three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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fragmentShader: [
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" } else {",
|
34
|
-
" gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);",
|
35
|
-
" }",
|
36
|
-
"}"
|
37
|
-
].join("\n")
|
38
|
-
};
|
39
|
-
export {
|
40
|
-
HueSaturationShader
|
41
|
-
};
|
@@ -1,34 +0,0 @@
|
|
1
|
-
const KaleidoShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
sides: { value: 6 },
|
5
|
-
angle: { value: 0 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float sides;",
|
17
|
-
"uniform float angle;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec2 p = vUv - 0.5;",
|
21
|
-
" float r = length(p);",
|
22
|
-
" float a = atan(p.y, p.x) + angle;",
|
23
|
-
" float tau = 2. * 3.1416 ;",
|
24
|
-
" a = mod(a, tau/sides);",
|
25
|
-
" a = abs(a - tau/sides/2.) ;",
|
26
|
-
" p = r * vec2(cos(a), sin(a));",
|
27
|
-
" vec4 color = texture2D(tDiffuse, p + 0.5);",
|
28
|
-
" gl_FragColor = color;",
|
29
|
-
"}"
|
30
|
-
].join("\n")
|
31
|
-
};
|
32
|
-
export {
|
33
|
-
KaleidoShader
|
34
|
-
};
|
@@ -1,37 +0,0 @@
|
|
1
|
-
import { Color } from "three";
|
2
|
-
const LuminosityHighPassShader = {
|
3
|
-
shaderID: "luminosityHighPass",
|
4
|
-
uniforms: {
|
5
|
-
tDiffuse: { value: null },
|
6
|
-
luminosityThreshold: { value: 1 },
|
7
|
-
smoothWidth: { value: 1 },
|
8
|
-
defaultColor: { value: new Color(0) },
|
9
|
-
defaultOpacity: { value: 0 }
|
10
|
-
},
|
11
|
-
vertexShader: [
|
12
|
-
"varying vec2 vUv;",
|
13
|
-
"void main() {",
|
14
|
-
" vUv = uv;",
|
15
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
-
"}"
|
17
|
-
].join("\n"),
|
18
|
-
fragmentShader: [
|
19
|
-
"uniform sampler2D tDiffuse;",
|
20
|
-
"uniform vec3 defaultColor;",
|
21
|
-
"uniform float defaultOpacity;",
|
22
|
-
"uniform float luminosityThreshold;",
|
23
|
-
"uniform float smoothWidth;",
|
24
|
-
"varying vec2 vUv;",
|
25
|
-
"void main() {",
|
26
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
27
|
-
" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
|
28
|
-
" float v = dot( texel.xyz, luma );",
|
29
|
-
" vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
|
30
|
-
" float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
|
31
|
-
" gl_FragColor = mix( outputColor, texel, alpha );",
|
32
|
-
"}"
|
33
|
-
].join("\n")
|
34
|
-
};
|
35
|
-
export {
|
36
|
-
LuminosityHighPassShader
|
37
|
-
};
|
@@ -1,25 +0,0 @@
|
|
1
|
-
const LuminosityShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null }
|
4
|
-
},
|
5
|
-
vertexShader: [
|
6
|
-
"varying vec2 vUv;",
|
7
|
-
"void main() {",
|
8
|
-
" vUv = uv;",
|
9
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
-
"}"
|
11
|
-
].join("\n"),
|
12
|
-
fragmentShader: [
|
13
|
-
"#include <common>",
|
14
|
-
"uniform sampler2D tDiffuse;",
|
15
|
-
"varying vec2 vUv;",
|
16
|
-
"void main() {",
|
17
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
18
|
-
" float l = linearToRelativeLuminance( texel.rgb );",
|
19
|
-
" gl_FragColor = vec4( l, l, l, texel.w );",
|
20
|
-
"}"
|
21
|
-
].join("\n")
|
22
|
-
};
|
23
|
-
export {
|
24
|
-
LuminosityShader
|
25
|
-
};
|
package/shaders/MirrorShader.mjs
DELETED
@@ -1,35 +0,0 @@
|
|
1
|
-
const MirrorShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
side: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"uniform sampler2D tDiffuse;",
|
15
|
-
"uniform int side;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vec2 p = vUv;",
|
19
|
-
" if (side == 0){",
|
20
|
-
" if (p.x > 0.5) p.x = 1.0 - p.x;",
|
21
|
-
" }else if (side == 1){",
|
22
|
-
" if (p.x < 0.5) p.x = 1.0 - p.x;",
|
23
|
-
" }else if (side == 2){",
|
24
|
-
" if (p.y < 0.5) p.y = 1.0 - p.y;",
|
25
|
-
" }else if (side == 3){",
|
26
|
-
" if (p.y > 0.5) p.y = 1.0 - p.y;",
|
27
|
-
" } ",
|
28
|
-
" vec4 color = texture2D(tDiffuse, p);",
|
29
|
-
" gl_FragColor = color;",
|
30
|
-
"}"
|
31
|
-
].join("\n")
|
32
|
-
};
|
33
|
-
export {
|
34
|
-
MirrorShader
|
35
|
-
};
|
@@ -1,31 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const NormalMapShader = {
|
3
|
-
uniforms: {
|
4
|
-
heightMap: { value: null },
|
5
|
-
resolution: { value: new Vector2(512, 512) },
|
6
|
-
scale: { value: new Vector2(1, 1) },
|
7
|
-
height: { value: 0.05 }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"varying vec2 vUv;",
|
11
|
-
"void main() {",
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"uniform float height;",
|
18
|
-
"uniform vec2 resolution;",
|
19
|
-
"uniform sampler2D heightMap;",
|
20
|
-
"varying vec2 vUv;",
|
21
|
-
"void main() {",
|
22
|
-
" float val = texture2D( heightMap, vUv ).x;",
|
23
|
-
" float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
24
|
-
" float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
25
|
-
" gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
