rpg-engine 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +101 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +134 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +308 -0
- package/dist/dashboard/guide/cs.md +308 -0
- package/dist/dashboard/guide/da.md +308 -0
- package/dist/dashboard/guide/de.md +308 -0
- package/dist/dashboard/guide/el.md +308 -0
- package/dist/dashboard/guide/en.md +307 -0
- package/dist/dashboard/guide/es.md +308 -0
- package/dist/dashboard/guide/fi.md +308 -0
- package/dist/dashboard/guide/fr.md +308 -0
- package/dist/dashboard/guide/he.md +308 -0
- package/dist/dashboard/guide/hi.md +308 -0
- package/dist/dashboard/guide/hu.md +308 -0
- package/dist/dashboard/guide/is.md +308 -0
- package/dist/dashboard/guide/it.md +308 -0
- package/dist/dashboard/guide/ja.md +308 -0
- package/dist/dashboard/guide/ko.md +308 -0
- package/dist/dashboard/guide/nb.md +308 -0
- package/dist/dashboard/guide/nl.md +308 -0
- package/dist/dashboard/guide/pl.md +308 -0
- package/dist/dashboard/guide/pt.md +308 -0
- package/dist/dashboard/guide/ro.md +308 -0
- package/dist/dashboard/guide/ru.md +308 -0
- package/dist/dashboard/guide/sv.md +308 -0
- package/dist/dashboard/guide/tr.md +308 -0
- package/dist/dashboard/guide/uk.md +308 -0
- package/dist/dashboard/guide/zh.md +308 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { join } from "node:path";
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import { files } from "../core/store.js";
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import { comparableText, withArticle } from "../core/text.js";
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import { holdRefusal } from "./containers.js";
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import { baseChain, baseValue, derivedPages, ownFieldChange, sameAsBase } from "./inheritance.js";
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import { introductionText, partContent, readSection, repeatedNames, secretNames, sectionTitles, writeText } from "./markdown.js";
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import { changeFields, holdsNestedList, joinPageFile, readFields, splitPageFile } from "./page-file.js";
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import { pageTypeNames, pageTypes, worldFolderName } from "./page-types.js";
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import { canHold, checkStandardFields, containerFieldOf, containerFields, isFieldName, isStandardField, misspelledStandardField, newPageFields } from "./standard-fields.js";
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import { alwaysInList, alwaysInMessage, heldSystemPageMessage, hidingMessage, readOnlyMessage, systemLabel } from "./system-pages.js";
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import { checkPageName, findPage, heldNames, holdersOf, linksIn, locate, readPage, validHoldersOf, withPage } from "./world.js";
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/**
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* Writes a page: creates it when there is no page with that name and `type` is given, then applies the change. A change that leaves the page as it was writes nothing.
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* Fields keep the names the page gives them, and a list it inherits becomes its own before items are added or removed (INH-5, INH-7).
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*/
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export function writePage(world, name, type, requested) {
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const existing = findPage(world, name);
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// The campaign only reads the pages of its game system, and never hides one with a page of its own (SYS-4, SYS-6).
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if (existing?.system !== undefined) {
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throw new Error(type === undefined || alwaysInList(world, existing) !== undefined ? readOnlyMessage(existing, [], world) : hidingMessage(existing, type));
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}
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// A type given to a page that has another changes it (D-159): the file moves to the folder of its new type.
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const retyped = existing !== undefined && type !== undefined && existing.type !== type ? existing : undefined;
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checkChange(existing, type, requested);
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if (retyped !== undefined && type !== undefined) {
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checkRetype(world, retyped, type);
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}
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const pageType = type ?? existing?.type;
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const fields = existing === undefined ? requested : { ...requested, ...ownFieldChange(world, existing, requested) };
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checkUnset(world, existing, requested.unset ?? [], fields.unset ?? []);
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const change = existing === undefined && type !== undefined ? { ...fields, set: { ...newPageFields(type), ...fields.set } } : fields;
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const mode = textMode(change);
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const path = existing !== undefined && retyped === undefined ? existing.path : newPagePath(world, existing?.name ?? name, pageType);
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const fullPath = join(world.root, path);
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const file = existing === undefined ? { body: "" } : splitPageFile(files().fresh(join(world.root, existing.path)) ?? "");
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const changedFields = [...Object.keys(change.set ?? {}), ...Object.keys(change.add ?? {}), ...Object.keys(change.remove ?? {})];
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const frontmatter = withoutBaseValues(world, existing, { name, type: pageType, path }, changedFields, changedFields.length > 0 || change.unset !== undefined ? changeFields(file.frontmatter, change, path) : file.frontmatter);
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const written = { name: existing?.name ?? name, type: pageType, path, fields: readFields(frontmatter, path), body: file.body };
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const body = change.text === undefined || mode === undefined ? file.body : writeOwnText(withPage(world, existing, written), written, { ...change, text: change.text, mode });
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checkNames(name, file.body, body);
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if (changedFields.length > 0) {
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const fields = readFields(frontmatter, path);
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checkStandardFields(pageType, fields, changedFields);
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checkContainers(world, existing, { name: existing?.name ?? name, type: pageType }, fields, changedFields);
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checkEquipped(world, existing, existing?.name ?? name, fields, changedFields);
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}
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const newText = joinPageFile({ frontmatter, body });
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if (existing !== undefined && retyped === undefined && newText === joinPageFile(file)) {
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return { page: existing, created: false, changed: false, mode };
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}
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files().write(fullPath, newText);
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if (retyped !== undefined) {
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files().remove(join(world.root, retyped.path));
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}
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return { page: readPage(world.root, fullPath), created: existing === undefined, changed: true, mode, retyped };
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}
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/**
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* A page changes type only when it still fits where it is and what it holds still fits in it (CON-1, D-159); a creature that pages derive from keeps its type,
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* or they would derive from nothing (INH-2).
