rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,22 @@
1
+ import type { LogEntry } from "../core/log.ts";
2
+ import { type Mood } from "../core/mood.ts";
3
+ import { type Page } from "../pages/index.ts";
4
+ /** The key of state.yaml that keeps the master's mood. */
5
+ export declare const masterMoodKey = "master-mood";
6
+ /** The log's types: a mood that stays, and a moment of the master's, which the dashboard shows for a few seconds. */
7
+ export declare const moodChanged = "mood-changed";
8
+ export declare const moodMoment = "mood-moment";
9
+ /** A moment of the master's (MOOD-4): its line of the log, which tells it apart from the one before, the mood, and when, in real time. */
10
+ export interface MoodMoment {
11
+ id: string;
12
+ mood: Mood;
13
+ at: string;
14
+ }
15
+ /** The master's mood; neutral when state.yaml has none, or one that is not a mood, or cannot be read, which status reports as a problem of its own. */
16
+ export declare function masterMood(root: string): Mood;
17
+ /** A character's own mood, never one of a base (INH-8); neutral when it has none. */
18
+ export declare function pageMood(page: Page): Mood;
19
+ /** A character's mood while alive: the dead have none to show. */
20
+ export declare function livingMood(page: Page): Mood;
21
+ /** The master's last moment in the log, if any. */
22
+ export declare function lastMoment(entries: LogEntry[]): MoodMoment | undefined;
@@ -0,0 +1,32 @@
1
+ // Where the moods are kept (MOOD-3, MOOD-4): the master's in state.yaml, a character's on its page, a moment of the master's only in the log.
2
+ import { readStateValues } from "../campaign/index.js";
3
+ import { readMood } from "../core/mood.js";
4
+ import { ownField } from "../pages/index.js";
5
+ /** The key of state.yaml that keeps the master's mood. */
6
+ export const masterMoodKey = "master-mood";
7
+ /** The log's types: a mood that stays, and a moment of the master's, which the dashboard shows for a few seconds. */
8
+ export const moodChanged = "mood-changed";
9
+ export const moodMoment = "mood-moment";
10
+ /** The master's mood; neutral when state.yaml has none, or one that is not a mood, or cannot be read, which status reports as a problem of its own. */
11
+ export function masterMood(root) {
12
+ try {
13
+ return readMood(readStateValues(root)[masterMoodKey]);
14
+ }
15
+ catch {
16
+ return "neutral";
17
+ }
18
+ }
19
+ /** A character's own mood, never one of a base (INH-8); neutral when it has none. */
20
+ export function pageMood(page) {
21
+ const field = ownField(page, "mood");
22
+ return field === undefined ? "neutral" : readMood(page.fields[field]);
23
+ }
24
+ /** A character's mood while alive: the dead have none to show. */
25
+ export function livingMood(page) {
26
+ return page.fields.status === "dead" ? "neutral" : pageMood(page);
27
+ }
28
+ /** The master's last moment in the log, if any. */
29
+ export function lastMoment(entries) {
30
+ const entry = entries.findLast((line) => line.type === moodMoment);
31
+ return entry === undefined ? undefined : { id: entry.id, mood: readMood(entry.data.mood), at: entry.at };
32
+ }
@@ -0,0 +1,14 @@
1
+ import type { Context } from "../core/context.ts";
2
+ import { type Page, type World } from "../pages/index.ts";
3
+ /** What a move did: the pages that changed place, the world after it and after the events it set off, the events it made due, and what the master should know. */
4
+ export interface MoveDone {
5
+ moved: Page[];
6
+ world: World;
7
+ due: string[];
8
+ notes: string[];
9
+ }
10
+ /**
11
+ * Moves pages into a container (CON-4), or out of every one, and does what follows: a line in the log for the pages that concern the player, public, and one for the others, hidden (CON-9);
12
+ * the events it sets off, judged once on the world before and after it; what links to the pages that moved, but the living members of the party (CON-5).
13
+ */
14
+ export declare function movePages(root: string, context: Context, world: World, pages: Page[], destination: Page | undefined): MoveDone;
@@ -0,0 +1,43 @@
1
+ import { appendLogEntry } from "../core/log.js";
2
+ import { applyMove, concernsPlayer, isInParty, links, locate, planLeave, planMove } from "../pages/index.js";
3
+ import { fireEvents, heldNote, linkedStoryNotes, nowDueNote } from "./game-events.js";
4
+ import { withSquares } from "./game-grids.js";
5
+ import { newDatedLogEntry, readPresent } from "./game-time.js";
6
+ /**
7
+ * Moves pages into a container (CON-4), or out of every one, and does what follows: a line in the log for the pages that concern the player, public, and one for the others, hidden (CON-9);
8
+ * the events it sets off, judged once on the world before and after it; what links to the pages that moved, but the living members of the party (CON-5).
9
+ */
10
+ export function movePages(root, context, world, pages, destination) {
11
+ // Without a destination, out of every container: in the open, between the places of the map (TRV-12).
12
+ const planned = destination === undefined ? planLeave(world, pages) : planMove(world, pages, destination);
13
+ if (planned.edits.length === 0) {
14
+ return { moved: [], world, due: [], notes: [] };
15
+ }
16
+ // Who moves leaves the squares they had, and enters a map by the square that leads from where they were (GRD-3).
