three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,85 +1,165 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Object3D, Vector3, Quaternion, Matrix4, Mesh, Euler, Bone, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry } from 'three';
2
+
3
+ /**
4
+ * Dependencies
5
+ * - Ammo.js https://github.com/kripken/ammo.js
6
+ *
7
+ * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
8
+ * for MMD model loaded by MMDLoader.
9
+ *
10
+ * TODO
11
+ * - Physics in Worker
12
+ */
13
+
14
+ /* global Ammo */
15
+
4
16
  const MMDPhysics = (() => {
5
- function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
6
- if (typeof Ammo === "undefined") {
7
- throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
17
+ /**
18
+ * @param {THREE.SkinnedMesh} mesh
19
+ * @param {Array<Object>} rigidBodyParams
20
+ * @param {Array<Object>} (optional) constraintParams
21
+ * @param {Object} params - (optional)
22
+ * @param {Number} params.unitStep - Default is 1 / 65.
23
+ * @param {Integer} params.maxStepNum - Default is 3.
24
+ * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
25
+ */
26
+ function MMDPhysics(mesh, rigidBodyParams, constraintParams, params) {
27
+ if (typeof Ammo === 'undefined') {
28
+ throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
8
29
  }
30
+
9
31
  constraintParams = constraintParams || [];
10
32
  params = params || {};
11
33
  this.manager = new ResourceManager();
12
34
  this.mesh = mesh;
13
- this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
14
- this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
15
- this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
16
- if (params.gravity !== void 0)
17
- this.gravity.copy(params.gravity);
18
- this.world = params.world !== void 0 ? params.world : null;
35
+ /*
36
+ * I don't know why but 1/60 unitStep easily breaks models
37
+ * so I set it 1/65 so far.
38
+ * Don't set too small unitStep because
39
+ * the smaller unitStep can make the performance worse.
40
+ */
41
+
42
+ this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
43
+ this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
44
+ this.gravity = new Vector3(0, -9.8 * 10, 0);
45
+ if (params.gravity !== undefined) this.gravity.copy(params.gravity);
46
+ this.world = params.world !== undefined ? params.world : null; // experimental
47
+
19
48
  this.bodies = [];
20
49
  this.constraints = [];
50
+
21
51
  this._init(mesh, rigidBodyParams, constraintParams);
22
52
  }
23
- MMDPhysics2.prototype = {
24
- constructor: MMDPhysics2,
25
- update: function(delta) {
53
+
54
+ MMDPhysics.prototype = {
55
+ constructor: MMDPhysics,
56
+
57
+ /**
58
+ * Advances Physics calculation and updates bones.
59
+ *
60
+ * @param {Number} delta - time in second
61
+ * @return {MMDPhysics}
62
+ */
63
+ update: function (delta) {
26
64
  const manager = this.manager;
27
- const mesh = this.mesh;
65
+ const mesh = this.mesh; // rigid bodies and constrains are for
66
+ // mesh's world scale (1, 1, 1).
67
+ // Convert to (1, 1, 1) if it isn't.
68
+
28
69
  let isNonDefaultScale = false;
29
70
  const position = manager.allocThreeVector3();
30
71
  const quaternion = manager.allocThreeQuaternion();
31
72
  const scale = manager.allocThreeVector3();
32
73
  mesh.matrixWorld.decompose(position, quaternion, scale);
74
+
33
75
  if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
34
76
  isNonDefaultScale = true;
35
77
  }
78
+
36
79
  let parent;
80
+
37
81
  if (isNonDefaultScale) {
38
82
  parent = mesh.parent;
39
- if (parent !== null)
40
- mesh.parent = null;
83
+ if (parent !== null) mesh.parent = null;
41
84
  scale.copy(this.mesh.scale);
42
85
  mesh.scale.set(1, 1, 1);
43
86
  mesh.updateMatrixWorld(true);
44
- }
87
+ } // calculate physics and update bones
88
+
89
+
45
90
  this._updateRigidBodies();
91
+
46
92
  this._stepSimulation(delta);
47
- this._updateBones();
93
+
94
+ this._updateBones(); // restore mesh if converted above
95
+
96
+
48
97
  if (isNonDefaultScale) {
49
- if (parent !== null)
50
- mesh.parent = parent;
98
+ if (parent !== null) mesh.parent = parent;
51
99
  mesh.scale.copy(scale);
52
100
  }
101
+
53
102
  manager.freeThreeVector3(scale);
54
103
  manager.freeThreeQuaternion(quaternion);
55
104
  manager.freeThreeVector3(position);
56
105
  return this;
57
106
  },
58
- reset: function() {
107
+
108
+ /**
109
+ * Resets rigid bodies transorm to current bone's.
