three-stdlib 2.15.2 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +275 -207
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -968
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/effects/OutlineEffect.js
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import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from 'three';
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/**
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* Reference: https://en.wikipedia.org/wiki/Cel_shading
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* API
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* 1. Traditional
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* var effect = new OutlineEffect( renderer );
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* function render() {
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* }
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* 2. VR compatible
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* effect.renderOutline( scene, camera );
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* }
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* // How to set default outline parameters
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* new OutlineEffect( renderer, {
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* defaultThickness: 0.01,
|
44
|
+
* defaultColor: [ 0, 0, 0 ],
|
45
|
+
* defaultAlpha: 0.8,
|
46
|
+
* defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
|
47
|
+
* } );
|
48
|
+
*
|
49
|
+
* // How to set outline parameters for each material
|
50
|
+
* material.userData.outlineParameters = {
|
51
|
+
* thickness: 0.01,
|
52
|
+
* color: [ 0, 0, 0 ]
|
53
|
+
* alpha: 0.8,
|
54
|
+
* visible: true,
|
55
|
+
* keepAlive: true
|
56
|
+
* };
|
57
|
+
*/
|
58
|
+
|
59
|
+
const OutlineEffect = function (renderer, parameters) {
|
5
60
|
parameters = parameters || {};
|
6
61
|
this.enabled = true;
|
7
|
-
const defaultThickness = parameters.defaultThickness !==
|
8
|
-
const defaultColor = new
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
62
|
+
const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
|
63
|
+
const defaultColor = new Color().fromArray(parameters.defaultColor !== undefined ? parameters.defaultColor : [0, 0, 0]);
|
64
|
+
const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
|
65
|
+
const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false; // object.material.uuid -> outlineMaterial or
|
66
|
+
// object.material[ n ].uuid -> outlineMaterial
|
67
|
+
// save at the outline material creation and release
|
68
|
+
// if it's unused removeThresholdCount frames
|
69
|
+
// unless keepAlive is true.
|
70
|
+
|
13
71
|
const cache = {};
|
14
|
-
const removeThresholdCount = 60;
|
15
|
-
|
16
|
-
|
72
|
+
const removeThresholdCount = 60; // outlineMaterial.uuid -> object.material or
|
73
|
+
// outlineMaterial.uuid -> object.material[ n ]
|
74
|
+
// save before render and release after render.
|
75
|
+
|
76
|
+
const originalMaterials = {}; // object.uuid -> originalOnBeforeRender
|
77
|
+
// save before render and release after render.
|
78
|
+
|
79
|
+
const originalOnBeforeRenders = {}; //this.cache = cache; // for debug
|
80
|
+
|
17
81
|
const uniformsOutline = {
|
18
|
-
outlineThickness: {
|
19
|
-
|
20
|
-
|
82
|
+
outlineThickness: {
|
83
|
+
value: defaultThickness
|
84
|
+
},
|
85
|
+
outlineColor: {
|
86
|
+
value: defaultColor
|
87
|
+
},
|
88
|
+
outlineAlpha: {
|
89
|
+
value: defaultAlpha
|
90
|
+
}
|
21
91
|
};
|
22
|
-
const vertexShader = [
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
"#include <skinning_pars_vertex>",
|
29
|
-
"#include <logdepthbuf_pars_vertex>",
|
30
|
-
"#include <clipping_planes_pars_vertex>",
|
31
|
-
"uniform float outlineThickness;",
|
32
|
-
"vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
|
33
|
-
" float thickness = outlineThickness;",
|
34
|
-
