rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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<!-- Translated from en.md, part by part, by npm run translate: c38df721 53ff5eaa 2020efdb f4fdeebb 80a7cfb9 23c5f59b b8f80c05 8c9f41da 0b4a6ef8 338535a6 728ca4a5 e2839149. Change the English, then run it again. -->
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# RPG Engine:完整指南
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**RPG Engine** 让你和一位 **AI 主持人**一起玩桌面角色扮演游戏。你在**聊天**里和主持人交谈;RPG Engine 在幕后工作:它**记住世界**,**掷骰子**,**记账**。聊天旁边,你在浏览器里开着一个页面,也就是**仪表盘**,上面有你的角色卡、骰子、地图和日志。
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本指南写给玩家:你不需要会编程。
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## 快速开始 <!-- icon: send -->
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1. 从 [nodejs.org](https://nodejs.org) 安装 **Node.js**(LTS 版本)。
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2. 安装一个 **AI 智能体**,也就是主持人运行所在的程序,并登录:例如 Claude Code 或 Codex([2.4](#24-connect-your-ai))。
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3. 在终端里安装 RPG Engine:`npm install -g rpg-engine`。
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4. 创建战役:`rpg init "The Salt Isles"`。
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5. 进入新文件夹:`cd "The Salt Isles"`,然后在那里启动你的智能体:Claude Code 用 `claude`,Codex 用 `codex`。它问你是否信任这个文件夹时,选择“是”([2.4](#24-connect-your-ai)),然后写下 *你好!我们开始吧。* 主持人会回复你仪表盘的链接。
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## 1. RPG Engine 是什么 <!-- icon: about -->
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| 谁 | 做什么 |
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|---|---|
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| **你** | 扮演你的角色:角色做什么、说什么、尝试什么。 |
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| **主持人**(AI) | 讲述故事,扮演其他所有人,决定发生什么,要求掷骰。 |
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| **RPG Engine** | 把世界存在文件里,掷骰子,计算生命值、金钱、时间和距离,在你发现之前保守秘密。 |
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世界在每个夜晚之间保持不变,即使换了新聊天,甚至换了另一个 AI:
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- **说过的话都算数。**死去的反派不会复活。
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- **骰子是真的。**主持人无法左右骰子,除非你选了最简单的难度。
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- **秘密始终是秘密。**主持人不会告诉你角色不知道的事。
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- **世界在运转。**你休息或赶路时,威胁在逼近,你能看到它们的迹象。
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- **战役就是你电脑上的一个文件夹:**想停就停,以后再接着玩。
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目前 RPG Engine 只支持一个游戏系统,**第五版**,基于免费的系统参考文档 5.1(System Reference Document 5.1)。其他系统以后会有([以后会有](#9-coming-later))。
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---
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## 2. 开始使用 <!-- icon: path -->
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### 2.1 你需要什么
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- 一台装有 Windows、macOS 或 Linux 的电脑,以及一个网页浏览器。
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- **Node.js 22** 或更新版本,从 [nodejs.org](https://nodejs.org) 获取。它自带 `npm`,用来安装 RPG Engine。
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- 一个**终端**:在 Windows 上是“终端”或 PowerShell;在 macOS 上是“终端”。要在某个文件夹里打开终端,右键点击该文件夹,选择**在终端中打开**(Windows)或**服务 > 新建位于文件夹的终端窗口**(macOS)。
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- 一个给主持人用的 **AI 智能体**([2.4](#24-connect-your-ai)),并选它提供的**最大模型**:小模型更容易被说动而泄露秘密或改变规则。
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### 2.2 安装
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```text
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npm install -g rpg-engine
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```
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用 `rpg --version` 检查是否安装成功。每个战役你只需用一次 `rpg`,用来创建战役;之后由你的智能体自动启动 RPG Engine。
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### 2.3 创建战役
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在你存放游戏的文件夹里打开终端(做法见 [2.1](#21-what-you-need)):
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```text
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rpg init "The Salt Isles"
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```
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这会生成文件夹 `The Salt Isles`,里面是一个新战役;用 `cd "The Salt Isles"` 进入它。记住它在哪里:每次游玩都要回到这里。其余的一切,你之后在聊天或仪表盘里再选;`rpg init --help` 会列出现在就能选的选项,例如 `--language it` 或 `--difficulty hard`。
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主持人无法替你创建战役:在 `init` 之前,没有任何东西告诉你的智能体 RPG Engine 在哪里。
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### 2.4 连接你的 AI
