three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,171 +1,296 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var GPUComputationRenderer = function(sizeX, sizeY, renderer) {
1
+ import { Scene, Camera, Mesh, PlaneGeometry, ShaderMaterial, WebGLRenderTarget, RGBAFormat, DataTexture, FloatType, NearestFilter, ClampToEdgeWrapping } from 'three';
2
+
3
+ /**
4
+ * GPUComputationRenderer, based on SimulationRenderer by zz85
5
+ *
6
+ * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
7
+ * for each compute element (texel)
8
+ *
9
+ * Each variable has a fragment shader that defines the computation made to obtain the variable in question.
10
+ * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
11
+ * (the sampler uniforms are added automatically) Most of the variables will need themselves as dependency.
12
+ *
13
+ * The renderer has actually two render targets per variable, to make ping-pong. Textures from the current frame are used
14
+ * as inputs to render the textures of the next frame.
15
+ *
16
+ * The render targets of the variables can be used as input textures for your visualization shaders.
17
+ *
18
+ * Variable names should be valid identifiers and should not collide with THREE GLSL used identifiers.
19
+ * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...
20
+ *
21
+ * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:
22
+ * #DEFINE resolution vec2( 1024.0, 1024.0 )
23
+ *
24
+ * -------------
25
+ *
26
+ * Basic use:
27
+ *
28
+ * // Initialization...
29
+ *
30
+ * // Create computation renderer
31
+ * var gpuCompute = new GPUComputationRenderer( 1024, 1024, renderer );
32
+ *
33
+ * // Create initial state float textures
34
+ * var pos0 = gpuCompute.createTexture();
35
+ * var vel0 = gpuCompute.createTexture();
36
+ * // and fill in here the texture data...
37
+ *
38
+ * // Add texture variables
39
+ * var velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
40
+ * var posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
41
+ *
42
+ * // Add variable dependencies
43
+ * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
44
+ * gpuCompute.setVariableDependencies( posVar, [ velVar, posVar ] );
45
+ *
46
+ * // Add custom uniforms
47
+ * velVar.material.uniforms.time = { value: 0.0 };
48
+ *
49
+ * // Check for completeness
50
+ * var error = gpuCompute.init();
51
+ * if ( error !== null ) {
52
+ * console.error( error );
53
+ * }
54
+ *
55
+ *
56
+ * // In each frame...
57
+ *
58
+ * // Compute!
59
+ * gpuCompute.compute();
60
+ *
61
+ * // Update texture uniforms in your visualization materials with the gpu renderer output
62
+ * myMaterial.uniforms.myTexture.value = gpuCompute.getCurrentRenderTarget( posVar ).texture;
63
+ *
64
+ * // Do your rendering
65
+ * renderer.render( myScene, myCamera );
66
+ *
67
+ * -------------
68
+ *
69
+ * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
70
+ * Note that the shaders can have multiple input textures.
71
+ *
72
+ * var myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
73
+ * var myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
74
+ *
75
+ * var inputTexture = gpuCompute.createTexture();
76
+ *
77
+ * // Fill in here inputTexture...
