three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,7 +1,15 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class TDSLoader extends THREE.Loader {
1
+ import { Loader, LoaderUtils, FileLoader, Group, MeshPhongMaterial, DoubleSide, AdditiveBlending, BufferGeometry, Mesh, Float32BufferAttribute, Matrix4, TextureLoader, Color } from 'three';
2
+
3
+ /**
4
+ * Autodesk 3DS three.js file loader, based on lib3ds.
5
+ *
6
+ * Loads geometry with uv and materials basic properties with texture support.
7
+ *
8
+ * @class TDSLoader
9
+ * @constructor
10
+ */
11
+
12
+ class TDSLoader extends Loader {
5
13
  constructor(manager) {
6
14
  super(manager);
7
15
  this.debug = false;
@@ -10,93 +18,145 @@ class TDSLoader extends THREE.Loader {
10
18
  this.materials = [];
11
19
  this.meshes = [];
12
20
  }
21
+ /**
22
+ * Load 3ds file from url.
23
+ *
24
+ * @method load
25
+ * @param {[type]} url URL for the file.
26
+ * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
27
+ * @param {Function} onProgress onProgress callback.
28
+ * @param {Function} onError onError callback.
29
+ */
30
+
31
+
13
32
  load(url, onLoad, onProgress, onError) {
14
33
  const scope = this;
15
- const path = this.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : this.path;
16
- const loader = new THREE.FileLoader(this.manager);
34
+ const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path;
35
+ const loader = new FileLoader(this.manager);
17
36
  loader.setPath(this.path);
18
- loader.setResponseType("arraybuffer");
37
+ loader.setResponseType('arraybuffer');
19
38
  loader.setRequestHeader(this.requestHeader);
20
39
  loader.setWithCredentials(this.withCredentials);
21
- loader.load(
22
- url,
23
- function(data) {
24
- try {
25
- onLoad(scope.parse(data, path));
26
- } catch (e) {
27
- if (onError) {
28
- onError(e);
29
- } else {
30
- console.error(e);
31
- }
32
- scope.manager.itemError(url);
40
+ loader.load(url, function (data) {
41
+ try {
42
+ onLoad(scope.parse(data, path));
43
+ } catch (e) {
44
+ if (onError) {
45
+ onError(e);
46
+ } else {
47
+ console.error(e);
33
48
  }
34
- },
35
- onProgress,
36
- onError
37
- );
49
+
50
+ scope.manager.itemError(url);
51
+ }
52
+ }, onProgress, onError);
38
53
  }
54
+ /**
55
+ * Parse arraybuffer data and load 3ds file.
56
+ *
57
+ * @method parse
58
+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
59
+ * @param {String} path Path for external resources.
60
+ * @return {Group} Group loaded from 3ds file.
61
+ */
62
+
63
+
39
64
  parse(arraybuffer, path) {
40
- this.group = new THREE.Group();
65
+ this.group = new Group();
41
66
  this.position = 0;
42
67
  this.materials = [];
43
68
  this.meshes = [];
44
69
  this.readFile(arraybuffer, path);
70
+
45
71
  for (let i = 0; i < this.meshes.length; i++) {
46
72
  this.group.add(this.meshes[i]);
47
73
  }
74
+
48
75
  return this.group;
49
76
  }
77
+ /**
78
+ * Decode file content to read 3ds data.
79
+ *
80
+ * @method readFile
81
+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
82
+ * @param {String} path Path for external resources.
83
+ */
84
+
85
+
50
86
  readFile(arraybuffer, path) {
51
87
  const data = new DataView(arraybuffer);
52
88
  const chunk = this.readChunk(data);
89
+
53
90
  if (chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC) {
54
91
  let next = this.nextChunk(data, chunk);
92
+
55
93
  while (next !== 0) {
56
94
  if (next === M3D_VERSION) {
57
95
  const version = this.readDWord(data);
58
- this.debugMessage("3DS file version: " + version);
96
+ this.debugMessage('3DS file version: ' + version);
59
97
  } else if (next === MDATA) {
60
98
  this.resetPosition(data);
61
99
  this.readMeshData(data, path);
62
100
  } else {
63
- this.debugMessage("Unknown main chunk: " + next.toString(16));
101
+ this.debugMessage('Unknown main chunk: ' + next.toString(16));
64
102
  }
103
+
65
104
  next = this.nextChunk(data, chunk);
66
105
  }
67
106
  }
68
- this.debugMessage("Parsed " + this.meshes.length + " meshes");
107
+
108
+ this.debugMessage('Parsed ' + this.meshes.length + ' meshes');
69
109
  }
110
+ /**
111
+ * Read mesh data chunk.
112
+ *
113
+ * @method readMeshData
114
+ * @param {Dataview} data Dataview in use.
115
+ * @param {String} path Path for external resources.
