rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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/** A square of the grid, from the top left. */
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export interface Square {
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column: number;
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row: number;
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}
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/** A symbol of the legend: its name, its kind for the drawing, whether it keeps one out or costs more to cross. */
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export interface Feature {
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symbol: string;
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name: string;
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kind: string;
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blocks: boolean;
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difficult: boolean;
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/** Not found yet (GRD-6): the player sees what lies under it. */
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hidden: boolean;
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}
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export interface Grid {
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columns: number;
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rows: number;
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/** The rows as written, each as long as the widest, a space outside. */
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lines: string[];
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/** The legend, the symbols every map has first. */
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features: Feature[];
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/** Where squares lead, as written: a place's name. */
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exits: {
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square: Square;
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to: string;
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}[];
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}
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/** The symbols every map has (GRD-1): a wall, the floor and a door; a space is outside. */
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export declare const builtIn: readonly Feature[];
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/** The flags a symbol of the legend may have, after its kind. */
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export declare const flags: readonly ["blocks", "difficult", "hidden"];
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/** The first map block of a text: what stands between ```map and ```; none when it has none. */
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export declare function mapBlock(text: string): string | undefined;
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/** A text without its map block, which the dashboard draws instead, nor the heading of a section the block was all of. */
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export declare function withoutMapBlock(text: string): string;
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/** The grid of a map block (GRD-1, GRD-2), and what of it cannot be read, each as a sentence that says how to fix it. */
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export declare function readGrid(block: string): {
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grid: Grid;
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problems: string[];
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};
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/** A square's name, as the player says it: its column's letters and its row's number, from A1 at the top left; after Z, AA. */
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export declare function squareName(square: Square): string;
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/** The square a name such as C4 or c4 says; none for anything else. */
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export declare function readSquare(name: string): Square | undefined;
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/** The symbol at a square; a space outside the grid. */
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export declare function symbolAt(grid: Grid, square: Square): string;
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/** What stands at a square, from the legend; none outside, or for a symbol the legend does not name. */
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export declare function featureAt(grid: Grid, square: Square): Feature | undefined;
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/** The first square one can stand on, row by row from the top left, for examples; A1 when there is none. */
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export declare function firstOpenSquare(grid: Grid): Square;
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/** Why one cannot stand at a square (GRD-3): outside the map, a wall, what blocks, or a symbol the legend does not name; none when one can. */
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export declare function closedSquare(grid: Grid, square: Square): string | undefined;
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// The map of a place as the master writes it (GRD-1, GRD-2, D-324): squares in rows, a symbol each, then a legend that names the symbols and says where a
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// square leads; and the names of the squares, from A1 at the top left.
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/** The symbols every map has (GRD-1): a wall, the floor and a door; a space is outside. */
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export const builtIn = [
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{ symbol: "#", name: "wall", kind: "wall", blocks: true, difficult: false, hidden: false },
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{ symbol: ".", name: "floor", kind: "floor", blocks: false, difficult: false, hidden: false },
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{ symbol: "+", name: "door", kind: "door", blocks: false, difficult: false, hidden: false },
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];
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/** The flags a symbol of the legend may have, after its kind. */
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export const flags = ["blocks", "difficult", "hidden"];
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// What stands in the grid for a written character that makes no square, as an emoji or a tab: no legend names it, and no one stands on it.
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const unreadableSymbol = "\uFFFD";
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/** The first map block of a text: what stands between ```map and ```; none when it has none. */
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export function mapBlock(text) {
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return /^```map[ \t]*\r?\n([\s\S]*?)^```[ \t]*$/m.exec(text)?.[1].replace(/\r/g, "").replace(/\n$/, "");
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}
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/** A text without its map block, which the dashboard draws instead, nor the heading of a section the block was all of. */
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export function withoutMapBlock(text) {
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const lines = text.replace(/^```map[ \t]*\r?\n[\s\S]*?^```[ \t]*(?:\r?\n|$)/m, "").split(/\r?\n/);
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const level = (line) => /^(#{1,6})\s/.exec(line ?? "")?.[1].length ?? 0;
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const kept = lines.filter((line, index) => {
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const next = lines.slice(index + 1).find((other) => other.trim() !== "");
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return level(line) === 0 || (next !== undefined && (level(next) === 0 || level(next) > level(line)));
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});
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return kept.join("\n").replace(/\n{3,}/g, "\n\n").trim();
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}
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/** The grid of a map block (GRD-1, GRD-2), and what of it cannot be read, each as a sentence that says how to fix it. */
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export function readGrid(block) {
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const lines = block.normalize("NFC").split("\n");
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const blank = lines.findIndex((line) => line.trim() === "");
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const written = (blank === -1 ? lines : lines.slice(0, blank)).map((line) => [...line.replace(/\s+$/, "")]);
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const rows = written.map((symbols) => symbols.map((symbol) => (isOneSquare(symbol) ? symbol : unreadableSymbol)).join(""));
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const columns = Math.max(0, ...rows.map((line) => line.length));
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const features = [...builtIn];
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const exits = [];
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const problems = [];
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const legendSymbols = new Set();
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for (const line of blank === -1 ? [] : lines.slice(blank + 1).map((each) => each.trim()).filter((each) => each !== "")) {
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const exit = /^([A-Za-z]+\d+)\s*(?:→|->)\s*(.+)$/.exec(line);
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const named = /^(\S)\s+([^:]+?)\s*(?::\s*(.*))?$/u.exec(line);
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if (exit !== null) {
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const square = readSquare(exit[1]);
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const to = exit[2].replace(/^\[\[|\]\]$/g, "").split("|")[0].trim();
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if (square === undefined || square.row >= rows.length || square.column >= columns) {
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problems.push(`${exit[1].toUpperCase()} is not a square of the map, which goes from A1 to ${squareName({ column: columns - 1, row: rows.length - 1 })}: write the exit on one of its squares.`);
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}
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else {
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exits.push({ square, to });
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}
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}
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else if (named !== null && !isOneSquare(named[1])) {
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problems.push(notOneSquare(named[1]));
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}
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else if (named !== null) {
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const [symbol, name] = [named[1], named[2]];
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const words = (named[3] ?? "").split(",").map((word) => word.trim().toLowerCase()).filter((word) => word !== "");
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const unknown = words.slice(1).filter((word) => !flags.includes(word));
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const own = builtIn.find((feature) => feature.symbol === symbol);
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if (legendSymbols.has(symbol)) {
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problems.push(`The legend names ${symbol} twice: keep one line for it.`);
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}
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else if (own !== undefined) {
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// A symbol every map has takes another name and drawing, as rock for the walls of a cave; it never stops or starts blocking.
