three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,85 +1,165 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Object3D, Vector3, Quaternion, Matrix4, Mesh, Euler, Bone, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry } from 'three';
2
+
3
+ /**
4
+ * Dependencies
5
+ * - Ammo.js https://github.com/kripken/ammo.js
6
+ *
7
+ * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
8
+ * for MMD model loaded by MMDLoader.
9
+ *
10
+ * TODO
11
+ * - Physics in Worker
12
+ */
13
+
14
+ /* global Ammo */
15
+
4
16
  const MMDPhysics = (() => {
5
- function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
6
- if (typeof Ammo === "undefined") {
7
- throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
17
+ /**
18
+ * @param {THREE.SkinnedMesh} mesh
19
+ * @param {Array<Object>} rigidBodyParams
20
+ * @param {Array<Object>} (optional) constraintParams
21
+ * @param {Object} params - (optional)
22
+ * @param {Number} params.unitStep - Default is 1 / 65.
23
+ * @param {Integer} params.maxStepNum - Default is 3.
24
+ * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
25
+ */
26
+ function MMDPhysics(mesh, rigidBodyParams, constraintParams, params) {
27
+ if (typeof Ammo === 'undefined') {
28
+ throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
8
29
  }
30
+
9
31
  constraintParams = constraintParams || [];
10
32
  params = params || {};
11
33
  this.manager = new ResourceManager();
12
34
  this.mesh = mesh;
13
- this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
14
- this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
15
- this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
16
- if (params.gravity !== void 0)
17
- this.gravity.copy(params.gravity);
18
- this.world = params.world !== void 0 ? params.world : null;
35
+ /*
36
+ * I don't know why but 1/60 unitStep easily breaks models
37
+ * so I set it 1/65 so far.
38
+ * Don't set too small unitStep because
39
+ * the smaller unitStep can make the performance worse.
40
+ */
41
+
42
+ this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
43
+ this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
44
+ this.gravity = new Vector3(0, -9.8 * 10, 0);
45
+ if (params.gravity !== undefined) this.gravity.copy(params.gravity);
46
+ this.world = params.world !== undefined ? params.world : null; // experimental
47
+
19
48
  this.bodies = [];
20
49
  this.constraints = [];
50
+
21
51
  this._init(mesh, rigidBodyParams, constraintParams);
22
52
  }
23
- MMDPhysics2.prototype = {
24
- constructor: MMDPhysics2,
25
- update: function(delta) {
53
+
54
+ MMDPhysics.prototype = {
55
+ constructor: MMDPhysics,
56
+
57
+ /**
58
+ * Advances Physics calculation and updates bones.
59
+ *
60
+ * @param {Number} delta - time in second
61
+ * @return {MMDPhysics}
62
+ */
63
+ update: function (delta) {
26
64
  const manager = this.manager;
27
- const mesh = this.mesh;
65
+ const mesh = this.mesh; // rigid bodies and constrains are for
66
+ // mesh's world scale (1, 1, 1).
67
+ // Convert to (1, 1, 1) if it isn't.
68
+
28
69
  let isNonDefaultScale = false;
29
70
  const position = manager.allocThreeVector3();
30
71
  const quaternion = manager.allocThreeQuaternion();
31
72
  const scale = manager.allocThreeVector3();
32
73
  mesh.matrixWorld.decompose(position, quaternion, scale);
74
+
33
75
  if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
34
76
  isNonDefaultScale = true;
35
77
  }
78
+
36
79
  let parent;
80
+
37
81
  if (isNonDefaultScale) {
38
82
  parent = mesh.parent;
39
- if (parent !== null)
40
- mesh.parent = null;
83
+ if (parent !== null) mesh.parent = null;
41
84
  scale.copy(this.mesh.scale);
42
85
  mesh.scale.set(1, 1, 1);
43
86
  mesh.updateMatrixWorld(true);
44
- }
87
+ } // calculate physics and update bones
88
+
89
+
45
90
  this._updateRigidBodies();
91
+
46
92
  this._stepSimulation(delta);
47
- this._updateBones();
93
+
94
+ this._updateBones(); // restore mesh if converted above
95
+
96
+
48
97
  if (isNonDefaultScale) {
49
- if (parent !== null)
50
- mesh.parent = parent;
98
+ if (parent !== null) mesh.parent = parent;
51
99
  mesh.scale.copy(scale);
52
100
  }
101
+
53
102
  manager.freeThreeVector3(scale);
54
103
  manager.freeThreeQuaternion(quaternion);
55
104
  manager.freeThreeVector3(position);
56
105
  return this;
57
106
  },
58
- reset: function() {
107
+
108
+ /**
109
+ * Resets rigid bodies transorm to current bone's.
