rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Medium
3
+ category: swarm of Tiny beasts
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 24/24
7
+ hp-dice: 7d8 - 7
8
+ speed: 10 ft
9
+ fly: 50 ft
10
+ str: 6
11
+ dex: 14
12
+ con: 8
13
+ int: 3
14
+ wis: 12
15
+ cha: 6
16
+ skills: [Perception +5]
17
+ damage-resistances: [bludgeoning, piercing, slashing]
18
+ condition-immunities: [charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned]
19
+ passive-perception: 15
20
+ cr: "1/4"
21
+ xp-value: 50
22
+ image: "[[crow-dive.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Swarm
28
+ The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain hit points or gain temporary hit points.
29
+
30
+ ## Actions
31
+
32
+ ### Beaks
33
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target in the swarm’s space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
@@ -0,0 +1,76 @@
1
+ ---
2
+ size: Gargantuan
3
+ category: monstrosity (titan)
4
+ alignment: unaligned
5
+ ac: 25
6
+ armor: natural armor
7
+ hp: 676/676
8
+ hp-dice: 33d20 + 330
9
+ speed: 40 ft
10
+ str: 30
11
+ dex: 11
12
+ con: 30
13
+ int: 3
14
+ wis: 11
15
+ cha: 11
16
+ saves: [Int +5, Wis +9, Cha +9]
17
+ damage-immunities: [fire, poison, "bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ condition-immunities: [charmed, frightened, paralyzed, poisoned]
19
+ blindsight: 120 ft
20
+ passive-perception: 10
21
+ cr: "30"
22
+ xp-value: 155000
23
+ image: "[[bestial-fangs.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Legendary Resistance (3/Day)
29
+ If the tarrasque fails a saving throw, it can choose to succeed instead.
30
+
31
+ ### Magic Resistance
32
+ The tarrasque has advantage on saving throws against spells and other magical effects.
33
+
34
+ ### Reflective Carapace
35
+ Any time the tarrasque is targeted by a *magic missile* spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
36
+
37
+ ### Siege Monster
38
+ The tarrasque deals double damage to objects and structures.
39
+
40
+ ## Actions
41
+
42
+ ### Multiattack
43
+ The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
44
+
45
+ ### Bite
46
+ *Melee Weapon Attack:* +19 to hit, reach 10 ft., one target. *Hit:* 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
47
+
48
+ ### Claw
49
+ *Melee Weapon Attack:* +19 to hit, reach 15 ft., one target. *Hit:* 28 (4d8 + 10) slashing damage.
50
+
51
+ ### Horns
52
+ *Melee Weapon Attack:* +19 to hit, reach 10 ft., one target. *Hit:* 32 (4d10 + 10) piercing damage.
53
+
54
+ ### Tail
55
+ *Melee Weapon Attack:* +19 to hit, reach 20 ft., one target. *Hit:* 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
56
+
57
+ ### Frightful Presence
58
+ Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
59
+
60
+ ### Swallow
61
+ The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
62
+
63
+ If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
64
+
65
+ ## Legendary Actions
66
+
67
+ The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
68
+
69
+ ### Attack
70
+ The tarrasque makes one claw attack or tail attack.
71
+
72
+ ### Move
73
+ The tarrasque moves up to half its speed.
74
+
75
+ ### Chomp (Costs 2 Actions)
76
+ The tarrasque makes one bite attack or uses its Swallow.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any non-good alignment
5
+ ac: 11
6
+ armor: leather armor
7
+ hp: 32/32
8
+ hp-dice: 5d8 + 10
9
+ speed: 30 ft
10
+ str: 15
11
+ dex: 11
12
+ con: 14
13
+ int: 10
14
+ wis: 10
15
+ cha: 11
16
+ skills: [Intimidation +2]
17
+ passive-perception: 10
18
+ languages: [any one language (usually Common)]
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[brute.svg]]"
22
+ ---
23
+
24
+ Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
25
+
26
+ ## Traits
27
+
28
+ ### Pack Tactics
29
+ The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
30
+
31
+ ## Actions
32
+
33
+ ### Multiattack
34
+ The thug makes two melee attacks.
35
+
36
+ ### Mace
37
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (1d6 + 2) bludgeoning damage.
38
+
39
+ ### Heavy Crossbow
40
+ *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (1d10) piercing damage.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: race
4
+ speed: 30 ft
5
+ damage-resistances: [fire]
6
+ darkvision: 60 ft
7
+ languages: [Common, Infernal]
8
+ image: "[[devil-mask.svg]]"
9
+ ---
10
+
11
+ Tieflings share certain racial traits as a result of their infernal descent.
