three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),s=require("../shaders/BokehShader2.cjs.js");class t extends e.PerspectiveCamera{constructor(t,i,r,o){super(t,i,r,o),this.type="CinematicCamera",this.postprocessing={enabled:!0},this.shaderSettings={rings:3,samples:4};const n=s.BokehDepthShader;this.materialDepth=new e.ShaderMaterial({uniforms:n.uniforms,vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}),this.materialDepth.uniforms.mNear.value=r,this.materialDepth.uniforms.mFar.value=o,this.setLens(),this.initPostProcessing()}setLens(e,s,t,i){void 0===e&&(e=35),void 0!==s&&(this.filmGauge=s),this.setFocalLength(e),void 0===t&&(t=8),void 0===i&&(i=.019),this.fNumber=t,this.coc=i,this.aperture=e/this.fNumber,this.hyperFocal=e*e/(this.aperture*this.coc)}linearize(e){const s=this.far,t=this.near;return-s*t/(e*(s-t)-s)}smoothstep(e,s,t){const i=this.saturate((t-e)/(s-e));return i*i*(3-2*i)}saturate(e){return Math.max(0,Math.min(1,e))}focusAt(e){void 0===e&&(e=20);const s=this.getFocalLength();this.focus=e,this.nearPoint=this.hyperFocal*this.focus/(this.hyperFocal+(this.focus-s)),this.farPoint=this.hyperFocal*this.focus/(this.hyperFocal-(this.focus-s)),this.depthOfField=this.farPoint-this.nearPoint,this.depthOfField<0&&(this.depthOfField=0),this.sdistance=this.smoothstep(this.near,this.far,this.focus),this.ldistance=this.linearize(1-this.sdistance),this.postprocessing.bokeh_uniforms.focalDepth.value=this.ldistance}initPostProcessing(){if(this.postprocessing.enabled){this.postprocessing.scene=new e.Scene,this.postprocessing.camera=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,-1e4,1e4),this.postprocessing.scene.add(this.postprocessing.camera),this.postprocessing.rtTextureDepth=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight),this.postprocessing.rtTextureColor=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight);const t=s.BokehShader2;this.postprocessing.bokeh_uniforms=e.UniformsUtils.clone(t.uniforms),this.postprocessing.bokeh_uniforms.tColor.value=this.postprocessing.rtTextureColor.texture,this.postprocessing.bokeh_uniforms.tDepth.value=this.postprocessing.rtTextureDepth.texture,this.postprocessing.bokeh_uniforms.manualdof.value=0,this.postprocessing.bokeh_uniforms.shaderFocus.value=0,this.postprocessing.bokeh_uniforms.fstop.value=2.8,this.postprocessing.bokeh_uniforms.showFocus.value=1,this.postprocessing.bokeh_uniforms.focalDepth.value=.1,this.postprocessing.bokeh_uniforms.znear.value=this.near,this.postprocessing.bokeh_uniforms.zfar.value=this.near,this.postprocessing.bokeh_uniforms.textureWidth.value=window.innerWidth,this.postprocessing.bokeh_uniforms.textureHeight.value=window.innerHeight,this.postprocessing.materialBokeh=new e.ShaderMaterial({uniforms:this.postprocessing.bokeh_uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,defines:{RINGS:this.shaderSettings.rings,SAMPLES:this.shaderSettings.samples,DEPTH_PACKING:1}}),this.postprocessing.quad=new e.Mesh(new e.PlaneGeometry(window.innerWidth,window.innerHeight),this.postprocessing.materialBokeh),this.postprocessing.quad.position.z=-500,this.postprocessing.scene.add(this.postprocessing.quad)}}renderCinematic(e,s){if(this.postprocessing.enabled){const t=s.getRenderTarget();s.clear(),e.overrideMaterial=null,s.setRenderTarget(this.postprocessing.rtTextureColor),s.clear(),s.render(e,this),e.overrideMaterial=this.materialDepth,s.setRenderTarget(this.postprocessing.rtTextureDepth),s.clear(),s.render(e,this),s.setRenderTarget(null),s.render(this.postprocessing.scene,this.postprocessing.camera),s.setRenderTarget(t)}}}exports.CinematicCamera=t;
@@ -1,96 +1,103 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const BokehShader2 = require("../shaders/BokehShader2.js");
5
- class CinematicCamera extends THREE.PerspectiveCamera {
1
+ import { PerspectiveCamera, ShaderMaterial, Scene, OrthographicCamera, WebGLRenderTarget, UniformsUtils, Mesh, PlaneGeometry } from 'three';
2
+ import { BokehDepthShader, BokehShader2 } from '../shaders/BokehShader2.js';
3
+
4
+ class CinematicCamera extends PerspectiveCamera {
6
5
  constructor(fov, aspect, near, far) {
7
6
  super(fov, aspect, near, far);
8
- this.type = "CinematicCamera";
9
- this.postprocessing = { enabled: true };
7
+ this.type = 'CinematicCamera';
8
+ this.postprocessing = {
9
+ enabled: true
10
+ };
10
11
  this.shaderSettings = {
11
12
  rings: 3,
12
13
  samples: 4
13
14
  };
14
- const depthShader = BokehShader2.BokehDepthShader;
15
- this.materialDepth = new THREE.ShaderMaterial({
15
+ const depthShader = BokehDepthShader;
16
+ this.materialDepth = new ShaderMaterial({
16
17
  uniforms: depthShader.uniforms,
17
18
  vertexShader: depthShader.vertexShader,
18
19
  fragmentShader: depthShader.fragmentShader
19
20
  });
20
- this.materialDepth.uniforms["mNear"].value = near;
21
- this.materialDepth.uniforms["mFar"].value = far;
21
+ this.materialDepth.uniforms['mNear'].value = near;
22
+ this.materialDepth.uniforms['mFar'].value = far; // In case of cinematicCamera, having a default lens set is important
23
+
22
24
  this.setLens();
23
25
  this.initPostProcessing();
24
- }
26
+ } // providing fnumber and coc(Circle of Confusion) as extra arguments
27
+
28
+
25
29
  setLens(focalLength, filmGauge, fNumber, coc) {
26
- if (focalLength === void 0)
27
- focalLength = 35;
28
- if (filmGauge !== void 0)
29
- this.filmGauge = filmGauge;
30
- this.setFocalLength(focalLength);
31
- if (fNumber === void 0)
32
- fNumber = 8;
33
- if (coc === void 0)
34
- coc = 0.019;
30
+ // In case of cinematicCamera, having a default lens set is important
31
+ if (focalLength === undefined) focalLength = 35;
32
+ if (filmGauge !== undefined) this.filmGauge = filmGauge;
33
+ this.setFocalLength(focalLength); // if fnumber and coc are not provided, cinematicCamera tries to act as a basic PerspectiveCamera
34
+
35
+ if (fNumber === undefined) fNumber = 8;
36
+ if (coc === undefined) coc = 0.019;
35
37
  this.fNumber = fNumber;
36
- this.coc = coc;
37
- this.aperture = focalLength / this.fNumber;
38
+ this.coc = coc; // fNumber is focalLength by aperture
39
+
40
+ this.aperture = focalLength / this.fNumber; // hyperFocal is required to calculate depthOfField when a lens tries to focus at a distance with given fNumber and focalLength
41
+
38
42
  this.hyperFocal = focalLength * focalLength / (this.aperture * this.coc);
39
43
  }
44
+
40
45
  linearize(depth) {
41
46
  const zfar = this.far;
42
47
  const znear = this.near;
43
48
  return -zfar * znear / (depth * (zfar - znear) - zfar);
44
49
  }
50
+
45
51
  smoothstep(near, far, depth) {
46
52
  const x = this.saturate((depth - near) / (far - near));
47
53
  return x * x * (3 - 2 * x);
48
54
  }
55
+
49
56
  saturate(x) {
50
57
  return Math.max(0, Math.min(1, x));
51
- }
58
+ } // function for focusing at a distance from the camera
59
+
60
+
52
61
  focusAt(focusDistance) {
53
- if (focusDistance === void 0)
54
- focusDistance = 20;
55
- const focalLength = this.getFocalLength();
56
- this.focus = focusDistance;
57
- this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength));
58
- this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength));
59
- this.depthOfField = this.farPoint - this.nearPoint;
60
- if (this.depthOfField < 0)
61
- this.depthOfField = 0;
62
+ if (focusDistance === undefined) focusDistance = 20;
63
+ const focalLength = this.getFocalLength(); // distance from the camera (normal to frustrum) to focus on
64
+
65
+ this.focus = focusDistance; // the nearest point from the camera which is in focus (unused)
66
+
67
+ this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength)); // the farthest point from the camera which is in focus (unused)