110
+ *
111
+ * @return {MMDPhysics}
112
+ */
113
+ reset: function () {
59
114
  for (let i = 0, il = this.bodies.length; i < il; i++) {
60
115
  this.bodies[i].reset();
61
116
  }
117
+
62
118
  return this;
63
119
  },
64
- warmup: function(cycles) {
120
+
121
+ /**
122
+ * Warm ups Rigid bodies. Calculates cycles steps.
123
+ *
124
+ * @param {Integer} cycles
125
+ * @return {MMDPhysics}
126
+ */
127
+ warmup: function (cycles) {
65
128
  for (let i = 0; i < cycles; i++) {
66
129
  this.update(1 / 60);
67
130
  }
131
+
68
132
  return this;
69
133
  },
70
- setGravity: function(gravity) {
134
+
135
+ /**
136
+ * Sets gravity.
137
+ *
138
+ * @param {Vector3} gravity
139
+ * @return {MMDPhysicsHelper}
140
+ */
141
+ setGravity: function (gravity) {
71
142
  this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
72
143
  this.gravity.copy(gravity);
73
144
  return this;
74
145
  },
75
- createHelper: function() {
146
+
147
+ /**
148
+ * Creates MMDPhysicsHelper
149
+ *
150
+ * @return {MMDPhysicsHelper}
151
+ */
152
+ createHelper: function () {
76
153
  return new MMDPhysicsHelper(this.mesh, this);
77
154
  },
78
- _init: function(mesh, rigidBodyParams, constraintParams) {
79
- const manager = this.manager;
155
+ // private methods
156
+ _init: function (mesh, rigidBodyParams, constraintParams) {
157
+ const manager = this.manager; // rigid body/constraint parameters are for
158
+ // mesh's default world transform as position(0, 0, 0),
159
+ // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
160
+
80
161
  let parent = mesh.parent;
81
- if (parent !== null)
82
- parent = null;
162
+ if (parent !== null) parent = null;
83
163
  const currentPosition = manager.allocThreeVector3();
84
164
  const currentQuaternion = manager.allocThreeQuaternion();
85
165
  const currentScale = manager.allocThreeVector3();
@@ -90,14 +170,17 @@ const MMDPhysics = (() => {
90
170
  mesh.quaternion.set(0, 0, 0, 1);
91
171
  mesh.scale.set(1, 1, 1);
92
172
  mesh.updateMatrixWorld(true);
173
+
93
174
  if (this.world === null) {
94
175
  this.world = this._createWorld();
95
176
  this.setGravity(this.gravity);
96
177
  }
178
+
97
179
  this._initRigidBodies(rigidBodyParams);
180
+
98
181
  this._initConstraints(constraintParams);
99
- if (parent !== null)
100
- mesh.parent = parent;
182
+
183
+ if (parent !== null) mesh.parent = parent;
101
184
  mesh.position.copy(currentPosition);
102
185
  mesh.quaternion.copy(currentQuaternion);
103
186
  mesh.scale.copy(currentScale);
@@ -107,7 +190,7 @@ const MMDPhysics = (() => {
107
190
  manager.freeThreeQuaternion(currentQuaternion);
108
191
  manager.freeThreeVector3(currentScale);
109
192
  },
110
- _createWorld: function() {
193
+ _createWorld: function () {
111
194
  const config = new Ammo.btDefaultCollisionConfiguration();
112
195
  const dispatcher = new Ammo.btCollisionDispatcher(config);
113
196
  const cache = new Ammo.btDbvtBroadphase();
@@ -115,12 +198,12 @@ const MMDPhysics = (() => {
115
198
  const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
116
199
  return world;
117
200
  },
118
- _initRigidBodies: function(rigidBodies) {
201
+ _initRigidBodies: function (rigidBodies) {
119
202
  for (let i = 0, il = rigidBodies.length; i < il; i++) {
120
203
  this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
121
204
  }
122
205
  },
123
- _initConstraints: function(constraints) {
206
+ _initConstraints: function (constraints) {
124
207
  for (let i = 0, il = constraints.length; i < il; i++) {
125
208
  const params = constraints[i];
126
209
  const bodyA = this.bodies[params.rigidBodyIndex1];
@@ -128,122 +211,138 @@ const MMDPhysics = (() => {
128
211
  this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
129
212
  }
130
213
  },
131
- _stepSimulation: function(delta) {
214
+ _stepSimulation: function (delta) {
132
215
  const unitStep = this.unitStep;
133
216
  let stepTime = delta;
134
217
  let maxStepNum = (delta / unitStep | 0) + 1;
218
+
135
219
  if (stepTime < unitStep) {
136
220
  stepTime = unitStep;
137
221
  maxStepNum = 1;
138
222
  }
223
+
139
224
  if (maxStepNum > this.maxStepNum) {
140
225
  maxStepNum = this.maxStepNum;
141
226
  }
227
+
142
228
  this.world.stepSimulation(stepTime, maxStepNum, unitStep);
143
229
  },
144
- _updateRigidBodies: function() {
230
+ _updateRigidBodies: function () {
145
231
  for (let i = 0, il = this.bodies.length; i < il; i++) {
146
232
  this.bodies[i].updateFromBone();
147
233
  }
148
234
  },
149
- _updateBones: function() {
235
+ _updateBones: function () {
150
236
  for (let i = 0, il = this.bodies.length; i < il; i++) {
151
237
  this.bodies[i].updateBone();
152
238
  }
153
239
  }
154
240
  };
241
+ /**
242
+ * This manager's responsibilies are
243
+ *
244
+ * 1. manage Ammo.js and Three.js object resources and
245
+ * improve the performance and the memory consumption by
246
+ * reusing objects.
