three-stdlib 2.15.2 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,88 +1,114 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const OutlineEffect = function(renderer, parameters) {
1
+ import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from 'three';
2
+
3
+ /**
4
+ * Reference: https://en.wikipedia.org/wiki/Cel_shading
5
+ *
6
+ * API
7
+ *
8
+ * 1. Traditional
9
+ *
10
+ * var effect = new OutlineEffect( renderer );
11
+ *
12
+ * function render() {
13
+ *
14
+ * effect.render( scene, camera );
15
+ *
16
+ * }
17
+ *
18
+ * 2. VR compatible
19
+ *
20
+ * var effect = new OutlineEffect( renderer );
21
+ * var renderingOutline = false;
22
+ *
23
+ * scene.onAfterRender = function () {
24
+ *
25
+ * if ( renderingOutline ) return;
26
+ *
27
+ * renderingOutline = true;
28
+ *
29
+ * effect.renderOutline( scene, camera );
30
+ *
31
+ * renderingOutline = false;
32
+ *
33
+ * };
34
+ *
35
+ * function render() {
36
+ *
37
+ * renderer.render( scene, camera );
38
+ *
39
+ * }
40
+ *
41
+ * // How to set default outline parameters
42
+ * new OutlineEffect( renderer, {
43
+ * defaultThickness: 0.01,
44
+ * defaultColor: [ 0, 0, 0 ],
45
+ * defaultAlpha: 0.8,
46
+ * defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
47
+ * } );
48
+ *
49
+ * // How to set outline parameters for each material
50
+ * material.userData.outlineParameters = {
51
+ * thickness: 0.01,
52
+ * color: [ 0, 0, 0 ]
53
+ * alpha: 0.8,
54
+ * visible: true,
55
+ * keepAlive: true
56
+ * };
57
+ */
58
+
59
+ const OutlineEffect = function (renderer, parameters) {
5
60
  parameters = parameters || {};
6
61
  this.enabled = true;
7
- const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3;
8
- const defaultColor = new THREE.Color().fromArray(
9
- parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]
10
- );
11
- const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1;
12
- const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false;
62
+ const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
63
+ const defaultColor = new Color().fromArray(parameters.defaultColor !== undefined ? parameters.defaultColor : [0, 0, 0]);
64
+ const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
65
+ const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false; // object.material.uuid -> outlineMaterial or
66
+ // object.material[ n ].uuid -> outlineMaterial
67
+ // save at the outline material creation and release
68
+ // if it's unused removeThresholdCount frames
69
+ // unless keepAlive is true.
70
+
13
71
  const cache = {};
14
- const removeThresholdCount = 60;
15
- const originalMaterials = {};
16
- const originalOnBeforeRenders = {};
72
+ const removeThresholdCount = 60; // outlineMaterial.uuid -> object.material or
73
+ // outlineMaterial.uuid -> object.material[ n ]
74
+ // save before render and release after render.
75
+
76
+ const originalMaterials = {}; // object.uuid -> originalOnBeforeRender
77
+ // save before render and release after render.
