three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,13 +1,16 @@
1
- "use strict";
2
1
  class WebGPUBinding {
3
- constructor(name = "") {
2
+ constructor(name = '') {
4
3
  this.name = name;
5
4
  this.visibility = null;
6
- this.type = null;
5
+ this.type = null; // read-only
6
+
7
7
  this.isShared = false;
8
8
  }
9
+
9
10
  setVisibility(visibility) {
10
11
  this.visibility = visibility;
11
12
  }
13
+
12
14
  }
13
- module.exports = WebGPUBinding;
15
+
16
+ export default WebGPUBinding;
@@ -0,0 +1 @@
1
+ "use strict";module.exports=class{constructor(e,t,i,s,r,u,a,n){this.device=e,this.info=t,this.properties=i,this.textures=s,this.pipelines=r,this.computePipelines=u,this.attributes=a,this.nodes=n,this.uniformsData=new WeakMap,this.updateMap=new WeakMap}get(e){let t=this.uniformsData.get(e);if(void 0===t){const i=this.pipelines.get(e),s=e.material,r=this.nodes.get(s).getBindings(),u=i.getBindGroupLayout(0);t={layout:u,group:this._createBindGroup(r,u),bindings:r},this.uniformsData.set(e,t)}return t}getForCompute(e){let t=this.uniformsData.get(e);if(void 0===t){const i=this.computePipelines.get(e),s=void 0!==e.bindings?e.bindings.slice():[],r=i.getBindGroupLayout(0);t={layout:r,group:this._createBindGroup(s,r),bindings:s},this.uniformsData.set(e,t)}return t}update(e,t){const i=this.textures,s=this.get(e),r=s.bindings,u=this.updateMap,a=this.info.render.frame;let n=!1;for(let s of r){const r=s.isShared,o=u.get(s)===a;if(!r||!o){if(s.isUniformsGroup){const i=s.array,r=s.bufferGPU;s.onBeforeUpdate(e,t);!0===s.update()&&this.device.queue.writeBuffer(r,0,i,0)}else if(s.isStorageBuffer){const e=s.attribute;this.attributes.update(e,!1,s.usage)}else if(s.isSampler){const e=s.texture;i.updateSampler(e);const t=i.getSampler(e);s.samplerGPU!==t&&(s.samplerGPU=t,n=!0)}else if(s.isSampledTexture){const e=s.texture,t=i.updateTexture(e),r=i.getTextureGPU(e);s.textureGPU===r&&!0!==t||(s.textureGPU=r,n=!0)}u.set(s,a)}}!0===n&&(s.group=this._createBindGroup(r,s.layout))}dispose(){this.uniformsData=new WeakMap,this.updateMap=new WeakMap}_createBindGroup(e,t){let i=0;const s=[];for(let t of e){if(t.isUniformsGroup){if(null===t.bufferGPU){const e=t.getByteLength();t.array=new Float32Array(new ArrayBuffer(e)),t.bufferGPU=this.device.createBuffer({size:e,usage:t.usage})}s.push({binding:i,resource:{buffer:t.bufferGPU}})}else if(t.isStorageBuffer){if(null===t.bufferGPU){const e=t.attribute;this.attributes.update(e,!1,t.usage),t.bufferGPU=this.attributes.get(e).buffer}s.push({binding:i,resource:{buffer:t.bufferGPU}})}else t.isSampler?(null===t.samplerGPU&&(t.samplerGPU=this.textures.getDefaultSampler()),s.push({binding:i,resource:t.samplerGPU})):t.isSampledTexture&&(null===t.textureGPU&&(t.isSampledCubeTexture?t.textureGPU=this.textures.getDefaultCubeTexture():t.textureGPU=this.textures.getDefaultTexture()),s.push({binding:i,resource:t.textureGPU.createView({dimension:t.dimension})}));i++}return this.device.createBindGroup({layout:t,entries:s})}};
@@ -1,4 +1,3 @@
1
- "use strict";
2
1
  class WebGPUBindings {
3
2
  constructor(device, info, properties, textures, pipelines, computePipelines, attributes, nodes) {
4
3
  this.device = device;
@@ -9,60 +8,75 @@ class WebGPUBindings {
9
8
  this.computePipelines = computePipelines;
10
9
  this.attributes = attributes;
11
10
  this.nodes = nodes;
12
- this.uniformsData = /* @__PURE__ */ new WeakMap();
13
- this.updateMap = /* @__PURE__ */ new WeakMap();
11
+ this.uniformsData = new WeakMap();
12
+ this.updateMap = new WeakMap();
14
13
  }
14
+
15
15
  get(object) {
16
16
  let data = this.uniformsData.get(object);
17
- if (data === void 0) {
17
+
18
+ if (data === undefined) {
18
19
  const pipeline = this.pipelines.get(object);
19
20
  const material = object.material;
20
- const nodeBuilder = this.nodes.get(material);
21
- const bindings = nodeBuilder.getBindings();
21
+ const nodeBuilder = this.nodes.get(material); // each material defines an array of bindings (ubos, textures, samplers etc.)