110
+ *
111
+ * @return {MMDPhysics}
112
+ */
113
+ reset: function () {
59
114
  for (let i = 0, il = this.bodies.length; i < il; i++) {
60
115
  this.bodies[i].reset();
61
116
  }
117
+
62
118
  return this;
63
119
  },
64
- warmup: function(cycles) {
120
+
121
+ /**
122
+ * Warm ups Rigid bodies. Calculates cycles steps.
123
+ *
124
+ * @param {Integer} cycles
125
+ * @return {MMDPhysics}
126
+ */
127
+ warmup: function (cycles) {
65
128
  for (let i = 0; i < cycles; i++) {
66
129
  this.update(1 / 60);
67
130
  }
131
+
68
132
  return this;
69
133
  },
70
- setGravity: function(gravity) {
134
+
135
+ /**
136
+ * Sets gravity.
137
+ *
138
+ * @param {Vector3} gravity
139
+ * @return {MMDPhysicsHelper}
140
+ */
141
+ setGravity: function (gravity) {
71
142
  this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
72
143
  this.gravity.copy(gravity);
73
144
  return this;
74
145
  },
75
- createHelper: function() {
146
+
147
+ /**
148
+ * Creates MMDPhysicsHelper
149
+ *
150
+ * @return {MMDPhysicsHelper}
151
+ */
152
+ createHelper: function () {
76
153
  return new MMDPhysicsHelper(this.mesh, this);
77
154
  },
78
- _init: function(mesh, rigidBodyParams, constraintParams) {
79
- const manager = this.manager;
155
+ // private methods
156
+ _init: function (mesh, rigidBodyParams, constraintParams) {
157
+ const manager = this.manager; // rigid body/constraint parameters are for
158
+ // mesh's default world transform as position(0, 0, 0),
159
+ // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
160
+
80
161
  let parent = mesh.parent;
81
- if (parent !== null)
82
- parent = null;
162
+ if (parent !== null) parent = null;
83
163
  const currentPosition = manager.allocThreeVector3();
84
164
  const currentQuaternion = manager.allocThreeQuaternion();
85
165
  const currentScale = manager.allocThreeVector3();
@@ -90,14 +170,17 @@ const MMDPhysics = (() => {
90
170
  mesh.quaternion.set(0, 0, 0, 1);
91
171
  mesh.scale.set(1, 1, 1);
92
172
  mesh.updateMatrixWorld(true);
173
+
93
174
  if (this.world === null) {
94
175
  this.world = this._createWorld();
95
176
  this.setGravity(this.gravity);
96
177
  }
178
+
97
179
  this._initRigidBodies(rigidBodyParams);
180
+
98
181
  this._initConstraints(constraintParams);
99
- if (parent !== null)
100
- mesh.parent = parent;
182
+
183
+ if (parent !== null) mesh.parent = parent;
101
184
  mesh.position.copy(currentPosition);
102
185
  mesh.quaternion.copy(currentQuaternion);
103
186
  mesh.scale.copy(currentScale);
@@ -107,7 +190,7 @@ const MMDPhysics = (() => {
107
190
  manager.freeThreeQuaternion(currentQuaternion);
108
191
  manager.freeThreeVector3(currentScale);
109
192
  },
110
- _createWorld: function() {
193
+ _createWorld: function () {
111
194
  const config = new Ammo.btDefaultCollisionConfiguration();
112
195
  const dispatcher = new Ammo.btCollisionDispatcher(config);
113
196
  const cache = new Ammo.btDbvtBroadphase();
@@ -115,12 +198,12 @@ const MMDPhysics = (() => {
115
198
  const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
116
199
  return world;
117
200
  },
118
- _initRigidBodies: function(rigidBodies) {
201
+ _initRigidBodies: function (rigidBodies) {
119
202
  for (let i = 0, il = rigidBodies.length; i < il; i++) {
120
203
  this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
121
204
  }
122
205
  },
123
- _initConstraints: function(constraints) {
206
+ _initConstraints: function (constraints) {
124
207
  for (let i = 0, il = constraints.length; i < il; i++) {
125
208
  const params = constraints[i];
126
209
  const bodyA = this.bodies[params.rigidBodyIndex1];
@@ -128,122 +211,138 @@ const MMDPhysics = (() => {
128
211
  this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
129
212
  }
130
213
  },
131
- _stepSimulation: function(delta) {
214
+ _stepSimulation: function (delta) {
132
215
  const unitStep = this.unitStep;
133
216
  let stepTime = delta;
134
217
  let maxStepNum = (delta / unitStep | 0) + 1;
218
+
135
219
  if (stepTime < unitStep) {
136
220
  stepTime = unitStep;
137
221
  maxStepNum = 1;
138
222
  }
223
+
139
224
  if (maxStepNum > this.maxStepNum) {
140
225
  maxStepNum = this.maxStepNum;
141
226
  }
227
+
142
228
  this.world.stepSimulation(stepTime, maxStepNum, unitStep);
143
229
  },
144
- _updateRigidBodies: function() {
230
+ _updateRigidBodies: function () {
145
231
  for (let i = 0, il = this.bodies.length; i < il; i++) {
146
232
  this.bodies[i].updateFromBone();
147
233
  }
148
234
  },
149
- _updateBones: function() {
235
+ _updateBones: function () {
150
236
  for (let i = 0, il = this.bodies.length; i < il; i++) {
151
237
  this.bodies[i].updateBone();
152
238
  }
153
239
  }
154
240
  };
241
+ /**
242
+ * This manager's responsibilies are
243
+ *
244
+ * 1. manage Ammo.js and Three.js object resources and
245
+ * improve the performance and the memory consumption by
246
+ * reusing objects.
