rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,174 @@
1
+ import type { FieldKind } from "../core/field-kind.ts";
2
+ import type { SystemFormulas } from "../core/formula.ts";
3
+ import type { ProgressionRule } from "../core/progression-rule.ts";
4
+ import { type PageType } from "./page-types.ts";
5
+ /** A page of the world: one thing with a name. It describes only itself; who has it or knows it is written on their own pages. */
6
+ export interface Page {
7
+ /** The file name without .md: unique in the campaign, and the target of links such as [[Name]]. */
8
+ name: string;
9
+ /** Given by the page's folder; undefined for a free page outside the folders of the types. */
10
+ type?: PageType;
11
+ /** Path from the campaign folder, with forward slashes. */
12
+ path: string;
13
+ /** The frontmatter. */
14
+ fields: Record<string, unknown>;
15
+ /** The markdown text. */
16
+ body: string;
17
+ /** The game system the page comes from, such as 5e: read-only, and nowhere (SYS-2). Undefined for the campaign's own pages. */
18
+ system?: string;
19
+ }
20
+ /** Every page of a campaign, read from its world folder, and the pages of its game system. */
21
+ export interface World {
22
+ /** The campaign folder. */
23
+ root: string;
24
+ pages: Page[];
25
+ /** Why some files could not be read as pages: the other pages still work. */
26
+ problems: string[];
27
+ /** The campaign's game system, when one is installed (SYS-1): its pages are found after the campaign's own. */
28
+ system?: SystemPages;
29
+ /** The language the campaign is played in, as a code such as it, when campaign.yaml says it. */
30
+ language?: string;
31
+ /** The game system campaign.yaml names when it is not installed: none of its pages can be found (SYS-1). */
32
+ missingSystem?: string;
33
+ /** Whether campaign.yaml names no game system yet (D-167): a link may be to a page of the one it will name. */
34
+ noSystem?: boolean;
35
+ }
36
+ /** What a game system says of itself, as the world reads it (SYS-1, SYS-8). */
37
+ export interface SystemInfo {
38
+ /** The name the campaign gives it, such as 5e. */
39
+ name: string;
40
+ /** What it is, for messages: "the fifth edition, from the SRD 5.1". */
41
+ title: string;
42
+ /** The language it names its pages in, such as en. */
43
+ language: string;
44
+ /** The kind of each field it declares, by the name it gives (SYS-8). */
45
+ fields: Record<string, FieldKind>;
46
+ /** What it works out from the fields of a page (D-199, FOR-1). */
47
+ formulas?: SystemFormulas;
48
+ /** How the classes of a character give the rows of their tables and their features (D-219, PRO-1–PRO-3). */
49
+ progression?: ProgressionRule;
50
+ /** By list, the fields whose value on each item's page is a formula worked out on who lists it (PRO-5). */
51
+ itemFormulas?: Record<string, string[]>;
52
+ /** By list, the pages every character who keeps the sheet has in it without writing them, as the unarmed strike in equipped (DAT-13, D-235). */
53
+ alwaysIn?: Record<string, string[]>;
54
+ /** The counters that come back with a rest, by name or by a name ending in *: a page has them full until it spends them (DAT-9). */
55
+ uses?: string[];
56
+ /** The fields the line of the player character and the companions shows, in order (DAT-2). */
57
+ statusLine?: {
58
+ field: string;
59
+ whenSet: boolean;
60
+ }[];
61
+ }
62
+ /** The pages of the campaign's game system, read-only (SYS-2). */
63
+ export interface SystemPages extends SystemInfo {
64
+ pages: Page[];
65
+ }
66
+ export interface PageMatch {
67
+ page: Page;
68
+ /** The line or the field where the text was found, if not in the name. */
69
+ excerpt?: string;
70
+ }
71
+ export interface Backlink {
72
+ page: Page;
73
+ /** The fields that link to the page, and "text" when the text does. */
74
+ places: string[];
75
+ }
76
+ /** Creates the world folder with a folder for each type of page. */
77
+ export declare function createWorld(root: string): void;
78
+ /**
79
+ * The pages of the campaign in `root`, and those of its game system, if one is installed: `system` says where it is and what it declares (SYS-1).
80
+ * `language` is the campaign's; `missingSystem` the system it names that is not installed, and `noSystem` whether it names none yet, for messages.