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const index = features.findIndex((feature) => feature.symbol === symbol);
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features[index] = { ...own, name, kind: words[0] ?? own.kind, difficult: words.includes("difficult") };
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if ((words.includes("blocks") && !own.blocks) || words.includes("hidden")) {
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problems.push(`${symbol} is the map's ${own.name}, which ${own.blocks ? "always blocks" : "never blocks"} and is never hidden: change only its name and kind, such as "${symbol} ${name}: ${words[0] ?? own.kind}".`);
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}
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}
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else {
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features.push({ symbol, name, kind: words[0] ?? "", blocks: words.includes("blocks"), difficult: words.includes("difficult"), hidden: words.includes("hidden") });
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}
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legendSymbols.add(symbol);
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if (unknown.length > 0) {
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problems.push(`${symbol} ${name} has ${unknown.join(", ")}, which the map does not know: after the kind come only ${flags.slice(0, -1).join(", ")} and ${flags.at(-1)}.`);
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}
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}
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else {
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problems.push(`The legend's line "${line}" is neither a symbol, such as t table: table, difficult, nor an exit, such as G8 → [[Place]].`);
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}
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}
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const grid = { columns, rows: rows.length, lines: rows.map((line) => line.padEnd(columns, " ")), features, exits };
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const unreadable = written.flat().filter((symbol) => !isOneSquare(symbol)).map(notOneSquare);
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const unnamed = [...new Set(grid.lines.join(""))].filter((symbol) => symbol !== " " && symbol !== unreadableSymbol && !features.some((feature) => feature.symbol === symbol));
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const nameless = unnamed.map((symbol) => `The map has ${symbol}, which its legend does not name: add a line such as "${symbol} barrel: barrel, blocks".`);
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// One comes in by an exit's square: a wall or what blocks there would put them on it.
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const shut = exits.flatMap((exit) => {
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const closed = closedSquare(grid, exit.square);
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return closed === undefined ? [] : [`${squareName(exit.square)} leads to ${exit.to}, but ${closed}: write the exit on the door, or on the square one comes in by.`];
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});
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return { grid, problems: [...new Set([...problems, ...unreadable, ...nameless, ...shut])] };
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}
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/** A square's name, as the player says it: its column's letters and its row's number, from A1 at the top left; after Z, AA. */
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export function squareName(square) {
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let letters = "";
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for (let column = square.column + 1; column > 0; column = Math.floor((column - 1) / 26)) {
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letters = String.fromCharCode(65 + ((column - 1) % 26)) + letters;
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}
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return `${letters}${square.row + 1}`;
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}
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/** The square a name such as C4 or c4 says; none for anything else. */
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export function readSquare(name) {
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const match = /^([A-Za-z]+)(\d+)$/.exec(name.trim());
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if (match === null || Number(match[2]) < 1) {
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return undefined;
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}
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const column = [...match[1].toUpperCase()].reduce((total, letter) => total * 26 + letter.charCodeAt(0) - 64, 0) - 1;
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return { column, row: Number(match[2]) - 1 };
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}
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/** The symbol at a square; a space outside the grid. */
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export function symbolAt(grid, square) {
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return grid.lines[square.row]?.[square.column] ?? " ";
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}
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/** What stands at a square, from the legend; none outside, or for a symbol the legend does not name. */
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export function featureAt(grid, square) {
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const symbol = symbolAt(grid, square);
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return grid.features.find((feature) => feature.symbol === symbol);
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}
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/** The first square one can stand on, row by row from the top left, for examples; A1 when there is none. */
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export function firstOpenSquare(grid) {
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for (let row = 0; row < grid.rows; row++) {
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for (let column = 0; column < grid.columns; column++) {
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if (closedSquare(grid, { column, row }) === undefined) {
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return { column, row };
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}
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}
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}
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return { column: 0, row: 0 };
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}
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/** Why one cannot stand at a square (GRD-3): outside the map, a wall, what blocks, or a symbol the legend does not name; none when one can. */
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export function closedSquare(grid, square) {
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const symbol = symbolAt(grid, square);
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const feature = featureAt(grid, square);
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if (square.column < 0 || square.row < 0 || square.column >= grid.columns || square.row >= grid.rows || symbol === " ") {
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return `${squareName(square)} is outside the map`;
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}
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if (feature === undefined) {
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return `${squareName(square)} is ${symbol === unreadableSymbol ? "a square the map cannot read" : `${symbol}, which the legend does not name`}`;
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}
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return feature.blocks ? `${squareName(square)} is ${feature.symbol === "#" ? "a wall" : `${feature.name}, which blocks`}` : undefined;
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}
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/** Whether a written character makes one square: a letter or a sign, not a tab, nor what shows as one character but is written as two, as an emoji. */
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function isOneSquare(symbol) {
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return symbol !== "\t" && symbol.length === 1 && !/\p{M}/u.test(symbol);
|
|
145
|
+
}
|
|
146
|
+
/** What to say of a written character that makes no square. */
|
|
147
|
+
function notOneSquare(symbol) {
|
|
148
|
+
return symbol === "\t"
|
|
149
|
+
? "The map has a tab, which is not a square: write a space for each square outside the map, and a symbol for each of its squares."