247
+ *
248
+ * 2. provide simple Ammo object operations.
249
+ */
250
+
155
251
  function ResourceManager() {
252
+ // for Three.js
156
253
  this.threeVector3s = [];
157
254
  this.threeMatrix4s = [];
158
255
  this.threeQuaternions = [];
159
- this.threeEulers = [];
256
+ this.threeEulers = []; // for Ammo.js
257
+
160
258
  this.transforms = [];
161
259
  this.quaternions = [];
162
260
  this.vector3s = [];
163
261
  }
262
+
164
263
  ResourceManager.prototype = {
165
264
  constructor: ResourceManager,
166
- allocThreeVector3: function() {
167
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
265
+ allocThreeVector3: function () {
266
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
168
267
  },
169
- freeThreeVector3: function(v) {
268
+ freeThreeVector3: function (v) {
170
269
  this.threeVector3s.push(v);
171
270
  },
172
- allocThreeMatrix4: function() {
173
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
271
+ allocThreeMatrix4: function () {
272
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
174
273
  },
175
- freeThreeMatrix4: function(m) {
274
+ freeThreeMatrix4: function (m) {
176
275
  this.threeMatrix4s.push(m);
177
276
  },
178
- allocThreeQuaternion: function() {
179
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
277
+ allocThreeQuaternion: function () {
278
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
180
279
  },
181
- freeThreeQuaternion: function(q) {
280
+ freeThreeQuaternion: function (q) {
182
281
  this.threeQuaternions.push(q);
183
282
  },
184
- allocThreeEuler: function() {
185
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
283
+ allocThreeEuler: function () {
284
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
186
285
  },
187
- freeThreeEuler: function(e) {
286
+ freeThreeEuler: function (e) {
188
287
  this.threeEulers.push(e);
189
288
  },
190
- allocTransform: function() {
289
+ allocTransform: function () {
191
290
  return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
192
291
  },
193
- freeTransform: function(t) {
292
+ freeTransform: function (t) {
194
293
  this.transforms.push(t);
195
294
  },
196
- allocQuaternion: function() {
295
+ allocQuaternion: function () {
197
296
  return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
198
297
  },
199
- freeQuaternion: function(q) {
298
+ freeQuaternion: function (q) {
200
299
  this.quaternions.push(q);
201
300
  },
202
- allocVector3: function() {
301
+ allocVector3: function () {
203
302
  return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
204
303
  },
205
- freeVector3: function(v) {
304
+ freeVector3: function (v) {
206
305
  this.vector3s.push(v);
207
306
  },
208
- setIdentity: function(t) {
307
+ setIdentity: function (t) {
209
308
  t.setIdentity();
210
309
  },
211
- getBasis: function(t) {
310
+ getBasis: function (t) {
212
311
  const q = this.allocQuaternion();
213
312
  t.getBasis().getRotation(q);
214
313
  return q;
215
314
  },
216
- getBasisAsMatrix3: function(t) {
315
+ getBasisAsMatrix3: function (t) {
217
316
  const q = this.getBasis(t);
218
317
  const m = this.quaternionToMatrix3(q);
219
318
  this.freeQuaternion(q);
220
319
  return m;
221
320
  },
222
- getOrigin: function(t) {
321
+ getOrigin: function (t) {
223
322
  return t.getOrigin();
224
323
  },
225
- setOrigin: function(t, v) {
324
+ setOrigin: function (t, v) {
226
325
  t.getOrigin().setValue(v.x(), v.y(), v.z());
227
326
  },
228
- copyOrigin: function(t1, t2) {
327
+ copyOrigin: function (t1, t2) {
229
