three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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- package/webxr/XREstimatedLight.mjs +0 -126
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import { DepthTexture, DepthStencilFormat, UnsignedInt248Type, WebGLRenderTarget, NearestFilter, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor, Color, LuminanceFormat, CustomBlending, Vector3, MathUtils, DataTexture, RedFormat, FloatType, RepeatWrapping } from 'three';
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|
-
depthTexture.
|
29
|
-
|
30
|
-
this.
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
25
|
+
this.generateRandomKernelRotations(); // beauty render target
|
26
|
+
|
27
|
+
const depthTexture = new DepthTexture();
|
28
|
+
depthTexture.format = DepthStencilFormat;
|
29
|
+
depthTexture.type = UnsignedInt248Type;
|
30
|
+
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height); // normal render target with depth buffer
|
31
|
+
|
32
|
+
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
33
|
+
minFilter: NearestFilter,
|
34
|
+
magFilter: NearestFilter,
|
35
|
+
depthTexture: depthTexture
|
36
|
+
}); // ssao render target
|
37
|
+
|
38
|
+
this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height);
|
39
|
+
this.blurRenderTarget = this.ssaoRenderTarget.clone(); // ssao material
|
40
|
+
|
41
|
+
if (SSAOShader === undefined) {
|
42
|
+
console.error('THREE.SSAOPass: The pass relies on SSAOShader.');
|
39
43
|
}
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
44
|
+
|
45
|
+
this.ssaoMaterial = new ShaderMaterial({
|
46
|
+
defines: Object.assign({}, SSAOShader.defines),
|
47
|
+
uniforms: UniformsUtils.clone(SSAOShader.uniforms),
|
48
|
+
vertexShader: SSAOShader.vertexShader,
|
49
|
+
fragmentShader: SSAOShader.fragmentShader,
|
50
|
+
blending: NoBlending
|
46
51
|
});
|
47
|
-
this.ssaoMaterial.uniforms[
|
48
|
-
this.ssaoMaterial.uniforms[
|
49
|
-
this.ssaoMaterial.uniforms[
|
50
|
-
this.ssaoMaterial.uniforms[
|
51
|
-
this.ssaoMaterial.uniforms[
|
52
|
-
this.ssaoMaterial.uniforms[
|
53
|
-
this.ssaoMaterial.uniforms[
|
54
|
-
this.ssaoMaterial.uniforms[
|
55
|
-
this.ssaoMaterial.uniforms[
|
56
|
-
this.ssaoMaterial.uniforms[
|
57
|
-
|
58
|
-
this.normalMaterial
|
59
|
-
this.
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
52
|
+
this.ssaoMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
53
|
+
this.ssaoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture;
|
54
|
+
this.ssaoMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture;
|
55
|
+
this.ssaoMaterial.uniforms['tNoise'].value = this.noiseTexture;
|
56
|
+
this.ssaoMaterial.uniforms['kernel'].value = this.kernel;
|
57
|
+
this.ssaoMaterial.uniforms['cameraNear'].value = this.camera.near;
|
58
|
+
this.ssaoMaterial.uniforms['cameraFar'].value = this.camera.far;
|
59
|
+
this.ssaoMaterial.uniforms['resolution'].value.set(this.width, this.height);
|
60
|
+
this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
|
61
|
+
this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse); // normal material
|
62
|
+
|
63
|
+
this.normalMaterial = new MeshNormalMaterial();
|
64
|
+
this.normalMaterial.blending = NoBlending; // blur material
|
65
|
+
|
66
|
+
this.blurMaterial = new ShaderMaterial({
|
67
|
+
defines: Object.assign({}, SSAOBlurShader.defines),
|
68
|
+
uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
|
69
|
+
vertexShader: SSAOBlurShader.vertexShader,
