three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,38 +1,66 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const LineSegmentsGeometry = require("./LineSegmentsGeometry.js");
5
- const LineMaterial = require("./LineMaterial.js");
6
- const _start = new THREE.Vector3();
7
- const _end = new THREE.Vector3();
8
- const _start4 = new THREE.Vector4();
9
- const _end4 = new THREE.Vector4();
10
- const _ssOrigin = new THREE.Vector4();
11
- const _ssOrigin3 = new THREE.Vector3();
12
- const _mvMatrix = new THREE.Matrix4();
13
- const _line = new THREE.Line3();
14
- const _closestPoint = new THREE.Vector3();
15
- const _box = new THREE.Box3();
16
- const _sphere = new THREE.Sphere();
17
- const _clipToWorldVector = new THREE.Vector4();
18
- let _ray, _instanceStart, _instanceEnd, _lineWidth;
1
+ import { Vector3, Vector4, Matrix4, Line3, Box3, Sphere, Mesh, InstancedInterleavedBuffer, InterleavedBufferAttribute, MathUtils } from 'three';
2
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
3
+ import { LineMaterial } from './LineMaterial.js';
4
+
5
+ const _start = new Vector3();
6
+
7
+ const _end = new Vector3();
8
+
9
+ const _start4 = new Vector4();
10
+
11
+ const _end4 = new Vector4();
12
+
13
+ const _ssOrigin = new Vector4();
14
+
15
+ const _ssOrigin3 = new Vector3();
16
+
17
+ const _mvMatrix = new Matrix4();
18
+
19
+ const _line = new Line3();
20
+
21
+ const _closestPoint = new Vector3();
22
+
23
+ const _box = new Box3();
24
+
25
+ const _sphere = new Sphere();
26
+
27
+ const _clipToWorldVector = new Vector4();
28
+
29
+ let _ray, _instanceStart, _instanceEnd, _lineWidth; // Returns the margin required to expand by in world space given the distance from the camera,
30
+ // line width, resolution, and camera projection
31
+
32
+
19
33
  function getWorldSpaceHalfWidth(camera, distance, resolution) {
20
- _clipToWorldVector.set(0, 0, -distance, 1).applyMatrix4(camera.projectionMatrix);
21
- _clipToWorldVector.multiplyScalar(1 / _clipToWorldVector.w);
34
+ // transform into clip space, adjust the x and y values by the pixel width offset, then
35
+ // transform back into world space to get world offset. Note clip space is [-1, 1] so full
36
+ // width does not need to be halved.
37
+ _clipToWorldVector.set(0, 0, -distance, 1.0).applyMatrix4(camera.projectionMatrix);
38
+
39
+ _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);
40
+
22
41
  _clipToWorldVector.x = _lineWidth / resolution.width;
23
42
  _clipToWorldVector.y = _lineWidth / resolution.height;
43
+
24
44
  _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse);
25
- _clipToWorldVector.multiplyScalar(1 / _clipToWorldVector.w);
45
+
46
+ _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);
47
+
26
48
  return Math.abs(Math.max(_clipToWorldVector.x, _clipToWorldVector.y));
27
49
  }
50
+
28
51
  function raycastWorldUnits(lineSegments, intersects) {
29
52
  for (let i = 0, l = _instanceStart.count; i < l; i++) {
30
53
  _line.start.fromBufferAttribute(_instanceStart, i);
54
+
31
55
  _line.end.fromBufferAttribute(_instanceEnd, i);
32
- const pointOnLine = new THREE.Vector3();
33
- const point = new THREE.Vector3();
56
+
57
+ const pointOnLine = new Vector3();
58
+ const point = new Vector3();
59
+
34
60
  _ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);
61
+
35
62
  const isInside = point.distanceTo(pointOnLine) < _lineWidth * 0.5;
63
+
36
64
  if (isInside) {
37
65
  intersects.push({
38
66
  point,
@@ -47,6 +75,7 @@ function raycastWorldUnits(lineSegments, intersects) {
47
75
  }
48
76
  }
49
77
  }
78
+
50
79
  function raycastScreenSpace(lineSegments, camera, intersects) {
51
80
  const projectionMatrix = camera.projectionMatrix;
52
81
  const material = lineSegments.material;
@@ -55,65 +84,114 @@ function raycastScreenSpace(lineSegments, camera, intersects) {
55
84
  const geometry = lineSegments.geometry;
56
85
  const instanceStart = geometry.attributes.instanceStart;
57
86
  const instanceEnd = geometry.attributes.instanceEnd;
58
- const near = -camera.near;
59
- _ray.at(1, _ssOrigin);
87
+ const near = -camera.near; //
88
+ // pick a point 1 unit out along the ray to avoid the ray origin
89
+ // sitting at the camera origin which will cause "w" to be 0 when
90
+ // applying the projection matrix.
