three-stdlib 2.15.2 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +275 -207
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -968
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,96 +1,169 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const Pass = require("./Pass.js");
4
- const THREE = require("three");
5
- const CopyShader = require("../shaders/CopyShader.js");
6
- class OutlinePass extends Pass.Pass {
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Pass, FullScreenQuad } from './Pass.js';
3
+ import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from 'three';
4
+ import { CopyShader } from '../shaders/CopyShader.js';
5
+
6
+ class OutlinePass extends Pass {
7
7
  constructor(resolution, scene, camera, selectedObjects) {
8
8
  super();
9
- this.BlurDirectionX = new THREE.Vector2(1, 0);
10
- this.BlurDirectionY = new THREE.Vector2(0, 1);
9
+
10
+ _defineProperty(this, "renderScene", void 0);
11
+
12
+ _defineProperty(this, "renderCamera", void 0);
13
+
14
+ _defineProperty(this, "selectedObjects", void 0);
15
+
16
+ _defineProperty(this, "visibleEdgeColor", void 0);
17
+
18
+ _defineProperty(this, "hiddenEdgeColor", void 0);
19
+
20
+ _defineProperty(this, "edgeGlow", void 0);
21
+
22
+ _defineProperty(this, "usePatternTexture", void 0);
23
+
24
+ _defineProperty(this, "edgeThickness", void 0);
25
+
26
+ _defineProperty(this, "edgeStrength", void 0);
27
+
28
+ _defineProperty(this, "downSampleRatio", void 0);
29
+
30
+ _defineProperty(this, "pulsePeriod", void 0);
31
+
32
+ _defineProperty(this, "resolution", void 0);
33
+
34
+ _defineProperty(this, "renderTargetMaskBuffer", void 0);
35
+
36
+ _defineProperty(this, "depthMaterial", void 0);
37
+
38
+ _defineProperty(this, "prepareMaskMaterial", void 0);
39
+
40
+ _defineProperty(this, "renderTargetDepthBuffer", void 0);
41
+
42
+ _defineProperty(this, "renderTargetMaskDownSampleBuffer", void 0);
43
+
44
+ _defineProperty(this, "renderTargetBlurBuffer1", void 0);
45
+
46
+ _defineProperty(this, "renderTargetBlurBuffer2", void 0);
47
+
48
+ _defineProperty(this, "edgeDetectionMaterial", void 0);
49
+
50
+ _defineProperty(this, "renderTargetEdgeBuffer1", void 0);
51
+
52
+ _defineProperty(this, "renderTargetEdgeBuffer2", void 0);
53
+
54
+ _defineProperty(this, "separableBlurMaterial1", void 0);
55
+
56
+ _defineProperty(this, "separableBlurMaterial2", void 0);
57
+
58
+ _defineProperty(this, "overlayMaterial", void 0);
59
+
60
+ _defineProperty(this, "materialCopy", void 0);
61
+
62
+ _defineProperty(this, "oldClearAlpha", void 0);
63
+
64
+ _defineProperty(this, "fsQuad", void 0);
65
+
66
+ _defineProperty(this, "tempPulseColor1", void 0);
67
+
68
+ _defineProperty(this, "tempPulseColor2", void 0);
69
+
70
+ _defineProperty(this, "textureMatrix", void 0);
71
+
72
+ _defineProperty(this, "patternTexture", void 0);
73
+
74
+ _defineProperty(this, "_visibilityCache", void 0);
75
+
76
+ _defineProperty(this, "_oldClearColor", void 0);
77
+
78
+ _defineProperty(this, "copyUniforms", void 0);
79
+
80
+ _defineProperty(this, "BlurDirectionX", new Vector2(1.0, 0.0));
81
+
82
+ _defineProperty(this, "BlurDirectionY", new Vector2(0.0, 1.0));
83
+
11
84
  this.renderScene = scene;
12
85
  this.renderCamera = camera;
13
- this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
14
- this.visibleEdgeColor = new THREE.Color(1, 1, 1);
15
- this.hiddenEdgeColor = new THREE.Color(0.1, 0.04, 0.02);
16
- this.edgeGlow = 0;
86
+ this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
87
+ this.visibleEdgeColor = new Color(1, 1, 1);
88
+ this.hiddenEdgeColor = new Color(0.1, 0.04, 0.02);
89
+ this.edgeGlow = 0.0;
17
90
  this.usePatternTexture = false;
18
- this.edgeThickness = 1;
19
- this.edgeStrength = 3;
91
+ this.edgeThickness = 1.0;
92
+ this.edgeStrength = 3.0;
20
93
  this.downSampleRatio = 2;
21
94
  this.pulsePeriod = 0;
22
- this._visibilityCache = /* @__PURE__ */ new Map();
23
- this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
95
+ this._visibilityCache = new Map();
96
+ this.resolution = resolution !== undefined ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
24
97
  const resx = Math.round(this.resolution.x / this.downSampleRatio);
25
98
  const resy = Math.round(this.resolution.y / this.downSampleRatio);
26
- this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
27