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主持人运行在一个 **AI 智能体**里:这是一个在终端或桌面上运行的 AI 应用,能够处理你电脑上的文件,例如 Claude Code 或 Codex。只有普通聊天,例如 claude.ai 或 ChatGPT,或者手机应用,是不够的:主持人需要读取你电脑上战役的文件。每个智能体都需要自己的套餐和登录:Claude Code 需要付费的 Claude 套餐,Codex 需要 ChatGPT 登录。你只需从它自己的页面安装一次:[Claude Code](https://code.claude.com/docs/en/setup),[Codex](https://learn.chatgpt.com/docs/codex/cli)。
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- **Claude Code**:在战役文件夹里输入 `claude`。它问你是否信任这个文件夹时,选择 **Yes, I trust this folder**;注意,默认选中的答案是 *No, exit*。
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- **Codex**:在战役文件夹里输入 `codex`,它问你是否信任这个文件夹时,回答 yes。如果用它的桌面应用,请在设置里确认游戏聊天已关闭记忆功能。
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- **其他智能体**:在战役文件夹里启动它,并给它 MCP 服务器 `rpg mcp`。RPG Engine 是标准的 MCP 服务器:任何支持 MCP 的智能体都可以当主持人,包括本地运行的。
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我们用 **Claude Code** 游玩和测试;**Codex** 已接入并检查过,但还没有用它玩过完整的战役;`init` 也会设置 **Gemini CLI**。战役会关闭智能体自带的记忆:游戏存在它的文件里,这样回到存档时才是真正地回去。
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### 2.5 第一次聊天
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随便写点什么,比如 *你好!我们开始吧。* 在每次聊天的第一个回复里,主持人都会给出**你的仪表盘链接**,类似 `http://127.0.0.1:4750`:打开它,放在聊天旁边。
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在主持人的消息之间,你的智能体会显示它用到的工具:不要打开工具的详情(在 Claude Code 里是 ctrl+o),其中可能有秘密。
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新战役会经历三个阶段,显示在仪表盘顶部:**1 设置**(你想怎么玩),**2 零号团**(你在游戏中创建角色),**3 开玩**。
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### 2.6 设置:选择你的玩法
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主持人只问还缺的内容,一次问几个问题;仪表盘的**设置**步骤会把同样的问题显示成卡片。写下“你来定”,主持人就会替你选。一切之后都可以更改,在聊天里或在**设置**里。
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| 设置 | 决定什么 | 可选值 |
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| **导师** | 主持人教你规则的多少 | 关闭、提示、教程 |
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| **难度** | 世界有多难 | 故事、简单、普通、困难、残酷 |
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| **致命度** | 战斗中倒下意味着什么 | 叙事(永不死亡)、史诗(只在关键时刻)、骰子 |
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| **存档** | 你何时可以回头 | 永久死亡、检查点、自由([3.8](#38-saves-and-going-back)) |
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| **严谨度** | 食物、光照和旅行遵循规则的紧密程度 | 流畅、规则、模拟 |
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| **骰子** | 谁来掷你的骰子 | 数字、实体 |
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| **单位** | 距离和重量 | 公制、英制 |
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| **同伴** | 谁与你同行 | 无、与你一起创建、由主持人创建、游戏中相遇 |
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| **图片** | 地点、任务和所遇之人的图片 | 无、按需、新地点、任务和所遇之人([3.11](#311-pictures)) |
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| **底线**和**帷幕** | 什么永不出现,什么只在幕后发生 | 列表 |
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| **语言** | 游戏和仪表盘的语言 | 任意 |
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第五版还有**成长方式**:经验值或里程碑。
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如果没有写好的世界,主持人还会问一个**设定**(类型、基调、几个元素,用你自己的话)和**准备方式**:边玩边即时构建世界,或在开始时一次全部构建。
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**主持人的风格**不会被问到,但你可以在聊天或**设置**里更改:**文风**(平实、文学、通俗、诙谐),它编造的**故事**(情境、篇章、章节、悬疑),一位可供**模仿**的作者,或者**用你自己的话**说的任何其他要求。
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### 2.7 零号团:你的角色
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你和主持人一起创建角色,就像在桌边一样。每个选择都由你做,除非你请主持人代选:你可以带着完整的想法、模糊的想法,或者什么都不带来。在掷任何骰子之前,主持人会告诉你属性值是怎么生成的。角色背景故事不是必需的;如果你写了,主持人会用你的话把它记下来。然后主持人会询问你角色的图片([3.7](#37-your-characters-story-and-picture))。RPG Engine 会算出角色卡:你从不需要自己算数。
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---
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## 3. 游玩 <!-- icon: chat -->
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### 3.1 和主持人交谈
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用你自己的话,写下你的角色做什么或说什么:
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> 我问旅店老板,今晚还有谁路过。
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要跳出故事发言,请写在方括号里:*[擒抱是怎么运作的?]* 主持人也会用方括号回答。
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你说出你尝试什么;主持人说出发生什么。主持人从不替你的角色做决定,也从不谈论引擎。你可以问它怎么使用仪表盘。
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### 3.2 掷骰
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只有结果不确定且重要时,主持人才会要求掷骰,并且会先说明赌注是什么。然后:
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- **在仪表盘上**,横幅会为每个检定显示一个按钮,例如 *杂技 +4 · 优势*。点击它:骰子会落在页面上,主持人会收到结果。你也可以点击角色卡上亮起的那一行,从骰盘里掷骰,或在横幅里写点别的。
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- **手动**,在横幅的角落或**设置**里选择:横幅会告诉你该掷什么,你从角色卡或骰盘里自己掷。
