three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,234 +1,302 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const CCDIKSolver = (() => {
5
- function CCDIKSolver2(mesh, iks) {
6
- this.mesh = mesh;
7
- this.iks = iks || [];
8
- this._valid();
9
- }
10
- CCDIKSolver2.prototype = {
11
- constructor: CCDIKSolver2,
12
- update: (() => {
13
- const q = new THREE.Quaternion();
14
- const targetPos = new THREE.Vector3();
15
- const targetVec = new THREE.Vector3();
16
- const effectorPos = new THREE.Vector3();
17
- const effectorVec = new THREE.Vector3();
18
- const linkPos = new THREE.Vector3();
19
- const invLinkQ = new THREE.Quaternion();
20
- const linkScale = new THREE.Vector3();
21
- const axis = new THREE.Vector3();
22
- const vector = new THREE.Vector3();
23
- return function update() {
24
- const bones = this.mesh.skeleton.bones;
25
- const iks = this.iks;
26
- const math = Math;
27
- for (let i = 0, il = iks.length; i < il; i++) {
28
- const ik = iks[i];
29
- const effector = bones[ik.effector];
30
- const target = bones[ik.target];
31
- targetPos.setFromMatrixPosition(target.matrixWorld);
32
- const links = ik.links;
33
- const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
34
- for (let j = 0; j < iteration; j++) {
35
- let rotated = false;
36
- for (let k = 0, kl = links.length; k < kl; k++) {
37
- const link = bones[links[k].index];
38
- if (links[k].enabled === false)
39
- break;
40
- const limitation = links[k].limitation;
41
- const rotationMin = links[k].rotationMin;
42
- const rotationMax = links[k].rotationMax;
43
- link.matrixWorld.decompose(linkPos, invLinkQ, linkScale);
44
- invLinkQ.invert();
45
- effectorPos.setFromMatrixPosition(effector.matrixWorld);
46
- effectorVec.subVectors(effectorPos, linkPos);
47
- effectorVec.applyQuaternion(invLinkQ);
48
- effectorVec.normalize();
49
- targetVec.subVectors(targetPos, linkPos);
50
- targetVec.applyQuaternion(invLinkQ);
51
- targetVec.normalize();
52
- let angle = targetVec.dot(effectorVec);
53
- if (angle > 1) {
54
- angle = 1;
55
- } else if (angle < -1) {
56
- angle = -1;
57
- }
58
- angle = math.acos(angle);
59
- if (angle < 1e-5)
60
- continue;
61
- if (ik.minAngle !== void 0 && angle < ik.minAngle) {
62
- angle = ik.minAngle;
63
- }
64
- if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
65
- angle = ik.maxAngle;
66
- }
67
- axis.crossVectors(effectorVec, targetVec);
68
- axis.normalize();
69
- q.setFromAxisAngle(axis, angle);
70
- link.quaternion.multiply(q);
71
- if (limitation !== void 0) {
72
- let c = link.quaternion.w;
73
- if (c > 1)
74
- c = 1;
75
- const c2 = math.sqrt(1 - c * c);
76
- link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
77
- }
78
- if (rotationMin !== void 0) {
79
- link.rotation.setFromVector3(link.rotation.toVector3(vector).max(rotationMin));
80
- }
81
- if (rotationMax !== void 0) {
82
- link.rotation.setFromVector3(link.rotation.toVector3(vector).min(rotationMax));
83
- }
84
- link.updateMatrixWorld(true);
85
- rotated = true;
86
- }
87
- if (!rotated)
88
- break;
89
- }
90
- }
91
- return this;
92
- };
93
- })(),
94
- createHelper: function() {
95
- return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
96
- },
97
- _valid: function() {
98
- const iks = this.iks;
99
- const bones = this.mesh.skeleton.bones;
100
- for (let i = 0, il = iks.length; i < il; i++) {
101
- const ik = iks[i];
102
- const effector = bones[ik.effector];
103
- const links = ik.links;
104
- let link0, link1;
105
- link0 = effector;
106
- for (let j = 0, jl = links.length; j < jl; j++) {
107
- link1 = bones[links[j].index];
108
- if (link0.parent !== link1) {
109
- console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
110
- }
111
- link0 = link1;
112
- }
113
- }
114
- }
115
- };
116
- function CCDIKHelper(mesh, iks) {
117
- THREE.Object3D.call(this);
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Object3D, Matrix4, Vector3, SphereGeometry, MeshBasicMaterial, Color, LineBasicMaterial, Mesh, Line, Quaternion, BufferGeometry, BufferAttribute } from 'three';