- this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
99
+ this.renderTargetMaskBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
100
+ this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
28
101
  this.renderTargetMaskBuffer.texture.generateMipmaps = false;
29
- this.depthMaterial = new THREE.MeshDepthMaterial();
30
- this.depthMaterial.side = THREE.DoubleSide;
31
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
32
- this.depthMaterial.blending = THREE.NoBlending;
102
+ this.depthMaterial = new MeshDepthMaterial();
103
+ this.depthMaterial.side = DoubleSide;
104
+ this.depthMaterial.depthPacking = RGBADepthPacking;
105
+ this.depthMaterial.blending = NoBlending;
33
106
  this.prepareMaskMaterial = this.getPrepareMaskMaterial();
34
- this.prepareMaskMaterial.side = THREE.DoubleSide;
35
- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
36
- this.prepareMaskMaterial.fragmentShader,
37
- this.renderCamera
38
- );
39
- this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
40
- this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
107
+ this.prepareMaskMaterial.side = DoubleSide;
108
+ this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(this.prepareMaskMaterial.fragmentShader, this.renderCamera);
109
+ this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
110
+ this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
41
111
  this.renderTargetDepthBuffer.texture.generateMipmaps = false;
42
- this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget(resx, resy);
43
- this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
112
+ this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
113
+ this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
44
114
  this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
45
- this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
46
- this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
115
+ this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
116
+ this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
47
117
  this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
48
- this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
49
- this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
118
+ this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
119
+ this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
50
120
  this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
51
121
  this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
52
- this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
53
- this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
122
+ this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
123
+ this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
54
124
  this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
55
- this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
56
- this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
125
+ this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
126
+ this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
57
127
  this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
58
128
  const MAX_EDGE_THICKNESS = 4;
59
129
  const MAX_EDGE_GLOW = 4;
60
130
  this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
61
- this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
62
- this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
131
+ this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
132
+ this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
63
133
  this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
64
- this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
65
- this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
66
- this.overlayMaterial = this.getOverlayMaterial();
67
- if (CopyShader.CopyShader === void 0)
68
- console.error("THREE.OutlinePass relies on CopyShader");
69
- const copyShader = CopyShader.CopyShader;
70
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
71
- this.copyUniforms["opacity"].value = 1;
72
- this.materialCopy = new THREE.ShaderMaterial({
134
+ this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
135
+ this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW; // Overlay material
136
+
137
+ this.overlayMaterial = this.getOverlayMaterial(); // copy material
138
+
139
+ if (CopyShader === undefined) console.error('THREE.OutlinePass relies on CopyShader');
