three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./Pass.cjs.js"),s=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");class t extends r.Pass{constructor(t){super(),void 0===s.CopyShader&&console.error("THREE.SavePass relies on CopyShader");const i=s.CopyShader;this.textureID="tDiffuse",this.uniforms=e.UniformsUtils.clone(i.uniforms),this.material=new e.ShaderMaterial({uniforms:this.uniforms,vertexShader:i.vertexShader,fragmentShader:i.fragmentShader}),this.renderTarget=t,void 0===this.renderTarget&&(this.renderTarget=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight),this.renderTarget.texture.name="SavePass.rt"),this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=s.texture),e.setRenderTarget(this.renderTarget),this.clear&&e.clear(),this.fsQuad.render(e)}}exports.SavePass=t;
@@ -1,37 +1,42 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- const CopyShader = require("../shaders/CopyShader.js");
6
- class SavePass extends Pass.Pass {
1
+ import { UniformsUtils, ShaderMaterial, WebGLRenderTarget } from 'three';
2
+ import { Pass, FullScreenQuad } from './Pass.js';
3
+ import { CopyShader } from '../shaders/CopyShader.js';
4
+
5
+ class SavePass extends Pass {
7
6
  constructor(renderTarget) {
8
7
  super();
9
- if (CopyShader.CopyShader === void 0)
10
- console.error("THREE.SavePass relies on CopyShader");
11
- const shader = CopyShader.CopyShader;
12
- this.textureID = "tDiffuse";
13
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
14
- this.material = new THREE.ShaderMaterial({
8
+ if (CopyShader === undefined) console.error('THREE.SavePass relies on CopyShader');
9
+ const shader = CopyShader;
10
+ this.textureID = 'tDiffuse';
11
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
12
+ this.material = new ShaderMaterial({
15
13
  uniforms: this.uniforms,
16
14
  vertexShader: shader.vertexShader,
17
15
  fragmentShader: shader.fragmentShader
18
16
  });
19
17
  this.renderTarget = renderTarget;
20
- if (this.renderTarget === void 0) {
21
- this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
22
- this.renderTarget.texture.name = "SavePass.rt";
18
+
19
+ if (this.renderTarget === undefined) {
20
+ this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
21
+ this.renderTarget.texture.name = 'SavePass.rt';
23
22
  }
23
+
24
24
  this.needsSwap = false;
25
- this.fsQuad = new Pass.FullScreenQuad(this.material);
25
+ this.fsQuad = new FullScreenQuad(this.material);
26
26
  }
27
- render(renderer, writeBuffer, readBuffer) {
27
+
28
+ render(renderer, writeBuffer, readBuffer
29
+ /*, deltaTime, maskActive */
30
+ ) {
28
31
  if (this.uniforms[this.textureID]) {
29
32
  this.uniforms[this.textureID].value = readBuffer.texture;
30
33
  }
34
+
31
35
  renderer.setRenderTarget(this.renderTarget);
32
- if (this.clear)
33
- renderer.clear();
36
+ if (this.clear) renderer.clear();
34
37
  this.fsQuad.render(renderer);
35
38
  }
39
+
36
40
  }
37
- exports.SavePass = SavePass;
41
+
42
+ export { SavePass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),r=require("./Pass.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=s(e);class a extends r.Pass{constructor(e,s="tDiffuse"){super(),i.default(this,"textureID",void 0),i.default(this,"uniforms",void 0),i.default(this,"material",void 0),i.default(this,"fsQuad",void 0),this.textureID=s,e instanceof t.ShaderMaterial?(this.uniforms=e.uniforms,this.material=e):(this.uniforms=t.UniformsUtils.clone(e.uniforms),this.material=new t.ShaderMaterial({defines:Object.assign({},e.defines),uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader})),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,t,r){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=r.texture),this.fsQuad.material=this.material,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this.fsQuad.render(e))}}exports.ShaderPass=a;
@@ -1,39 +1,55 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- class ShaderPass extends Pass.Pass {
6
- constructor(shader, textureID = "tDiffuse") {
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { ShaderMaterial, UniformsUtils } from 'three';
3
+ import { Pass, FullScreenQuad } from './Pass.js';
4
+
5
+ class ShaderPass extends Pass {
6
+ constructor(shader, textureID = 'tDiffuse') {
7
7
  super();
8
+
9
+ _defineProperty(this, "textureID", void 0);
10
+
11
+ _defineProperty(this, "uniforms", void 0);
12
+
13