78
+
79
+ const originalOnBeforeRenders = {}; //this.cache = cache; // for debug
80
+
17
81
  const uniformsOutline = {
18
- outlineThickness: { value: defaultThickness },
19
- outlineColor: { value: defaultColor },
20
- outlineAlpha: { value: defaultAlpha }
82
+ outlineThickness: {
83
+ value: defaultThickness
84
+ },
85
+ outlineColor: {
86
+ value: defaultColor
87
+ },
88
+ outlineAlpha: {
89
+ value: defaultAlpha
90
+ }
21
91
  };
22
- const vertexShader = [
23
- "#include <common>",
24
- "#include <uv_pars_vertex>",
25
- "#include <displacementmap_pars_vertex>",
26
- "#include <fog_pars_vertex>",
27
- "#include <morphtarget_pars_vertex>",
28
- "#include <skinning_pars_vertex>",
29
- "#include <logdepthbuf_pars_vertex>",
30
- "#include <clipping_planes_pars_vertex>",
31
- "uniform float outlineThickness;",
32
- "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
33
- " float thickness = outlineThickness;",
34
- " const float ratio = 1.0;",
35
- " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
36
- " vec4 norm = normalize( pos - pos2 );",
37
- " return pos + norm * thickness * pos.w * ratio;",
38
- "}",
39
- "void main() {",
40
- " #include <uv_vertex>",
41
- " #include <beginnormal_vertex>",
42
- " #include <morphnormal_vertex>",
43
- " #include <skinbase_vertex>",
44
- " #include <skinnormal_vertex>",
45
- " #include <begin_vertex>",
46
- " #include <morphtarget_vertex>",
47
- " #include <skinning_vertex>",
48
- " #include <displacementmap_vertex>",
49
- " #include <project_vertex>",
50
- " vec3 outlineNormal = - objectNormal;",
51
- " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
52
- " #include <logdepthbuf_vertex>",
53
- " #include <clipping_planes_vertex>",
54
- " #include <fog_vertex>",
55
- "}"
56
- ].join("\n");
57
- const fragmentShader = [
58
- "#include <common>",
59
- "#include <fog_pars_fragment>",
60
- "#include <logdepthbuf_pars_fragment>",
61
- "#include <clipping_planes_pars_fragment>",
62
- "uniform vec3 outlineColor;",
63
- "uniform float outlineAlpha;",
64
- "void main() {",
65
- " #include <clipping_planes_fragment>",
66
- " #include <logdepthbuf_fragment>",
67
- " gl_FragColor = vec4( outlineColor, outlineAlpha );",
68
- " #include <tonemapping_fragment>",
69
- " #include <encodings_fragment>",
70
- " #include <fog_fragment>",
71
- " #include <premultiplied_alpha_fragment>",
72
- "}"
73
- ].join("\n");
92
+ const vertexShader = ['#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
93
+ ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );', // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
94
+ ' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
95
+ ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}'].join('\n');
96
+ const fragmentShader = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}'].join('\n');
97
+
74
98
  function createMaterial() {
75
- return new THREE.ShaderMaterial({
76
- type: "OutlineEffect",
77
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], THREE.UniformsLib["displacementmap"], uniformsOutline]),
99
+ return new ShaderMaterial({
100
+ type: 'OutlineEffect',
101
+ uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['displacementmap'], uniformsOutline]),
78
102
  vertexShader,
79
103
  fragmentShader,
80
- side: THREE.BackSide
104
+ side: BackSide
81
105
  });
82
106
  }
107
+
83
108
  function getOutlineMaterialFromCache(originalMaterial) {
84
109
  let data = cache[originalMaterial.uuid];
85
- if (data === void 0) {
110
+
111
+ if (data === undefined) {
86
112
  data = {
87
113
  material: createMaterial(),
88
114
  used: true,
@@ -91,30 +117,36 @@ const OutlineEffect = function(renderer, parameters) {
91
117
  };
92
118
  cache[originalMaterial.uuid] = data;
93
119
  }
120
+
94
121
  data.used = true;
95
122
  return data.material;
96
123
  }
124
+
97
125
  function getOutlineMaterial(originalMaterial) {
98
126
  const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
99
127
  originalMaterials[outlineMaterial.uuid] = originalMaterial;
100
128
  updateOutlineMaterial(outlineMaterial, originalMaterial);
101
129
  return outlineMaterial;
102
130
  }
131
+
103
132