22
+
23
+ const bindings = nodeBuilder.getBindings(); // setup (static) binding layout and (dynamic) binding group
24
+
22
25
  const bindLayout = pipeline.getBindGroupLayout(0);
26
+
23
27
  const bindGroup = this._createBindGroup(bindings, bindLayout);
28
+
24
29
  data = {
25
30
  layout: bindLayout,
26
31
  group: bindGroup,
27
- bindings
32
+ bindings: bindings
28
33
  };
29
34
  this.uniformsData.set(object, data);
30
35
  }
36
+
31
37
  return data;
32
38
  }
39
+
33
40
  getForCompute(param) {
34
41
  let data = this.uniformsData.get(param);
35
- if (data === void 0) {
42
+
43
+ if (data === undefined) {
36
44
  const pipeline = this.computePipelines.get(param);
37
- const bindings = param.bindings !== void 0 ? param.bindings.slice() : [];
45
+ const bindings = param.bindings !== undefined ? param.bindings.slice() : [];
38
46
  const bindLayout = pipeline.getBindGroupLayout(0);
47
+
39
48
  const bindGroup = this._createBindGroup(bindings, bindLayout);
49
+
40
50
  data = {
41
51
  layout: bindLayout,
42
52
  group: bindGroup,
43
- bindings
53
+ bindings: bindings
44
54
  };
45
55
  this.uniformsData.set(param, data);
46
56
  }
57
+
47
58
  return data;
48
59
  }
60
+
49
61
  update(object, camera) {
50
62
  const textures = this.textures;
51
63
  const data = this.get(object);
52
64
  const bindings = data.bindings;
53
65
  const updateMap = this.updateMap;
54
66
  const frame = this.info.render.frame;
55
- let needsBindGroupRefresh = false;
67
+ let needsBindGroupRefresh = false; // iterate over all bindings and check if buffer updates or a new binding group is required
68
+
56
69
  for (let binding of bindings) {
57
70
  const isShared = binding.isShared;
58
71
  const isUpdated = updateMap.get(binding) === frame;
59
- if (isShared && isUpdated)
60
- continue;
72
+ if (isShared && isUpdated) continue;
73
+
61
74
  if (binding.isUniformsGroup) {
62
75
  const array = binding.array;
63
76
  const bufferGPU = binding.bufferGPU;
64
77
  binding.onBeforeUpdate(object, camera);
65
78
  const needsBufferWrite = binding.update();
79
+
66
80
  if (needsBufferWrite === true) {
67
81
  this.device.queue.writeBuffer(bufferGPU, 0, array, 0);
68
82
  }
@@ -73,6 +87,7 @@ class WebGPUBindings {
73
87
  const texture = binding.texture;
74
88
  textures.updateSampler(texture);
75
89
  const samplerGPU = textures.getSampler(texture);
90
+
76
91
  if (binding.samplerGPU !== samplerGPU) {
77
92
  binding.samplerGPU = samplerGPU;
78
93
  needsBindGroupRefresh = true;
@@ -81,24 +96,30 @@ class WebGPUBindings {
81
96
  const texture = binding.texture;
82
97
  const forceUpdate = textures.updateTexture(texture);
83
98
  const textureGPU = textures.getTextureGPU(texture);
99
+
84
100
  if (binding.textureGPU !== textureGPU || forceUpdate === true) {
85
101
  binding.textureGPU = textureGPU;
86
102
  needsBindGroupRefresh = true;
87
103
  }
88
104
  }
105
+
89
106
  updateMap.set(binding, frame);
90
107
  }
108
+
91
109
  if (needsBindGroupRefresh === true) {
92
110
  data.group = this._createBindGroup(bindings, data.layout);
93
111
  }
94
112
  }
113
+
95
114
  dispose() {
96
- this.uniformsData = /* @__PURE__ */ new WeakMap();
97
- this.updateMap = /* @__PURE__ */ new WeakMap();
115
+ this.uniformsData = new WeakMap();
116
+ this.updateMap = new WeakMap();
98
117
  }
118
+
99
119
  _createBindGroup(bindings, layout) {
100
120
  let bindingPoint = 0;
101
121
  const entries = [];
122
+
102
123
  for (let binding of bindings) {
103
124
  if (binding.isUniformsGroup) {
104
125
  if (binding.bufferGPU === null) {
@@ -109,9 +130,12 @@ class WebGPUBindings {
109
130
  usage: binding.usage
110
131
  });
111
132
  }
133
+
112
134
  entries.push({
113
135
  binding: bindingPoint,
114
- resource: { buffer: binding.bufferGPU }
136
+ resource: {
137
+ buffer: binding.bufferGPU
138
+ }
115
139
  });
116
140
  } else if (binding.isStorageBuffer) {
117
141
  if (binding.bufferGPU === null) {
@@ -119,15 +143,22 @@ class WebGPUBindings {
119
143
  this.attributes.update(attribute, false, binding.usage);
120
144
  binding.bufferGPU = this.attributes.get(attribute).buffer;
121
145
  }
146
+
122
147
  entries.push({
123
148
  binding: bindingPoint,
124
- resource: { buffer: binding.bufferGPU }
149
+ resource: {
150
+ buffer: binding.bufferGPU
151
+ }
125
152
  });
126
153
  } else if (binding.isSampler) {
127
154
  if (binding.samplerGPU === null) {
128
155