3
+
4
+ class CCDIKHelper extends Object3D {
5
+ constructor(mesh, iks = []) {
6
+ super();
7
+
8
+ _defineProperty(this, "_m", new Matrix4());
9
+
10
+ _defineProperty(this, "_v", new Vector3());
11
+
118
12
  this.root = mesh;
119
- this.iks = iks || [];
13
+ this.iks = iks;
120
14
  this.matrix.copy(mesh.matrixWorld);
121
15
  this.matrixAutoUpdate = false;
122
- this.sphereGeometry = new THREE.SphereGeometry(0.25, 16, 8);
123
- this.targetSphereMaterial = new THREE.MeshBasicMaterial({
124
- color: new THREE.Color(16746632),
16
+ this.sphereGeometry = new SphereGeometry(0.25, 16, 8);
17
+ this.targetSphereMaterial = new MeshBasicMaterial({
18
+ color: new Color(0xff8888),
125
19
  depthTest: false,
126
20
  depthWrite: false,
127
21
  transparent: true
128
22
  });
129
- this.effectorSphereMaterial = new THREE.MeshBasicMaterial({
130
- color: new THREE.Color(8978312),
23
+ this.effectorSphereMaterial = new MeshBasicMaterial({
24
+ color: new Color(0x88ff88),
131
25
  depthTest: false,
132
26
  depthWrite: false,
133
27
  transparent: true
134
28
  });
135
- this.linkSphereMaterial = new THREE.MeshBasicMaterial({
136
- color: new THREE.Color(8947967),
29
+ this.linkSphereMaterial = new MeshBasicMaterial({
30
+ color: new Color(0x8888ff),
137
31
  depthTest: false,
138
32
  depthWrite: false,
139
33
  transparent: true
140
34
  });
141
- this.lineMaterial = new THREE.LineBasicMaterial({
142
- color: new THREE.Color(16711680),
35
+ this.lineMaterial = new LineBasicMaterial({
36
+ color: new Color(0xff0000),
143
37
  depthTest: false,
144
38
  depthWrite: false,
145
39
  transparent: true
146
40
  });
147
- this._init();
148
- }
149
- CCDIKHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
150
- constructor: CCDIKHelper,
151
- updateMatrixWorld: (() => {
152
- const matrix = new THREE.Matrix4();
153
- const vector = new THREE.Vector3();
154
- function getPosition(bone, matrixWorldInv) {
155
- return vector.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
156
- }
157
- function setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
158
- const v = getPosition(bone, matrixWorldInv);
159
- array[index * 3 + 0] = v.x;
160
- array[index * 3 + 1] = v.y;
161
- array[index * 3 + 2] = v.z;
41
+
42
+ function createLineGeometry(ik) {
43
+ const geometry = new BufferGeometry();
44
+ const vertices = new Float32Array((2 + ik.links.length) * 3);
45
+ geometry.setAttribute('position', new BufferAttribute(vertices, 3));
46
+ return geometry;
47
+ }
48
+
49
+ function createTargetMesh() {
50
+ return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
51
+ }
52
+
53
+ function createEffectorMesh() {
54
+ return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
55
+ }
56
+
57
+ function createLinkMesh() {
58
+ return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
59
+ }
60
+
61
+ function createLine(ik) {
62
+ return new Line(createLineGeometry(ik), scope.lineMaterial);
63
+ }
64
+
65
+ for (let i = 0, il = iks.length; i < il; i++) {
66
+ const ik = iks[i];
67
+ this.add(createTargetMesh());
68
+ this.add(createEffectorMesh());
69
+
70
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
71
+ this.add(createLinkMesh());
162
72
  }
163
- return function updateMatrixWorld(force) {
164
- const mesh = this.root;
165
- if (this.visible) {
166
- let offset = 0;
167
- const iks = this.iks;
168
- const bones = mesh.skeleton.bones;
169
- matrix.copy(mesh.matrixWorld).invert();
170
- for (let i = 0, il = iks.length; i < il; i++) {
171
- const ik = iks[i];
172
- const targetBone = bones[ik.target];
173
- const effectorBone = bones[ik.effector];
174
- const targetMesh = this.children[offset++];
175
- const effectorMesh = this.children[offset++];
176
- targetMesh.position.copy(getPosition(targetBone, matrix));
177
- effectorMesh.position.copy(getPosition(effectorBone, matrix));
178
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