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- **实体骰子**,在骰子设置为实体时:你写下掷出的点数,*[我掷出了 14。]*,RPG Engine 会加上你的调整值。
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**自由掷骰**:点击角色卡上的任意数字,或打开骰盘,随便掷着玩。它们不计入任何结果,主持人也看不到。
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**主持人的掷骰**会显示在你的掷骰栏里,秘密掷骰除外。你随时可以问 *[刚才那次掷骰是真的吗?]*:对于秘密掷骰,主持人会给出一个指纹,证明它是在你提问之前掷出的。
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### 3.3 场景与战斗
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故事以**场景**推进:一场战斗、一次交谈、探索、旅行、一次休息。每个场景结束时,游戏会自动存档,场景也会进入你的日志。
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战斗中,主持人会讲述每个不属于你的回合,并在你可以做决定的地方停下。**战斗**部分会显示回合顺序、你队伍的生命值,以及敌人用文字描述的受伤程度。如果你的角色倒下,死亡豁免会大大地显示在页面上。
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### 3.4 时间、旅行与运转的世界
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RPG Engine 记录日期;两次游玩之间不会流逝时间。说出你要休息,*我们进行一次长休*,休息就会恢复该恢复的东西。说出你去哪里,*我们沿路向北去罗卡*,RPG Engine 会算出路线、距离和天数,途中发生事件时会停下。金钱按游戏中的货币计算,找零也包括在内。
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反派有带期限的计划。每过新的一天,主持人都会推进那些时间已经推动的威胁,你会看到它们的迹象,但永远看不到时钟本身。
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### 3.5 地图
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**世界**显示你的角色知道的地点、它们之间的道路和你走过的路径,其余部分笼罩在迷雾中。**场景**显示你所在地点的地图(如果有的话),以及谁站在哪里;在战斗中轮到你时,你无法到达的格子会被遮住。主持人问你移动到哪里时,点一个格子,或者写出来,例如 *E4*。
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### 3.6 任务、日志与笔记
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你的角色接下的事务会成为**日志**里的任务,附有目标、期限和衡量方式;给它加星,就能让它一直显示在场景顶部。日志还会一个场景接一个场景地讲述你的**故事**,并保存你的**笔记**:笔记是私密的,除非你**分享**其中一条,主持人会把它当作你的想法,而不是事实。
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### 3.7 你角色的故事与图片
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在你的角色卡上,**描述**卡片里有一个框,用来写角色的故事:你同意后,主持人会把故事写进去。要添加图片,可以给主持人一个文件(PNG、JPEG、WebP 或 SVG,最大 5 MB),并告诉它文件在你电脑上的位置,也可以让它生成一幅肖像([3.11](#311-pictures)):*[给我画一幅肖像:灰色头发编成辫子,下巴上有一道疤。]*
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### 3.8 存档与回头
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RPG Engine 在每个场景结束时保存整个战役。其余由**存档**设置决定:
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| 存档 | 想存就存 | 回头 |
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|---|---|---|
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| **永久死亡** | 否 | 永不 |
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| **检查点** | 否 | 回到上一个存档,仅在你的角色死亡时 |
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| **自由** | 是 | 回到任意存档 |
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在所有模式下,你都可以**重新开始**,从游戏开始处或从零号团开始。在聊天里或在**存档**里操作。
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回头之后,请**开启一个新聊天**:旧聊天还记得被撤销的内容。在新聊天里写 *继续*,然后在存档里按下**我已开启新聊天**。
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### 3.9 游戏时段:停下与回来
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想停就停:*[今晚就到这里吧。]* 一切都已存进文件。要回来,在战役文件夹里启动你的智能体,写下 *继续*:主持人会给你一段简短的回顾,然后接着玩。
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### 3.10 主持人的心情
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仪表盘顶部的机器人就是主持人:它的表情随故事的基调变化,从不泄露你还不知道的事。聊天关闭时,它会睡着。
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### 3.11 图片
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RPG Engine 可以按**图片**设置,生成你到达的地点、接下的任务和遇到的人的图片,你要求时还会生成你角色的肖像。它使用你电脑上已有的东西和你自己的登录:**Codex** 负责绘制,否则由 **Claude Code** 绘制。**设置**会告诉你这台电脑能不能生成,以及不能时该如何配置。你随时可以把自己的图片交给主持人。
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### 3.12 安全:底线、帷幕与停止
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**底线**永不出现在游戏里;**帷幕**只在幕后发生。你可以随时写下 *[停]*:主持人会立刻放弃那些内容,并把它加入你的底线。
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### 3.13 改变主意
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每项设置都可以更改,在聊天里或在**设置**里。主持人在没有规则书依据时做出的裁定,会成为一条**先例**,这样下次同样的问题会得到同样的答案。
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---
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## 4. 仪表盘 <!-- icon: party -->
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这是你自己电脑上的一个页面,只能在那台电脑的浏览器里打开,聊天开着时才有内容。聊天关闭后,它会显示 *未连接*;下次聊天时会自动恢复。
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- **队伍**:你的角色卡和同伴的角色卡。点击一个数字即可掷骰;把鼠标悬停在上面,可以看到它的来源。旁边是掷骰记录。
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- **场景**:你在哪里,它的图片和地图,谁在场,正在发生什么。
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- **战斗**:仅在战斗中出现:回合、参战者、你手边有什么。
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- **日志**:任务、故事、你的笔记。
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- **世界**:你的角色所了解的世界地图。
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- **骰盘**:选择骰子和调整值,然后掷出。
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- **存档**、**帮助**、**设置**和**关于**,以图标形式排在这一行的末尾。设置里还有页面自身的偏好:主题、骰子音效、骰子样式。