|
|
150
|
+
: `The map has ${symbol}, which is not one character a square: use a letter or a sign, such as T, and name it in the legend.`;
|
|
151
|
+
}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export { builtIn, closedSquare, type Feature, featureAt, firstOpenSquare, flags, type Grid, mapBlock, readGrid, readSquare, type Square, squareName, symbolAt, withoutMapBlock } from "./grid.ts";
|
|
2
|
+
export { coveredSquares, type Footprint, isNextTo, reachable, shortestWay, squaresApart, type StepCosts } from "./paths.ts";
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { type Grid, type Square } from "./grid.ts";
|
|
2
|
+
/** What a step costs, as the game says (GRD-4): a diagonal one, in squares, and the factor of difficult ground. */
|
|
3
|
+
export interface StepCosts {
|
|
4
|
+
diagonal: number;
|
|
5
|
+
difficult: number;
|
|
6
|
+
}
|
|
7
|
+
/** Where one stands on a map (GRD-4): the square at the top left of its footprint, and the footprint's side in squares. */
|
|
8
|
+
export interface Footprint {
|
|
9
|
+
square: Square;
|
|
10
|
+
side: number;
|
|
11
|
+
}
|
|
12
|
+
/** The shortest way from one square to another (GRD-4): the squares it steps on, the goal last, and what it costs; none when no way leads there on foot. */
|
|
13
|
+
export declare function shortestWay(grid: Grid, from: Square, to: Square, costs: StepCosts): {
|
|
14
|
+
squares: Square[];
|
|
15
|
+
cost: number;
|
|
16
|
+
} | undefined;
|
|
17
|
+
/** The squares one reaches from a square spending at most `budget` (D-328), each with what reaching it costs; the start among them, at 0. */
|
|
18
|
+
export declare function reachable(grid: Grid, from: Square, budget: number, costs: StepCosts): {
|
|
19
|
+
square: Square;
|
|
20
|
+
cost: number;
|
|
21
|
+
}[];
|
|
22
|
+
/** Whether two footprints stand next to each other, or on a square they share (GRD-5). */
|
|
23
|
+
export declare function isNextTo(first: Footprint, second: Footprint): boolean;
|
|
24
|
+
/** How far apart two footprints stand, in squares as the game counts them (D-328): 1 next to each other, 0 on a square they share. */
|
|
25
|
+
export declare function squaresApart(first: Footprint, second: Footprint, costs: StepCosts): number;
|
|
26
|
+
/** The squares a footprint covers, row by row from its top left. */
|
|
27
|
+
export declare function coveredSquares(footprint: Footprint): Square[];
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
// The ways across a place's map (GRD-4): the shortest between two squares, a square at a time, round walls and what blocks and never across their corners;
|
|
2
|
+
// the squares one reaches with what is left to spend; who stands next to whom, and how far apart. Costs are in squares, as the game counts them.
|
|
3
|
+
import { closedSquare, featureAt } from "./grid.js";
|
|
4
|
+
/** The shortest way from one square to another (GRD-4): the squares it steps on, the goal last, and what it costs; none when no way leads there on foot. */
|
|
5
|
+
export function shortestWay(grid, from, to, costs) {
|
|
6
|
+
if (!isInside(grid, from) || !isInside(grid, to)) {
|
|
7
|
+
return undefined;
|
|
8
|
+
}
|
|
9
|
+
const [start, goal] = [indexOf(grid, from), indexOf(grid, to)];
|
|
10
|
+
const { cost, previous } = spread(grid, start, costs, Infinity, goal);
|
|
11
|
+
const total = cost.get(goal);
|
|
12
|
+
if (total === undefined) {
|
|
13
|
+
return undefined;
|
|
14
|
+
}
|
|
15
|
+
const squares = [];
|
|
16
|
+
for (let at = goal; at !== undefined && at !== start; at = previous.get(at)) {
|
|
17
|
+
squares.unshift(squareAt(grid, at));
|
|
18
|
+
}
|
|
19
|
+
return { squares, cost: total };
|
|
20
|
+
}
|
|
21
|
+
/** The squares one reaches from a square spending at most `budget` (D-328), each with what reaching it costs; the start among them, at 0. */
|
|
22
|
+
export function reachable(grid, from, budget, costs) {
|
|
23
|
+
return isInside(grid, from) ? [...spread(grid, indexOf(grid, from), costs, budget).cost].map(([index, cost]) => ({ square: squareAt(grid, index), cost })) : [];
|
|
24
|
+
}
|
|
25
|
+
/** Whether two footprints stand next to each other, or on a square they share (GRD-5). */
|
|
26
|
+
export function isNextTo(first, second) {
|
|
27
|
+
const [columns, rows] = apart(first, second);
|
|
28
|
+
return Math.max(columns, rows) <= 1;
|
|
29
|
+
}
|
|
30
|
+
/** How far apart two footprints stand, in squares as the game counts them (D-328): 1 next to each other, 0 on a square they share. */
|
|
31
|
+
export function squaresApart(first, second, costs) {
|
|
32
|
+
const [columns, rows] = apart(first, second);
|
|
33
|
+
return Math.abs(columns - rows) + costs.diagonal * Math.min(columns, rows);
|
|
34
|
+
}
|
|
35
|
+
/** The squares a footprint covers, row by row from its top left. */
|
|
36
|
+
export function coveredSquares(footprint) {
|
|
37
|
+
return Array.from({ length: footprint.side * footprint.side }, (_, index) => ({ column: footprint.square.column + (index % footprint.side), row: footprint.square.row + Math.floor(index / footprint.side) }));
|
|
38
|
+
}
|
|
39
|
+
// The eight steps around a square: the four sides first, then the corners.