26
|
-
"}"
|
27
|
-
].join("\n")
|
28
|
-
};
|
29
|
-
export {
|
30
|
-
NormalMapShader
|
31
|
-
};
|
@@ -1,113 +0,0 @@
|
|
1
|
-
const ParallaxShader = {
|
2
|
-
modes: {
|
3
|
-
none: "NO_PARALLAX",
|
4
|
-
basic: "USE_BASIC_PARALLAX",
|
5
|
-
steep: "USE_STEEP_PARALLAX",
|
6
|
-
occlusion: "USE_OCLUSION_PARALLAX",
|
7
|
-
relief: "USE_RELIEF_PARALLAX"
|
8
|
-
},
|
9
|
-
uniforms: {
|
10
|
-
bumpMap: { value: null },
|
11
|
-
map: { value: null },
|
12
|
-
parallaxScale: { value: null },
|
13
|
-
parallaxMinLayers: { value: null },
|
14
|
-
parallaxMaxLayers: { value: null }
|
15
|
-
},
|
16
|
-
vertexShader: [
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"varying vec3 vViewPosition;",
|
19
|
-
"varying vec3 vNormal;",
|
20
|
-
"void main() {",
|
21
|
-
" vUv = uv;",
|
22
|
-
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
23
|
-
" vViewPosition = -mvPosition.xyz;",
|
24
|
-
" vNormal = normalize( normalMatrix * normal );",
|
25
|
-
" gl_Position = projectionMatrix * mvPosition;",
|
26
|
-
"}"
|
27
|
-
].join("\n"),
|
28
|
-
fragmentShader: [
|
29
|
-
"uniform sampler2D bumpMap;",
|
30
|
-
"uniform sampler2D map;",
|
31
|
-
"uniform float parallaxScale;",
|
32
|
-
"uniform float parallaxMinLayers;",
|
33
|
-
"uniform float parallaxMaxLayers;",
|
34
|
-
"varying vec2 vUv;",
|
35
|
-
"varying vec3 vViewPosition;",
|
36
|
-
"varying vec3 vNormal;",
|
37
|
-
"#ifdef USE_BASIC_PARALLAX",
|
38
|
-
" vec2 parallaxMap( in vec3 V ) {",
|
39
|
-
" float initialHeight = texture2D( bumpMap, vUv ).r;",
|
40
|
-
" vec2 texCoordOffset = parallaxScale * V.xy * initialHeight;",
|
41
|
-
" return vUv - texCoordOffset;",
|
42
|
-
" }",
|
43
|
-
"#else",
|
44
|
-
" vec2 parallaxMap( in vec3 V ) {",
|
45
|
-
" float numLayers = mix( parallaxMaxLayers, parallaxMinLayers, abs( dot( vec3( 0.0, 0.0, 1.0 ), V ) ) );",
|
46
|
-
" float layerHeight = 1.0 / numLayers;",
|
47
|
-
" float currentLayerHeight = 0.0;",
|
48
|
-
" vec2 dtex = parallaxScale * V.xy / V.z / numLayers;",
|
49
|
-
" vec2 currentTextureCoords = vUv;",
|
50
|
-
" float heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
|
51
|
-
" for ( int i = 0; i < 30; i += 1 ) {",
|
52
|
-
" if ( heightFromTexture <= currentLayerHeight ) {",
|
53
|
-
" break;",
|
54
|
-
" }",
|
55
|
-
" currentLayerHeight += layerHeight;",
|
56
|
-
" currentTextureCoords -= dtex;",
|
57
|
-
" heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
|
58
|
-
" }",
|
59
|
-
" #ifdef USE_STEEP_PARALLAX",
|
60
|
-
" return currentTextureCoords;",
|
61
|
-
" #elif defined( USE_RELIEF_PARALLAX )",
|
62
|
-
" vec2 deltaTexCoord = dtex / 2.0;",
|
63
|
-
" float deltaHeight = layerHeight / 2.0;",
|
64
|
-
" currentTextureCoords += deltaTexCoord;",
|
65
|
-
" currentLayerHeight -= deltaHeight;",
|
66
|
-
" const int numSearches = 5;",
|
67
|
-
" for ( int i = 0; i < numSearches; i += 1 ) {",
|
68
|
-
" deltaTexCoord /= 2.0;",
|
69
|
-
" deltaHeight /= 2.0;",
|
70
|
-
" heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
|
71
|
-
" if( heightFromTexture > currentLayerHeight ) {",
|
72
|
-
" currentTextureCoords -= deltaTexCoord;",
|
73
|
-
" currentLayerHeight += deltaHeight;",
|
74
|
-
" } else {",
|
75
|
-
" currentTextureCoords += deltaTexCoord;",
|
76
|
-
" currentLayerHeight -= deltaHeight;",
|
77
|
-
" }",
|
78
|
-
" }",
|
79
|
-
" return currentTextureCoords;",
|
80
|
-
" #elif defined( USE_OCLUSION_PARALLAX )",
|
81
|
-
" vec2 prevTCoords = currentTextureCoords + dtex;",
|
82
|
-
" float nextH = heightFromTexture - currentLayerHeight;",
|
83
|
-
" float prevH = texture2D( bumpMap, prevTCoords ).r - currentLayerHeight + layerHeight;",
|
84
|
-
" float weight = nextH / ( nextH - prevH );",
|
85
|
-
" return prevTCoords * weight + currentTextureCoords * ( 1.0 - weight );",
|
86
|
-
" #else",
|
87
|
-
" return vUv;",
|
88
|
-
" #endif",
|
89
|
-
" }",
|
90
|
-
"#endif",
|
91
|
-
"vec2 perturbUv( vec3 surfPosition, vec3 surfNormal, vec3 viewPosition ) {",
|
92
|
-
" vec2 texDx = dFdx( vUv );",
|
93
|
-
" vec2 texDy = dFdy( vUv );",
|
94
|
-
" vec3 vSigmaX = dFdx( surfPosition );",
|
95
|
-
" vec3 vSigmaY = dFdy( surfPosition );",
|
96
|
-
" vec3 vR1 = cross( vSigmaY, surfNormal );",
|
97
|
-
" vec3 vR2 = cross( surfNormal, vSigmaX );",
|
98
|
-
" float fDet = dot( vSigmaX, vR1 );",
|
99
|
-
" vec2 vProjVscr = ( 1.0 / fDet ) * vec2( dot( vR1, viewPosition ), dot( vR2, viewPosition ) );",
|
100
|
-
" vec3 vProjVtex;",
|
101
|
-
" vProjVtex.xy = texDx * vProjVscr.x + texDy * vProjVscr.y;",
|
102
|
-
" vProjVtex.z = dot( surfNormal, viewPosition );",
|
103
|
-
" return parallaxMap( vProjVtex );",
|
104
|
-
"}",
|
105
|
-
"void main() {",
|
106
|
-
" vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
|
107
|
-
" gl_FragColor = texture2D( map, mapUv );",
|
108
|
-
"}"
|
109
|
-
].join("\n")
|
110
|
-
};
|
111
|
-
export {
|
112
|
-
ParallaxShader
|
113
|
-
};