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主持人问你事情时,它的横幅会一直停在顶部,无论你在哪个部分。
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---
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## 5. 游戏系统与家规 <!-- icon: dice -->
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### 5.1 什么是游戏系统
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一个游戏的数据:它的角色卡、数值、生物、物品、法术和规则文本。每个战役使用一个系统。RPG Engine 负责算出角色卡,以及消耗和恢复的内容;某项特性如何运作,由主持人阅读规则后裁定,就像在桌边一样。
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### 5.2 内置第五版
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SRD 5.1 的种族、职业、子职业、一个背景和一个专长;319 个法术,以及武器、护甲、魔法物品和怪物;规则章节,主持人会按原文逐字阅读;完整的角色卡,自动算好。
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你也可以游玩 SRD 里没有的内容,只要来自你拥有的书:主持人会把它写成你战役的页面,RPG Engine 会把它们当作自己的内容来处理。RPG Engine 只附带开放内容;你的主持人所知道的并不受此限制。
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### 5.3 家规与你自己的补充
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告诉主持人:*[家规:攻击掷出自然 1 时,你会掉落武器。]* 它会把这条记作桌边的约定,需要时也会写一个页面或在角色卡上加一个数值。已经写好的家规可以作为文本文件放进战役的 `rules` 文件夹。
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### 5.4 添加或导入你自己的游戏系统
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暂不支持:目前 RPG Engine 只玩第五版([以后会有](#9-coming-later))。
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---
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## 6. 扩展 <!-- icon: plus -->
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暂不支持。扩展将在游戏系统之上为战役增加内容:一个世界、一场冒险、天气这样的功能、可分享的家规。
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---
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## 7. 战役从何而来,以及它的语言 <!-- icon: world -->
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### 7.1 拥有世界的三种方式
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- **即时构建**:根据你的设定,主持人在你需要之前,才构建每个地点、人物和情节,并把它们保存下来。
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- **开始时准备**:同上,只是世界在游玩之前就建好。
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- **来自你自己的冒险**:给主持人一份文本或 PDF,请它布置好,*[把这场冒险布置成我们的战役。里面的内容一点都别告诉我。]* 它会写出地点、人物和秘密。目前还没有导入按钮。
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一个战役只玩一次:要再玩同一场冒险,请创建新战役。
|
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250
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+
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251
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### 7.2 语言
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253
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每个战役一种语言,即主持人的语言,仪表盘随之变化。仪表盘自带 26 种语言。其他任何语言,会由 Codex 或 Claude Code 在你的电脑上翻译;没有它们的话,则由主持人在聊天里翻译。第五版的意大利语术语来自官方意大利语 SRD;规则文本仍是英文,主持人会用你的语言讲述。
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255
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---
|
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256
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## 8. 写给好奇的你:战役文件夹 <!-- icon: list -->
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你完全不需要打开它,而且里面藏着战役的秘密。文件夹里有:`campaign.yaml`(你的设置)、`state.yaml`(游戏进行到哪里)、`world/`(每个角色、地点、任务等各有一页 markdown)、`rules/`(你的房规)、`images/`、`log.jsonl`(每一次改动)、`.saves/`、`.player/`(你的笔记),以及一些小文件,用来告诉 AI 代理 RPG Engine 在哪里。这些页面使用 Obsidian 的格式。如果你手动改了某一页,主持人会在下一次回答时得知。
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|
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RPG Engine 只在这个文件夹里工作:它只在这里读写游戏,绝不会碰你的其他文件。在文件夹之外,它只保留自己的一个数据文件夹(存放仪表盘的翻译,以及你允许安装时的 Codex 或 Claude Code),还有画图时用到的临时文件夹。你的代理在电脑上想做其他任何事,都会先问你。
|
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|
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主持人用的每一条命令,你也可以在战役文件夹里运行:`rpg --help` 会列出全部命令。很多命令会打印出战役的秘密。
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|
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---
|
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## 9. 以后会有 <!-- icon: hourglass -->
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- **你来当主持人**,由 AI 扮演队伍。
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- **作者模式**:和 AI 一起写一场冒险,然后导出并分享。
|
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- **同一台电脑上的多名玩家**,各自带着自己的角色,在同一个聊天里轮流行动。
|
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- **扩展**:设置、冒险、功能和家规。
|
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- **导入**你的规则书和冒险。
|
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- **其他游戏**:更多游戏系统,以及你自己的系统。
|
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|
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---
|
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278
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## 10. 问题与故障 <!-- icon: info -->