|
70
|
+
fragmentShader: SSAOBlurShader.fragmentShader
|
64
71
|
});
|
65
|
-
this.blurMaterial.uniforms[
|
66
|
-
this.blurMaterial.uniforms[
|
67
|
-
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
72
|
+
this.blurMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture;
|
73
|
+
this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height); // material for rendering the depth
|
74
|
+
|
75
|
+
this.depthRenderMaterial = new ShaderMaterial({
|
76
|
+
defines: Object.assign({}, SSAODepthShader.defines),
|
77
|
+
uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
|
78
|
+
vertexShader: SSAODepthShader.vertexShader,
|
79
|
+
fragmentShader: SSAODepthShader.fragmentShader,
|
80
|
+
blending: NoBlending
|
73
81
|
});
|
74
|
-
this.depthRenderMaterial.uniforms[
|
75
|
-
this.depthRenderMaterial.uniforms[
|
76
|
-
this.depthRenderMaterial.uniforms[
|
77
|
-
|
78
|
-
|
79
|
-
|
80
|
-
|
82
|
+
this.depthRenderMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture;
|
83
|
+
this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near;
|
84
|
+
this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far; // material for rendering the content of a render target
|
85
|
+
|
86
|
+
this.copyMaterial = new ShaderMaterial({
|
87
|
+
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
88
|
+
vertexShader: CopyShader.vertexShader,
|
89
|
+
fragmentShader: CopyShader.fragmentShader,
|
81
90
|
transparent: true,
|
82
91
|
depthTest: false,
|
83
92
|
depthWrite: false,
|
84
|
-
blendSrc:
|
85
|
-
blendDst:
|
86
|
-
blendEquation:
|
87
|
-
blendSrcAlpha:
|
88
|
-
blendDstAlpha:
|
89
|
-
blendEquationAlpha:
|
93
|
+
blendSrc: DstColorFactor,
|
94
|
+
blendDst: ZeroFactor,
|
95
|
+
blendEquation: AddEquation,
|
96
|
+
blendSrcAlpha: DstAlphaFactor,
|
97
|
+
blendDstAlpha: ZeroFactor,
|
98
|
+
blendEquationAlpha: AddEquation
|
90
99
|
});
|
91
|
-
this.fsQuad = new
|
92
|
-
this.originalClearColor = new
|
100
|
+
this.fsQuad = new FullScreenQuad(null);
|
101
|
+
this.originalClearColor = new Color();
|
93
102
|
}
|
103
|
+
|
94
104
|
dispose() {
|
105
|
+
// dispose render targets
|
95
106
|
this.beautyRenderTarget.dispose();
|
96
107
|
this.normalRenderTarget.dispose();
|
97
108
|
this.ssaoRenderTarget.dispose();
|
98
|
-
this.blurRenderTarget.dispose();
|
109
|
+
this.blurRenderTarget.dispose(); // dispose materials
|
110
|
+
|
99
111
|
this.normalMaterial.dispose();
|
100
112
|
this.blurMaterial.dispose();
|
101
113
|
this.copyMaterial.dispose();
|
102
|
-
this.depthRenderMaterial.dispose();
|
114
|
+
this.depthRenderMaterial.dispose(); // dipsose full screen quad
|
115
|
+
|
103
116
|
this.fsQuad.dispose();
|
104
117
|
}
|
105
|
-
|
106
|
-
|
107
|
-
|
118
|
+
|
119
|
+
render(renderer, writeBuffer
|
120
|
+
/*, readBuffer, deltaTime, maskActive */
|
121
|
+
) {
|
122
|
+
if (renderer.capabilities.isWebGL2 === false) this.noiseTexture.format = LuminanceFormat; // render beauty
|
123
|
+
|
108
124
|
renderer.setRenderTarget(this.beautyRenderTarget);
|
109
125
|
renderer.clear();
|
110
|
-
renderer.render(this.scene, this.camera);
|
126
|
+
renderer.render(this.scene, this.camera); // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
|
127
|
+
|
111
128
|
this.overrideVisibility();
|
112
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget,
|
113
|
-
this.restoreVisibility();
|
114
|
-
|
115
|
-
this.ssaoMaterial.uniforms[
|
116
|
-
this.ssaoMaterial.uniforms[
|
117
|
-
this.