179
- var link = ik.links[j];
180
- var linkBone = bones[link.index];
181
- const linkMesh = this.children[offset++];
182
- linkMesh.position.copy(getPosition(linkBone, matrix));
183
- }
184
- const line = this.children[offset++];
185
- const array = line.geometry.attributes.position.array;
186
- setPositionOfBoneToAttributeArray(array, 0, targetBone, matrix);
187
- setPositionOfBoneToAttributeArray(array, 1, effectorBone, matrix);
188
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
189
- var link = ik.links[j];
190
- var linkBone = bones[link.index];
191
- setPositionOfBoneToAttributeArray(array, j + 2, linkBone, matrix);
192
- }
193
- line.geometry.attributes.position.needsUpdate = true;
194
- }
195
- }
196
- this.matrix.copy(mesh.matrixWorld);
197
- THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
198
- };
199
- })(),
200
- _init: function() {
201
- const scope = this;
73
+
74
+ this.add(createLine(ik));
75
+ }
76
+ }
77
+
78
+ _getPosition(bone, matrixWorldInv) {
79
+ return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
80
+ }
81
+
82
+ _setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
83
+ const v = this._getPosition(bone, matrixWorldInv);
84
+
85
+ array[index * 3 + 0] = v.x;
86
+ array[index * 3 + 1] = v.y;
87
+ array[index * 3 + 2] = v.z;
88
+ }
89
+
90
+ updateMatrixWorld(force) {
91
+ const mesh = this.root;
92
+
93
+ if (this.visible) {
94
+ let offset = 0;
202
95
  const iks = this.iks;
203
- function createLineGeometry(ik) {
204
- const geometry = new THREE.BufferGeometry();
205
- const vertices = new Float32Array((2 + ik.links.length) * 3);
206
- geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
207
- return geometry;
208
- }
209
- function createTargetMesh() {
210
- return new THREE.Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
211
- }
212
- function createEffectorMesh() {
213
- return new THREE.Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
214
- }
215
- function createLinkMesh() {
216
- return new THREE.Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
217
- }
218
- function createLine(ik) {
219
- return new THREE.Line(createLineGeometry(ik), scope.lineMaterial);
220
- }
96
+ const bones = mesh.skeleton.bones;
97
+
98
+ this._m.copy(mesh.matrixWorld).invert();
99
+
221
100
  for (let i = 0, il = iks.length; i < il; i++) {
222
101
  const ik = iks[i];
223
- this.add(createTargetMesh());
224
- this.add(createEffectorMesh());
102
+ const targetBone = bones[ik.target];
103
+ const effectorBone = bones[ik.effector];
104
+ const targetMesh = this.children[offset++];
105
+ const effectorMesh = this.children[offset++];
106
+ targetMesh.position.copy(this._getPosition(targetBone, this._m));
107
+ effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
108
+
109
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
110
+ const link = ik.links[j];
111
+ const linkBone = bones[link.index];
112
+ const linkMesh = this.children[offset++];
113
+ linkMesh.position.copy(this._getPosition(linkBone, this._m));
114
+ }
115
+
116
+ const line = this.children[offset++];
117
+ const array = line.geometry.attributes.position.array;
118
+
119
+ this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
120
+
121
+ this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
122
+
225
123
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
226
- this.add(createLinkMesh());
124
+ const link = ik.links[j];
125
+ const linkBone = bones[link.index];
126
+
127
+ this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
128
+ }
129
+
130
+ line.geometry.attributes.position.needsUpdate = true;
131
+ }
132
+ }
133
+
134
+ this.matrix.copy(mesh.matrixWorld);
135
+ super.updateMatrixWorld(force);
136
+ }
137
+
138
+ }
139
+ /**
140
+ * CCD Algorithm
141
+ * - https://sites.google.com/site/auraliusproject/ccd-algorithm
142
+ *
143
+ * // ik parameter example
144
+ * //
145
+ * // target, effector, index in links are bone index in skeleton.bones.
