three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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import '../../nodes/accessors/PositionNode.js';
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import '../../nodes/core/AttributeNode.js';
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class WebGPUNodeBuilder extends NodeBuilder {
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constructor(material, renderer) {
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super(material, renderer);
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this.bindings = {
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-
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this.bindings = {
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vertex: [],
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fragment: []
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};
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this.bindingsOffset = {
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vertex: 0,
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fragment: 0
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};
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this.uniformsGroup = {};
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this.nativeShader = null;
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this._parseMaterial();
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}
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_parseMaterial() {
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const material = this.material;
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-
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const material = this.material; // get shader
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this.nativeShader = ShaderLib.common; // parse inputs
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if (material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial) {
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const mvpNode = new ModelViewProjectionNode();
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-
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+
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if (material.positionNode !== undefined) {
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mvpNode.position = material.positionNode;
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}
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-
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-
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-
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this.addSlot('vertex', new NodeSlot(mvpNode, 'MVP', 'vec4'));
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if (material.colorNode !== undefined) {
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this.addSlot('fragment', new NodeSlot(material.colorNode, 'COLOR', 'vec4'));
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}
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-
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if (material.opacityNode !== undefined) {
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this.addSlot('fragment', new NodeSlot(material.opacityNode, 'OPACITY', 'float'));
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}
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}
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}
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+
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getTexture(textureProperty, uvSnippet) {
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return `texture( sampler2D( ${textureProperty}, ${textureProperty}_sampler ), ${uvSnippet} )`;
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}
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+
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getPropertyName(node) {
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if (node.isNodeUniform) {
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const name = node.name;
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const type = node.type;
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-
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if (type === 'texture') {
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return name;
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} else {
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return `nodeUniforms.${name}`;
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}
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}
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+
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return super.getPropertyName(node);
|
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}
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+
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getBindings() {
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const bindings = this.bindings;
|
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return [...bindings.vertex, ...bindings.fragment];
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}
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+
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getUniformFromNode(node, shaderStage, type) {
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const uniformNode = super.getUniformFromNode(node, shaderStage, type);
|
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const nodeData = this.getDataFromNode(node, shaderStage);
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-
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+
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if (nodeData.uniformGPU === undefined) {
|
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let uniformGPU;
|