68
+
69
+ this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength)); // the gap or width of the space in which is everything is in focus (unused)
70
+
71
+ this.depthOfField = this.farPoint - this.nearPoint; // Considering minimum distance of focus for a standard lens (unused)
72
+
73
+ if (this.depthOfField < 0) this.depthOfField = 0;
62
74
  this.sdistance = this.smoothstep(this.near, this.far, this.focus);
63
75
  this.ldistance = this.linearize(1 - this.sdistance);
64
- this.postprocessing.bokeh_uniforms["focalDepth"].value = this.ldistance;
76
+ this.postprocessing.bokeh_uniforms['focalDepth'].value = this.ldistance;
65
77
  }
78
+
66
79
  initPostProcessing() {
67
80
  if (this.postprocessing.enabled) {
68
- this.postprocessing.scene = new THREE.Scene();
69
- this.postprocessing.camera = new THREE.OrthographicCamera(
70
- window.innerWidth / -2,
71
- window.innerWidth / 2,
72
- window.innerHeight / 2,
73
- window.innerHeight / -2,
74
- -1e4,
75
- 1e4
76
- );
81
+ this.postprocessing.scene = new Scene();
82
+ this.postprocessing.camera = new OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, -10000, 10000);
77
83
  this.postprocessing.scene.add(this.postprocessing.camera);
78
- this.postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
79
- this.postprocessing.rtTextureColor = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
80
- const bokeh_shader = BokehShader2.BokehShader2;
81
- this.postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone(bokeh_shader.uniforms);
82
- this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
83
- this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
84
- this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
85
- this.postprocessing.bokeh_uniforms["shaderFocus"].value = 0;
86
- this.postprocessing.bokeh_uniforms["fstop"].value = 2.8;
87
- this.postprocessing.bokeh_uniforms["showFocus"].value = 1;
88
- this.postprocessing.bokeh_uniforms["focalDepth"].value = 0.1;
89
- this.postprocessing.bokeh_uniforms["znear"].value = this.near;
90
- this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
91
- this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
92
- this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
93
- this.postprocessing.materialBokeh = new THREE.ShaderMaterial({
84
+ this.postprocessing.rtTextureDepth = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
85
+ this.postprocessing.rtTextureColor = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
86
+ const bokeh_shader = BokehShader2;
87
+ this.postprocessing.bokeh_uniforms = UniformsUtils.clone(bokeh_shader.uniforms);
88
+ this.postprocessing.bokeh_uniforms['tColor'].value = this.postprocessing.rtTextureColor.texture;
89
+ this.postprocessing.bokeh_uniforms['tDepth'].value = this.postprocessing.rtTextureDepth.texture;
90
+ this.postprocessing.bokeh_uniforms['manualdof'].value = 0;
91
+ this.postprocessing.bokeh_uniforms['shaderFocus'].value = 0;
92
+ this.postprocessing.bokeh_uniforms['fstop'].value = 2.8;
93
+ this.postprocessing.bokeh_uniforms['showFocus'].value = 1;
94
+ this.postprocessing.bokeh_uniforms['focalDepth'].value = 0.1; //console.log( this.postprocessing.bokeh_uniforms[ "focalDepth" ].value );
95
+
96
+ this.postprocessing.bokeh_uniforms['znear'].value = this.near;
97
+ this.postprocessing.bokeh_uniforms['zfar'].value = this.near;
98
+ this.postprocessing.bokeh_uniforms['textureWidth'].value = window.innerWidth;
99
+ this.postprocessing.bokeh_uniforms['textureHeight'].value = window.innerHeight;
100
+ this.postprocessing.materialBokeh = new ShaderMaterial({
94
101
  uniforms: this.postprocessing.bokeh_uniforms,
95
102
  vertexShader: bokeh_shader.vertexShader,
96
103
  fragmentShader: bokeh_shader.fragmentShader,
@@ -100,30 +107,33 @@ class CinematicCamera extends THREE.PerspectiveCamera {
100
107
  DEPTH_PACKING: 1
101
108
  }
102
109
  });
103
- this.postprocessing.quad = new THREE.Mesh(
104
- new THREE.PlaneGeometry(window.innerWidth, window.innerHeight),
105
- this.postprocessing.materialBokeh
106
- );
110
+ this.postprocessing.quad = new Mesh(new PlaneGeometry(window.innerWidth, window.innerHeight), this.postprocessing.materialBokeh);
107
111
  this.postprocessing.quad.position.z = -500;
108
112
  this.postprocessing.scene.add(this.postprocessing.quad);
109
113
  }
110
114
  }
115
+
111
116
  renderCinematic(scene, renderer) {
112
117
  if (this.postprocessing.enabled) {
113
118
  const currentRenderTarget = renderer.getRenderTarget();
114
- renderer.clear();
119
+ renderer.clear(); // Render scene into texture
120
+
115
121
  scene.overrideMaterial = null;
116
122
  renderer.setRenderTarget(this.postprocessing.rtTextureColor);
117
123
  renderer.clear();
118
- renderer.render(scene, this);
124
+ renderer.render(scene, this); // Render depth into texture
125
+
119
126
  scene.overrideMaterial = this.materialDepth;
120
127
  renderer.setRenderTarget(this.postprocessing.rtTextureDepth);
121
128
  renderer.clear();
122
- renderer.render(scene, this);
129
+ renderer.render(scene, this); // Render bokeh composite
130
+
123
131
  renderer.setRenderTarget(null);
124
132
  renderer.render(this.postprocessing.scene, this.postprocessing.camera);
125
133
  renderer.setRenderTarget(currentRenderTarget);
126
134
  }
127
135
  }
136
+
128
137
  }
129
- exports.CinematicCamera = CinematicCamera;
138
+
139
+ export { CinematicCamera };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),i=require("three");function s(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var e=s(t);const a={IDLE:Symbol(),ROTATE:Symbol(),PAN:Symbol(),SCALE:Symbol(),FOV:Symbol(),FOCUS:Symbol(),ZROTATE:Symbol(),TOUCH_MULTI:Symbol(),ANIMATION_FOCUS:Symbol(),ANIMATION_ROTATE:Symbol()},o={NONE:Symbol(),ONE_FINGER:Symbol(),ONE_FINGER_SWITCHED:Symbol(),TWO_FINGER:Symbol(),MULT_FINGER:Symbol(),CURSOR:Symbol()},h={x:0,y:0},r={camera:new i.Matrix4,gizmos:new i.Matrix4},n={type:"change"},c={type:"start"},m={type:"end"};class l extends i.EventDispatcher{constructor(t,s=null,l=null){super(),e.default(this,"camera",void 0),e.default(this,"domElement",void 0),e.default(this,"scene",void 0),e.default(this,"mouseActions",void 0),e.default(this,"_mouseOp",void 0),e.default(this,"_v2_1",void 0),e.default(this,"_v3_1",void 0),e.default(this,"_v3_2",void 0),e.default(this,"_m4_1",void 0),e.default(this,"_m4_2",void 0),e.default(this,"_quat",void 0),e.default(this,"_translationMatrix",void 0),e.default(this,"_rotationMatrix",void 0),e.default(this,"_scaleMatrix",void 0),e.default(this,"_rotationAxis",void 0),e.default(this,"_cameraMatrixState",void 0),e.default(this,"_cameraProjectionState",void 0),e.default(this,"_fovState",void 0),e.default(this,"_upState",void 0),e.default(this,"_zoomState",void 0),e.default(this,"_nearPos",void 0),e.default(this,"_farPos",void 0),e.default(this,"_gizmoMatrixState",void 0),e.default(this,"_up0",void 0),e.default(this,"_zoom0",void 0),e.default(this,"_fov0",void 0),e.default(this,"_initialNear",void 0),e.default(this,"_nearPos0",void 0),e.default(this,"_initialFar",void 0),e.default(this,"_farPos0",void 0),e.default(this,"_cameraMatrixState0",void 0),e.default(this,"_gizmoMatrixState0",void 0),e.default(this,"_button",void 0),e.default(this,"_touchStart",void 0),e.default(this,"_touchCurrent",void 0),e.default(this,"_input",void 0),e.default(this,"_switchSensibility",void 0),e.default(this,"_startFingerDistance",void 0),e.default(this,"_currentFingerDistance",void 0),e.default(this,"_startFingerRotation",void 0),e.default(this,"_currentFingerRotation",void 0),e.default(this,"_devPxRatio",void 0),e.default(this,"_downValid",void 0),e.default(this,"_nclicks",void 0),e.default(this,"_downEvents",void 