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*/
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function checkRetype(world, page, type) {
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const derived = derivedPages(world, page).map((other) => other.name);
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if (derived.length > 0) {
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const kind = page.type ?? "page";
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throw new Error(`${page.name} is the ${kind} that ${derived.join(", ")} ${derived.length === 1 ? "derives" : "derive"} from: as ${withArticle(type)} it would leave them deriving from nothing. Give them another ${kind} first.`);
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}
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const holder = validHoldersOf(world, page)[0];
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if (holder !== undefined && !canHold(holder.type, type)) {
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throw new Error(`${page.name} is in ${holder.name}, which holds no ${type}: move it where ${withArticle(type)} can be first, then change its type.`);
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}
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const own = containerFieldOf(page.type);
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const held = own === undefined ? [] : heldNames(page).flatMap((name) => world.pages.filter((other) => comparableText(other.name) === comparableText(name)));
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const misfit = held.find((other) => !canHold(type, other.type));
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if (misfit !== undefined || (held.length > 0 && containerFieldOf(type) !== own)) {
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const what = misfit === undefined ? `the things in its ${own ?? "fields"}` : misfit.name;
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throw new Error(`${page.name} holds ${what}, which ${withArticle(type)} does not hold there: move them out first, then change its type.`);
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}
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}
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/**
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* Writes the text of a change on the page as it will be written, with its creature. A section or secret, or the introduction, that the page shows only from a base
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* becomes its own, of the same kind: a secret stays a secret, and text added to it starts from the base's text, as items added to an inherited list (INH-13, D-124).
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* The base does not change.
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*/
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function writeOwnText(world, page, change) {
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const body = page.body;
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if (change.section === undefined) {
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const introducer = change.mode === "append" && introductionText(body) === "" ? baseChain(world, page).find((base) => introductionText(base.body) !== "") : undefined;
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return introducer === undefined ? writeText(body, change.text, { mode: change.mode }) : writeText(body, joinTexts(introductionText(introducer.body), change.text), { mode: "replace" });
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}
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const inherited = readSection(body, change.section) !== undefined ? undefined : basePart(world, page, change.section);
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if (inherited !== undefined && change.mode === "remove") {
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throw new Error(`${page.name} has no section or secret "${change.section}" of its own: it shows the one of ${inherited.base.name}. To remove it for everything that derives from ${inherited.base.name}, remove it there.`);
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}
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const text = inherited === undefined || change.mode !== "append" ? change.text : joinTexts(inherited.content, change.text);
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return writeText(body, text, { section: change.section, mode: change.mode, secret: change.secret === true || inherited?.secret === true });
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}
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function joinTexts(first, second) {
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return [first, second.trim()].filter((part) => part !== "").join("\n\n");
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}
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/** The nearest base that has a section or secret with this name, with its own text and kind. */
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function basePart(world, page, name) {
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102
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for (const base of baseChain(world, page)) {
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const part = partContent(base.body, name);
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if (part !== undefined) {
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return { base, ...part };
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}
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}
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return undefined;
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}
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/** The frontmatter without the changed fields whose value the page would read from its bases all the same: a page holds only its differences (INH-9, D-125). */
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111
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function withoutBaseValues(world, existing, page, changed, frontmatter) {
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112
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if (changed.length === 0) {
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return frontmatter;
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114
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}
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115
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// When the creature changes, every value the page holds is checked against the new one.
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const written = { name: existing?.name ?? page.name, type: existing?.type ?? page.type, path: page.path, fields: readFields(frontmatter, page.path), body: "" };
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const now = withPage(world, existing, written);
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118
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const checked = changed.some((field) => comparableText(field) === "creature") ? Object.keys(written.fields) : changed;
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const same = checked.filter((field) => Object.hasOwn(written.fields, field) && sameAsBase(now, written, field));
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120
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return same.length === 0 ? frontmatter : changeFields(frontmatter, { unset: same }, page.path);
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121
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}
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122
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/** How a change writes its text: added at the end, in place of the old text, or, empty for a section or secret, removing it. */
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123
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function textMode(change) {
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124
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if (change.text === undefined) {
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125
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return undefined;
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126
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}
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127
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if (change.append) {
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return "append";
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129
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}
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130
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return change.section !== undefined && change.text.trim() === "" ? "remove" : "replace";
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}
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132
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function checkChange(existing, type, change) {
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// A new type alone is a change: the page moves to the folder of that type (D-159).
