three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./Pass.cjs.js"),s=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");class t extends r.Pass{constructor(t){super(),void 0===s.CopyShader&&console.error("THREE.SavePass relies on CopyShader");const i=s.CopyShader;this.textureID="tDiffuse",this.uniforms=e.UniformsUtils.clone(i.uniforms),this.material=new e.ShaderMaterial({uniforms:this.uniforms,vertexShader:i.vertexShader,fragmentShader:i.fragmentShader}),this.renderTarget=t,void 0===this.renderTarget&&(this.renderTarget=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight),this.renderTarget.texture.name="SavePass.rt"),this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=s.texture),e.setRenderTarget(this.renderTarget),this.clear&&e.clear(),this.fsQuad.render(e)}}exports.SavePass=t;
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export { SavePass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),r=require("./Pass.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=s(e);class a extends r.Pass{constructor(e,s="tDiffuse"){super(),i.default(this,"textureID",void 0),i.default(this,"uniforms",void 0),i.default(this,"material",void 0),i.default(this,"fsQuad",void 0),this.textureID=s,e instanceof t.ShaderMaterial?(this.uniforms=e.uniforms,this.material=e):(this.uniforms=t.UniformsUtils.clone(e.uniforms),this.material=new t.ShaderMaterial({defines:Object.assign({},e.defines),uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader})),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,t,r){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=r.texture),this.fsQuad.material=this.material,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this.fsQuad.render(e))}}exports.ShaderPass=a;
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renderer.setRenderTarget(writeBuffer); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
|
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if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
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}
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export { ShaderPass };
|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./SSAARenderPass.cjs.js");require("./Pass.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../shaders/CopyShader.cjs.js");var r=function(e,r,s,a){void 0===t.SSAARenderPass&&console.error("THREE.TAARenderPass relies on SSAARenderPass"),t.SSAARenderPass.call(this,e,r,s,a),this.sampleLevel=0,this.accumulate=!1};r.JitterVectors=t.SSAARenderPass.JitterVectors,r.prototype=Object.assign(Object.create(t.SSAARenderPass.prototype),{constructor:r,render:function(s,a,i,h){if(!this.accumulate)return t.SSAARenderPass.prototype.render.call(this,s,a,i,h),void(this.accumulateIndex=-1);var n=r.JitterVectors[5];this.sampleRenderTarget||(this.sampleRenderTarget=new e.WebGLRenderTarget(i.width,i.height,this.params),this.sampleRenderTarget.texture.name="TAARenderPass.sample"),this.holdRenderTarget||(this.holdRenderTarget=new e.WebGLRenderTarget(i.width,i.height,this.params),this.holdRenderTarget.texture.name="TAARenderPass.hold"),this.accumulate&&-1===this.accumulateIndex&&(t.SSAARenderPass.prototype.render.call(this,s,this.holdRenderTarget,i,h),this.accumulateIndex=0);var c=s.autoClear;s.autoClear=!1;var d=1/n.length;if(this.accumulateIndex>=0&&this.accumulateIndex<n.length){this.copyUniforms.opacity.value=d,this.copyUniforms.tDiffuse.value=a.texture;var l=Math.pow(2,this.sampleLevel);for(let e=0;e<l;e++){var u=n[this.accumulateIndex];if(this.camera.setViewOffset&&this.camera.setViewOffset(i.width,i.height,.0625*u[0],.0625*u[1],i.width,i.height),s.setRenderTarget(a),s.clear(),s.render(this.scene,this.camera),s.setRenderTarget(this.sampleRenderTarget),0===this.accumulateIndex&&s.clear(),this.fsQuad.render(s),this.accumulateIndex++,this.accumulateIndex>=n.length)break}this.camera.clearViewOffset&&this.camera.clearViewOffset()}var o=this.accumulateIndex*d;o>0&&(this.copyUniforms.opacity.value=1,this.copyUniforms.tDiffuse.value=this.sampleRenderTarget.texture,s.setRenderTarget(a),s.clear(),this.fsQuad.render(s)),o<1&&(this.copyUniforms.opacity.value=1-o,this.copyUniforms.tDiffuse.value=this.holdRenderTarget.texture,s.setRenderTarget(a),0===o&&s.clear(),this.fsQuad.render(s)),s.autoClear=c}}),exports.TAARenderPass=r;
|
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import { WebGLRenderTarget } from 'three';
|
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import { SSAARenderPass } from './SSAARenderPass.js';
|
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/**
|
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|
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* Temporal Anti-Aliasing Render Pass
|
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* When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.