78
+ *
79
+ * myFilter1.uniforms.theTexture.value = inputTexture;
80
+ *
81
+ * var myRenderTarget = gpuCompute.createRenderTarget();
82
+ * myFilter2.uniforms.theTexture.value = myRenderTarget.texture;
83
+ *
84
+ * var outputRenderTarget = gpuCompute.createRenderTarget();
85
+ *
86
+ * // Now use the output texture where you want:
87
+ * myMaterial.uniforms.map.value = outputRenderTarget.texture;
88
+ *
89
+ * // And compute each frame, before rendering to screen:
90
+ * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
91
+ * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
92
+ *
93
+ *
94
+ *
95
+ * @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
96
+ * @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
97
+ * @param {WebGLRenderer} renderer The renderer
98
+ */
99
+
100
+ var GPUComputationRenderer = function (sizeX, sizeY, renderer) {
5
101
  this.variables = [];
6
102
  this.currentTextureIndex = 0;
7
- var dataType = THREE.FloatType;
8
- var scene = new THREE.Scene();
9
- var camera = new THREE.Camera();
103
+ var dataType = FloatType;
104
+ var scene = new Scene();
105
+ var camera = new Camera();
10
106
  camera.position.z = 1;
11
107
  var passThruUniforms = {
12
- passThruTexture: { value: null }
108
+ passThruTexture: {
109
+ value: null
110
+ }
13
111
  };
14
112
  var passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
15
- var mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), passThruShader);
113
+ var mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
16
114
  scene.add(mesh);
17
- this.setDataType = function(type) {
115
+
116
+ this.setDataType = function (type) {
18
117
  dataType = type;
19
118
  return this;
20
119
  };
21
- this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
120
+
121
+ this.addVariable = function (variableName, computeFragmentShader, initialValueTexture) {
22
122
  var material = this.createShaderMaterial(computeFragmentShader);
23
123
  var variable = {
24
124
  name: variableName,
25
- initialValueTexture,
26
- material,
125
+ initialValueTexture: initialValueTexture,
126
+ material: material,
27
127
  dependencies: null,
28
128
  renderTargets: [],
29
129
  wrapS: null,
30
130
  wrapT: null,
31
- minFilter: THREE.NearestFilter,
32
- magFilter: THREE.NearestFilter
131
+ minFilter: NearestFilter,
132
+ magFilter: NearestFilter
33
133
  };
34
134
  this.variables.push(variable);
35
135
  return variable;
36
136
  };
37
- this.setVariableDependencies = function(variable, dependencies) {
137
+
138
+ this.setVariableDependencies = function (variable, dependencies) {
38
139
  variable.dependencies = dependencies;
39
140
  };
40
- this.init = function() {
41
- if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
42
- return "No OES_texture_float support for float textures.";
141
+
142
+ this.init = function () {
143
+ if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has('OES_texture_float') === false) {
144
+ return 'No OES_texture_float support for float textures.';
43
145
  }
146
+
44
147
  if (renderer.capabilities.maxVertexTextures === 0) {
45
- return "No support for vertex shader textures.";
148
+ return 'No support for vertex shader textures.';
46
149
  }
150
+
47
151
  for (let i = 0; i < this.variables.length; i++) {
48
- var variable = this.variables[i];
49
- variable.renderTargets[0] = this.createRenderTarget(
50
- sizeX,
51
- sizeY,
52
- variable.wrapS,
53
- variable.wrapT,
54
- variable.minFilter,
55
- variable.magFilter
56
- );
57
- variable.renderTargets[1] = this.createRenderTarget(
58
- sizeX,
59
- sizeY,
60
- variable.wrapS,
61
- variable.wrapT,
62
- variable.minFilter,
63
- variable.magFilter
64
- );
152
+ var variable = this.variables[i]; // Creates rendertargets and initialize them with input texture
153
+
154
+ variable.renderTargets[0] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
155
+ variable.renderTargets[1] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
65
156
  this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
66
- this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