0),e.default(this,"_clickStart",void 0),e.default(this,"_maxDownTime",void 0),e.default(this,"_maxInterval",void 0),e.default(this,"_posThreshold",void 0),e.default(this,"_movementThreshold",void 0),e.default(this,"_currentCursorPosition",void 0),e.default(this,"_startCursorPosition",void 0),e.default(this,"_grid",void 0),e.default(this,"_gridPosition",void 0),e.default(this,"_gizmos",void 0),e.default(this,"_curvePts",void 0),e.default(this,"_timeStart",void 0),e.default(this,"_animationId",void 0),e.default(this,"focusAnimationTime",void 0),e.default(this,"_timePrev",void 0),e.default(this,"_timeCurrent",void 0),e.default(this,"_anglePrev",void 0),e.default(this,"_angleCurrent",void 0),e.default(this,"_cursorPosPrev",void 0),e.default(this,"_cursorPosCurr",void 0),e.default(this,"_wPrev",void 0),e.default(this,"_wCurr",void 0),e.default(this,"adjustNearFar",void 0),e.default(this,"scaleFactor",void 0),e.default(this,"dampingFactor",void 0),e.default(this,"wMax",void 0),e.default(this,"enableAnimations",void 0),e.default(this,"enableGrid",void 0),e.default(this,"cursorZoom",void 0),e.default(this,"minFov",void 0),e.default(this,"maxFov",void 0),e.default(this,"enabled",void 0),e.default(this,"enablePan",void 0),e.default(this,"enableRotate",void 0),e.default(this,"enableZoom",void 0),e.default(this,"minDistance",void 0),e.default(this,"maxDistance",void 0),e.default(this,"minZoom",void 0),e.default(this,"maxZoom",void 0),e.default(this,"target",void 0),e.default(this,"_currentTarget",void 0),e.default(this,"_tbRadius",void 0),e.default(this,"_state",void 0),e.default(this,"onWindowResize",(()=>{const t=(this._gizmos.scale.x+this._gizmos.scale.y+this._gizmos.scale.z)/3;if(this.camera){const t=this.calculateTbRadius(this.camera);void 0!==t&&(this._tbRadius=t)}const s=this._tbRadius/t,e=new i.EllipseCurve(0,0,s,s).getPoints(this._curvePts),a=(new i.BufferGeometry).setFromPoints(e);for(const t in this._gizmos.children){this._gizmos.children[t].geometry=a}this.dispatchEvent(n)})),e.default(this,"onContextMenu",(t=>{if(this.enabled)for(let i=0;i<this.mouseActions.length;i++)if(2==this.mouseActions[i].mouse){t.preventDefault();break}})),e.default(this,"onPointerCancel",(()=>{this._touchStart.splice(0,this._touchStart.length),this._touchCurrent.splice(0,this._touchCurrent.length),this._input=o.NONE})),e.default(this,"onPointerDown",(t=>{if(0==t.button&&t.isPrimary?(this._downValid=!0,this._downEvents.push(t)):this._downValid=!1,"touch"==t.pointerType&&this._input!=o.CURSOR)switch(this._touchStart.push(t),this._touchCurrent.push(t),this._input){case o.NONE:this._input=o.ONE_FINGER,this.onSinglePanStart(t,"ROTATE"),window.addEventListener("pointermove",this.onPointerMove),window.addEventListener("pointerup",this.onPointerUp);break;case o.ONE_FINGER:case o.ONE_FINGER_SWITCHED:this._input=o.TWO_FINGER,this.onRotateStart(),this.onPinchStart(),this.onDoublePanStart();break;case o.TWO_FINGER:this._input=o.MULT_FINGER,this.onTriplePanStart()}else if("touch"!=t.pointerType&&this._input==o.NONE){let i=null;t.ctrlKey||t.metaKey?i="CTRL":t.shiftKey&&(i="SHIFT"),this._mouseOp=this.getOpFromAction(t.button,i),this._mouseOp&&(window.addEventListener("pointermove",this.onPointerMove),window.addEventListener("pointerup",this.onPointerUp),this._input=o.CURSOR,this._button=t.button,this.onSinglePanStart(t,this._mouseOp))}})),e.default(this,"onPointerMove",(t=>{if("touch"==t.pointerType&&this._input!=o.CURSOR)switch(this._input){case o.ONE_FINGER:this.updateTouchEvent(t),this.onSinglePanMove(t,a.ROTATE);break;case o.ONE_FINGER_SWITCHED:if(this.calculatePointersDistance(this._touchCurrent[0],t)*this._devPxRatio>=this._switchSensibility){this._input=o.ONE_FINGER,this.updateTouchEvent(t),this.onSinglePanStart(t,"ROTATE");break}break;case o.TWO_FINGER:this.updateTouchEvent(t),this.onRotateMove(),this.onPinchMove(),this.onDoublePanMove();break;case o.MULT_FINGER:this.updateTouchEvent(t),this.onTriplePanMove()}else if("touch"!=t.pointerType&&this._input==o.CURSOR){let i=null;t.ctrlKey||t.metaKey?i="CTRL":t.shiftKey&&(i="SHIFT");const s=this.getOpStateFromAction(this._button,i);s&&this.onSinglePanMove(t,s)}if(this._downValid){this.calculatePointersDistance(this._downEvents[this._downEvents.length-1],t)*this._devPxRatio>this._movementThreshold&&(this._downValid=!1)}})),e.default(this,"onPointerUp",(t=>{if("touch"==t.pointerType&&this._input!=o.CURSOR){const i=this._touchCurrent.length;for(let s=0;s<i;s++)if(this._touchCurrent[s].pointerId==t.pointerId){this._touchCurrent.splice(s,1),this._touchStart.splice(s,1);break}switch(this._input){case o.ONE_FINGER:case o.ONE_FINGER_SWITCHED:window.removeEventListener("pointermove",this.onPointerMove),window.removeEventListener("pointerup",this.onPointerUp),this._input=o.NONE,this.onSinglePanEnd();break;case o.TWO_FINGER:this.onDoublePanEnd(),this.onPinchEnd(),this.onRotateEnd(),this._input=o.ONE_FINGER_SWITCHED;break;case o.MULT_FINGER:0==this._touchCurrent.length&&(window.removeEventListener("pointermove",this.onPointerMove),window.removeEventListener("pointerup",this.onPointerUp),this._input=o.NONE,this.onTriplePanEnd())}}else"touch"!=t.pointerType&&this._input==o.CURSOR&&(window.removeEventListener("pointermove",this.onPointerMove),window.removeEventListener("pointerup",this.onPointerUp),this._input=o.NONE,this.onSinglePanEnd(),this._button=-1);if(t.isPrimary)if(this._downValid){if(t.timeStamp-this._downEvents[this._downEvents.length-1].timeStamp<=this._maxDownTime)if(0==this._nclicks)this._nclicks=1,this._clickStart=performance.now();else{const i=t.timeStamp-this._clickStart,s=this.calculatePointersDistance(this._downEvents[1],this._downEvents[0])*this._devPxRatio;i<=this._maxInterval&&s<=this._posThreshold?(this._nclicks=0,this._downEvents.splice(0,this._downEvents.length),this.onDoubleTap(t)):(this._nclicks=1,this._downEvents.shift(),this._clickStart=performance.now())}else this._downValid=!1,this._nclicks=0,this._downEvents.splice(0,this._downEvents.length)}else this._nclicks=0,this._downEvents.splice(0,this._downEvents.length)})),e.default(this,"onWheel",(t=>{var s;if(this.enabled&&this.enableZoom&&this.domElement){let l=null;t.ctrlKey||t.metaKey?l="CTRL":t.shiftKey&&(l="SHIFT");const _=this.getOpFromAction("WHEEL",l);if(_){t.preventDefault(),this.dispatchEvent(c);const l=125;let u=t.deltaY/l,d=1;switch(u>0?d=1/this.scaleFactor:u<0&&(d=this.scaleFactor),_){case"ZOOM":if(this.updateTbState(a.SCALE,!0),u>0?d=1/Math.pow(this.scaleFactor,u):u<0&&(d=Math.pow(this.scaleFactor,-u)),this.cursorZoom&&this.enablePan){var e,o;let i;var h,r;if("OrthographicCamera"===(null===(e=this.camera)||void 0===e?void 0:e.type))i=null===(h=this.unprojectOnTbPlane(this.camera,t.clientX,t.clientY,this.domElement))||void 0===h?void 0:h.applyQuaternion(this.camera.quaternion).multiplyScalar(1/this.camera.zoom).add(this._gizmos.position);if("PerspectiveCamera"===(null===(o=this.camera)||void 0===o?void 0:o.type))i=null===(r=this.unprojectOnTbPlane(this.camera,t.clientX,t.clientY,this.domElement))||void 0===r?void 0:r.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);void 0!==i&&this.applyTransformMatrix(this.applyScale(d,i))}else this.applyTransformMatrix(this.applyScale(d,this._gizmos.position));this._grid&&(this.disposeGrid(),this.drawGrid()),this.updateTbState(a.IDLE,!1),this.dispatchEvent(n),this.dispatchEvent(m);break;case"FOV":if("PerspectiveCamera"===(null===(s=this.camera)||void 0===s?void 0:s.type)){this.updateTbState(a.FOV,!0),0!