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const bindings = this.bindings[shaderStage];
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-
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+
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+
if (type === 'texture') {
|
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const sampler = new WebGPUSampler(`${uniformNode.name}_sampler`, uniformNode.value);
|
63
|
-
const texture = new WebGPUSampledTexture
|
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|
+
const texture = new WebGPUSampledTexture(uniformNode.name, uniformNode.value); // add first textures in sequence and group for last
|
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+
|
64
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|
const lastBinding = bindings[bindings.length - 1];
|
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108
|
const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
|
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|
bindings.splice(index, 0, sampler, texture);
|
67
|
-
uniformGPU = {
|
110
|
+
uniformGPU = {
|
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|
+
sampler,
|
112
|
+
texture
|
113
|
+
};
|
68
114
|
} else {
|
69
115
|
let uniformsGroup = this.uniformsGroup[shaderStage];
|
70
|
-
|
116
|
+
|
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|
+
if (uniformsGroup === undefined) {
|
71
118
|
uniformsGroup = new WebGPUNodeUniformsGroup(shaderStage);
|
72
119
|
this.uniformsGroup[shaderStage] = uniformsGroup;
|
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120
|
bindings.push(uniformsGroup);
|
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|
}
|
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|
-
|
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|
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|
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|
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|
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+
|
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+
if (type === 'float') {
|
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|
+
uniformGPU = new FloatNodeUniform(uniformNode);
|
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|
+
} else if (type === 'vec2') {
|
126
|
+
uniformGPU = new Vector2NodeUniform(uniformNode);
|
127
|
+
} else if (type === 'vec3') {
|
128
|
+
uniformGPU = new Vector3NodeUniform(uniformNode);
|
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|
+
} else if (type === 'vec4') {
|
130
|
+
uniformGPU = new Vector4NodeUniform(uniformNode);
|
131
|
+
} else if (type === 'color') {
|
132
|
+
uniformGPU = new ColorNodeUniform(uniformNode);
|
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|
+
} else if (type === 'mat3') {
|
134
|
+
uniformGPU = new Matrix3NodeUniform(uniformNode);
|
135
|
+
} else if (type === 'mat4') {
|
136
|
+
uniformGPU = new Matrix4NodeUniform(uniformNode);
|
89
137
|
} else {
|
90
138
|
throw new Error(`Uniform "${type}" not declared.`);
|
91
139
|
}
|
140
|
+
|
92
141
|
uniformsGroup.addUniform(uniformGPU);
|
93
142
|
}
|
143
|
+
|
94
144
|
nodeData.uniformGPU = uniformGPU;
|
95
|
-
|
96
|
-
|
145
|
+
|
146
|
+
if (shaderStage === 'vertex') {
|
147
|
+
this.bindingsOffset['fragment'] = bindings.length;
|
97
148
|
}
|
98
149
|
}
|
150
|
+
|
99
151
|
return uniformNode;
|
100
152
|
}
|
153
|
+
|
101
154
|
getAttributesHeaderSnippet(shaderStage) {
|
102
|
-
let snippet =
|
103
|
-
|
155
|
+
let snippet = '';
|
156
|
+
|
157
|
+
if (shaderStage === 'vertex') {
|
104
158
|
const attributes = this.attributes;
|
159
|
+
|
105
160
|
for (let index = 0; index < attributes.length; index++) {
|
106
161
|
const attribute = attributes[index];
|
107
162
|
snippet += `layout(location = ${index}) in ${attribute.type} ${attribute.name};`;
|
108
163
|
}
|
109
164
|
}
|
165
|
+
|
110
166
|
return snippet;
|
111
167
|
}
|
168
|
+
|
112
169
|
getVarysHeaderSnippet(shaderStage) {
|
113
|
-
let snippet =
|
170
|
+
let snippet = '';
|
114
171
|
const varys = this.varys;
|
115
|
-
const ioStage = shaderStage ===
|
172
|
+
const ioStage = shaderStage === 'vertex' ? 'out' : 'in';
|
173
|
+
|
116
174
|
for (let index = 0; index < varys.length; index++) {
|
117
175
|
const vary = varys[index];
|
118
176
|
snippet += `layout(location = ${index}) ${ioStage} ${vary.type} ${vary.name};`;
|
119
177
|
}
|
178
|
+
|
120
179
|
return snippet;
|
121
180
|
}
|
181
|
+
|
122
182
|
getVarysBodySnippet(shaderStage) {
|
123
|
-
let snippet =
|
124
|
-
|
183
|
+
let snippet = '';
|
184
|
+
|
185
|
+
if (shaderStage === 'vertex') {
|
125
186
|
for (let vary of this.varys) {
|
126
187
|
snippet += `${vary.name} = ${vary.snippet};`;
|
127
188
|
}
|
128
189
|
}
|
190
|
+
|
129
191
|
return snippet;
|
130
192
|
}
|
193
|
+
|
131
194
|
getUniformsHeaderSnippet(shaderStage) {
|
132
195
|
const uniforms = this.uniforms[shaderStage];
|
133
|
-
let snippet =
|
134
|
-
let groupSnippet =
|
196
|
+
let snippet = '';
|
197
|
+
let groupSnippet = '';
|
135
198
|
let index = this.bindingsOffset[shaderStage];
|
199
|
+
|
136
200
|
for (let uniform of uniforms) {
|
137
|
-
if (uniform.type ===
|
201
|
+
if (uniform.type === 'texture') {
|
138
202
|
snippet += `layout(set = 0, binding = ${index++}) uniform sampler ${uniform.name}_sampler;`;
|
139
203
|
snippet += `layout(set = 0, binding = ${index++}) uniform texture2D ${uniform.name};`;
|
140
204
|
} else {
|
@@ -142,23 +206,30 @@ class WebGPUNodeBuilder extends NodeBuilder {
|
|
142
206
|
groupSnippet += `uniform ${vectorType} ${uniform.name};`;
|
143
207
|
}
|
144
208
|
}
|
209
|
+
|
145
210
|
if (groupSnippet) {
|
146
211
|
snippet += `layout(set = 0, binding = ${index++}) uniform NodeUniforms { ${groupSnippet} } nodeUniforms;`;
|
147
212
|
}
|
213
|
+
|
148
214
|
return snippet;
|
149
215
|
}
|
216
|
+
|
150
217
|
composeShaderCode(code, snippet) {
|
151
|
-
|
152
|
-
|
218
|
+
// use regex maybe for security?