140
+ const copyShader = CopyShader;
141
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
142
+ this.copyUniforms['opacity'].value = 1.0;
143
+ this.materialCopy = new ShaderMaterial({
73
144
  uniforms: this.copyUniforms,
74
145
  vertexShader: copyShader.vertexShader,
75
146
  fragmentShader: copyShader.fragmentShader,
76
- blending: THREE.NoBlending,
147
+ blending: NoBlending,
77
148
  depthTest: false,
78
149
  depthWrite: false,
79
150
  transparent: true
80
151
  });
81
152
  this.enabled = true;
82
153
  this.needsSwap = false;
83
- this._oldClearColor = new THREE.Color();
154
+ this._oldClearColor = new Color();
84
155
  this.oldClearAlpha = 1;
85
- this.fsQuad = new Pass.FullScreenQuad(this.materialCopy);
86
- this.tempPulseColor1 = new THREE.Color();
87
- this.tempPulseColor2 = new THREE.Color();
88
- this.textureMatrix = new THREE.Matrix4();
89
- function replaceDepthToViewZ(string, camera2) {
90
- const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
91
- return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
156
+ this.fsQuad = new FullScreenQuad(this.materialCopy);
157
+ this.tempPulseColor1 = new Color();
158
+ this.tempPulseColor2 = new Color();
159
+ this.textureMatrix = new Matrix4();
160
+
161
+ function replaceDepthToViewZ(string, camera) {
162
+ const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
163
+ return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
92
164
  }
93
165
  }
166
+
94
167
  dispose() {
95
168
  this.renderTargetMaskBuffer.dispose();
96
169
  this.renderTargetDepthBuffer.dispose();
@@ -100,6 +173,7 @@ class OutlinePass extends Pass.Pass {
100
173
  this.renderTargetEdgeBuffer1.dispose();
101
174
  this.renderTargetEdgeBuffer2.dispose();
102
175
  }
176
+
103
177
  setSize(width, height) {
104
178
  this.renderTargetMaskBuffer.setSize(width, height);
105
179
  this.renderTargetDepthBuffer.setSize(width, height);
@@ -108,15 +182,17 @@ class OutlinePass extends Pass.Pass {
108
182
  this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
109
183
  this.renderTargetBlurBuffer1.setSize(resx, resy);
110
184
  this.renderTargetEdgeBuffer1.setSize(resx, resy);
111
- this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
185
+ this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
112
186
  resx = Math.round(resx / 2);
113
187
  resy = Math.round(resy / 2);
114
188
  this.renderTargetBlurBuffer2.setSize(resx, resy);
115
189
  this.renderTargetEdgeBuffer2.setSize(resx, resy);
116
- this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
190
+ this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
117
191
  }
192
+
118
193
  changeVisibilityOfSelectedObjects(bVisible) {
119
194
  const cache = this._visibilityCache;
195
+
120
196
  function gatherSelectedMeshesCallBack(object) {
121
197
  if (object.isMesh) {
122
198
  if (bVisible === true) {
@@ -127,163 +203,194 @@ class OutlinePass extends Pass.Pass {
127
203
  }
128
204
  }
129
205
  }
206
+
130
207
  for (let i = 0; i < this.selectedObjects.length; i++) {
131
208
  const selectedObject = this.selectedObjects[i];
132
209
  selectedObject.traverse(gatherSelectedMeshesCallBack);
133
210
  }
134
211
  }
212
+
135
213
  changeVisibilityOfNonSelectedObjects(bVisible) {
136
214
  const cache = this._visibilityCache;
137
215
  const selectedMeshes = [];
216
+
138
217
  function gatherSelectedMeshesCallBack(object) {
139
- if (object.isMesh)
140
- selectedMeshes.push(object);
218
+ if (object.isMesh) selectedMeshes.push(object);
141
219
  }
220
+
142
221
  for (let i = 0; i < this.selectedObjects.length; i++) {
143
222
  const selectedObject = this.selectedObjects[i];
144
223
  selectedObject.traverse(gatherSelectedMeshesCallBack);
145
224
  }
225
+
146
226
  function VisibilityChangeCallBack(object) {
147
227
  if (object.isMesh || object.isSprite) {
228
+ // only meshes and sprites are supported by OutlinePass
148
229
  let bFound = false;
230
+
149
231
  for (let i = 0; i < selectedMeshes.length; i++) {
150
232
  const selectedObjectId = selectedMeshes[i].id;
233
+
151
234
  if (selectedObjectId === object.id) {
152
235
  bFound = true;
153
236
  break;
154
237
  }
155
238
  }
239
+
156
240
  if (bFound === false) {
157
241
  const visibility = object.visible;
242
+
158
243
  if (bVisible === false || cache.get(object) === true) {
159
244
  object.visible = bVisible;