81
+ */
82
+ export declare function loadWorld(root: string, options?: {
83
+ system?: SystemInfo & {
84
+ folder: string;
85
+ };
86
+ language?: string;
87
+ missingSystem?: string;
88
+ noSystem?: boolean;
89
+ }): World;
90
+ /**
91
+ * The page with this name, ignoring case and Unicode normalization: the campaign's, else the game system's (SYS-3). Two pages of the campaign with that name stop the command:
92
+ * no write may pick one of them.
93
+ */
94
+ export declare function findPage(world: World, name: string): Page | undefined;
95
+ /**
96
+ * What to do first about a name that is not found, when it may be one of the campaign's game system, such as a page: install the system the campaign names,
97
+ * or name one (SYS-1, D-167); undefined when the campaign's system is there.
98
+ */
99
+ export declare function systemFirstFix(world: World, what?: string): string | undefined;
100
+ /**
101
+ * The pages of the campaign with this name, ignoring case and Unicode normalization, in the world's order: from an index built once for each world, which never
102
+ * changes, so that following a chain costs a lookup however many pages there are (INH-16, D-194).
103
+ */
104
+ export declare function pagesWithName(world: World, name: string): Page[];
105
+ /** The pages of the campaign with this name, else the one page with it among its aliases, as a renamed page under its old name (D-417); none when two pages share the alias. */
106
+ export declare function pagesWithNameOrAlias(world: World, name: string): Page[];
107
+ /** The pages of the campaign, but `page`, that have `name` among their aliases. */
108
+ export declare function otherPagesWithAlias(world: World, page: Page, name: string): Page[];
109
+ /** The page of the campaign at this path, from an index built once for each world (D-194). */
110
+ export declare function pageWithPath(world: World, path: string): Page | undefined;
111
+ /** The pages, of the campaign or of its game system, named as this one with a note in parentheses, such as Acolyte (background) beside Acolyte (SYS-2). */
112
+ export declare function namesakes(world: World, page: Page): Page[];
113
+ /** The page of the campaign's game system with this name, ignoring case; undefined when there is none (SYS-3). */
114
+ export declare function systemPageNamed(world: World, name: string): Page | undefined;
115
+ /**
116
+ * The pages of the campaign's game system with a text in their name or fields, of a type if given, with the field it is in; with no text, all those of that type (SYS-3).
117
+ * Their text is the rules', which are read on their own.
118
+ */
119
+ export declare function searchSystemPages(world: World, query: {
120
+ text?: string;
121
+ type?: PageType;
122
+ }): PageMatch[];
123
+ /** The world with a page as it is now written, in its place or added: for what depends on it, without reading every page again. */
124
+ export declare function withPage(world: World, before: Page | undefined, after: Page): World;
125
+ /** Splits "Page", "Page#Section" or a link such as "[[Page#Section|label]]" into the page's name and the section; "Page#" gives an empty section. */
126
+ export declare function parsePageReference(reference: string): {
127
+ name: string;
128
+ section?: string;
129
+ };
130
+ /** Pages of a type, or with a text in their name, fields or text; ignores case and the way accents are encoded. */
131
+ export declare function searchPages(world: World, query: {
132
+ text?: string;
133
+ type?: PageType;
134
+ }): PageMatch[];
135
+ /** The other pages that link to `page`, and where. */
136
+ export declare function backlinks(world: World, page: Page): Backlink[];
137
+ /**
138
+ * Where a page is: the page that holds it, the one that holds that, and so on, climbing the containers that can hold each (CON-1, CON-3), up to a page already seen.
139
+ * `alsoIn` lists other holders, which should not exist.
140
+ */
141
+ export declare function locate(world: World, page: Page): {
142
+ chain: Page[];
143
+ alsoIn: Page[];
144
+ };
145
+ /** The containers that list a page and can hold it, itself left out, in the order of the world's pages. A page of the game system is in none (SYS-6). */
146
+ export declare function validHoldersOf(world: World, page: Page): Page[];
147
+ /** Whether a page is one of the player's party: their character or a companion. */
148
+ export declare function isPartyMember(page: Page): boolean;
149
+ /** Whether a page is a living member of the party: a character who is the player's or a companion, and not dead. */
150
+ export declare function isInParty(page: Page): boolean;
151
+ /** Whether the player may see what happens to a page: their character, the companions, what they carry, the open quests (D-93). */
152
+ export declare function concernsPlayer(world: World, page: Page): boolean;
153
+ /** The pages whose container field, by their type, lists the page named `name`, in the order of the world's pages (CON-1). */
154
+ export declare function holdersOf(world: World, name: string): Page[];
155
+ /** The names a page lists in its container field, by its type (CON-1): none for a type that holds nothing. */
156
+ export declare function heldNames(page: Page): string[];
157
+ /**
158
+ * The page named `name`, or else the one page with `name` among its aliases; undefined when there is none. A name wins over an alias, and the campaign over its game system (SYS-3).