=t.deltaX&&(u=t.deltaX/l,d=1,u>0?d=1/Math.pow(this.scaleFactor,u):u<0&&(d=Math.pow(this.scaleFactor,-u))),this._v3_1.setFromMatrixPosition(this._cameraMatrixState);const s=this._v3_1.distanceTo(this._gizmos.position);let e=s/d;e=i.MathUtils.clamp(e,this.minDistance,this.maxDistance);const o=s*Math.tan(i.MathUtils.DEG2RAD*this.camera.fov*.5);let h=i.MathUtils.RAD2DEG*(2*Math.atan(o/e));h>this.maxFov?h=this.maxFov:h<this.minFov&&(h=this.minFov);d=s/(o/Math.tan(i.MathUtils.DEG2RAD*(h/2))),this.setFov(h),this.applyTransformMatrix(this.applyScale(d,this._gizmos.position,!1))}this._grid&&(this.disposeGrid(),this.drawGrid()),this.updateTbState(a.IDLE,!1),this.dispatchEvent(n),this.dispatchEvent(m)}}}})),e.default(this,"onSinglePanStart",((t,i)=>{var s;if(this.enabled&&this.domElement)switch(this.dispatchEvent(c),this.setCenter(t.clientX,t.clientY),i){case"PAN":if(!this.enablePan)return;if(-1!=this._animationId&&(cancelAnimationFrame(this._animationId),this._animationId=-1,this._timeStart=-1,this.activateGizmos(!1),this.dispatchEvent(n)),this.camera){this.updateTbState(a.PAN,!0);const t=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement);void 0!==t&&this._startCursorPosition.copy(t),this.enableGrid&&(this.drawGrid(),this.dispatchEvent(n))}break;case"ROTATE":if(!this.enableRotate)return;if(-1!=this._animationId&&(cancelAnimationFrame(this._animationId),this._animationId=-1,this._timeStart=-1),this.camera){this.updateTbState(a.ROTATE,!0);const t=this.unprojectOnTbSurface(this.camera,h.x,h.y,this.domElement,this._tbRadius);void 0!==t&&this._startCursorPosition.copy(t),this.activateGizmos(!0),this.enableAnimations&&(this._timePrev=this._timeCurrent=performance.now(),this._angleCurrent=this._anglePrev=0,this._cursorPosPrev.copy(this._startCursorPosition),this._cursorPosCurr.copy(this._cursorPosPrev),this._wCurr=0,this._wPrev=this._wCurr)}this.dispatchEvent(n);break;case"FOV":if(!this.enableZoom)return;"PerspectiveCamera"===(null===(s=this.camera)||void 0===s?void 0:s.type)&&(-1!=this._animationId&&(cancelAnimationFrame(this._animationId),this._animationId=-1,this._timeStart=-1,this.activateGizmos(!1),this.dispatchEvent(n)),this.updateTbState(a.FOV,!0),this._startCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y),this._currentCursorPosition.copy(this._startCursorPosition));break;case"ZOOM":if(!this.enableZoom)return;-1!=this._animationId&&(cancelAnimationFrame(this._animationId),this._animationId=-1,this._timeStart=-1,this.activateGizmos(!1),this.dispatchEvent(n)),this.updateTbState(a.SCALE,!0),this._startCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y),this._currentCursorPosition.copy(this._startCursorPosition)}})),e.default(this,"onSinglePanMove",((t,s)=>{var e;if(this.enabled&&this.domElement){const o=s!=this._state;switch(this.setCenter(t.clientX,t.clientY),s){case a.PAN:if(this.enablePan&&this.camera)if(o){this.dispatchEvent(m),this.dispatchEvent(c),this.updateTbState(s,!0);const t=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement);void 0!==t&&this._startCursorPosition.copy(t),this.enableGrid&&this.drawGrid(),this.activateGizmos(!1)}else{const t=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement);void 0!==t&&this._currentCursorPosition.copy(t),this.applyTransformMatrix(this.pan(this._startCursorPosition,this._currentCursorPosition))}break;case a.ROTATE:if(this.enableRotate&&this.camera)if(o){this.dispatchEvent(m),this.dispatchEvent(c),this.updateTbState(s,!0);const t=this.unprojectOnTbSurface(this.camera,h.x,h.y,this.domElement,this._tbRadius);void 0!==t&&this._startCursorPosition.copy(t),this.enableGrid&&this.disposeGrid(),this.activateGizmos(!0)}else{const t=this.unprojectOnTbSurface(this.camera,h.x,h.y,this.domElement,this._tbRadius);void 0!==t&&this._currentCursorPosition.copy(t);const i=this._startCursorPosition.distanceTo(this._currentCursorPosition),s=this._startCursorPosition.angleTo(this._currentCursorPosition),e=Math.max(i/this._tbRadius,s);this.applyTransformMatrix(this.rotate(this.calculateRotationAxis(this._startCursorPosition,this._currentCursorPosition),e)),this.enableAnimations&&(this._timePrev=this._timeCurrent,this._timeCurrent=performance.now(),this._anglePrev=this._angleCurrent,this._angleCurrent=e,this._cursorPosPrev.copy(this._cursorPosCurr),this._cursorPosCurr.copy(this._currentCursorPosition),this._wPrev=this._wCurr,this._wCurr=this.calculateAngularSpeed(this._anglePrev,this._angleCurrent,this._timePrev,this._timeCurrent))}break;case a.SCALE:if(this.enableZoom)if(o)this.dispatchEvent(m),this.dispatchEvent(c),this.updateTbState(s,!0),this._startCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y),this._currentCursorPosition.copy(this._startCursorPosition),this.enableGrid&&this.disposeGrid(),this.activateGizmos(!1);else{const t=8;this._currentCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y);const i=this._currentCursorPosition.y-this._startCursorPosition.y;let s=1;i<0?s=1/Math.pow(this.scaleFactor,-i*t):i>0&&(s=Math.pow(this.scaleFactor,i*t)),this.applyTransformMatrix(this.applyScale(s,this._gizmos.position))}break;case a.FOV:if(this.enableZoom&&"PerspectiveCamera"===(null===(e=this.camera)||void 0===e?void 0:e.type))if(o)this.dispatchEvent(m),this.dispatchEvent(c),this.updateTbState(s,!0),this._startCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y),this._currentCursorPosition.copy(this._startCursorPosition),this.enableGrid&&this.disposeGrid(),this.activateGizmos(!1);else{const t=8;this._currentCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y);const s=this._currentCursorPosition.y-this._startCursorPosition.y;let e=1;s<0?e=1/Math.pow(this.scaleFactor,-s*t):s>0&&(e=Math.pow(this.scaleFactor,s*t)),this._v3_1.setFromMatrixPosition(this._cameraMatrixState);const a=this._v3_1.distanceTo(this._gizmos.position);let o=a/e;o=i.MathUtils.clamp(o,this.minDistance,this.maxDistance);const r=a*Math.tan(i.MathUtils.DEG2RAD*this._fovState*.5);let n=i.MathUtils.RAD2DEG*(2*Math.atan(r/o));n=i.MathUtils.clamp(n,this.minFov,this.maxFov);const c=r/Math.tan(i.MathUtils.DEG2RAD*(n/2));e=a/c,this._v3_2.setFromMatrixPosition(this._gizmoMatrixState),this.setFov(n),this.applyTransformMatrix(this.applyScale(e,this._v3_2,!1));const m=this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(c/a);this._m4_1.makeTranslation(m.x,m.y,m.z)}}this.dispatchEvent(n)}})),e.default(this,"onSinglePanEnd",(()=>{if(this._state==a.ROTATE){if(!this.enableRotate)return;if(this.enableAnimations){if(performance.now()-this._timeCurrent<120){const t=Math.abs((this._wPrev+this._wCurr)/2),i=this;this._animationId=window.requestAnimationFrame((function(s){i.updateTbState(a.ANIMATION_ROTATE,!0);const e=i.calculateRotationAxis(i._cursorPosPrev,i._cursorPosCurr);i.onRotationAnim(s,e,Math.min(t,i.wMax))}))}else this.updateTbState(a.IDLE,!1),this.activateGizmos(!1),this.dispatchEvent(n)}else this.updateTbState(a.IDLE,!1),this.activateGizmos(!1),this.dispatchEvent(n)}else this._state!=a.PAN&&this._state!=a.IDLE||(this.updateTbState(a.IDLE,!1),this.enableGrid&&this.disposeGrid(),this.activateGizmos(!1),this.dispatchEvent(n));this.dispatchEvent(m)})),e.default(this,"onDoubleTap",(t=>{if(this.enabled&&this.enablePan&&this.scene&&this.camera&&this.domElement){this.dispatchEvent(c),this.setCenter(t.clientX,t.clientY);const i=this.unprojectOnObj(this.getCursorNDC(h.x,h.y,this.domElement),this.camera);if(i&&this.enableAnimations){const t=this;-1!=this._animationId&&window.cancelAnimationFrame(this._animationId),this._timeStart=-1,this._animationId=window.requestAnimationFrame((function(s){t.updateTbState(a.ANIMATION_FOCUS,!0),t.onFocusAnim(s,i,t._cameraMatrixState,t._gizmoMatrixState)}))}else i&&!this.enableAnimations&&(this.updateTbState(a.FOCUS,!0),this.focus(i,this.scaleFactor),this.updateTbState(a.IDLE,!1),this.dispatchEvent(n))}this.dispatchEvent(m)})),e.default(this,"onDoublePanStart",(()=>{if(this.enabled&&this.enablePan&&this.camera&&this.domElement){this.dispatchEvent(c),this.updateTbState(a.PAN,!0),this.setCenter((this._touchCurrent[0].clientX+this._touchCurrent[1].clientX)/2,(this._touchCurrent[0].clientY+this._touchCurrent[1].clientY)/2);const t=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement,!0);void 0!