaceFrustum.vertices.far;
142
- _bbox.makeEmpty();
143
- for (let j = 0; j < 4; j++) {
144
- _bbox.expandByPoint(nearVerts[j]);
145
- _bbox.expandByPoint(farVerts[j]);
146
- }
147
- _bbox.getCenter(_center);
148
- _center.z = _bbox.max.z + this.lightMargin;
149
- _center.x = Math.floor(_center.x / texelWidth) * texelWidth;
150
- _center.y = Math.floor(_center.y / texelHeight) * texelHeight;
151
- _center.applyMatrix4(light.shadow.camera.matrixWorld);
152
- light.position.copy(_center);
153
- light.target.position.copy(_center);
154
- light.target.position.x += this.lightDirection.x;
155
- light.target.position.y += this.lightDirection.y;
156
- light.target.position.z += this.lightDirection.z;
157
- }
158
- }
159
- injectInclude() {
160
- ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
161
- ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
162
- }
163
- setupMaterial(material) {
164
- material.defines = material.defines || {};
165
- material.defines.USE_CSM = 1;
166
- material.defines.CSM_CASCADES = this.cascades;
167
- if (this.fade) {
168
- material.defines.CSM_FADE = "";
169
- }
170
- const breaksVec2 = [];
171
- const scope = this;
172
- const shaders = this.shaders;
173
- material.onBeforeCompile = function(shader) {
174
- const far = Math.min(scope.camera.far, scope.maxFar);
175
- scope.getExtendedBreaks(breaksVec2);
176
- shader.uniforms.CSM_cascades = { value: breaksVec2 };
177
- shader.uniforms.cameraNear = { value: scope.camera.near };
178
- shader.uniforms.shadowFar = { value: far };
179
- shaders.set(material, shader);
180
- };
181
- shaders.set(material, null);
182
- }
183
- updateUniforms() {
184
- const far = Math.min(this.camera.far, this.maxFar);
185
- const shaders = this.shaders;
186
- shaders.forEach(function(shader, material) {
187
- if (shader !== null) {
188
- const uniforms = shader.uniforms;
189
- this.getExtendedBreaks(uniforms.CSM_cascades.value);
190
- uniforms.cameraNear.value = this.camera.near;
191
- uniforms.shadowFar.value = far;
192
- }
193
- if (!this.fade && "CSM_FADE" in material.defines) {
194
- delete material.defines.CSM_FADE;
195
- material.needsUpdate = true;
196
- } else if (this.fade && !("CSM_FADE" in material.defines)) {
197
- material.defines.CSM_FADE = "";
198
- material.needsUpdate = true;
199
- }
200
- }, this);
201
- }
202
- getExtendedBreaks(target) {
203
- while (target.length < this.breaks.length) {
204
- target.push(new Vector2());
205
- }
206
- target.length = this.breaks.length;
207
- for (let i = 0; i < this.cascades; i++) {
208
- const amount = this.breaks[i];
209
- const prev = this.breaks[i - 1] || 0;
210
- target[i].x = prev;
211
- target[i].y = amount;
212
- }
213
- }
214
- updateFrustums() {
215
- this.getBreaks();
216
- this.initCascades();
217
- this.updateShadowBounds();
218
- this.updateUniforms();
219
- }
220
- remove() {
221
- for (let i = 0; i < this.lights.length; i++) {
222
- this.parent.remove(this.lights[i]);
223
- }
224
- }
225
- dispose() {
226
- const shaders = this.shaders;
227
- shaders.forEach(function(shader, material) {
228
- delete material.onBeforeCompile;
229
- delete material.defines.USE_CSM;
230
- delete material.defines.CSM_CASCADES;
231
- delete material.defines.CSM_FADE;
232
- if (shader !== null) {
233
- delete shader.uniforms.CSM_cascades;
234
- delete shader.uniforms.cameraNear;
235
- delete shader.uniforms.shadowFar;
236
- }
237
- material.needsUpdate = true;
238
- });
239
- shaders.clear();
240
- }
241
- }
242
- export {
243
- CSM
244
- };
@@ -1,75 +0,0 @@
1
- import { Matrix4, Vector3 } from "three";
2
- const inverseProjectionMatrix = new Matrix4();
3
- class CSMFrustum {
4
- constructor(data) {
5
- data = data || {};
6
- this.vertices = {
7
- near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
8
- far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
9
- };
10
- if (data.projectionMatrix !== void 0) {
11
- this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
12
- }
13
- }
14
- setFromProjectionMatrix(projectionMatrix, maxFar) {
15
- const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
16
- inverseProjectionMatrix.copy(projectionMatrix).invert();
17
- this.vertices.near[0].set(1, 1, -1);
18
- this.vertices.near[1].set(1, -1, -1);
19
- this.vertices.near[2].set(-1, -1, -1);
20
- this.vertices.near[3].set(-1, 1, -1);
21
- this.vertices.near.forEach(function(v) {
22
- v.applyMatrix4(inverseProjectionMatrix);
23
- });
24
- this.vertices.far[0].set(1, 1, 1);
25