146
+ * // the bones relation should be
147
+ * // <-- parent child -->
148
+ * // links[ n ], links[ n - 1 ], ..., links[ 0 ], effector
149
+ * iks = [ {
150
+ * target: 1,
151
+ * effector: 2,
152
+ * links: [ { index: 5, limitation: new Vector3( 1, 0, 0 ) }, { index: 4, enabled: false }, { index : 3 } ],
153
+ * iteration: 10,
154
+ * minAngle: 0.0,
155
+ * maxAngle: 1.0,
156
+ * } ];
157
+ */
158
+
159
+
160
+ class CCDIKSolver {
161
+ constructor(mesh, iks) {
162
+ _defineProperty(this, "q", new Quaternion());
163
+
164
+ _defineProperty(this, "targetPos", new Vector3());
165
+
166
+ _defineProperty(this, "targetVec", new Vector3());
167
+
168
+ _defineProperty(this, "effectorPos", new Vector3());
169
+
170
+ _defineProperty(this, "effectorVec", new Vector3());
171
+
172
+ _defineProperty(this, "linkPos", new Vector3());
173
+
174
+ _defineProperty(this, "invLinkQ", new Quaternion());
175
+
176
+ _defineProperty(this, "linkScale", new Vector3());
177
+
178
+ _defineProperty(this, "axis", new Vector3());
179
+
180
+ _defineProperty(this, "vector", new Vector3());
181
+
182
+ this.mesh = mesh;
183
+ this.iks = iks;
184
+ const bones = this.mesh.skeleton.bones;
185
+
186
+ for (let i = 0, il = this.iks.length; i < il; i++) {
187
+ const ik = this.iks[i];
188
+ const effector = bones[ik.effector];
189
+ const links = ik.links;
190
+ let link0, link1;
191
+ link0 = effector;
192
+
193
+ for (let j = 0, jl = links.length; j < jl; j++) {
194
+ link1 = bones[links[j].index];
195
+
196
+ if (link0.parent !== link1) {
197
+ console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
227
198
  }
228
- this.add(createLine(ik));
199
+
200
+ link0 = link1;
229
201
  }
230
202
  }
231
- });
232
- return CCDIKSolver2;
233
- })();
234
- exports.CCDIKSolver = CCDIKSolver;
203
+ }
204
+
205
+ update() {
206
+ const bones = this.mesh.skeleton.bones;
207
+ const iks = this.iks; // for reference overhead reduction in loop
208
+
209
+ const math = Math;
210
+
211
+ for (let i = 0, il = iks.length; i < il; i++) {
212
+ const ik = iks[i];
213
+ const effector = bones[ik.effector];
214
+ const target = bones[ik.target]; // don't use getWorldPosition() here for the performance
215
+ // because it calls updateMatrixWorld( true ) inside.
216
+
217
+ this.targetPos.setFromMatrixPosition(target.matrixWorld);
218
+ const links = ik.links;
219
+ const iteration = ik.iteration !== undefined ? ik.iteration : 1;
220
+
221
+ for (let j = 0; j < iteration; j++) {
222
+ let rotated = false;
223
+
224
+ for (let k = 0, kl = links.length; k < kl; k++) {
225
+ const link = bones[links[k].index]; // skip this link and following links.
226
+ // this skip is used for MMD performance optimization.
227
+
228
+ if (links[k].enabled === false) break;
229
+ const limitation = links[k].limitation;
230
+ const rotationMin = links[k].rotationMin;
231
+ const rotationMax = links[k].rotationMax; // don't use getWorldPosition/Quaternion() here for the performance
232
+ // because they call updateMatrixWorld( true ) inside.