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const changesSomething = [change.set, change.unset, change.add, change.remove, change.text].some((part) => part !== undefined) || (type !== undefined && existing?.type !== type);
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if (existing !== undefined && !changesSomething) {
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throw new Error(`Nothing to write on ${existing.name}: give fields to set, add or remove, or text.`);
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}
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138
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if (change.section?.trim() === "") {
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throw new Error("Give the title of the section, or leave the section out to write the introduction.");
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140
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}
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141
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if (/\[!secret\]/i.test(change.section ?? "")) {
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throw new Error("Give only the secret's name, as Page#Name, and add secret to create it: the [!secret] mark is written for you.");
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143
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}
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144
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if (/[\r\n]/.test(change.section ?? "")) {
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throw new Error("A section or secret name must be one line: write the name without line breaks.");
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146
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}
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147
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if (change.secret && change.section === undefined) {
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throw new Error("Give the secret's name, as Page#Name, to write a secret.");
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}
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150
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if (change.append && change.text?.trim() === "") {
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throw new Error("Give the text to add. To remove a section or secret, write empty text without append.");
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}
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153
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checkSecretOverIntroduction(existing, change);
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154
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checkFieldChange(existing?.type ?? type, change);
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155
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}
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156
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/**
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157
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* An introduction with text of its own is never replaced by a text that is only a secret: the master meant to add the secret, and the text would be lost (D-245).
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158
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* A new page, or one without such text, may hold a secret alone.
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159
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*/
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160
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function checkSecretOverIntroduction(existing, change) {
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161
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const text = change.text?.replace(/\r\n/g, "\n") ?? "";
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if (existing === undefined || change.section !== undefined || change.append || !/\[!secret\]/i.test(text) || introductionText(text) !== "" || introductionText(existing.body) === "") {
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return;
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164
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}
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165
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const name = text.match(/\[!secret\][ \t]*([^\n]*)/i)?.[1].trim() || "Name";
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throw new Error(`The introduction of ${existing.name} would hold only a secret, and its text would be lost: write the secret as ${existing.name}#${name} with secret, or give append to add it. Nothing changed.`);
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167
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}
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168
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/** Only a field the page writes can be removed: one it only inherits is held by its base, which the message names. `written` are the names as the page writes them. */
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169
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function checkUnset(world, existing, requested, written) {
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170
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requested.forEach((name, index) => {
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if (existing === undefined || !Object.hasOwn(existing.fields, written[index] ?? name)) {
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const base = existing === undefined ? undefined : baseValue(world, existing, name);
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const from = base === undefined ? "" : ` It reads ${base.name} from ${base.base.name}: remove it there, or set it on ${existing?.name} to hold a value of its own.`;
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throw new Error(`${existing?.name ?? "A new page"} has no field "${name}" to remove.${from}`);
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}
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});
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}
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178
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/** Checks the fields of a change on a page of a type: names a field can have, no list inside a list, and each field given once. Items may be added to a list and removed from it together. */
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179
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export function checkFieldChange(type, change) {
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for (const name of [...Object.keys(change.set ?? {}), ...Object.keys(change.add ?? {})]) {
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if (!isFieldName(name)) {
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throw new Error(`"${name}" cannot be a field name: start with a letter, and use only letters, digits, - and _.`);
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183
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}
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}
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for (const [name, value] of [...Object.entries(change.set ?? {}), ...Object.entries(change.add ?? {})]) {
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186
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if (holdsNestedList(value)) {
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throw new Error(`"${name}" would hold a list inside a list, which a field cannot hold. Give a list of links or text, such as ["[[A]]", "[[B]]"].`);
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}
|
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189
|
+
}
|
|
190
|
+
const set = Object.keys(change.set ?? {});
|
|
191
|
+
const unset = change.unset ?? [];
|
|
192
|
+
// Removing a field in two spellings removes both, as written: only giving a value twice is unclear.
|
|
193
|
+
for (const names of [set, Object.keys(change.add ?? {}), Object.keys(change.remove ?? {})]) {
|
|
194
|
+
const [repeated] = repeatedFieldNames(type, names);
|
|
195
|
+
if (repeated !== undefined) {
|
|
196
|
+
throw new Error(`The field ${repeated} is given twice: give each field once.`);
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
// A list changed item by item counts once, however many items are added and removed; so does a field removed in several spellings.