|
219
|
+
const versionStrIndex = code.indexOf('\n');
|
220
|
+
let finalCode = code.substr(0, versionStrIndex) + '\n\n';
|
153
221
|
finalCode += snippet;
|
154
222
|
finalCode += code.substr(versionStrIndex);
|
155
223
|
return finalCode;
|
156
224
|
}
|
225
|
+
|
157
226
|
build() {
|
158
227
|
super.build();
|
159
228
|
this.vertexShader = this.composeShaderCode(this.nativeShader.vertexShader, this.vertexShader);
|
160
229
|
this.fragmentShader = this.composeShaderCode(this.nativeShader.fragmentShader, this.fragmentShader);
|
161
230
|
return this;
|
162
231
|
}
|
232
|
+
|
163
233
|
}
|
164
|
-
|
234
|
+
|
235
|
+
export default WebGPUNodeBuilder;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../WebGPUUniform.cjs.js");require("three");class r extends e.FloatUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class o extends e.Vector2Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class t extends e.Vector3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class n extends e.Vector4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class s extends e.ColorUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class i extends e.Matrix3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class u extends e.Matrix4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}exports.ColorNodeUniform=s,exports.FloatNodeUniform=r,exports.Matrix3NodeUniform=i,exports.Matrix4NodeUniform=u,exports.Vector2NodeUniform=o,exports.Vector3NodeUniform=t,exports.Vector4NodeUniform=n;
|
@@ -1,73 +1,87 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
class FloatNodeUniform extends WebGPUUniform.FloatUniform {
|
1
|
+
import { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform } from '../WebGPUUniform.js';
|
2
|
+
|
3
|
+
class FloatNodeUniform extends FloatUniform {
|
5
4
|
constructor(nodeUniform) {
|
6
5
|
super(nodeUniform.name, nodeUniform.value);
|
7
6
|
this.nodeUniform = nodeUniform;
|
8
7
|
}
|
8
|
+
|
9
9
|
getValue() {
|
10
10
|
return this.nodeUniform.value;
|
11
11
|
}
|
12
|
+
|
12
13
|
}
|
13
|
-
|
14
|
+
|
15
|
+
class Vector2NodeUniform extends Vector2Uniform {
|
14
16
|
constructor(nodeUniform) {
|
15
17
|
super(nodeUniform.name, nodeUniform.value);
|
16
18
|
this.nodeUniform = nodeUniform;
|
17
19
|
}
|
20
|
+
|
18
21
|
getValue() {
|
19
22
|
return this.nodeUniform.value;
|
20
23
|
}
|
24
|
+
|
21
25
|
}
|
22
|
-
|
26
|
+
|
27
|
+
class Vector3NodeUniform extends Vector3Uniform {
|
23
28
|
constructor(nodeUniform) {
|
24
29
|
super(nodeUniform.name, nodeUniform.value);
|
25
30
|
this.nodeUniform = nodeUniform;
|
26
31
|
}
|
32
|
+
|
27
33
|
getValue() {
|
28
34
|
return this.nodeUniform.value;
|
29
35
|
}
|
36
|
+
|
30
37
|
}
|
31
|
-
|
38
|
+
|
39
|
+
class Vector4NodeUniform extends Vector4Uniform {
|
32
40
|
constructor(nodeUniform) {
|
33
41
|
super(nodeUniform.name, nodeUniform.value);
|
34
42
|
this.nodeUniform = nodeUniform;
|
35
43
|
}
|
44
|
+
|
36
45
|
getValue() {
|
37
46
|
return this.nodeUniform.value;
|
38
47
|
}
|
48
|
+
|
39
49
|
}
|
40
|
-
|
50
|
+
|
51
|
+
class ColorNodeUniform extends ColorUniform {
|
41
52
|
constructor(nodeUniform) {
|
42
53
|
super(nodeUniform.name, nodeUniform.value);
|
43
54
|
this.nodeUniform = nodeUniform;
|
44
55
|
}
|
56
|
+
|
45
57
|
getValue() {
|
46
58
|
return this.nodeUniform.value;
|
47
59
|
}
|
60
|
+
|
48
61
|
}
|
49
|
-
|
62
|
+
|
63
|
+
class Matrix3NodeUniform extends Matrix3Uniform {
|
50
64
|
constructor(nodeUniform) {
|
51
65
|
super(nodeUniform.name, nodeUniform.value);
|
52
66
|
this.nodeUniform = nodeUniform;
|
53
67
|
}
|
68
|
+
|
54
69
|
getValue() {
|
55
70
|
return this.nodeUniform.value;
|
56
71
|
}
|
72
|
+
|
57
73
|
}
|
58
|
-
|
74
|
+
|
75
|
+
class Matrix4NodeUniform extends Matrix4Uniform {
|
59
76
|
constructor(nodeUniform) {
|
60
77
|
super(nodeUniform.name, nodeUniform.value);
|
61
78
|
this.nodeUniform = nodeUniform;
|
62
79
|
}
|
80
|
+
|
63
81
|
getValue() {
|
64
82
|
return this.nodeUniform.value;
|
65
83
|
}
|
84
|
+
|
66
85
|
}
|
67
|
-
|
68
|
-
|
69
|
-
exports.Matrix3NodeUniform = Matrix3NodeUniform;
|
70
|
-
exports.Matrix4NodeUniform = Matrix4NodeUniform;
|
71
|
-
exports.Vector2NodeUniform = Vector2NodeUniform;
|
72
|
-
exports.Vector3NodeUniform = Vector3NodeUniform;
|
73
|
-
exports.Vector4NodeUniform = Vector4NodeUniform;
|
86
|
+
|
87
|
+
export { ColorNodeUniform, FloatNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("../WebGPUUniformsGroup.cjs.js");require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js");module.exports=class extends e{constructor(e){let s;super("nodeUniforms"),"vertex"===e?s=GPUShaderStage.VERTEX:"fragment"===e&&(s=GPUShaderStage.FRAGMENT),this.setVisibility(s)}};
|
@@ -1,14 +1,15 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
import WebGPUUniformsGroup from '../WebGPUUniformsGroup.js';
|
2
|
+
import '../WebGPUBinding.js';
|
3
|
+