  function isCompatible(object) {
104
133
  const geometry = object.geometry;
105
134
  let hasNormals = false;
106
- if (object.geometry !== void 0) {
135
+
136
+ if (object.geometry !== undefined) {
107
137
  if (geometry.isBufferGeometry) {
108
- hasNormals = geometry.attributes.normal !== void 0;
138
+ hasNormals = geometry.attributes.normal !== undefined;
109
139
  } else {
110
- hasNormals = true;
140
+ hasNormals = true; // the renderer always produces a normal attribute for Geometry
111
141
  }
112
142
  }
113
- return object.isMesh === true && object.material !== void 0 && hasNormals === true;
143
+
144
+ return object.isMesh === true && object.material !== undefined && hasNormals === true;
114
145
  }
146
+
115
147
  function setOutlineMaterial(object) {
116
- if (isCompatible(object) === false)
117
- return;
148
+ if (isCompatible(object) === false) return;
149
+
118
150
  if (Array.isArray(object.material)) {
119
151
  for (let i = 0, il = object.material.length; i < il; i++) {
120
152
  object.material[i] = getOutlineMaterial(object.material[i]);
@@ -122,12 +154,14 @@ const OutlineEffect = function(renderer, parameters) {
122
154
  } else {
123
155
  object.material = getOutlineMaterial(object.material);
124
156
  }
157
+
125
158
  originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
126
159
  object.onBeforeRender = onBeforeRender;
127
160
  }
161
+
128
162
  function restoreOriginalMaterial(object) {
129
- if (isCompatible(object) === false)
130
- return;
163
+ if (isCompatible(object) === false) return;
164
+
131
165
  if (Array.isArray(object.material)) {
132
166
  for (let i = 0, il = object.material.length; i < il; i++) {
133
167
  object.material[i] = originalMaterials[object.material[i].uuid];
@@ -135,35 +169,39 @@ const OutlineEffect = function(renderer, parameters) {
135
169
  } else {
136
170
  object.material = originalMaterials[object.material.uuid];
137
171
  }
172
+
138
173
  object.onBeforeRender = originalOnBeforeRenders[object.uuid];
139
174
  }
140
- function onBeforeRender(renderer2, scene, camera, geometry, material) {
141
- const originalMaterial = originalMaterials[material.uuid];
142
- if (originalMaterial === void 0)
143
- return;
175
+
176
+ function onBeforeRender(renderer, scene, camera, geometry, material) {
177
+ const originalMaterial = originalMaterials[material.uuid]; // just in case
178
+
179
+ if (originalMaterial === undefined) return;
144
180
  updateUniforms(material, originalMaterial);
145
181
  }
182
+
146
183
  function updateUniforms(material, originalMaterial) {
147
184
  const outlineParameters = originalMaterial.userData.outlineParameters;
148
185
  material.uniforms.outlineAlpha.value = originalMaterial.opacity;
149
- if (outlineParameters !== void 0) {
150
- if (outlineParameters.thickness !== void 0) {
186
+
187
+ if (outlineParameters !== undefined) {
188
+ if (outlineParameters.thickness !== undefined) {
151
189
  material.uniforms.outlineThickness.value = outlineParameters.thickness;
152
190
  }
153
- if (outlineParameters.color !== void 0)
154
- material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
155
- if (outlineParameters.alpha !== void 0)
156
- material.uniforms.outlineAlpha.value = outlineParameters.alpha;
191
+
192
+ if (outlineParameters.color !== undefined) material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
193
+ if (outlineParameters.alpha !== undefined) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
157
194
  }
195
+
158
196
  if (originalMaterial.displacementMap) {
159
197
  material.uniforms.displacementMap.value = originalMaterial.displacementMap;
160
198
  material.uniforms.displacementScale.value = originalMaterial.displacementScale;
161
199
  material.uniforms.displacementBias.value = originalMaterial.displacementBias;
162
200
  }
163
201
  }
202
+
164
203
  function updateOutlineMaterial(material, originalMaterial) {
165
- if (material.name === "invisible")
166
- return;
204
+ if (material.name === 'invisible') return;
167
205
  const outlineParameters = originalMaterial.userData.outlineParameters;
168
206
  material.skinning = originalMaterial.skinning;