233
+
234
+ link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
235
+ this.invLinkQ.invert();
236
+ this.effectorPos.setFromMatrixPosition(effector.matrixWorld); // work in link world
237
+
238
+ this.effectorVec.subVectors(this.effectorPos, this.linkPos);
239
+ this.effectorVec.applyQuaternion(this.invLinkQ);
240
+ this.effectorVec.normalize();
241
+ this.targetVec.subVectors(this.targetPos, this.linkPos);
242
+ this.targetVec.applyQuaternion(this.invLinkQ);
243
+ this.targetVec.normalize();
244
+ let angle = this.targetVec.dot(this.effectorVec);
245
+
246
+ if (angle > 1.0) {
247
+ angle = 1.0;
248
+ } else if (angle < -1.0) {
249
+ angle = -1.0;
250
+ }
251
+
252
+ angle = math.acos(angle); // skip if changing angle is too small to prevent vibration of bone
253
+ // Refer to http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
254
+
255
+ if (angle < 1e-5) continue;
256
+
257
+ if (ik.minAngle !== undefined && angle < ik.minAngle) {
258
+ angle = ik.minAngle;
259
+ }
260
+
261
+ if (ik.maxAngle !== undefined && angle > ik.maxAngle) {
262
+ angle = ik.maxAngle;
263
+ }
264
+
265
+ this.axis.crossVectors(this.effectorVec, this.targetVec);
266
+ this.axis.normalize();
267
+ this.q.setFromAxisAngle(this.axis, angle);
268
+ link.quaternion.multiply(this.q); // TODO: re-consider the limitation specification
269
+
270
+ if (limitation !== undefined) {
271
+ let c = link.quaternion.w;
272
+ if (c > 1.0) c = 1.0;
273
+ const c2 = math.sqrt(1 - c * c);
274
+ link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
275
+ }
276
+
277
+ if (rotationMin !== undefined) {
278
+ link.rotation.setFromVector3(link.rotation.toVector3(this.vector).max(rotationMin));
279
+ }
280
+
281
+ if (rotationMax !== undefined) {
282
+ link.rotation.setFromVector3(link.rotation.toVector3(this.vector).min(rotationMax));
283
+ }
284
+
285
+ link.updateMatrixWorld(true);
286
+ rotated = true;
287
+ }
288
+
289
+ if (!rotated) break;
290
+ }
291
+ }
292
+
293
+ return this;
294
+ }
295
+
296
+ createHelper() {
297
+ return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
298
+ }
299
+
300
+ }
301
+
302
+ export { CCDIKHelper, CCDIKSolver };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./CCDIKSolver.cjs.js"),i=require("./MMDPhysics.cjs.js");require("@babel/runtime/helpers/defineProperty");const s=(()=>{function s(t){t=t||{},this.meshes=[],this.camera=null,this.cameraTarget=new e.Object3D,this.cameraTarget.name="target",this.audio=null,this.audioManager=null,this.objects=new WeakMap,this.configuration={sync:void 0===t.sync||t.sync,afterglow:void 0!==t.afterglow?t.afterglow:0,resetPhysicsOnLoop:void 0===t.resetPhysicsOnLoop||t.resetPhysicsOnLoop},this.enabled={animation:!0,ik:!0,grant:!0,physics:!0,cameraAnimation:!0},this.onBeforePhysics=()=>{},this.sharedPhysics=!1,this.masterPhysics=null}function n(e,t){t=t||{},this.audio=e,this.elapsedTime=0,this.currentTime=0,this.delayTime=void 0!==t.delayTime?t.delayTime:0,this.audioDuration=this.audio.buffer.duration,this.duration=this.audioDuration+this.delayTime}function r(e,t){this.mesh=e,this.grants=t||[]}return s.prototype={constructor:s,add:function(e,t){if(t=t||{},e.isSkinnedMesh)this._addMesh(e,t);else if(e.isCamera)this._setupCamera(e,t);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._setupAudio(e,t)}return this.configuration.sync&&this._syncDuration(),this},remove:function(e){if(e.isSkinnedMesh)this._removeMesh(e);else if(e.isCamera)this._clearCamera(e);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._clearAudio(e)}return this.configuration.sync&&this._syncDuration(),this},update:function(e){null!==this.audioManager&&this.audioManager.control(e);for(let t=0;t<this.meshes.length;t++)this._animateMesh(this.meshes[t],e);return this.sharedPhysics&&this._updateSharedPhysics(e),null!