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var TAARenderPass = function (scene, camera, clearColor, clearAlpha) {
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SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
|
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|
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};
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TAARenderPass.
|
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TAARenderPass.JitterVectors = SSAARenderPass.JitterVectors;
|
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TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.prototype), {
|
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constructor: TAARenderPass,
|
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render: function(renderer, writeBuffer, readBuffer, deltaTime) {
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render: function (renderer, writeBuffer, readBuffer, deltaTime) {
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SSAARenderPass.
|
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SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
|
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|
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33
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return;
|
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34
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}
|
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|
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var jitterOffsets = TAARenderPass.JitterVectors[5];
|
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|
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if (!this.sampleRenderTarget) {
|
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this.sampleRenderTarget = new
|
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|
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|
39
|
+
this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
|
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|
+
this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
|
26
41
|
}
|
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|
+
|
27
43
|
if (!this.holdRenderTarget) {
|
28
|
-
this.holdRenderTarget = new
|
29
|
-
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|
44
|
+
this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
|
45
|
+
this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
|
30
46
|
}
|
47
|
+
|
31
48
|
if (this.accumulate && this.accumulateIndex === -1) {
|
32
|
-
SSAARenderPass.
|
49
|
+
SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
|
33
50
|
this.accumulateIndex = 0;
|
34
51
|
}
|
52
|
+
|
35
53
|
var autoClear = renderer.autoClear;
|
36
54
|
renderer.autoClear = false;
|
37
|
-
var sampleWeight = 1 / jitterOffsets.length;
|
55
|
+
var sampleWeight = 1.0 / jitterOffsets.length;
|
56
|
+
|
38
57
|
if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
|
39
|
-
this.copyUniforms[
|
40
|
-
this.copyUniforms[
|
58
|
+
this.copyUniforms['opacity'].value = sampleWeight;
|
59
|
+
this.copyUniforms['tDiffuse'].value = writeBuffer.texture; // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
|
60
|
+
|
41
61
|
var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
|
62
|
+
|
42
63
|
for (let i = 0; i < numSamplesPerFrame; i++) {
|
43
64
|
var j = this.accumulateIndex;
|
44
65
|
var jitterOffset = jitterOffsets[j];
|
66
|
+
|
45
67
|
if (this.camera.setViewOffset) {
|
46
|
-
this.camera.setViewOffset(
|
47
|
-
|
48
|
-
readBuffer.height,
|
49
|
-
jitterOffset[0] * 0.0625,
|
50
|
-
jitterOffset[1] * 0.0625,
|
51
|
-
readBuffer.width,
|
52
|
-
readBuffer.height
|
53
|
-
);
|
68
|
+
this.camera.setViewOffset(readBuffer.width, readBuffer.height, jitterOffset[0] * 0.0625, jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