169
207
  material.morphTargets = originalMaterial.morphTargets;
@@ -172,45 +210,61 @@ const OutlineEffect = function(renderer, parameters) {
172
210
  material.toneMapped = originalMaterial.toneMapped;
173
211
  material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
174
212
  material.displacementMap = originalMaterial.displacementMap;
175
- if (outlineParameters !== void 0) {
213
+
214
+ if (outlineParameters !== undefined) {
176
215
  if (originalMaterial.visible === false) {
177
216
  material.visible = false;
178
217
  } else {
179
- material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
218
+ material.visible = outlineParameters.visible !== undefined ? outlineParameters.visible : true;
180
219
  }
181
- material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
182
- if (outlineParameters.keepAlive !== void 0) {
220
+
221
+ material.transparent = outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ? true : originalMaterial.transparent;
222
+
223
+ if (outlineParameters.keepAlive !== undefined) {
183
224
  cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
184
225
  }
185
226
  } else {
186
227
  material.transparent = originalMaterial.transparent;
187
228
  material.visible = originalMaterial.visible;
188
229
  }
189
- if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
190
- material.visible = false;
230
+
231
+ if (originalMaterial.wireframe === true || originalMaterial.depthTest === false) material.visible = false;
232
+
191
233
  if (originalMaterial.clippingPlanes) {
192
234
  material.clipping = true;
193
235
  material.clippingPlanes = originalMaterial.clippingPlanes;
194
236
  material.clipIntersection = originalMaterial.clipIntersection;
195
237
  material.clipShadows = originalMaterial.clipShadows;
196
238
  }
197
- material.version = originalMaterial.version;
239
+
240
+ material.version = originalMaterial.version; // update outline material if necessary
198
241
  }
242
+
199
243
  function cleanupCache() {
200
- let keys;
244
+ let keys; // clear originialMaterials
245
+
201
246
  keys = Object.keys(originalMaterials);
247
+
202
248
  for (let i = 0, il = keys.length; i < il; i++) {
203
- originalMaterials[keys[i]] = void 0;
204
- }
249
+ originalMaterials[keys[i]] = undefined;
250
+ } // clear originalOnBeforeRenders
251
+
252
+
205
253
  keys = Object.keys(originalOnBeforeRenders);
254
+
206
255
  for (let i = 0, il = keys.length; i < il; i++) {
207
- originalOnBeforeRenders[keys[i]] = void 0;
208
- }
256
+ originalOnBeforeRenders[keys[i]] = undefined;
257
+ } // remove unused outlineMaterial from cache
258
+
259
+
209
260
  keys = Object.keys(cache);
261
+
210
262
  for (let i = 0, il = keys.length; i < il; i++) {
211
263
  const key = keys[i];
264
+
212
265
  if (cache[key].used === false) {
213
266
  cache[key].count++;
267
+
214
268
  if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
215
269
  delete cache[key];
216
270
  }
@@ -220,33 +274,36 @@ const OutlineEffect = function(renderer, parameters) {
220
274
  }
221
275
  }
222
276
  }
223
- this.render = function(scene, camera) {
277
+
278
+ this.render = function (scene, camera) {
224
279
  let renderTarget;
225
280
  let forceClear = false;
226
- if (arguments[2] !== void 0) {
227
- console.warn(
228
- "THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."
229
- );
281
+
282
+ if (arguments[2] !== undefined) {
283
+ console.warn('THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
230
284
  renderTarget = arguments[2];
231
285
  }
232
- if (arguments[3] !== void 0) {
233
- console.warn("THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.");
286
+
287
+ if (arguments[3] !== undefined) {
288
+ console.warn('THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.');
234
289
  forceClear = arguments[3];
235
290
  }
236
- if (renderTarget !== void 0)
237
- renderer.setRenderTarget(renderTarget);
238
- if (forceClear)
239
- renderer.clear();
291
+
292
+ if (renderTarget !== undefined) renderer.setRenderTarget(renderTarget);
293
+ if (forceClear) renderer.clear();
294
+
240
295
  if (this.enabled === false) {
241
296