160
245
  }
246
+
161
247
  cache.set(object, visibility);
162
248
  }
163
249
  } else if (object.isPoints || object.isLine) {
250
+ // the visibilty of points and lines is always set to false in order to
251
+ // not affect the outline computation
164
252
  if (bVisible === true) {
165
- object.visible = cache.get(object);
253
+ object.visible = cache.get(object); // restore
166
254
  } else {
167
255
  cache.set(object, object.visible);
168
256
  object.visible = bVisible;
169
257
  }
170
258
  }
171
259
  }
260
+
172
261
  this.renderScene.traverse(VisibilityChangeCallBack);
173
262
  }
263
+
174
264
  updateTextureMatrix() {
175
- this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
265
+ this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
176
266
  this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
177
267
  this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
178
268
  }
269
+
179
270
  render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
180
271
  if (this.selectedObjects.length > 0) {
181
272
  renderer.getClearColor(this._oldClearColor);
182
273
  this.oldClearAlpha = renderer.getClearAlpha();
183
274
  const oldAutoClear = renderer.autoClear;
184
275
  renderer.autoClear = false;
185
- if (maskActive)
186
- renderer.state.buffers.stencil.setTest(false);
187
- renderer.setClearColor(16777215, 1);
276
+ if (maskActive) renderer.state.buffers.stencil.setTest(false);
277
+ renderer.setClearColor(0xffffff, 1); // Make selected objects invisible
278
+
188
279
  this.changeVisibilityOfSelectedObjects(false);
189
280
  const currentBackground = this.renderScene.background;
190
- this.renderScene.background = null;
281
+ this.renderScene.background = null; // 1. Draw Non Selected objects in the depth buffer
282
+
191
283
  this.renderScene.overrideMaterial = this.depthMaterial;
192
284
  renderer.setRenderTarget(this.renderTargetDepthBuffer);
193
285
  renderer.clear();
194
- renderer.render(this.renderScene, this.renderCamera);
286
+ renderer.render(this.renderScene, this.renderCamera); // Make selected objects visible
287
+
195
288
  this.changeVisibilityOfSelectedObjects(true);
196
- this._visibilityCache.clear();
197
- this.updateTextureMatrix();
289
+
290
+ this._visibilityCache.clear(); // Update Texture Matrix for Depth compare
291
+
292
+
293
+ this.updateTextureMatrix(); // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
294
+
198
295
  this.changeVisibilityOfNonSelectedObjects(false);
199
296
  this.renderScene.overrideMaterial = this.prepareMaskMaterial;
200
- this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
201
- this.renderCamera.near,
202
- this.renderCamera.far
203
- );
204
- this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
205
- this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
297
+ this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
298
+ this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
299
+ this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
206
300
  renderer.setRenderTarget(this.renderTargetMaskBuffer);
207
301
  renderer.clear();
208
302
  renderer.render(this.renderScene, this.renderCamera);
209
303
  this.renderScene.overrideMaterial = null;
210
304
  this.changeVisibilityOfNonSelectedObjects(true);
305
+
211
306
  this._visibilityCache.clear();
212
- this.renderScene.background = currentBackground;
307
+
308
+ this.renderScene.background = currentBackground; // 2. Downsample to Half resolution
309
+
213
310
  this.fsQuad.material = this.materialCopy;
214
- this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
311
+ this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
215
312
  renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
216
313
  renderer.clear();
217
314
  this.fsQuad.render(renderer);
218
315
  this.tempPulseColor1.copy(this.visibleEdgeColor);
219
316
  this.tempPulseColor2.copy(this.hiddenEdgeColor);
317
+
220
318
  if (this.pulsePeriod > 0) {
221
- const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
319
+ const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
222
320
  this.tempPulseColor1.multiplyScalar(scalar);
223
321
  this.tempPulseColor2.multiplyScalar(scalar);
224
- }
322
+ } // 3. Apply Edge Detection Pass
323
+
324
+
225
325
  this.fsQuad.material = this.edgeDetectionMaterial;
226
- this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