==this.camera&&this._animateCamera(this.camera,e),this},pose:function(t,i,s){!1!==(s=s||{}).resetPose&&t.pose();const n=t.skeleton.bones,r=i.bones,o={};for(let e=0,t=n.length;e<t;e++)o[n[e].name]=e;const a=new e.Vector3,h=new e.Quaternion;for(let e=0,t=r.length;e<t;e++){const t=r[e],i=o[t.name];if(void 0===i)continue;const s=n[i];s.position.add(a.fromArray(t.translation)),s.quaternion.multiply(h.fromArray(t.quaternion))}return t.updateMatrixWorld(!0),!1!==s.ik&&this._createCCDIKSolver(t).update(s.saveOriginalBonesBeforeIK),!1!==s.grant&&this.createGrantSolver(t).update(),this},enable:function(e,t){if(void 0===this.enabled[e])throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${e}`);if(this.enabled[e]=t,"physics"===e)for(let e=0,i=this.meshes.length;e<i;e++)this._optimizeIK(this.meshes[e],t);return this},createGrantSolver:function(e){return new r(e,e.geometry.userData.MMD.grants)},_addMesh:function(e,t){if(this.meshes.indexOf(e)>=0)throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${e.name}' has already been added.`);return this.meshes.push(e),this.objects.set(e,{looped:!1}),this._setupMeshAnimation(e,t.animation),!1!==t.physics&&this._setupMeshPhysics(e,t),this},_setupCamera:function(e,t){if(this.camera===e)throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${e.name}' has already been set.`);return this.camera&&this.clearCamera(this.camera),this.camera=e,e.add(this.cameraTarget),this.objects.set(e,{}),void 0!==t.animation&&this._setupCameraAnimation(e,t.animation),this},_setupAudio:function(e,t){if(this.audio===e)throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${e.name}' has already been set.`);return this.audio&&this.clearAudio(this.audio),this.audio=e,this.audioManager=new n(e,t),this.objects.set(this.audioManager,{duration:this.audioManager.duration}),this},_removeMesh:function(e){let t=!1,i=0;for(let s=0,n=this.meshes.length;s<n;s++)this.meshes[s]!==e?this.meshes[i++]=this.meshes[s]:(this.objects.delete(e),t=!0);if(!t)throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${e.name}' has not been added yet.`);return this.meshes.length=i,this},_clearCamera:function(e){if(e!==this.camera)throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${e.name}' has not been set yet.`);return this.camera.remove(this.cameraTarget),this.objects.delete(this.camera),this.camera=null,this},_clearAudio:function(e){if(e!==this.audio)throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${e.name}' has not been set yet.`);return this.objects.delete(this.audioManager),this.audio=null,this.audioManager=null,this},_setupMeshAnimation:function(t,i){const s=this.objects.get(t);if(void 0!==i){const n=Array.isArray(i)?i:[i];s.mixer=new e.AnimationMixer(t);for(let e=0,t=n.length;e<t;e++)s.mixer.clipAction(n[e]).play();s.mixer.addEventListener("loop",(e=>{const t=e.action._clip.tracks;t.length>0&&".bones"!==t[0].name.slice(0,6)||(s.looped=!0)}))}return s.ikSolver=this._createCCDIKSolver(t),s.grantSolver=this.createGrantSolver(t),this},_setupCameraAnimation:function(t,i){const s=Array.isArray(i)?i:[i],n=this.objects.get(t);n.mixer=new e.AnimationMixer(t);for(let e=0,t=s.length;e<t;e++)n.mixer.clipAction(s[e]).play()},_setupMeshPhysics:function(e,t){const i=this.objects.get(e);if(void 0===t.world&&this.sharedPhysics){const e=this._getMasterPhysics();null!==e&&(world=e.world)}i.physics=this._createMMDPhysics(e,t),i.mixer&&!1!==t.animationWarmup&&(this._animateMesh(e,0),i.physics.reset()),i.physics.warmup(void 0!