159
+ * Two pages of the campaign with that name or alias stop the command.
160
+ */
161
+ export declare function pageNamed(world: World, name: string): Page | undefined;
162
+ /** The pages that a field's value links to. */
163
+ export declare function linksIn(value: unknown): string[];
164
+ /** Every text in a field value: the value itself, or the texts in a list or a map. */
165
+ export declare function textsIn(value: unknown): string[];
166
+ /** Page names become file names and link targets, so some characters are not allowed. */
167
+ export declare function checkPageName(name: string): void;
168
+ /** Reads one page file of the campaign in `root`, once in a call (D-194). */
169
+ export declare function readPage(root: string, fullPath: string): Page;
170
+ /** The page whose file in a folder's world/ is named `name`, with the type its folder gives, found by the file's name alone without reading the pages: enough to say that a page is there. */
171
+ export declare function pageFileNamed(root: string, name: string): {
172
+ name: string;
173
+ type?: PageType;
174
+ } | undefined;
@@ -0,0 +1,349 @@
1
+ import { basename, join, relative, resolve, sep } from "node:path";
2
+ import { frozen } from "../core/frozen.js";
3
+ import { files } from "../core/store.js";
4
+ import { comparableText } from "../core/text.js";
5
+ import { linkedPages } from "./markdown.js";
6
+ import { readFields, splitPageFile } from "./page-file.js";
7
+ import { pageTypes, typeOfFolder, worldFolderName } from "./page-types.js";
8
+ import { canHold, containerFieldOf } from "./standard-fields.js";
9
+ const forbiddenCharacters = /[\\/:*?"<>|#^[\]\u0000-\u001f]/;
10
+ const longestName = 120;
11
+ // Built once for each world, which is never changed in place: who lists each name in their contents or inventory, so that locating a page costs as much as its chain.
12
+ const holderIndexes = new WeakMap();
13
+ // The pages of a game system by comparable name, built once for each world read: a name costs a lookup, however many pages the system has (SYS-3).
14
+ const systemNames = new WeakMap();
15
+ /** Creates the world folder with a folder for each type of page. */
16
+ export function createWorld(root) {
17
+ for (const folder of Object.values(pageTypes)) {
18
+ files().makeFolder(join(root, worldFolderName, folder));
19
+ }
20
+ }
21
+ /**
22
+ * The pages of the campaign in `root`, and those of its game system, if one is installed: `system` says where it is and what it declares (SYS-1).
23
+ * `language` is the campaign's; `missingSystem` the system it names that is not installed, and `noSystem` whether it names none yet, for messages.
24
+ */
25
+ export function loadWorld(root, options = {}) {
26
+ const campaign = readPages(root);
27
+ const { system, language, missingSystem, noSystem } = options;
28
+ if (system === undefined) {
29
+ return frozen({ root, ...campaign, language, missingSystem, noSystem });
30
+ }
31
+ const systemPages = packagePages(system.folder, system.name);
32
+ const { name, title, fields, formulas, progression, itemFormulas, alwaysIn, uses, statusLine } = system;
33
+ const problems = [...campaign.problems, ...systemPages.problems];
34
+ return frozen({
35
+ root,
36
+ pages: campaign.pages,
37
+ problems,
38
+ system: { name, title, language: system.language, fields, formulas, progression, itemFormulas, alwaysIn, uses, statusLine, pages: systemPages.pages },
39
+ language,
40
+ });
41
+ }
42
+ /**
43
+ * The page with this name, ignoring case and Unicode normalization: the campaign's, else the game system's (SYS-3). Two pages of the campaign with that name stop the command:
44
+ * no write may pick one of them.
45
+ */
46
+ export function findPage(world, name) {
47
+ const found = pagesWithName(world, name);
48
+ if (found.length > 1) {
49
+ throw new Error(`Two pages have the same name: ${found.map((page) => page.path).join(" and ")}. Rename one of them by its path, such as rename "${found[1].path}" "a new name": names must be unique in the campaign.`);
50
+ }
51
+ return found[0] ?? systemPageNamed(world, name);
52
+ }
53
+ /**
54
+ * What to do first about a name that is not found, when it may be one of the campaign's game system, such as a page: install the system the campaign names,
55
+ * or name one (SYS-1, D-167); undefined when the campaign's system is there.