328
  const o = t2.getOrigin();
230
329
  this.setOrigin(t1, o);
231
330
  },
232
- setBasis: function(t, q) {
331
+ setBasis: function (t, q) {
233
332
  t.setRotation(q);
234
333
  },
235
- setBasisFromMatrix3: function(t, m) {
334
+ setBasisFromMatrix3: function (t, m) {
236
335
  const q = this.matrix3ToQuaternion(m);
237
336
  this.setBasis(t, q);
238
337
  this.freeQuaternion(q);
239
338
  },
240
- setOriginFromArray3: function(t, a) {
339
+ setOriginFromArray3: function (t, a) {
241
340
  t.getOrigin().setValue(a[0], a[1], a[2]);
242
341
  },
243
- setOriginFromThreeVector3: function(t, v) {
342
+ setOriginFromThreeVector3: function (t, v) {
244
343
  t.getOrigin().setValue(v.x, v.y, v.z);
245
344
  },
246
- setBasisFromArray3: function(t, a) {
345
+ setBasisFromArray3: function (t, a) {
247
346
  const thQ = this.allocThreeQuaternion();
248
347
  const thE = this.allocThreeEuler();
249
348
  thE.set(a[0], a[1], a[2]);
@@ -251,7 +350,7 @@ const MMDPhysics = (() => {
251
350
  this.freeThreeEuler(thE);
252
351
  this.freeThreeQuaternion(thQ);
253
352
  },
254
- setBasisFromThreeQuaternion: function(t, a) {
353
+ setBasisFromThreeQuaternion: function (t, a) {
255
354
  const q = this.allocQuaternion();
256
355
  q.setX(a.x);
257
356
  q.setY(a.y);
@@ -260,7 +359,7 @@ const MMDPhysics = (() => {
260
359
  this.setBasis(t, q);
261
360
  this.freeQuaternion(q);
262
361
  },
263
- multiplyTransforms: function(t1, t2) {
362
+ multiplyTransforms: function (t1, t2) {
264
363
  const t = this.allocTransform();
265
364
  this.setIdentity(t);
266
365
  const m1 = this.getBasisAsMatrix3(t1);
@@ -276,7 +375,7 @@ const MMDPhysics = (() => {
276
375
  this.freeVector3(v2);
277
376
  return t;
278
377
  },
279
- inverseTransform: function(t) {
378
+ inverseTransform: function (t) {
280
379
  const t2 = this.allocTransform();
281
380
  const m1 = this.getBasisAsMatrix3(t);
282
381
  const o = this.getOrigin(t);
@@ -289,7 +388,7 @@ const MMDPhysics = (() => {
289
388
  this.freeVector3(v2);
290
389
  return t2;
291
390
  },
292
- multiplyMatrices3: function(m1, m2) {
391
+ multiplyMatrices3: function (m1, m2) {
293
392
  const m3 = [];
294
393
  const v10 = this.rowOfMatrix3(m1, 0);
295
394
  const v11 = this.rowOfMatrix3(m1, 1);
@@ -314,30 +413,30 @@ const MMDPhysics = (() => {
314
413
  this.freeVector3(v22);
315
414
  return m3;
316
415
  },
317
- addVector3: function(v1, v2) {
416
+ addVector3: function (v1, v2) {
318
417
  const v = this.allocVector3();
319
418
  v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
320
419
  return v;
321
420
  },
322
- dotVectors3: function(v1, v2) {
421
+ dotVectors3: function (v1, v2) {
323
422
  return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
324
423
  },
325
- rowOfMatrix3: function(m, i) {
424
+ rowOfMatrix3: function (m, i) {
326
425
  const v = this.allocVector3();
327
426
  v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
328
427
  return v;
329
428
  },
330
- columnOfMatrix3: function(m, i) {
429
+ columnOfMatrix3: function (m, i) {
331
430
  const v = this.allocVector3();
332
431
  v.setValue(m[i + 0], m[i + 3], m[i + 6]);
333
432
  return v;
334
433
  },
335
- negativeVector3: function(v) {
434
+ negativeVector3: function (v) {
336
435
  const v2 = this.allocVector3();
337
436
  v2.setValue(-v.x(), -v.y(), -v.z());
338
437
  return v2;
339
438
  },
340
- multiplyMatrix3ByVector3: function(m, v) {
439
+ multiplyMatrix3ByVector3: function (m, v) {
341
440
  const v4 = this.allocVector3();