|
|
200
|
+
const lists = new Map([...Object.keys(change.add ?? {}), ...Object.keys(change.remove ?? {})].map((name) => [fieldKey(type, name), name]));
|
|
201
|
+
const removed = new Map(unset.map((name) => [fieldKey(type, name), name]));
|
|
202
|
+
const [twice] = repeatedFieldNames(type, [...set, ...removed.values(), ...lists.values()]);
|
|
203
|
+
if (twice !== undefined) {
|
|
204
|
+
throw new Error(`The field ${twice} is given in two ways (set, unset, or add and remove): give it in one.`);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
/** The names that give the same field more than once. */
|
|
208
|
+
function repeatedFieldNames(type, names) {
|
|
209
|
+
const keys = names.map((name) => fieldKey(type, name));
|
|
210
|
+
return names.filter((_, index) => keys.indexOf(keys[index]) !== index);
|
|
211
|
+
}
|
|
212
|
+
/** How fields are told apart: a free field in any case (INH-5); a standard one only as written, since in another case it is another field, which the engine does not read. */
|
|
213
|
+
function fieldKey(type, name) {
|
|
214
|
+
return isStandardField(type, name) || misspelledStandardField(type, name) !== undefined ? name : comparableText(name);
|
|
215
|
+
}
|
|
216
|
+
/** Sections and secrets need unique names within a page, so that Page#Name always finds one place. */
|
|
217
|
+
function checkNames(page, oldBody, newBody) {
|
|
218
|
+
const alreadyRepeated = repeatedNames(oldBody).map(comparableText);
|
|
219
|
+
const [repeated] = repeatedNames(newBody).filter((name) => !alreadyRepeated.includes(comparableText(name)));
|
|
220
|
+
if (repeated === undefined) {
|
|
221
|
+
return;
|
|
222
|
+
}
|
|
223
|
+
if (sectionAndSecretNames(oldBody).includes(comparableText(repeated))) {
|
|
224
|
+
throw new Error(`${page} already has a section or secret named "${repeated}", and names must be unique in a page. To change it, write ${page}#${repeated}; for a new one, pick another name.`);
|
|
225
|
+
}
|
|
226
|
+
throw new Error(`The text names "${repeated}" twice: give each section or secret of ${page} its own name.`);
|
|
227
|
+
}
|
|
228
|
+
function sectionAndSecretNames(body) {
|
|
229
|
+
return [...sectionTitles(body), ...secretNames(body)].map(comparableText);
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* A container lists only what it can hold, never what holds it, nor what is already elsewhere (CON-1, CON-3, CON-7). Only the entries a write adds are checked:
|
|
233
|
+
* the others are validate's.
|
|
234
|
+
*/
|
|
235
|
+
function checkContainers(world, existing, page, fields, changedFields) {
|
|
236
|
+
const own = containerFieldOf(page.type);
|
|
237
|
+
for (const field of containerFields.filter((candidate) => changedFields.includes(candidate))) {
|
|
238
|
+
const before = new Set(linksIn(existing?.fields[field]).map(comparableText));
|
|
239
|
+
const added = linksIn(fields[field]).filter((name) => !before.has(comparableText(name)));
|
|
240
|
+
// In a field the type does not use, taking things out is always allowed: it is how such a field is cleaned.
|
|
241
|
+
if (field !== own) {
|
|
242
|
+
if (added.length > 0) {
|
|
243
|
+
throw new Error(wrongContainerField(page, field));
|
|
244
|
+
}
|
|
245
|
+
continue;
|
|
246
|
+
}
|
|
247
|
+
for (const target of added) {
|
|
248
|
+
const problem = holdProblem(world, existing ?? { ...page, path: "", fields: {}, body: "" }, target);
|
|
249
|
+
if (problem !== undefined) {
|
|
250
|
+
throw new Error(problem);
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
/** What a character equips is an item of the campaign, never a page of the game system, a kind that no one holds (CON-12, SYS-6). */
|
|
256
|
+
function checkEquipped(world, existing, name, fields, changedFields) {
|
|
257
|
+
if (!changedFields.includes("equipped")) {
|
|
258
|
+
return;
|
|
259
|
+
}
|
|
260
|
+
const before = new Set(linksIn(existing?.fields.equipped).map(comparableText));
|
|
261
|
+
const kind = linksIn(fields.equipped).filter((link) => !before.has(comparableText(link))).map((link) => findPage(world, link)).find((page) => page?.system !== undefined);
|
|
262
|
+
// The unarmed strike is in every sheet's equipped without writing it (DAT-13): a page of the campaign derived from it would count twice.
|
|
263
|
+
if (kind !== undefined && alwaysInList(world, kind) !== undefined) {
|
|
264
|
+
throw new Error(`${alwaysInMessage(kind, alwaysInList(world, kind) ?? "")} Nothing changed.`);
|
|
265
|
+
}
|
|
266
|
+
if (kind !== undefined) {
|
|
267
|
+
throw new Error(`${kind.name} is ${systemLabel(kind)}, a kind: no one wears or wields it. To equip ${name} with one, create it under a name in the campaign's language: `
|
|
268
|
+
+ `write "<name>", type item, set item=[[${kind.name}]]; then move, page "<name>", to ${name}, and add it to equipped. Nothing changed.`);
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
/**
|
|
272
|
+
* Why `holder` cannot list the page named `target` (CON-1, CON-3): it cannot hold its type, it is that page or inside it, the page is already elsewhere,
|
|
273
|
+
* or it is a page of the game system, which is nowhere (SYS-6).
|
|
274
|
+
*/
|
|
275
|
+
function holdProblem(world, holder, target) {
|
|
276
|
+
const page = findPage(world, target);
|
|
277
|
+
if (page?.system !== undefined) {
|
|
278
|
+
return `${heldSystemPageMessage(page, holder, world)} Nothing changed.`;
|
|
279
|
+
}
|
|
280
|
+
if (page !== undefined && !canHold(holder.type, page.type)) {
|
|
281
|
+
return holdRefusal(holder, page);
|
|
282
|
+
}
|
|
283
|
+
if (comparableText(target) === comparableText(holder.name) || (page !== undefined && locate(world, holder).chain.includes(page))) {
|
|
284
|
+
return `${holder.name} cannot hold ${target}, which ${comparableText(target) === comparableText(holder.name) ? "is itself" : `holds ${holder.name}`}: a thing is never inside itself.`;
|
|
285
|
+
}
|
|
286
|
+
// A page that lists itself holds itself nowhere (CON-3): that is validate's to report.