|
|
40
|
+
const directions = [[0, -1], [1, 0], [0, 1], [-1, 0], [1, -1], [1, 1], [-1, 1], [-1, -1]];
|
|
41
|
+
/**
|
|
42
|
+
* Dijkstra from a square: what reaching each square costs, and the square it is reached from. A step goes to an open square around, never across the corner
|
|
43
|
+
* of a closed one; it costs 1, or the diagonal's cost, times the factor of difficult ground it enters. It stops past the budget, or at the goal.
|
|
44
|
+
*/
|
|
45
|
+
function spread(grid, start, costs, budget, goal) {
|
|
46
|
+
const open = Array.from({ length: grid.columns * grid.rows }, (_, index) => closedSquare(grid, squareAt(grid, index)) === undefined);
|
|
47
|
+
const factor = Array.from({ length: grid.columns * grid.rows }, (_, index) => (featureAt(grid, squareAt(grid, index))?.difficult ? costs.difficult : 1));
|
|
48
|
+
const isOpen = (column, row) => column >= 0 && row >= 0 && column < grid.columns && row < grid.rows && open[row * grid.columns + column];
|
|
49
|
+
const cost = new Map([[start, 0]]);
|
|
50
|
+
const previous = new Map();
|
|
51
|
+
const settled = new Set();
|
|
52
|
+
const queue = new CostQueue();
|
|
53
|
+
queue.push(start, 0);
|
|
54
|
+
for (let next = queue.pop(); next !== undefined; next = queue.pop()) {
|
|
55
|
+
const [at, spent] = next;
|
|
56
|
+
if (settled.has(at)) {
|
|
57
|
+
continue;
|
|
58
|
+
}
|
|
59
|
+
settled.add(at);
|
|
60
|
+
if (at === goal) {
|
|
61
|
+
break;
|
|
62
|
+
}
|
|
63
|
+
const { column, row } = squareAt(grid, at);
|
|
64
|
+
for (const [across, down] of directions) {
|
|
65
|
+
const [toColumn, toRow] = [column + across, row + down];
|
|
66
|
+
const diagonal = across !== 0 && down !== 0;
|
|
67
|
+
if (!isOpen(toColumn, toRow) || (diagonal && (!isOpen(toColumn, row) || !isOpen(column, toRow)))) {
|
|
68
|
+
continue;
|
|
69
|
+
}
|
|
70
|
+
const onto = toRow * grid.columns + toColumn;
|
|
71
|
+
const total = spent + (diagonal ? costs.diagonal : 1) * factor[onto];
|
|
72
|
+
if (total <= budget && total < (cost.get(onto) ?? Infinity)) {
|
|
73
|
+
cost.set(onto, total);
|
|
74
|
+
previous.set(onto, at);
|
|
75
|
+
queue.push(onto, total);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
return { cost: new Map([...cost].filter(([index]) => settled.has(index) || index === goal)), previous };
|
|
80
|
+
}
|
|
81
|
+
/** The squares between two footprints, across and down: 0 where they overlap, 1 where they touch. */
|
|
82
|
+
function apart(first, second) {
|
|
83
|
+
const gap = (start, side, otherStart, otherSide) => Math.max(0, otherStart - (start + side - 1), start - (otherStart + otherSide - 1));
|
|
84
|
+
return [gap(first.square.column, first.side, second.square.column, second.side), gap(first.square.row, first.side, second.square.row, second.side)];
|
|
85
|
+
}
|
|
86
|
+
function isInside(grid, square) {
|
|
87
|
+
return square.column >= 0 && square.row >= 0 && square.column < grid.columns && square.row < grid.rows;
|
|
88
|
+
}
|
|
89
|
+
function indexOf(grid, square) {
|
|
90
|
+
return square.row * grid.columns + square.column;
|
|
91
|
+
}
|
|
92
|
+
function squareAt(grid, index) {
|
|
93
|
+
return { column: index % grid.columns, row: Math.floor(index / grid.columns) };
|
|
94
|
+
}
|
|
95
|
+
/** Squares by what reaching them costs, the cheapest first, and between equals the first by row and column: a binary heap. */
|
|
96
|
+
class CostQueue {
|
|
97
|
+
items = [];
|
|
98
|
+
push(index, cost) {
|
|
99
|
+
this.items.push([index, cost]);
|
|
100
|
+
for (let at = this.items.length - 1; at > 0 && this.before(at, (at - 1) >> 1); at = (at - 1) >> 1) {
|
|
101
|
+
this.swap(at, (at - 1) >> 1);
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
pop() {
|
|
105
|
+
const first = this.items[0];
|
|
106
|
+
const last = this.items.pop();
|
|
107
|
+
if (first === undefined || last === undefined || this.items.length === 0) {
|
|
108
|
+
return first;
|
|
109
|
+
}
|
|
110
|
+
this.items[0] = last;
|
|
111
|
+
for (let at = 0;;) {
|
|
112
|
+
const [left, right] = [at * 2 + 1, at * 2 + 2];
|
|