91
+
92
+ _ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ]
93
+
94
+
60
95
  _ssOrigin.w = 1;
96
+
61
97
  _ssOrigin.applyMatrix4(camera.matrixWorldInverse);
98
+
62
99
  _ssOrigin.applyMatrix4(projectionMatrix);
63
- _ssOrigin.multiplyScalar(1 / _ssOrigin.w);
100
+
101
+ _ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space
102
+
103
+
64
104
  _ssOrigin.x *= resolution.x / 2;
65
105
  _ssOrigin.y *= resolution.y / 2;
66
106
  _ssOrigin.z = 0;
107
+
67
108
  _ssOrigin3.copy(_ssOrigin);
109
+
68
110
  _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld);
111
+
69
112
  for (let i = 0, l = instanceStart.count; i < l; i++) {
70
113
  _start4.fromBufferAttribute(instanceStart, i);
114
+
71
115
  _end4.fromBufferAttribute(instanceEnd, i);
116
+
72
117
  _start4.w = 1;
73
- _end4.w = 1;
118
+ _end4.w = 1; // camera space
119
+
74
120
  _start4.applyMatrix4(_mvMatrix);
75
- _end4.applyMatrix4(_mvMatrix);
121
+
122
+ _end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera
123
+
124
+
76
125
  const isBehindCameraNear = _start4.z > near && _end4.z > near;
126
+
77
127
  if (isBehindCameraNear) {
78
128
  continue;
79
- }
129
+ } // trim the segment if it extends behind camera near
130
+
131
+
80
132
  if (_start4.z > near) {
81
133
  const deltaDist = _start4.z - _end4.z;
82
134
  const t = (_start4.z - near) / deltaDist;
135
+
83
136
  _start4.lerp(_end4, t);
84
137
  } else if (_end4.z > near) {
85
138
  const deltaDist = _end4.z - _start4.z;
86
139
  const t = (_end4.z - near) / deltaDist;
140
+
87
141
  _end4.lerp(_start4, t);
88
- }
142
+ } // clip space
143
+
144
+
89
145
  _start4.applyMatrix4(projectionMatrix);
90
- _end4.applyMatrix4(projectionMatrix);
146
+
147
+ _end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ]
148
+
149
+
91
150
  _start4.multiplyScalar(1 / _start4.w);
92
- _end4.multiplyScalar(1 / _end4.w);
151
+
152
+ _end4.multiplyScalar(1 / _end4.w); // screen space
153
+
154
+
93
155
  _start4.x *= resolution.x / 2;
94
156
  _start4.y *= resolution.y / 2;
95
157
  _end4.x *= resolution.x / 2;
96
- _end4.y *= resolution.y / 2;
158
+ _end4.y *= resolution.y / 2; // create 2d segment
159
+
97
160
  _line.start.copy(_start4);
161
+
98
162
  _line.start.z = 0;
163
+
99
164
  _line.end.copy(_end4);
100
- _line.end.z = 0;
165
+
166
+ _line.end.z = 0; // get closest point on ray to segment
167
+
101
168
  const param = _line.closestPointToPointParameter(_ssOrigin3, true);
102
- _line.at(param, _closestPoint);
103
- const zPos = THREE.MathUtils.lerp(_start4.z, _end4.z, param);
169
+
170
+ _line.at(param, _closestPoint); // check if the intersection point is within clip space
171
+
172
+
173
+ const zPos = MathUtils.lerp(_start4.z, _end4.z, param);
104
174
  const isInClipSpace = zPos >= -1 && zPos <= 1;
175
+
105
176
  const isInside = _ssOrigin3.distanceTo(_closestPoint) < _lineWidth * 0.5;
177
+
106
178
  if (isInClipSpace && isInside) {
107
179