|
|
287
|
+
const elsewhere = holdersOf(world, target).find((other) => other.path !== holder.path && comparableText(other.name) !== comparableText(target) && (page === undefined || canHold(other.type, page.type)));
|
|
288
|
+
// A page still to create cannot be a destination yet: create it first.
|
|
289
|
+
const how = holder.path === "" ? `create ${holder.name} without it, then move, page ${target}, to ${holder.name}` : `use move, page ${target}, to ${holder.name}`;
|
|
290
|
+
return elsewhere === undefined ? undefined : `${target} is already in ${elsewhere.name}: a thing can be in one place only. To move it, ${how}.`;
|
|
291
|
+
}
|
|
292
|
+
/** Why a type does not list things in this field (CON-1): a character carries in inventory, places and items hold in contains, the other types hold nothing. */
|
|
293
|
+
function wrongContainerField(page, field) {
|
|
294
|
+
const own = containerFieldOf(page.type);
|
|
295
|
+
const what = `${page.name} is ${withArticle(page.type ?? "free page")}`;
|
|
296
|
+
return own === undefined
|
|
297
|
+
? `${what}, which holds nothing, so ${field} would put nothing anywhere. A place holds places, characters and items; a character carries items; an item holds items.`
|
|
298
|
+
: `${what}: what it holds goes in ${own}, not ${field}.`;
|
|
299
|
+
}
|
|
300
|
+
function newPagePath(world, name, type) {
|
|
301
|
+
if (type === undefined) {
|
|
302
|
+
throw new Error(`There is no page named ${name}. To create it, give its type: ${pageTypeNames.join(", ")}.`);
|
|
303
|
+
}
|
|
304
|
+
checkPageName(name);
|
|
305
|
+
const path = `${worldFolderName}/${pageTypes[type]}/${name}.md`;
|
|
306
|
+
if (files().exists(join(world.root, path))) {
|
|
307
|
+
const problem = world.problems.find((candidate) => candidate.includes(path));
|
|
308
|
+
throw new Error(`${path} already exists, but it cannot be read as a page${problem === undefined ? "" : `: ${problem}`}. Fix it or remove it by hand.`);
|
|
309
|
+
}
|
|
310
|
+
return path;
|
|
311
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import type { PictureSubject } from "../core/context.ts";
|
|
2
|
+
/** The painted brief of a place's or a quest's picture, a portrait or a creature's head, as Codex makes it. */
|
|
3
|
+
export declare function paintedBrief(subject: PictureSubject): string;
|
|
4
|
+
/**
|
|
5
|
+
* The brief of a place's picture (D-308): only what the party sees arriving, wide, without people, creatures or writing, the style the same for the campaign;
|
|
6
|
+
* never what the table's lines and veils keep out of sight.
|
|
7
|
+
*/
|
|
8
|
+
export declare function placeBrief(name: string, seen: string, unseen?: string[]): string;
|
|
9
|
+
/**
|
|
10
|
+
* The brief of a quest's picture (D-388): the quest as the character knows it, as the banner of its card, wide and low, its subject in the middle third; people
|
|
11
|
+
* and creatures only as small figures, no writing; never what the table's lines and veils keep out of sight.
|
|
12
|
+
*/
|
|
13
|
+
export declare function questBrief(name: string, known: string, unseen?: string[]): string;
|
|
14
|
+
/**
|
|
15
|
+
* The brief of a portrait of one of the party (D-408): the face, close, for the round token of the dashboard, exactly what the game says they are, their
|
|
16
|
+
* people above all, with the look described, alone on a plain background, without writing; never what the table's lines and veils keep out of sight.
|
|
17
|
+
*/
|
|
18
|
+
export declare function portraitBrief(name: string, seen: string, unseen?: string[], who?: string): string;
|
|
19
|
+
/**
|
|
20
|
+
* The brief of a kind of creature's token (D-420): its head, close, for the round token of all its copies, as the character sees it, alone on a plain background,
|
|
21
|
+
* without writing; never what the table's lines and veils keep out of sight.
|
|
22
|
+
*/
|
|
23
|
+
export declare function creatureBrief(name: string, seen: string, unseen?: string[], who?: string): string;
|
|
24
|
+
/** The SVG brief of a place's or a quest's picture, a portrait or a creature's head, as Claude draws it (D-342, D-390): the same subject as the painted one, in shapes the engine keeps. */
|
|
25
|
+
export declare function svgBrief(subject: PictureSubject): string;
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
/** The painted brief of a place's or a quest's picture, a portrait or a creature's head, as Codex makes it. */
|
|
2
|
+
export function paintedBrief(subject) {
|
|
3
|
+
if (subject.kind === "portrait") {
|
|
4
|
+
return portraitBrief(subject.name, subject.seen, subject.unseen, subject.who);
|
|
5
|
+
}
|
|
6
|
+
if (subject.kind === "creature") {
|
|
7
|
+
return creatureBrief(subject.name, subject.seen, subject.unseen, subject.who);
|
|
8
|
+
}
|
|
9
|
+
return subject.kind === "quest" ? questBrief(subject.name, subject.seen, subject.unseen) : placeBrief(subject.name, subject.seen, subject.unseen);
|
|
10
|
+
}
|
|
11
|
+
/**
|
|
12
|
+
* The brief of a place's picture (D-308): only what the party sees arriving, wide, without people, creatures or writing, the style the same for the campaign;
|
|
13
|
+
* never what the table's lines and veils keep out of sight.