|
118
|
-
this.renderPass(renderer, this.
|
129
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0);
|
130
|
+
this.restoreVisibility(); // render SSAO
|
131
|
+
|
132
|
+
this.ssaoMaterial.uniforms['kernelRadius'].value = this.kernelRadius;
|
133
|
+
this.ssaoMaterial.uniforms['minDistance'].value = this.minDistance;
|
134
|
+
this.ssaoMaterial.uniforms['maxDistance'].value = this.maxDistance;
|
135
|
+
this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget); // render blur
|
136
|
+
|
137
|
+
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget); // output result to screen
|
138
|
+
|
119
139
|
switch (this.output) {
|
120
140
|
case SSAOPass.OUTPUT.SSAO:
|
121
|
-
this.copyMaterial.uniforms[
|
122
|
-
this.copyMaterial.blending =
|
141
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture;
|
142
|
+
this.copyMaterial.blending = NoBlending;
|
123
143
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
124
144
|
break;
|
145
|
+
|
125
146
|
case SSAOPass.OUTPUT.Blur:
|
126
|
-
this.copyMaterial.uniforms[
|
127
|
-
this.copyMaterial.blending =
|
147
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture;
|
148
|
+
this.copyMaterial.blending = NoBlending;
|
128
149
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
129
150
|
break;
|
151
|
+
|
130
152
|
case SSAOPass.OUTPUT.Beauty:
|
131
|
-
this.copyMaterial.uniforms[
|
132
|
-
this.copyMaterial.blending =
|
153
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
154
|
+
this.copyMaterial.blending = NoBlending;
|
133
155
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
134
156
|
break;
|
157
|
+
|
135
158
|
case SSAOPass.OUTPUT.Depth:
|
136
159
|
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
137
160
|
break;
|
161
|
+
|
138
162
|
case SSAOPass.OUTPUT.Normal:
|
139
|
-
this.copyMaterial.uniforms[
|
140
|
-
this.copyMaterial.blending =
|
163
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
|
164
|
+
this.copyMaterial.blending = NoBlending;
|
141
165
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
142
166
|
break;
|
167
|
+
|
143
168
|
case SSAOPass.OUTPUT.Default:
|
144
|
-
this.copyMaterial.uniforms[
|
145
|
-
this.copyMaterial.blending =
|
169
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
170
|
+
this.copyMaterial.blending = NoBlending;
|
146
171
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
147
|
-
this.copyMaterial.uniforms[
|
148
|
-
this.copyMaterial.blending =
|
172
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture;
|
173
|
+
this.copyMaterial.blending = CustomBlending;
|
149
174
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
150
175
|
break;
|
176
|
+
|
151
177
|
default:
|
152
|
-
console.warn(
|
178
|
+
console.warn('THREE.SSAOPass: Unknown output type.');
|
153
179
|
}
|
154
180
|
}
|
181
|
+
|
155
182
|
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
183
|
+
// save original state
|
156
184
|
renderer.getClearColor(this.originalClearColor);
|
157
185
|
const originalClearAlpha = renderer.getClearAlpha();
|
158
186
|
const originalAutoClear = renderer.autoClear;
|
159
|
-
renderer.setRenderTarget(renderTarget);
|
187
|
+
renderer.setRenderTarget(renderTarget); // setup pass state
|
188
|
+
|
160
189
|
renderer.autoClear = false;
|
161
|
-
|
190
|
+
|
191
|
+
if (clearColor !== undefined && clearColor !== null) {
|
162
192
|
renderer.setClearColor(clearColor);
|
163
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
193
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
164
194
|
renderer.clear();
|
165
195
|
}
|
196
|
+
|
166
197
|
this.fsQuad.material = passMaterial;
|
167
|
-
this.fsQuad.render(renderer);