" const float ratio = 1.0;",
|
35
|
-
" vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
|
36
|
-
" vec4 norm = normalize( pos - pos2 );",
|
37
|
-
" return pos + norm * thickness * pos.w * ratio;",
|
38
|
-
"}",
|
39
|
-
"void main() {",
|
40
|
-
" #include <uv_vertex>",
|
41
|
-
" #include <beginnormal_vertex>",
|
42
|
-
" #include <morphnormal_vertex>",
|
43
|
-
" #include <skinbase_vertex>",
|
44
|
-
" #include <skinnormal_vertex>",
|
45
|
-
" #include <begin_vertex>",
|
46
|
-
" #include <morphtarget_vertex>",
|
47
|
-
" #include <skinning_vertex>",
|
48
|
-
" #include <displacementmap_vertex>",
|
49
|
-
" #include <project_vertex>",
|
50
|
-
" vec3 outlineNormal = - objectNormal;",
|
51
|
-
" gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
|
52
|
-
" #include <logdepthbuf_vertex>",
|
53
|
-
" #include <clipping_planes_vertex>",
|
54
|
-
" #include <fog_vertex>",
|
55
|
-
"}"
|
56
|
-
].join("\n");
|
57
|
-
const fragmentShader = [
|
58
|
-
"#include <common>",
|
59
|
-
"#include <fog_pars_fragment>",
|
60
|
-
"#include <logdepthbuf_pars_fragment>",
|
61
|
-
"#include <clipping_planes_pars_fragment>",
|
62
|
-
"uniform vec3 outlineColor;",
|
63
|
-
"uniform float outlineAlpha;",
|
64
|
-
"void main() {",
|
65
|
-
" #include <clipping_planes_fragment>",
|
66
|
-
" #include <logdepthbuf_fragment>",
|
67
|
-
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
|
68
|
-
" #include <tonemapping_fragment>",
|
69
|
-
" #include <encodings_fragment>",
|
70
|
-
" #include <fog_fragment>",
|
71
|
-
" #include <premultiplied_alpha_fragment>",
|
72
|
-
"}"
|
73
|
-
].join("\n");
|
92
|
+
const vertexShader = ['#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
|
93
|
+
' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );', // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
|
94
|
+
' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
|
95
|
+
' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}'].join('\n');
|
96
|
+
const fragmentShader = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}'].join('\n');
|
97
|
+
|
74
98
|
function createMaterial() {
|
75
|
-
return new
|
76
|
-
type:
|
77
|
-
uniforms:
|
99
|
+
return new ShaderMaterial({
|
100
|
+
type: 'OutlineEffect',
|
101
|
+
uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['displacementmap'], uniformsOutline]),
|
78
102
|
vertexShader,
|
79
103
|
fragmentShader,
|
80
|
-
side:
|
104
|
+
side: BackSide
|
81
105
|
});
|
82
106
|
}
|
107
|
+
|
83
108
|
function getOutlineMaterialFromCache(originalMaterial) {
|
84
109
|
let data = cache[originalMaterial.uuid];
|
85
|
-
|
110
|
+
|
111
|
+
if (data === undefined) {
|
86
112
|
data = {
|
87
113
|
material: createMaterial(),
|
88
114
|
used: true,
|
@@ -91,30 +117,36 @@ const OutlineEffect = function(renderer, parameters) {
|
|
91
117
|
};
|
92
118
|
cache[originalMaterial.uuid] = data;
|
93
119
|
}
|
120
|
+
|
94
121
|
data.used = true;
|
95
122
|
return data.material;
|
96
123
|
}
|
124
|
+
|
97
125
|
function getOutlineMaterial(originalMaterial) {
|
98
126
|
const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
|
99
127
|
originalMaterials[outlineMaterial.uuid] = originalMaterial;
|
100
128
|
updateOutlineMaterial(outlineMaterial, originalMaterial);
|
101
129
|
return outlineMaterial;
|
102
130
|
}
|
131
|
+
|
103
132
|
function isCompatible(object) {
|
104
133
|
const geometry = object.geometry;
|
105
134
|
let hasNormals = false;
|
106
|
-
|
135
|
+
|
136
|
+
if (object.geometry !== undefined) {
|
107
137
|
if (geometry.isBufferGeometry) {
|
108
|
-
hasNormals = geometry.attributes.normal !==
|
138
|
+
hasNormals = geometry.attributes.normal !== undefined;
|
109
139
|
} else {
|
110
|
-
hasNormals = true;
|
140
|
+
hasNormals = true; // the renderer always produces a normal attribute for Geometry
|
111
141
|
}
|
112
142
|
}
|
113
|
-
|
143
|
+
|
144
|
+
return object.isMesh === true && object.material !== undefined && hasNormals === true;