  binding.samplerGPU = this.textures.getDefaultSampler();
129
156
  }
130
- entries.push({ binding: bindingPoint, resource: binding.samplerGPU });
157
+
158
+ entries.push({
159
+ binding: bindingPoint,
160
+ resource: binding.samplerGPU
161
+ });
131
162
  } else if (binding.isSampledTexture) {
132
163
  if (binding.textureGPU === null) {
133
164
  if (binding.isSampledCubeTexture) {
@@ -136,6 +167,7 @@ class WebGPUBindings {
136
167
  binding.textureGPU = this.textures.getDefaultTexture();
137
168
  }
138
169
  }
170
+
139
171
  entries.push({
140
172
  binding: bindingPoint,
141
173
  resource: binding.textureGPU.createView({
@@ -143,12 +175,16 @@ class WebGPUBindings {
143
175
  })
144
176
  });
145
177
  }
178
+
146
179
  bindingPoint++;
147
180
  }
181
+
148
182
  return this.device.createBindGroup({
149
- layout,
150
- entries
183
+ layout: layout,
184
+ entries: entries
151
185
  });
152
186
  }
187
+
153
188
  }
154
- module.exports = WebGPUBindings;
189
+
190
+ export default WebGPUBindings;
@@ -0,0 +1 @@
1
+ "use strict";module.exports=class{constructor(e,t){this.device=e,this.glslang=t,this.pipelines=new WeakMap,this.shaderModules={compute:new WeakMap}}get(e){let t=this.pipelines.get(e);if(void 0===t){const s=this.device,i={computeShader:e.shader},o=this.glslang;let p=this.shaderModules.compute.get(i);if(void 0===p){const e=o.compileGLSL(i.computeShader,"compute");p=s.createShaderModule({code:e}),this.shaderModules.compute.set(i,p)}const a={module:p,entryPoint:"main"};t=s.createComputePipeline({computeStage:a}),this.pipelines.set(e,t)}return t}dispose(){this.pipelines=new WeakMap,this.shaderModules={compute:new WeakMap}}};
@@ -1,43 +1,54 @@
1
- "use strict";
2
1
  class WebGPUComputePipelines {
3
2
  constructor(device, glslang) {
4
3
  this.device = device;
5
4
  this.glslang = glslang;
6
- this.pipelines = /* @__PURE__ */ new WeakMap();
5
+ this.pipelines = new WeakMap();
7
6
  this.shaderModules = {
8
- compute: /* @__PURE__ */ new WeakMap()
7
+ compute: new WeakMap()
9
8
  };
10
9
  }
10
+
11
11
  get(param) {
12
12
  let pipeline = this.pipelines.get(param);
13
- if (pipeline === void 0) {
13
+
14
+ if (pipeline === undefined) {
14
15
  const device = this.device;
15
16
  const shader = {
16
17
  computeShader: param.shader
17
- };
18
+ }; // shader modules
19
+
18
20
  const glslang = this.glslang;
19
21
  let moduleCompute = this.shaderModules.compute.get(shader);
20
- if (moduleCompute === void 0) {
21
- const byteCodeCompute = glslang.compileGLSL(shader.computeShader, "compute");
22
- moduleCompute = device.createShaderModule({ code: byteCodeCompute });
22
+
23
+ if (moduleCompute === undefined) {
24
+ const byteCodeCompute = glslang.compileGLSL(shader.computeShader, 'compute');
25
+ moduleCompute = device.createShaderModule({
26
+ code: byteCodeCompute
27
+ });
23
28
  this.shaderModules.compute.set(shader, moduleCompute);
24
- }
29
+ } //
30
+
31
+
25
32
  const computeStage = {
26
33
  module: moduleCompute,
27
- entryPoint: "main"
34
+ entryPoint: 'main'
28
35
  };
29
36
  pipeline = device.createComputePipeline({
30
- computeStage
37
+ computeStage: computeStage
31
38
  });
32
39
  this.pipelines.set(param, pipeline);
33
40
  }
41
+
34
42
  return pipeline;
35
43
  }
44
+
36
45
  dispose() {
37
- this.pipelines = /* @__PURE__ */ new WeakMap();
46
+ this.pipelines = new WeakMap();
38
47
  this.shaderModules = {
39
- compute: /* @__PURE__ */ new WeakMap()
48
+ compute: new WeakMap()
40
49
  };
41
50
  }
51
+
42
52
  }
43
- module.exports = WebGPUComputePipelines;
53
+
54
+ export default WebGPUComputePipelines;
@@ -0,0 +1 @@
1
+ "use strict";function t(t){const e=t.target,s=this.geometries.get(e);this.geometries.delete(e),this.info.memory.geometries--,e.removeEventListener("dispose",s);const i=e.index,o=e.attributes;null!==i&&this.attributes.remove(i);for(let t in o)this.attributes.remove(o[t])}module.exports=class{constructor(t,e){this.attributes=t,this.info=e,this.geometries=new WeakMap}update(e){if(!1===this.geometries.has(e)){const s=t.bind(this);this.geometries.set(e,s),this.info.memory.geometries++,e.addEventListener("dispose",s)}const s=e.attributes;for(let t in s)this.attributes.update(s[t]);const i=e.index;null!==i&&this.attributes.update(i,!0)}};
@@ -1,40 +1,50 @@
1
- "use strict";
2
1
  class WebGPUGeometries {
3
2
  constructor(attributes, info) {
4
3
  this.attributes = attributes;
5
4