157
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]); // Adds dependencies uniforms to the ShaderMaterial
158
+
67
159
  var material = variable.material;
68
160
  var uniforms = material.uniforms;
161
+
69
162
  if (variable.dependencies !== null) {
70
163
  for (let d = 0; d < variable.dependencies.length; d++) {
71
164
  var depVar = variable.dependencies[d];
165
+
72
166
  if (depVar.name !== variable.name) {
167
+ // Checks if variable exists
73
168
  var found = false;
169
+
74
170
  for (let j = 0; j < this.variables.length; j++) {
75
171
  if (depVar.name === this.variables[j].name) {
76
172
  found = true;
77
173
  break;
78
174
  }
79
175
  }
176
+
80
177
  if (!found) {
81
- return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
178
+ return 'Variable dependency not found. Variable=' + variable.name + ', dependency=' + depVar.name;
82
179
  }
83
180
  }
84
- uniforms[depVar.name] = { value: null };
85
- material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
181
+
182
+ uniforms[depVar.name] = {
183
+ value: null
184
+ };
185
+ material.fragmentShader = '\nuniform sampler2D ' + depVar.name + ';\n' + material.fragmentShader;
86
186
  }
87
187
  }
88
188
  }
189
+
89
190
  this.currentTextureIndex = 0;
90
191
  return null;
91
192
  };
92
- this.compute = function() {
193
+
194
+ this.compute = function () {
93
195
  var currentTextureIndex = this.currentTextureIndex;
94
196
  var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
197
+
95
198
  for (let i = 0, il = this.variables.length; i < il; i++) {
96
- var variable = this.variables[i];
199
+ var variable = this.variables[i]; // Sets texture dependencies uniforms
200
+
97
201
  if (variable.dependencies !== null) {
98
202
  var uniforms = variable.material.uniforms;
203
+
99
204
  for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
100
205
  var depVar = variable.dependencies[d];
101
206
  uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
102
207
  }
103
- }
208
+ } // Performs the computation for this variable
209
+
210
+
104
211
  this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
105
212
  }
213
+
106
214
  this.currentTextureIndex = nextTextureIndex;
107
215
  };
108
- this.getCurrentRenderTarget = function(variable) {
216
+
217
+ this.getCurrentRenderTarget = function (variable) {
109
218
  return variable.renderTargets[this.currentTextureIndex];
110
219
  };
111
- this.getAlternateRenderTarget = function(variable) {
220
+
221
+ this.getAlternateRenderTarget = function (variable) {
112
222
  return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
113
223
  };
224
+
114
225
  function addResolutionDefine(materialShader) {
115
- materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
226
+ materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed(1) + ', ' + sizeY.toFixed(1) + ' )';
116
227
  }
117
- this.addResolutionDefine = addResolutionDefine;
228
+
229
+ this.addResolutionDefine = addResolutionDefine; // The following functions can be used to compute things manually
230
+
118
231
  function createShaderMaterial(computeFragmentShader, uniforms) {
119
232
  uniforms = uniforms || {};
120
- var material = new THREE.ShaderMaterial({
121
- uniforms,
233
+ var material = new ShaderMaterial({
234
+ uniforms: uniforms,
122
235
  vertexShader: getPassThroughVertexShader(),
123
236
  fragmentShader: computeFragmentShader
124
237
  });
125
238
  addResolutionDefine(material);
126
239
  return material;
127
240
  }
241
+
128
242
  this.createShaderMaterial = createShaderMaterial;
129
- this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
243
+
244
+ this.createRenderTarget = function (sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
130
245
  sizeXTexture = sizeXTexture || sizeX;
131
246
  sizeYTexture = sizeYTexture || sizeY;
132
- wrapS = wrapS || THREE.ClampToEdgeWrapping;
133
- wrapT = wrapT || THREE.ClampToEdgeWrapping;
134
- minFilter = minFilter || THREE.NearestFilter;
135
- magFilter = magFilter || THREE.NearestFilter;
136