  renderer.render(scene, camera);
242
297
  return;
243
298
  }
299
+
244
300
  const currentAutoClear = renderer.autoClear;
245
301
  renderer.autoClear = this.autoClear;
246
302
  renderer.render(scene, camera);
247
303
  renderer.autoClear = currentAutoClear;
248
304
  this.renderOutline(scene, camera);
249
305
  };
306
+
250
307
  this.renderOutline = (scene, camera) => {
251
308
  const currentAutoClear = renderer.autoClear;
252
309
  const currentSceneAutoUpdate = scene.autoUpdate;
@@ -265,31 +322,57 @@ const OutlineEffect = function(renderer, parameters) {
265
322
  renderer.autoClear = currentAutoClear;
266
323
  renderer.shadowMap.enabled = currentShadowMapEnabled;
267
324
  };
325
+ /*
326
+ * See #9918
327
+ *
328
+ * The following property copies and wrapper methods enable
329
+ * OutlineEffect to be called from other *Effect, like
330
+ *
331
+ * effect = new StereoEffect( new OutlineEffect( renderer ) );
332
+ *
333
+ * function render () {
334
+ *
335
+ * effect.render( scene, camera );
336
+ *
337
+ * }
338
+ */
339
+
340
+
268
341
  this.autoClear = renderer.autoClear;
269
342
  this.domElement = renderer.domElement;
270
343
  this.shadowMap = renderer.shadowMap;
344
+
271
345
  this.clear = (color, depth, stencil) => {
272
346
  renderer.clear(color, depth, stencil);
273
347
  };
348
+
274
349
  this.getPixelRatio = () => renderer.getPixelRatio();
275
- this.setPixelRatio = (value) => {
350
+
351
+ this.setPixelRatio = value => {
276
352
  renderer.setPixelRatio(value);
277
353
  };
278
- this.getSize = (target) => renderer.getSize(target);
354
+
355
+ this.getSize = target => renderer.getSize(target);
356
+
279
357
  this.setSize = (width, height, updateStyle) => {
280
358
  renderer.setSize(width, height, updateStyle);
281
359
  };
360
+
282
361
  this.setViewport = (x, y, width, height) => {
283
362
  renderer.setViewport(x, y, width, height);
284
363
  };
364
+
285
365
  this.setScissor = (x, y, width, height) => {
286
366
  renderer.setScissor(x, y, width, height);
287
367
  };
288
- this.setScissorTest = (boolean) => {
368
+
369
+ this.setScissorTest = boolean => {
289
370
  renderer.setScissorTest(boolean);
290
371
  };
291
- this.setRenderTarget = (renderTarget) => {
372
+
373
+ this.setRenderTarget = renderTarget => {
292
374
  renderer.setRenderTarget(renderTarget);
293
375
  };
294
376
  };
295
- exports.OutlineEffect = OutlineEffect;
377
+
378
+ export { OutlineEffect };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.ParallaxBarrierEffect=function(r){const t=new e.OrthographicCamera(-1,1,1,-1,0,1),a=new e.Scene,i=new e.StereoCamera,n={minFilter:e.LinearFilter,magFilter:e.NearestFilter,format:e.RGBAFormat},o=new e.WebGLRenderTarget(512,512,n),l=new e.WebGLRenderTarget(512,512,n),v=new e.ShaderMaterial({uniforms:{mapLeft:{value:o.texture},mapRight:{value:l.texture}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = vec2( uv.x, uv.y );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D mapLeft;","uniform sampler2D mapRight;","varying vec2 vUv;","void main() {","\tvec2 uv = vUv;","\tif ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {","\t\tgl_FragColor = texture2D( mapLeft, uv );","\t} else {","\t\tgl_FragColor = texture2D( mapRight, uv );","\t}","}"].join("\n")}),d=new e.Mesh(new e.PlaneGeometry(2,2),v);a.add(d),this.setSize=(e,t)=>{r.setSize(e,t);const a=r.getPixelRatio();o.setSize(e*a,t*a),l.setSize(e*a,t*a)},this.render=(e,n)=>{e.updateMatrixWorld(),null===n.parent&&n.updateMatrixWorld(),i.update(n),r.setRenderTarget(o),r.clear(),r.render(e,i.cameraL),r.setRenderTarget(l),r.clear(),r.render(e,i.cameraR),r.setRenderTarget(null),r.render(a,t)}};
@@ -1,56 +1,54 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const ParallaxBarrierEffect = function(renderer) {
5
- const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
6
- const _scene = new THREE.Scene();
7
- const _stereo = new THREE.StereoCamera();
1
+ import { OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from 'three';
2
+
3
+ const ParallaxBarrierEffect = function (renderer) {
4
+ const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
5
+
6