116
+ */
117
+
118
+
70
119
  readMeshData(data, path) {
71
120
  const chunk = this.readChunk(data);
72
121
  let next = this.nextChunk(data, chunk);
122
+
73
123
  while (next !== 0) {
74
124
  if (next === MESH_VERSION) {
75
125
  const version = +this.readDWord(data);
76
- this.debugMessage("Mesh Version: " + version);
126
+ this.debugMessage('Mesh Version: ' + version);
77
127
  } else if (next === MASTER_SCALE) {
78
128
  const scale = this.readFloat(data);
79
- this.debugMessage("Master scale: " + scale);
129
+ this.debugMessage('Master scale: ' + scale);
80
130
  this.group.scale.set(scale, scale, scale);
81
131
  } else if (next === NAMED_OBJECT) {
82
- this.debugMessage("Named Object");
132
+ this.debugMessage('Named Object');
83
133
  this.resetPosition(data);
84
134
  this.readNamedObject(data);
85
135
  } else if (next === MAT_ENTRY) {
86
- this.debugMessage("Material");
136
+ this.debugMessage('Material');
87
137
  this.resetPosition(data);
88
138
  this.readMaterialEntry(data, path);
89
139
  } else {
90
- this.debugMessage("Unknown MDATA chunk: " + next.toString(16));
140
+ this.debugMessage('Unknown MDATA chunk: ' + next.toString(16));
91
141
  }
142
+
92
143
  next = this.nextChunk(data, chunk);
93
144
  }
94
145
  }
146
+ /**
147
+ * Read named object chunk.
148
+ *
149
+ * @method readNamedObject
150
+ * @param {Dataview} data Dataview in use.
151
+ */
152
+
153
+
95
154
  readNamedObject(data) {
96
155
  const chunk = this.readChunk(data);
97
156
  const name = this.readString(data, 64);
98
157
  chunk.cur = this.position;
99
158
  let next = this.nextChunk(data, chunk);
159
+
100
160
  while (next !== 0) {
101
161
  if (next === N_TRI_OBJECT) {
102
162
  this.resetPosition(data);
@@ -104,243 +164,345 @@ class TDSLoader extends THREE.Loader {
104
164
  mesh.name = name;
105
165
  this.meshes.push(mesh);
106
166
  } else {
107
- this.debugMessage("Unknown named object chunk: " + next.toString(16));
167
+ this.debugMessage('Unknown named object chunk: ' + next.toString(16));
108
168
  }
169
+
109
170
  next = this.nextChunk(data, chunk);
110
171
  }
172
+
111
173
  this.endChunk(chunk);
112
174
  }
175
+ /**
176
+ * Read material data chunk and add it to the material list.
177
+ *
178
+ * @method readMaterialEntry
179
+ * @param {Dataview} data Dataview in use.
180
+ * @param {String} path Path for external resources.
181
+ */
182
+
183
+
113
184
  readMaterialEntry(data, path) {
114
185
  const chunk = this.readChunk(data);
115
186
  let next = this.nextChunk(data, chunk);
116
- const material = new THREE.MeshPhongMaterial();
187
+ const material = new MeshPhongMaterial();
188
+
117
189
  while (next !== 0) {
118
190
  if (next === MAT_NAME) {
119
191
  material.name = this.readString(data, 64);
120
- this.debugMessage(" Name: " + material.name);
192
+ this.debugMessage(' Name: ' + material.name);
121
193
  } else if (next === MAT_WIRE) {
122
- this.debugMessage(" Wireframe");
194
+ this.debugMessage(' Wireframe');
123
195
  material.wireframe = true;
124
196
  } else if (next === MAT_WIRE_SIZE) {
125
197
  const value = this.readByte(data);
126
198
  material.wireframeLinewidth = value;
127
- this.debugMessage(" Wireframe Thickness: " + value);
199
+ this.debugMessage(' Wireframe Thickness: ' + value);
128
200
  } else if (next === MAT_TWO_SIDE) {
129
- material.side = THREE.DoubleSide;
130
- this.debugMessage(" DoubleSided");
201
+ material.side = DoubleSide;
202
+ this.debugMessage(' DoubleSided');
131
203
  } else if (next === MAT_ADDITIVE) {
132
- this.debugMessage(" Additive Blending");
133
- material.blending = THREE.AdditiveBlending;
204
+ this.debugMessage(' Additive Blending');
205
+ material.blending = AdditiveBlending;
134
206
  } else if (next === MAT_DIFFUSE) {
135
- this.debugMessage(" Diffuse Color");
207
+ this.debugMessage(' Diffuse Color');
136
208
  material.color = this.readColor(data);
137
209
  } else if (next === MAT_SPECULAR) {
138
- this.debugMessage(" Specular Color");
210
+ this.debugMessage(' Specular Color');
139
211
  material.specular = this.readColor(data);
140
212
  } else if (next === MAT_AMBIENT) {
141
- this.debugMessage(" Ambient color");
213
+ this.debugMessage(' Ambient color');
142
214
  material.color = this.readColor(data);
143
215
  } else if (next === MAT_SHININESS) {
144
216
  const shininess = this.readPercentage(data);
145
217
  material.shininess = shininess * 100;
146
- this.debugMessage(" Shininess : " + shininess);
218
+ this.debugMessage(' Shininess : ' + shininess);
147
219
  } else if (next === MAT_TRANSPARENCY) {
148
220
  const transparency = this.readPercentage(data);
149
221
  material.opacity = 1 - transparency;
150
- this.debugMessage(" Transparency : " + transparency);
222
+ this.debugMessage(' Transparency : ' + transparency);
151
223
  material.transparent = material.opacity < 1 ? true : false;
152
224
  } else if (next === MAT_TEXMAP) {