|
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|
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### 问题
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281
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|
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282
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**我需要懂规则吗?**不需要。选择教程导师,想问什么就在方括号里问。
|
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283
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284
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**主持人会作弊吗?**它无法更改 RPG Engine 已掷出的结果,也无法更改已确定的事实;唯一的例外是故事难度。
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|
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286
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**要花钱吗?**RPG Engine 是免费的。主持人运行在你的智能体套餐上,或者用本地模型运行在你自己的电脑上。一晚的游戏就是一场很长的聊天:在最小的套餐上,你可能在晚上结束前就达到套餐的上限。图片和翻译用的是同一个套餐。
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287
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|
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288
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**我能在手机上玩吗?**不能:主持人运行在你的电脑上,仪表盘也只能在那里打开。
|
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289
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|
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290
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**我能和朋友一起玩吗?**暂时不能:目前是一名玩家、一个角色,加上同伴([以后会有](#9-coming-later))。
|
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291
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|
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292
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**下次能换一个 AI 吗?**可以:在另一个智能体里打开这个战役,写下 *继续*。
|
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|
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294
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### 故障
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295
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|
|
296
|
+
**仪表盘打不开。**问主持人:`[仪表盘的链接是什么?]`。只有在该战役里开着聊天、且主持人给出第一个回复之后,它才能用。
|
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|
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298
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**主持人似乎不懂这个游戏。**你的智能体没有加载 RPG Engine。请检查你是在战役文件夹里启动它的,并且选择了信任。在 Claude Code 里,写 `/mcp` 并重新连接 `rpg`。在 Codex 里,在战役文件夹中运行 `codex mcp list`,结果里必须有 `rpg`。如果找不到 `rpg --version`,请重新安装 RPG Engine([2.2](#22-install))。
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|
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|
|
300
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+
**更新。**再运行一次 `npm install -g rpg-engine`,然后开启一个新聊天:正在运行的主持人仍然使用它启动时的版本。
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**主持人记得我撤销过的事。**开启一个新聊天,并在存档里按下**我已开启新聊天**。
|
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|
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304
|
+
**没有出现图片。**设置 > 图片会告诉你这台电脑能不能生成,以及怎么设置。
|
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|
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306
|
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**安装失败,或 `rpg` 无法启动。**`node --version` 必须显示 22 或更高。在 Windows 上,请不要把 RPG Engine 和你的战役放在含有 `&` 的路径里。
|
|
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|
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|
|
308
|
+
**仪表盘链接变了。**另一个程序占用了常用的地址;主持人会给你新的链接。
|
|
@@ -0,0 +1,72 @@
|
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1
|
+
// The markdown the guide is written in (D-413), read into blocks: headings, with an icon in a comment after them (<!-- icon: dice -->); paragraphs, lists,
|
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2
|
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// tables, quotes, code. guide-markdown.tsx draws them.
|
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|
+
/** The blocks of a markdown text; its comments, but a heading's icon, left out. */
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export function markdownBlocks(text) {
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const lines = text.replace(/\r\n/g, "\n").replace(/<!--(?!\s*icon:)[\s\S]*?-->/g, "").split("\n");
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|
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const blocks = [];
|
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let index = 0;
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// The lines from here on that go together: each the next, while it is one.