  _line.start.fromBufferAttribute(instanceStart, i);
180
+
108
181
  _line.end.fromBufferAttribute(instanceEnd, i);
182
+
109
183
  _line.start.applyMatrix4(matrixWorld);
184
+
110
185
  _line.end.applyMatrix4(matrixWorld);
111
- const pointOnLine = new THREE.Vector3();
112
- const point = new THREE.Vector3();
186
+
187
+ const pointOnLine = new Vector3();
188
+ const point = new Vector3();
189
+
113
190
  _ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);
191
+
114
192
  intersects.push({
115
- point,
116
- pointOnLine,
193
+ point: point,
194
+ pointOnLine: pointOnLine,
117
195
  distance: _ray.origin.distanceTo(point),
118
196
  object: lineSegments,
119
197
  face: null,
@@ -124,79 +202,110 @@ function raycastScreenSpace(lineSegments, camera, intersects) {
124
202
  }
125
203
  }
126
204
  }
127
- class LineSegments2 extends THREE.Mesh {
128
- constructor(geometry = new LineSegmentsGeometry.LineSegmentsGeometry(), material = new LineMaterial.LineMaterial({ color: Math.random() * 16777215 })) {
205
+
206
+ class LineSegments2 extends Mesh {
207
+ constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({
208
+ color: Math.random() * 0xffffff
209
+ })) {
129
210
  super(geometry, material);
130
211
  this.isLineSegments2 = true;
131
- this.type = "LineSegments2";
132
- }
212
+ this.type = 'LineSegments2';
213
+ } // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
214
+
215
+
133
216
  computeLineDistances() {
134
217
  const geometry = this.geometry;
135
218
  const instanceStart = geometry.attributes.instanceStart;
136
219
  const instanceEnd = geometry.attributes.instanceEnd;
137
220
  const lineDistances = new Float32Array(2 * instanceStart.count);
221
+
138
222
  for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) {
139
223
  _start.fromBufferAttribute(instanceStart, i);
224
+
140
225
  _end.fromBufferAttribute(instanceEnd, i);
226
+
141
227
  lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];
142
228
  lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end);
143
229
  }
144
- const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1);
145
- geometry.setAttribute("instanceDistanceStart", new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0));
146
- geometry.setAttribute("instanceDistanceEnd", new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1));
230
+
231
+ const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1
232
+
233
+ geometry.setAttribute('instanceDistanceStart', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0
234
+
235
+ geometry.setAttribute('instanceDistanceEnd', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1
236
+
147
237
  return this;
148
238
  }
239
+
149
240
  raycast(raycaster, intersects) {
150
241
  const worldUnits = this.material.worldUnits;
151
242
  const camera = raycaster.camera;
243
+
152
244
  if (camera === null && !worldUnits) {
153
- console.error(
154
- 'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.'