113
|
+
const least = [left, right].filter((child) => child < this.items.length).reduce((best, child) => (this.before(child, best) ? child : best), at);
|
|
114
|
+
if (least === at) {
|
|
115
|
+
return first;
|
|
116
|
+
}
|
|
117
|
+
this.swap(at, least);
|
|
118
|
+
at = least;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
before(first, second) {
|
|
122
|
+
const [[firstIndex, firstCost], [secondIndex, secondCost]] = [this.items[first], this.items[second]];
|
|
123
|
+
return firstCost < secondCost || (firstCost === secondCost && firstIndex < secondIndex);
|
|
124
|
+
}
|
|
125
|
+
swap(first, second) {
|
|
126
|
+
[this.items[first], this.items[second]] = [this.items[second], this.items[first]];
|
|
127
|
+
}
|
|
128
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/** The folder of a campaign or of a game system that holds the pictures of its pages. */
|
|
2
|
+
export declare const imagesFolderName = "images";
|
|
3
|
+
/** The largest picture a page takes, in bytes: a token or a portrait needs far less. */
|
|
4
|
+
export declare const largestImage: number;
|
|
5
|
+
/** The formats a picture can have, by the extension its file gets. */
|
|
6
|
+
export declare const imageExtensions: readonly ["png", "jpg", "webp", "svg"];
|
|
7
|
+
export type ImageExtension = (typeof imageExtensions)[number];
|
|
8
|
+
/** A picture read from a file, or why it cannot be one. */
|
|
9
|
+
export type ReadImage = {
|
|
10
|
+
bytes: Uint8Array;
|
|
11
|
+
extension: ImageExtension;
|
|
12
|
+
} | {
|
|
13
|
+
problem: string;
|
|
14
|
+
};
|
|
15
|
+
/** Reads the picture at `path`, by what its bytes are rather than by its extension: PNG, JPEG, WebP or SVG, up to largestImage. */
|
|
16
|
+
export declare function readImage(path: string): ReadImage;
|
|
17
|
+
/** The file named `name` in the images folder of the first of `folders` that has one, looked for in the folders inside it too; undefined when none has it. */
|
|
18
|
+
export declare function findImage(folders: string[], name: string): string | undefined;
|
|
19
|
+
/** The file name a page's image field links, such as ettore.webp for [[ettore.webp]]; undefined when the value is not a link. */
|
|
20
|
+
export declare function imageFileName(value: unknown): string | undefined;
|
|
21
|
+
/** A name for a picture that tells nothing of its page, as the page asks for a stranger's (D-420): a hash of its bytes, with its extension. */
|
|
22
|
+
export declare function hiddenImageName(path: string): string | undefined;
|
|
23
|
+
/** The picture a hidden name stands for, among the images folders of `folders`; undefined when the name is not one, or no picture has it. */
|
|
24
|
+
export declare function findHiddenImage(folders: string[], name: string): string | undefined;
|
|
25
|
+
/** The link an image field holds for a file name, such as [[ettore.webp]]. */
|
|
26
|
+
export declare function imageLink(fileName: string): string;
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { createHash } from "node:crypto";
|
|
2
|
+
import { basename, extname, join } from "node:path";
|
|
3
|
+
import { files } from "../core/store.js";
|
|
4
|
+
/** The folder of a campaign or of a game system that holds the pictures of its pages. */
|
|
5
|
+
export const imagesFolderName = "images";
|
|
6
|
+
/** The largest picture a page takes, in bytes: a token or a portrait needs far less. */
|
|
7
|
+
export const largestImage = 5 * 1024 * 1024;
|
|
8
|
+
/** The formats a picture can have, by the extension its file gets. */
|
|
9
|
+
export const imageExtensions = ["png", "jpg", "webp", "svg"];
|
|
10
|
+
/** Reads the picture at `path`, by what its bytes are rather than by its extension: PNG, JPEG, WebP or SVG, up to largestImage. */
|
|
11
|
+
export function readImage(path) {
|
|
12
|
+
const bytes = files().bytes(path);
|
|
13
|
+
if (bytes === undefined) {
|
|
14
|
+
return { problem: `There is no file at ${path}: give the full path of the picture.` };
|
|
15
|
+
}
|
|
16
|
+
const extension = imageExtensions.find((candidate) => isFormat[candidate](bytes));