|
package/shaders/PixelShader.mjs
DELETED
@@ -1,28 +0,0 @@
|
|
1
|
-
const PixelShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
resolution: { value: null },
|
5
|
-
pixelSize: { value: 1 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying highp vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
"vUv = uv;",
|
11
|
-
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float pixelSize;",
|
17
|
-
"uniform vec2 resolution;",
|
18
|
-
"varying highp vec2 vUv;",
|
19
|
-
"void main(){",
|
20
|
-
"vec2 dxy = pixelSize / resolution;",
|
21
|
-
"vec2 coord = dxy * floor( vUv / dxy );",
|
22
|
-
"gl_FragColor = texture2D(tDiffuse, coord);",
|
23
|
-
"}"
|
24
|
-
].join("\n")
|
25
|
-
};
|
26
|
-
export {
|
27
|
-
PixelShader
|
28
|
-
};
|
@@ -1,30 +0,0 @@
|
|
1
|
-
const RGBShiftShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
amount: { value: 5e-3 },
|
5
|
-
angle: { value: 0 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float amount;",
|
17
|
-
"uniform float angle;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec2 offset = amount * vec2( cos(angle), sin(angle));",
|
21
|
-
" vec4 cr = texture2D(tDiffuse, vUv + offset);",
|
22
|
-
" vec4 cga = texture2D(tDiffuse, vUv);",
|
23
|
-
" vec4 cb = texture2D(tDiffuse, vUv - offset);",
|
24
|
-
" gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
|
25
|
-
"}"
|
26
|
-
].join("\n")
|
27
|
-
};
|
28
|
-
export {
|
29
|
-
RGBShiftShader
|
30
|
-
};
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package/shaders/SAOShader.mjs
DELETED
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import { Vector2, Matrix4 } from "three";
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const SAOShader = {
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defines: {
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NUM_SAMPLES: 7,
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NUM_RINGS: 4,
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NORMAL_TEXTURE: 0,
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DIFFUSE_TEXTURE: 0,
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DEPTH_PACKING: 1,
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PERSPECTIVE_CAMERA: 1
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},
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uniforms: {
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tDepth: { value: null },
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tDiffuse: { value: null },
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tNormal: { value: null },
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size: { value: new Vector2(512, 512) },
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cameraNear: { value: 1 },
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cameraFar: { value: 100 },
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cameraProjectionMatrix: { value: new Matrix4() },
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cameraInverseProjectionMatrix: { value: new Matrix4() },
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scale: { value: 1 },
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intensity: { value: 0.1 },
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bias: { value: 0.5 },
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minResolution: { value: 0 },
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kernelRadius: { value: 100 },
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randomSeed: { value: 0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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"varying vec2 vUv;",
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"#if DIFFUSE_TEXTURE == 1",
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"uniform sampler2D tDiffuse;",
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"#endif",
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"uniform sampler2D tDepth;",
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"#if NORMAL_TEXTURE == 1",
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"uniform sampler2D tNormal;",
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"#endif",
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"uniform float cameraNear;",
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"uniform float cameraFar;",
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"uniform mat4 cameraProjectionMatrix;",
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"uniform mat4 cameraInverseProjectionMatrix;",
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"uniform float scale;",
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"uniform float intensity;",
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"uniform float bias;",
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"uniform float kernelRadius;",
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"uniform float minResolution;",