247
+ *
248
+ * 2. provide simple Ammo object operations.
249
+ */
250
+
155
251
  function ResourceManager() {
252
+ // for Three.js
156
253
  this.threeVector3s = [];
157
254
  this.threeMatrix4s = [];
158
255
  this.threeQuaternions = [];
159
- this.threeEulers = [];
256
+ this.threeEulers = []; // for Ammo.js
257
+
160
258
  this.transforms = [];
161
259
  this.quaternions = [];
162
260
  this.vector3s = [];
163
261
  }
262
+
164
263
  ResourceManager.prototype = {
165
264
  constructor: ResourceManager,
166
- allocThreeVector3: function() {
167
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
265
+ allocThreeVector3: function () {
266
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
168
267
  },
169
- freeThreeVector3: function(v) {
268
+ freeThreeVector3: function (v) {
170
269
  this.threeVector3s.push(v);
171
270
  },
172
- allocThreeMatrix4: function() {
173
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
271
+ allocThreeMatrix4: function () {
272
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
174
273
  },
175
- freeThreeMatrix4: function(m) {
274
+ freeThreeMatrix4: function (m) {
176
275
  this.threeMatrix4s.push(m);
177
276
  },
178
- allocThreeQuaternion: function() {
179
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
277
+ allocThreeQuaternion: function () {
278
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
180
279
  },
181
- freeThreeQuaternion: function(q) {
280
+ freeThreeQuaternion: function (q) {
182
281
  this.threeQuaternions.push(q);
183
282
  },
184
- allocThreeEuler: function() {
185
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
283
+ allocThreeEuler: function () {
284
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
186
285
  },
187
- freeThreeEuler: function(e) {
286
+ freeThreeEuler: function (e) {
188
287
  this.threeEulers.push(e);
189
288
  },
190
- allocTransform: function() {
289
+ allocTransform: function () {
191
290
  return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
192
291
  },
193
- freeTransform: function(t) {
292
+ freeTransform: function (t) {
194
293
  this.transforms.push(t);
195
294
  },
196
- allocQuaternion: function() {
295
+ allocQuaternion: function () {
197
296
  return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
198
297
  },
199
- freeQuaternion: function(q) {
298
+ freeQuaternion: function (q) {
200
299
  this.quaternions.push(q);
201
300
  },
202
- allocVector3: function() {
301
+ allocVector3: function () {
203
302
  return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
204
303
  },
205
- freeVector3: function(v) {
304
+ freeVector3: function (v) {
206
305
  this.vector3s.push(v);
207
306
  },
208
- setIdentity: function(t) {
307
+ setIdentity: function (t) {
209
308
  t.setIdentity();
210
309
  },
211
- getBasis: function(t) {
310
+ getBasis: function (t) {
212
311
  const q = this.allocQuaternion();
213
312
  t.getBasis().getRotation(q);
214
313
  return q;
215
314
  },
216
- getBasisAsMatrix3: function(t) {
315
+ getBasisAsMatrix3: function (t) {
217
316
  const q = this.getBasis(t);
218
317
  const m = this.quaternionToMatrix3(q);
219
318
  this.freeQuaternion(q);
220
319
  return m;
221
320
  },
222
- getOrigin: function(t) {
321
+ getOrigin: function (t) {
223
322
  return t.getOrigin();
224
323
  },
225
- setOrigin: function(t, v) {
324
+ setOrigin: function (t, v) {
226
325
  t.getOrigin().setValue(v.x(), v.y(), v.z());
227
326
  },
228
- copyOrigin: function(t1, t2) {
327
+ copyOrigin: function (t1, t2) {
229