155
- );
245
+ console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');
156
246
  }
157
- const threshold = raycaster.params.Line2 !== void 0 ? raycaster.params.Line2.threshold || 0 : 0;
247
+
248
+ const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0;
158
249
  _ray = raycaster.ray;
159
250
  const matrixWorld = this.matrixWorld;
160
251
  const geometry = this.geometry;
161
252
  const material = this.material;
162
253
  _lineWidth = material.linewidth + threshold;
163
254
  _instanceStart = geometry.attributes.instanceStart;
164
- _instanceEnd = geometry.attributes.instanceEnd;
255
+ _instanceEnd = geometry.attributes.instanceEnd; // check if we intersect the sphere bounds
256
+
165
257
  if (geometry.boundingSphere === null) {
166
258
  geometry.computeBoundingSphere();
167
259
  }
168
- _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld);
260
+
261
+ _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); // increase the sphere bounds by the worst case line screen space width
262
+
263
+
169
264
  let sphereMargin;
265
+
170
266
  if (worldUnits) {
171
267
  sphereMargin = _lineWidth * 0.5;
172
268
  } else {
173
269
  const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(_ray.origin));
174
270
  sphereMargin = getWorldSpaceHalfWidth(camera, distanceToSphere, material.resolution);
175
271
  }
272
+
176
273
  _sphere.radius += sphereMargin;
274
+
177
275
  if (_ray.intersectsSphere(_sphere) === false) {
178
276
  return;
179
- }
277
+ } // check if we intersect the box bounds
278
+
279
+
180
280
  if (geometry.boundingBox === null) {
181
281
  geometry.computeBoundingBox();
182
282
  }
183
- _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld);
283
+
284
+ _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld); // increase the box bounds by the worst case line width
285
+
286
+
184
287
  let boxMargin;
288
+
185
289
  if (worldUnits) {
186
290
  boxMargin = _lineWidth * 0.5;
187
291
  } else {
188
292
  const distanceToBox = Math.max(camera.near, _box.distanceToPoint(_ray.origin));
189
293
  boxMargin = getWorldSpaceHalfWidth(camera, distanceToBox, material.resolution);
190
294
  }
295
+
191
296
  _box.expandByScalar(boxMargin);
297
+
192
298
  if (_ray.intersectsBox(_box) === false) {
193
299
  return;
194
300
  }
301
+
195
302
  if (worldUnits) {
196
303
  raycastWorldUnits(this, intersects);
197
304
  } else {
198
305
  raycastScreenSpace(this, camera, intersects);
199
306
  }
200
307
  }
308
+
201
309
  }
202
- exports.LineSegments2 = LineSegments2;
310
+
311
+ export { LineSegments2 };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=new t.Box3,r=new t.Vector3;class i extends t.InstancedBufferGeometry{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry";this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new t.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new t.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,r=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),r.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(e){let r;e instanceof Float32Array?r=e:Array.isArray(e)&&(r=new Float32Array(e));const i=new t.InstancedInterleavedBuffer(r,6,1);return this.setAttribute("instanceStart",new t.InterleavedBufferAttribute(i,3,0)),this.setAttribute("instanceEnd",new t.InterleavedBufferAttribute(i,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e){let r;e instanceof Float32Array?r=e:Array.isArray(e)&&(r=new Float32Array(e));const i=new t.InstancedInterleavedBuffer(r,6,1);return this.setAttribute("instanceColorStart",new t.InterleavedBufferAttribute(i,3,0)),this.setAttribute("instanceColorEnd",new t.InterleavedBufferAttribute(i,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new t.WireframeGeometry(e.geometry)),this}fromLineSegments(t){const e=t.geometry;return this.setPositions(e.attributes.position.array),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new t.Box3);const r=this.attributes.instanceStart,i=this.attributes.instanceEnd;void 0!