- var renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
137
- wrapS,
138
- wrapT,
139
- minFilter,
140
- magFilter,
141
- format: THREE.RGBAFormat,
247
+ wrapS = wrapS || ClampToEdgeWrapping;
248
+ wrapT = wrapT || ClampToEdgeWrapping;
249
+ minFilter = minFilter || NearestFilter;
250
+ magFilter = magFilter || NearestFilter;
251
+ var renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
252
+ wrapS: wrapS,
253
+ wrapT: wrapT,
254
+ minFilter: minFilter,
255
+ magFilter: magFilter,
256
+ format: RGBAFormat,
142
257
  type: dataType,
143
258
  depthBuffer: false
144
259
  });
145
260
  return renderTarget;
146
261
  };
147
- this.createTexture = function() {
262
+
263
+ this.createTexture = function () {
148
264
  var data = new Float32Array(sizeX * sizeY * 4);
149
- return new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
265
+ return new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
150
266
  };
151
- this.renderTexture = function(input, output) {
267
+
268
+ this.renderTexture = function (input, output) {
269
+ // Takes a texture, and render out in rendertarget
270
+ // input = Texture
271
+ // output = RenderTarget
152
272
  passThruUniforms.passThruTexture.value = input;
153
273
  this.doRenderTarget(passThruShader, output);
154
274
  passThruUniforms.passThruTexture.value = null;
155
275
  };
156
- this.doRenderTarget = function(material, output) {
276
+
277
+ this.doRenderTarget = function (material, output) {
157
278
  var currentRenderTarget = renderer.getRenderTarget();
158
279
  mesh.material = material;
159
280
  renderer.setRenderTarget(output);
160
281
  renderer.render(scene, camera);
161
282
  mesh.material = passThruShader;
162
283
  renderer.setRenderTarget(currentRenderTarget);
163
- };
284
+ }; // Shaders
285
+
286
+
164
287
  function getPassThroughVertexShader() {
165
- return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
288
+ return 'void main() {\n' + '\n' + ' gl_Position = vec4( position, 1.0 );\n' + '\n' + '}\n';
166
289
  }
290
+
167
291
  function getPassThroughFragmentShader() {
168
- return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
292
+ return 'uniform sampler2D passThruTexture;\n' + '\n' + 'void main() {\n' + '\n' + ' vec2 uv = gl_FragCoord.xy / resolution.xy;\n' + '\n' + ' gl_FragColor = texture2D( passThruTexture, uv );\n' + '\n' + '}\n';
169
293
  }
170
294
  };
171
- exports.GPUComputationRenderer = GPUComputationRenderer;
295
+
296
+ export { GPUComputationRenderer };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e,r,i,o,a,s=require("three"),c=function(){s.Object3D.call(this)};(c.prototype=Object.create(s.Object3D.prototype)).constructor=c,c.prototype.updateMatrixWorld=(t=new s.Vector3,e=new s.Quaternion,r=new s.Vector3,i=new s.Vector3,o=new s.Quaternion,a=new s.Vector3,function(s){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||s)&&(null!==this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(i,o,a),this.matrix.decompose(t,e,r),this.matrixWorld.compose(i,e,a)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,s=!0);for(let t=0,e=this.children.length;t<e;t++)this.children[t].updateMatrixWorld(s)}),exports.Gyroscope=c;
package/misc/Gyroscope.js CHANGED
@@ -1,20 +1,22 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var Gyroscope = function() {
5
- THREE.Object3D.call(this);
1
+ import { Object3D, Vector3, Quaternion } from 'three';
2
+
3
+ var Gyroscope = function () {
4
+ Object3D.call(this);
6
5
  };
7
- Gyroscope.prototype = Object.create(THREE.Object3D.prototype);
6
+
7
+ Gyroscope.prototype = Object.create(Object3D.prototype);
8
8
  Gyroscope.prototype.constructor = Gyroscope;
9
- Gyroscope.prototype.updateMatrixWorld = function() {
10
- var translationObject = new THREE.Vector3();
11
- var quaternionObject = new THREE.Quaternion();
12
- var scaleObject = new THREE.Vector3();
13
- var translationWorld = new THREE.Vector3();
14
- var quaternionWorld = new THREE.Quaternion();
15
- var scaleWorld = new THREE.Vector3();
9
+
10
+ Gyroscope.prototype.updateMatrixWorld = function () {
11
+ var translationObject = new Vector3();