import '../constants.js';
|
4
|
+
|
3
5
|
class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
|
4
6
|
constructor(shaderStage) {
|
5
|
-
super(
|
7
|
+
super('nodeUniforms');
|
6
8
|
let shaderStageVisibility;
|
7
|
-
if (shaderStage ===
|
8
|
-
shaderStageVisibility = GPUShaderStage.VERTEX;
|
9
|
-
else if (shaderStage === "fragment")
|
10
|
-
shaderStageVisibility = GPUShaderStage.FRAGMENT;
|
9
|
+
if (shaderStage === 'vertex') shaderStageVisibility = GPUShaderStage.VERTEX;else if (shaderStage === 'fragment') shaderStageVisibility = GPUShaderStage.FRAGMENT;
|
11
10
|
this.setVisibility(shaderStageVisibility);
|
12
11
|
}
|
12
|
+
|
13
13
|
}
|
14
|
-
|
14
|
+
|
15
|
+
export default WebGPUNodeUniformsGroup;
|
@@ -0,0 +1 @@
|
|
1
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+
"use strict";var e=require("./WebGPUNodeBuilder.cjs.js"),r=require("../../nodes/core/NodeFrame.cjs.js");require("./WebGPUNodeUniformsGroup.cjs.js"),require("../WebGPUUniformsGroup.cjs.js"),require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js"),require("./WebGPUNodeUniform.cjs.js"),require("../WebGPUUniform.cjs.js"),require("three"),require("../WebGPUSampler.cjs.js"),require("../WebGPUSampledTexture.cjs.js"),require("../../nodes/core/NodeSlot.cjs.js"),require("../../nodes/core/NodeBuilder.cjs.js"),require("../../nodes/core/NodeUniform.cjs.js"),require("../../nodes/core/NodeAttribute.cjs.js"),require("../../nodes/core/NodeVary.cjs.js"),require("../../nodes/core/constants.cjs.js"),require("../../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../../nodes/core/Node.cjs.js"),require("../../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../../nodes/inputs/Vector3Node.cjs.js"),require("../../nodes/core/InputNode.cjs.js"),require("../../nodes/inputs/Matrix4Node.cjs.js"),require("../../nodes/accessors/ModelNode.cjs.js"),require("../../nodes/inputs/Matrix3Node.cjs.js"),require("../../nodes/math/OperatorNode.cjs.js"),require("../../nodes/accessors/PositionNode.cjs.js"),require("../../nodes/core/AttributeNode.cjs.js"),require("./ShaderLib.cjs.js");module.exports=class{constructor(e){this.renderer=e,this.nodeFrame=new r,this.builders=new WeakMap}get(r){let s=this.builders.get(r);return void 0===s&&(s=new e(r,this.renderer).build(),this.builders.set(r,s)),s}remove(e){this.builders.delete(e)}updateFrame(){this.nodeFrame.update()}update(e,r){const s=e.material,o=this.get(s),i=this.nodeFrame;i.material=s,i.camera=r,i.object=e;for(let e of o.updateNodes)i.updateNode(e)}dispose(){this.builders=new WeakMap}};
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import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
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import NodeFrame from '../../nodes/core/NodeFrame.js';
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import './WebGPUNodeUniformsGroup.js';
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import '../WebGPUUniformsGroup.js';
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import '../WebGPUBinding.js';
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import '../constants.js';
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import './WebGPUNodeUniform.js';
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import '../WebGPUUniform.js';
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import 'three';
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import '../WebGPUSampler.js';
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import '../WebGPUSampledTexture.js';
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import '../../nodes/core/NodeSlot.js';
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import '../../nodes/core/NodeBuilder.js';
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import '../../nodes/core/NodeUniform.js';
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import '../../nodes/core/NodeAttribute.js';
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import '../../nodes/core/NodeVary.js';
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import '../../nodes/core/constants.js';
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import '../../nodes/accessors/ModelViewProjectionNode.js';
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import '../../nodes/core/Node.js';
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import '../../nodes/accessors/CameraNode.js';
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import '@babel/runtime/helpers/esm/defineProperty';
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import '../../nodes/inputs/Vector3Node.js';
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import '../../nodes/core/InputNode.js';
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import '../../nodes/inputs/Matrix4Node.js';
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import '../../nodes/accessors/ModelNode.js';