328
  const o = t2.getOrigin();
230
329
  this.setOrigin(t1, o);
231
330
  },
232
- setBasis: function(t, q) {
331
+ setBasis: function (t, q) {
233
332
  t.setRotation(q);
234
333
  },
235
- setBasisFromMatrix3: function(t, m) {
334
+ setBasisFromMatrix3: function (t, m) {
236
335
  const q = this.matrix3ToQuaternion(m);
237
336
  this.setBasis(t, q);
238
337
  this.freeQuaternion(q);
239
338
  },
240
- setOriginFromArray3: function(t, a) {
339
+ setOriginFromArray3: function (t, a) {
241
340
  t.getOrigin().setValue(a[0], a[1], a[2]);
242
341
  },
243
- setOriginFromThreeVector3: function(t, v) {
342
+ setOriginFromThreeVector3: function (t, v) {
244
343
  t.getOrigin().setValue(v.x, v.y, v.z);
245
344
  },
246
- setBasisFromArray3: function(t, a) {
345
+ setBasisFromArray3: function (t, a) {
247
346
  const thQ = this.allocThreeQuaternion();
248
347
  const thE = this.allocThreeEuler();
249
348
  thE.set(a[0], a[1], a[2]);
@@ -251,7 +350,7 @@ const MMDPhysics = (() => {
251
350
  this.freeThreeEuler(thE);
252
351
  this.freeThreeQuaternion(thQ);
253
352
  },
254
- setBasisFromThreeQuaternion: function(t, a) {
353
+ setBasisFromThreeQuaternion: function (t, a) {
255
354
  const q = this.allocQuaternion();
256
355
  q.setX(a.x);
257
356
  q.setY(a.y);
@@ -260,7 +359,7 @@ const MMDPhysics = (() => {
260
359
  this.setBasis(t, q);
261
360
  this.freeQuaternion(q);
262
361
  },
263
- multiplyTransforms: function(t1, t2) {
362
+ multiplyTransforms: function (t1, t2) {
264
363
  const t = this.allocTransform();
265
364
  this.setIdentity(t);
266
365
  const m1 = this.getBasisAsMatrix3(t1);
@@ -276,7 +375,7 @@ const MMDPhysics = (() => {
276
375
  this.freeVector3(v2);
277
376
  return t;
278
377
  },
279
- inverseTransform: function(t) {
378
+ inverseTransform: function (t) {
280
379
  const t2 = this.allocTransform();
281
380
  const m1 = this.getBasisAsMatrix3(t);
282
381
  const o = this.getOrigin(t);
@@ -289,7 +388,7 @@ const MMDPhysics = (() => {
289
388
  this.freeVector3(v2);
290
389
  return t2;
291
390
  },
292
- multiplyMatrices3: function(m1, m2) {
391
+ multiplyMatrices3: function (m1, m2) {
293
392
  const m3 = [];
294
393
  const v10 = this.rowOfMatrix3(m1, 0);
295
394
  const v11 = this.rowOfMatrix3(m1, 1);
@@ -314,30 +413,30 @@ const MMDPhysics = (() => {
314
413
  this.freeVector3(v22);
315
414
  return m3;
316
415
  },
317
- addVector3: function(v1, v2) {
416
+ addVector3: function (v1, v2) {
318
417
  const v = this.allocVector3();
319
418
  v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
320
419
  return v;
321
420
  },
322
- dotVectors3: function(v1, v2) {
421
+ dotVectors3: function (v1, v2) {
323
422
  return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
324
423
  },
325
- rowOfMatrix3: function(m, i) {
424
+ rowOfMatrix3: function (m, i) {
326
425
  const v = this.allocVector3();
327
426
  v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
328
427
  return v;
329
428
  },
330
- columnOfMatrix3: function(m, i) {
429
+ columnOfMatrix3: function (m, i) {
331
430
  const v = this.allocVector3();
332
431
  v.setValue(m[i + 0], m[i + 3], m[i + 6]);
333
432
  return v;
334
433
  },
335
- negativeVector3: function(v) {
434
+ negativeVector3: function (v) {
336
435
  const v2 = this.allocVector3();
337
436
  v2.setValue(-v.x(), -v.y(), -v.z());
338
437
  return v2;
339
438
  },
340
- multiplyMatrix3ByVector3: function(m, v) {
439
+ multiplyMatrix3ByVector3: function (m, v) {
341
440
  const v4 = this.allocVector3();