==t&&this._startCursorPosition.copy(t),this._currentCursorPosition.copy(this._startCursorPosition),this.activateGizmos(!1)}})),e.default(this,"onDoublePanMove",(()=>{if(this.enabled&&this.enablePan&&this.camera&&this.domElement){this.setCenter((this._touchCurrent[0].clientX+this._touchCurrent[1].clientX)/2,(this._touchCurrent[0].clientY+this._touchCurrent[1].clientY)/2),this._state!=a.PAN&&(this.updateTbState(a.PAN,!0),this._startCursorPosition.copy(this._currentCursorPosition));const t=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement,!0);void 0!==t&&this._currentCursorPosition.copy(t),this.applyTransformMatrix(this.pan(this._startCursorPosition,this._currentCursorPosition,!0)),this.dispatchEvent(n)}})),e.default(this,"onDoublePanEnd",(()=>{this.updateTbState(a.IDLE,!1),this.dispatchEvent(m)})),e.default(this,"onRotateStart",(()=>{var t;this.enabled&&this.enableRotate&&(this.dispatchEvent(c),this.updateTbState(a.ZROTATE,!0),this._startFingerRotation=this.getAngle(this._touchCurrent[1],this._touchCurrent[0])+this.getAngle(this._touchStart[1],this._touchStart[0]),this._currentFingerRotation=this._startFingerRotation,null===(t=this.camera)||void 0===t||t.getWorldDirection(this._rotationAxis),this.enablePan||this.enableZoom||this.activateGizmos(!0))})),e.default(this,"onRotateMove",(()=>{if(this.enabled&&this.enableRotate&&this.camera&&this.domElement){let s;if(this.setCenter((this._touchCurrent[0].clientX+this._touchCurrent[1].clientX)/2,(this._touchCurrent[0].clientY+this._touchCurrent[1].clientY)/2),this._state!=a.ZROTATE&&(this.updateTbState(a.ZROTATE,!0),this._startFingerRotation=this._currentFingerRotation),this._currentFingerRotation=this.getAngle(this._touchCurrent[1],this._touchCurrent[0])+this.getAngle(this._touchStart[1],this._touchStart[0]),this.enablePan){if(this.camera){var t;this._v3_2.setFromMatrixPosition(this._gizmoMatrixState),s=null===(t=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement))||void 0===t?void 0:t.applyQuaternion(this.camera.quaternion).multiplyScalar(1/this.camera.zoom).add(this._v3_2)}}else s=(new i.Vector3).setFromMatrixPosition(this._gizmoMatrixState);const e=i.MathUtils.DEG2RAD*(this._startFingerRotation-this._currentFingerRotation);void 0!==s&&this.applyTransformMatrix(this.zRotate(s,e)),this.dispatchEvent(n)}})),e.default(this,"onRotateEnd",(()=>{this.updateTbState(a.IDLE,!1),this.activateGizmos(!1),this.dispatchEvent(m)})),e.default(this,"onPinchStart",(()=>{this.enabled&&this.enableZoom&&(this.dispatchEvent(c),this.updateTbState(a.SCALE,!0),this._startFingerDistance=this.calculatePointersDistance(this._touchCurrent[0],this._touchCurrent[1]),this._currentFingerDistance=this._startFingerDistance,this.activateGizmos(!1))})),e.default(this,"onPinchMove",(()=>{if(this.enabled&&this.enableZoom&&this.domElement){this.setCenter((this._touchCurrent[0].clientX+this._touchCurrent[1].clientX)/2,(this._touchCurrent[0].clientY+this._touchCurrent[1].clientY)/2);const o=12;this._state!=a.SCALE&&(this._startFingerDistance=this._currentFingerDistance,this.updateTbState(a.SCALE,!0)),this._currentFingerDistance=Math.max(this.calculatePointersDistance(this._touchCurrent[0],this._touchCurrent[1]),o*this._devPxRatio);const r=this._currentFingerDistance/this._startFingerDistance;let c;var t,i,s;if(this.enablePan){if("OrthographicCamera"===(null===(t=this.camera)||void 0===t?void 0:t.type))c=null===(s=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement))||void 0===s?void 0:s.applyQuaternion(this.camera.quaternion).multiplyScalar(1/this.camera.zoom).add(this._gizmos.position);else if("PerspectiveCamera"===(null===(i=this.camera)||void 0===i?void 0:i.type)){var e;c=null===(e=this.unprojectOnTbPlane(this.camera,h.x,h.y,this.domElement))||void 0===e?void 0:e.applyQuaternion(this.camera.quaternion).add(this._gizmos.position)}}else c=this._gizmos.position;void 0!==c&&this.applyTransformMatrix(this.applyScale(r,c)),this.dispatchEvent(n)}})),e.default(this,"onPinchEnd",(()=>{this.updateTbState(a.IDLE,!1),this.dispatchEvent(m)})),e.default(this,"onTriplePanStart",(()=>{if(this.enabled&&this.enableZoom&&this.domElement){this.dispatchEvent(c),this.updateTbState(a.SCALE,!0);let t=0,i=0;const s=this._touchCurrent.length;for(let e=0;e<s;e++)t+=this._touchCurrent[e].clientX,i+=this._touchCurrent[e].clientY;this.setCenter(t/s,i/s),this._startCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y),this._currentCursorPosition.copy(this._startCursorPosition)}})),e.default(this,"onTriplePanMove",(()=>{if(this.enabled&&this.enableZoom&&this.camera&&this.domElement){let t=0,s=0;const e=this._touchCurrent.length;for(let i=0;i<e;i++)t+=this._touchCurrent[i].clientX,s+=this._touchCurrent[i].clientY;this.setCenter(t/e,s/e);const a=8;this._currentCursorPosition.setY(.5*this.getCursorNDC(h.x,h.y,this.domElement).y);const o=this._currentCursorPosition.y-this._startCursorPosition.y;let r=1;o<0?r=1/Math.pow(this.scaleFactor,-o*a):o>0&&(r=Math.pow(this.scaleFactor,o*a)),this._v3_1.setFromMatrixPosition(this._cameraMatrixState);const c=this._v3_1.distanceTo(this._gizmos.position);let m=c/r;m=i.MathUtils.clamp(m,this.minDistance,this.maxDistance);const l=c*Math.tan(i.MathUtils.DEG2RAD*this._fovState*.5);let _=i.MathUtils.RAD2DEG*(2*Math.atan(l/m));_=i.MathUtils.clamp(_,this.minFov,this.maxFov);const u=l/Math.tan(i.MathUtils.DEG2RAD*(_/2));r=c/u,this._v3_2.setFromMatrixPosition(this._gizmoMatrixState),this.setFov(_),this.applyTransformMatrix(this.applyScale(r,this._v3_2,!1));const d=this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(u/c);this._m4_1.makeTranslation(d.x,d.y,d.z),this.dispatchEvent(n)}})),e.default(this,"onTriplePanEnd",(()=>{this.updateTbState(a.IDLE,!1),this.dispatchEvent(m)})),e.default(this,"setCenter",((t,i)=>{h.x=t,h.y=i})),e.default(this,"initializeMouseActions",(()=>{this.setMouseAction("PAN",0,"CTRL"),this.setMouseAction("PAN",2),this.setMouseAction("ROTATE",0),this.setMouseAction("ZOOM","WHEEL"),this.setMouseAction("ZOOM",1),this.setMouseAction("FOV","WHEEL","SHIFT"),this.setMouseAction("FOV",1,"SHIFT")})),e.default(this,"setMouseAction",((t,i,s=null)=>{let e;if(!["PAN","ROTATE","ZOOM","FOV"].includes(t)||![0,1,2,"WHEEL"].includes(i)||!["CTRL","SHIFT",null].includes(s))return!1;if("WHEEL"==i&&"ZOOM"!=t&&"FOV"!