|
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const run = (belongs) => {
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const taken = [];
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while (index < lines.length && belongs(lines[index])) {
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index += 1;
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}
|
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+
return taken;
|
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};
|
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while (index < lines.length) {
|
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+
const line = lines[index];
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const heading = /^(#{1,6})\s+(.*?)\s*(?:<!--\s*icon:\s*([\w-]+)\s*-->)?\s*$/.exec(line);
|
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|
+
if (line.trim() === "") {
|
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+
index += 1;
|
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+
}
|
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|
+
else if (heading !== null) {
|
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|
+
blocks.push({ kind: "heading", level: heading[1].length, text: heading[2], ...(heading[3] === undefined ? {} : { icon: heading[3] }) });
|
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|
+
index += 1;
|
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}
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else if (line.startsWith("```")) {
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index += 1;
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const code = run((one) => !one.startsWith("```"));
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index += 1;
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blocks.push({ kind: "code", text: code.join("\n") });
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}
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else if (/^-{3,}\s*$/.test(line)) {
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blocks.push({ kind: "rule" });
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index += 1;
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}
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else if (line.startsWith("|")) {
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const [head = [], , ...rows] = run((one) => one.startsWith("|")).map(cells);
|
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blocks.push({ kind: "table", head, rows });
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}
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else if (line.startsWith(">")) {
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blocks.push({ kind: "quote", blocks: markdownBlocks(run((one) => one.startsWith(">")).map((one) => one.replace(/^> ?/, "")).join("\n")) });
|
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}
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+
else if (listItem(line) !== undefined) {
|
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const ordered = listItem(line)?.ordered ?? false;
|
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const items = run((one) => one.trim() !== "" && (listItem(one)?.ordered === ordered || (listItem(one) === undefined && /^\s/.test(one))));
|
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blocks.push({ kind: "list", ordered, items: items.reduce((all, one) => (listItem(one) === undefined ? [...all.slice(0, -1), `${all.at(-1) ?? ""} ${one.trim()}`] : [...all, listItem(one)?.text ?? ""]), []) });
|
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}
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else {
|
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const paragraph = run((one) => one.trim() !== "" && !/^(#{1,6}\s|```|>|\|)/.test(one) && listItem(one) === undefined);
|
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blocks.push({ kind: "paragraph", text: paragraph.map((one) => one.trim()).join(" ") });
|
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}
|
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}
|
|
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return blocks;
|
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|
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}
|
|
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/** A heading's anchor as GitHub makes it: 2.4 Connect your AI, 24-connect-your-ai. */
|
|
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|
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export function anchorOf(heading) {
|
|
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return heading.trim().toLowerCase().replace(/[^\p{L}\p{N}\s_-]/gu, "").replace(/\s/g, "-");
|
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+
}
|
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/** A line's text without its marks, as a card's preview says it. */
|
|
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|
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export function plainText(text) {
|
|
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return text.replace(/\[([^\]]+)\]\([^)]+\)/g, "$1").replace(/\*\*|\*|`/g, "");
|
|
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|
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}
|
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/** A list item's mark and text: - text, or 1. text; undefined for another line. */
|
|
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|
+
function listItem(line) {
|
|
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const item = /^([-*]|\d+\.)\s+(.*)$/.exec(line);
|
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+
return item === null ? undefined : { ordered: /\d/.test(item[1]), text: item[2] };
|
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+
}
|
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|
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/** A table row's cells: | a | b |, a and b. */
|
|
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|
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function cells(line) {
|
|
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|
+