342
441
  const v0 = this.rowOfMatrix3(m, 0);
343
442
  const v1 = this.rowOfMatrix3(m, 1);
@@ -351,7 +450,7 @@ const MMDPhysics = (() => {
351
450
  this.freeVector3(v2);
352
451
  return v4;
353
452
  },
354
- transposeMatrix3: function(m) {
453
+ transposeMatrix3: function (m) {
355
454
  const m2 = [];
356
455
  m2[0] = m[0];
357
456
  m2[1] = m[3];
@@ -364,7 +463,7 @@ const MMDPhysics = (() => {
364
463
  m2[8] = m[8];
365
464
  return m2;
366
465
  },
367
- quaternionToMatrix3: function(q) {
466
+ quaternionToMatrix3: function (q) {
368
467
  const m = [];
369
468
  const x = q.x();
370
469
  const y = q.y();
@@ -390,34 +489,36 @@ const MMDPhysics = (() => {
390
489
  m[8] = 1 - 2 * (xx + yy);
391
490
  return m;
392
491
  },
393
- matrix3ToQuaternion: function(m) {
492
+ matrix3ToQuaternion: function (m) {
394
493
  const t = m[0] + m[4] + m[8];
395
494
  let s, x, y, z, w;
495
+
396
496
  if (t > 0) {
397
- s = Math.sqrt(t + 1) * 2;
497
+ s = Math.sqrt(t + 1.0) * 2;
398
498
  w = 0.25 * s;
399
499
  x = (m[7] - m[5]) / s;
400
500
  y = (m[2] - m[6]) / s;
401
501
  z = (m[3] - m[1]) / s;
402
502
  } else if (m[0] > m[4] && m[0] > m[8]) {
403
- s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
503
+ s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
404
504
  w = (m[7] - m[5]) / s;
405
505
  x = 0.25 * s;
406
506
  y = (m[1] + m[3]) / s;
407
507
  z = (m[2] + m[6]) / s;
408
508
  } else if (m[4] > m[8]) {
409
- s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
509
+ s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
410
510
  w = (m[2] - m[6]) / s;
411
511
  x = (m[1] + m[3]) / s;
412
512
  y = 0.25 * s;
413
513
  z = (m[5] + m[7]) / s;
414
514
  } else {
415
- s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
515
+ s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
416
516
  w = (m[3] - m[1]) / s;
417
517
  x = (m[2] + m[6]) / s;
418
518
  y = (m[5] + m[7]) / s;
419
519
  z = 0.25 * s;
420
520
  }
521
+
421
522
  const q = this.allocQuaternion();
422
523
  q.setX(x);
423
524
  q.setY(y);
@@ -426,6 +527,13 @@ const MMDPhysics = (() => {
426
527
  return q;
427
528
  }
428
529
  };
530
+ /**
531
+ * @param {THREE.SkinnedMesh} mesh
532
+ * @param {Ammo.btDiscreteDynamicsWorld} world
533
+ * @param {Object} params
534
+ * @param {ResourceManager} manager
535
+ */
536
+
429
537
  function RigidBody(mesh, world, params, manager) {
430
538
  this.mesh = mesh;
431
539
  this.world = world;
@@ -435,58 +543,92 @@ const MMDPhysics = (() => {
435
543
  this.bone = null;
436
544
  this.boneOffsetForm = null;
437
545
  this.boneOffsetFormInverse = null;
546
+
438
547
  this._init();
439
548
  }
549
+
440
550
  RigidBody.prototype = {
441
- constructor: MMDPhysics2.RigidBody,
442
- reset: function() {
551
+ constructor: MMDPhysics.RigidBody,
552
+
553
+ /**
554
+ * Resets rigid body transform to the current bone's.
555
+ *
556
+ * @return {RigidBody}
557
+ */
558
+ reset: function () {
443
559
  this._setTransformFromBone();
560
+
444
561
  return this;
445
562
  },
446
- updateFromBone: function() {
563
+
564
+ /**
565
+ * Updates rigid body's transform from the current bone.
566
+ *
567
+ * @return {RidigBody}
568
+ */
569
+ updateFromBone: function () {
447
570
  if (this.params.boneIndex !== -1 && this.params.type === 0) {
448
571
  this._setTransformFromBone();
449
572
  }
573
+
450
574
  return this;
451
575
  },
452
- updateBone: function() {
576
+
577
+ /**
578
+ * Updates bone from the current ridid body's transform.