  this.info = info;
6
- this.geometries = /* @__PURE__ */ new WeakMap();
5
+ this.geometries = new WeakMap();
7
6
  }
7
+
8
8
  update(geometry) {
9
9
  if (this.geometries.has(geometry) === false) {
10
10
  const disposeCallback = onGeometryDispose.bind(this);
11
11
  this.geometries.set(geometry, disposeCallback);
12
12
  this.info.memory.geometries++;
13
- geometry.addEventListener("dispose", disposeCallback);
13
+ geometry.addEventListener('dispose', disposeCallback);
14
14
  }
15
+
15
16
  const geometryAttributes = geometry.attributes;
17
+
16
18
  for (let name in geometryAttributes) {
17
19
  this.attributes.update(geometryAttributes[name]);
18
20
  }
21
+
19
22
  const index = geometry.index;
23
+
20
24
  if (index !== null) {
21
25
  this.attributes.update(index, true);
22
26
  }
23
27
  }
28
+
24
29
  }
30
+
25
31
  function onGeometryDispose(event) {
26
32
  const geometry = event.target;
27
33
  const disposeCallback = this.geometries.get(geometry);
28
34
  this.geometries.delete(geometry);
29
35
  this.info.memory.geometries--;
30
- geometry.removeEventListener("dispose", disposeCallback);
36
+ geometry.removeEventListener('dispose', disposeCallback); //
37
+
31
38
  const index = geometry.index;
32
39
  const geometryAttributes = geometry.attributes;
40
+
33
41
  if (index !== null) {
34
42
  this.attributes.remove(index);
35
43
  }
44
+
36
45
  for (let name in geometryAttributes) {
37
46
  this.attributes.remove(geometryAttributes[name]);
38
47
  }
39
48
  }
40
- module.exports = WebGPUGeometries;
49
+
50
+ export default WebGPUGeometries;
@@ -0,0 +1 @@
1
+ "use strict";module.exports=class{constructor(){this.autoReset=!0,this.render={frame:0,drawCalls:0,triangles:0,points:0,lines:0},this.memory={geometries:0,textures:0}}update(e,s,r){this.render.drawCalls++,e.isMesh?this.render.triangles+=r*(s/3):e.isPoints?this.render.points+=r*s:e.isLineSegments?this.render.lines+=r*(s/2):e.isLine?this.render.lines+=r*(s-1):console.error("THREE.WebGPUInfo: Unknown object type.")}reset(){this.render.frame++,this.render.drawCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.render.frame=0,this.memory.geometries=0,this.memory.textures=0}};
@@ -1,4 +1,3 @@
1
- "use strict";
2
1
  class WebGPUInfo {
3
2
  constructor() {
4
3
  this.autoReset = true;
@@ -14,8 +13,10 @@ class WebGPUInfo {
14
13
  textures: 0
15
14
  };
16
15
  }
16
+
17
17
  update(object, count, instanceCount) {
18
18
  this.render.drawCalls++;
19
+
19
20
  if (object.isMesh) {
20
21
  this.render.triangles += instanceCount * (count / 3);
21
22
  } else if (object.isPoints) {
@@ -25,9 +26,10 @@ class WebGPUInfo {
25
26
  } else if (object.isLine) {
26
27
  this.render.lines += instanceCount * (count - 1);
27
28
  } else {
28
- console.error("THREE.WebGPUInfo: Unknown object type.");
29
+ console.error('THREE.WebGPUInfo: Unknown object type.');
29
30
  }
30
31
  }
32
+
31
33
  reset() {
32
34
  this.render.frame++;
33
35
  this.render.drawCalls = 0;
@@ -35,11 +37,14 @@ class WebGPUInfo {
35
37
  this.render.points = 0;
36
38
  this.render.lines = 0;
37
39
  }
40
+
38
41
  dispose() {
39
42
  this.reset();
40
43
  this.render.frame = 0;
41
44
  this.memory.geometries = 0;
42
45
  this.memory.textures = 0;
43
46
  }
47
+
44
48
  }
45
- module.exports = WebGPUInfo;
49
+
50
+ export default WebGPUInfo;
@@ -0,0 +1 @@
1
+ "use strict";module.exports=class{constructor(e,t){this.geometries=e,this.info=t,this.updateMap=new WeakMap}update(e){const t=e.geometry,s=this.updateMap,r=this.info.render.frame;if(!0!==t.isBufferGeometry)throw"THREE.WebGPURenderer: This renderer only supports THREE.BufferGeometry for geometries.";s.get(t)!==r&&(this.geometries.update(t),s.set(t,r))}dispose(){this.updateMap=new WeakMap}};
@@ -1,24 +1,29 @@
1
- "use strict";
2
1
  class WebGPUObjects {
3
2
  constructor(geometries, info) {
4
3
  this.geometries = geometries;
5
4
  this.info = info;
6
- this.updateMap = /* @__PURE__ */ new WeakMap();
5
+ this.updateMap = new WeakMap();
7
6
  }
7
+
8
8
  update(object) {
9
9
  const geometry = object.geometry;
10
10
  const updateMap = this.updateMap;
11
11
  const frame = this.info.render.frame;
12
+
12
13
  if (geometry.isBufferGeometry !== true) {
13
- throw "THREE.WebGPURenderer: This renderer only supports THREE.BufferGeometry for geometries.";
14
+ throw 'THREE.WebGPURenderer: This renderer only supports THREE.BufferGeometry for geometries.';