153
- this.debugMessage(" ColorMap");
225
+ this.debugMessage(' ColorMap');
154
226
  this.resetPosition(data);
155
227
  material.map = this.readMap(data, path);
156
228
  } else if (next === MAT_BUMPMAP) {
157
- this.debugMessage(" BumpMap");
229
+ this.debugMessage(' BumpMap');
158
230
  this.resetPosition(data);
159
231
  material.bumpMap = this.readMap(data, path);
160
232
  } else if (next === MAT_OPACMAP) {
161
- this.debugMessage(" OpacityMap");
233
+ this.debugMessage(' OpacityMap');
162
234
  this.resetPosition(data);
163
235
  material.alphaMap = this.readMap(data, path);
164
236
  } else if (next === MAT_SPECMAP) {
165
- this.debugMessage(" SpecularMap");
237
+ this.debugMessage(' SpecularMap');
166
238
  this.resetPosition(data);
167
239
  material.specularMap = this.readMap(data, path);
168
240
  } else {
169
- this.debugMessage(" Unknown material chunk: " + next.toString(16));
241
+ this.debugMessage(' Unknown material chunk: ' + next.toString(16));
170
242
  }
243
+
171
244
  next = this.nextChunk(data, chunk);
172
245
  }
246
+
173
247
  this.endChunk(chunk);
174
248
  this.materials[material.name] = material;
175
249
  }
250
+ /**
251
+ * Read mesh data chunk.
252
+ *
253
+ * @method readMesh
254
+ * @param {Dataview} data Dataview in use.
255
+ * @return {Mesh} The parsed mesh.
256
+ */
257
+
258
+
176
259
  readMesh(data) {
177
260
  const chunk = this.readChunk(data);
178
261
  let next = this.nextChunk(data, chunk);
179
- const geometry = new THREE.BufferGeometry();
180
- const material = new THREE.MeshPhongMaterial();
181
- const mesh = new THREE.Mesh(geometry, material);
182
- mesh.name = "mesh";
262
+ const geometry = new BufferGeometry();
263
+ const material = new MeshPhongMaterial();
264
+ const mesh = new Mesh(geometry, material);
265
+ mesh.name = 'mesh';
266
+
183
267
  while (next !== 0) {
184
268
  if (next === POINT_ARRAY) {
185
269
  const points = this.readWord(data);
186
- this.debugMessage(" Vertex: " + points);
270
+ this.debugMessage(' Vertex: ' + points); //BufferGeometry
271
+
187
272
  const vertices = [];
273
+
188
274
  for (let i = 0; i < points; i++) {
189
275
  vertices.push(this.readFloat(data));
190
276
  vertices.push(this.readFloat(data));
191
277
  vertices.push(this.readFloat(data));
192
278
  }
193
- geometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
279
+
280
+ geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
194
281
  } else if (next === FACE_ARRAY) {
195
282
  this.resetPosition(data);
196
283
  this.readFaceArray(data, mesh);
197
284
  } else if (next === TEX_VERTS) {
198
285
  const texels = this.readWord(data);
199
- this.debugMessage(" UV: " + texels);
286
+ this.debugMessage(' UV: ' + texels); //BufferGeometry
287
+
200
288
  const uvs = [];
289
+
201
290
  for (let i = 0; i < texels; i++) {
202
291
  uvs.push(this.readFloat(data));
203
292
  uvs.push(this.readFloat(data));
204
293
  }
205
- geometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
294
+
295
+ geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
206
296
  } else if (next === MESH_MATRIX) {
207
- this.debugMessage(" Tranformation Matrix (TODO)");
297
+ this.debugMessage(' Tranformation Matrix (TODO)');
208
298
  const values = [];
299
+
209
300
  for (let i = 0; i < 12; i++) {
210
301
  values[i] = this.readFloat(data);
211
302
  }
212
- const matrix = new THREE.Matrix4();
303
+
304
+ const matrix = new Matrix4(); //X Line
305
+
213
306
  matrix.elements[0] = values[0];
214
307
  matrix.elements[1] = values[6];
215
308
  matrix.elements[2] = values[3];
216
- matrix.elements[3] = values[9];
309
+ matrix.elements[3] = values[9]; //Y Line
310
+
217
311
  matrix.elements[4] = values[2];
218
312
  matrix.elements[5] = values[8];
219
313
  matrix.elements[6] = values[5];
220
- matrix.elements[7] = values[11];
314
+ matrix.elements[7] = values[11]; //Z Line
315
+
221
316
  matrix.elements[8] = values[1];
222
317
  matrix.elements[9] = values[7];
223
318
  matrix.elements[10] = values[4];
224
- matrix.elements[11] = values[10];
319
+ matrix.elements[11] = values[10]; //W Line
320
+
225
321
  matrix.elements[12] = 0;
226
322
  matrix.elements[13] = 0;
227
323
  matrix.elements[14] = 0;
228
324
  matrix.elements[15] = 1;
229
325
  matrix.transpose();
230
- const inverse = new THREE.Matrix4();
326
+ const inverse = new Matrix4();
231
327
  inverse.copy(matrix).invert();
232
328
  geometry.applyMatrix4(inverse);
233
329
  matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
234
330
  } else {
235
- this.debugMessage(" Unknown mesh chunk: " + next.toString(16));
331
+ this.debugMessage(' Unknown mesh chunk: ' + next.toString(16));
236
332
  }
333
+
237
334
  next = this.nextChunk(data, chunk);
238
335
  }
336
+
239
337
  this.endChunk(chunk);
240
338
  geometry.computeVertexNormals();
241
339
  return mesh;
242
340
  }
341
+ /**
342
+ * Read face array data chunk.