|
|
14
|
+
*/
|
|
15
|
+
export function placeBrief(name, seen, unseen = []) {
|
|
16
|
+
return [
|
|
17
|
+
"Use your built-in image generation tool to make exactly one new image from the brief below. Do not copy, save or edit any file and run no commands: "
|
|
18
|
+
+ 'the caller collects the image itself. If you cannot make it, reply with one line saying why; otherwise reply with only "done".',
|
|
19
|
+
"",
|
|
20
|
+
"Use case: illustration-story",
|
|
21
|
+
"Asset type: wide banner for the location screen of a tabletop role-playing game, landscape, 21:9",
|
|
22
|
+
`Primary request: ${name}, as adventurers see it arriving: ${seen}`,
|
|
23
|
+
"Style/medium: painterly digital illustration, fantasy concept art, muted natural colours, soft brushwork",
|
|
24
|
+
"Composition/framing: wide establishing shot at eye level, the subject in the middle third, edges that can be cropped",
|
|
25
|
+
"Constraints: show only what is described; no people or creatures; no text, letters, numbers, signs, captions, logos, watermark or frame",
|
|
26
|
+
...(unseen.length === 0 ? [] : [`Never show: ${unseen.join("; ")}`]),
|
|
27
|
+
].join("\n");
|
|
28
|
+
}
|
|
29
|
+
/**
|
|
30
|
+
* The brief of a quest's picture (D-388): the quest as the character knows it, as the banner of its card, wide and low, its subject in the middle third; people
|
|
31
|
+
* and creatures only as small figures, no writing; never what the table's lines and veils keep out of sight.
|
|
32
|
+
*/
|
|
33
|
+
export function questBrief(name, known, unseen = []) {
|
|
34
|
+
return [
|
|
35
|
+
"Use your built-in image generation tool to make exactly one new image from the brief below. Do not copy, save or edit any file and run no commands: "
|
|
36
|
+
+ 'the caller collects the image itself. If you cannot make it, reply with one line saying why; otherwise reply with only "done".',
|
|
37
|
+
"",
|
|
38
|
+
"Use case: illustration-story",
|
|
39
|
+
"Asset type: wide low banner for a quest card of a tabletop role-playing game, landscape, 16:6",
|
|
40
|
+
`Primary request: the quest ${name}, as an emblem of what it is about: ${known}`,
|
|
41
|
+
"Style/medium: painterly digital illustration, fantasy concept art, muted natural colours, soft brushwork",
|
|
42
|
+
"Composition/framing: the subject in the middle third, half of the height shown, edges that can be cropped",
|
|
43
|
+
"Constraints: people or creatures only as small distant figures, never faces; no text, letters, numbers, signs, captions, logos, watermark or frame",
|
|
44
|
+
...(unseen.length === 0 ? [] : [`Never show: ${unseen.join("; ")}`]),
|
|
45
|
+
].join("\n");
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* The brief of a portrait of one of the party (D-408): the face, close, for the round token of the dashboard, exactly what the game says they are, their
|
|
49
|
+
* people above all, with the look described, alone on a plain background, without writing; never what the table's lines and veils keep out of sight.
|
|
50
|
+
*/
|
|
51
|
+
export function portraitBrief(name, seen, unseen = [], who) {
|
|
52
|
+
return [
|
|
53
|
+
"Use your built-in image generation tool to make exactly one new image from the brief below. Do not copy, save or edit any file and run no commands: "
|
|
54
|
+
+ 'the caller collects the image itself. If you cannot make it, reply with one line saying why; otherwise reply with only "done".',
|
|
55
|
+
"",
|
|
56
|
+
"Use case: illustration-story",
|
|
57
|
+
"Asset type: square portrait for the round token of a character of a tabletop role-playing game, 1:1",
|
|
58
|
+
...portraitRequest(name, seen, who),
|
|
59
|
+
"Style/medium: painterly digital illustration, fantasy concept art, muted natural colours, soft brushwork",
|
|
60
|
+
"Composition/framing: a close-up of the face, centred, from the top of the head to the chin and only a hint of the shoulders, the face filling most of the picture; a plain softly lit background, nothing that matters near the corners, which a circle crops",
|
|
61
|
+
"Constraints: this one figure alone; no text, letters, numbers, signs, captions, logos, watermark or frame",
|
|
62
|
+
...(unseen.length === 0 ? [] : [`Never show: ${unseen.join("; ")}`]),
|
|
63
|
+
].join("\n");
|
|
64
|
+
}
|
|
65
|
+
/**
|
|
66
|
+
* The brief of a kind of creature's token (D-420): its head, close, for the round token of all its copies, as the character sees it, alone on a plain background,
|
|
67
|
+
* without writing; never what the table's lines and veils keep out of sight.