12
+
13
+ ## Traits
14
+
15
+ ### Ability Score Increase
16
+ Your Intelligence score increases by 1, and your Charisma score increases by 2.
17
+
18
+ ### Age
19
+ Tieflings mature at the same rate as humans but live a few years longer.
20
+
21
+ ### Alignment
22
+ Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
23
+
24
+ ### Size
25
+ Tieflings are about the same size and build as humans. Your size is Medium.
26
+
27
+ ### Speed
28
+ Your base walking speed is 30 feet.
29
+
30
+ ### Darkvision
31
+ Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
32
+
33
+ ### Hellish Resistance
34
+ You have resistance to fire damage.
35
+
36
+ ### Infernal Legacy
37
+ You know the *thaumaturgy* cantrip. When you reach 3rd level, you can cast the *hellish rebuke* spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *darkness* spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
38
+
39
+ ### Languages
40
+ You can speak, read, and write Common and Infernal.
@@ -0,0 +1,37 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 37/37
7
+ hp-dice: 5d10 + 10
8
+ speed: 40 ft
9
+ str: 17
10
+ dex: 15
11
+ con: 14
12
+ int: 3
13
+ wis: 12
14
+ cha: 8
15
+ skills: [Perception +3, Stealth +6]
16
+ darkvision: 60 ft
17
+ passive-perception: 13
18
+ cr: "1"
19
+ xp-value: 200
20
+ image: "[[tiger.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Keen Smell
26
+ The tiger has advantage on Wisdom (Perception) checks that rely on smell.
27
+
28
+ ### Pounce
29
+ If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) piercing damage.
35
+
36
+ ### Claw
37
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Huge
3
+ category: plant
4
+ alignment: chaotic good
5
+ ac: 16
6
+ armor: natural armor
7
+ hp: 138/138
8
+ hp-dice: 12d12 + 60
9
+ speed: 30 ft
10
+ str: 23
11
+ dex: 8
12
+ con: 21
13
+ int: 12
14
+ wis: 16
15
+ cha: 12
16
+ damage-vulnerabilities: [fire]
17
+ damage-resistances: [bludgeoning, piercing]
18
+ passive-perception: 13
19
+ languages: [Common, Druidic, Elvish, Sylvan]
20
+ cr: "9"
21
+ xp-value: 5000
22
+ image: "[[ent-mouth.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### False Appearance
28
+ While the treant remains motionless, it is indistinguishable from a normal tree.
29
+
30
+ ### Siege Monster
31
+ The treant deals double damage to objects and structures.
32
+
33
+ ## Actions
34
+
35
+ ### Multiattack
36
+ The treant makes two slam attacks.
37
+
38
+ ### Slam
39
+ *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 16 (3d6 + 6) bludgeoning damage.
40
+
41
+ ### Rock
42
+ *Ranged Weapon Attack:* +10 to hit, range 60/180 ft., one target. *Hit:* 28 (4d10 + 6) bludgeoning damage.
43
+
44
+ ### Animate Trees (1/Day)
45
+ The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 12
6
+ armor: hide armor
7
+ hp: 11/11
8
+ hp-dice: 2d8 + 2
9
+ speed: 30 ft
10
+ str: 13
11
+ dex: 11
12
+ con: 12
13
+ int: 8
14
+ wis: 11
15
+ cha: 8
16
+ passive-perception: 10
17
+ languages: [any one language]
18
+ cr: "1/8"
19
+ xp-value: 25
20
+ image: "[[tribal-mask.svg]]"
21
+ ---
22
+
23
+ Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
24
+
25
+ ## Traits
26
+
27
+ ### Pack Tactics
28
+ The warrior has advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
29
+
30
+ ## Actions
31
+
32
+ ### Spear
33
+ *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Huge
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 95/95
8
+ hp-dice: 10d12 + 30
9
+ speed: 50 ft
10
+ str: 22
11
+ dex: 9
12
+ con: 17
13
+ int: 2
14
+ wis: 11
15
+ cha: 5
16
+ passive-perception: 10
17
+ cr: "5"
18
+ xp-value: 1800
19
+ image: "[[triceratops-head.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Trampling Charge
25
+ If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
26
+
27
+ ## Actions
28
+
29
+ ### Gore
30
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 24 (4d8 + 6) piercing damage.