|
198
|
+
this.fsQuad.render(renderer); // restore original state
|
199
|
+
|
168
200
|
renderer.autoClear = originalAutoClear;
|
169
201
|
renderer.setClearColor(this.originalClearColor);
|
170
202
|
renderer.setClearAlpha(originalClearAlpha);
|
171
203
|
}
|
204
|
+
|
172
205
|
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
173
206
|
renderer.getClearColor(this.originalClearColor);
|
174
207
|
const originalClearAlpha = renderer.getClearAlpha();
|
@@ -177,18 +210,22 @@ class SSAOPass extends Pass.Pass {
|
|
177
210
|
renderer.autoClear = false;
|
178
211
|
clearColor = overrideMaterial.clearColor || clearColor;
|
179
212
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
180
|
-
|
213
|
+
|
214
|
+
if (clearColor !== undefined && clearColor !== null) {
|
181
215
|
renderer.setClearColor(clearColor);
|
182
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
216
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
183
217
|
renderer.clear();
|
184
218
|
}
|
219
|
+
|
185
220
|
this.scene.overrideMaterial = overrideMaterial;
|
186
221
|
renderer.render(this.scene, this.camera);
|
187
|
-
this.scene.overrideMaterial = null;
|
222
|
+
this.scene.overrideMaterial = null; // restore original state
|
223
|
+
|
188
224
|
renderer.autoClear = originalAutoClear;
|
189
225
|
renderer.setClearColor(this.originalClearColor);
|
190
226
|
renderer.setClearAlpha(originalClearAlpha);
|
191
227
|
}
|
228
|
+
|
192
229
|
setSize(width, height) {
|
193
230
|
this.width = width;
|
194
231
|
this.height = height;
|
@@ -196,64 +233,75 @@ class SSAOPass extends Pass.Pass {
|
|
196
233
|
this.ssaoRenderTarget.setSize(width, height);
|
197
234
|
this.normalRenderTarget.setSize(width, height);
|
198
235
|
this.blurRenderTarget.setSize(width, height);
|
199
|
-
this.ssaoMaterial.uniforms[
|
200
|
-
this.ssaoMaterial.uniforms[
|
201
|
-
this.ssaoMaterial.uniforms[
|
202
|
-
this.blurMaterial.uniforms[
|
236
|
+
this.ssaoMaterial.uniforms['resolution'].value.set(width, height);
|
237
|
+
this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
|
238
|
+
this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
|
239
|
+
this.blurMaterial.uniforms['resolution'].value.set(width, height);
|
203
240
|
}
|
241
|
+
|
204
242
|
generateSampleKernel() {
|
205
243
|
const kernelSize = this.kernelSize;
|
206
244
|
const kernel = this.kernel;
|
245
|
+
|
207
246
|
for (let i = 0; i < kernelSize; i++) {
|
208
|
-
const sample = new
|
247
|
+
const sample = new Vector3();
|
209
248
|
sample.x = Math.random() * 2 - 1;
|
210
249
|
sample.y = Math.random() * 2 - 1;
|
211
250
|
sample.z = Math.random();
|
212
251
|
sample.normalize();
|
213
252
|
let scale = i / kernelSize;
|
214
|
-
scale =
|
253
|
+
scale = MathUtils.lerp(0.1, 1, scale * scale);
|
215
254
|
sample.multiplyScalar(scale);
|
216
255
|
kernel.push(sample);
|
217
256
|
}
|
218
257
|
}
|
258
|
+
|
219
259
|
generateRandomKernelRotations() {
|
220
|
-
const width = 4,
|
221
|
-
|
222
|
-
|
260
|
+
const width = 4,
|
261
|
+
height = 4;
|
262
|
+
|
263
|
+
if (SimplexNoise === undefined) {
|
264
|
+
console.error('THREE.SSAOPass: The pass relies on SimplexNoise.');
|
223
265
|
}
|
224
|
-
|
266
|
+
|
267
|
+
const simplex = new SimplexNoise();
|
225
268
|
const size = width * height;
|
226
269
|
const data = new Float32Array(size);
|
270
|
+
|
227
271
|
for (let i = 0; i < size; i++) {
|
228
272
|
const x = Math.random() * 2 - 1;
|
229
273
|
const y = Math.random() * 2 - 1;
|
230
274
|
const z = 0;
|
231
275
|
data[i] = simplex.noise3d(x, y, z);
|
232
276
|
}
|
233
|
-
|
234
|
-
this.noiseTexture
|
235
|
-
this.noiseTexture.