+ _defineProperty(this, "material", void 0);
14
+
15
+ _defineProperty(this, "fsQuad", void 0);
16
+
8
17
  this.textureID = textureID;
9
- if (shader instanceof THREE.ShaderMaterial) {
18
+
19
+ if (shader instanceof ShaderMaterial) {
10
20
  this.uniforms = shader.uniforms;
11
21
  this.material = shader;
12
22
  } else {
13
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
14
- this.material = new THREE.ShaderMaterial({
23
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
24
+ this.material = new ShaderMaterial({
15
25
  defines: Object.assign({}, shader.defines),
16
26
  uniforms: this.uniforms,
17
27
  vertexShader: shader.vertexShader,
18
28
  fragmentShader: shader.fragmentShader
19
29
  });
20
30
  }
21
- this.fsQuad = new Pass.FullScreenQuad(this.material);
31
+
32
+ this.fsQuad = new FullScreenQuad(this.material);
22
33
  }
34
+
23
35
  render(renderer, writeBuffer, readBuffer) {
24
36
  if (this.uniforms[this.textureID]) {
25
37
  this.uniforms[this.textureID].value = readBuffer.texture;
26
38
  }
39
+
27
40
  this.fsQuad.material = this.material;
41
+
28
42
  if (this.renderToScreen) {
29
43
  renderer.setRenderTarget(null);
30
44
  this.fsQuad.render(renderer);
31
45
  } else {
32
- renderer.setRenderTarget(writeBuffer);
33
- if (this.clear)
34
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
46
+ renderer.setRenderTarget(writeBuffer); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
47
+
48
+ if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
35
49
  this.fsQuad.render(renderer);
36
50
  }
37
51
  }
52
+
38
53
  }
39
- exports.ShaderPass = ShaderPass;
54
+
55
+ export { ShaderPass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./SSAARenderPass.cjs.js");require("./Pass.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../shaders/CopyShader.cjs.js");var r=function(e,r,s,a){void 0===t.SSAARenderPass&&console.error("THREE.TAARenderPass relies on SSAARenderPass"),t.SSAARenderPass.call(this,e,r,s,a),this.sampleLevel=0,this.accumulate=!1};r.JitterVectors=t.SSAARenderPass.JitterVectors,r.prototype=Object.assign(Object.create(t.SSAARenderPass.prototype),{constructor:r,render:function(s,a,i,h){if(!this.accumulate)return t.SSAARenderPass.prototype.render.call(this,s,a,i,h),void(this.accumulateIndex=-1);var n=r.JitterVectors[5];this.sampleRenderTarget||(this.sampleRenderTarget=new e.WebGLRenderTarget(i.width,i.height,this.params),this.sampleRenderTarget.texture.name="TAARenderPass.sample"),this.holdRenderTarget||(this.holdRenderTarget=new e.WebGLRenderTarget(i.width,i.height,this.params),this.holdRenderTarget.texture.name="TAARenderPass.hold"),this.accumulate&&-1===this.accumulateIndex&&(t.SSAARenderPass.prototype.render.call(this,s,this.holdRenderTarget,i,h),this.accumulateIndex=0);var c=s.autoClear;s.autoClear=!1;var d=1/n.length;if(this.accumulateIndex>=0&&this.accumulateIndex<n.length){this.copyUniforms.opacity.value=d,this.copyUniforms.tDiffuse.value=a.texture;var l=Math.pow(2,this.sampleLevel);for(let e=0;e<l;e++){var u=n[this.accumulateIndex];if(this.camera.setViewOffset&&this.camera.setViewOffset(i.width,i.height,.0625*u[0],.0625*u[1],i.width,i.height),s.setRenderTarget(a),s.clear(),s.render(this.scene,this.camera),s.setRenderTarget(this.sampleRenderTarget),0===this.accumulateIndex&&s.clear(),this.fsQuad.render(s),this.accumulateIndex++,this.accumulateIndex>=n.length)break}this.camera.clearViewOffset&&this.camera.clearViewOffset()}var o=this.accumulateIndex*d;o>0&&(this.copyUniforms.opacity.value=1,this.copyUniforms.tDiffuse.value=this.sampleRenderTarget.texture,s.setRenderTarget(a),s.clear(),this.fsQuad.render(s)),o<1&&(this.copyUniforms.opacity.value=1-o,this.copyUniforms.tDiffuse.value=this.holdRenderTarget.texture,s.setRenderTarget(a),0===o&&s.clear(),this.fsQuad.render(s)),s.autoClear=c}}),exports.TAARenderPass=r;
@@ -1,88 +1,107 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const SSAARenderPass = require("./SSAARenderPass.js");
5
- var TAARenderPass = function(scene, camera, clearColor, clearAlpha) {
6
- if (SSAARenderPass.SSAARenderPass === void 0) {
7
- console.error("THREE.TAARenderPass relies on SSAARenderPass");
1
+ import { WebGLRenderTarget } from 'three';
2
+ import { SSAARenderPass } from './SSAARenderPass.js';
3
+
4
+ /**
5
+ *
6
+ * Temporal Anti-Aliasing Render Pass
7
+ *
8
+ * When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.