56
+ */
57
+ export function systemFirstFix(world, what = "a page") {
58
+ if (world.missingSystem !== undefined) {
59
+ return `if it is ${what} of the system ${world.missingSystem}, which is not installed, fix the system first, as the problem on campaign.yaml says`;
60
+ }
61
+ return world.noSystem === true ? `if it is ${what} of a game system, choose the campaign's system first, with config` : undefined;
62
+ }
63
+ /**
64
+ * The pages of the campaign with this name, ignoring case and Unicode normalization, in the world's order: from an index built once for each world, which never
65
+ * changes, so that following a chain costs a lookup however many pages there are (INH-16, D-194).
66
+ */
67
+ export function pagesWithName(world, name) {
68
+ let names = namesByWorld.get(world);
69
+ if (names === undefined) {
70
+ names = new Map();
71
+ for (const page of world.pages) {
72
+ const key = comparableText(page.name);
73
+ names.set(key, [...(names.get(key) ?? []), page]);
74
+ }
75
+ namesByWorld.set(world, names);
76
+ }
77
+ return names.get(comparableText(name)) ?? [];
78
+ }
79
+ const namesByWorld = new WeakMap();
80
+ /** The pages of the campaign with this name, else the one page with it among its aliases, as a renamed page under its old name (D-417); none when two pages share the alias. */
81
+ export function pagesWithNameOrAlias(world, name) {
82
+ const named = pagesWithName(world, name);
83
+ const aliased = named.length > 0 ? [] : withAlias(world.pages, name);
84
+ return named.length > 0 ? named : aliased.length === 1 ? aliased : [];
85
+ }
86
+ /** The pages of the campaign, but `page`, that have `name` among their aliases. */
87
+ export function otherPagesWithAlias(world, page, name) {
88
+ return withAlias(world.pages, name).filter((other) => other !== page);
89
+ }
90
+ /** The page of the campaign at this path, from an index built once for each world (D-194). */
91
+ export function pageWithPath(world, path) {
92
+ let paths = pathsByWorld.get(world);
93
+ if (paths === undefined) {
94
+ paths = new Map(world.pages.map((page) => [page.path, page]));
95
+ pathsByWorld.set(world, paths);
96
+ }
97
+ return paths.get(path);
98
+ }
99
+ const pathsByWorld = new WeakMap();
100
+ /** The pages, of the campaign or of its game system, named as this one with a note in parentheses, such as Acolyte (background) beside Acolyte (SYS-2). */
101
+ export function namesakes(world, page) {
102
+ const prefix = `${comparableText(page.name)} (`;
103
+ return [...world.pages, ...(world.system?.pages ?? [])].filter((other) => comparableText(other.name).startsWith(prefix));
104
+ }
105
+ /** The page of the campaign's game system with this name, ignoring case; undefined when there is none (SYS-3). */
106
+ export function systemPageNamed(world, name) {
107
+ if (world.system === undefined) {
108
+ return undefined;
109
+ }
110
+ let names = systemNames.get(world.system);
111
+ if (names === undefined) {
112
+ names = new Map();
113
+ // A package names each page once (SYS-2): were it to repeat one, the first would be read.
114
+ for (const page of [...world.system.pages].reverse()) {
115
+ names.set(comparableText(page.name), page);
116
+ }
117
+ systemNames.set(world.system, names);
118
+ }
119
+ return names.get(comparableText(name));
120
+ }
121
+ /**
122
+ * The pages of the campaign's game system with a text in their name or fields, of a type if given, with the field it is in; with no text, all those of that type (SYS-3).
123
+ * Their text is the rules', which are read on their own.
124
+ */
125
+ export function searchSystemPages(world, query) {
126
+ const text = comparableText(query.text?.trim() ?? "");
127
+ const found = (world.system?.pages ?? []).filter((page) => query.type === undefined || page.type === query.type).flatMap((page) => {
128
+ if (text === "" || comparableText(page.name).includes(text)) {
129
+ return [{ page }];
130
+ }
131
+ const excerpt = fieldExcerpt(page, text);
132
+ return excerpt === undefined ? [] : [{ page, excerpt }];
133
+ });
134
+ // The name itself first, then its twins, as Shield (spell) beside the item, names that begin with the text, names that hold it, and last pages whose
135
+ // fields do: Shield before Shield (spell) and Shield Guardian (D-195).