12
+ var quaternionObject = new Quaternion();
13
+ var scaleObject = new Vector3();
14
+ var translationWorld = new Vector3();
15
+ var quaternionWorld = new Quaternion();
16
+ var scaleWorld = new Vector3();
16
17
  return function updateMatrixWorld(force) {
17
- this.matrixAutoUpdate && this.updateMatrix();
18
+ this.matrixAutoUpdate && this.updateMatrix(); // update matrixWorld
19
+
18
20
  if (this.matrixWorldNeedsUpdate || force) {
19
21
  if (this.parent !== null) {
20
22
  this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
@@ -24,12 +26,16 @@ Gyroscope.prototype.updateMatrixWorld = function() {
24
26
  } else {
25
27
  this.matrixWorld.copy(this.matrix);
26
28
  }
29
+
27
30
  this.matrixWorldNeedsUpdate = false;
28
31
  force = true;
29
- }
32
+ } // update children
33
+
34
+
30
35
  for (let i = 0, l = this.children.length; i < l; i++) {
31
36
  this.children[i].updateMatrixWorld(force);
32
37
  }
33
38
  };
34
39
  }();
35
- exports.Gyroscope = Gyroscope;
40
+
41
+ export { Gyroscope };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../loaders/MD2Loader.cjs.js");exports.MD2Character=function(){var i=this;function s(t,i){var s=new e.TextureLoader,a=[];for(let n=0;n<i.length;n++)a[n]=s.load(t+i[n],o),a[n].mapping=e.UVMapping,a[n].name=i[n],a[n].encoding=e.sRGBEncoding;return a}function a(t,i){var s=new e.MeshLambertMaterial({color:16755200,wireframe:!0,morphTargets:!0,morphNormals:!0}),a=new e.MeshLambertMaterial({color:16777215,wireframe:!1,map:i,morphTargets:!0,morphNormals:!0}),o=new e.Mesh(t,a);return o.rotation.y=-Math.PI/2,o.castShadow=!0,o.receiveShadow=!0,o.materialTexture=a,o.materialWireframe=s,o}function o(){i.loadCounter-=1,0===i.loadCounter&&i.onLoadComplete()}this.scale=1,this.animationFPS=6,this.root=new e.Object3D,this.meshBody=null,this.meshWeapon=null,this.skinsBody=[],this.skinsWeapon=[],this.weapons=[],this.activeAnimation=null,this.mixer=null,this.onLoadComplete=function(){},this.loadCounter=0,this.loadParts=function(n){this.loadCounter=2*n.weapons.length+n.skins.length+1;var h=[];for(let e=0;e<n.weapons.length;e++)h[e]=n.weapons[e][1];this.skinsBody=s(n.baseUrl+"skins/",n.skins),this.skinsWeapon=s(n.baseUrl+"skins/",h);var r=new t.MD2Loader;r.load(n.baseUrl+n.body,(function(t){var s=new e.Box3;s.setFromBufferAttribute(t.attributes.position),i.root.position.y=-i.scale*s.min.y;var n=a(t,i.skinsBody[0]);n.scale.set(i.scale,i.scale,i.scale),i.root.add(n),i.meshBody=n,i.meshBody.clipOffset=0,i.activeAnimationClipName=n.geometry.animations[0].name,i.mixer=new e.AnimationMixer(n),o()}));var m=function(e,t){return function(s){var n=a(s,i.skinsWeapon[e]);n.scale.set(i.scale,i.scale,i.scale),n.visible=!1,n.name=t,i.root.add(n),i.weapons[e]=n,i.meshWeapon=n,o()}};for(let e=0;e<n.weapons.length;e++)r.load(n.baseUrl+n.weapons[e][0],m(e,n.weapons[e][0]))},this.setPlaybackRate=function(e){this.mixer.timeScale=0!==e?1/e:0},this.setWireframe=function(e){e?(this.meshBody&&(this.meshBody.material=this.meshBody.materialWireframe),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialWireframe)):(this.meshBody&&(this.meshBody.material=this.meshBody.materialTexture),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialTexture))},this.setSkin=function(e){this.meshBody&&!1===this.meshBody.material.wireframe&&(this.meshBody.material.map=this.skinsBody[e])},this.setWeapon=function(e){for(let e=0;e<this.weapons.length;e++)this.weapons[e].visible=!1;var t=this.weapons[e];t&&(t.visible=!0,this.meshWeapon=t,i.syncWeaponAnimation())},this.setAnimation=function(e){if(this.meshBody){this.meshBody.activeAction&&(this.meshBody.activeAction.stop(),this.meshBody.activeAction=null);var t=this.mixer.clipAction(e,this.meshBody);t&&(this.meshBody.activeAction=t.play())}i.activeClipName=e,i.syncWeaponAnimation()},this.syncWeaponAnimation=function(){var e=i.activeClipName;if(i.meshWeapon){this.meshWeapon.activeAction&&(this.meshWeapon.activeAction.stop(),this.meshWeapon.activeAction=null);var t=this.mixer.clipAction(e,this.meshWeapon);t&&(this.meshWeapon.activeAction=t.syncWith(this.meshBody.activeAction).play())}},this.update=function(e){this.mixer&&this.mixer.update(e)}};