14
15
  }
16
+
15
17
  if (updateMap.get(geometry) !== frame) {
16
18
  this.geometries.update(geometry);
17
19
  updateMap.set(geometry, frame);
18
20
  }
19
21
  }
22
+
20
23
  dispose() {
21
- this.updateMap = /* @__PURE__ */ new WeakMap();
24
+ this.updateMap = new WeakMap();
22
25
  }
26
+
23
27
  }
24
- module.exports = WebGPUObjects;
28
+
29
+ export default WebGPUObjects;
@@ -0,0 +1 @@
1
+ "use strict";module.exports=class{constructor(){this.properties=new WeakMap}get(e){let t=this.properties.get(e);return void 0===t&&(t={},this.properties.set(e,t)),t}remove(e){this.properties.delete(e)}dispose(){this.properties=new WeakMap}};
@@ -1,21 +1,27 @@
1
- "use strict";
2
1
  class WebGPUProperties {
3
2
  constructor() {
4
- this.properties = /* @__PURE__ */ new WeakMap();
3
+ this.properties = new WeakMap();
5
4
  }
5
+
6
6
  get(object) {
7
7
  let map = this.properties.get(object);
8
- if (map === void 0) {
8
+
9
+ if (map === undefined) {
9
10
  map = {};
10
11
  this.properties.set(object, map);
11
12
  }
13
+
12
14
  return map;
13
15
  }
16
+
14
17
  remove(object) {
15
18
  this.properties.delete(object);
16
19
  }
20
+
17
21
  dispose() {
18
- this.properties = /* @__PURE__ */ new WeakMap();
22
+ this.properties = new WeakMap();
19
23
  }
24
+
20
25
  }
21
- module.exports = WebGPUProperties;
26
+
27
+ export default WebGPUProperties;
@@ -0,0 +1 @@
1
+ "use strict";function e(e,r){return e.groupOrder!==r.groupOrder?e.groupOrder-r.groupOrder:e.renderOrder!==r.renderOrder?e.renderOrder-r.renderOrder:e.material.id!==r.material.id?e.material.id-r.material.id:e.z!==r.z?e.z-r.z:e.id-r.id}function r(e,r){return e.groupOrder!==r.groupOrder?e.groupOrder-r.groupOrder:e.renderOrder!==r.renderOrder?e.renderOrder-r.renderOrder:e.z!==r.z?r.z-e.z:e.id-r.id}class t{constructor(){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparent=[]}init(){this.renderItemsIndex=0,this.opaque.length=0,this.transparent.length=0}getNextRenderItem(e,r,t,n,s,d){let i=this.renderItems[this.renderItemsIndex];return void 0===i?(i={id:e.id,object:e,geometry:r,material:t,groupOrder:n,renderOrder:e.renderOrder,z:s,group:d},this.renderItems[this.renderItemsIndex]=i):(i.id=e.id,i.object=e,i.geometry=r,i.material=t,i.groupOrder=n,i.renderOrder=e.renderOrder,i.z=s,i.group=d),this.renderItemsIndex++,i}push(e,r,t,n,s,d){const i=this.getNextRenderItem(e,r,t,n,s,d);(!0===t.transparent?this.transparent:this.opaque).push(i)}unshift(e,r,t,n,s,d){const i=this.getNextRenderItem(e,r,t,n,s,d);(!0===t.transparent?this.transparent:this.opaque).unshift(i)}sort(t,n){this.opaque.length>1&&this.opaque.sort(t||e),this.transparent.length>1&&this.transparent.sort(n||r)}finish(){for(let e=this.renderItemsIndex,r=this.renderItems.length;e<r;e++){const r=this.renderItems[e];if(null===r.id)break;r.id=null,r.object=null,r.geometry=null,r.material=null,r.program=null,r.group=null}}}module.exports=class{constructor(){this.lists=new WeakMap}get(e,r){const n=this.lists,s=n.get(e);let d;return void 0===s?(d=new t,n.set(e,new WeakMap),n.get(e).set(r,d)):(d=s.get(r),void 0===d&&(d=new t,s.set(r,d))),d}dispose(){this.lists=new WeakMap}};
@@ -1,4 +1,3 @@
1
- "use strict";
2
1
  function painterSortStable(a, b) {
3
2
  if (a.groupOrder !== b.groupOrder) {
4
3
  return a.groupOrder - b.groupOrder;
@@ -12,6 +11,7 @@ function painterSortStable(a, b) {
12
11
  return a.id - b.id;
13
12
  }
14
13
  }
14
+
15
15
  function reversePainterSortStable(a, b) {
16
16
  if (a.groupOrder !== b.groupOrder) {
17
17
  return a.groupOrder - b.groupOrder;
@@ -23,6 +23,7 @@ function reversePainterSortStable(a, b) {
23
23
  return a.id - b.id;
24
24
  }
25
25
  }
26
+
26
27
  class WebGPURenderList {
27
28
  constructor() {
28
29
  this.renderItems = [];
@@ -30,23 +31,26 @@ class WebGPURenderList {
30
31
  this.opaque = [];
31
32
  this.transparent = [];
32
33
  }
34
+
33
35
  init() {
34
36
  this.renderItemsIndex = 0;
35
37
  this.opaque.length = 0;
36
38
  this.transparent.length = 0;
37
39
  }
40
+
38
41
  getNextRenderItem(object, geometry, material, groupOrder, z, group) {
39
42
  let renderItem = this.renderItems[this.renderItemsIndex];
40
- if (renderItem === void 0) {
43
+
44
+ if (renderItem === undefined) {
41
45
  renderItem = {
42
46
  id: object.id,
43
- object,
44
- geometry,
45
- material,
46
- groupOrder,
47
+ object: object,
48
+ geometry: geometry,
49
+ material: material,
50
+ groupOrder: groupOrder,