31
+
32
+ ### Stomp
33
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one prone creature. *Hit:* 22 (3d10 + 6) bludgeoning damage.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Large
3
+ category: giant
4
+ alignment: chaotic evil
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 84/84
8
+ hp-dice: 8d10 + 40
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 13
12
+ con: 20
13
+ int: 7
14
+ wis: 9
15
+ cha: 7
16
+ skills: [Perception +2]
17
+ darkvision: 60 ft
18
+ passive-perception: 12
19
+ languages: [Giant]
20
+ cr: "5"
21
+ xp-value: 1800
22
+ image: "[[troll.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Keen Smell
28
+ The troll has advantage on Wisdom (Perception) checks that rely on smell.
29
+
30
+ ### Regeneration
31
+ The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
32
+
33
+ ## Actions
34
+
35
+ ### Multiattack
36
+ The troll makes three attacks: one with its bite and two with its claws.
37
+
38
+ ### Bite
39
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) piercing damage.
40
+
41
+ ### Claw
42
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Huge
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 136/136
8
+ hp-dice: 13d12 + 52
9
+ speed: 50 ft
10
+ str: 25
11
+ dex: 10
12
+ con: 19
13
+ int: 2
14
+ wis: 12
15
+ cha: 9
16
+ skills: [Perception +4]
17
+ passive-perception: 14
18
+ cr: "8"
19
+ xp-value: 3900
20
+ image: "[[dinosaur-rex.svg]]"
21
+ ---
22
+
23
+ ## Actions
24
+
25
+ ### Multiattack
26
+ The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can’t make both attacks against the same target.
27
+
28
+ ### Bite
29
+ *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can’t bite another target.
30
+
31
+ ### Tail
32
+ *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 20 (3d8 + 7) bludgeoning damage.
@@ -0,0 +1,70 @@
1
+ ---
2
+ size: Large
3
+ category: celestial
4
+ alignment: lawful good
5
+ ac: 12
6
+ hp: 67/67
7
+ hp-dice: 9d10 + 18
8
+ speed: 50 ft
9
+ str: 18
10
+ dex: 14
11
+ con: 15
12
+ int: 11
13
+ wis: 17
14
+ cha: 16
15
+ damage-immunities: [poison]
16
+ condition-immunities: [charmed, paralyzed, poisoned]
17
+ darkvision: 60 ft
18
+ passive-perception: 13
19
+ languages: [Celestial, Elvish, Sylvan, telepathy 60 ft]
20
+ cr: "5"
21
+ xp-value: 1800
22
+ image: "[[unicorn.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Charge
28
+ If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
29
+
30
+ ### Innate Spellcasting
31
+ The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
32
+
33
+ - At will: *detect evil and good*, *druidcraft*, *pass without trace*
34
+ - 1/day each: *calm emotions*, *dispel evil and good*, *entangle*
35
+
36
+ ### Magic Resistance
37
+ The unicorn has advantage on saving throws against spells and other magical effects.
38
+
39
+ ### Magic Weapons
40
+ The unicorn’s weapon attacks are magical.
41
+
42
+ ## Actions
43
+
44
+ ### Multiattack
45
+ The unicorn makes two attacks: one with its hooves and one with its horn.
46
+
47
+ ### Hooves
48
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
49
+
50
+ ### Horn
51
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) piercing damage.
52
+
53
+ ### Healing Touch (3/Day)
54
+ The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
55
+
56
+ ### Teleport (1/Day)
57
+ The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
58
+
59
+ ## Legendary Actions
60
+
61
+ The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent legendary actions at the start of its turn.
62
+
63
+ ### Hooves (legendary action)
64
+ The unicorn makes one attack with its hooves.
65
+
66
+ ### Shimmering Shield (Costs 2 Actions)
67
+ The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
68
+
69
+ ### Heal Self (Costs 3 Actions)
70
+ The unicorn magically regains 11 (2d8 + 2) hit points.