579
+ *
580
+ * @return {RidigBody}
581
+ */
582
+ updateBone: function () {
453
583
  if (this.params.type === 0 || this.params.boneIndex === -1) {
454
584
  return this;
455
585
  }
586
+
456
587
  this._updateBoneRotation();
588
+
457
589
  if (this.params.type === 1) {
458
590
  this._updateBonePosition();
459
591
  }
592
+
460
593
  this.bone.updateMatrixWorld(true);
594
+
461
595
  if (this.params.type === 2) {
462
596
  this._setPositionFromBone();
463
597
  }
598
+
464
599
  return this;
465
600
  },
466
- _init: function() {
601
+ // private methods
602
+ _init: function () {
467
603
  function generateShape(p) {
468
604
  switch (p.shapeType) {
469
605
  case 0:
470
606
  return new Ammo.btSphereShape(p.width);
607
+
471
608
  case 1:
472
609
  return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
610
+
473
611
  case 2:
474
612
  return new Ammo.btCapsuleShape(p.width, p.height);
613
+
475
614
  default:
476
615
  throw `unknown shape type ${p.shapeType}`;
477
616
  }
478
617
  }
618
+
479
619
  const manager = this.manager;
480
620
  const params = this.params;
481
621
  const bones = this.mesh.skeleton.bones;
482
- const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
622
+ const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
483
623
  const shape = generateShape(params);
484
624
  const weight = params.type === 0 ? 0 : params.weight;
485
625
  const localInertia = manager.allocVector3();
486
626
  localInertia.setValue(0, 0, 0);
627
+
487
628
  if (weight !== 0) {
488
629
  shape.calculateLocalInertia(weight, localInertia);
489
630
  }
631
+
490
632
  const boneOffsetForm = manager.allocTransform();
491
633
  manager.setIdentity(boneOffsetForm);
492
634
  manager.setOriginFromArray3(boneOffsetForm, params.position);
@@ -501,10 +643,18 @@ const MMDPhysics = (() => {
501
643
  info.set_m_friction(params.friction);
502
644
  info.set_m_restitution(params.restitution);
503
645
  const body = new Ammo.btRigidBody(info);
646
+
504
647
  if (params.type === 0) {
505
648
  body.setCollisionFlags(body.getCollisionFlags() | 2);
649
+ /*
650
+ * It'd be better to comment out this line though in general I should call this method
651
+ * because I'm not sure why but physics will be more like MMD's
652
+ * if I comment out.
653
+ */
654
+
506
655
  body.setActivationState(4);
507
656
  }
657
+
508
658
  body.setDamping(params.positionDamping, params.rotationDamping);
509
659
  body.setSleepingThresholds(0, 0);
510
660
  this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
@@ -517,7 +667,7 @@ const MMDPhysics = (() => {
517
667
  manager.freeTransform(boneForm);
518
668
  manager.freeThreeVector3(vector);
519
669
  },
520
- _getBoneTransform: function() {
670
+ _getBoneTransform: function () {
521
671
  const manager = this.manager;
522
672
  const p = manager.allocThreeVector3();
523
673
  const q = manager.allocThreeQuaternion();
@@ -533,32 +683,42 @@ const MMDPhysics = (() => {
533
683
  manager.freeThreeVector3(p);
534
684
  return form;
535
685
  },
536
- _getWorldTransformForBone: function() {
686
+ _getWorldTransformForBone: function () {
537
687
  const manager = this.manager;
538
688
  const tr = this.body.getCenterOfMassTransform();
539
689
  return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
540
690
  },
541
- _setTransformFromBone: function() {
691
+ _setTransformFromBone: function () {
542
692
  const manager = this.manager;
543
- const form = this._getBoneTransform();
693
+
694
+ const form = this._getBoneTransform(); // TODO: check the most appropriate way to set
695
+ //this.body.setWorldTransform( form );
696
+
697
+
544
698
  this.body.setCenterOfMassTransform(form);
545
699
  this.body.getMotionState().setWorldTransform(form);
546
700
  manager.freeTransform(form);
547
701
  },
548
- _setPositionFromBone: function() {
702
+ _setPositionFromBone: function () {
549
703
  const manager = this.manager;
704
+
550
705