136
+ const rank = (match) => {
137
+ const name = comparableText(match.page.name);
138
+ return match.excerpt !== undefined ? 4 : name === text ? 0 : name.startsWith(`${text} (`) ? 1 : name.startsWith(text) ? 2 : 3;
139
+ };
140
+ return text === "" ? found : found.map((match, index) => ({ match, index })).sort((first, second) => rank(first.match) - rank(second.match) || first.index - second.index).map(({ match }) => match);
141
+ }
142
+ /** The world with a page as it is now written, in its place or added: for what depends on it, without reading every page again. */
143
+ export function withPage(world, before, after) {
144
+ return { ...world, pages: [...world.pages.filter((page) => page !== before), after] };
145
+ }
146
+ /** Splits "Page", "Page#Section" or a link such as "[[Page#Section|label]]" into the page's name and the section; "Page#" gives an empty section. */
147
+ export function parsePageReference(reference) {
148
+ const inner = reference.trim().replace(/^\[\[(.*)\]\]$/, "$1").replace(/\|.*$/, "");
149
+ const hash = inner.indexOf("#");
150
+ return hash === -1 ? { name: inner.trim() } : { name: inner.slice(0, hash).trim(), section: inner.slice(hash + 1).trim() };
151
+ }
152
+ /** Pages of a type, or with a text in their name, fields or text; ignores case and the way accents are encoded. */
153
+ export function searchPages(world, query) {
154
+ const text = comparableText(query.text?.trim() ?? "");
155
+ const matches = [];
156
+ for (const page of world.pages.filter((candidate) => query.type === undefined || candidate.type === query.type)) {
157
+ if (text === "" || comparableText(page.name).includes(text)) {
158
+ matches.push({ page });
159
+ continue;
160
+ }
161
+ const excerpt = fieldExcerpt(page, text) ?? textExcerpt(page, text);
162
+ if (excerpt !== undefined) {
163
+ matches.push({ page, excerpt });
164
+ }
165
+ }
166
+ return matches;
167
+ }
168
+ /** The other pages that link to `page`, and where. */
169
+ export function backlinks(world, page) {
170
+ const target = comparableText(page.name);
171
+ const pointsHere = (name) => comparableText(name) === target;
172
+ const found = [];
173
+ for (const other of world.pages.filter((candidate) => candidate !== page)) {
174
+ const places = Object.entries(other.fields).filter(([, value]) => linksIn(value).some(pointsHere)).map(([name]) => name);
175
+ if (linkedPages(other.body).some(pointsHere)) {
176
+ places.push("text");
177
+ }
178
+ if (places.length > 0) {
179
+ found.push({ page: other, places });
180
+ }
181
+ }
182
+ return found;
183
+ }
184
+ /**
185
+ * Where a page is: the page that holds it, the one that holds that, and so on, climbing the containers that can hold each (CON-1, CON-3), up to a page already seen.
186
+ * `alsoIn` lists other holders, which should not exist.