|
|
17
|
+
if (extension === undefined) {
|
|
18
|
+
return { problem: `${basename(path)} is not a PNG, JPEG, WebP or SVG picture: convert it to one of those, or give another file.` };
|
|
19
|
+
}
|
|
20
|
+
if (bytes.length > largestImage) {
|
|
21
|
+
return { problem: `${basename(path)} is ${megabytes(bytes.length)} MB, and a picture can be ${megabytes(largestImage)} MB at most: make it smaller (512 pixels a side are enough).` };
|
|
22
|
+
}
|
|
23
|
+
return { bytes, extension };
|
|
24
|
+
}
|
|
25
|
+
/** The file named `name` in the images folder of the first of `folders` that has one, looked for in the folders inside it too; undefined when none has it. */
|
|
26
|
+
export function findImage(folders, name) {
|
|
27
|
+
const wanted = name.toLowerCase();
|
|
28
|
+
for (const folder of folders) {
|
|
29
|
+
const found = files().files(join(folder, imagesFolderName), (fileName) => fileName.toLowerCase() === wanted)[0];
|
|
30
|
+
if (found !== undefined) {
|
|
31
|
+
return found;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
return undefined;
|
|
35
|
+
}
|
|
36
|
+
/** The file name a page's image field links, such as ettore.webp for [[ettore.webp]]; undefined when the value is not a link. */
|
|
37
|
+
export function imageFileName(value) {
|
|
38
|
+
const match = typeof value === "string" ? /^\s*\[\[([^\]|#]+)(?:\|[^\]]*)?\]\]\s*$/.exec(value) : null;
|
|
39
|
+
return match === null ? undefined : match[1].trim();
|
|
40
|
+
}
|
|
41
|
+
/** A name for a picture that tells nothing of its page, as the page asks for a stranger's (D-420): a hash of its bytes, with its extension. */
|
|
42
|
+
export function hiddenImageName(path) {
|
|
43
|
+
const bytes = files().bytes(path);
|
|
44
|
+
return bytes === undefined ? undefined : `${createHash("sha256").update(bytes).digest("hex").slice(0, 24)}${extname(path).toLowerCase()}`;
|
|
45
|
+
}
|
|
46
|
+
/** The picture a hidden name stands for, among the images folders of `folders`; undefined when the name is not one, or no picture has it. */
|
|
47
|
+
export function findHiddenImage(folders, name) {
|
|
48
|
+
if (!/^[0-9a-f]{24}\.[a-z]+$/.test(name)) {
|
|
49
|
+
return undefined;
|
|
50
|
+
}
|
|
51
|
+
const extension = extname(name);
|
|
52
|
+
return folders.flatMap((folder) => files().files(join(folder, imagesFolderName), (fileName) => extname(fileName).toLowerCase() === extension))
|
|
53
|
+
.find((file) => hiddenImageName(file) === name);
|
|
54
|
+
}
|
|
55
|
+
/** The link an image field holds for a file name, such as [[ettore.webp]]. */
|
|
56
|
+
export function imageLink(fileName) {
|
|
57
|
+
return `[[${fileName}]]`;
|
|
58
|
+
}
|
|
59
|
+
const isFormat = {
|
|
60
|
+
png: (bytes) => startsWith(bytes, [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]),
|
|
61
|
+
jpg: (bytes) => startsWith(bytes, [0xff, 0xd8, 0xff]),
|
|
62
|
+
webp: (bytes) => ascii(bytes, 0, 4) === "RIFF" && ascii(bytes, 8, 12) === "WEBP",
|
|
63
|
+
// An SVG is text: its root element comes after an XML declaration, a doctype or comments, if any.
|
|
64
|
+
svg: (bytes) => /^(?:)?\s*(?:<\?xml[^>]*>\s*)?(?:(?:<!--[\s\S]*?-->|<!DOCTYPE[^>]*>)\s*)*<svg[\s>]/i.test(new TextDecoder().decode(bytes.subarray(0, 4096))),
|
|
65
|
+
};
|
|
66
|
+
function startsWith(bytes, prefix) {
|
|
67
|
+
return prefix.every((byte, index) => bytes[index] === byte);
|
|
68
|
+
}
|
|
69
|
+
function ascii(bytes, start, end) {
|
|
70
|
+
return String.fromCharCode(...bytes.subarray(start, end));
|
|
71
|
+
}
|
|
72
|
+
function megabytes(size) {
|
|
73
|
+
return (size / 1024 / 1024).toFixed(1).replace(/\.0$/, "");
|
|
74
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { findHiddenImage, findImage, hiddenImageName, type ImageExtension, imageExtensions, imageFileName, imageLink, imagesFolderName, largestImage, type ReadImage, readImage } from "./images.ts";
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
// Pictures of pages: the formats a picture can have, and where the file a page links is (D-267). It knows no game.