==r&&void 0!==i&&(this.boundingBox.setFromBufferAttribute(r),e.setFromBufferAttribute(i),this.boundingBox.union(e))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new t.Sphere),null===this.boundingBox&&this.computeBoundingBox();const e=this.attributes.instanceStart,i=this.attributes.instanceEnd;if(void 0!==e&&void 0!==i){const t=this.boundingSphere.center;this.boundingBox.getCenter(t);let n=0;for(let s=0,o=e.count;s<o;s++)r.fromBufferAttribute(e,s),n=Math.max(n,t.distanceToSquared(r)),r.fromBufferAttribute(i,s),n=Math.max(n,t.distanceToSquared(r));this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(t){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(t)}}exports.LineSegmentsGeometry=i;
@@ -1,124 +1,166 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const _box = new THREE.Box3();
5
- const _vector = new THREE.Vector3();
6
- class LineSegmentsGeometry extends THREE.InstancedBufferGeometry {
1
+ import { Box3, Vector3, InstancedBufferGeometry, Float32BufferAttribute, InstancedInterleavedBuffer, InterleavedBufferAttribute, WireframeGeometry, Sphere } from 'three';
2
+
3
+ const _box = new Box3();
4
+
5
+ const _vector = new Vector3();
6
+
7
+ class LineSegmentsGeometry extends InstancedBufferGeometry {
7
8
  constructor() {
8
9
  super();
9
10
  this.isLineSegmentsGeometry = true;
10
- this.type = "LineSegmentsGeometry";
11
+ this.type = 'LineSegmentsGeometry';
11
12
  const positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0];
12
13
  const uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2];
13
14
  const index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5];
14
15
  this.setIndex(index);
15
- this.setAttribute("position", new THREE.Float32BufferAttribute(positions, 3));
16
- this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
16
+ this.setAttribute('position', new Float32BufferAttribute(positions, 3));
17
+ this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
17
18
  }
19
+
18
20
  applyMatrix4(matrix) {
19
21
  const start = this.attributes.instanceStart;
20
22
  const end = this.attributes.instanceEnd;
21
- if (start !== void 0) {
23
+
24
+ if (start !== undefined) {
22
25
  start.applyMatrix4(matrix);
23
26
  end.applyMatrix4(matrix);
24
27
  start.needsUpdate = true;
25
28
  }
29
+
26
30
  if (this.boundingBox !== null) {
27
31
  this.computeBoundingBox();
28
32
  }
33
+
29
34
  if (this.boundingSphere !== null) {
30
35
  this.computeBoundingSphere();
31
36
  }
37
+
32
38
  return this;
33
39
  }
40
+
34
41
  setPositions(array) {
35
42
  let lineSegments;
43
+
36
44
  if (array instanceof Float32Array) {
37
45
  lineSegments = array;
38
46
  } else if (Array.isArray(array)) {
39
47
  lineSegments = new Float32Array(array);
40
48
  }
41
- const instanceBuffer = new THREE.InstancedInterleavedBuffer(lineSegments, 6, 1);
42
- this.setAttribute("instanceStart", new THREE.InterleavedBufferAttribute(instanceBuffer, 3, 0));
43
- this.setAttribute("instanceEnd", new THREE.InterleavedBufferAttribute(instanceBuffer, 3, 3));
49
+
50
+ const instanceBuffer = new InstancedInterleavedBuffer(lineSegments, 6, 1); // xyz, xyz
51
+
52
+ this.setAttribute('instanceStart', new InterleavedBufferAttribute(instanceBuffer, 3, 0)); // xyz
53
+
54
+ this.setAttribute('instanceEnd', new InterleavedBufferAttribute(instanceBuffer, 3, 3)); // xyz
55
+ //
56
+
44
57
  this.computeBoundingBox();
45
58
  this.computeBoundingSphere();
46
59
  return this;
47
60
  }
61
+
48
62
  setColors(array) {
49
63
  let colors;
64
+
50
65
  if (array instanceof Float32Array) {
51
66
  colors = array;
52
67
  } else if (Array.isArray(array)) {
53
68
  colors = new Float32Array(array);
54
69
  }
55
- const instanceColorBuffer = new THREE.InstancedInterleavedBuffer(colors, 6, 1);
56
- this.setAttribute("instanceColorStart", new THREE.InterleavedBufferAttribute(instanceColorBuffer, 3, 0));
57
- this.setAttribute("instanceColorEnd", new THREE.InterleavedBufferAttribute(instanceColorBuffer, 3, 3));