|
114
145
|
}
|
146
|
+
|
115
147
|
function setOutlineMaterial(object) {
|
116
|
-
if (isCompatible(object) === false)
|
117
|
-
|
148
|
+
if (isCompatible(object) === false) return;
|
149
|
+
|
118
150
|
if (Array.isArray(object.material)) {
|
119
151
|
for (let i = 0, il = object.material.length; i < il; i++) {
|
120
152
|
object.material[i] = getOutlineMaterial(object.material[i]);
|
@@ -122,12 +154,14 @@ const OutlineEffect = function(renderer, parameters) {
|
|
122
154
|
} else {
|
123
155
|
object.material = getOutlineMaterial(object.material);
|
124
156
|
}
|
157
|
+
|
125
158
|
originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
|
126
159
|
object.onBeforeRender = onBeforeRender;
|
127
160
|
}
|
161
|
+
|
128
162
|
function restoreOriginalMaterial(object) {
|
129
|
-
if (isCompatible(object) === false)
|
130
|
-
|
163
|
+
if (isCompatible(object) === false) return;
|
164
|
+
|
131
165
|
if (Array.isArray(object.material)) {
|
132
166
|
for (let i = 0, il = object.material.length; i < il; i++) {
|
133
167
|
object.material[i] = originalMaterials[object.material[i].uuid];
|
@@ -135,35 +169,39 @@ const OutlineEffect = function(renderer, parameters) {
|
|
135
169
|
} else {
|
136
170
|
object.material = originalMaterials[object.material.uuid];
|
137
171
|
}
|
172
|
+
|
138
173
|
object.onBeforeRender = originalOnBeforeRenders[object.uuid];
|
139
174
|
}
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
175
|
+
|
176
|
+
function onBeforeRender(renderer, scene, camera, geometry, material) {
|
177
|
+
const originalMaterial = originalMaterials[material.uuid]; // just in case
|
178
|
+
|
179
|
+
if (originalMaterial === undefined) return;
|
144
180
|
updateUniforms(material, originalMaterial);
|
145
181
|
}
|
182
|
+
|
146
183
|
function updateUniforms(material, originalMaterial) {
|
147
184
|
const outlineParameters = originalMaterial.userData.outlineParameters;
|
148
185
|
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
149
|
-
|
150
|
-
|
186
|
+
|
187
|
+
if (outlineParameters !== undefined) {
|
188
|
+
if (outlineParameters.thickness !== undefined) {
|
151
189
|
material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
152
190
|
}
|
153
|
-
|
154
|
-
|
155
|
-
if (outlineParameters.alpha !==
|
156
|
-
material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
191
|
+
|
192
|
+
if (outlineParameters.color !== undefined) material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
|
193
|
+
if (outlineParameters.alpha !== undefined) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
157
194
|
}
|
195
|
+
|
158
196
|
if (originalMaterial.displacementMap) {
|
159
197
|
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
160
198
|
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
161
199
|
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
162
200
|
}
|
163
201
|
}
|
202
|
+
|
164
203
|
function updateOutlineMaterial(material, originalMaterial) {
|
165
|
-
if (material.name ===
|
166
|
-
return;
|
204
|
+
if (material.name === 'invisible') return;
|
167
205
|
const outlineParameters = originalMaterial.userData.outlineParameters;
|
168
206
|
material.skinning = originalMaterial.skinning;
|
169
207
|
material.morphTargets = originalMaterial.morphTargets;
|
@@ -172,45 +210,61 @@ const OutlineEffect = function(renderer, parameters) {
|
|
172
210
|
material.toneMapped = originalMaterial.toneMapped;
|
173
211
|
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
174
212
|
material.displacementMap = originalMaterial.displacementMap;
|
175
|
-
|
213
|
+
|
214
|
+
if (outlineParameters !== undefined) {
|
176
215
|
if (originalMaterial.visible === false) {
|
177
216
|
material.visible = false;
|
178
217
|
} else {
|
179
|
-
material.visible = outlineParameters.visible !==
|
218
|
+
material.visible = outlineParameters.visible !== undefined ? outlineParameters.visible : true;
|
180
219
|
}
|
181
|
-
|
182
|