343
+ *
344
+ * @method readFaceArray
345
+ * @param {Dataview} data Dataview in use.
346
+ * @param {Mesh} mesh Mesh to be filled with the data read.
347
+ */
348
+
349
+
243
350
  readFaceArray(data, mesh) {
244
351
  const chunk = this.readChunk(data);
245
352
  const faces = this.readWord(data);
246
- this.debugMessage(" Faces: " + faces);
353
+ this.debugMessage(' Faces: ' + faces);
247
354
  const index = [];
355
+
248
356
  for (let i = 0; i < faces; ++i) {
249
357
  index.push(this.readWord(data), this.readWord(data), this.readWord(data));
250
- this.readWord(data);
358
+ this.readWord(data); // visibility
251
359
  }
252
- mesh.geometry.setIndex(index);
360
+
361
+ mesh.geometry.setIndex(index); //The rest of the FACE_ARRAY chunk is subchunks
362
+
253
363
  let materialIndex = 0;
254
364
  let start = 0;
365
+
255
366
  while (this.position < chunk.end) {
256
367
  const subchunk = this.readChunk(data);
368
+
257
369
  if (subchunk.id === MSH_MAT_GROUP) {
258
- this.debugMessage(" Material Group");
370
+ this.debugMessage(' Material Group');
259
371
  this.resetPosition(data);
260
372
  const group = this.readMaterialGroup(data);
261
- const count = group.index.length * 3;
373
+ const count = group.index.length * 3; // assuming successive indices
374
+
262
375
  mesh.geometry.addGroup(start, count, materialIndex);
263
376
  start += count;
264
377
  materialIndex++;
265
378
  const material = this.materials[group.name];
266
- if (Array.isArray(mesh.material) === false)
267
- mesh.material = [];
268
- if (material !== void 0) {
379
+ if (Array.isArray(mesh.material) === false) mesh.material = [];
380
+
381
+ if (material !== undefined) {
269
382
  mesh.material.push(material);
270
383
  }
271
384
  } else {
272
- this.debugMessage(" Unknown face array chunk: " + subchunk.toString(16));
385
+ this.debugMessage(' Unknown face array chunk: ' + subchunk.toString(16));
273
386
  }
387
+
274
388
  this.endChunk(subchunk);
275
389
  }
276
- if (mesh.material.length === 1)
277
- mesh.material = mesh.material[0];
390
+
391
+ if (mesh.material.length === 1) mesh.material = mesh.material[0]; // for backwards compatibility
392
+
278
393
  this.endChunk(chunk);
279
394
  }
395
+ /**
396
+ * Read texture map data chunk.
397
+ *
398
+ * @method readMap
399
+ * @param {Dataview} data Dataview in use.
400
+ * @param {String} path Path for external resources.
401
+ * @return {Texture} Texture read from this data chunk.
402
+ */
403
+
404
+
280
405
  readMap(data, path) {
281
406
  const chunk = this.readChunk(data);
282
407
  let next = this.nextChunk(data, chunk);
283
408
  let texture = {};
284
- const loader = new THREE.TextureLoader(this.manager);
409
+ const loader = new TextureLoader(this.manager);
285
410
  loader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
411
+
286
412
  while (next !== 0) {
287
413
  if (next === MAT_MAPNAME) {
288
414
  const name = this.readString(data, 128);
289
415
  texture = loader.load(name);
290
- this.debugMessage(" File: " + path + name);
416
+ this.debugMessage(' File: ' + path + name);
291
417
  } else if (next === MAT_MAP_UOFFSET) {
292
418
  texture.offset.x = this.readFloat(data);
293
- this.debugMessage(" OffsetX: " + texture.offset.x);
419
+ this.debugMessage(' OffsetX: ' + texture.offset.x);
294
420
  } else if (next === MAT_MAP_VOFFSET) {
295
421
  texture.offset.y = this.readFloat(data);
296
- this.debugMessage(" OffsetY: " + texture.offset.y);
422
+ this.debugMessage(' OffsetY: ' + texture.offset.y);
297
423
  } else if (next === MAT_MAP_USCALE) {
298
424
  texture.repeat.x = this.readFloat(data);
299
- this.debugMessage(" RepeatX: " + texture.repeat.x);
425
+ this.debugMessage(' RepeatX: ' + texture.repeat.x);
300
426
  } else if (next === MAT_MAP_VSCALE) {
301
427
  texture.repeat.y = this.readFloat(data);
302
- this.debugMessage(" RepeatY: " + texture.repeat.y);
428
+ this.debugMessage(' RepeatY: ' + texture.repeat.y);
303
429
  } else {
304
- this.debugMessage(" Unknown map chunk: " + next.toString(16));
430
+ this.debugMessage(' Unknown map chunk: ' + next.toString(16));
305
431
  }
432
+
306
433
  next = this.nextChunk(data, chunk);
307
434
  }
435
+
308
436
  this.endChunk(chunk);
309
437
  return texture;
310
438
  }
439
+ /**
440
+ * Read material group data chunk.