  const form = this._getBoneTransform();
706
+
551
707
  const tr = manager.allocTransform();
552
708
  this.body.getMotionState().getWorldTransform(tr);
553
- manager.copyOrigin(tr, form);
709
+ manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
710
+ //this.body.setWorldTransform( tr );
711
+
554
712
  this.body.setCenterOfMassTransform(tr);
555
713
  this.body.getMotionState().setWorldTransform(tr);
556
714
  manager.freeTransform(tr);
557
715
  manager.freeTransform(form);
558
716
  },
559
- _updateBoneRotation: function() {
717
+ _updateBoneRotation: function () {
560
718
  const manager = this.manager;
719
+
561
720
  const tr = this._getWorldTransformForBone();
721
+
562
722
  const q = manager.getBasis(tr);
563
723
  const thQ = manager.allocThreeQuaternion();
564
724
  const thQ2 = manager.allocThreeQuaternion();
@@ -566,8 +726,12 @@ const MMDPhysics = (() => {
566
726
  thQ.set(q.x(), q.y(), q.z(), q.w());
567
727
  thQ2.setFromRotationMatrix(this.bone.matrixWorld);
568
728
  thQ2.conjugate();
569
- thQ2.multiply(thQ);
570
- thQ3.setFromRotationMatrix(this.bone.matrix);
729
+ thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
730
+
731
+ thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
732
+ // quaternion continuously accumulates floating point error and
733
+ // can end up being overflow. See #15335
734
+
571
735
  this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
572
736
  manager.freeThreeQuaternion(thQ);
573
737
  manager.freeThreeQuaternion(thQ2);
@@ -575,20 +739,33 @@ const MMDPhysics = (() => {
575
739
  manager.freeQuaternion(q);
576
740
  manager.freeTransform(tr);
577
741
  },
578
- _updateBonePosition: function() {
742
+ _updateBonePosition: function () {
579
743
  const manager = this.manager;
744
+
580
745
  const tr = this._getWorldTransformForBone();
746
+
581
747
  const thV = manager.allocThreeVector3();
582
748
  const o = manager.getOrigin(tr);
583
749
  thV.set(o.x(), o.y(), o.z());
750
+
584
751
  if (this.bone.parent) {
585
752
  this.bone.parent.worldToLocal(thV);
586
753
  }
754
+
587
755
  this.bone.position.copy(thV);
588
756
  manager.freeThreeVector3(thV);
589
757
  manager.freeTransform(tr);
590
758
  }
591
759
  };
760
+ /**
761
+ * @param {THREE.SkinnedMesh} mesh
762
+ * @param {Ammo.btDiscreteDynamicsWorld} world
763
+ * @param {RigidBody} bodyA
764
+ * @param {RigidBody} bodyB
765
+ * @param {Object} params
766
+ * @param {ResourceManager} manager
767
+ */
768
+
592
769
  function Constraint(mesh, world, bodyA, bodyB, params, manager) {
593
770
  this.mesh = mesh;
594
771
  this.world = world;
@@ -597,11 +774,14 @@ const MMDPhysics = (() => {
597
774
  this.params = params;
598
775
  this.manager = manager;
599
776
  this.constraint = null;
777
+
600
778
  this._init();
601
779
  }
780
+
602
781
  Constraint.prototype = {
603
782
  constructor: Constraint,
604
- _init: function() {
783
+ // private method
784
+ _init: function () {
605
785
  const manager = this.manager;
606
786
  const params = this.params;
607
787
  const bodyA = this.bodyA;
@@ -631,23 +811,35 @@ const MMDPhysics = (() => {
631
811
  constraint.setLinearUpperLimit(lul);
632
812
  constraint.setAngularLowerLimit(all);
633
813
  constraint.setAngularUpperLimit(aul);
814
+
634
815
  for (let i = 0; i < 3; i++) {
635
816
  if (params.springPosition[i] !== 0) {
636
817
  constraint.enableSpring(i, true);
637
818
  constraint.setStiffness(i, params.springPosition[i]);
638
819
  }
639
820
  }
821
+
640
822
  for (let i = 0; i < 3; i++) {
641
823
  if (params.springRotation[i] !== 0) {
642
824
  constraint.enableSpring(i + 3, true);
643
825
  constraint.setStiffness(i + 3, params.springRotation[i]);
644
826
  }
645
827
  }
646
- if (constraint.setParam !== void 0) {
828
+ /*
829
+ * Currently(10/31/2016) official ammo.js doesn't support
830
+ * btGeneric6DofSpringConstraint.setParam method.
831
+ * You need custom ammo.js (add the method into idl) if you wanna use.