@@ -1,12 +1,11 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const MD2Loader = require("../loaders/MD2Loader.js");
5
- var MD2Character = function() {
1
+ import { Object3D, Box3, AnimationMixer, TextureLoader, UVMapping, sRGBEncoding, MeshLambertMaterial, Mesh } from 'three';
2
+ import { MD2Loader } from '../loaders/MD2Loader.js';
3
+
4
+ var MD2Character = function () {
6
5
  var scope = this;
7
6
  this.scale = 1;
8
7
  this.animationFPS = 6;
9
- this.root = new THREE.Object3D();
8
+ this.root = new Object3D();
10
9
  this.meshBody = null;
11
10
  this.meshWeapon = null;
12
11
  this.skinsBody = [];
@@ -14,19 +13,24 @@ var MD2Character = function() {
14
13
  this.weapons = [];
15
14
  this.activeAnimation = null;
16
15
  this.mixer = null;
17
- this.onLoadComplete = function() {
18
- };
16
+
17
+ this.onLoadComplete = function () {};
18
+
19
19
  this.loadCounter = 0;
20
- this.loadParts = function(config) {
20
+
21
+ this.loadParts = function (config) {
21
22
  this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
22
23
  var weaponsTextures = [];
23
- for (let i = 0; i < config.weapons.length; i++)
24
- weaponsTextures[i] = config.weapons[i][1];
25
- this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
26
- this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
27
- var loader = new MD2Loader.MD2Loader();
28
- loader.load(config.baseUrl + config.body, function(geo) {
29
- var boundingBox = new THREE.Box3();
24
+
25
+ for (let i = 0; i < config.weapons.length; i++) weaponsTextures[i] = config.weapons[i][1]; // SKINS
26
+
27
+
28
+ this.skinsBody = loadTextures(config.baseUrl + 'skins/', config.skins);
29
+ this.skinsWeapon = loadTextures(config.baseUrl + 'skins/', weaponsTextures); // BODY
30
+
31
+ var loader = new MD2Loader();
32
+ loader.load(config.baseUrl + config.body, function (geo) {
33
+ var boundingBox = new Box3();
30
34
  boundingBox.setFromBufferAttribute(geo.attributes.position);
31
35
  scope.root.position.y = -scope.scale * boundingBox.min.y;
32
36
  var mesh = createPart(geo, scope.skinsBody[0]);
@@ -35,11 +39,12 @@ var MD2Character = function() {
35
39
  scope.meshBody = mesh;
36
40
  scope.meshBody.clipOffset = 0;
37
41
  scope.activeAnimationClipName = mesh.geometry.animations[0].name;
38
- scope.mixer = new THREE.AnimationMixer(mesh);
42
+ scope.mixer = new AnimationMixer(mesh);
39
43
  checkLoadingComplete();
40
- });
41
- var generateCallback = function(index, name) {
42
- return function(geo) {
44
+ }); // WEAPONS
45
+
46
+ var generateCallback = function (index, name) {
47
+ return function (geo) {
43
48
  var mesh = createPart(geo, scope.skinsWeapon[index]);
44
49
  mesh.scale.set(scope.scale, scope.scale, scope.scale);
45
50
  mesh.visible = false;
@@ -50,113 +55,130 @@ var MD2Character = function() {
50
55
  checkLoadingComplete();
51
56
  };
52
57
  };
58
+
53
59
  for (let i = 0; i < config.weapons.length; i++) {
54
60
  loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
55
61
  }
56
62
  };
57
- this.setPlaybackRate = function(rate) {
63
+
64
+ this.setPlaybackRate = function (rate) {
58
65
  if (rate !== 0) {
59
66
  this.mixer.timeScale = 1 / rate;
60
67
  } else {
61
68
  this.mixer.timeScale = 0;
62
69
  }
63
70
  };
64
- this.setWireframe = function(wireframeEnabled) {
71
+
72
+ this.setWireframe = function (wireframeEnabled) {
65
73
  if (wireframeEnabled) {
66
- if (this.meshBody)
67
- this.meshBody.material = this.meshBody.materialWireframe;
68
- if (this.meshWeapon)
69
- this.meshWeapon.material = this.meshWeapon.materialWireframe;
74
+ if (this.meshBody) this.meshBody.material = this.meshBody.materialWireframe;
75
+ if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialWireframe;
70
76
  } else {
71
- if (this.meshBody)
72
- this.meshBody.material = this.meshBody.materialTexture;
73
- if (this.meshWeapon)
74
- this.meshWeapon.material = this.meshWeapon.materialTexture;
77
+ if (this.meshBody) this.meshBody.material = this.meshBody.materialTexture;