441
+ *
442
+ * @method readMaterialGroup
443
+ * @param {Dataview} data Dataview in use.
444
+ * @return {Object} Object with name and index of the object.
445
+ */
446
+
447
+
311
448
  readMaterialGroup(data) {
312
449
  this.readChunk(data);
313
450
  const name = this.readString(data, 64);
314
451
  const numFaces = this.readWord(data);
315
- this.debugMessage(" Name: " + name);
316
- this.debugMessage(" Faces: " + numFaces);
452
+ this.debugMessage(' Name: ' + name);
453
+ this.debugMessage(' Faces: ' + numFaces);
317
454
  const index = [];
455
+
318
456
  for (let i = 0; i < numFaces; ++i) {
319
457
  index.push(this.readWord(data));
320
458
  }
321
- return { name, index };
459
+
460
+ return {
461
+ name: name,
462
+ index: index
463
+ };
322
464
  }
465
+ /**
466
+ * Read a color value.
467
+ *
468
+ * @method readColor
469
+ * @param {DataView} data Dataview.
470
+ * @return {Color} Color value read..
471
+ */
472
+
473
+
323
474
  readColor(data) {
324
475
  const chunk = this.readChunk(data);
325
- const color = new THREE.Color();
476
+ const color = new Color();
477
+
326
478
  if (chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24) {
327
479
  const r = this.readByte(data);
328
480
  const g = this.readByte(data);
329
481
  const b = this.readByte(data);
330
482
  color.setRGB(r / 255, g / 255, b / 255);
331
- this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b);
483
+ this.debugMessage(' Color: ' + color.r + ', ' + color.g + ', ' + color.b);
332
484
  } else if (chunk.id === COLOR_F || chunk.id === LIN_COLOR_F) {
333
485
  const r = this.readFloat(data);
334
486
  const g = this.readFloat(data);
335
487
  const b = this.readFloat(data);
336
488
  color.setRGB(r, g, b);
337
- this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b);
489
+ this.debugMessage(' Color: ' + color.r + ', ' + color.g + ', ' + color.b);
338
490
  } else {
339
- this.debugMessage(" Unknown color chunk: " + chunk.toString(16));
491
+ this.debugMessage(' Unknown color chunk: ' + chunk.toString(16));
340
492
  }
493
+
341
494
  this.endChunk(chunk);
342
495
  return color;
343
496
  }
497
+ /**
498
+ * Read next chunk of data.
499
+ *
500
+ * @method readChunk
501
+ * @param {DataView} data Dataview.
502
+ * @return {Object} Chunk of data read.
503
+ */
504
+
505
+
344
506
  readChunk(data) {
345
507
  const chunk = {};
346
508
  chunk.cur = this.position;
@@ -350,131 +512,359 @@ class TDSLoader extends THREE.Loader {
350
512
  chunk.cur += 6;
351
513
  return chunk;
352
514
  }
515
+ /**
516
+ * Set position to the end of the current chunk of data.
517
+ *
518
+ * @method endChunk
519
+ * @param {Object} chunk Data chunk.
520
+ */
521
+
522
+
353
523
  endChunk(chunk) {
354
524
  this.position = chunk.end;
355
525
  }
526
+ /**
527
+ * Move to the next data chunk.
528
+ *
529
+ * @method nextChunk
530
+ * @param {DataView} data Dataview.
531
+ * @param {Object} chunk Data chunk.
532
+ */
533
+
534
+
356
535
  nextChunk(data, chunk) {
357
536
  if (chunk.cur >= chunk.end) {
358
537
  return 0;
359
538
  }
539
+
360
540
  this.position = chunk.cur;
541
+
361
542
  try {
362
543
  const next = this.readChunk(data);
363
544
  chunk.cur += next.size;
364
545
  return next.id;
365
546
  } catch (e) {
366
- this.debugMessage("Unable to read chunk at " + this.position);
547
+ this.debugMessage('Unable to read chunk at ' + this.position);
367
548
  return 0;
368
549
  }
369
550
  }
551
+ /**
552
+ * Reset dataview position.
553
+ *
554
+ * @method resetPosition
555
+ */
556
+
557
+
370
558
  resetPosition() {
371
559
  this.position -= 6;
372
560
  }
561
+ /**
562
+ * Read byte value.
563
+ *
564
+ * @method readByte
565
+ * @param {DataView} data Dataview to read data from.
566
+ * @return {Number} Data read from the dataview.
567
+ */
568
+
569
+
373
570
  readByte(data) {
374
571
  const v = data.getUint8(this.position, true);
375
572
  this.position += 1;
376
573
  return v;
377
574
  }
575
+ /**
576
+ * Read 32 bit float value.
577
+ *
578
+ * @method readFloat
579
+ * @param {DataView} data Dataview to read data from.