70
+
71
+ const instanceColorBuffer = new InstancedInterleavedBuffer(colors, 6, 1); // rgb, rgb
72
+
73
+ this.setAttribute('instanceColorStart', new InterleavedBufferAttribute(instanceColorBuffer, 3, 0)); // rgb
74
+
75
+ this.setAttribute('instanceColorEnd', new InterleavedBufferAttribute(instanceColorBuffer, 3, 3)); // rgb
76
+
58
77
  return this;
59
78
  }
79
+
60
80
  fromWireframeGeometry(geometry) {
61
81
  this.setPositions(geometry.attributes.position.array);
62
82
  return this;
63
83
  }
84
+
64
85
  fromEdgesGeometry(geometry) {
65
86
  this.setPositions(geometry.attributes.position.array);
66
87
  return this;
67
88
  }
89
+
68
90
  fromMesh(mesh) {
69
- this.fromWireframeGeometry(new THREE.WireframeGeometry(mesh.geometry));
91
+ this.fromWireframeGeometry(new WireframeGeometry(mesh.geometry)); // set colors, maybe
92
+
70
93
  return this;
71
94
  }
95
+
72
96
  fromLineSegments(lineSegments) {
73
97
  const geometry = lineSegments.geometry;
74
- this.setPositions(geometry.attributes.position.array);
98
+ this.setPositions(geometry.attributes.position.array); // assumes non-indexed
99
+ // set colors, maybe
100
+
75
101
  return this;
76
102
  }
103
+
77
104
  computeBoundingBox() {
78
105
  if (this.boundingBox === null) {
79
- this.boundingBox = new THREE.Box3();
106
+ this.boundingBox = new Box3();
80
107
  }
108
+
81
109
  const start = this.attributes.instanceStart;
82
110
  const end = this.attributes.instanceEnd;
83
- if (start !== void 0 && end !== void 0) {
111
+
112
+ if (start !== undefined && end !== undefined) {
84
113
  this.boundingBox.setFromBufferAttribute(start);
114
+
85
115
  _box.setFromBufferAttribute(end);
116
+
86
117
  this.boundingBox.union(_box);
87
118
  }
88
119
  }
120
+
89
121
  computeBoundingSphere() {
90
122
  if (this.boundingSphere === null) {
91
- this.boundingSphere = new THREE.Sphere();
123
+ this.boundingSphere = new Sphere();
92
124
  }
125
+
93
126
  if (this.boundingBox === null) {
94
127
  this.computeBoundingBox();
95
128
  }
129
+
96
130
  const start = this.attributes.instanceStart;
97
131
  const end = this.attributes.instanceEnd;
98
- if (start !== void 0 && end !== void 0) {
132
+
133
+ if (start !== undefined && end !== undefined) {
99
134
  const center = this.boundingSphere.center;
100
135
  this.boundingBox.getCenter(center);
101
136
  let maxRadiusSq = 0;
137
+
102
138
  for (let i = 0, il = start.count; i < il; i++) {
103
139
  _vector.fromBufferAttribute(start, i);
140
+
104
141
  maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));
142
+
105
143
  _vector.fromBufferAttribute(end, i);
144
+
106
145
  maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));
107
146
  }
147
+
108
148
  this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
149
+
109
150
  if (isNaN(this.boundingSphere.radius)) {
110
- console.error(
111
- "THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",
112
- this
113
- );
151
+ console.error('THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this);
114
152
  }
115
153
  }
116
154
  }
117
- toJSON() {
155
+
156
+ toJSON() {// todo
118
157
  }
158
+
119
159
  applyMatrix(matrix) {
120
- console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().");
160
+ console.warn('THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().');
121
161
  return this.applyMatrix4(matrix);
122
162
  }
163
+
123
164
  }
124
- exports.LineSegmentsGeometry = LineSegmentsGeometry;
165
+
166
+ export { LineSegmentsGeometry };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./LineSegmentsGeometry.cjs.js"),r=require("./LineMaterial.cjs.js");const n=new e.Vector3,s=new e.Vector3;class i extends e.Mesh{constructor(e=new t.LineSegmentsGeometry,n=new r.LineMaterial({color:16777215*Math.random()})){super(e,n),this.isWireframe=!0,this.type="Wireframe"}computeLineDistances(){const t=this.geometry,r=t.attributes.instanceStart,i=t.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let e=0,t=0,c=r.count;e<c;e++,t+=2)n.fromBufferAttribute(r,e),s.fromBufferAttribute(i,e),a[t]=0===t?0:a[t-1],a[t+1]=a[t]+n.distanceTo(s);const c=new e.InstancedInterleavedBuffer(a,2,1);return t.setAttribute("instanceDistanceStart",new e.InterleavedBufferAttribute(c,1,0)),t.setAttribute("instanceDistanceEnd",new e.InterleavedBufferAttribute(c,1,1)),this}}exports.Wireframe=i;