78
+ if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialTexture;
75
79
  }
76
80
  };
77
- this.setSkin = function(index) {
81
+
82
+ this.setSkin = function (index) {
78
83
  if (this.meshBody && this.meshBody.material.wireframe === false) {
79
84
  this.meshBody.material.map = this.skinsBody[index];
80
85
  }
81
86
  };
82
- this.setWeapon = function(index) {
83
- for (let i = 0; i < this.weapons.length; i++)
84
- this.weapons[i].visible = false;
87
+
88
+ this.setWeapon = function (index) {
89
+ for (let i = 0; i < this.weapons.length; i++) this.weapons[i].visible = false;
90
+
85
91
  var activeWeapon = this.weapons[index];
92
+
86
93
  if (activeWeapon) {
87
94
  activeWeapon.visible = true;
88
95
  this.meshWeapon = activeWeapon;
89
96
  scope.syncWeaponAnimation();
90
97
  }
91
98
  };
92
- this.setAnimation = function(clipName) {
99
+
100
+ this.setAnimation = function (clipName) {
93
101
  if (this.meshBody) {
94
102
  if (this.meshBody.activeAction) {
95
103
  this.meshBody.activeAction.stop();
96
104
  this.meshBody.activeAction = null;
97
105
  }
106
+
98
107
  var action = this.mixer.clipAction(clipName, this.meshBody);
108
+
99
109
  if (action) {
100
110
  this.meshBody.activeAction = action.play();
101
111
  }
102
112
  }
113
+
103
114
  scope.activeClipName = clipName;
104
115
  scope.syncWeaponAnimation();
105
116
  };
106
- this.syncWeaponAnimation = function() {
117
+
118
+ this.syncWeaponAnimation = function () {
107
119
  var clipName = scope.activeClipName;
120
+
108
121
  if (scope.meshWeapon) {
109
122
  if (this.meshWeapon.activeAction) {
110
123
  this.meshWeapon.activeAction.stop();
111
124
  this.meshWeapon.activeAction = null;
112
125
  }
126
+
113
127
  var action = this.mixer.clipAction(clipName, this.meshWeapon);
128
+
114
129
  if (action) {
115
130
  this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
116
131
  }
117
132
  }
118
133
  };
119
- this.update = function(delta) {
120
- if (this.mixer)
121
- this.mixer.update(delta);
134
+
135
+ this.update = function (delta) {
136
+ if (this.mixer) this.mixer.update(delta);
122
137
  };
138
+
123
139
  function loadTextures(baseUrl, textureUrls) {
124
- var textureLoader = new THREE.TextureLoader();
140
+ var textureLoader = new TextureLoader();
125
141
  var textures = [];
142
+
126
143
  for (let i = 0; i < textureUrls.length; i++) {
127
144
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
128
- textures[i].mapping = THREE.UVMapping;
145
+ textures[i].mapping = UVMapping;
129
146
  textures[i].name = textureUrls[i];
130
- textures[i].encoding = THREE.sRGBEncoding;
147
+ textures[i].encoding = sRGBEncoding;
131
148
  }
149
+
132
150
  return textures;
133
151
  }
152
+
134
153
  function createPart(geometry, skinMap) {
135
- var materialWireframe = new THREE.MeshLambertMaterial({
136
- color: 16755200,
154
+ var materialWireframe = new MeshLambertMaterial({
155
+ color: 0xffaa00,
137
156
  wireframe: true,
138
157
  morphTargets: true,
139
158
  morphNormals: true
140
159
  });
141
- var materialTexture = new THREE.MeshLambertMaterial({
142
- color: 16777215,
160
+ var materialTexture = new MeshLambertMaterial({
161
+ color: 0xffffff,
143
162
  wireframe: false,
144
163
  map: skinMap,
145
164
  morphTargets: true,
146
165
  morphNormals: true
147
- });
148
- var mesh = new THREE.Mesh(geometry, materialTexture);
166
+ }); //
167
+
168
+ var mesh = new Mesh(geometry, materialTexture);
149
169
  mesh.rotation.y = -Math.PI / 2;
150
170
  mesh.castShadow = true;
151
- mesh.receiveShadow = true;
171
+ mesh.receiveShadow = true; //
172
+
152
173
  mesh.materialTexture = materialTexture;
153
174
  mesh.materialWireframe = materialWireframe;
154
175
  return mesh;
155
176
  }
177
+
156
178
  function checkLoadingComplete() {
157
179
  scope.loadCounter -= 1;
158
- if (scope.loadCounter === 0)
159
- scope.onLoadComplete();
180
+ if (scope.loadCounter === 0) scope.onLoadComplete();
160
181
  }
161
182
  };
162
- exports.MD2Character = MD2Character;
183
+
184
+ export { MD2Character };