@@ -0,0 +1,55 @@
1
+ ---
2
+ size: Medium
3
+ category: undead
4
+ alignment: neutral evil
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 82/82
8
+ hp-dice: 11d8 + 33
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 16
12
+ con: 16
13
+ int: 11
14
+ wis: 10
15
+ cha: 12
16
+ saves: [Dex +6, Wis +3]
17
+ skills: [Perception +3, Stealth +6]
18
+ damage-resistances: [necrotic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ darkvision: 60 ft
20
+ passive-perception: 13
21
+ languages: [the languages it knew in life]
22
+ cr: "5"
23
+ xp-value: 1800
24
+ image: "[[vampire-dracula.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Regeneration
30
+ The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
31
+
32
+ ### Spider Climb
33
+ The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
34
+
35
+ ### Vampire Weaknesses
36
+ The vampire has the following flaws:
37
+
38
+ *Forbiddance.* The vampire can’t enter a residence without an invitation from one of the occupants.
39
+
40
+ *Harmed by Running Water.* The vampire takes 20 acid damage when it ends its turn in running water.
41
+
42
+ *Stake to the Heart.* The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
43
+
44
+ *Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
45
+
46
+ ## Actions
47
+
48
+ ### Multiattack
49
+ The vampire makes two attacks, only one of which can be a bite attack.
50
+
51
+ ### Claws
52
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
53
+
54
+ ### Bite
55
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. *Hit:* 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
@@ -0,0 +1,91 @@
1
+ ---
2
+ size: Medium
3
+ category: undead (shapechanger)
4
+ alignment: lawful evil
5
+ ac: 16
6
+ armor: natural armor
7
+ hp: 144/144
8
+ hp-dice: 17d8 + 68
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 18
12
+ con: 18
13
+ int: 17
14
+ wis: 15
15
+ cha: 18
16
+ saves: [Dex +9, Wis +7, Cha +9]
17
+ skills: [Perception +7, Stealth +9]
18
+ damage-resistances: [necrotic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ darkvision: 120 ft
20
+ passive-perception: 17
21
+ languages: [the languages it knew in life]
22
+ cr: "13"
23
+ xp-value: 10000
24
+ image: "[[vampire-dracula.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Shapechanger
30
+ If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
31
+
32
+ While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
33
+
34
+ While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
35
+
36
+ ### Legendary Resistance (3/Day)
37
+ If the vampire fails a saving throw, it can choose to succeed instead.
38
+
39
+ ### Misty Escape
40
+ When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.
41
+
42
+ While it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
43
+
44
+ ### Regeneration
45
+ The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
46
+
47
+ ### Spider Climb
48
+ The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
49
+
50
+ ### Vampire Weaknesses
51
+ The vampire has the following flaws:
52
+
53
+ *Forbiddance.* The vampire can’t enter a residence without an invitation from one of the occupants.
54
+
55
+ *Harmed by Running Water.* The vampire takes 20 acid damage if it ends its turn in running water.
56
+
57
+ *Stake to the Heart.* If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
58
+
59
+ *Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
60
+
61
+ ## Actions
62
+
63
+ ### Multiattack (Vampire Form Only)
64
+ The vampire makes two attacks, only one of which can be a bite attack.
65
+
66
+ ### Unarmed Strike (Vampire Form Only)
67
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one creature. *Hit:* 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
68
+
69
+ ### Bite (Bat or Vampire Form Only)
70
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. *Hit:* 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.
71
+
72
+ ### Charm
73
+ The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack.
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+
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+ Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
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+
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+ ### Children of the Night (1/Day)
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+ The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn’t up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.
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+
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+ ## Legendary Actions
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+
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+ The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn.
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+
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+ ### Move
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+ The vampire moves up to its speed without provoking opportunity attacks.
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+
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+ ### Unarmed Strike
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+ The vampire makes one unarmed strike.
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+
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+ ### Bite (Costs 2 Actions)
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+ The vampire makes one bite attack.
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+ ---
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+ size: Medium
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+ category: humanoid (any race)
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+ alignment: any alignment
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+ ac: 17
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+ armor: splint
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+ hp: 58/58
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+ hp-dice: 9d8 + 18
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+ speed: 30 ft
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+ str: 16
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+ dex: 13
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+ con: 14
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+ int: 10
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+ wis: 11
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+ cha: 10
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+ skills: [Athletics +5, Perception +2]
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+ passive-perception: 12
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+ languages: [any one language (usually Common)]
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+ cr: "3"
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+ xp-value: 700
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+ image: "[[closed-barbute.svg]]"
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+ ---
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+
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+ Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
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+
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+ ## Actions
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+
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+ ### Multiattack
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+ The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
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+
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+ ### Longsword
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+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
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+
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+ ### Shortsword
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+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
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+
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+ ### Heavy Crossbow
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+ *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (1d10 + 1) piercing damage.