|
69
|
+
readBuffer.width, readBuffer.height);
|
54
70
|
}
|
71
|
+
|
55
72
|
renderer.setRenderTarget(writeBuffer);
|
56
73
|
renderer.clear();
|
57
74
|
renderer.render(this.scene, this.camera);
|
58
75
|
renderer.setRenderTarget(this.sampleRenderTarget);
|
59
|
-
if (this.accumulateIndex === 0)
|
60
|
-
renderer.clear();
|
76
|
+
if (this.accumulateIndex === 0) renderer.clear();
|
61
77
|
this.fsQuad.render(renderer);
|
62
78
|
this.accumulateIndex++;
|
63
|
-
if (this.accumulateIndex >= jitterOffsets.length)
|
64
|
-
break;
|
79
|
+
if (this.accumulateIndex >= jitterOffsets.length) break;
|
65
80
|
}
|
66
|
-
|
67
|
-
|
81
|
+
|
82
|
+
if (this.camera.clearViewOffset) this.camera.clearViewOffset();
|
68
83
|
}
|
84
|
+
|
69
85
|
var accumulationWeight = this.accumulateIndex * sampleWeight;
|
86
|
+
|
70
87
|
if (accumulationWeight > 0) {
|
71
|
-
this.copyUniforms[
|
72
|
-
this.copyUniforms[
|
88
|
+
this.copyUniforms['opacity'].value = 1.0;
|
89
|
+
this.copyUniforms['tDiffuse'].value = this.sampleRenderTarget.texture;
|
73
90
|
renderer.setRenderTarget(writeBuffer);
|
74
91
|
renderer.clear();
|
75
92
|
this.fsQuad.render(renderer);
|
76
93
|
}
|
77
|
-
|
78
|
-
|
79
|
-
this.copyUniforms[
|
94
|
+
|
95
|
+
if (accumulationWeight < 1.0) {
|
96
|
+
this.copyUniforms['opacity'].value = 1.0 - accumulationWeight;
|
97
|
+
this.copyUniforms['tDiffuse'].value = this.holdRenderTarget.texture;
|
80
98
|
renderer.setRenderTarget(writeBuffer);
|
81
|
-
if (accumulationWeight === 0)
|
82
|
-
renderer.clear();
|
99
|
+
if (accumulationWeight === 0) renderer.clear();
|
83
100
|
this.fsQuad.render(renderer);
|
84
101
|
}
|
102
|
+
|
85
103
|
renderer.autoClear = autoClear;
|
86
104
|
}
|
87
105
|
});
|
88
|
-
|
106
|
+
|
107
|
+
export { TAARenderPass };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./Pass.cjs.js"),t=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var s=function(s,a){void 0===t.CopyShader&&console.error("THREE.TexturePass relies on CopyShader");var i=t.CopyShader;this.map=s,this.opacity=void 0!==a?a:1,this.uniforms=e.UniformsUtils.clone(i.uniforms),this.material=new e.ShaderMaterial({uniforms:this.uniforms,vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,depthTest:!1,depthWrite:!1}),this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(null)};s.prototype=Object.assign(Object.create(r.Pass.prototype),{constructor:s,render:function(e,r,t){var s=e.autoClear;e.autoClear=!1,this.fsQuad.material=this.material,this.uniforms.opacity.value=this.opacity,this.uniforms.tDiffuse.value=this.map,this.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:t),this.clear&&e.clear(),this.fsQuad.render(e),e.autoClear=s}}),exports.TexturePass=s;
|
@@ -1,16 +1,14 @@
|
|
1
|
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|
2
|
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|
3
|
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|
4
|
-
|
5
|
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|
6
|
-
|
7
|
-
|
8
|
-
console.error("THREE.TexturePass relies on CopyShader");
|
9
|
-
var shader = CopyShader.CopyShader;
|
1
|
+
import { UniformsUtils, ShaderMaterial } from 'three';
|
2
|
+
import { FullScreenQuad, Pass } from './Pass.js';
|
3
|
+
import { CopyShader } from '../shaders/CopyShader.js';
|
4
|
+
|
5
|
+
var TexturePass = function (map, opacity) {
|
6
|
+
if (CopyShader === undefined) console.error('THREE.TexturePass relies on CopyShader');
|
7
|
+
var shader = CopyShader;
|
10
8
|
this.map = map;
|
11
|
-
this.opacity = opacity !==
|
12
|
-
this.uniforms =
|
13
|
-
this.material = new
|
9
|
+
this.opacity = opacity !== undefined ? opacity : 1.0;
|
10
|
+
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
11
|
+
this.material = new ShaderMaterial({