return line.trim().replace(/^\|/, "").replace(/\|$/, "").split("|").map((cell) => cell.trim());
|
|
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|
+
}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "preact/jsx-runtime";
|
|
2
|
+
/** Blocks drawn as the page's elements: headings one level under the card's, each with the anchor given by its place among them; a link to an anchor calls go. */
|
|
3
|
+
export function Blocks({ blocks, anchors, go }) {
|
|
4
|
+
return _jsx(_Fragment, { children: blocks.map((block, index) => _jsx(BlockView, { block: block, anchors: anchors, go: go }, index)) });
|
|
5
|
+
}
|
|
6
|
+
/** A line's text with its bold, italic, code and links. */
|
|
7
|
+
export function Inline({ text, go }) {
|
|
8
|
+
const parts = [];
|
|
9
|
+
const marks = /\*\*(.+?)\*\*|\*(.+?)\*|`([^`]+)`|\[([^\]]+)\]\(([^)\s]+)\)/g;
|
|
10
|
+
let from = 0;
|
|
11
|
+
for (const match of text.matchAll(marks)) {
|
|
12
|
+
parts.push(text.slice(from, match.index));
|
|
13
|
+
const [, bold, italic, code, label, target] = match;
|
|
14
|
+
const key = match.index;
|
|
15
|
+
if (bold !== undefined) {
|
|
16
|
+
parts.push(_jsx("strong", { children: _jsx(Inline, { text: bold, go: go }) }, key));
|
|
17
|
+
}
|
|
18
|
+
else if (italic !== undefined) {
|
|
19
|
+
parts.push(_jsx("em", { children: _jsx(Inline, { text: italic, go: go }) }, key));
|
|
20
|
+
}
|
|
21
|
+
else if (code !== undefined) {
|
|
22
|
+
parts.push(_jsx("code", { children: code }, key));
|
|
23
|
+
}
|
|
24
|
+
else {
|
|
25
|
+
parts.push(_jsx(LinkView, { label: label ?? "", target: target ?? "", go: go }, key));
|
|
26
|
+
}
|
|
27
|
+
from = match.index + match[0].length;
|
|
28
|
+
}
|
|
29
|
+
parts.push(text.slice(from));
|
|
30
|
+
return _jsx(_Fragment, { children: parts });
|
|
31
|
+
}
|
|
32
|
+
function BlockView({ block, anchors, go }) {
|
|
33
|
+
switch (block.kind) {
|
|
34
|
+
case "heading": {
|
|
35
|
+
const Tag = `h${Math.min(block.level + 1, 6)}`;
|
|
36
|
+
return (_jsx(Tag, { id: anchors.get(block), children: _jsx(Inline, { text: block.text, go: go }) }));
|
|
37
|
+
}
|
|
38
|
+
case "paragraph":
|
|
39
|
+
return (_jsx("p", { children: _jsx(Inline, { text: block.text, go: go }) }));
|
|
40
|
+
case "list": {
|
|
41
|
+
const items = block.items.map((item, index) => (_jsx("li", { children: _jsx(Inline, { text: item, go: go }) }, index)));
|
|
42
|
+
return block.ordered ? _jsx("ol", { children: items }) : _jsx("ul", { children: items });
|
|
43
|
+
}
|
|
44
|
+
case "table":
|
|
45
|
+
return (_jsx("div", { class: "guide-table", children: _jsxs("table", { children: [_jsx("thead", { children: _jsx("tr", { children: block.head.map((cell, index) => (_jsx("th", { scope: "col", children: _jsx(Inline, { text: cell, go: go }) }, index))) }) }), _jsx("tbody", { children: block.rows.map((row, index) => (_jsx("tr", { children: row.map((cell, column) => (_jsx("td", { children: _jsx(Inline, { text: cell, go: go }) }, column))) }, index))) })] }) }));
|
|
46
|
+
case "quote":
|
|
47
|
+
return (_jsx("blockquote", { children: _jsx(Blocks, { blocks: block.blocks, anchors: anchors, go: go }) }));
|
|
48
|
+
case "code":
|
|
49
|
+
return _jsx("pre", { children: _jsx("code", { children: block.text }) });
|
|
50
|
+
case "rule":
|
|
51
|
+
return null;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
/** A link: to a heading of the guide, which go brings into sight; to a page of the web, in a new tab. */
|
|
55
|
+
function LinkView({ label, target, go }) {
|
|
56
|
+
if (target.startsWith("#")) {
|
|
57
|
+
return (_jsx("a", { href: target, onClick: (event) => {
|
|
58
|
+
event.preventDefault();
|
|
59
|
+
go(target.slice(1));
|
|
60
|
+
}, children: _jsx(Inline, { text: label, go: go }) }));
|
|
61
|
+
}
|
|
62
|
+
return (_jsx("a", { href: target, target: "_blank", rel: "noreferrer", children: _jsx(Inline, { text: label, go: go }) }));
|
|
63
|
+
}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
|
|
2
|
+
// Help (D-409, D-413): the complete guide, in the page's language, as its markdown file has it (guide/<code>.md): what it is, an index of chips, and each of
|
|
3
|
+
// its parts a card that folds, the first two open. Its anchors are the English guide's, so that a link finds its heading in every language.
|
|
4
|
+
import { useEffect, useMemo, useState } from "preact/hooks";
|
|
5
|
+
import { CardHeader } from "./card.js";
|
|
6
|
+
import { anchorOf, markdownBlocks, plainText } from "./guide-blocks.js";
|
|
7
|
+
import { Blocks, Inline } from "./guide-markdown.js";
|
|
8
|
+
import { Icon, iconPath, isIconName } from "./icons.js";
|
|
9
|
+
import { PageHead } from "./pages.js";
|
|
10
|
+
import { pageLanguageOf, t } from "./text.js";
|
|
11
|
+
/** How to play with RPG Engine: the guide, from installing it to the campaign's folder. */
|
|
12
|
+
export function Help() {
|
|
13
|
+
const language = pageLanguageOf(document.documentElement.lang);
|
|
14
|
+
const guide = useGuide(language);
|
|
15
|
+
const [open, setOpen] = useState(() => new Set([0, 1]));
|
|
16
|
+
const [sought, setSought] = useState();
|
|
17
|
+
const { lead, parts, anchors } = useMemo(() => guideParts(guide.own, guide.english), [guide]);
|
|
18
|
+
const toggle = (index, event) => {
|
|
19
|
+
event.preventDefault();
|
|
20
|
+
setOpen((before) => new Set(before.has(index) ? [...before].filter((one) => one !== index) : [...before, index]));
|
|
21
|
+
};
|
|
22
|
+
// A chip of the index, or a link to a heading, opens its card and brings the heading into sight.
|
|
23
|
+
const go = (anchor) => {
|
|
24
|
+
const index = parts.findIndex((part) => [part.heading, ...part.blocks].some((block) => anchors.get(block) === anchor));
|
|
25
|
+
if (index >= 0) {
|
|
26
|
+
setOpen((before) => new Set([...before, index]));
|
|
27
|
+
setSought(anchor);
|
|
28
|
+
}
|
|
29
|
+
};
|
|
30
|
+
useEffect(() => {
|
|
31
|
+
if (sought === undefined) {
|
|
32
|
+
return;
|
|
33
|
+
}
|
|
34
|
+
const target = document.getElementById(sought);
|
|
35
|
+
setSought(undefined);
|
|
36
|
+
if (target === null) {
|
|
37
|
+
return;
|
|
38
|
+
}
|
|
39
|
+
// Under the bar that comes while scrolling, which the heading's scroll-margin cannot know before it comes; the focus where the eye goes.