47
51
  renderOrder: object.renderOrder,
48
- z,
49
- group
52
+ z: z,
53
+ group: group
50
54
  };
51
55
  this.renderItems[this.renderItemsIndex] = renderItem;
52
56
  } else {
@@ -59,28 +63,31 @@ class WebGPURenderList {
59
63
  renderItem.z = z;
60
64
  renderItem.group = group;
61
65
  }
66
+
62
67
  this.renderItemsIndex++;
63
68
  return renderItem;
64
69
  }
70
+
65
71
  push(object, geometry, material, groupOrder, z, group) {
66
72
  const renderItem = this.getNextRenderItem(object, geometry, material, groupOrder, z, group);
67
73
  (material.transparent === true ? this.transparent : this.opaque).push(renderItem);
68
74
  }
75
+
69
76
  unshift(object, geometry, material, groupOrder, z, group) {
70
77
  const renderItem = this.getNextRenderItem(object, geometry, material, groupOrder, z, group);
71
78
  (material.transparent === true ? this.transparent : this.opaque).unshift(renderItem);
72
79
  }
80
+
73
81
  sort(customOpaqueSort, customTransparentSort) {
74
- if (this.opaque.length > 1)
75
- this.opaque.sort(customOpaqueSort || painterSortStable);
76
- if (this.transparent.length > 1)
77
- this.transparent.sort(customTransparentSort || reversePainterSortStable);
82
+ if (this.opaque.length > 1) this.opaque.sort(customOpaqueSort || painterSortStable);
83
+ if (this.transparent.length > 1) this.transparent.sort(customTransparentSort || reversePainterSortStable);
78
84
  }
85
+
79
86
  finish() {
87
+ // Clear references from inactive renderItems in the list
80
88
  for (let i = this.renderItemsIndex, il = this.renderItems.length; i < il; i++) {
81
89
  const renderItem = this.renderItems[i];
82
- if (renderItem.id === null)
83
- break;
90
+ if (renderItem.id === null) break;
84
91
  renderItem.id = null;
85
92
  renderItem.object = null;
86
93
  renderItem.geometry = null;
@@ -89,30 +96,39 @@ class WebGPURenderList {
89
96
  renderItem.group = null;
90
97
  }
91
98
  }
99
+
92
100
  }
101
+
93
102
  class WebGPURenderLists {
94
103
  constructor() {
95
- this.lists = /* @__PURE__ */ new WeakMap();
104
+ this.lists = new WeakMap();
96
105
  }
106
+
97
107
  get(scene, camera) {
98
108
  const lists = this.lists;
99
109
  const cameras = lists.get(scene);
100
110
  let list;
101
- if (cameras === void 0) {
111
+
112
+ if (cameras === undefined) {
102
113
  list = new WebGPURenderList();
103
- lists.set(scene, /* @__PURE__ */ new WeakMap());
114
+ lists.set(scene, new WeakMap());
104
115
  lists.get(scene).set(camera, list);
105
116
  } else {
106
117
  list = cameras.get(camera);
107
- if (list === void 0) {
118
+
119
+ if (list === undefined) {
108
120
  list = new WebGPURenderList();
109
121
  cameras.set(camera, list);
110
122
  }
111
123
  }
124
+
112
125
  return list;
113
126
  }
127
+
114
128
  dispose() {
115
- this.lists = /* @__PURE__ */ new WeakMap();
129
+ this.lists = new WeakMap();
116
130
  }
131
+
117
132
  }
118
- module.exports = WebGPURenderLists;
133
+
134
+ export default WebGPURenderLists;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("./constants.cjs.js"),t=require("three");function r(e){const t=this.properties,r=this.nodes,a=this.shaderModules,n=e.target,o=t.get(n),i=r.get(n);n.removeEventListener("dispose",o.disposeCallback),t.remove(n),r.remove(n),a.vertex.delete(i.vertexShader),a.fragment.delete(i.fragmentShader)}module.exports=class{constructor(e,t,r,a,n,o){this.renderer=e,this.properties=t,this.device=r,this.glslang=a,this.sampleCount=n,this.nodes=o,this.pipelines=new WeakMap,this.shaderAttributes=new WeakMap,this.shaderModules={vertex:new Map,fragment:new Map}}get(a){let n=this.pipelines.get(a);if(void 0===n){const o=this.device,i=this.properties,s=a.material,l=this.nodes.get(s),c=this.glslang;let d=this.shaderModules.vertex.get(l.vertexShader);if(void 0===d){const e=c.compileGLSL(l.vertexShader,"vertex");d={module:o.createShaderModule({code:e}),entryPoint:"main"},this.shaderModules.vertex.set(l.vertexShader,d)}let p=this.shaderModules.fragment.get(l.fragmentShader);if(void 0===p){const e=c.compileGLSL(l.fragmentShader,"fragment");p={module:o.createShaderModule({code:e}),entryPoint:"main"},this.shaderModules.fragment.set(l.fragmentShader,p)}const u=i.get(s);if(void 0===u.disposeCallback){const e=r.bind(this);u.disposeCallback=e,s.addEventListener("dispose",e)}const h=this._parseShaderAttributes(l.vertexShader),F=[],P=a.geometry;for(let t of h){const r=t.name,a=P.getAttribute(r),n=void 0!