+ const _scene = new Scene();
7
+
8
+ const _stereo = new StereoCamera();
9
+
8
10
  const _params = {
9
- minFilter: THREE.LinearFilter,
10
- magFilter: THREE.NearestFilter,
11
- format: THREE.RGBAFormat
11
+ minFilter: LinearFilter,
12
+ magFilter: NearestFilter,
13
+ format: RGBAFormat
12
14
  };
13
- const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
14
- const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
15
- const _material = new THREE.ShaderMaterial({
15
+
16
+ const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
17
+
18
+ const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
19
+
20
+ const _material = new ShaderMaterial({
16
21
  uniforms: {
17
- mapLeft: { value: _renderTargetL.texture },
18
- mapRight: { value: _renderTargetR.texture }
22
+ mapLeft: {
23
+ value: _renderTargetL.texture
24
+ },
25
+ mapRight: {
26
+ value: _renderTargetR.texture
27
+ }
19
28
  },
20
- vertexShader: [
21
- "varying vec2 vUv;",
22
- "void main() {",
23
- " vUv = vec2( uv.x, uv.y );",
24
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
25
- "}"
26
- ].join("\n"),
27
- fragmentShader: [
28
- "uniform sampler2D mapLeft;",
29
- "uniform sampler2D mapRight;",
30
- "varying vec2 vUv;",
31
- "void main() {",
32
- " vec2 uv = vUv;",
33
- " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
34
- " gl_FragColor = texture2D( mapLeft, uv );",
35
- " } else {",
36
- " gl_FragColor = texture2D( mapRight, uv );",
37
- " }",
38
- "}"
39
- ].join("\n")
29
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
30
+ fragmentShader: ['uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}'].join('\n')
40
31
  });
41
- const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
32
+
33
+ const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
34
+
42
35
  _scene.add(mesh);
36
+
43
37
  this.setSize = (width, height) => {
44
38
  renderer.setSize(width, height);
45
39
  const pixelRatio = renderer.getPixelRatio();
40
+
46
41
  _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
42
+
47
43
  _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
48
44
  };
45
+
49
46
  this.render = (scene, camera) => {
50
47
  scene.updateMatrixWorld();
51
- if (camera.parent === null)
52
- camera.updateMatrixWorld();
48
+ if (camera.parent === null) camera.updateMatrixWorld();
49
+
53
50
  _stereo.update(camera);
51
+
54
52
  renderer.setRenderTarget(_renderTargetL);
55
53
  renderer.clear();
56
54
  renderer.render(scene, _stereo.cameraL);
@@ -61,4 +59,5 @@ const ParallaxBarrierEffect = function(renderer) {
61
59
  renderer.render(_scene, _camera);
62
60
  };
63
61
  };
64
- exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
62
+
63
+ export { ParallaxBarrierEffect };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.PeppersGhostEffect=function(t){const r=this;let o,s,i;r.cameraDistance=15,r.reflectFromAbove=!1;const a=new e.PerspectiveCamera,n=new e.PerspectiveCamera,c=new e.PerspectiveCamera,p=new e.PerspectiveCamera,l=new e.Vector3,d=new e.Quaternion,m=new e.Vector3;t.autoClear=!1,this.setSize=(e,r)=>{o=e/2,e<r?(s=e/3,i=e/3):(s=r/3,i=r/3),t.setSize(e,r)},this.render=(e,u)=>{e.updateMatrixWorld(),null===u.parent&&u.updateMatrixWorld(),u.matrixWorld.decompose(l,d,m),a.position.copy(l),a.quaternion.copy(d),a.translateZ(r.cameraDistance),a.lookAt(e.position),n.position.copy(l),n.quaternion.copy(d),n.translateZ(-r.cameraDistance),n.lookAt(e.position),n.rotation.z+=Math.PI/180*180,c.position.copy(l),c.quaternion.copy(d),c.translateX(-r.cameraDistance),c.lookAt(e.position),c.rotation.x+=Math.PI/180*90,p.position.copy(l),p.quaternion.copy(d),p.translateX(r.cameraDistance),p.lookAt(e.position),p.rotation.x+=Math.PI/180*90,t.clear(),t.setScissorTest(!0),t.setScissor(o-s/2,2*i,s,i),t.setViewport(o-s/2,2*i,s,i),r.reflectFromAbove?t.render(e,n):t.render(e,a),t.setScissor(o-s/2,0,s,i),t.setViewport(o-s/2,0,s,i),r.reflectFromAbove?t.render(e,a):t.render(e,n),t.setScissor(o-s/2-s,i,s,i),t.setViewport(o-s/2-s,i,s,i),r.reflectFromAbove?t.render(e,p):t.render(e,c),t.setScissor(o+s/2,i,s,i),t.setViewport(o+s/2,i,s,i),r.reflectFromAbove?t.render(e,c):t.render(e,p),t.setScissorTest(!1)}};