227
- this.edgeDetectionMaterial.uniforms["texSize"].value.set(
228
- this.renderTargetMaskDownSampleBuffer.width,
229
- this.renderTargetMaskDownSampleBuffer.height
230
- );
231
- this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
232
- this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
326
+ this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
327
+ this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
328
+ this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
329
+ this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
233
330
  renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
234
331
  renderer.clear();
235
- this.fsQuad.render(renderer);
332
+ this.fsQuad.render(renderer); // 4. Apply Blur on Half res
333
+
236
334
  this.fsQuad.material = this.separableBlurMaterial1;
237
- this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
238
- this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
239
- this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
335
+ this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
336
+ this.separableBlurMaterial1.uniforms['direction'].value = this.BlurDirectionX;
337
+ this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
240
338
  renderer.setRenderTarget(this.renderTargetBlurBuffer1);
241
339
  renderer.clear();
242
340
  this.fsQuad.render(renderer);
243
- this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
244
- this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
341
+ this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
342
+ this.separableBlurMaterial1.uniforms['direction'].value = this.BlurDirectionY;
245
343
  renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
246
344
  renderer.clear();
247
- this.fsQuad.render(renderer);
345
+ this.fsQuad.render(renderer); // Apply Blur on quarter res
346
+
248
347
  this.fsQuad.material = this.separableBlurMaterial2;
249
- this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
250
- this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
348
+ this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
349
+ this.separableBlurMaterial2.uniforms['direction'].value = this.BlurDirectionX;
251
350
  renderer.setRenderTarget(this.renderTargetBlurBuffer2);
252
351
  renderer.clear();
253
352
  this.fsQuad.render(renderer);
254
- this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
255
- this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
353
+ this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
354
+ this.separableBlurMaterial2.uniforms['direction'].value = this.BlurDirectionY;
256
355
  renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
257
356
  renderer.clear();
258
- this.fsQuad.render(renderer);
357
+ this.fsQuad.render(renderer); // Blend it additively over the input texture
358
+
259
359
  this.fsQuad.material = this.overlayMaterial;
260
- this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
261
- this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
262
- this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
263
- this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
264
- this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
265
- this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
266
- this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
267
- if (maskActive)
268
- renderer.state.buffers.stencil.setTest(true);
360
+ this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
361
+ this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
362
+ this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
363
+ this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
364
+ this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
365
+ this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
366
+ this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
367
+ if (maskActive) renderer.state.buffers.stencil.setTest(true);
269
368
  renderer.setRenderTarget(readBuffer);
270
369
  this.fsQuad.render(renderer);
271
370
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
272
371
  renderer.autoClear = oldAutoClear;
273
372
  }
373
+
274
374
  if (this.renderToScreen) {
275
375
  this.fsQuad.material = this.materialCopy;
276
- this.copyUniforms["tDiffuse"].value = readBuffer.texture;
376
+ this.copyUniforms['tDiffuse'].value = readBuffer.texture;
277
377
  renderer.setRenderTarget(null);