=t)return!1;switch(t){case"PAN":e=a.PAN;break;case"ROTATE":e=a.ROTATE;break;case"ZOOM":e=a.SCALE;break;case"FOV":e=a.FOV}const o={operation:t,mouse:i,key:s,state:e};for(let t=0;t<this.mouseActions.length;t++)if(this.mouseActions[t].mouse==o.mouse&&this.mouseActions[t].key==o.key)return this.mouseActions.splice(t,1,o),!0;return this.mouseActions.push(o),!0})),e.default(this,"getOpFromAction",((t,i)=>{let s;for(let e=0;e<this.mouseActions.length;e++)if(s=this.mouseActions[e],s.mouse==t&&s.key==i)return s.operation;if(i)for(let i=0;i<this.mouseActions.length;i++)if(s=this.mouseActions[i],s.mouse==t&&null==s.key)return s.operation;return null})),e.default(this,"getOpStateFromAction",((t,i)=>{let s;for(let e=0;e<this.mouseActions.length;e++)if(s=this.mouseActions[e],s.mouse==t&&s.key==i)return s.state;if(i)for(let i=0;i<this.mouseActions.length;i++)if(s=this.mouseActions[i],s.mouse==t&&null==s.key)return s.state;return null})),e.default(this,"getAngle",((t,i)=>180*Math.atan2(i.clientY-t.clientY,i.clientX-t.clientX)/Math.PI)),e.default(this,"updateTouchEvent",(t=>{for(let i=0;i<this._touchCurrent.length;i++)if(this._touchCurrent[i].pointerId==t.pointerId){this._touchCurrent.splice(i,1,t);break}})),e.default(this,"calculateAngularSpeed",((t,i,s,e)=>{const a=(e-s)/1e3;return 0==a?0:(i-t)/a})),e.default(this,"calculatePointersDistance",((t,i)=>Math.sqrt(Math.pow(i.clientX-t.clientX,2)+Math.pow(i.clientY-t.clientY,2)))),e.default(this,"calculateRotationAxis",((t,i)=>(this._rotationMatrix.extractRotation(this._cameraMatrixState),this._quat.setFromRotationMatrix(this._rotationMatrix),this._rotationAxis.crossVectors(t,i).applyQuaternion(this._quat),this._rotationAxis.normalize().clone()))),e.default(this,"calculateTbRadius",(t=>{const s=t.position.distanceTo(this._gizmos.position);if("PerspectiveCamera"==t.type){const e=i.MathUtils.DEG2RAD*t.fov*.5,a=Math.atan(t.aspect*Math.tan(e));return Math.tan(Math.min(e,a))*s*.67}if("OrthographicCamera"==t.type)return.67*Math.min(t.top,t.right)})),e.default(this,"focus",((t,i,s=1)=>{if(this.camera){const e=t.clone();e.sub(this._gizmos.position).multiplyScalar(s),this._translationMatrix.makeTranslation(e.x,e.y,e.z);const a=this._gizmoMatrixState.clone();this._gizmoMatrixState.premultiply(this._translationMatrix),this._gizmoMatrixState.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale);const o=this._cameraMatrixState.clone();this._cameraMatrixState.premultiply(this._translationMatrix),this._cameraMatrixState.decompose(this.camera.position,this.camera.quaternion,this.camera.scale),this.enableZoom&&this.applyTransformMatrix(this.applyScale(i,this._gizmos.position)),this._gizmoMatrixState.copy(a),this._cameraMatrixState.copy(o)}})),e.default(this,"drawGrid",(()=>{if(this.scene){var t,s;const e=8947848,a=3;let o,h,r,n;if("OrthographicCamera"===(null===(t=this.camera)||void 0===t?void 0:t.type)){const t=this.camera.right-this.camera.left,i=this.camera.bottom-this.camera.top;r=Math.max(t,i),n=r/20,o=r/this.camera.zoom*a,h=o/n*this.camera.zoom}else if("PerspectiveCamera"===(null===(s=this.camera)||void 0===s?void 0:s.type)){const t=this.camera.position.distanceTo(this._gizmos.position),s=i.MathUtils.DEG2RAD*this.camera.fov*.5,e=Math.atan(this.camera.aspect*Math.tan(s));r=Math.tan(Math.max(s,e))*t*2,n=r/20,o=r*a,h=o/n}null==this._grid&&this.camera&&(this._grid=new i.GridHelper(o,h,e,e),this._grid.position.copy(this._gizmos.position),this._gridPosition.copy(this._grid.position),this._grid.quaternion.copy(this.camera.quaternion),this._grid.rotateX(.5*Math.PI),this.scene.add(this._grid))}})),e.default(this,"connect",(t=>{t===document&&console.error('THREE.ArcballControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.'),this.domElement=t,this.domElement.style.touchAction="none",this.domElement.addEventListener("contextmenu",this.onContextMenu),this.domElement.addEventListener("pointerdown",this.onPointerDown),this.domElement.addEventListener("pointercancel",this.onPointerCancel),this.domElement.addEventListener("wheel",this.onWheel)})),e.default(this,"dispose",(()=>{var t,i,s,e,a;-1!=this._animationId&&window.cancelAnimationFrame(this._animationId),null===(t=this.domElement)||void 0===t||t.removeEventListener("pointerdown",this.onPointerDown),null===(i=this.domElement)||void 0===i||i.removeEventListener("pointercancel",this.onPointerCancel),null===(s=this.domElement)||void 0===s||s.removeEventListener("wheel",this.onWheel),null===(e=this.domElement)||void 0===e||e.removeEventListener("contextmenu",this.onContextMenu),window.removeEventListener("pointermove",this.onPointerMove),window.removeEventListener("pointerup",this.onPointerUp),window.removeEventListener("resize",this.onWindowResize),null===(a=this.scene)||void 0===a||a.remove(this._gizmos),this.disposeGrid()})),e.default(this,"disposeGrid",(()=>{this._grid&&this.scene&&(this.scene.remove(this._grid),this._grid=null)})),e.default(this,"easeOutCubic",(t=>1-Math.pow(1-t,3))),e.default(this,"activateGizmos",(t=>{for(const i of this._gizmos.children)i.material.setValues({opacity:t?1:.6})})),e.default(this,"getCursorNDC",((t,i,s)=>{const e=s.getBoundingClientRect();return this._v2_1.setX((t-e.left)/e.width*2-1),this._v2_1.setY((e.bottom-i)/e.height*2-1),this._v2_1.clone()})),e.default(this,"getCursorPosition",((t,i,s)=>{var e;return this._v2_1.copy(this.getCursorNDC(t,i,s)),"OrthographicCamera"===(null===(e=this.camera)||void 0===e?void 0:e.type)&&(this._v2_1.x*=.5*(this.camera.right-this.camera.left),this._v2_1.y*=.5*(this.camera.top-this.camera.bottom)),this._v2_1.clone()})),e.default(this,"setCamera",(t=>{if(t){t.lookAt(this.target),t.updateMatrix(),"PerspectiveCamera"==(null==t?void 0:t.type)&&(this._fov0=t.fov,this._fovState=t.fov),this._cameraMatrixState0.copy(t.matrix),this._cameraMatrixState.copy(this._cameraMatrixState0),this._cameraProjectionState.copy(t.projectionMatrix),this._zoom0=t.zoom,this._zoomState=this._zoom0,this._initialNear=t.near,this._nearPos0=t.position.distanceTo(this.target)-t.near,this._nearPos=this._initialNear,this._initialFar=t.far,this._farPos0=t.position.distanceTo(this.target)-t.far,this._farPos=this._initialFar,this._up0.copy(t.up),this._upState.copy(t.up),this.camera=t,this.camera.updateProjectionMatrix();const i=this.calculateTbRadius(t);void 0!==i&&(this._tbRadius=i),this.makeGizmos(this.target,this._tbRadius)}})),e.default(this,"makeGizmos",((t,s)=>{const e=new i.EllipseCurve(0,0,s,s).getPoints(this._curvePts),a=(new i.BufferGeometry).setFromPoints(e),o=new i.LineBasicMaterial({color:16744576,fog:!1,transparent:!0,opacity:.6}),h=new i.LineBasicMaterial({color:8454016,fog:!1,transparent:!0,opacity:.6}),r=new i.LineBasicMaterial({color:8421631,fog:!1,transparent:!0,opacity:.6}),n=new i.Line(a,o),c=new i.Line(a,h),m=new i.Line(a,r),l=.5*Math.PI;if(n.rotation.x=l,c.rotation.y=l,this._gizmoMatrixState0.identity().setPosition(t),this._gizmoMatrixState.copy(this._gizmoMatrixState0),this.camera&&1!=this.camera.zoom){const i=1/this.camera.zoom;this._scaleMatrix.makeScale(i,i,i),this._translationMatrix.makeTranslation(-t.x,-t.y,-t.z),this._gizmoMatrixState.premultiply(this._translationMatrix).premultiply(this._scaleMatrix),this._translationMatrix.makeTranslation(t.x,t.y,t.z),this._gizmoMatrixState.premultiply(this._translationMatrix)}this._gizmoMatrixState.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale),this._gizmos.clear(),this._gizmos.add(n),this._gizmos.add(c),this._gizmos.add(m)})),e.default(this,"onFocusAnim",((t,i,s,e)=>{if(-1==this._timeStart&&(this._timeStart=t),this._state==a.ANIMATION_FOCUS){const o=(t-this._timeStart)/this.focusAnimationTime;if(this._gizmoMatrixState.copy(e),o>=1)this._gizmoMatrixState.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale),this.focus(i,this.scaleFactor),this._timeStart=-1,this.updateTbState(a.IDLE,!1),this.activateGizmos(!1),this.dispatchEvent(n);else{const t=this.easeOutCubic(o),a=1-t+this.scaleFactor*t;this._gizmoMatrixState.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale),this.focus(i,a,t),this.dispatchEvent(n);const h=this;this._animationId=window.requestAnimationFrame((function(t){h.onFocusAnim(t,i,s,e.clone())}))}}else this._animationId=-1,this._timeStart=-1})),e.default(this,"onRotationAnim",((t,i,s)=>{if(-1==this._timeStart&&(this._anglePrev=0,this._angleCurrent=0,this._timeStart=t),this._state==a.ANIMATION_ROTATE){const e=(t-this._timeStart)/1e3;if(s+-this.dampingFactor*e>0){this._angleCurrent=.5*-this.dampingFactor*Math.pow(e,2)+s*e+0,this.applyTransformMatrix(this.rotate(i,this._angleCurrent)),this.dispatchEvent(n);const t=this;this._animationId=window.requestAnimationFrame((function(e){t.onRotationAnim(e,i,s)}))}else this._animationId=-1,this._timeStart=-1,this.updateTbState(a.IDLE,!1),this.activateGizmos(!1),this.dispatchEvent(n)}else this._animationId=-1,this._timeStart=-1,this._state!