|
277
|
+
|
278
|
+
this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType);
|
279
|
+
this.noiseTexture.wrapS = RepeatWrapping;
|
280
|
+
this.noiseTexture.wrapT = RepeatWrapping;
|
236
281
|
this.noiseTexture.needsUpdate = true;
|
237
282
|
}
|
283
|
+
|
238
284
|
overrideVisibility() {
|
239
285
|
const scene = this.scene;
|
240
286
|
const cache = this._visibilityCache;
|
241
|
-
scene.traverse(function(object) {
|
287
|
+
scene.traverse(function (object) {
|
242
288
|
cache.set(object, object.visible);
|
243
|
-
if (object.isPoints || object.isLine)
|
244
|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Pass.cjs.js"),r=require("../shaders/SSRShader.cjs.js"),i=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var s=function({renderer:s,scene:a,camera:n,width:l,height:h,selects:o,encoding:d,isPerspectiveCamera:u=!0,isBouncing:c=!1,morphTargets:f=!1,groundReflector:g}){this.width=void 0!==l?l:512,this.height=void 0!==h?h:512,this.clear=!0,this.renderer=s,this.scene=a,this.camera=n,this.groundReflector=g,this.opacity=r.SSRShader.uniforms.opacity.value,this.output=0,this.maxDistance=r.SSRShader.uniforms.maxDistance.value,this.surfDist=r.SSRShader.uniforms.surfDist.value,this.encoding=d,this.tempColor=new e.Color,this._selects=o,this.isSelective=Array.isArray(this._selects),Object.defineProperty(this,"selects",{get(){return this._selects},set(e){this._selects!==e&&(this._selects=e,Array.isArray(e)?(this.isSelective=!0,this.ssrMaterial.defines.isSelective=!0,this.ssrMaterial.needsUpdate=!0):(this.isSelective=!1,this.ssrMaterial.defines.isSelective=!1,this.ssrMaterial.needsUpdate=!0))}}),this._isBouncing=c,Object.defineProperty(this,"isBouncing",{get(){return this._isBouncing},set(e){this._isBouncing!==e&&(this._isBouncing=e,this.ssrMaterial.uniforms.tDiffuse.value=e?this.prevRenderTarget.texture:this.beautyRenderTarget.texture)}}),this.isBlur=!0,this._isDistanceAttenuation=r.SSRShader.defines.isDistanceAttenuation,Object.defineProperty(this,"isDistanceAttenuation",{get(){return this._isDistanceAttenuation},set(e){this._isDistanceAttenuation!==e&&(this._isDistanceAttenuation=e,this.ssrMaterial.defines.isDistanceAttenuation=e,this.ssrMaterial.needsUpdate=!0)}}),this._isFresnel=r.SSRShader.defines.isFresnel,Object.defineProperty(this,"isFresnel",{get(){return this._isFresnel},set(e){this._isFresnel!==e&&(this._isFresnel=e,this.ssrMaterial.defines.isFresnel=e,this.ssrMaterial.needsUpdate=!0)}}),this._isInfiniteThick=r.SSRShader.defines.isInfiniteThick,Object.defineProperty(this,"isInfiniteThick",{get(){return this._isInfiniteThick},set(e){this._isInfiniteThick!==e&&(this._isInfiniteThick=e,this.ssrMaterial.defines.isInfiniteThick=e,this.ssrMaterial.needsUpdate=!0)}}),this.thickTolerance=r.SSRShader.uniforms.thickTolerance.value;var m=new e.DepthTexture;m.type=e.UnsignedShortType,m.minFilter=e.NearestFilter,m.maxFilter=e.NearestFilter,this.beautyRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat,depthTexture:m,depthBuffer:!0}),this.prevRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat}),this.normalRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.NearestFilter,magFilter:e.NearestFilter,format:e.RGBAFormat,type:e.HalfFloatType}),this.metalnessRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.NearestFilter,magFilter:e.NearestFilter,format:e.RGBAFormat}),this.ssrRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat}),this.blurRenderTarget=this.ssrRenderTarget.clone(),this.blurRenderTarget2=this.ssrRenderTarget.clone(),void 0===r.SSRShader&&console.error("THREE.SSRPass: The pass relies on SSRShader."),this.ssrMaterial=new