|
|
2
|
+
export { findHiddenImage, findImage, hiddenImageName, imageExtensions, imageFileName, imageLink, imagesFolderName, largestImage, readImage } from "./images.js";
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { getVersion } from "./core/version.ts";
|
package/dist/index.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { getVersion } from "./core/version.js";
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/** A part of the instructions as a layer gives it: its text, and whether it takes the place of the layers below instead of adding to them (D-121). */
|
|
2
|
+
export interface PartLayer {
|
|
3
|
+
text: string;
|
|
4
|
+
replace: boolean;
|
|
5
|
+
}
|
|
6
|
+
/** The few lines that send a host to `instructions` and `status`: the MCP server's instructions, and the start of the campaign's AGENTS.md. */
|
|
7
|
+
export declare function startInstructions(): string;
|
|
8
|
+
/** The line that sends the master to the buttons, where the player sees them (D-148, D-279); for choices alone when the player rolls their own dice (ASK-8). */
|
|
9
|
+
export declare function buttonsInstructions(physicalDice: boolean): string;
|
|
10
|
+
/** The dashboard at its link, which the game is played with, and how the player uses it, for the master to offer it and help them (D-404). */
|
|
11
|
+
export declare function dashboardInstructions(link: string): string;
|
|
12
|
+
/** The game master's full instructions, as the `instructions` command gives them. */
|
|
13
|
+
export declare function masterInstructions(): string;
|
|
14
|
+
/** The core's text of a part of the instructions that a situation opens, such as combat (D-121); undefined when the core has none. */
|
|
15
|
+
export declare function corePart(name: string): string | undefined;
|
|
16
|
+
/** A part through its layers, from the core up: each adds its text to those below, or takes their place when it says so (D-121); undefined when none has it. */
|
|
17
|
+
export declare function layeredPart(layers: (PartLayer | undefined)[]): string | undefined;
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
// The game master's instructions, read from this package wherever it is installed (D-97). Depends on nothing else in rpg-engine.
|
|
2
|
+
import { readFileSync } from "node:fs";
|
|
3
|
+
/** The few lines that send a host to `instructions` and `status`: the MCP server's instructions, and the start of the campaign's AGENTS.md. */
|
|
4
|
+
export function startInstructions() {
|
|
5
|
+
return readInstructions("start.md");
|
|
6
|
+
}
|
|
7
|
+
/** The line that sends the master to the buttons, where the player sees them (D-148, D-279); for choices alone when the player rolls their own dice (ASK-8). */
|
|
8
|
+
export function buttonsInstructions(physicalDice) {
|
|
9
|
+
return readInstructions(physicalDice ? "buttons-physical-dice.md" : "buttons.md");
|
|
10
|
+
}
|
|
11
|
+
/** The dashboard at its link, which the game is played with, and how the player uses it, for the master to offer it and help them (D-404). */
|
|
12
|
+
export function dashboardInstructions(link) {
|
|
13
|
+
return readInstructions("dashboard.md").replace("{link}", link);
|
|
14
|
+
}
|
|
15
|
+
/** The game master's full instructions, as the `instructions` command gives them. */
|
|
16
|
+
export function masterInstructions() {
|
|
17
|
+
return readInstructions("core.md");
|
|
18
|
+
}
|
|
19
|
+
/** The core's text of a part of the instructions that a situation opens, such as combat (D-121); undefined when the core has none. */
|
|
20
|
+
export function corePart(name) {
|
|
21
|
+
if (!/^[a-z][a-z0-9-]*$/.test(name)) {
|
|
22
|
+
return undefined;
|
|
23
|
+
}
|
|
24
|
+
try {
|
|
25
|
+
return readInstructions(`${name}.md`);
|
|
26
|
+
}
|
|
27
|
+
catch (error) {
|
|
28
|
+
if (error.code === "ENOENT") {
|
|
29
|
+
return undefined;
|
|
30
|
+
}
|
|
31
|
+
throw error;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
/** A part through its layers, from the core up: each adds its text to those below, or takes their place when it says so (D-121); undefined when none has it. */
|
|
35
|
+
export function layeredPart(layers) {
|
|
36
|
+
let text;
|
|
37
|
+
for (const layer of layers) {
|
|
38
|
+
if (layer !== undefined) {
|
|
39
|
+
// A blank line between layers, so that a system's text never reads as the last item of the core's list.
|
|
40
|
+
text = layer.replace || text === undefined ? layer.text : `${text}\n\n${layer.text}`;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
return text;
|
|
44
|
+
}
|
|
45
|
+
function readInstructions(name) {
|
|
46
|
+
// From src/instructions/ and from dist/instructions/ alike, the package's instructions/ folder is two levels up.
|
|
47
|
+
return readFileSync(new URL(`../../instructions/${name}`, import.meta.url), "utf8").replace(/\r\n/g, "\n").trim();
|
|
48
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/** A point of the map, in metres east and north of its centre; west and south are negative. */
|
|
2
|
+
export interface Point {
|
|
3
|
+
east: number;
|
|
4
|
+
north: number;
|
|
5
|
+
}
|
|
6
|
+
/** How to write a direction, for messages. */
|
|
7
|
+
export declare const directionHelp = "one of the 16 points of the compass, as N, NNE, NE\u2026 or north, north-north-east, north-east\u2026";
|
|
8
|
+
/** A direction in degrees clockwise from north, from one of the 16 points of the compass, as NE or north-east (also northeast, north east); undefined for anything else. */
|
|
9
|
+
export declare function readDirection(text: string): number | undefined;
|
|
10
|
+
/** The name of the point of the compass nearest to a direction: north-east for 40°. */
|
|
11
|
+
export declare function directionName(degrees: number): string;
|
|
12
|
+
/** The point at a distance from another in a direction (dead reckoning, D-259). */
|
|
13
|
+
export declare function pointFrom(origin: Point, degrees: number, metres: number): Point;
|
|
14
|
+
export declare function distanceBetween(first: Point, second: Point): number;
|
|
15
|
+
/** The direction from one point to another, in degrees clockwise from north. */
|
|
16
|
+
export declare function directionTo(from: Point, to: Point): number;
|
|
17
|
+
/** The point that best fits several (D-259): their mean, which is nearest to all of them together. */
|
|
18
|
+
export declare function meanPoint(points: Point[]): Point;
|
|
19
|
+
/** The point a fraction of the way from one point to another. */
|
|
20
|
+
export declare function pointAlong(from: Point, to: Point, fraction: number): Point;
|
|
21
|
+
/** Where a segment crosses another, as the fraction of the way along the first; undefined when they do not cross, or run side by side. */
|
|
22
|
+
export declare function crossingAlong(from: Point, to: Point, otherFrom: Point, otherTo: Point): number | undefined;
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
// Where things are on the world map (D-259): points in metres east and north of the map's centre, the 16 directions of the compass, distances, crossings.