580
+ * @return {Number} Data read from the dataview.
581
+ */
582
+
583
+
378
584
  readFloat(data) {
379
585
  try {
380
586
  const v = data.getFloat32(this.position, true);
381
587
  this.position += 4;
382
588
  return v;
383
589
  } catch (e) {
384
- this.debugMessage(e + " " + this.position + " " + data.byteLength);
590
+ this.debugMessage(e + ' ' + this.position + ' ' + data.byteLength);
385
591
  }
386
592
  }
593
+ /**
594
+ * Read 32 bit signed integer value.
595
+ *
596
+ * @method readInt
597
+ * @param {DataView} data Dataview to read data from.
598
+ * @return {Number} Data read from the dataview.
599
+ */
600
+
601
+
387
602
  readInt(data) {
388
603
  const v = data.getInt32(this.position, true);
389
604
  this.position += 4;
390
605
  return v;
391
606
  }
607
+ /**
608
+ * Read 16 bit signed integer value.
609
+ *
610
+ * @method readShort
611
+ * @param {DataView} data Dataview to read data from.
612
+ * @return {Number} Data read from the dataview.
613
+ */
614
+
615
+
392
616
  readShort(data) {
393
617
  const v = data.getInt16(this.position, true);
394
618
  this.position += 2;
395
619
  return v;
396
620
  }
621
+ /**
622
+ * Read 64 bit unsigned integer value.
623
+ *
624
+ * @method readDWord
625
+ * @param {DataView} data Dataview to read data from.
626
+ * @return {Number} Data read from the dataview.
627
+ */
628
+
629
+
397
630
  readDWord(data) {
398
631
  const v = data.getUint32(this.position, true);
399
632
  this.position += 4;
400
633
  return v;
401
634
  }
635
+ /**
636
+ * Read 32 bit unsigned integer value.
637
+ *
638
+ * @method readWord
639
+ * @param {DataView} data Dataview to read data from.
640
+ * @return {Number} Data read from the dataview.
641
+ */
642
+
643
+
402
644
  readWord(data) {
403
645
  const v = data.getUint16(this.position, true);
404
646
  this.position += 2;
405
647
  return v;
406
648
  }
649
+ /**
650
+ * Read string value.
651
+ *
652
+ * @method readString
653
+ * @param {DataView} data Dataview to read data from.
654
+ * @param {Number} maxLength Max size of the string to be read.
655
+ * @return {String} Data read from the dataview.
656
+ */
657
+
658
+
407
659
  readString(data, maxLength) {
408
- let s = "";
660
+ let s = '';
661
+
409
662
  for (let i = 0; i < maxLength; i++) {
410
663
  const c = this.readByte(data);
664
+
411
665
  if (!c) {
412
666
  break;
413
667
  }
668
+
414
669
  s += String.fromCharCode(c);
415
670
  }
671
+
416
672
  return s;
417
673
  }
674
+ /**
675
+ * Read percentage value.
676
+ *
677
+ * @method readPercentage
678
+ * @param {DataView} data Dataview to read data from.
679
+ * @return {Number} Data read from the dataview.
680
+ */
681
+
682
+
418
683
  readPercentage(data) {
419
684
  const chunk = this.readChunk(data);
420
685
  let value;
686
+
421
687
  switch (chunk.id) {
422
688
  case INT_PERCENTAGE:
423
689
  value = this.readShort(data) / 100;
424
690
  break;
691
+
425
692
  case FLOAT_PERCENTAGE:
426
693
  value = this.readFloat(data);
427
694
  break;
695
+
428
696
  default:
429
- this.debugMessage(" Unknown percentage chunk: " + chunk.toString(16));
697
+ this.debugMessage(' Unknown percentage chunk: ' + chunk.toString(16));
430
698
  }
699
+
431
700
  this.endChunk(chunk);
432
701
  return value;
433
702
  }
703
+ /**
704
+ * Print debug message to the console.
705
+ *
706
+ * Is controlled by a flag to show or hide debug messages.
707
+ *
708
+ * @method debugMessage
709
+ * @param {Object} message Debug message to print to the console.