- this.vertices.far[1].set(1, -1, 1);
26
- this.vertices.far[2].set(-1, -1, 1);
27
- this.vertices.far[3].set(-1, 1, 1);
28
- this.vertices.far.forEach(function(v) {
29
- v.applyMatrix4(inverseProjectionMatrix);
30
- const absZ = Math.abs(v.z);
31
- if (isOrthographic) {
32
- v.z *= Math.min(maxFar / absZ, 1);
33
- } else {
34
- v.multiplyScalar(Math.min(maxFar / absZ, 1));
35
- }
36
- });
37
- return this.vertices;
38
- }
39
- split(breaks, target) {
40
- while (breaks.length > target.length) {
41
- target.push(new CSMFrustum());
42
- }
43
- target.length = breaks.length;
44
- for (let i = 0; i < breaks.length; i++) {
45
- const cascade = target[i];
46
- if (i === 0) {
47
- for (let j = 0; j < 4; j++) {
48
- cascade.vertices.near[j].copy(this.vertices.near[j]);
49
- }
50
- } else {
51
- for (let j = 0; j < 4; j++) {
52
- cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
53
- }
54
- }
55
- if (i === breaks.length - 1) {
56
- for (let j = 0; j < 4; j++) {
57
- cascade.vertices.far[j].copy(this.vertices.far[j]);
58
- }
59
- } else {
60
- for (let j = 0; j < 4; j++) {
61
- cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
62
- }
63
- }
64
- }
65
- }
66
- toSpace(cameraMatrix, target) {
67
- for (let i = 0; i < 4; i++) {
68
- target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
69
- target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
70
- }
71
- }
72
- }
73
- export {
74
- CSMFrustum
75
- };
package/csm/CSMHelper.mjs DELETED
@@ -1,114 +0,0 @@
1
- import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
2
- class CSMHelper extends Group {
3
- constructor(csm) {
4
- super();
5
- this.csm = csm;
6
- this.displayFrustum = true;
7
- this.displayPlanes = true;
8
- this.displayShadowBounds = true;
9
- const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
10
- const positions = new Float32Array(24);
11
- const frustumGeometry = new BufferGeometry();
12
- frustumGeometry.setIndex(new BufferAttribute(indices, 1));
13
- frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false));
14
- const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
15
- this.add(frustumLines);
16
- this.frustumLines = frustumLines;
17
- this.cascadeLines = [];
18
- this.cascadePlanes = [];
19
- this.shadowLines = [];
20
- }
21
- updateVisibility() {
22
- const displayFrustum = this.displayFrustum;
23
- const displayPlanes = this.displayPlanes;
24
- const displayShadowBounds = this.displayShadowBounds;
25
- const frustumLines = this.frustumLines;
26
- const cascadeLines = this.cascadeLines;
27
- const cascadePlanes = this.cascadePlanes;
28
- const shadowLines = this.shadowLines;
29
- for (let i = 0, l = cascadeLines.length; i < l; i++) {
30
- const cascadeLine = cascadeLines[i];
31
- const cascadePlane = cascadePlanes[i];
32
- const shadowLineGroup = shadowLines[i];
33
- cascadeLine.visible = displayFrustum;
34
- cascadePlane.visible = displayFrustum && displayPlanes;
35
- shadowLineGroup.visible = displayShadowBounds;
36
- }
37
- frustumLines.visible = displayFrustum;
38
- }
39
- update() {
40
- const csm = this.csm;
41
- const camera = csm.camera;
42
- const cascades = csm.cascades;
43
- const mainFrustum = csm.mainFrustum;
44
- const frustums = csm.frustums;
45
- const lights = csm.lights;
46
- const frustumLines = this.frustumLines;
47
- const frustumLinePositions = frustumLines.geometry.getAttribute("position");
48
- const cascadeLines = this.cascadeLines;
49
- const cascadePlanes = this.cascadePlanes;
50
- const shadowLines = this.shadowLines;
51
- this.position.copy(camera.position);
52
- this.quaternion.copy(camera.quaternion);
53
- this.scale.copy(camera.scale);
54
- this.updateMatrixWorld(true);
55
- while (cascadeLines.length > cascades) {
56
- this.remove(cascadeLines.pop());
57
- this.remove(cascadePlanes.pop());
58
- this.remove(shadowLines.pop());
59
- }
60
- while (cascadeLines.length < cascades) {
61
- const cascadeLine = new Box3Helper(new Box3(), 16777215);
62
- const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide });
63
- const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
64
- const shadowLineGroup = new Group();
65
- const shadowLine = new Box3Helper(new Box3(), 16776960);
66
- shadowLineGroup.add(shadowLine);
67
- this.add(cascadeLine);
68
- this.add(cascadePlane);
69
- this.add(shadowLineGroup);
70
- cascadeLines.push(cascadeLine);
71
- cascadePlanes.push(cascadePlane);
72
- shadowLines.push(shadowLineGroup);
73
- }
74
- for (let i = 0; i < cascades; i++) {