342
441
  const v0 = this.rowOfMatrix3(m, 0);
343
442
  const v1 = this.rowOfMatrix3(m, 1);
@@ -351,7 +450,7 @@ const MMDPhysics = (() => {
351
450
  this.freeVector3(v2);
352
451
  return v4;
353
452
  },
354
- transposeMatrix3: function(m) {
453
+ transposeMatrix3: function (m) {
355
454
  const m2 = [];
356
455
  m2[0] = m[0];
357
456
  m2[1] = m[3];
@@ -364,7 +463,7 @@ const MMDPhysics = (() => {
364
463
  m2[8] = m[8];
365
464
  return m2;
366
465
  },
367
- quaternionToMatrix3: function(q) {
466
+ quaternionToMatrix3: function (q) {
368
467
  const m = [];
369
468
  const x = q.x();
370
469
  const y = q.y();
@@ -390,34 +489,36 @@ const MMDPhysics = (() => {
390
489
  m[8] = 1 - 2 * (xx + yy);
391
490
  return m;
392
491
  },
393
- matrix3ToQuaternion: function(m) {
492
+ matrix3ToQuaternion: function (m) {
394
493
  const t = m[0] + m[4] + m[8];
395
494
  let s, x, y, z, w;
495
+
396
496
  if (t > 0) {
397
- s = Math.sqrt(t + 1) * 2;
497
+ s = Math.sqrt(t + 1.0) * 2;
398
498
  w = 0.25 * s;
399
499
  x = (m[7] - m[5]) / s;
400
500
  y = (m[2] - m[6]) / s;
401
501
  z = (m[3] - m[1]) / s;
402
502
  } else if (m[0] > m[4] && m[0] > m[8]) {
403
- s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
503
+ s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
404
504
  w = (m[7] - m[5]) / s;
405
505
  x = 0.25 * s;
406
506
  y = (m[1] + m[3]) / s;
407
507
  z = (m[2] + m[6]) / s;
408
508
  } else if (m[4] > m[8]) {
409
- s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
509
+ s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
410
510
  w = (m[2] - m[6]) / s;
411
511
  x = (m[1] + m[3]) / s;
412
512
  y = 0.25 * s;
413
513
  z = (m[5] + m[7]) / s;
414
514
  } else {
415
- s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
515
+ s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
416
516
  w = (m[3] - m[1]) / s;
417
517
  x = (m[2] + m[6]) / s;
418
518
  y = (m[5] + m[7]) / s;
419
519
  z = 0.25 * s;
420
520
  }
521
+
421
522
  const q = this.allocQuaternion();
422
523
  q.setX(x);
423
524
  q.setY(y);
@@ -426,6 +527,13 @@ const MMDPhysics = (() => {
426
527
  return q;
427
528
  }
428
529
  };
530
+ /**
531
+ * @param {THREE.SkinnedMesh} mesh
532
+ * @param {Ammo.btDiscreteDynamicsWorld} world
533
+ * @param {Object} params
534
+ * @param {ResourceManager} manager
535
+ */
536
+
429
537
  function RigidBody(mesh, world, params, manager) {
430
538
  this.mesh = mesh;
431
539
  this.world = world;
@@ -435,58 +543,92 @@ const MMDPhysics = (() => {
435
543
  this.bone = null;
436
544
  this.boneOffsetForm = null;
437
545
  this.boneOffsetFormInverse = null;
546
+
438
547
  this._init();
439
548
  }
549
+
440
550
  RigidBody.prototype = {
441
- constructor: MMDPhysics2.RigidBody,
442
- reset: function() {
551
+ constructor: MMDPhysics.RigidBody,
552
+
553
+ /**
554
+ * Resets rigid body transform to the current bone's.
555
+ *
556
+ * @return {RigidBody}
557
+ */
558
+ reset: function () {
443
559
  this._setTransformFromBone();
560
+
444
561
  return this;
445
562
  },
446
- updateFromBone: function() {
563
+
564
+ /**
565
+ * Updates rigid body's transform from the current bone.
566
+ *
567
+ * @return {RidigBody}
568
+ */
569
+ updateFromBone: function () {
447
570
  if (this.params.boneIndex !== -1 && this.params.type === 0) {
448
571
  this._setTransformFromBone();
449
572
  }
573
+
450
574
  return this;
451
575
  },
452
- updateBone: function() {
576
+
577
+ /**
578
+ * Updates bone from the current ridid body's transform.