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import '../../nodes/inputs/Matrix3Node.js';
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import '../../nodes/math/OperatorNode.js';
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import '../../nodes/accessors/PositionNode.js';
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import '../../nodes/core/AttributeNode.js';
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import './ShaderLib.js';
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class WebGPUNodes {
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constructor(renderer) {
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this.renderer = renderer;
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this.nodeFrame = new NodeFrame();
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this.builders =
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this.builders = new WeakMap();
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}
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get(material) {
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let nodeBuilder = this.builders.get(material);
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if (nodeBuilder === undefined) {
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nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
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this.builders.set(material, nodeBuilder);
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}
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return nodeBuilder;
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}
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remove(material) {
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this.builders.delete(material);
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}
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updateFrame() {
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this.nodeFrame.update();
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}
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update(object, camera) {
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const material = object.material;
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const nodeBuilder = this.get(material);
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nodeFrame.material = material;
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nodeFrame.camera = camera;
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for (let node of nodeBuilder.updateNodes) {
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nodeFrame.updateNode(node);
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}
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}
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dispose() {
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this.builders =
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this.builders = new WeakMap();
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}
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}
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export default WebGPUNodes;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},exposure:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define saturate(a) clamp( a, 0.0, 1.0 )","uniform sampler2D tDiffuse;","uniform float exposure;","varying vec2 vUv;","vec3 RRTAndODTFit( vec3 v ) {","\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;","\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;","\treturn a / b;","}","vec3 ACESFilmicToneMapping( vec3 color ) {","\tconst mat3 ACESInputMat = mat3(","\t\tvec3( 0.59719, 0.07600, 0.02840 ),","\t\tvec3( 0.35458, 0.90834, 0.13383 ),","\t\tvec3( 0.04823, 0.01566, 0.83777 )","\t);","\tconst mat3 ACESOutputMat = mat3(","\t\tvec3( 1.60475, -0.10208, -0.00327 ),","\t\tvec3( -0.53108, 1.10813, -0.07276 ),","\t\tvec3( -0.07367, -0.00605, 1.07602 )","\t);","\tcolor = ACESInputMat * color;","\tcolor = RRTAndODTFit( color );","\tcolor = ACESOutputMat * color;","\treturn saturate( color );","}","void main() {","\tvec4 tex = texture2D( tDiffuse, vUv );","\ttex.rgb *= exposure / 0.6;","\tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );","}"].join("\n")};exports.ACESFilmicToneMappingShader=t;
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/**
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* ACES Filmic Tone Mapping Shader by Stephen Hill
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* source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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*
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* this implementation of ACES is modified to accommodate a brighter viewing environment.
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* the scale factor of 1/0.6 is subjective. see discussion in #19621.