|
14
12
|
uniforms: this.uniforms,
|
15
13
|
vertexShader: shader.vertexShader,
|
16
14
|
fragmentShader: shader.fragmentShader,
|
@@ -18,22 +16,25 @@ var TexturePass = function(map, opacity) {
|
|
18
16
|
depthWrite: false
|
19
17
|
});
|
20
18
|
this.needsSwap = false;
|
21
|
-
this.fsQuad = new
|
19
|
+
this.fsQuad = new FullScreenQuad(null);
|
22
20
|
};
|
23
|
-
|
21
|
+
|
22
|
+
TexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
|
24
23
|
constructor: TexturePass,
|
25
|
-
render: function(renderer, writeBuffer, readBuffer
|
24
|
+
render: function (renderer, writeBuffer, readBuffer
|
25
|
+
/*, deltaTime, maskActive */
|
26
|
+
) {
|
26
27
|
var oldAutoClear = renderer.autoClear;
|
27
28
|
renderer.autoClear = false;
|
28
29
|
this.fsQuad.material = this.material;
|
29
|
-
this.uniforms[
|
30
|
-
this.uniforms[
|
31
|
-
this.material.transparent = this.opacity < 1;
|
30
|
+
this.uniforms['opacity'].value = this.opacity;
|
31
|
+
this.uniforms['tDiffuse'].value = this.map;
|
32
|
+
this.material.transparent = this.opacity < 1.0;
|
32
33
|
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
33
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export { TexturePass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./Pass.cjs.js"),r=require("../shaders/CopyShader.cjs.js"),i=require("../shaders/LuminosityHighPassShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var a=function(a,o,s,l){this.strength=void 0!==o?o:1,this.radius=s,this.threshold=l,this.resolution=void 0!==a?new t.Vector2(a.x,a.y):new t.Vector2(256,256),this.clearColor=new t.Color(0,0,0);var n={minFilter:t.LinearFilter,magFilter:t.LinearFilter,format:t.RGBAFormat};this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;var u=Math.round(this.resolution.x/2),h=Math.round(this.resolution.y/2);this.renderTargetBright=new t.WebGLRenderTarget(u,h,n),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let e=0;e<this.nMips;e++){var m=new t.WebGLRenderTarget(u,h,n);m.texture.name="UnrealBloomPass.h"+e,m.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(m);var d=new t.WebGLRenderTarget(u,h,n);d.texture.name="UnrealBloomPass.v"+e,d.texture.generateMipmaps=!1,this.renderTargetsVertical.push(d),u=Math.round(u/2),h=Math.round(h/2)}void 0===i.LuminosityHighPassShader&&console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");var c=i.LuminosityHighPassShader;this.highPassUniforms=t.UniformsUtils.clone(c.uniforms),this.highPassUniforms.luminosityThreshold.value=l,this.highPassUniforms.smoothWidth.value=.01,this.materialHighPassFilter=new t.ShaderMaterial({uniforms:this.highPassUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,defines:{}}),this.separableBlurMaterials=[];var f=[3,5,7,9,11];u=Math.round(this.resolution.x/2),h=Math.round(this.resolution.y/2);for(let e=0;e<this.nMips;e++)this.separableBlurMaterials.push(this.getSeperableBlurMaterial(f[e])),this.separableBlurMaterials[e].uniforms.texSize.value=new t.Vector2(u,h),u=Math.round(u/2),h=Math.round(h/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=o,this.compositeMaterial.uniforms.bloomRadius.value=.1,this.compositeMaterial.needsUpdate=!0;this.compositeMaterial.uniforms.bloomFactors.value=[1,.8,.6,.4,.2],this.bloomTintColors=[new t.Vector3(1,1,1),new t.Vector3(1,1,1),new t.Vector3(1,1,1),new t.Vector3(1,1,1),new t.Vector3(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,void 0===r.CopyShader&&console.error("THREE.UnrealBloomPass relies on CopyShader");var v=r.CopyShader;this.copyUniforms=t.UniformsUtils.clone(v.uniforms),this.copyUniforms.opacity.value=1,this.materialCopy=new t.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,blending:t.