9
+ *
10
+ * References:
11
+ *
12
+ * TODO: Add support for motion vector pas so that accumulation of samples across frames can occur on dynamics scenes.
13
+ *
14
+ */
15
+
16
+ var TAARenderPass = function (scene, camera, clearColor, clearAlpha) {
17
+ if (SSAARenderPass === undefined) {
18
+ console.error('THREE.TAARenderPass relies on SSAARenderPass');
8
19
  }
9
- SSAARenderPass.SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
20
+
21
+ SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
10
22
  this.sampleLevel = 0;
11
23
  this.accumulate = false;
12
24
  };
13
- TAARenderPass.JitterVectors = SSAARenderPass.SSAARenderPass.JitterVectors;
14
- TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.SSAARenderPass.prototype), {
25
+
26
+ TAARenderPass.JitterVectors = SSAARenderPass.JitterVectors;
27
+ TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.prototype), {
15
28
  constructor: TAARenderPass,
16
- render: function(renderer, writeBuffer, readBuffer, deltaTime) {
29
+ render: function (renderer, writeBuffer, readBuffer, deltaTime) {
17
30
  if (!this.accumulate) {
18
- SSAARenderPass.SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
31
+ SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
19
32
  this.accumulateIndex = -1;
20
33
  return;
21
34
  }
35
+
22
36
  var jitterOffsets = TAARenderPass.JitterVectors[5];
37
+
23
38
  if (!this.sampleRenderTarget) {
24
- this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
25
- this.sampleRenderTarget.texture.name = "TAARenderPass.sample";
39
+ this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
40
+ this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
26
41
  }
42
+
27
43
  if (!this.holdRenderTarget) {
28
- this.holdRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
29
- this.holdRenderTarget.texture.name = "TAARenderPass.hold";
44
+ this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
45
+ this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
30
46
  }
47
+
31
48
  if (this.accumulate && this.accumulateIndex === -1) {
32
- SSAARenderPass.SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
49
+ SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
33
50
  this.accumulateIndex = 0;
34
51
  }
52
+
35
53
  var autoClear = renderer.autoClear;
36
54
  renderer.autoClear = false;
37
- var sampleWeight = 1 / jitterOffsets.length;
55
+ var sampleWeight = 1.0 / jitterOffsets.length;
56
+
38
57
  if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
39
- this.copyUniforms["opacity"].value = sampleWeight;
40
- this.copyUniforms["tDiffuse"].value = writeBuffer.texture;
58
+ this.copyUniforms['opacity'].value = sampleWeight;
59
+ this.copyUniforms['tDiffuse'].value = writeBuffer.texture; // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
60
+
41
61
  var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
62
+
42
63
  for (let i = 0; i < numSamplesPerFrame; i++) {
43
64
  var j = this.accumulateIndex;
44
65
  var jitterOffset = jitterOffsets[j];
66
+
45
67
  if (this.camera.setViewOffset) {
46
- this.camera.setViewOffset(
47
- readBuffer.width,
48
- readBuffer.height,
49
- jitterOffset[0] * 0.0625,
50
- jitterOffset[1] * 0.0625,
51
- readBuffer.width,
52
- readBuffer.height
53
- );
68
+ this.camera.setViewOffset(readBuffer.width, readBuffer.height, jitterOffset[0] * 0.0625, jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
69
+ readBuffer.width, readBuffer.height);
54
70
  }
71
+
55
72
  renderer.setRenderTarget(writeBuffer);
56
73
  renderer.clear();
57
74
  renderer.render(this.scene, this.camera);
58
75
  renderer.setRenderTarget(this.sampleRenderTarget);
59
- if (this.accumulateIndex === 0)
60
- renderer.clear();
76
+ if (this.accumulateIndex === 0) renderer.clear();
61
77