579
+ *
580
+ * @return {RidigBody}
581
+ */
582
+ updateBone: function () {
453
583
  if (this.params.type === 0 || this.params.boneIndex === -1) {
454
584
  return this;
455
585
  }
586
+
456
587
  this._updateBoneRotation();
588
+
457
589
  if (this.params.type === 1) {
458
590
  this._updateBonePosition();
459
591
  }
592
+
460
593
  this.bone.updateMatrixWorld(true);
594
+
461
595
  if (this.params.type === 2) {
462
596
  this._setPositionFromBone();
463
597
  }
598
+
464
599
  return this;
465
600
  },
466
- _init: function() {
601
+ // private methods
602
+ _init: function () {
467
603
  function generateShape(p) {
468
604
  switch (p.shapeType) {
469
605
  case 0:
470
606
  return new Ammo.btSphereShape(p.width);
607
+
471
608
  case 1:
472
609
  return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
610
+
473
611
  case 2:
474
612
  return new Ammo.btCapsuleShape(p.width, p.height);
613
+
475
614
  default:
476
615
  throw `unknown shape type ${p.shapeType}`;
477
616
  }
478
617
  }
618
+
479
619
  const manager = this.manager;
480
620
  const params = this.params;
481
621
  const bones = this.mesh.skeleton.bones;
482
- const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
622
+ const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
483
623
  const shape = generateShape(params);
484
624
  const weight = params.type === 0 ? 0 : params.weight;
485
625
  const localInertia = manager.allocVector3();
486
626
  localInertia.setValue(0, 0, 0);
627
+
487
628
  if (weight !== 0) {
488
629
  shape.calculateLocalInertia(weight, localInertia);
489
630
  }
631
+
490
632
  const boneOffsetForm = manager.allocTransform();
491
633
  manager.setIdentity(boneOffsetForm);
492
634
  manager.setOriginFromArray3(boneOffsetForm, params.position);
@@ -501,10 +643,18 @@ const MMDPhysics = (() => {
501
643
  info.set_m_friction(params.friction);
502
644
  info.set_m_restitution(params.restitution);
503
645
  const body = new Ammo.btRigidBody(info);
646
+
504
647
  if (params.type === 0) {
505
648
  body.setCollisionFlags(body.getCollisionFlags() | 2);
649
+ /*
650
+ * It'd be better to comment out this line though in general I should call this method
651
+ * because I'm not sure why but physics will be more like MMD's
652
+ * if I comment out.
653
+ */
654
+
506
655
  body.setActivationState(4);
507
656
  }
657
+
508
658
  body.setDamping(params.positionDamping, params.rotationDamping);
509
659
  body.setSleepingThresholds(0, 0);
510
660
  this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
@@ -517,7 +667,7 @@ const MMDPhysics = (() => {
517
667
  manager.freeTransform(boneForm);
518
668
  manager.freeThreeVector3(vector);
519
669
  },
520
- _getBoneTransform: function() {
670
+ _getBoneTransform: function () {
521
671
  const manager = this.manager;
522
672
  const p = manager.allocThreeVector3();
523
673
  const q = manager.allocThreeQuaternion();
@@ -533,32 +683,42 @@ const MMDPhysics = (() => {
533
683
  manager.freeThreeVector3(p);
534
684
  return form;
535
685
  },
536
- _getWorldTransformForBone: function() {
686
+ _getWorldTransformForBone: function () {
537
687
  const manager = this.manager;
538
688
  const tr = this.body.getCenterOfMassTransform();
539
689
  return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
540
690
  },
541
- _setTransformFromBone: function() {
691
+ _setTransformFromBone: function () {
542
692
  const manager = this.manager;
543
- const form = this._getBoneTransform();
693
+
694
+ const form = this._getBoneTransform(); // TODO: check the most appropriate way to set
695
+ //this.body.setWorldTransform( form );
696
+
697
+
544
698
  this.body.setCenterOfMassTransform(form);
545
699
  this.body.getMotionState().setWorldTransform(form);
546
700
  manager.freeTransform(form);
547
701
  },
548
- _setPositionFromBone: function() {
702
+ _setPositionFromBone: function () {
549
703
  const manager = this.manager;
704
+
550
705