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new t.Color,this.oldClearAlpha=1,this.basic=new t.MeshBasicMaterial,this.fsQuad=new e.FullScreenQuad(null)};a.prototype=Object.assign(Object.create(e.Pass.prototype),{constructor:a,dispose:function(){for(let t=0;t<this.renderTargetsHorizontal.length;t++)this.renderTargetsHorizontal[t].dispose();for(let t=0;t<this.renderTargetsVertical.length;t++)this.renderTargetsVertical[t].dispose();this.renderTargetBright.dispose()},setSize:function(e,r){var i=Math.round(e/2),a=Math.round(r/2);this.renderTargetBright.setSize(i,a);for(let e=0;e<this.nMips;e++)this.renderTargetsHorizontal[e].setSize(i,a),this.renderTargetsVertical[e].setSize(i,a),this.separableBlurMaterials[e].uniforms.texSize.value=new t.Vector2(i,a),i=Math.round(i/2),a=Math.round(a/2)},render:function(t,e,r,i,o){t.getClearColor(this._oldClearColor),this.oldClearAlpha=t.getClearAlpha();var s=t.autoClear;t.autoClear=!1,t.setClearColor(this.clearColor,0),o&&t.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=r.texture,t.setRenderTarget(null),t.clear(),this.fsQuad.render(t)),this.highPassUniforms.tDiffuse.value=r.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,t.setRenderTarget(this.renderTargetBright),t.clear(),this.fsQuad.render(t);var l=this.renderTargetBright;for(let e=0;e<this.nMips;e++)this.fsQuad.material=this.separableBlurMaterials[e],this.separableBlurMaterials[e].uniforms.colorTexture.value=l.texture,this.separableBlurMaterials[e].uniforms.direction.value=a.BlurDirectionX,t.setRenderTarget(this.renderTargetsHorizontal[e]),t.clear(),this.fsQuad.render(t),this.separableBlurMaterials[e].uniforms.colorTexture.value=this.renderTargetsHorizontal[e].texture,this.separableBlurMaterials[e].uniforms.direction.value=a.BlurDirectionY,t.setRenderTarget(this.renderTargetsVertical[e]),t.clear(),this.fsQuad.render(t),l=this.renderTargetsVertical[e];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,t.setRenderTarget(this.renderTargetsHorizontal[0]),t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,o&&t.state.buffers.stencil.setTest(!0),this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(r),this.fsQuad.render(t)),t.setClearColor(this._oldClearColor,this.oldClearAlpha),t.autoClear=s},getSeperableBlurMaterial:function(e){return new t.ShaderMaterial({defines:{KERNEL_RADIUS:e,SIGMA:e},uniforms:{colorTexture:{value:null},texSize:{value:new t.Vector2(.5,.5)},direction:{value:new t.Vector2(.5,.5)}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"#include <common>\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\t\t\t\tuniform vec2 direction;\t\t\t\t\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\t\t\t\t}\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\t\t\t\t\tfloat fSigma = float(SIGMA);\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\t\t\t\t\tfloat x = float(i);\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\t\t\t\t\t\tweightSum += 2.0 * w;\t\t\t\t\t}\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\t\t\t\t}"})},getCompositeMaterial:function(e){return new t.ShaderMaterial({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"varying vec2 vUv;\t\t\t\tuniform sampler2D blurTexture1;\t\t\t\tuniform sampler2D blurTexture2;\t\t\t\tuniform sampler2D blurTexture3;\t\t\t\tuniform sampler2D blurTexture4;\t\t\t\tuniform sampler2D blurTexture5;\t\t\t\tuniform sampler2D dirtTexture;\t\t\t\tuniform float bloomStrength;\t\t\t\tuniform float bloomRadius;\t\t\t\tuniform float bloomFactors[NUM_MIPS];\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\t\t\t\t\t\t\t\tfloat lerpBloomFactor(const in float factor) { \t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\t\t\t\t}\t\t\t\t\t\t\t\tvoid main() {\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\t\t\t\t}"})}}),a.BlurDirectionX=new t.Vector2(1,0),a.BlurDirectionY=new t.Vector2(0,1),exports.UnrealBloomPass=a;
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