  this.fsQuad.render(renderer);
62
78
  this.accumulateIndex++;
63
- if (this.accumulateIndex >= jitterOffsets.length)
64
- break;
79
+ if (this.accumulateIndex >= jitterOffsets.length) break;
65
80
  }
66
- if (this.camera.clearViewOffset)
67
- this.camera.clearViewOffset();
81
+
82
+ if (this.camera.clearViewOffset) this.camera.clearViewOffset();
68
83
  }
84
+
69
85
  var accumulationWeight = this.accumulateIndex * sampleWeight;
86
+
70
87
  if (accumulationWeight > 0) {
71
- this.copyUniforms["opacity"].value = 1;
72
- this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture;
88
+ this.copyUniforms['opacity'].value = 1.0;
89
+ this.copyUniforms['tDiffuse'].value = this.sampleRenderTarget.texture;
73
90
  renderer.setRenderTarget(writeBuffer);
74
91
  renderer.clear();
75
92
  this.fsQuad.render(renderer);
76
93
  }
77
- if (accumulationWeight < 1) {
78
- this.copyUniforms["opacity"].value = 1 - accumulationWeight;
79
- this.copyUniforms["tDiffuse"].value = this.holdRenderTarget.texture;
94
+
95
+ if (accumulationWeight < 1.0) {
96
+ this.copyUniforms['opacity'].value = 1.0 - accumulationWeight;
97
+ this.copyUniforms['tDiffuse'].value = this.holdRenderTarget.texture;
80
98
  renderer.setRenderTarget(writeBuffer);
81
- if (accumulationWeight === 0)
82
- renderer.clear();
99
+ if (accumulationWeight === 0) renderer.clear();
83
100
  this.fsQuad.render(renderer);
84
101
  }
102
+
85
103
  renderer.autoClear = autoClear;
86
104
  }
87
105
  });
88
- exports.TAARenderPass = TAARenderPass;
106
+
107
+ export { TAARenderPass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./Pass.cjs.js"),t=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var s=function(s,a){void 0===t.CopyShader&&console.error("THREE.TexturePass relies on CopyShader");var i=t.CopyShader;this.map=s,this.opacity=void 0!==a?a:1,this.uniforms=e.UniformsUtils.clone(i.uniforms),this.material=new e.ShaderMaterial({uniforms:this.uniforms,vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,depthTest:!1,depthWrite:!1}),this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(null)};s.prototype=Object.assign(Object.create(r.Pass.prototype),{constructor:s,render:function(e,r,t){var s=e.autoClear;e.autoClear=!1,this.fsQuad.material=this.material,this.uniforms.opacity.value=this.opacity,this.uniforms.tDiffuse.value=this.map,this.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:t),this.clear&&e.clear(),this.fsQuad.render(e),e.autoClear=s}}),exports.TexturePass=s;
@@ -1,16 +1,14 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- const CopyShader = require("../shaders/CopyShader.js");
6
- var TexturePass = function(map, opacity) {
7
- if (CopyShader.CopyShader === void 0)
8
- console.error("THREE.TexturePass relies on CopyShader");
9
- var shader = CopyShader.CopyShader;
1
+ import { UniformsUtils, ShaderMaterial } from 'three';
2
+ import { FullScreenQuad, Pass } from './Pass.js';
3
+ import { CopyShader } from '../shaders/CopyShader.js';
4
+
5
+ var TexturePass = function (map, opacity) {
6
+ if (CopyShader === undefined) console.error('THREE.TexturePass relies on CopyShader');
7
+ var shader = CopyShader;
10
8
  this.map = map;
11
- this.opacity = opacity !== void 0 ? opacity : 1;
12
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
- this.material = new THREE.ShaderMaterial({
9
+ this.opacity = opacity !== undefined ? opacity : 1.0;
10
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
11
+ this.material = new ShaderMaterial({
14
12
  uniforms: this.uniforms,
15
13
  vertexShader: shader.vertexShader,
16
14
  fragmentShader: shader.fragmentShader,
@@ -18,22 +16,25 @@ var TexturePass = function(map, opacity) {
18
16
  depthWrite: false
19
17
  });
20
18
  this.needsSwap = false;
21