==t.warmup?t.warmup:60),this._optimizeIK(e,!0)},_animateMesh:function(e,t){const i=this.objects.get(e),s=i.mixer,n=i.ikSolver,r=i.grantSolver,o=i.physics,a=i.looped;s&&this.enabled.animation&&(this._restoreBones(e),s.update(t),this._saveBones(e),n&&this.enabled.ik&&(e.updateMatrixWorld(!0),n.update()),r&&this.enabled.grant&&r.update()),!0===a&&this.enabled.physics&&(o&&this.configuration.resetPhysicsOnLoop&&o.reset(),i.looped=!1),o&&this.enabled.physics&&!this.sharedPhysics&&(this.onBeforePhysics(e),o.update(t))},_animateCamera:function(e,t){const i=this.objects.get(e).mixer;i&&this.enabled.cameraAnimation&&(i.update(t),e.updateProjectionMatrix(),e.up.set(0,1,0),e.up.applyQuaternion(e.quaternion),e.lookAt(this.cameraTarget.position))},_optimizeIK:function(e,t){const i=e.geometry.userData.MMD.iks,s=e.geometry.userData.MMD.bones;for(let e=0,n=i.length;e<n;e++){const n=i[e].links;for(let e=0,i=n.length;e<i;e++){const i=n[e];i.enabled=!0!==t||!(s[i.index].rigidBodyType>0)}}},_createCCDIKSolver:function(e){if(void 0===t.CCDIKSolver)throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");return new t.CCDIKSolver(e,e.geometry.userData.MMD.iks)},_createMMDPhysics:function(e,t){if(void 0===i.MMDPhysics)throw new Error("THREE.MMDPhysics: Import MMDPhysics.");return new i.MMDPhysics(e,e.geometry.userData.MMD.rigidBodies,e.geometry.userData.MMD.constraints,t)},_syncDuration:function(){let e=0;const t=this.objects,i=this.meshes,s=this.camera,n=this.audioManager;for(let s=0,n=i.length;s<n;s++){if(void 0!==(o=this.objects.get(i[s]).mixer))for(let i=0;i<o._actions.length;i++){var r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let i=0,s=o._actions.length;i<s;i++){r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}null!==n&&(e=Math.max(e,t.get(n).duration)),e+=this.configuration.afterglow;for(let t=0,i=this.meshes.length;t<i;t++){var o;if(void 0!==(o=this.objects.get(this.meshes[t]).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e;null!==n&&(n.duration=e)},_updatePropertyMixersBuffer:function(e){const t=this.objects.get(e).mixer,i=t._bindings,s=t._accuIndex;for(let e=0,t=i.length;e<t;e++){const t=i[e],n=t.buffer,r=(s+1)*t.valueSize;t.binding.getValue(n,r)}},_saveBones:function(e){const t=this.objects.get(e),i=e.skeleton.bones;let s=t.backupBones;void 0===s&&(s=new Float32Array(7*i.length),t.backupBones=s);for(let e=0,t=i.length;e<t;e++){const t=i[e];t.position.toArray(s,7*e),t.quaternion.toArray(s,7*e+3)}},_restoreBones:function(e){const t=this.objects.get(e).backupBones;if(void 0===t)return;const i=e.skeleton.bones;for(let e=0,s=i.length;e<s;e++){const s=i[e];s.position.fromArray(t,7*e),s.quaternion.fromArray(t,7*e+3)}},_getMasterPhysics:function(){if(null!==this.masterPhysics)return this.masterPhysics;for(let e=0,t=this.meshes.length;e<t;e++){const t=this.meshes[e].physics;if(null!=t)return this.masterPhysics=t,this.masterPhysics}return null},_updateSharedPhysics:function(e){if(0===this.meshes.length||!this.enabled.physics||!this.sharedPhysics)return;const t=this._getMasterPhysics();if(null!==t){for(let e=0,t=this.meshes.length;e<t;e++){null!=(i=this.meshes[e].physics)&&i.updateRigidBodies()}t.stepSimulation(e);for(let e=0,t=this.meshes.length;e<t;e++){var i;null!=(i=this.meshes[e].physics)&&i.updateBones()}}}},n.prototype={constructor:n,control:function(e){return this.elapsed+=e,this.currentTime+=e,this._shouldStopAudio()&&this.audio.stop(),this._shouldStartAudio()&&this.audio.play(),this},_shouldStartAudio:function(){if(this.audio.isPlaying)return!1;for(;this.currentTime>=this.duration;)this.currentTime-=this.duration;return!(this.currentTime<this.delayTime)&&!(this.currentTime-this.delayTime>this.audioDuration)},_shouldStopAudio:function(){return this.audio.isPlaying&&this.currentTime>=this.duration}},r.prototype={constructor:r,update:(()=>{const t=new e.Quaternion;return function(){const e=this.mesh.skeleton.bones,i=this.grants;for(let s=0,n=i.length;s<n;s++){const n=i[s],r=e[n.index],o=e[n.parentIndex];n.isLocal?(n.affectPosition,n.affectRotation):(n.affectPosition,n.affectRotation&&(t.set(0,0,0,1),t.slerp(o.quaternion,n.ratio),r.quaternion.multiply(t)))}return this}})()},s})();exports.MMDAnimationHelper=s;