832
+ * By setting this parameter, physics will be more like MMD's
833
+ */
834
+
835
+
836
+ if (constraint.setParam !== undefined) {
647
837
  for (let i = 0; i < 6; i++) {
838
+ // this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
648
839
  constraint.setParam(2, 0.475, i);
649
840
  }
650
841
  }
842
+
651
843
  this.world.addConstraint(constraint, true);
652
844
  this.constraint = constraint;
653
845
  manager.freeTransform(form);
@@ -663,57 +855,66 @@ const MMDPhysics = (() => {
663
855
  manager.freeVector3(aul);
664
856
  }
665
857
  };
858
+ /**
859
+ * Visualize Rigid bodies
860
+ *
861
+ * @param {THREE.SkinnedMesh} mesh
862
+ * @param {Physics} physics
863
+ */
864
+
666
865
  function MMDPhysicsHelper(mesh, physics) {
667
- THREE.Object3D.call(this);
866
+ Object3D.call(this);
668
867
  this.root = mesh;
669
868
  this.physics = physics;
670
869
  this.matrix.copy(mesh.matrixWorld);
671
870
  this.matrixAutoUpdate = false;
672
871
  this.materials = [];
673
- this.materials.push(
674
- new THREE.MeshBasicMaterial({
675
- color: new THREE.Color(16746632),
676
- wireframe: true,
677
- depthTest: false,
678
- depthWrite: false,
679
- opacity: 0.25,
680
- transparent: true
681
- })
682
- );
683
- this.materials.push(
684
- new THREE.MeshBasicMaterial({
685
- color: new THREE.Color(8978312),
686
- wireframe: true,
687
- depthTest: false,
688
- depthWrite: false,
689
- opacity: 0.25,
690
- transparent: true
691
- })
692
- );
693
- this.materials.push(
694
- new THREE.MeshBasicMaterial({
695
- color: new THREE.Color(8947967),
696
- wireframe: true,
697
- depthTest: false,
698
- depthWrite: false,
699
- opacity: 0.25,
700
- transparent: true
701
- })
702
- );
872
+ this.materials.push(new MeshBasicMaterial({
873
+ color: new Color(0xff8888),
874
+ wireframe: true,
875
+ depthTest: false,
876
+ depthWrite: false,
877
+ opacity: 0.25,
878
+ transparent: true
879
+ }));
880
+ this.materials.push(new MeshBasicMaterial({
881
+ color: new Color(0x88ff88),
882
+ wireframe: true,
883
+ depthTest: false,
884
+ depthWrite: false,
885
+ opacity: 0.25,
886
+ transparent: true
887
+ }));
888
+ this.materials.push(new MeshBasicMaterial({
889
+ color: new Color(0x8888ff),
890
+ wireframe: true,
891
+ depthTest: false,
892
+ depthWrite: false,
893
+ opacity: 0.25,
894
+ transparent: true
895
+ }));
896
+
703
897
  this._init();
704
898
  }
705
- MMDPhysicsHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
899
+
900
+ MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
706
901
  constructor: MMDPhysicsHelper,
902
+
903
+ /**
904
+ * Updates Rigid Bodies visualization.
905
+ */
707
906
  updateMatrixWorld: (() => {
708
- const position = new THREE.Vector3();
709
- const quaternion = new THREE.Quaternion();
710
- const scale = new THREE.Vector3();
711
- const matrixWorldInv = new THREE.Matrix4();
907
+ const position = new Vector3();
908
+ const quaternion = new Quaternion();
909
+ const scale = new Vector3();
910
+ const matrixWorldInv = new Matrix4();
712
911
  return function updateMatrixWorld(force) {
713
912
  const mesh = this.root;
913
+
714
914
  if (this.visible) {
715
915
  const bodies = this.physics.bodies;
716
916
  matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
917
+
717
918
  for (let i = 0, il = bodies.length; i < il; i++) {
718
919
  const body = bodies[i].body;
719
920
  const child = this.children[i];
@@ -724,32 +925,36 @@ const MMDPhysics = (() => {
724
925
  child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
725
926
  }
726
927
  }
928
+
727
929
  this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
728
- THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
930
+ Object3D.prototype.updateMatrixWorld.call(this, force);
729
931
  };
730
932
  })(),
731
- _init: function() {
933
+ // private method
934
+ _init: function () {
732
935
  const bodies = this.physics.bodies;
936
+
733
937
  function createGeometry(param) {
734
938
  switch (param.shapeType) {
735
939
  case 0:
736
- return new THREE.SphereGeometry(param.width, 16, 8);
940
+ return new SphereGeometry(param.width, 16, 8);
941
+
737
942
  case 1:
738
- return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
943
+ return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
944
+
739
945
  case 2:
740
946
  return new createCapsuleGeometry(param.width, param.height, 16, 8);
947
+
741
948
  default:
742
949
  return null;
743
950
  }
744
- }
951
+ } // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
952
+
953
+
745
954
  function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
746
- const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
747
- const upperSphere = new THREE.Mesh(
748
- new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
749
- );
750
- const lowerSphere = new THREE.Mesh(
751
- new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
752
- );
955
+ const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
956
+ const upperSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
957
+ const lowerSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
753
958
  upperSphere.position.set(0, cylinderHeight / 2, 0);
754
959
  lowerSphere.position.set(0, -cylinderHeight / 2, 0);
755
960
  upperSphere.updateMatrix();
@@ -758,12 +963,14 @@ const MMDPhysics = (() => {
758
963
  geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
759
964
  return geometry;
760
965
  }
966
+
761
967
  for (let i = 0, il = bodies.length; i < il; i++) {
762
968
  const param = bodies[i].params;
763
- this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
969
+ this.add(new Mesh(createGeometry(param), this.materials[param.type]));
764
970
  }
765
971
  }
766
972
  });
767
- return MMDPhysics2;
973
+ return MMDPhysics;
768
974
  })();
769
- exports.MMDPhysics = MMDPhysics;
975
+
976
+ export { MMDPhysics };