  const form = this._getBoneTransform();
706
+
551
707
  const tr = manager.allocTransform();
552
708
  this.body.getMotionState().getWorldTransform(tr);
553
- manager.copyOrigin(tr, form);
709
+ manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
710
+ //this.body.setWorldTransform( tr );
711
+
554
712
  this.body.setCenterOfMassTransform(tr);
555
713
  this.body.getMotionState().setWorldTransform(tr);
556
714
  manager.freeTransform(tr);
557
715
  manager.freeTransform(form);
558
716
  },
559
- _updateBoneRotation: function() {
717
+ _updateBoneRotation: function () {
560
718
  const manager = this.manager;
719
+
561
720
  const tr = this._getWorldTransformForBone();
721
+
562
722
  const q = manager.getBasis(tr);
563
723
  const thQ = manager.allocThreeQuaternion();
564
724
  const thQ2 = manager.allocThreeQuaternion();
@@ -566,8 +726,12 @@ const MMDPhysics = (() => {
566
726
  thQ.set(q.x(), q.y(), q.z(), q.w());
567
727
  thQ2.setFromRotationMatrix(this.bone.matrixWorld);
568
728
  thQ2.conjugate();
569
- thQ2.multiply(thQ);
570
- thQ3.setFromRotationMatrix(this.bone.matrix);
729
+ thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
730
+
731
+ thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
732
+ // quaternion continuously accumulates floating point error and
733
+ // can end up being overflow. See #15335
734
+
571
735
  this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
572
736
  manager.freeThreeQuaternion(thQ);
573
737
  manager.freeThreeQuaternion(thQ2);
@@ -575,20 +739,33 @@ const MMDPhysics = (() => {
575
739
  manager.freeQuaternion(q);
576
740
  manager.freeTransform(tr);
577
741
  },
578
- _updateBonePosition: function() {
742
+ _updateBonePosition: function () {
579
743
  const manager = this.manager;
744
+
580
745
  const tr = this._getWorldTransformForBone();
746
+
581
747
  const thV = manager.allocThreeVector3();
582
748
  const o = manager.getOrigin(tr);
583
749
  thV.set(o.x(), o.y(), o.z());
750
+
584
751
  if (this.bone.parent) {
585
752
  this.bone.parent.worldToLocal(thV);
586
753
  }
754
+
587
755
  this.bone.position.copy(thV);
588
756
  manager.freeThreeVector3(thV);
589
757
  manager.freeTransform(tr);
590
758
  }
591
759
  };
760
+ /**
761
+ * @param {THREE.SkinnedMesh} mesh
762
+ * @param {Ammo.btDiscreteDynamicsWorld} world
763
+ * @param {RigidBody} bodyA
764
+ * @param {RigidBody} bodyB
765
+ * @param {Object} params
766
+ * @param {ResourceManager} manager
767
+ */
768
+
592
769
  function Constraint(mesh, world, bodyA, bodyB, params, manager) {
593
770
  this.mesh = mesh;
594
771
  this.world = world;
@@ -597,11 +774,14 @@ const MMDPhysics = (() => {
597
774
  this.params = params;
598
775
  this.manager = manager;
599
776
  this.constraint = null;
777
+
600
778
  this._init();
601
779
  }
780
+
602
781
  Constraint.prototype = {
603
782
  constructor: Constraint,
604
- _init: function() {
783
+ // private method
784
+ _init: function () {
605
785
  const manager = this.manager;
606
786
  const params = this.params;
607
787
  const bodyA = this.bodyA;
@@ -631,23 +811,35 @@ const MMDPhysics = (() => {
631
811
  constraint.setLinearUpperLimit(lul);
632
812
  constraint.setAngularLowerLimit(all);
633
813
  constraint.setAngularUpperLimit(aul);
814
+
634
815
  for (let i = 0; i < 3; i++) {
635
816
  if (params.springPosition[i] !== 0) {
636
817
  constraint.enableSpring(i, true);
637
818
  constraint.setStiffness(i, params.springPosition[i]);
638
819
  }
639
820
  }
821
+
640
822
  for (let i = 0; i < 3; i++) {
641
823
  if (params.springRotation[i] !== 0) {
642
824
  constraint.enableSpring(i + 3, true);
643
825
  constraint.setStiffness(i + 3, params.springRotation[i]);
644
826
  }
645
827
  }
646
- if (constraint.setParam !== void 0) {
828
+ /*
829
+ * Currently(10/31/2016) official ammo.js doesn't support
830
+ * btGeneric6DofSpringConstraint.setParam method.
831
+ * You need custom ammo.js (add the method into idl) if you wanna use.