187
+ */
188
+ export function locate(world, page) {
189
+ const chain = [];
190
+ let holders = validHoldersOf(world, page);
191
+ const alsoIn = holders.slice(1);
192
+ while (holders.length > 0 && holders[0] !== page && !chain.includes(holders[0])) {
193
+ chain.push(holders[0]);
194
+ holders = validHoldersOf(world, holders[0]);
195
+ }
196
+ return { chain, alsoIn };
197
+ }
198
+ /** The containers that list a page and can hold it, itself left out, in the order of the world's pages. A page of the game system is in none (SYS-6). */
199
+ export function validHoldersOf(world, page) {
200
+ return page.system !== undefined ? [] : holdersOf(world, page.name).filter((holder) => holder !== page && canHold(holder.type, page.type));
201
+ }
202
+ /** Whether a page is one of the player's party: their character or a companion. */
203
+ export function isPartyMember(page) {
204
+ return page.fields.role === "pc" || page.fields.role === "companion";
205
+ }
206
+ /** Whether a page is a living member of the party: a character who is the player's or a companion, and not dead. */
207
+ export function isInParty(page) {
208
+ return page.type === "character" && isPartyMember(page) && page.fields.status !== "dead";
209
+ }
210
+ /** Whether the player may see what happens to a page: their character, the companions, what they carry, the open quests (D-93). */
211
+ export function concernsPlayer(world, page) {
212
+ return isPartyMember(page) || (page.type === "quest" && page.fields.status === "open") || locate(world, page).chain.some(isPartyMember);
213
+ }
214
+ /** The pages whose container field, by their type, lists the page named `name`, in the order of the world's pages (CON-1). */
215
+ export function holdersOf(world, name) {
216
+ let index = holderIndexes.get(world);
217
+ if (index === undefined) {
218
+ index = new Map();
219
+ for (const page of world.pages) {
220
+ for (const listed of new Set(heldNames(page).map(comparableText))) {
221
+ const holders = index.get(listed) ?? [];
222
+ holders.push(page);
223
+ index.set(listed, holders);
224
+ }
225
+ }
226
+ holderIndexes.set(world, index);
227
+ }
228
+ return index.get(comparableText(name)) ?? [];
229
+ }
230
+ /** The names a page lists in its container field, by its type (CON-1): none for a type that holds nothing. */
231
+ export function heldNames(page) {
232
+ const field = containerFieldOf(page.type);
233
+ return field === undefined ? [] : linksIn(page.fields[field]);
234
+ }
235
+ /**
236
+ * The page named `name`, or else the one page with `name` among its aliases; undefined when there is none. A name wins over an alias, and the campaign over its game system (SYS-3).
237
+ * Two pages of the campaign with that name or alias stop the command.
238
+ */
239
+ export function pageNamed(world, name) {
240
+ const page = findPage(world, name);
241
+ if (page !== undefined) {
242
+ return page;
243
+ }
244
+ const aliased = withAlias(world.pages, name);
245
+ if (aliased.length > 1) {
246
+ throw new Error(`${name} is an alias of ${aliased.map((other) => other.name).join(" and ")}: give the page's own name.`);
247
+ }
248
+ return aliased[0] ?? withAlias(world.system?.pages ?? [], name)[0];
249
+ }
250
+ /** The pages that a field's value links to. */
251
+ export function linksIn(value) {
252
+ return textsIn(value).flatMap(linkedPages);
253
+ }
254
+ /** Every text in a field value: the value itself, or the texts in a list or a map. */
255
+ export function textsIn(value) {
256
+ if (typeof value === "string") {
257
+ return [value];
258
+ }
259
+ if (Array.isArray(value)) {
260
+ return value.flatMap(textsIn);
261
+ }
262
+ if (value !== null && typeof value === "object") {
263
+ return Object.values(value).flatMap(textsIn);
264
+ }
265
+ return [];
266
+ }
267
+ /** Page names become file names and link targets, so some characters are not allowed. */
268
+ export function checkPageName(name) {
269
+ if (name === "" || name.length > longestName || name.trim() !== name || name.endsWith(".") || forbiddenCharacters.test(name)) {
270
+ throw new Error(`"${name}" cannot be a page name. Names become file names and links: at most ${longestName} characters, without \\ / : * ? " < > | # ^ [ ], line breaks, spaces at the ends or a final dot.`);
271
+ }
272
+ }
273
+ /** Reads one page file of the campaign in `root`, once in a call (D-194). */
274
+ export function readPage(root, fullPath) {
275
+ const page = files().read(fullPath, `page ${resolve(root)}`, (text) => pageOf(root, fullPath, text));
276
+ if (page === undefined) {
277
+ throw new Error(`ENOENT: no such file or directory, open '${fullPath}'`);
278
+ }
279
+ return page;
280
+ }
281
+ /** The page that the text of a file in `root` writes. */
282
+ function pageOf(root, fullPath, text) {
283
+ const path = relative(root, fullPath).split(sep).join("/");
284
+ const parts = path.split("/");
285
+ const file = splitPageFile(text);
286
+ return {
287
+ name: basename(fullPath).replace(/\.md$/i, "").normalize("NFC"),
288
+ type: parts.length > 2 ? typeOfFolder(parts[1]) : undefined,
289
+ path,
290
+ fields: readFields(file.frontmatter, path),
291
+ body: file.body,
292
+ };
293
+ }
294
+ /** The page whose file in a folder's world/ is named `name`, with the type its folder gives, found by the file's name alone without reading the pages: enough to say that a page is there. */
295
+ export function pageFileNamed(root, name) {
296
+ const worldPath = join(root, worldFolderName);
297
+ const wanted = comparableText(name.trim());
298
+ const file = files().files(worldPath, (candidate) => /\.md$/i.test(candidate) && comparableText(candidate.slice(0, -3)) === wanted)[0];
299
+ return file === undefined ? undefined : { name: basename(file).slice(0, -3), type: typeOfFolder(relative(worldPath, file).split(sep)[0]) };
300
+ }
301
+ /** The pages of a folder's world/, each marked with the game system it comes from, if any; a file that cannot be read is a problem, and the others still work. */
302
+ /**
303
+ * The pages of a game system, read once in a process: they ship with the package and are read-only, so a running server keeps those it started with, as a
304
+ * change to a system asks for a reconnection (D-194).