e.ShaderMaterial({defines:Object.assign({MAX_STEP:Math.sqrt(window.innerWidth*window.innerWidth+window.innerHeight*window.innerHeight)},r.SSRShader.defines),uniforms:e.UniformsUtils.clone(r.SSRShader.uniforms),vertexShader:r.SSRShader.vertexShader,fragmentShader:r.SSRShader.fragmentShader,blending:e.NoBlending}),u||(this.ssrMaterial.defines.isPerspectiveCamera=u,this.ssrMaterial.needsUpdate=!0),this.ssrMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.ssrMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.ssrMaterial.defines.isSelective=this.isSelective,this.ssrMaterial.needsUpdate=!0,this.ssrMaterial.uniforms.tMetalness.value=this.metalnessRenderTarget.texture,this.ssrMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.ssrMaterial.uniforms.cameraNear.value=this.camera.near,this.ssrMaterial.uniforms.cameraFar.value=this.camera.far,this.ssrMaterial.uniforms.surfDist.value=this.surfDist,this.ssrMaterial.uniforms.resolution.value.set(this.width,this.height),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.normalMaterial=new e.MeshNormalMaterial({morphTargets:f}),this.normalMaterial.blending=e.NoBlending,this.metalnessOnMaterial=new e.MeshBasicMaterial({color:"white"}),this.metalnessOffMaterial=new e.MeshBasicMaterial({color:"black"}),this.blurMaterial=new e.ShaderMaterial({defines:Object.assign({},r.SSRBlurShader.defines),uniforms:e.UniformsUtils.clone(r.SSRBlurShader.uniforms),vertexShader:r.SSRBlurShader.vertexShader,fragmentShader:r.SSRBlurShader.fragmentShader}),this.blurMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.blurMaterial.uniforms.resolution.value.set(this.width,this.height),this.blurMaterial2=new e.ShaderMaterial({defines:Object.assign({},r.SSRBlurShader.defines),uniforms:e.UniformsUtils.clone(r.SSRBlurShader.uniforms),vertexShader:r.SSRBlurShader.vertexShader,fragmentShader:r.SSRBlurShader.fragmentShader}),this.blurMaterial2.uniforms.tDiffuse.value=this.blurRenderTarget.texture,this.blurMaterial2.uniforms.resolution.value.set(this.width,this.height),this.depthRenderMaterial=new e.ShaderMaterial({defines:Object.assign({},r.SSRDepthShader.defines),uniforms:e.UniformsUtils.clone(r.SSRDepthShader.uniforms),vertexShader:r.SSRDepthShader.vertexShader,fragmentShader:r.SSRDepthShader.fragmentShader,blending:e.NoBlending}),this.depthRenderMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(i.CopyShader.uniforms),vertexShader:i.CopyShader.vertexShader,fragmentShader:i.CopyShader.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:e.SrcAlphaFactor,blendDst:e.OneMinusSrcAlphaFactor,blendEquation:e.AddEquation,blendSrcAlpha:e.SrcAlphaFactor,blendDstAlpha:e.OneMinusSrcAlphaFactor,blendEquationAlpha:e.AddEquation}),this.fsQuad=new t.FullScreenQuad(null),this.originalClearColor=new e.Color};s.prototype=Object.assign(Object.create(t.Pass.prototype),{constructor:s,dispose:function(){this.beautyRenderTarget.dispose(),this.prevRenderTarget.dispose(),this.normalRenderTarget.dispose(),this.metalnessRenderTarget.dispose(),this.ssrRenderTarget.dispose(),this.blurRenderTarget.dispose(),this.blurRenderTarget2.dispose(),this.normalMaterial.dispose(),this.metalnessOnMaterial.dispose(),this.metalnessOffMaterial.dispose(),this.blurMaterial.dispose(),this.blurMaterial2.