=a.ROTATE&&(this.activateGizmos(!1),this.dispatchEvent(n))})),e.default(this,"pan",((t,i,s=!1)=>{if(this.camera){const e=t.clone().sub(i);if("OrthographicCamera"===this.camera.type&&e.multiplyScalar(1/this.camera.zoom),"PerspectiveCamera"===this.camera.type&&s){this._v3_1.setFromMatrixPosition(this._cameraMatrixState0),this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0);const t=this._v3_1.distanceTo(this._v3_2)/this.camera.position.distanceTo(this._gizmos.position);e.multiplyScalar(1/t)}this._v3_1.set(e.x,e.y,0).applyQuaternion(this.camera.quaternion),this._m4_1.makeTranslation(this._v3_1.x,this._v3_1.y,this._v3_1.z),this.setTransformationMatrices(this._m4_1,this._m4_1)}return r})),e.default(this,"reset",(()=>{if(this.camera){this.camera.zoom=this._zoom0,"PerspectiveCamera"===this.camera.type&&(this.camera.fov=this._fov0),this.camera.near=this._nearPos,this.camera.far=this._farPos,this._cameraMatrixState.copy(this._cameraMatrixState0),this._cameraMatrixState.decompose(this.camera.position,this.camera.quaternion,this.camera.scale),this.camera.up.copy(this._up0),this.camera.updateMatrix(),this.camera.updateProjectionMatrix(),this._gizmoMatrixState.copy(this._gizmoMatrixState0),this._gizmoMatrixState0.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale),this._gizmos.updateMatrix();const t=this.calculateTbRadius(this.camera);void 0!==t&&(this._tbRadius=t),this.makeGizmos(this._gizmos.position,this._tbRadius),this.camera.lookAt(this._gizmos.position),this.updateTbState(a.IDLE,!1),this.dispatchEvent(n)}})),e.default(this,"rotate",((t,i)=>{const s=this._gizmos.position;return this._translationMatrix.makeTranslation(-s.x,-s.y,-s.z),this._rotationMatrix.makeRotationAxis(t,-i),this._m4_1.makeTranslation(s.x,s.y,s.z),this._m4_1.multiply(this._rotationMatrix),this._m4_1.multiply(this._translationMatrix),this.setTransformationMatrices(this._m4_1),r})),e.default(this,"copyState",(()=>{if(this.camera){var t;const i=JSON.stringify("OrthographicCamera"===(null===(t=this.camera)||void 0===t?void 0:t.type)?{arcballState:{cameraFar:this.camera.far,cameraMatrix:this.camera.matrix,cameraNear:this.camera.near,cameraUp:this.camera.up,cameraZoom:this.camera.zoom,gizmoMatrix:this._gizmos.matrix}}:{arcballState:{cameraFar:this.camera.far,cameraFov:this.camera.fov,cameraMatrix:this.camera.matrix,cameraNear:this.camera.near,cameraUp:this.camera.up,cameraZoom:this.camera.zoom,gizmoMatrix:this._gizmos.matrix}});navigator.clipboard.writeText(i)}})),e.default(this,"pasteState",(()=>{const t=this;navigator.clipboard.readText().then((function(i){t.setStateFromJSON(i)}))})),e.default(this,"saveState",(()=>{this.camera&&(this._cameraMatrixState0.copy(this.camera.matrix),this._gizmoMatrixState0.copy(this._gizmos.matrix),this._nearPos=this.camera.near,this._farPos=this.camera.far,this._zoom0=this.camera.zoom,this._up0.copy(this.camera.up),"PerspectiveCamera"===this.camera.type&&(this._fov0=this.camera.fov))})),e.default(this,"applyScale",((t,i,s=!0)=>{if(!this.camera)return;const e=i.clone();let a=1/t;if("OrthographicCamera"===this.camera.type){this.camera.zoom=this._zoomState,this.camera.zoom*=t,this.camera.zoom>this.maxZoom?(this.camera.zoom=this.maxZoom,a=this._zoomState/this.maxZoom):this.camera.zoom<this.minZoom&&(this.camera.zoom=this.minZoom,a=this._zoomState/this.minZoom),this.camera.updateProjectionMatrix(),this._v3_1.setFromMatrixPosition(this._gizmoMatrixState),this._scaleMatrix.makeScale(a,a,a),this._translationMatrix.makeTranslation(-this._v3_1.x,-this._v3_1.y,-this._v3_1.z),this._m4_2.makeTranslation(this._v3_1.x,this._v3_1.y,this._v3_1.z).multiply(this._scaleMatrix),this._m4_2.multiply(this._translationMatrix),e.sub(this._v3_1);const i=e.clone().multiplyScalar(a);return e.sub(i),this._m4_1.makeTranslation(e.x,e.y,e.z),this._m4_2.premultiply(this._m4_1),this.setTransformationMatrices(this._m4_1,this._m4_2),r}if("PerspectiveCamera"===this.camera.type){this._v3_1.setFromMatrixPosition(this._cameraMatrixState),this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);let t=this._v3_1.distanceTo(e),i=t-t*a;const o=t-i;o<this.minDistance?(a=this.minDistance/t,i=t-t*a):o>this.maxDistance&&(a=this.maxDistance/t,i=t-t*a);let h=e.clone().sub(this._v3_1).normalize().multiplyScalar(i);if(this._m4_1.makeTranslation(h.x,h.y,h.z),s){const s=this._v3_2;t=s.distanceTo(e),i=t-t*a,h=e.clone().sub(this._v3_2).normalize().multiplyScalar(i),this._translationMatrix.makeTranslation(s.x,s.y,s.z),this._scaleMatrix.makeScale(a,a,a),this._m4_2.makeTranslation(h.x,h.y,h.z).multiply(this._translationMatrix),this._m4_2.multiply(this._scaleMatrix),this._translationMatrix.makeTranslation(-s.x,-s.y,-s.z),this._m4_2.multiply(this._translationMatrix),this.setTransformationMatrices(this._m4_1,this._m4_2)}else this.setTransformationMatrices(this._m4_1);return r}})),e.default(this,"setFov",(t=>{var s;"PerspectiveCamera"===(null===(s=this.camera)||void 0===s?void 0:s.type)&&(this.camera.fov=i.MathUtils.clamp(t,this.minFov,this.maxFov),this.camera.updateProjectionMatrix())})),e.default(this,"setTarget",((t,i,s)=>{if(this.camera){this.target.set(t,i,s),this._gizmos.position.set(t,i,s);const e=this.calculateTbRadius(this.camera);void 0!==e&&(this._tbRadius=e),this.makeGizmos(this.target,this._tbRadius),this.camera.lookAt(this.target)}})),e.default(this,"zRotate",((t,i)=>(this._rotationMatrix.makeRotationAxis(this._rotationAxis,i),this._translationMatrix.makeTranslation(-t.x,-t.y,-t.z),this._m4_1.makeTranslation(t.x,t.y,t.z),this._m4_1.multiply(this._rotationMatrix),this._m4_1.multiply(this._translationMatrix),this._v3_1.setFromMatrixPosition(this._gizmoMatrixState).sub(t),this._v3_2.copy(this._v3_1).applyAxisAngle(this._rotationAxis,i),this._v3_2.sub(this._v3_1),this._m4_2.makeTranslation(this._v3_2.x,this._v3_2.y,this._v3_2.z),this.setTransformationMatrices(this._m4_1,this._m4_2),r))),e.default(this,"unprojectOnObj",((t,s)=>{if(!this.scene)return null;const e=new i.Raycaster;e.near=s.near,e.far=s.far,e.setFromCamera(t,s);const a=e.intersectObjects(this.scene.children,!0);for(let t=0;t<a.length;t++)if(a[t].object.uuid!=this._gizmos.uuid&&a[t].face)return a[t].point.clone();return null})),e.default(this,"unprojectOnTbSurface",((t,s,e,a,o)=>{if("OrthographicCamera"==t.type){this._v2_1.copy(this.getCursorPosition(s,e,a)),this._v3_1.set(this._v2_1.x,this._v2_1.y,0);const t=Math.pow(this._v2_1.x,2),i=Math.pow(this._v2_1.y,2),o=Math.pow(this._tbRadius,2);return t+i<=.5*o?this._v3_1.setZ(Math.sqrt(o-(t+i))):this._v3_1.setZ(.5*o/Math.sqrt(t+i)),this._v3_1}if("PerspectiveCamera"==t.type){this._v2_1.copy(this.getCursorNDC(s,e,a)),this._v3_1.set(this._v2_1.x,this._v2_1.y,-1),this._v3_1.applyMatrix4(t.projectionMatrixInverse);const h=this._v3_1.clone().normalize(),r=t.position.distanceTo(this._gizmos.position),n=Math.pow(o,2),c=this._v3_1.z,m=Math.sqrt(Math.pow(this._v3_1.x,2)+Math.pow(this._v3_1.y,2));if(0==m)return h.set(this._v3_1.x,this._v3_1.y,o),h;const l=c/m,_=r;let u=Math.pow(l,2)+1,d=2*l*_,p=Math.pow(_,2)-n,v=Math.pow(d,2)-4*u*p;if(v>=0){this._v2_1.setX((-d-Math.sqrt(v))/(2*u)),this._v2_1.setY(l*this._v2_1.x+_);if(i.MathUtils.RAD2DEG*this._v2_1.angle()>=45){const t=Math.sqrt(Math.pow(this._v2_1.x,2)+Math.pow(r-this._v2_1.y,2));return h.multiplyScalar(t),h.z+=r,h}}u=l,d=_,p=.5*-n,v=Math.pow(d,2)-4*u*p,this._v2_1.setX((-d-Math.sqrt(v))/(2*u)),this._v2_1.setY(l*this._v2_1.x+_);const f=Math.sqrt(Math.pow(this._v2_1.x,2)+Math.pow(r-this._v2_1.y,2));return h.multiplyScalar(f),h.z+=r,h}})),e.default(this,"unprojectOnTbPlane",((t,i,s,e,a=!1)=>{if("OrthographicCamera"==t.type)return