75
- const frustum = frustums[i];
76
- const light = lights[i];
77
- const shadowCam = light.shadow.camera;
78
- const farVerts2 = frustum.vertices.far;
79
- const cascadeLine = cascadeLines[i];
80
- const cascadePlane = cascadePlanes[i];
81
- const shadowLineGroup = shadowLines[i];
82
- const shadowLine = shadowLineGroup.children[0];
83
- cascadeLine.box.min.copy(farVerts2[2]);
84
- cascadeLine.box.max.copy(farVerts2[0]);
85
- cascadeLine.box.max.z += 1e-4;
86
- cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
87
- cascadePlane.position.multiplyScalar(0.5);
88
- cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
89
- cascadePlane.scale.z = 1e-4;
90
- this.remove(shadowLineGroup);
91
- shadowLineGroup.position.copy(shadowCam.position);
92
- shadowLineGroup.quaternion.copy(shadowCam.quaternion);
93
- shadowLineGroup.scale.copy(shadowCam.scale);
94
- shadowLineGroup.updateMatrixWorld(true);
95
- this.attach(shadowLineGroup);
96
- shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
97
- shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
98
- }
99
- const nearVerts = mainFrustum.vertices.near;
100
- const farVerts = mainFrustum.vertices.far;
101
- frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
102
- frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
103
- frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
104
- frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
105
- frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
106
- frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
107
- frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
108
- frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
109
- frustumLinePositions.needsUpdate = true;
110
- }
111
- }
112
- export {
113
- CSMHelper
114
- };
package/csm/CSMShader.mjs DELETED
@@ -1,251 +0,0 @@
1
- import { ShaderChunk } from "three";
2
- const CSMShader = {
3
- lights_fragment_begin: `
4
- GeometricContext geometry;
5
-
6
- geometry.position = - vViewPosition;
7
- geometry.normal = normal;
8
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
9
-
10
- #ifdef CLEARCOAT
11
-
12
- geometry.clearcoatNormal = clearcoatNormal;
13
-
14
- #endif
15
-
16
- IncidentLight directLight;
17
-
18
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
19
-
20
- PointLight pointLight;
21
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
22
- PointLightShadow pointLightShadow;
23
- #endif
24
-
25
- #pragma unroll_loop_start
26
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
27
-
28
- pointLight = pointLights[ i ];
29
-
30
- getPointLightInfo( pointLight, geometry, directLight );
31
-
32
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
33
- pointLightShadow = pointLightShadows[ i ];
34
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
35
- #endif
36
-
37
- RE_Direct( directLight, geometry, material, reflectedLight );
38
-
39
- }
40
- #pragma unroll_loop_end
41
-
42
- #endif
43
-
44
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
45
-
46
- SpotLight spotLight;
47
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
48
- SpotLightShadow spotLightShadow;
49
- #endif
50
-
51
- #pragma unroll_loop_start
52
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
53
-
54
- spotLight = spotLights[ i ];
55
-
56
- getSpotLightInfo( spotLight, geometry, directLight );
57
-
58
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
59
- spotLightShadow = spotLightShadows[ i ];
60
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
61
- #endif
62
-
63
- RE_Direct( directLight, geometry, material, reflectedLight );
64
-
65
- }
66
- #pragma unroll_loop_end
67
-
68
- #endif
69
-
70
- #if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
71
-
72
- DirectionalLight directionalLight;
73
- float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
74
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
75
- DirectionalLightShadow directionalLightShadow;
76
- #endif
77
-
78
- #if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
79
- vec2 cascade;
80
- float cascadeCenter;
81
- float closestEdge;
82
- float margin;
83
- float csmx;
84
- float csmy;
85
-
86
- #pragma unroll_loop_start
87
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
88
-
89
- directionalLight = directionalLights[ i ];
90
- getDirectionalLightInfo( directionalLight, geometry, directLight );
91
-
92
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
93
- // NOTE: Depth gets larger away from the camera.