305
+ */
306
+ function packagePages(folder, system) {
307
+ const key = `${folder}|${system}`;
308
+ const known = packages.get(key) ?? readPages(folder, system);
309
+ packages.set(key, known);
310
+ return known;
311
+ }
312
+ const packages = new Map();
313
+ function readPages(root, system) {
314
+ const pages = [];
315
+ const problems = [];
316
+ for (const file of files().files(join(root, worldFolderName), (name) => /\.md$/i.test(name))) {
317
+ try {
318
+ const page = readPage(root, file);
319
+ pages.push(system === undefined ? page : frozen({ ...page, system }));
320
+ }
321
+ catch (error) {
322
+ const message = error instanceof Error ? error.message : String(error);
323
+ problems.push(system === undefined ? message : `The system ${system}: ${message}`);
324
+ }
325
+ }
326
+ pages.sort((first, second) => (first.path < second.path ? -1 : 1));
327
+ return { pages, problems };
328
+ }
329
+ /** The pages that have `name` among their aliases. */
330
+ function withAlias(pages, name) {
331
+ return pages.filter((candidate) => textsIn(candidate.fields.aliases).some((alias) => comparableText(alias.trim()) === comparableText(name.trim())));
332
+ }
333
+ function fieldExcerpt(page, text) {
334
+ // A picture's file name says nothing the page does not: the Worg's direwolf.svg is no wolf to look for.
335
+ for (const [name, value] of Object.entries(page.fields).filter(([field]) => comparableText(field) !== "image")) {
336
+ const shown = typeof value === "string" ? value : JSON.stringify(value);
337
+ if (comparableText(shown).includes(text)) {
338
+ return shorten(`${name}: ${shown}`);
339
+ }
340
+ }
341
+ return undefined;
342
+ }
343
+ function textExcerpt(page, text) {
344
+ const line = page.body.split("\n").find((candidate) => comparableText(candidate).includes(text));
345
+ return line === undefined ? undefined : shorten(line.trim());
346
+ }
347
+ function shorten(text) {
348
+ return text.length > 120 ? `${text.slice(0, 119)}…` : text;
349
+ }
@@ -0,0 +1,27 @@
1
+ import { type TextMode } from "./markdown.ts";
2
+ import { type FieldChange } from "./page-file.ts";
3
+ import { type PageType } from "./page-types.ts";
4
+ import { type Page, type World } from "./world.ts";
5
+ /** What to change on a page: its fields, and the text of its introduction, of one section or of one secret. */
6
+ export interface PageChange extends FieldChange {
7
+ text?: string;
8
+ /** The section or secret that `text` is for; the introduction if left out. */
9
+ section?: string;
10
+ /** Add `text` at the end instead of replacing. */
11
+ append?: boolean;
12
+ /** Create the missing `section` as a secret block, `> [!secret] Name`, instead of a heading. */
13
+ secret?: boolean;
14
+ }
15
+ /**
16
+ * Writes a page: creates it when there is no page with that name and `type` is given, then applies the change. A change that leaves the page as it was writes nothing.
17
+ * Fields keep the names the page gives them, and a list it inherits becomes its own before items are added or removed (INH-5, INH-7).
18
+ */
19
+ export declare function writePage(world: World, name: string, type: PageType | undefined, requested: PageChange): {
20
+ page: Page;
21
+ created: boolean;
22
+ changed: boolean;
23
+ mode?: TextMode;
24
+ retyped?: Page;
25
+ };
26
+ /** Checks the fields of a change on a page of a type: names a field can have, no list inside a list, and each field given once. Items may be added to a list and removed from it together. */
27
+ export declare function checkFieldChange(type: PageType | undefined, change: FieldChange): void;