this._v2_1.copy(this.getCursorPosition(i,s,e)),this._v3_1.set(this._v2_1.x,this._v2_1.y,0),this._v3_1.clone();if("PerspectiveCamera"==t.type){this._v2_1.copy(this.getCursorNDC(i,s,e)),this._v3_1.set(this._v2_1.x,this._v2_1.y,-1),this._v3_1.applyMatrix4(t.projectionMatrixInverse);const o=this._v3_1.clone().normalize(),h=this._v3_1.z,r=Math.sqrt(Math.pow(this._v3_1.x,2)+Math.pow(this._v3_1.y,2));let n;if(n=a?this._v3_1.setFromMatrixPosition(this._cameraMatrixState0).distanceTo(this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0)):t.position.distanceTo(this._gizmos.position),0==r)return o.set(0,0,0),o;const c=n,m=-c/(h/r),l=Math.sqrt(Math.pow(c,2)+Math.pow(m,2));return o.multiplyScalar(l),o.z=0,o}})),e.default(this,"updateMatrixState",(()=>{this.camera&&(this._cameraMatrixState.copy(this.camera.matrix),this._gizmoMatrixState.copy(this._gizmos.matrix),"OrthographicCamera"===this.camera.type&&(this._cameraProjectionState.copy(this.camera.projectionMatrix),this.camera.updateProjectionMatrix(),this._zoomState=this.camera.zoom),"PerspectiveCamera"===this.camera.type&&(this._fovState=this.camera.fov))})),e.default(this,"updateTbState",((t,i)=>{this._state=t,i&&this.updateMatrixState()})),e.default(this,"update",(()=>{const t=1e-6;if(!this.target.equals(this._currentTarget)&&this.camera){this._gizmos.position.set(this.target.x,this.target.y,this.target.z);const t=this.calculateTbRadius(this.camera);void 0!==t&&(this._tbRadius=t),this.makeGizmos(this.target,this._tbRadius),this._currentTarget.copy(this.target)}if(this.camera){if("OrthographicCamera"===this.camera.type&&(this.camera.zoom>this.maxZoom||this.camera.zoom<this.minZoom)){const t=i.MathUtils.clamp(this.camera.zoom,this.minZoom,this.maxZoom);this.applyTransformMatrix(this.applyScale(t/this.camera.zoom,this._gizmos.position,!0))}if("PerspectiveCamera"===this.camera.type){const s=this.camera.position.distanceTo(this._gizmos.position);if(s>this.maxDistance+t||s<this.minDistance-t){const t=i.MathUtils.clamp(s,this.minDistance,this.maxDistance);this.applyTransformMatrix(this.applyScale(t/s,this._gizmos.position)),this.updateMatrixState()}(this.camera.fov<this.minFov||this.camera.fov>this.maxFov)&&(this.camera.fov=i.MathUtils.clamp(this.camera.fov,this.minFov,this.maxFov),this.camera.updateProjectionMatrix());const e=this._tbRadius,a=this.calculateTbRadius(this.camera);if(void 0!==a&&(this._tbRadius=a),e<this._tbRadius-t||e>this._tbRadius+t){const t=(this._gizmos.scale.x+this._gizmos.scale.y+this._gizmos.scale.z)/3,s=this._tbRadius/t,e=new i.EllipseCurve(0,0,s,s).getPoints(this._curvePts),a=(new i.BufferGeometry).setFromPoints(e);for(const t in this._gizmos.children){this._gizmos.children[t].geometry=a}}}this.camera.lookAt(this._gizmos.position)}})),e.default(this,"setStateFromJSON",(t=>{const s=JSON.parse(t);if(s.arcballState&&this.camera){this._cameraMatrixState.fromArray(s.arcballState.cameraMatrix.elements),this._cameraMatrixState.decompose(this.camera.position,this.camera.quaternion,this.camera.scale),this.camera.up.copy(s.arcballState.cameraUp),this.camera.near=s.arcballState.cameraNear,this.camera.far=s.arcballState.cameraFar,this.camera.zoom=s.arcballState.cameraZoom,"PerspectiveCamera"===this.camera.type&&(this.camera.fov=s.arcballState.cameraFov),this._gizmoMatrixState.fromArray(s.arcballState.gizmoMatrix.elements),this._gizmoMatrixState.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale),this.camera.updateMatrix(),this.camera.updateProjectionMatrix(),this._gizmos.updateMatrix();const t=this.calculateTbRadius(this.camera);void 0!==t&&(this._tbRadius=t);const e=(new i.Matrix4).copy(this._gizmoMatrixState0);this.makeGizmos(this._gizmos.position,this._tbRadius),this._gizmoMatrixState0.copy(e),this.camera.lookAt(this._gizmos.position),this.updateTbState(a.IDLE,!1),this.dispatchEvent(n)}})),this.camera=null,this.domElement=s,this.scene=l,this.mouseActions=[],this._mouseOp=null,this._v2_1=new i.Vector2,this._v3_1=new i.Vector3,this._v3_2=new i.Vector3,this._m4_1=new i.Matrix4,this._m4_2=new i.Matrix4,this._quat=new i.Quaternion,this._translationMatrix=new i.Matrix4,this._rotationMatrix=new i.Matrix4,this._scaleMatrix=new i.Matrix4,this._rotationAxis=new i.Vector3,this._cameraMatrixState=new i.Matrix4,this._cameraProjectionState=new i.Matrix4,this._fovState=1,this._upState=new i.Vector3,this._zoomState=1,this._nearPos=0,this._farPos=0,this._gizmoMatrixState=new i.Matrix4,this._up0=new i.Vector3,this._zoom0=1,this._fov0=0,this._initialNear=0,this._nearPos0=0,this._initialFar=0,this._farPos0=0,this._cameraMatrixState0=new i.Matrix4,this._gizmoMatrixState0=new i.Matrix4,this._button=-1,this._touchStart=[],this._touchCurrent=[],this._input=o.NONE,this._switchSensibility=32,this._startFingerDistance=0,this._currentFingerDistance=0,this._startFingerRotation=0,this._currentFingerRotation=0,this._devPxRatio=0,this._downValid=!0,this._nclicks=0,this._downEvents=[],this._clickStart=0,this._maxDownTime=250,this._maxInterval=300,this._posThreshold=24,this._movementThreshold=24,this._currentCursorPosition=new i.Vector3,this._startCursorPosition=new i.Vector3,this._grid=null,this._gridPosition=new i.Vector3,this._gizmos=new i.Group,this._curvePts=128,this._timeStart=-1,this._animationId=-1,this.focusAnimationTime=500,this._timePrev=0,this._timeCurrent=0,this._anglePrev=0,this._angleCurrent=0,this._cursorPosPrev=new i.Vector3,this._cursorPosCurr=new i.Vector3,this._wPrev=0,this._wCurr=0,this.adjustNearFar=!1,this.scaleFactor=1.1,this.dampingFactor=25,this.wMax=20,this.enableAnimations=!0,this.enableGrid=!1,this.cursorZoom=!1,this.minFov=5,this.maxFov=90,this.enabled=!0,this.enablePan=!0,this.enableRotate=!0,this.enableZoom=!0,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.target=new i.Vector3(0,0,0),this._currentTarget=new i.Vector3(0,0,0),this._tbRadius=1,this._state=a.IDLE,this.setCamera(t),this.scene&&this.scene.add(this._gizmos),this._devPxRatio=window.devicePixelRatio,this.initializeMouseActions(),this.domElement&&this.connect(this.domElement),window.addEventListener("resize",this.onWindowResize)}applyTransformMatrix(t){if(null!=t&&t.camera&&this.camera&&(this._m4_1.copy(this._cameraMatrixState).premultiply(t.camera),this._m4_1.decompose(this.camera.position,this.camera.quaternion,this.camera.scale),this.camera.updateMatrix(),this._state!=a.ROTATE&&this._state!=a.ZROTATE&&this._state!=a.ANIMATION_ROTATE||this.camera.up.copy(this._upState).applyQuaternion(this.camera.quaternion)),null!=t&&t.gizmos&&(this._m4_1.copy(this._gizmoMatrixState).premultiply(t.gizmos),this._m4_1.decompose(this._gizmos.position,this._gizmos.quaternion,this._gizmos.scale),this._gizmos.updateMatrix()),(this._state==a.SCALE||this._state==a.FOCUS||this._state==a.ANIMATION_FOCUS)&&this.camera){const t=this.calculateTbRadius(this.camera);if(void 0!==t&&(this._tbRadius=t),this.adjustNearFar){const t=this.camera.position.distanceTo(this._gizmos.position),s=new i.Box3;s.setFromObject(this._gizmos);const e=new i.Sphere;s.getBoundingSphere(e);const a=Math.max(this._nearPos0,e.radius+e.center.length()),o=t-this._initialNear,h=Math.min(a,o);this.camera.near=t-h;const r=Math.min(this._farPos0,-e.radius+e.center.length()),n=t-this._initialFar,c=Math.min(r,n);this.camera.far=t-c,this.camera.updateProjectionMatrix()}else{let t=!1;this.camera.near!=this._initialNear&&(this.camera.near=this._initialNear,t=!0),this.camera.far!=this._initialFar&&(this.camera.far=this._initialFar,t=!0),t&&this.camera.updateProjectionMatrix()}}}setGizmosVisible(t){this._gizmos.visible=t,this.dispatchEvent(n)}setTransformationMatrices(t=null,i=null){t?r.camera?r.camera.copy(t):r.camera=t.clone():r.camera=null,i?r.gizmos?r.gizmos.copy(i):r.gizmos=i.clone():r.gizmos=null}}exports.ArcballControls=l;