|
|
2
|
+
/** The 16 points of the compass, clockwise from north, as abbreviations and as names. */
|
|
3
|
+
const abbreviations = ["N", "NNE", "NE", "ENE", "E", "ESE", "SE", "SSE", "S", "SSW", "SW", "WSW", "W", "WNW", "NW", "NNW"];
|
|
4
|
+
const names = [
|
|
5
|
+
"north",
|
|
6
|
+
"north-north-east",
|
|
7
|
+
"north-east",
|
|
8
|
+
"east-north-east",
|
|
9
|
+
"east",
|
|
10
|
+
"east-south-east",
|
|
11
|
+
"south-east",
|
|
12
|
+
"south-south-east",
|
|
13
|
+
"south",
|
|
14
|
+
"south-south-west",
|
|
15
|
+
"south-west",
|
|
16
|
+
"west-south-west",
|
|
17
|
+
"west",
|
|
18
|
+
"west-north-west",
|
|
19
|
+
"north-west",
|
|
20
|
+
"north-north-west",
|
|
21
|
+
];
|
|
22
|
+
/** How to write a direction, for messages. */
|
|
23
|
+
export const directionHelp = "one of the 16 points of the compass, as N, NNE, NE… or north, north-north-east, north-east…";
|
|
24
|
+
/** A direction in degrees clockwise from north, from one of the 16 points of the compass, as NE or north-east (also northeast, north east); undefined for anything else. */
|
|
25
|
+
export function readDirection(text) {
|
|
26
|
+
const plain = (name) => name.toLowerCase().replace(/[\s_-]+/g, "");
|
|
27
|
+
const written = plain(text);
|
|
28
|
+
const index = abbreviations.findIndex((abbreviation, position) => plain(abbreviation) === written || plain(names[position]) === written);
|
|
29
|
+
return index === -1 ? undefined : index * 22.5;
|
|
30
|
+
}
|
|
31
|
+
/** The name of the point of the compass nearest to a direction: north-east for 40°. */
|
|
32
|
+
export function directionName(degrees) {
|
|
33
|
+
return names[Math.round((((degrees % 360) + 360) % 360) / 22.5) % 16];
|
|
34
|
+
}
|
|
35
|
+
/** The point at a distance from another in a direction (dead reckoning, D-259). */
|
|
36
|
+
export function pointFrom(origin, degrees, metres) {
|
|
37
|
+
const radians = (degrees * Math.PI) / 180;
|
|
38
|
+
return { east: origin.east + metres * Math.sin(radians), north: origin.north + metres * Math.cos(radians) };
|
|
39
|
+
}
|
|
40
|
+
export function distanceBetween(first, second) {
|
|
41
|
+
return Math.hypot(second.east - first.east, second.north - first.north);
|
|
42
|
+
}
|
|
43
|
+
/** The direction from one point to another, in degrees clockwise from north. */
|
|
44
|
+
export function directionTo(from, to) {
|
|
45
|
+
return ((Math.atan2(to.east - from.east, to.north - from.north) * 180) / Math.PI + 360) % 360;
|
|
46
|
+
}
|
|
47
|
+
/** The point that best fits several (D-259): their mean, which is nearest to all of them together. */
|
|
48
|
+
export function meanPoint(points) {
|
|
49
|
+
return { east: points.reduce((sum, point) => sum + point.east, 0) / points.length, north: points.reduce((sum, point) => sum + point.north, 0) / points.length };
|
|
50
|
+
}
|
|
51
|
+
/** The point a fraction of the way from one point to another. */
|
|
52
|
+
export function pointAlong(from, to, fraction) {
|
|
53
|
+
return { east: from.east + (to.east - from.east) * fraction, north: from.north + (to.north - from.north) * fraction };
|
|
54
|
+
}
|
|
55
|
+
/** Where a segment crosses another, as the fraction of the way along the first; undefined when they do not cross, or run side by side. */
|
|
56
|
+
export function crossingAlong(from, to, otherFrom, otherTo) {
|
|
57
|
+
const [ax, ay, bx, by] = [to.east - from.east, to.north - from.north, otherTo.east - otherFrom.east, otherTo.north - otherFrom.north];
|
|
58
|
+
const denominator = ax * by - ay * bx;
|
|
59
|
+
if (Math.abs(denominator) < 1e-9) {
|
|
60
|
+
return undefined;
|
|
61
|
+
}
|
|
62
|
+
const [cx, cy] = [otherFrom.east - from.east, otherFrom.north - from.north];
|
|
63
|
+
const along = (cx * by - cy * bx) / denominator;
|
|
64
|
+
const across = (cx * ay - cy * ax) / denominator;
|
|
65
|
+
return along >= 0 && along <= 1 && across >= 0 && across <= 1 ? along : undefined;
|
|
66
|
+
}
|