278
378
  this.fsQuad.render(renderer);
279
379
  }
280
380
  }
381
+
281
382
  getPrepareMaskMaterial() {
282
- return new THREE.ShaderMaterial({
383
+ return new ShaderMaterial({
283
384
  uniforms: {
284
- depthTexture: { value: null },
285
- cameraNearFar: { value: new THREE.Vector2(0.5, 0.5) },
286
- textureMatrix: { value: null }
385
+ depthTexture: {
386
+ value: null
387
+ },
388
+ cameraNearFar: {
389
+ value: new Vector2(0.5, 0.5)
390
+ },
391
+ textureMatrix: {
392
+ value: null
393
+ }
287
394
  },
288
395
  vertexShader: `#include <morphtarget_pars_vertex>
289
396
  #include <skinning_pars_vertex>
@@ -313,13 +420,22 @@ class OutlinePass extends Pass.Pass {
313
420
  }`
314
421
  });
315
422
  }
423
+
316
424
  getEdgeDetectionMaterial() {
317
- return new THREE.ShaderMaterial({
425
+ return new ShaderMaterial({
318
426
  uniforms: {
319
- maskTexture: { value: null },
320
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
321
- visibleEdgeColor: { value: new THREE.Vector3(1, 1, 1) },
322
- hiddenEdgeColor: { value: new THREE.Vector3(1, 1, 1) }
427
+ maskTexture: {
428
+ value: null
429
+ },
430
+ texSize: {
431
+ value: new Vector2(0.5, 0.5)
432
+ },
433
+ visibleEdgeColor: {
434
+ value: new Vector3(1.0, 1.0, 1.0)
435
+ },
436
+ hiddenEdgeColor: {
437
+ value: new Vector3(1.0, 1.0, 1.0)
438
+ }
323
439
  },
324
440
  vertexShader: `varying vec2 vUv;
325
441
  void main() {
@@ -349,16 +465,25 @@ class OutlinePass extends Pass.Pass {
349
465
  }`
350
466
  });
351
467
  }
468
+
352
469
  getSeperableBlurMaterial(maxRadius) {
353
- return new THREE.ShaderMaterial({
470
+ return new ShaderMaterial({
354
471
  defines: {
355
472
  MAX_RADIUS: maxRadius
356
473
  },
357
474
  uniforms: {
358
- colorTexture: { value: null },
359
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
360
- direction: { value: new THREE.Vector2(0.5, 0.5) },
361
- kernelRadius: { value: 1 }
475
+ colorTexture: {
476
+ value: null
477
+ },
478
+ texSize: {
479
+ value: new Vector2(0.5, 0.5)
480
+ },
481
+ direction: {
482
+ value: new Vector2(0.5, 0.5)
483
+ },
484
+ kernelRadius: {
485
+ value: 1.0
486
+ }
362
487
  },
363
488
  vertexShader: `varying vec2 vUv;
364
489
  void main() {
@@ -392,16 +517,31 @@ class OutlinePass extends Pass.Pass {
392
517
  }`
393
518
  });
394
519
  }
520
+
395
521
  getOverlayMaterial() {
396
- return new THREE.ShaderMaterial({
522
+ return new ShaderMaterial({
397
523
  uniforms: {
398
- maskTexture: { value: null },
399
- edgeTexture1: { value: null },
400
- edgeTexture2: { value: null },
401
- patternTexture: { value: null },
402
- edgeStrength: { value: 1 },
403
- edgeGlow: { value: 1 },
404
- usePatternTexture: { value: 0 }
524
+ maskTexture: {
525
+ value: null
526
+ },
527
+ edgeTexture1: {
528
+ value: null
529
+ },
530
+ edgeTexture2: {
531
+ value: null
532
+ },
533
+ patternTexture: {
534
+ value: null
535
+ },
536
+ edgeStrength: {
537
+ value: 1.0
538
+ },
539
+ edgeGlow: {
540
+ value: 1.0
541
+ },
542
+ usePatternTexture: {
543
+ value: 0.0
544
+ }
405
545
  },
406
546
  vertexShader: `varying vec2 vUv;
407
547
  void main() {
@@ -428,11 +568,13 @@ class OutlinePass extends Pass.Pass {
428
568
  finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
429
569
  gl_FragColor = finalColor;
430
570
  }`,
431
- blending: THREE.AdditiveBlending,
571
+ blending: AdditiveBlending,
432
572
  depthTest: false,
433
573
  depthWrite: false,
434
574
  transparent: true
435
575
  });
436
576
  }
577
+
437
578
  }
438
- exports.OutlinePass = OutlinePass;
579
+
580
+ export { OutlinePass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function r(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var s=r(e);exports.FullScreenQuad=class{constructor(e){s.default(this,"camera",new t.OrthographicCamera(-1,1,1,-1,0,1)),s.default(this,"geometry",new t.PlaneGeometry(2,2)),s.default(this,"mesh",void 0),this.mesh=new t.Mesh(this.geometry,e)}get material(){return this.mesh.material}set material(e){this.mesh.material=e}dispose(){this.mesh.geometry.dispose()}render(e){e.render(this.mesh,this.camera)}},exports.Pass=class{constructor(){s.default(this,"enabled",!0),s.default(this,"needsSwap",!0),s.default(this,"clear",!1),s.default(this,"renderToScreen",!1)}setSize(e,t){}render(e,t,r,s,a){console.error("THREE.Pass: .render() must be implemented in derived pass.")}};