710
+ */
711
+
712
+
434
713
  debugMessage(message) {
435
714
  if (this.debug) {
436
715
  console.log(message);
437
716
  }
438
717
  }
439
- }
440
- const M3DMAGIC = 19789;
441
- const MLIBMAGIC = 15786;
442
- const CMAGIC = 49725;
443
- const M3D_VERSION = 2;
444
- const COLOR_F = 16;
445
- const COLOR_24 = 17;
446
- const LIN_COLOR_24 = 18;
447
- const LIN_COLOR_F = 19;
448
- const INT_PERCENTAGE = 48;
449
- const FLOAT_PERCENTAGE = 49;
450
- const MDATA = 15677;
451
- const MESH_VERSION = 15678;
452
- const MASTER_SCALE = 256;
453
- const MAT_ENTRY = 45055;
454
- const MAT_NAME = 40960;
455
- const MAT_AMBIENT = 40976;
456
- const MAT_DIFFUSE = 40992;
457
- const MAT_SPECULAR = 41008;
458
- const MAT_SHININESS = 41024;
459
- const MAT_TRANSPARENCY = 41040;
460
- const MAT_TWO_SIDE = 41089;
461
- const MAT_ADDITIVE = 41091;
462
- const MAT_WIRE = 41093;
463
- const MAT_WIRE_SIZE = 41095;
464
- const MAT_TEXMAP = 41472;
465
- const MAT_OPACMAP = 41488;
466
- const MAT_BUMPMAP = 41520;
467
- const MAT_SPECMAP = 41476;
468
- const MAT_MAPNAME = 41728;
469
- const MAT_MAP_USCALE = 41812;
470
- const MAT_MAP_VSCALE = 41814;
471
- const MAT_MAP_UOFFSET = 41816;
472
- const MAT_MAP_VOFFSET = 41818;
473
- const NAMED_OBJECT = 16384;
474
- const N_TRI_OBJECT = 16640;
475
- const POINT_ARRAY = 16656;
476
- const FACE_ARRAY = 16672;
477
- const MSH_MAT_GROUP = 16688;
478
- const TEX_VERTS = 16704;
479
- const MESH_MATRIX = 16736;
480
- exports.TDSLoader = TDSLoader;
718
+
719
+ } // const NULL_CHUNK = 0x0000;
720
+
721
+
722
+ const M3DMAGIC = 0x4d4d; // const SMAGIC = 0x2D2D;
723
+ // const LMAGIC = 0x2D3D;
724
+
725
+ const MLIBMAGIC = 0x3daa; // const MATMAGIC = 0x3DFF;
726
+
727
+ const CMAGIC = 0xc23d;
728
+ const M3D_VERSION = 0x0002; // const M3D_KFVERSION = 0x0005;
729
+
730
+ const COLOR_F = 0x0010;
731
+ const COLOR_24 = 0x0011;
732
+ const LIN_COLOR_24 = 0x0012;
733
+ const LIN_COLOR_F = 0x0013;
734
+ const INT_PERCENTAGE = 0x0030;
735
+ const FLOAT_PERCENTAGE = 0x0031;
736
+ const MDATA = 0x3d3d;
737
+ const MESH_VERSION = 0x3d3e;
738
+ const MASTER_SCALE = 0x0100; // const LO_SHADOW_BIAS = 0x1400;
739
+ // const HI_SHADOW_BIAS = 0x1410;
740
+ // const SHADOW_MAP_SIZE = 0x1420;
741
+ // const SHADOW_SAMPLES = 0x1430;
742
+ // const SHADOW_RANGE = 0x1440;
743
+ // const SHADOW_FILTER = 0x1450;
744
+ // const RAY_BIAS = 0x1460;
745
+ // const O_CONSTS = 0x1500;
746
+ // const AMBIENT_LIGHT = 0x2100;
747
+ // const BIT_MAP = 0x1100;
748
+ // const SOLID_BGND = 0x1200;
749
+ // const V_GRADIENT = 0x1300;
750
+ // const USE_BIT_MAP = 0x1101;
751
+ // const USE_SOLID_BGND = 0x1201;
752
+ // const USE_V_GRADIENT = 0x1301;
753
+ // const FOG = 0x2200;
754
+ // const FOG_BGND = 0x2210;
755
+ // const LAYER_FOG = 0x2302;
756
+ // const DISTANCE_CUE = 0x2300;
757
+ // const DCUE_BGND = 0x2310;
758
+ // const USE_FOG = 0x2201;
759
+ // const USE_LAYER_FOG = 0x2303;
760
+ // const USE_DISTANCE_CUE = 0x2301;
761
+
762
+ const MAT_ENTRY = 0xafff;
763
+ const MAT_NAME = 0xa000;
764
+ const MAT_AMBIENT = 0xa010;
765
+ const MAT_DIFFUSE = 0xa020;
766
+ const MAT_SPECULAR = 0xa030;
767
+ const MAT_SHININESS = 0xa040; // const MAT_SHIN2PCT = 0xA041;
768
+
769
+ const MAT_TRANSPARENCY = 0xa050; // const MAT_XPFALL = 0xA052;
770
+ // const MAT_USE_XPFALL = 0xA240;
771
+ // const MAT_REFBLUR = 0xA053;
772
+ // const MAT_SHADING = 0xA100;
773
+ // const MAT_USE_REFBLUR = 0xA250;
774
+ // const MAT_SELF_ILLUM = 0xA084;
775
+
776
+ const MAT_TWO_SIDE = 0xa081; // const MAT_DECAL = 0xA082;
777
+
778
+ const MAT_ADDITIVE = 0xa083;
779