94
- // cascade.x is closer, cascade.y is further
95
- cascade = CSM_cascades[ i ];
96
- cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
97
- closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
98
- margin = 0.25 * pow( closestEdge, 2.0 );
99
- csmx = cascade.x - margin / 2.0;
100
- csmy = cascade.y + margin / 2.0;
101
- if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
102
-
103
- float dist = min( linearDepth - csmx, csmy - linearDepth );
104
- float ratio = clamp( dist / margin, 0.0, 1.0 );
105
-
106
- vec3 prevColor = directLight.color;
107
- directionalLightShadow = directionalLightShadows[ i ];
108
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
109
-
110
- bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
111
- directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
112
-
113
- ReflectedLight prevLight = reflectedLight;
114
- RE_Direct( directLight, geometry, material, reflectedLight );
115
-
116
- bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
117
- float blendRatio = shouldBlend ? ratio : 1.0;
118
-
119
- reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
120
- reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
121
- reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
122
- reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
123
-
124
- }
125
- #endif
126
-
127
- }
128
- #pragma unroll_loop_end
129
- #else
130
-
131
- #pragma unroll_loop_start
132
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
133
-
134
- directionalLight = directionalLights[ i ];
135
- getDirectionalLightInfo( directionalLight, geometry, directLight );
136
-
137
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
138
-
139
- directionalLightShadow = directionalLightShadows[ i ];
140
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
141
-
142
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
143
-
144
- #endif
145
-
146
- }
147
- #pragma unroll_loop_end
148
-
149
- #endif
150
-
151
- #if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
152
- // compute the lights not casting shadows (if any)
153
-
154
- #pragma unroll_loop_start
155
- for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
156
-
157
- directionalLight = directionalLights[ i ];
158
-
159
- getDirectionalLightInfo( directionalLight, geometry, directLight );
160
-
161
- RE_Direct( directLight, geometry, material, reflectedLight );
162
-
163
- }
164
- #pragma unroll_loop_end
165
-
166
- #endif
167
-
168
- #endif
169
-
170
-
171
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
172
-
173
- DirectionalLight directionalLight;
174
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
175
- DirectionalLightShadow directionalLightShadow;
176
- #endif
177
-
178
- #pragma unroll_loop_start
179
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
180
-
181
- directionalLight = directionalLights[ i ];
182
-
183
- getDirectionalLightInfo( directionalLight, geometry, directLight );
184
-
185
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
186
- directionalLightShadow = directionalLightShadows[ i ];
187
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
188
- #endif
189
-
190
- RE_Direct( directLight, geometry, material, reflectedLight );
191
-
192
- }
193
- #pragma unroll_loop_end
194
-
195
- #endif
196
-
197
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
198
-
199
- RectAreaLight rectAreaLight;
200
-
201
- #pragma unroll_loop_start
202
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
203
-
204
- rectAreaLight = rectAreaLights[ i ];
205
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
206
-
207
- }
208
- #pragma unroll_loop_end
209
-
210
- #endif
211
-
212
- #if defined( RE_IndirectDiffuse )
213
-
214
- vec3 iblIrradiance = vec3( 0.0 );
215
-
216
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
217
-
218
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
219
-
220
- #if ( NUM_HEMI_LIGHTS > 0 )
221
-
222
- #pragma unroll_loop_start
223
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
224
-
225
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
226
-
227
- }
228
- #pragma unroll_loop_end
229
-
230
- #endif
231
-
232
- #endif
233
-
234
- #if defined( RE_IndirectSpecular )
235
-
236
- vec3 radiance = vec3( 0.0 );
237
- vec3 clearcoatRadiance = vec3( 0.0 );
238
-
239
- #endif
240
- `,
241
- lights_pars_begin: `
242
- #if defined( USE_CSM ) && defined( CSM_CASCADES )
243
- uniform vec2 CSM_cascades[CSM_CASCADES];
244
- uniform float cameraNear;
245
- uniform float shadowFar;
246
- #endif
247
- ` + ShaderChunk.lights_pars_begin
248
- };
249
- export {
250
- CSMShader
251
- };