|
|
40
|
+
const bar = document.querySelector(".top-bar");
|
|
41
|
+
const above = (bar === null || getComputedStyle(bar).display === "none" ? 0 : bar.offsetHeight) + 16;
|
|
42
|
+
const top = target.getBoundingClientRect().top + window.scrollY - above;
|
|
43
|
+
window.scrollTo({ top, behavior: matchMedia("(prefers-reduced-motion: reduce)").matches ? "auto" : "smooth" });
|
|
44
|
+
const focused = target instanceof HTMLDetailsElement ? target.querySelector("summary") : target;
|
|
45
|
+
if (focused !== null && focused.tagName !== "SUMMARY") {
|
|
46
|
+
focused.tabIndex = -1;
|
|
47
|
+
}
|
|
48
|
+
focused?.focus({ preventScroll: true });
|
|
49
|
+
}, [sought]);
|
|
50
|
+
return (_jsxs("section", { class: "page-stack help", "aria-labelledby": "help-title", children: [_jsx(PageHead, { section: "help", id: "help-title" }), _jsx("div", { class: "help-lead", children: _jsx(Blocks, { blocks: lead, anchors: anchors, go: go }) }), _jsx("nav", { class: "help-index", "aria-label": t("Contents"), children: parts.map((part) => (_jsxs("button", { type: "button", class: "help-chip", onClick: () => go(anchors.get(part.heading) ?? ""), children: [_jsx(Icon, { name: iconOf(part.heading) }), _jsx(Inline, { text: part.heading.text, go: go })] }, part.heading.text))) }), _jsx("div", { class: "help-cards", children: parts.map((part, index) => (_jsxs("details", { id: anchors.get(part.heading), class: "group help-card", open: open.has(index), children: [_jsx(CardHeader, { icon: iconPath(iconOf(part.heading)), title: _jsx("h3", { children: part.heading.text }), preview: plainText(part.blocks.find((block) => block.kind === "paragraph")?.text ?? ""), open: open.has(index), onToggle: (event) => toggle(index, event) }), _jsx("div", { class: "guide", children: _jsx(Blocks, { blocks: part.blocks, anchors: anchors, go: go }) })] }, part.heading.text))) })] }));
|
|
51
|
+
}
|
|
52
|
+
/** The guide in a language, and in English for its anchors; empty until they are read. */
|
|
53
|
+
function useGuide(language) {
|
|
54
|
+
const [guide, setGuide] = useState({ own: "", english: "" });
|
|
55
|
+
useEffect(() => {
|
|
56
|
+
let current = true;
|
|
57
|
+
const read = (code) => fetch(`/guide/${code}.md`).then((response) => (response.ok ? response.text() : "")).catch(() => "");
|
|
58
|
+
void Promise.all([read("en"), language === "en" ? Promise.resolve(undefined) : read(language)]).then(([english, own]) => {
|
|
59
|
+
if (current) {
|
|
60
|
+
setGuide({ own: own === undefined || own === "" ? english : own, english });
|
|
61
|
+
}
|
|
62
|
+
});
|
|
63
|
+
return () => {
|
|
64
|
+
current = false;
|
|
65
|
+
};
|
|
66
|
+
}, [language]);
|
|
67
|
+
return guide;
|
|
68
|
+
}
|
|
69
|
+
/** The guide's lead, the lines before its first part, its title aside; its parts; and each heading's anchor, the English one at its place. */
|
|
70
|
+
function guideParts(own, english) {
|
|
71
|
+
const blocks = markdownBlocks(own);
|
|
72
|
+
const headings = blocks.filter((block) => block.kind === "heading");
|
|
73
|
+
const englishHeadings = markdownBlocks(english).filter((block) => block.kind === "heading");
|
|
74
|
+
const sameShape = headings.length === englishHeadings.length && headings.every((heading, index) => heading.level === englishHeadings[index]?.level);
|
|
75
|
+
const anchors = new Map(headings.map((heading, index) => [heading, anchorOf((sameShape ? englishHeadings[index] : heading)?.text ?? heading.text)]));
|
|
76
|
+
const first = blocks.findIndex((block) => block.kind === "heading" && block.level === 2);
|
|
77
|
+
const lead = (first < 0 ? blocks : blocks.slice(0, first)).filter((block) => !(block.kind === "heading" && block.level === 1));
|
|
78
|
+
const parts = [];
|
|
79
|
+
for (const block of first < 0 ? [] : blocks.slice(first)) {
|
|
80
|
+
if (block.kind === "heading" && block.level === 2) {
|
|
81
|
+
parts.push({ heading: block, blocks: [] });
|
|
82
|
+
}
|
|
83
|
+
else {
|
|
84
|
+
parts.at(-1)?.blocks.push(block);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
return { lead, parts, anchors };
|
|
88
|
+
}
|
|
89
|
+
/** A part's icon, as its heading names it; a book when it names none the page has. */
|
|
90
|
+
function iconOf(heading) {
|
|
91
|
+
return heading.icon !== undefined && isIconName(heading.icon) ? heading.icon : "help";
|
|
92
|
+
}
|