-
|
220
|
+
|
221
|
+
material.transparent = outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ? true : originalMaterial.transparent;
|
222
|
+
|
223
|
+
if (outlineParameters.keepAlive !== undefined) {
|
183
224
|
cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
|
184
225
|
}
|
185
226
|
} else {
|
186
227
|
material.transparent = originalMaterial.transparent;
|
187
228
|
material.visible = originalMaterial.visible;
|
188
229
|
}
|
189
|
-
|
190
|
-
|
230
|
+
|
231
|
+
if (originalMaterial.wireframe === true || originalMaterial.depthTest === false) material.visible = false;
|
232
|
+
|
191
233
|
if (originalMaterial.clippingPlanes) {
|
192
234
|
material.clipping = true;
|
193
235
|
material.clippingPlanes = originalMaterial.clippingPlanes;
|
194
236
|
material.clipIntersection = originalMaterial.clipIntersection;
|
195
237
|
material.clipShadows = originalMaterial.clipShadows;
|
196
238
|
}
|
197
|
-
|
239
|
+
|
240
|
+
material.version = originalMaterial.version; // update outline material if necessary
|
198
241
|
}
|
242
|
+
|
199
243
|
function cleanupCache() {
|
200
|
-
let keys;
|
244
|
+
let keys; // clear originialMaterials
|
245
|
+
|
201
246
|
keys = Object.keys(originalMaterials);
|
247
|
+
|
202
248
|
for (let i = 0, il = keys.length; i < il; i++) {
|
203
|
-
originalMaterials[keys[i]] =
|
204
|
-
}
|
249
|
+
originalMaterials[keys[i]] = undefined;
|
250
|
+
} // clear originalOnBeforeRenders
|
251
|
+
|
252
|
+
|
205
253
|
keys = Object.keys(originalOnBeforeRenders);
|
254
|
+
|
206
255
|
for (let i = 0, il = keys.length; i < il; i++) {
|
207
|
-
originalOnBeforeRenders[keys[i]] =
|
208
|
-
}
|
256
|
+
originalOnBeforeRenders[keys[i]] = undefined;
|
257
|
+
} // remove unused outlineMaterial from cache
|
258
|
+
|
259
|
+
|
209
260
|
keys = Object.keys(cache);
|
261
|
+
|
210
262
|
for (let i = 0, il = keys.length; i < il; i++) {
|
211
263
|
const key = keys[i];
|
264
|
+
|
212
265
|
if (cache[key].used === false) {
|
213
266
|
cache[key].count++;
|
267
|
+
|
214
268
|
if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
|
215
269
|
delete cache[key];
|
216
270
|
}
|
@@ -220,33 +274,36 @@ const OutlineEffect = function(renderer, parameters) {
|
|
220
274
|
}
|
221
275
|
}
|
222
276
|
}
|
223
|
-
|
277
|
+
|
278
|
+
this.render = function (scene, camera) {
|
224
279
|
let renderTarget;
|
225
280
|
let forceClear = false;
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
);
|
281
|
+
|
282
|
+
if (arguments[2] !== undefined) {
|
283
|
+
console.warn('THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
|
230
284
|
renderTarget = arguments[2];
|
231
285
|
}
|
232
|
-
|
233
|
-
|
286
|
+
|
287
|
+
if (arguments[3] !== undefined) {
|
288
|
+
console.warn('THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.');
|
234
289
|
forceClear = arguments[3];
|
235
290
|
}
|
236
|
-
|
237
|
-
|
238
|
-
if (forceClear)
|
239
|
-
|
291
|
+
|
292
|
+
if (renderTarget !== undefined) renderer.setRenderTarget(renderTarget);
|
293
|
+
if (forceClear) renderer.clear();
|
294
|
+
|
240
295
|
if (this.enabled === false) {
|
241
296
|
renderer.render(scene, camera);
|
242
297
|
return;
|
243
298
|
}
|
299
|
+
|
244
300
|
const currentAutoClear = renderer.autoClear;
|
245
301
|
renderer.autoClear = this.autoClear;
|
246
302
|
renderer.render(scene, camera);
|
247
303
|
renderer.autoClear = currentAutoClear;
|
248
304
|
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this.setViewport = (x, y, width, height) => {
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renderer.setViewport(x, y, width, height);
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this.setScissor = (x, y, width, height) => {
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renderer.setScissor(x, y, width, height);
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};
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this.setScissorTest = boolean => {