==a&&a.isInstancedBufferAttribute?e.GPUInputStepMode.Instance:e.GPUInputStepMode.Vertex;F.push({arrayStride:t.arrayStride,attributes:[{shaderLocation:t.slot,offset:0,format:t.format}],stepMode:n})}let G;if(a.isLine){G=(P.index?P.index.count:P.attributes.position.count)>65535?e.GPUIndexFormat.Uint32:e.GPUIndexFormat.Uint16}let U={},m={};!0===s.transparent&&s.blending!==t.NoBlending&&(U=this._getAlphaBlend(s),m=this._getColorBlend(s));let g={};!0===s.stencilWrite&&(g={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const S=this._getPrimitiveTopology(a),b=this._getRasterizationStateDescriptor(s),B=this._getColorWriteMask(s),k=this._getDepthCompare(s),v=this._getColorFormat(this.renderer),C=this._getDepthStencilFormat(this.renderer);n=o.createRenderPipeline({vertexStage:d,fragmentStage:p,primitiveTopology:S,rasterizationState:b,colorStates:[{format:v,alphaBlend:U,colorBlend:m,writeMask:B}],depthStencilState:{format:C,depthWriteEnabled:s.depthWrite,depthCompare:k,stencilFront:g,stencilBack:{},stencilReadMask:s.stencilFuncMask,stencilWriteMask:s.stencilWriteMask},vertexState:{indexFormat:G,vertexBuffers:F},sampleCount:this.sampleCount}),this.pipelines.set(a,n),this.shaderAttributes.set(n,h)}return n}getShaderAttributes(e){return this.shaderAttributes.get(e)}dispose(){this.pipelines=new WeakMap,this.shaderAttributes=new WeakMap,this.shaderModules={vertex:new Map,fragment:new Map}}_getArrayStride(e){return"float"===e?4:"vec2"===e?8:"vec3"===e?12:"vec4"===e?16:"int"===e?4:"ivec2"===e?8:"ivec3"===e?12:"ivec4"===e?16:"uint"===e?4:"uvec2"===e?8:"uvec3"===e?12:"uvec4"===e?16:void console.error("THREE.WebGPURenderer: Shader variable type not supported yet.",e)}_getAlphaBlend(r){const a=r.blending,n=r.premultipliedAlpha;let o;switch(a){case t.NormalBlending:!1===n&&(o={srcFactor:e.GPUBlendFactor.One,dstFactor:e.GPUBlendFactor.OneMinusSrcAlpha,operation:e.GPUBlendOperation.Add});break;case t.AdditiveBlending:break;case t.SubtractiveBlending:!0===n&&(o={srcFactor:e.GPUBlendFactor.OneMinusSrcColor,dstFactor:e.GPUBlendFactor.OneMinusSrcAlpha,operation:e.GPUBlendOperation.Add});break;case t.MultiplyBlending:!0===n&&(o={srcFactor:e.GPUBlendFactor.Zero,dstFactor:e.GPUBlendFactor.SrcAlpha,operation:e.GPUBlendOperation.Add});break;case t.CustomBlending:const i=r.blendSrcAlpha,s=r.blendDstAlpha,l=r.blendEquationAlpha;null!==i&&null!==s&&null!==l&&(o={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(s),operation:this._getBlendOperation(l)});break;default:console.error("THREE.WebGPURenderer: Blending not supported.",a)}return o}_getBlendFactor(r){let a;switch(r){case t.ZeroFactor:a=e.GPUBlendFactor.Zero;break;case t.OneFactor:a=e.GPUBlendFactor.One;break;case t.SrcColorFactor:a=e.GPUBlendFactor.SrcColor;break;case t.OneMinusSrcColorFactor:a=e.GPUBlendFactor.OneMinusSrcColor;break;case t.SrcAlphaFactor:a=e.GPUBlendFactor.SrcAlpha;break;case t.OneMinusSrcAlphaFactor:a=e.GPUBlendFactor.OneMinusSrcAlpha;break;case t.DstColorFactor:a=e.GPUBlendFactor.DstColor;break;case t.OneMinusDstColorFactor:a=e.GPUBlendFactor.OneMinusDstColor;break;case t.DstAlphaFactor:a=e.GPUBlendFactor.DstAlpha;break;case t.OneMinusDstAlphaFactor:a=e.GPUBlendFactor.OneMinusDstAlpha;break;case t.SrcAlphaSaturateFactor:a=e.GPUBlendFactor.SrcAlphaSaturated;break;case e.BlendColorFactor:a=e.GPUBlendFactor.BlendColor;break;case e.OneMinusBlendColorFactor:a=e.GPUBlendFactor.OneMinusBlendColor;break;default:console.error("THREE.WebGPURenderer: Blend factor not supported.",r)}return a}_getBlendOperation(r){let a;switch(r){case t.AddEquation:a=e.GPUBlendOperation.Add;break;case t.SubtractEquation:a=e.GPUBlendOperation.Subtract;break;case t.ReverseSubtractEquation:a=e.GPUBlendOperation.ReverseSubtract;break;case t.MinEquation:a=e.GPUBlendOperation.Min;break;case t.MaxEquation:a=e.GPUBlendOperation.Max;break;default:console.error("THREE.WebGPURenderer: Blend equation not supported.",r)}return a}_getColorBlend(r){const a=r.blending,n=r.premultipliedAlpha,o={srcFactor:null,dstFactor:null,operation:null};switch(a){case t.NormalBlending:o.srcFactor=!0===n?e.GPUBlendFactor.One:e.GPUBlendFactor.SrcAlpha,o.dstFactor=e.GPUBlendFactor.OneMinusSrcAlpha,o.operation=e.GPUBlendOperation.Add;break;case t.AdditiveBlending:o.srcFactor=!0===n?e.GPUBlendFactor.One:e.GPUBlendFactor.SrcAlpha,o.operation=e.GPUBlendOperation.Add;break;case t.SubtractiveBlending:o.srcFactor=e.GPUBlendFactor.Zero,o.dstFactor=!0===n?e.GPUBlendFactor.Zero:e.GPUBlendFactor.OneMinusSrcColor,o.operation=e.GPUBlendOperation.Add;break;case t.MultiplyBlending:o.srcFactor=e.GPUBlendFactor.Zero,o.dstFactor=e.GPUBlendFactor.SrcColor,o.operation=e.GPUBlendOperation.Add;break;case t.CustomBlending:o.srcFactor=this._getBlendFactor(r.blendSrc),o.dstFactor=this._getBlendFactor(r.blendDst),o.operation=this._getBlendOperation(r.blendEquation);break;default:console.error("THREE.WebGPURenderer: Blending not supported.",a)}return o}_getColorFormat(t){let r;const a=t.getRenderTarget();if(null!