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"uniform vec2 size;",
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"uniform float randomSeed;",
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"// RGBA depth",
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"#include <packing>",
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"vec4 getDefaultColor( const in vec2 screenPosition ) {",
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" #if DIFFUSE_TEXTURE == 1",
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" return texture2D( tDiffuse, vUv );",
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" #else",
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" return vec4( 1.0 );",
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" #endif",
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"}",
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"float getDepth( const in vec2 screenPosition ) {",
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" #if DEPTH_PACKING == 1",
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" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
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" #else",
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" return texture2D( tDepth, screenPosition ).x;",
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" #endif",
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"}",
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"float getViewZ( const in float depth ) {",
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" #if PERSPECTIVE_CAMERA == 1",
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" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
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" #else",
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" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
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" #endif",
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"}",
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"vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
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" float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
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" vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
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" clipPosition *= clipW; // unprojection.",
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" return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
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"}",
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"vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
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" #if NORMAL_TEXTURE == 1",
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" return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
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" #else",
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" return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
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" #endif",
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"}",
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"float scaleDividedByCameraFar;",
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"float minResolutionMultipliedByCameraFar;",
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93
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"float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {",
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" vec3 viewDelta = sampleViewPosition - centerViewPosition;",
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" float viewDistance = length( viewDelta );",
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" float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;",
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" return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );",
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"}",
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99
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"// moving costly divides into consts",
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"const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );",
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"const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );",
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"float getAmbientOcclusion( const in vec3 centerViewPosition ) {",
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" // precompute some variables require in getOcclusion.",
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" scaleDividedByCameraFar = scale / cameraFar;",