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renderer.setScissorTest(boolean);
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};
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this.setRenderTarget = renderTarget => {
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renderer.setRenderTarget(renderTarget);
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};
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};
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export { OutlineEffect };
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@@ -0,0 +1 @@
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1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.ParallaxBarrierEffect=function(r){const t=new e.OrthographicCamera(-1,1,1,-1,0,1),a=new e.Scene,i=new e.StereoCamera,n={minFilter:e.LinearFilter,magFilter:e.NearestFilter,format:e.RGBAFormat},o=new e.WebGLRenderTarget(512,512,n),l=new e.WebGLRenderTarget(512,512,n),v=new e.ShaderMaterial({uniforms:{mapLeft:{value:o.texture},mapRight:{value:l.texture}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = vec2( uv.x, uv.y );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D mapLeft;","uniform sampler2D mapRight;","varying vec2 vUv;","void main() {","\tvec2 uv = vUv;","\tif ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {","\t\tgl_FragColor = texture2D( mapLeft, uv );","\t} else {","\t\tgl_FragColor = texture2D( mapRight, uv );","\t}","}"].join("\n")}),d=new e.Mesh(new e.PlaneGeometry(2,2),v);a.add(d),this.setSize=(e,t)=>{r.setSize(e,t);const a=r.getPixelRatio();o.setSize(e*a,t*a),l.setSize(e*a,t*a)},this.render=(e,n)=>{e.updateMatrixWorld(),null===n.parent&&n.updateMatrixWorld(),i.update(n),r.setRenderTarget(o),r.clear(),r.render(e,i.cameraL),r.setRenderTarget(l),r.clear(),r.render(e,i.cameraR),r.setRenderTarget(null),r.render(a,t)}};
|
@@ -1,56 +1,54 @@
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const
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const
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const _scene = new
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import { OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from 'three';
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+
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const ParallaxBarrierEffect = function (renderer) {
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const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
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const _scene = new Scene();
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const _stereo = new StereoCamera();
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const _params = {
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minFilter:
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magFilter:
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format:
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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};
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const
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const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
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const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
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const _material = new ShaderMaterial({
|
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uniforms: {
|
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mapLeft: {
|
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mapLeft: {
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value: _renderTargetL.texture
|
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},
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mapRight: {
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value: _renderTargetR.texture
|
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}