- this.fsQuad = new Pass.FullScreenQuad(null);
19
+ this.fsQuad = new FullScreenQuad(null);
22
20
  };
23
- TexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
21
+
22
+ TexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
24
23
  constructor: TexturePass,
25
- render: function(renderer, writeBuffer, readBuffer) {
24
+ render: function (renderer, writeBuffer, readBuffer
25
+ /*, deltaTime, maskActive */
26
+ ) {
26
27
  var oldAutoClear = renderer.autoClear;
27
28
  renderer.autoClear = false;
28
29
  this.fsQuad.material = this.material;
29
- this.uniforms["opacity"].value = this.opacity;
30
- this.uniforms["tDiffuse"].value = this.map;
31
- this.material.transparent = this.opacity < 1;
30
+ this.uniforms['opacity'].value = this.opacity;
31
+ this.uniforms['tDiffuse'].value = this.map;
32
+ this.material.transparent = this.opacity < 1.0;
32
33
  renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
33
- if (this.clear)
34
- renderer.clear();
34
+ if (this.clear) renderer.clear();
35
35
  this.fsQuad.render(renderer);
36
36
  renderer.autoClear = oldAutoClear;
37
37
  }
38
38
  });
39
- exports.TexturePass = TexturePass;
39
+
40
+ export { TexturePass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./Pass.cjs.js"),r=require("../shaders/CopyShader.cjs.js"),i=require("../shaders/LuminosityHighPassShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var a=function(a,o,s,l){this.strength=void 0!==o?o:1,this.radius=s,this.threshold=l,this.resolution=void 0!==a?new t.Vector2(a.x,a.y):new t.Vector2(256,256),this.clearColor=new t.Color(0,0,0);var n={minFilter:t.LinearFilter,magFilter:t.LinearFilter,format:t.RGBAFormat};this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;var u=Math.round(this.resolution.x/2),h=Math.round(this.resolution.y/2);this.renderTargetBright=new t.WebGLRenderTarget(u,h,n),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let e=0;e<this.nMips;e++){var m=new t.WebGLRenderTarget(u,h,n);m.texture.name="UnrealBloomPass.h"+e,m.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(m);var d=new t.WebGLRenderTarget(u,h,n);d.texture.name="UnrealBloomPass.v"+e,d.texture.generateMipmaps=!1,this.renderTargetsVertical.push(d),u=Math.round(u/2),h=Math.round(h/2)}void 0===i.LuminosityHighPassShader&&console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");var c=i.LuminosityHighPassShader;this.highPassUniforms=t.UniformsUtils.clone(c.uniforms),this.highPassUniforms.luminosityThreshold.value=l,this.highPassUniforms.smoothWidth.value=.01,this.materialHighPassFilter=new t.ShaderMaterial({uniforms:this.highPassUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,defines:{}}),this.separableBlurMaterials=[];var f=[3,5,7,9,11];u=Math.round(this.resolution.x/2),h=Math.round(this.resolution.y/2);for(let e=0;e<this.nMips;e++)this.separableBlurMaterials.push(this.getSeperableBlurMaterial(f[e])),this.separableBlurMaterials[e].uniforms.texSize.value=new t.Vector2(u,h),u=Math.round(u/2),h=Math.round(h/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=o,this.compositeMaterial.uniforms.bloomRadius.value=.1,this.compositeMaterial.needsUpdate=!0;this.compositeMaterial.uniforms.bloomFactors.value=[1,.8,.6,.4,.2],this.bloomTintColors=[new t.Vector3(1,1,1),new t.Vector3(1,1,1),new t.Vector3(1,1,1),new t.Vector3(1,1,1),new t.Vector3(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,void 0===r.CopyShader&&console.error("THREE.UnrealBloomPass relies on CopyShader");var v=r.CopyShader;this.copyUniforms=t.UniformsUtils.clone(v.uniforms),this.copyUniforms.opacity.value=1,this.materialCopy=new t.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,blending:t.