+ const MAT_WIRE = 0xa085; // const MAT_FACEMAP = 0xA088;
780
+ // const MAT_TRANSFALLOFF_IN = 0xA08A;
781
+ // const MAT_PHONGSOFT = 0xA08C;
782
+ // const MAT_WIREABS = 0xA08E;
783
+
784
+ const MAT_WIRE_SIZE = 0xa087;
785
+ const MAT_TEXMAP = 0xa200; // const MAT_SXP_TEXT_DATA = 0xA320;
786
+ // const MAT_TEXMASK = 0xA33E;
787
+ // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
788
+ // const MAT_TEX2MAP = 0xA33A;
789
+ // const MAT_SXP_TEXT2_DATA = 0xA321;
790
+ // const MAT_TEX2MASK = 0xA340;
791
+ // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
792
+
793
+ const MAT_OPACMAP = 0xa210; // const MAT_SXP_OPAC_DATA = 0xA322;
794
+ // const MAT_OPACMASK = 0xA342;
795
+ // const MAT_SXP_OPACMASK_DATA = 0xA32E;
796
+
797
+ const MAT_BUMPMAP = 0xa230; // const MAT_SXP_BUMP_DATA = 0xA324;
798
+ // const MAT_BUMPMASK = 0xA344;
799
+ // const MAT_SXP_BUMPMASK_DATA = 0xA330;
800
+
801
+ const MAT_SPECMAP = 0xa204; // const MAT_SXP_SPEC_DATA = 0xA325;
802
+ // const MAT_SPECMASK = 0xA348;
803
+ // const MAT_SXP_SPECMASK_DATA = 0xA332;
804
+ // const MAT_SHINMAP = 0xA33C;
805
+ // const MAT_SXP_SHIN_DATA = 0xA326;
806
+ // const MAT_SHINMASK = 0xA346;
807
+ // const MAT_SXP_SHINMASK_DATA = 0xA334;
808
+ // const MAT_SELFIMAP = 0xA33D;
809
+ // const MAT_SXP_SELFI_DATA = 0xA328;
810
+ // const MAT_SELFIMASK = 0xA34A;
811
+ // const MAT_SXP_SELFIMASK_DATA = 0xA336;
812
+ // const MAT_REFLMAP = 0xA220;
813
+ // const MAT_REFLMASK = 0xA34C;
814
+ // const MAT_SXP_REFLMASK_DATA = 0xA338;
815
+ // const MAT_ACUBIC = 0xA310;
816
+
817
+ const MAT_MAPNAME = 0xa300; // const MAT_MAP_TILING = 0xA351;
818
+ // const MAT_MAP_TEXBLUR = 0xA353;
819
+
820
+ const MAT_MAP_USCALE = 0xa354;
821
+ const MAT_MAP_VSCALE = 0xa356;
822
+ const MAT_MAP_UOFFSET = 0xa358;
823
+ const MAT_MAP_VOFFSET = 0xa35a; // const MAT_MAP_ANG = 0xA35C;
824
+ // const MAT_MAP_COL1 = 0xA360;
825
+ // const MAT_MAP_COL2 = 0xA362;
826
+ // const MAT_MAP_RCOL = 0xA364;
827
+ // const MAT_MAP_GCOL = 0xA366;
828
+ // const MAT_MAP_BCOL = 0xA368;
829
+
830
+ const NAMED_OBJECT = 0x4000; // const N_DIRECT_LIGHT = 0x4600;
831
+ // const DL_OFF = 0x4620;
832
+ // const DL_OUTER_RANGE = 0x465A;
833
+ // const DL_INNER_RANGE = 0x4659;
834
+ // const DL_MULTIPLIER = 0x465B;
835
+ // const DL_EXCLUDE = 0x4654;
836
+ // const DL_ATTENUATE = 0x4625;
837
+ // const DL_SPOTLIGHT = 0x4610;
838
+ // const DL_SPOT_ROLL = 0x4656;
839
+ // const DL_SHADOWED = 0x4630;
840
+ // const DL_LOCAL_SHADOW2 = 0x4641;
841
+ // const DL_SEE_CONE = 0x4650;
842
+ // const DL_SPOT_RECTANGULAR = 0x4651;
843
+ // const DL_SPOT_ASPECT = 0x4657;
844
+ // const DL_SPOT_PROJECTOR = 0x4653;
845
+ // const DL_SPOT_OVERSHOOT = 0x4652;
846
+ // const DL_RAY_BIAS = 0x4658;
847
+ // const DL_RAYSHAD = 0x4627;
848
+ // const N_CAMERA = 0x4700;
849
+ // const CAM_SEE_CONE = 0x4710;
850
+ // const CAM_RANGES = 0x4720;
851
+ // const OBJ_HIDDEN = 0x4010;
852
+ // const OBJ_VIS_LOFTER = 0x4011;
853
+ // const OBJ_DOESNT_CAST = 0x4012;
854
+ // const OBJ_DONT_RECVSHADOW = 0x4017;
855
+ // const OBJ_MATTE = 0x4013;
856
+ // const OBJ_FAST = 0x4014;
857
+ // const OBJ_PROCEDURAL = 0x4015;
858
+ // const OBJ_FROZEN = 0x4016;
859
+
860
+ const N_TRI_OBJECT = 0x4100;
861
+ const POINT_ARRAY = 0x4110; // const POINT_FLAG_ARRAY = 0x4111;
862
+
863
+ const FACE_ARRAY = 0x4120;
864
+ const MSH_MAT_GROUP = 0x4130; // const SMOOTH_GROUP = 0x4150;
865
+ // const MSH_BOXMAP = 0x4190;
866
+
867
+ const TEX_VERTS = 0x4140;
868
+ const MESH_MATRIX = 0x4160; // const MESH_COLOR = 0x4165;
869
+
870
+ export { TDSLoader };