|
|
68
|
+
*/
|
|
69
|
+
export function creatureBrief(name, seen, unseen = [], who) {
|
|
70
|
+
return [
|
|
71
|
+
"Use your built-in image generation tool to make exactly one new image from the brief below. Do not copy, save or edit any file and run no commands: "
|
|
72
|
+
+ 'the caller collects the image itself. If you cannot make it, reply with one line saying why; otherwise reply with only "done".',
|
|
73
|
+
"",
|
|
74
|
+
"Use case: illustration-story",
|
|
75
|
+
"Asset type: square picture of a creature for the round token of a tabletop role-playing game, 1:1",
|
|
76
|
+
...creatureRequest(name, seen, who),
|
|
77
|
+
"Style/medium: painterly digital illustration, fantasy concept art, muted natural colours, soft brushwork",
|
|
78
|
+
`Composition/framing: ${creatureFraming}`,
|
|
79
|
+
"Constraints: this one creature alone; no text, letters, numbers, signs, captions, logos, watermark or frame",
|
|
80
|
+
...(unseen.length === 0 ? [] : [`Never show: ${unseen.join("; ")}`]),
|
|
81
|
+
].join("\n");
|
|
82
|
+
}
|
|
83
|
+
const creatureFraming = "a close-up of the head, its face or muzzle centred and filling most of the picture, only a hint of the neck; "
|
|
84
|
+
+ "a plain softly lit background, nothing that matters near the corners, which a circle crops";
|
|
85
|
+
// The SVG drawing as a probe proved it: depth from layers and gradients, a sober palette, and only the elements the engine keeps.
|
|
86
|
+
const svgOpening = "Draw exactly one picture as SVG code from the brief below. Reply with the SVG alone, from <svg to </svg>: no words, no code fence.";
|
|
87
|
+
const svgStyle = "Style/medium: vector illustration with depth: layered shapes from far to near, gradients for sky, light and water, far layers paler and bluer, "
|
|
88
|
+
+ "a few soft blurred shapes for mist and glow; a sober palette of muted natural colours";
|
|
89
|
+
const svgRules = "SVG rules: one <svg> root with only the viewBox above and xmlns; only the elements svg, g, defs, path, rect, circle, ellipse, polygon, polyline, line, "
|
|
90
|
+
+ "linearGradient, radialGradient, stop, clipPath, mask, filter, feGaussianBlur; no script, style, text, image, use, a, foreignObject or animation, "
|
|
91
|
+
+ "no event attributes, no href, no url() other than url(#id) of this file; under 40 KB";
|
|
92
|
+
/** The SVG brief of a place's or a quest's picture, a portrait or a creature's head, as Claude draws it (D-342, D-390): the same subject as the painted one, in shapes the engine keeps. */
|
|
93
|
+
export function svgBrief(subject) {
|
|
94
|
+
const never = subject.unseen.length === 0 ? [] : [`Never show: ${subject.unseen.join("; ")}`];
|
|
95
|
+
const portrait = [
|
|
96
|
+
'Asset type: square portrait for the round token of a character of a tabletop role-playing game, viewBox="0 0 1024 1024" (1:1)',
|
|
97
|
+
...portraitRequest(subject.name, subject.seen, subject.who),
|
|
98
|
+
svgStyle,
|
|
99
|
+
"Composition/framing: a close-up of the face, centred, from the top of the head to the chin and only a hint of the shoulders, the face filling most of the picture; a plain softly lit background, nothing that matters near the corners, which a circle crops",
|
|
100
|
+
"Constraints: this one figure alone; no text, letters, numbers, signs, logos or frame",
|
|
101
|
+
];
|
|
102
|
+
const creature = [
|
|
103
|
+
'Asset type: square picture of a creature for the round token of a tabletop role-playing game, viewBox="0 0 1024 1024" (1:1)',
|
|
104
|
+
...creatureRequest(subject.name, subject.seen, subject.who),
|
|
105
|
+
svgStyle,
|
|
106
|
+
`Composition/framing: ${creatureFraming}`,
|
|
107
|
+
"Constraints: this one creature alone; no text, letters, numbers, signs, logos or frame",
|
|
108
|
+
];
|
|
109
|
+
const lines = subject.kind === "portrait"
|
|
110
|
+
? portrait
|
|
111
|
+
: subject.kind === "creature"
|
|
112
|
+
? creature
|
|
113
|
+
: subject.kind === "quest"
|
|
114
|
+
? [
|
|
115
|
+
'Asset type: wide low banner for a quest card of a tabletop role-playing game, viewBox="0 0 1600 600" (16:6)',
|
|
116
|
+
`Primary request: the quest ${subject.name}, as an emblem of what it is about: ${subject.seen}`,
|
|
117
|
+
svgStyle,
|
|
118
|
+
"Composition/framing: the subject in the middle third, edges that can be cropped; the lower left corner and the top corners plain and darker, where the card writes over it",
|
|
119
|
+
"Constraints: people or creatures only as small distant figures, never faces; no text, letters, numbers, signs, logos or frame",
|
|
120
|
+
]
|
|
121
|
+
: [
|
|
122
|
+