832
+ * By setting this parameter, physics will be more like MMD's
833
+ */
834
+
835
+
836
+ if (constraint.setParam !== undefined) {
647
837
  for (let i = 0; i < 6; i++) {
838
+ // this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
648
839
  constraint.setParam(2, 0.475, i);
649
840
  }
650
841
  }
842
+
651
843
  this.world.addConstraint(constraint, true);
652
844
  this.constraint = constraint;
653
845
  manager.freeTransform(form);
@@ -663,57 +855,66 @@ const MMDPhysics = (() => {
663
855
  manager.freeVector3(aul);
664
856
  }
665
857
  };
858
+ /**
859
+ * Visualize Rigid bodies
860
+ *
861
+ * @param {THREE.SkinnedMesh} mesh
862
+ * @param {Physics} physics
863
+ */
864
+
666
865
  function MMDPhysicsHelper(mesh, physics) {
667
- THREE.Object3D.call(this);
866
+ Object3D.call(this);
668
867
  this.root = mesh;
669
868
  this.physics = physics;
670
869
  this.matrix.copy(mesh.matrixWorld);
671
870
  this.matrixAutoUpdate = false;
672
871
  this.materials = [];
673
- this.materials.push(
674
- new THREE.MeshBasicMaterial({
675
- color: new THREE.Color(16746632),
676
- wireframe: true,
677
- depthTest: false,
678
- depthWrite: false,
679
- opacity: 0.25,
680
- transparent: true
681
- })
682
- );
683
- this.materials.push(
684
- new THREE.MeshBasicMaterial({
685
- color: new THREE.Color(8978312),
686
- wireframe: true,
687
- depthTest: false,
688
- depthWrite: false,
689
- opacity: 0.25,
690
- transparent: true
691
- })
692
- );
693
- this.materials.push(
694
- new THREE.MeshBasicMaterial({
695
- color: new THREE.Color(8947967),
696
- wireframe: true,
697
- depthTest: false,
698
- depthWrite: false,
699
- opacity: 0.25,
700
- transparent: true
701
- })
702
- );
872
+ this.materials.push(new MeshBasicMaterial({
873
+ color: new Color(0xff8888),
874
+ wireframe: true,
875
+ depthTest: false,
876
+ depthWrite: false,
877
+ opacity: 0.25,
878
+ transparent: true
879
+ }));
880
+ this.materials.push(new MeshBasicMaterial({
881
+ color: new Color(0x88ff88),
882
+ wireframe: true,
883
+ depthTest: false,
884
+ depthWrite: false,
885
+ opacity: 0.25,
886
+ transparent: true
887
+ }));
888
+ this.materials.push(new MeshBasicMaterial({
889
+ color: new Color(0x8888ff),
890
+ wireframe: true,
891
+ depthTest: false,
892
+ depthWrite: false,
893
+ opacity: 0.25,
894
+ transparent: true
895
+ }));
896
+
703
897
  this._init();
704
898
  }
705
- MMDPhysicsHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
899
+
900
+ MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
706
901
  constructor: MMDPhysicsHelper,
902
+
903
+ /**
904
+ * Updates Rigid Bodies visualization.
905
+ */
707
906
  updateMatrixWorld: (() => {
708
- const position = new THREE.Vector3();
709
- const quaternion = new THREE.Quaternion();
710
- const scale = new THREE.Vector3();
711
- const matrixWorldInv = new THREE.Matrix4();
907
+ const position = new Vector3();
908
+ const quaternion = new Quaternion();
909
+ const scale = new Vector3();
910
+ const matrixWorldInv = new Matrix4();
712
911
  return function updateMatrixWorld(force) {
713
912
  const mesh = this.root;
913
+
714
914
  if (this.visible) {
715
915
  const bodies = this.physics.bodies;
716
916
  matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
917
+
717
918
  for (let i = 0, il = bodies.length; i < il; i++) {
718
919
  const body = bodies[i].body;
719
920
  const child = this.children[i];
@@ -724,32 +925,36 @@ const MMDPhysics = (() => {
724
925
  child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
725
926
  }
726
927
  }
928
+
727
929
  this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
728
- THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
930
+ Object3D.prototype.updateMatrixWorld.call(this, force);
729
931
  };
730
932
  })(),
731
- _init: function() {
933
+ // private method
934
+ _init: function () {
732
935
  const bodies = this.physics.bodies;
936
+
733
937
  function createGeometry(param) {
734
938
  switch (param.shapeType) {
735
939
  case 0:
736
- return new THREE.SphereGeometry(param.width, 16, 8);
940
+ return new SphereGeometry(param.width, 16, 8);
941
+
737
942
  case 1:
738
- return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
943
+ return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
944
+
739
945
  case 2:
740
946
  return new createCapsuleGeometry(param.width, param.height, 16, 8);
947
+
741
948
  default:
742
949
  return null;
743
950
  }
744
- }
951
+ } // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
952
+
953
+
745
954
  function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
746
- const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
747
- const upperSphere = new THREE.Mesh(
748
- new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
749
- );
750
- const lowerSphere = new THREE.Mesh(
751
- new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
752
- );
955
+ const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
956
+ const upperSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
957
+ const lowerSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
753
958
  upperSphere.position.set(0, cylinderHeight / 2, 0);
754
959
  lowerSphere.position.set(0, -cylinderHeight / 2, 0);
755
960
  upperSphere.updateMatrix();
@@ -758,12 +963,14 @@ const MMDPhysics = (() => {
758
963
  geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
759
964
  return geometry;
760
965
  }
966
+
761
967
  for (let i = 0, il = bodies.length; i < il; i++) {
762
968
  const param = bodies[i].params;
763
- this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
969
+ this.add(new Mesh(createGeometry(param), this.materials[param.type]));
764
970
  }
765
971
  }
766
972
  });
767
- return MMDPhysics2;
973
+ return MMDPhysics;
768
974
  })();
769
- exports.MMDPhysics = MMDPhysics;
975
+
976
+ export { MMDPhysics };