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" minResolutionMultipliedByCameraFar = minResolution * cameraFar;",
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" vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );",
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107
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" // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/",
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108
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" float angle = rand( vUv + randomSeed ) * PI2;",
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109
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" vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;",
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110
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" vec2 radiusStep = radius;",
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111
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" float occlusionSum = 0.0;",
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" float weightSum = 0.0;",
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113
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" for( int i = 0; i < NUM_SAMPLES; i ++ ) {",
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114
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" vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;",
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115
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" radius += radiusStep;",
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" angle += ANGLE_STEP;",
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" float sampleDepth = getDepth( sampleUv );",
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" if( sampleDepth >= ( 1.0 - EPSILON ) ) {",
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" continue;",
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" }",
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" float sampleViewZ = getViewZ( sampleDepth );",
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" vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );",
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" occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );",
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124
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" weightSum += 1.0;",
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" }",
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126
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" if( weightSum == 0.0 ) discard;",
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127
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" return occlusionSum * ( intensity / weightSum );",
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128
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"}",
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129
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"void main() {",
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130
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" float centerDepth = getDepth( vUv );",
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131
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" if( centerDepth >= ( 1.0 - EPSILON ) ) {",
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" discard;",
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" }",
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134
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" float centerViewZ = getViewZ( centerDepth );",
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" vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );",
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136
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" float ambientOcclusion = getAmbientOcclusion( viewPosition );",
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137
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" gl_FragColor = getDefaultColor( vUv );",
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138
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" gl_FragColor.xyz *= 1.0 - ambientOcclusion;",
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139
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"}"
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140
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].join("\n")
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141
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};
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142
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export {
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SAOShader
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144
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};
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