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vertexShader: [
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"void main() {",
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" vUv = vec2( uv.x, uv.y );",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
|
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fragmentShader: [
|
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"uniform sampler2D mapLeft;",
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"uniform sampler2D mapRight;",
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"varying vec2 vUv;",
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"void main() {",
|
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" vec2 uv = vUv;",
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" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
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" gl_FragColor = texture2D( mapLeft, uv );",
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" } else {",
|
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" gl_FragColor = texture2D( mapRight, uv );",
|
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" }",
|
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|
-
"}"
|
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|
-
].join("\n")
|
29
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
30
|
+
fragmentShader: ['uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}'].join('\n')
|
40
31
|
});
|
41
|
-
|
32
|
+
|
33
|
+
const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
|
34
|
+
|
42
35
|
_scene.add(mesh);
|
36
|
+
|
43
37
|
this.setSize = (width, height) => {
|
44
38
|
renderer.setSize(width, height);
|
45
39
|
const pixelRatio = renderer.getPixelRatio();
|
40
|
+
|
46
41
|
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
42
|
+
|
47
43
|
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
48
44
|
};
|
45
|
+
|
49
46
|
this.render = (scene, camera) => {
|
50
47
|
scene.updateMatrixWorld();
|
51
|
-
if (camera.parent === null)
|
52
|
-
|
48
|
+
if (camera.parent === null) camera.updateMatrixWorld();
|
49
|
+
|
53
50
|
_stereo.update(camera);
|
51
|
+
|
54
52
|
renderer.setRenderTarget(_renderTargetL);
|
55
53
|
renderer.clear();
|
56
54
|
renderer.render(scene, _stereo.cameraL);
|
@@ -61,4 +59,5 @@ const ParallaxBarrierEffect = function(renderer) {
|
|
61
59
|
renderer.render(_scene, _camera);
|
62
60
|
};
|
63
61
|
};
|
64
|
-
|
62
|
+
|
63
|
+
export { ParallaxBarrierEffect };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.PeppersGhostEffect=function(t){const r=this;let o,s,i;r.cameraDistance=15,r.reflectFromAbove=!1;const a=new e.PerspectiveCamera,n=new e.PerspectiveCamera,c=new e.PerspectiveCamera,p=new e.PerspectiveCamera,l=new e.Vector3,d=new e.Quaternion,m=new e.Vector3;t.autoClear=!1,this.setSize=(e,r)=>{o=e/2,e<r?(s=e/3,i=e/3):(s=r/3,i=r/3),t.setSize(e,r)},this.render=(e,u)=>{e.updateMatrixWorld(),null===u.parent&&u.updateMatrixWorld(),u.matrixWorld.decompose(l,d,m),a.position.copy(l),a.quaternion.copy(d),a.translateZ(r.cameraDistance),a.lookAt(e.position),n.position.copy(l),n.quaternion.copy(d),n.translateZ(-r.cameraDistance),n.lookAt(e.position),n.rotation.z+=Math.PI/180*180,c.position.copy(l),c.quaternion.copy(d),c.translateX(-r.cameraDistance),c.lookAt(e.position),c.rotation.x+=Math.PI/180*90,p.position.copy(l),p.quaternion.copy(d),p.translateX(r.cameraDistance),p.lookAt(e.position),p.rotation.x+=Math.PI/180*90,t.clear(),t.setScissorTest(!0),t.setScissor(o-s/2,2*i,s,i),t.setViewport(o-s/2,2*i,s,i),r.reflectFromAbove?t.render(e,n):t.render(e,a),t.setScissor(o-s/2,0,s,i),t.setViewport(o-s/2,0,s,i),r.reflectFromAbove?t.render(e,a):t.render(e,n),t.setScissor(o-s/2-s,i,s,i),t.setViewport(o-s/2-s,i,s,i),r.reflectFromAbove?t.render(e,p):t.render(e,c),t.setScissor(o+s/2,i,s,i),t.setViewport(o+s/2,i,s,i),r.reflectFromAbove?t.render(e,c):t.render(e,p),t.setScissorTest(!1)}};
|