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*/
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const ACESFilmicToneMappingShader = {
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uniforms: {
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tDiffuse: {
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tDiffuse: {
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value: null
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},
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exposure: {
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value: 1.0
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}
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},
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vertexShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float exposure;",
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"varying vec2 vUv;",
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"vec3 RRTAndODTFit( vec3 v ) {",
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" vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
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" vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
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" return a / b;",
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"}",
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"vec3 ACESFilmicToneMapping( vec3 color ) {",
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" const mat3 ACESInputMat = mat3(",
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" vec3( 0.59719, 0.07600, 0.02840 ),",
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" vec3( 0.35458, 0.90834, 0.13383 ),",
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" vec3( 0.04823, 0.01566, 0.83777 )",
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" );",
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" const mat3 ACESOutputMat = mat3(",
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" vec3( 1.60475, -0.10208, -0.00327 ),",
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" vec3( -0.53108, 1.10813, -0.07276 ),",
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" vec3( -0.07367, -0.00605, 1.07602 )",
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" );",
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" color = ACESInputMat * color;",
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" color = RRTAndODTFit( color );",
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" color = ACESOutputMat * color;",
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" return saturate( color );",
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"}",
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"void main() {",
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" vec4 tex = texture2D( tDiffuse, vUv );",
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" tex.rgb *= exposure / 0.6;",
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" gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
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"}"
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].join("\n")
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['#define saturate(a) clamp( a, 0.0, 1.0 )', 'uniform sampler2D tDiffuse;', 'uniform float exposure;', 'varying vec2 vUv;', 'vec3 RRTAndODTFit( vec3 v ) {', ' vec3 a = v * ( v + 0.0245786 ) - 0.000090537;', ' vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;', ' return a / b;', '}', 'vec3 ACESFilmicToneMapping( vec3 color ) {', // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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' const mat3 ACESInputMat = mat3(', ' vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
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' vec3( 0.35458, 0.90834, 0.13383 ),', ' vec3( 0.04823, 0.01566, 0.83777 )', ' );', // ODT_SAT => XYZ => D60_2_D65 => sRGB
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' const mat3 ACESOutputMat = mat3(', ' vec3( 1.60475, -0.10208, -0.00327 ),', // transposed from source
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' vec3( -0.53108, 1.10813, -0.07276 ),', ' vec3( -0.07367, -0.00605, 1.07602 )', ' );', ' color = ACESInputMat * color;', // Apply RRT and ODT
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' color = RRTAndODTFit( color );', ' color = ACESOutputMat * color;', // Clamp to [0, 1]
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' return saturate( color );', '}', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vUv );', ' tex.rgb *= exposure / 0.6;', // pre-exposed, outside of the tone mapping function
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' gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );', '}'].join('\n')
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};
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export { ACESFilmicToneMappingShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{damp:{value:.96},tOld:{value:null},tNew:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float damp;","uniform sampler2D tOld;","uniform sampler2D tNew;","varying vec2 vUv;","vec4 when_gt( vec4 x, float y ) {","\treturn max( sign( x - y ), 0.0 );","}","void main() {","\tvec4 texelOld = texture2D( tOld, vUv );","\tvec4 texelNew = texture2D( tNew, vUv );","\ttexelOld *= damp * when_gt( texelOld, 0.1 );","\tgl_FragColor = max(texelNew, texelOld);","}"].join("\n")};exports.AfterimageShader=e;
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/**
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* Afterimage shader
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* I created this effect inspired by a demo on codepen:
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* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
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*/
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const AfterimageShader = {
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uniforms: {
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damp: {
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damp: {
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value: 0.96
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},
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tOld: {
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value: null
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},
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tNew: {
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value: null
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}
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},
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vertexShader: [
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float damp;",
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"uniform sampler2D tOld;",
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"uniform sampler2D tNew;",
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"varying vec2 vUv;",
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"vec4 when_gt( vec4 x, float y ) {",
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" return max( sign( x - y ), 0.0 );",
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"}",
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"void main() {",
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" vec4 texelOld = texture2D( tOld, vUv );",
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" vec4 texelNew = texture2D( tNew, vUv );",
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" texelOld *= damp * when_gt( texelOld, 0.1 );",
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" gl_FragColor = max(texelNew, texelOld);",
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"}"
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].join("\n")
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['uniform float damp;', 'uniform sampler2D tOld;', 'uniform sampler2D tNew;', 'varying vec2 vUv;', 'vec4 when_gt( vec4 x, float y ) {', ' return max( sign( x - y ), 0.0 );', '}', 'void main() {', ' vec4 texelOld = texture2D( tOld, vUv );', ' vec4 texelNew = texture2D( tNew, vUv );', ' texelOld *= damp * when_gt( texelOld, 0.1 );', ' gl_FragColor = max(texelNew, texelOld);', '}'].join('\n')
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};
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export { AfterimageShader };
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