@@ -1,31 +1,45 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const LineSegmentsGeometry = require("./LineSegmentsGeometry.js");
5
- const LineMaterial = require("./LineMaterial.js");
6
- const _start = new THREE.Vector3();
7
- const _end = new THREE.Vector3();
8
- class Wireframe extends THREE.Mesh {
9
- constructor(geometry = new LineSegmentsGeometry.LineSegmentsGeometry(), material = new LineMaterial.LineMaterial({ color: Math.random() * 16777215 })) {
1
+ import { Vector3, Mesh, InstancedInterleavedBuffer, InterleavedBufferAttribute } from 'three';
2
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
3
+ import { LineMaterial } from './LineMaterial.js';
4
+
5
+ const _start = new Vector3();
6
+
7
+ const _end = new Vector3();
8
+
9
+ class Wireframe extends Mesh {
10
+ constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({
11
+ color: Math.random() * 0xffffff
12
+ })) {
10
13
  super(geometry, material);
11
14
  this.isWireframe = true;
12
- this.type = "Wireframe";
13
- }
15
+ this.type = 'Wireframe';
16
+ } // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
17
+
18
+
14
19
  computeLineDistances() {
15
20
  const geometry = this.geometry;
16
21
  const instanceStart = geometry.attributes.instanceStart;
17
22
  const instanceEnd = geometry.attributes.instanceEnd;
18
23
  const lineDistances = new Float32Array(2 * instanceStart.count);
24
+
19
25
  for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) {
20
26
  _start.fromBufferAttribute(instanceStart, i);
27
+
21
28
  _end.fromBufferAttribute(instanceEnd, i);
29
+
22
30
  lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];
23
31
  lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end);
24
32
  }
25
- const instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer(lineDistances, 2, 1);
26
- geometry.setAttribute("instanceDistanceStart", new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0));
27
- geometry.setAttribute("instanceDistanceEnd", new THREE.InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1));
33
+
34
+ const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1
35
+
36
+ geometry.setAttribute('instanceDistanceStart', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0
37
+
38
+ geometry.setAttribute('instanceDistanceEnd', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1
39
+
28
40
  return this;
29
41
  }
42
+
30
43
  }
31
- exports.Wireframe = Wireframe;
44
+
45
+ export { Wireframe };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./LineSegmentsGeometry.cjs.js");class t extends r.LineSegmentsGeometry{constructor(r){super(),this.isWireframeGeometry2=!0,this.type="WireframeGeometry2",this.fromWireframeGeometry(new e.WireframeGeometry(r))}}exports.WireframeGeometry2=t;
@@ -1,13 +1,14 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const LineSegmentsGeometry = require("./LineSegmentsGeometry.js");
5
- class WireframeGeometry2 extends LineSegmentsGeometry.LineSegmentsGeometry {
1
+ import { WireframeGeometry } from 'three';
2
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
3
+
4
+ class WireframeGeometry2 extends LineSegmentsGeometry {
6
5
  constructor(geometry) {
7
6
  super();
8
7
  this.isWireframeGeometry2 = true;
9
- this.type = "WireframeGeometry2";
10
- this.fromWireframeGeometry(new THREE.WireframeGeometry(geometry));
8
+ this.type = 'WireframeGeometry2';
9
+ this.fromWireframeGeometry(new WireframeGeometry(geometry)); // set colors, maybe
11
10
  }
11
+
12
12
  }
13
- exports.WireframeGeometry2 = WireframeGeometry2;
13
+
14
+ export { WireframeGeometry2 };