==a){r=this.properties.get(a).colorTextureFormat}else r=e.GPUTextureFormat.BRGA8Unorm;return r}_getColorWriteMask(t){return!0===t.colorWrite?e.GPUColorWriteFlags.All:e.GPUColorWriteFlags.None}_getDepthCompare(r){let a;if(!1===r.depthTest)a=e.GPUCompareFunction.Always;else{const n=r.depthFunc;switch(n){case t.NeverDepth:a=e.GPUCompareFunction.Never;break;case t.AlwaysDepth:a=e.GPUCompareFunction.Always;break;case t.LessDepth:a=e.GPUCompareFunction.Less;break;case t.LessEqualDepth:a=e.GPUCompareFunction.LessEqual;break;case t.EqualDepth:a=e.GPUCompareFunction.Equal;break;case t.GreaterEqualDepth:a=e.GPUCompareFunction.GreaterEqual;break;case t.GreaterDepth:a=e.GPUCompareFunction.Greater;break;case t.NotEqualDepth:a=e.GPUCompareFunction.NotEqual;break;default:console.error("THREE.WebGPURenderer: Invalid depth function.",n)}}return a}_getDepthStencilFormat(t){let r;const a=t.getRenderTarget();if(null!==a){r=this.properties.get(a).depthTextureFormat}else r=e.GPUTextureFormat.Depth24PlusStencil8;return r}_getPrimitiveTopology(t){return t.isMesh?e.GPUPrimitiveTopology.TriangleList:t.isPoints?e.GPUPrimitiveTopology.PointList:t.isLine?e.GPUPrimitiveTopology.LineStrip:t.isLineSegments?e.GPUPrimitiveTopology.LineList:void 0}_getRasterizationStateDescriptor(r){const a={};switch(r.side){case t.FrontSide:a.frontFace=e.GPUFrontFace.CCW,a.cullMode=e.GPUCullMode.Back;break;case t.BackSide:a.frontFace=e.GPUFrontFace.CW,a.cullMode=e.GPUCullMode.Back;break;case t.DoubleSide:a.frontFace=e.GPUFrontFace.CCW,a.cullMode=e.GPUCullMode.None;break;default:console.error("THREE.WebGPURenderer: Unknown Material.side value.",r.side)}return a}_getStencilCompare(r){let a;const n=r.stencilFunc;switch(n){case t.NeverStencilFunc:a=e.GPUCompareFunction.Never;break;case t.AlwaysStencilFunc:a=e.GPUCompareFunction.Always;break;case t.LessStencilFunc:a=e.GPUCompareFunction.Less;break;case t.LessEqualStencilFunc:a=e.GPUCompareFunction.LessEqual;break;case t.EqualStencilFunc:a=e.GPUCompareFunction.Equal;break;case t.GreaterEqualStencilFunc:a=e.GPUCompareFunction.GreaterEqual;break;case t.GreaterStencilFunc:a=e.GPUCompareFunction.Greater;break;case t.NotEqualStencilFunc:a=e.GPUCompareFunction.NotEqual;break;default:console.error("THREE.WebGPURenderer: Invalid stencil function.",n)}return a}_getStencilOperation(r){let a;switch(r){case t.KeepStencilOp:a=e.GPUStencilOperation.Keep;break;case t.ZeroStencilOp:a=e.GPUStencilOperation.Zero;break;case t.ReplaceStencilOp:a=e.GPUStencilOperation.Replace;break;case t.InvertStencilOp:a=e.GPUStencilOperation.Invert;break;case t.IncrementStencilOp:a=e.GPUStencilOperation.IncrementClamp;break;case t.DecrementStencilOp:a=e.GPUStencilOperation.DecrementClamp;break;case t.IncrementWrapStencilOp:a=e.GPUStencilOperation.IncrementWrap;break;case t.DecrementWrapStencilOp:a=e.GPUStencilOperation.DecrementWrap;break;default:console.error("THREE.WebGPURenderer: Invalid stencil operation.",a)}return a}_getVertexFormat(t){return"float"===t?e.GPUVertexFormat.Float:"vec2"===t?e.GPUVertexFormat.Float2:"vec3"===t?e.GPUVertexFormat.Float3:"vec4"===t?e.GPUVertexFormat.Float4:"int"===t?e.GPUVertexFormat.Int:"ivec2"===t?e.GPUVertexFormat.Int2:"ivec3"===t?e.GPUVertexFormat.Int3:"ivec4"===t?e.GPUVertexFormat.Int4:"uint"===t?e.GPUVertexFormat.UInt:"uvec2"===t?e.GPUVertexFormat.UInt2:"uvec3"===t?e.GPUVertexFormat.UInt3:"uvec4"===t?e.GPUVertexFormat.UInt4:void console.error("THREE.WebGPURenderer: Shader variable type not supported yet.",t)}_parseShaderAttributes(e){const t=/\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gim;let r=null;const a=[];for(;r=t.exec(e);){const e=parseInt(r.groups.location),t=this._getArrayStride(r.groups.type),n=this._getVertexFormat(r.groups.type);a.push({name:r.groups.name,arrayStride:t,slot:e,format:n})}return a.sort((function(e,t){return e.slot-t.slot}))}};