'Asset type: wide banner for the location screen of a tabletop role-playing game, viewBox="0 0 2100 900" (21:9)',
|
|
123
|
+
`Primary request: ${subject.name}, as adventurers see it arriving: ${subject.seen}`,
|
|
124
|
+
svgStyle,
|
|
125
|
+
"Composition/framing: wide establishing shot at eye level, the subject in the middle third, edges that can be cropped",
|
|
126
|
+
"Constraints: show only what is described; no people or creatures; no text, letters, numbers, signs, logos or frame",
|
|
127
|
+
];
|
|
128
|
+
return [svgOpening, "", ...lines, ...never, svgRules].join("\n");
|
|
129
|
+
}
|
|
130
|
+
/** A portrait's request: who it is, what the game says they are, and the look described; faithful to their people as the game has them (D-408). */
|
|
131
|
+
function portraitRequest(name, seen, who) {
|
|
132
|
+
return who === undefined || who === ""
|
|
133
|
+
? [`Primary request: a portrait of ${name}: ${seen}`]
|
|
134
|
+
: [
|
|
135
|
+
`Primary request: a portrait of ${name}, ${who}: ${seen}`,
|
|
136
|
+
`Faithfulness: exactly what the game says they are (${who}), first their people as this game world has them, its build, features and colouring, `
|
|
137
|
+
+ "then the look described; nothing of another people",
|
|
138
|
+
];
|
|
139
|
+
}
|
|
140
|
+
/** A creature's request: what it is as far as the character knows, and what is seen of it (D-420). */
|
|
141
|
+
function creatureRequest(name, seen, who) {
|
|
142
|
+
return who === undefined || who === ""
|
|
143
|
+
? [`Primary request: the head of ${name}: ${seen}`]
|
|
144
|
+
: [`Primary request: the head of ${name}, ${who}: ${seen}`, `Faithfulness: exactly what the game says it is (${who}), as this game world has it, then the look described`];
|
|
145
|
+
}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import type { PictureMaker, TextWriter } from "../core/context.ts";
|
|
2
|
+
/** The pictures of this computer for the chat `host` names, read when a picture is asked, as the MCP client said it at its start; Codex first, then Claude. */
|
|
3
|
+
export declare function hostPictures(host: () => string | undefined, codex?: PictureMaker, claude?: PictureMaker): PictureMaker;
|
|
4
|
+
/** The writer of text of this computer for the chat `host` names (D-406), chosen as the pictures are: Codex first, then Claude. */
|
|
5
|
+
export declare function hostWriter(host: () => string | undefined, codex?: TextWriter, claude?: TextWriter): TextWriter;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { claudePictures, claudeWriter } from "./claude.js";
|
|
2
|
+
import { codexPictures, codexWriter } from "./codex.js";
|
|
3
|
+
/** The chat whose own pictures are Codex's, as its MCP client names itself. */
|
|
4
|
+
const codexClient = "codex-mcp-client";
|
|
5
|
+
/** The pictures of this computer for the chat `host` names, read when a picture is asked, as the MCP client said it at its start; Codex first, then Claude. */
|
|
6
|
+
export function hostPictures(host, codex = codexPictures(), claude = claudePictures()) {
|
|
7
|
+
const makers = () => (host() === codexClient ? [codex] : [codex, claude]);
|
|
8
|
+
const chosen = (again) => makers().find((maker) => maker.ready(again).ready);
|
|
9
|
+
return {
|
|
10
|
+
ready: (again) => chosen(again)?.ready(again) ?? codex.ready(again),
|
|
11
|
+
make: (subject) => (chosen() ?? codex).make(subject),
|
|
12
|
+
};
|
|
13
|
+
}
|
|
14
|
+
/** The writer of text of this computer for the chat `host` names (D-406), chosen as the pictures are: Codex first, then Claude. */
|
|
15
|
+
export function hostWriter(host, codex = codexWriter(), claude = claudeWriter()) {
|
|
16
|
+
const writers = () => (host() === codexClient ? [codex] : [codex, claude]);
|
|
17
|
+
return {
|
|
18
|
+
ready: () => writers().some((writer) => writer.ready()),
|
|
19
|
+
write: (brief) => (writers().find((writer) => writer.ready()) ?? codex).write(brief),
|
|
20
|
+
};
|
|
21
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { PictureMaker, TextWriter } from "../core/context.ts";
|
|
2
|
+
/** Claude Code on this computer as a writer of text (D-406): ready where the player's Claude login lets it draw too. */
|
|
3
|
+
export declare function claudeWriter(maker?: PictureMaker): TextWriter;
|
|
4
|
+
/** Why Claude draws no pictures, for the master and the player (D-390). */
|
|
5
|
+
export declare const claudeSays: {
|
|
6
|
+
loggedOut: {
|
|
7
|
+
why: string;
|
|
8
|
+
};
|
|
9
|
+
apiKey: {
|
|
10
|
+
why: string;
|
|
11
|
+
};
|
|
12
|
+
};
|
|
13
|
+
/** Claude Code on this computer, as the player's Claude login lets it draw pictures. */
|
|
14
|
+
export declare function claudePictures(): PictureMaker;
|