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this.fsQuad.dispose()},render:function(t,r){switch(this.encoding&&(this.beautyRenderTarget.texture.encoding=this.encoding),t.setRenderTarget(this.beautyRenderTarget),t.clear(),this.groundReflector&&(this.groundReflector.doRender(this.renderer,this.scene,this.camera),this.groundReflector.visible=!0),t.render(this.scene,this.camera),this.groundReflector&&(this.groundReflector.visible=!1),this.renderOverride(t,this.normalMaterial,this.normalRenderTarget,0,0),this.isSelective&&this.renderMetalness(t,this.metalnessOnMaterial,this.metalnessRenderTarget,0,0),this.ssrMaterial.uniforms.opacity.value=this.opacity,this.ssrMaterial.uniforms.maxDistance.value=this.maxDistance,this.ssrMaterial.uniforms.surfDist.value=this.surfDist,this.ssrMaterial.uniforms.thickTolerance.value=this.thickTolerance,this.renderPass(t,this.ssrMaterial,this.ssrRenderTarget),this.isBlur&&(this.renderPass(t,this.blurMaterial,this.blurRenderTarget),this.renderPass(t,this.blurMaterial2,this.blurRenderTarget2)),this.output){case s.OUTPUT.Default:this.isBouncing?(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NormalBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.prevRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r)):(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r),this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NormalBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r));break;case s.OUTPUT.SSR:this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r),this.isBouncing&&(this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NormalBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget));break;case s.OUTPUT.Beauty:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r);break;case s.OUTPUT.Depth:this.renderPass(t,this.depthRenderMaterial,this.renderToScreen?null:r);break;case s.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r);break;case s.OUTPUT.Metalness:this.copyMaterial.uniforms.tDiffuse.value=this.metalnessRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r);break;default:console.warn("THREE.SSRPass: Unknown output type.")}},renderPass:function(e,t,r,i,s){this.originalClearColor.copy(e.getClearColor(this.tempColor));var a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,null!=i&&(e.setClearColor(i),e.setClearAlpha(s||0),e.clear()),this.fsQuad.material=t,this.fsQuad.render(e),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)},renderOverride:function(e,t,r,i,s){this.originalClearColor.copy(e.getClearColor(this.tempColor));var a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,i=t.clearColor||i,s=t.clearAlpha||s,null!=i&&(e.setClearColor(i),e.setClearAlpha(s||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)},renderMetalness:function(e,t,r,i,s){this.originalClearColor.copy(e.getClearColor(this.tempColor));var a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,i=t.clearColor||i,s=t.clearAlpha||s,null!=i&&(e.setClearColor(i),e.setClearAlpha(s||0),e.clear()),this.scene.traverseVisible((e=>{e._SSRPassMaterialBack=e.material,this._selects.includes(e)?e.material=this.metalnessOnMaterial:e.material=this.metalnessOffMaterial})),e.render(this.scene,this.camera),this.scene.traverseVisible((e=>{e.material=e._SSRPassMaterialBack})),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)},setSize:function(e,t){this.width=e,this.height=t,this.ssrMaterial.defines.MAX_STEP=Math.sqrt(e*e+t*t),this.ssrMaterial.needsUpdate=!0,this.beautyRenderTarget.setSize(e,t),this.prevRenderTarget.setSize(e,t),this.ssrRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.metalnessRenderTarget.setSize(e,t),this.blurRenderTarget.setSize(e,t),this.blurRenderTarget2.setSize(e,t),this.ssrMaterial.uniforms.resolution.value.set(e,t),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.blurMaterial.uniforms.resolution.value.set(e,t),this.blurMaterial2.uniforms.resolution.value.set(e,t)}}),s.OUTPUT={Default:0,SSR:1,Beauty:3,Depth:4,Normal:5,Metalness:7},exports.SSRPass=s;
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