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new t.Color,this.oldClearAlpha=1,this.basic=new t.MeshBasicMaterial,this.fsQuad=new e.FullScreenQuad(null)};a.prototype=Object.assign(Object.create(e.Pass.prototype),{constructor:a,dispose:function(){for(let t=0;t<this.renderTargetsHorizontal.length;t++)this.renderTargetsHorizontal[t].dispose();for(let t=0;t<this.renderTargetsVertical.length;t++)this.renderTargetsVertical[t].dispose();this.renderTargetBright.dispose()},setSize:function(e,r){var i=Math.round(e/2),a=Math.round(r/2);this.renderTargetBright.setSize(i,a);for(let e=0;e<this.nMips;e++)this.renderTargetsHorizontal[e].setSize(i,a),this.renderTargetsVertical[e].setSize(i,a),this.separableBlurMaterials[e].uniforms.texSize.value=new t.Vector2(i,a),i=Math.round(i/2),a=Math.round(a/2)},render:function(t,e,r,i,o){t.getClearColor(this._oldClearColor),this.oldClearAlpha=t.getClearAlpha();var s=t.autoClear;t.autoClear=!1,t.setClearColor(this.clearColor,0),o&&t.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=r.texture,t.setRenderTarget(null),t.clear(),this.fsQuad.render(t)),this.highPassUniforms.tDiffuse.value=r.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,t.setRenderTarget(this.renderTargetBright),t.clear(),this.fsQuad.render(t);var l=this.renderTargetBright;for(let e=0;e<this.nMips;e++)this.fsQuad.material=this.separableBlurMaterials[e],this.separableBlurMaterials[e].uniforms.colorTexture.value=l.texture,this.separableBlurMaterials[e].uniforms.direction.value=a.BlurDirectionX,t.setRenderTarget(this.renderTargetsHorizontal[e]),t.clear(),this.fsQuad.render(t),this.separableBlurMaterials[e].uniforms.colorTexture.value=this.renderTargetsHorizontal[e].texture,this.separableBlurMaterials[e].uniforms.direction.value=a.BlurDirectionY,t.setRenderTarget(this.renderTargetsVertical[e]),t.clear(),this.fsQuad.render(t),l=this.renderTargetsVertical[e];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,t.setRenderTarget(this.renderTargetsHorizontal[0]),t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,o&&t.state.buffers.stencil.setTest(!0),this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(r),this.fsQuad.render(t)),t.setClearColor(this._oldClearColor,this.oldClearAlpha),t.autoClear=s},getSeperableBlurMaterial:function(e){return new t.ShaderMaterial({defines:{KERNEL_RADIUS:e,SIGMA:e},uniforms:{colorTexture:{value:null},texSize:{value:new t.Vector2(.5,.5)},direction:{value:new t.Vector2(.5,.5)}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"#include <common>\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\t\t\t\tuniform vec2 direction;\t\t\t\t\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\t\t\t\t}\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\t\t\t\t\tfloat fSigma = float(SIGMA);\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\t\t\t\t\tfloat x = float(i);\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\t\t\t\t\t\tweightSum += 2.0 * w;\t\t\t\t\t}\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\t\t\t\t}"})},getCompositeMaterial:function(e){return new t.ShaderMaterial({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"varying vec2 vUv;\t\t\t\tuniform sampler2D blurTexture1;\t\t\t\tuniform sampler2D blurTexture2;\t\t\t\tuniform sampler2D blurTexture3;\t\t\t\tuniform sampler2D blurTexture4;\t\t\t\tuniform sampler2D blurTexture5;\t\t\t\tuniform sampler2D dirtTexture;\t\t\t\tuniform float bloomStrength;\t\t\t\tuniform float bloomRadius;\t\t\t\tuniform float bloomFactors[NUM_MIPS];\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\t\t\t\t\t\t\t\tfloat lerpBloomFactor(const in float factor) { \t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\t\t\t\t}\t\t\t\t\t\t\t\tvoid main() {\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\t\t\t\t}"})}}),a.BlurDirectionX=new t.Vector2(1,0),a.BlurDirectionY=new t.Vector2(0,1),exports.UnrealBloomPass=a;