17
+ const plan = withSquares(world, planned, destination);
18
+ const after = applyMove(world, plan);
19
+ logMoves(root, context, world, after, plan.moving, destination);
20
+ const present = readPresent(root).date;
21
+ const fired = fireEvents(root, context, world, after, present);
22
+ const now = (page) => fired.world.pages.find((other) => other.path === page.path) ?? page;
23
+ const linked = linkedStoryNotes(fired.world, plan.moving.filter((page) => !isInParty(page)).map(now), fired.due.map((event) => event.name), present);
24
+ return { moved: plan.moving.map(now), world: fired.world, due: fired.due.map((event) => event.name), notes: [...unequippedNotes(plan), nowDueNote(fired.due), heldNote(fired.held), ...linked].filter((note) => note !== "") };
25
+ }
26
+ /** "Gara has Spada equipped no more.": who no longer holds what it had equipped (CON-12). */
27
+ function unequippedNotes(plan) {
28
+ return plan.edits.filter((edit) => edit.field === "equipped").map((edit) => `${edit.holder.name} has ${edit.remove.map((entry) => links(entry)[0]?.page ?? entry).join(", ")} equipped no more.`);
29
+ }
30
+ /**
31
+ * One line for the pages the player may see, before the move or after it (D-93), or that carry one of the party, as a ship with the party aboard, public;
32
+ * one for the others, hidden. Each says where they were and where they went (CON-9).
33
+ */
34
+ function logMoves(root, context, before, after, moved, destination) {
35
+ const now = (page) => after.pages.find((other) => other.path === page.path) ?? page;
36
+ const carriesParty = (page) => before.pages.some((member) => isInParty(member) && locate(before, member).chain.some((holder) => holder.path === page.path));
37
+ const seen = (page) => concernsPlayer(before, page) || concernsPlayer(after, now(page)) || carriesParty(page);
38
+ const groups = [["public", moved.filter(seen)], ["hidden", moved.filter((page) => !seen(page))]];
39
+ for (const [visibility, pages] of groups.filter(([, group]) => group.length > 0)) {
40
+ const from = Object.fromEntries(pages.map((page) => [page.name, locate(before, page).chain[0]?.name ?? null]));
41
+ appendLogEntry(root, newDatedLogEntry(root, context, "moved", visibility, { pages: pages.map((page) => page.name), from, to: destination?.name ?? null }));
42
+ }
43
+ }
@@ -0,0 +1,18 @@
1
+ import { type Page, type Position, type World } from "../pages/index.ts";
2
+ import type { GameSystem } from "../systems/index.ts";
3
+ import { type Measures, type Roads } from "./game-roads.ts";
4
+ /** A leg of a straight line across country: the region it runs in, none in the open, its length in metres and the metres a minute at the pace there. */
5
+ export interface OpenLeg {
6
+ region?: Page;
7
+ length: number;
8
+ metresAMinute: number;
9
+ }
10
+ /**
11
+ * The legs of a straight line from a point to another of a map, by its key (TRV-12, POS-8): where the smallest region that covers it changes, a new leg, at the
12
+ * pace times its terrain.
13
+ */
14
+ export declare function openLegs(world: World, system: GameSystem | undefined, from: Position, to: Position, metresAnHour: number, map?: string): OpenLeg[];
15
+ /** " Straight across country it is 9 km north-east: travel to Torre, across.": the way off the roads, when both places have a position on one map (TRV-13, POS-8). */
16
+ export declare function acrossHint(world: World, from: Page, to: Page, measures: Measures): string;
17
+ /** "Strada vecchia, 3 km out": the roads of a map a straight line crosses, between stops with a position, each once, nearest first (TRV-13, POS-8). */
18
+ export declare function crossedRoads(world: World, roads: Roads, from: Position, to: Position, measures: Measures, map?: string): string[];
@@ -0,0 +1,47 @@
1
+ // Travel off the roads (D-259, TRV-12, TRV-13): a straight line across the regions of the map, each with its terrain, and the roads it crosses.
2
+ import { crossingAlong, distanceBetween, pointAlong } from "../map/index.js";
3
+ import { pagesWithName } from "../pages/index.js";
4
+ import { mapKey } from "./game-maps.js";
5
+ import { placedPosition, positionOf, regionAt, relationText } from "./game-positions.js";
6
+ import { lengthText, terrainFactor } from "./game-roads.js";
7
+ // The line is judged every this many metres: a region smaller than this may be missed, which the master can always say.
8
+ const sampleMetres = 250;
9
+ /**
10
+ * The legs of a straight line from a point to another of a map, by its key (TRV-12, POS-8): where the smallest region that covers it changes, a new leg, at the
11
+ * pace times its terrain.
12
+ */
13
+ export function openLegs(world, system, from, to, metresAnHour, map = "") {
14
+ const total = distanceBetween(from, to);
15
+ const samples = Math.max(1, Math.ceil(total / sampleMetres));
16
+ const legs = [];
17
+ for (let index = 0; index < samples; index++) {
18
+ const region = regionAt(world, pointAlong(from, to, (index + 0.5) / samples), map)?.page;
19
+ const last = legs.at(-1);
20
+ if (last !== undefined && last.region === region) {
21
+ last.length += total / samples;
22
+ }
23
+ else {
24
+ legs.push({ region, length: total / samples, metresAMinute: (metresAnHour * (region === undefined ? 1 : terrainFactor(world, system, region))) / 60 });
25
+ }
26
+ }
27
+ return total === 0 ? [] : legs;
28
+ }
29
+ /** " Straight across country it is 9 km north-east: travel to Torre, across.": the way off the roads, when both places have a position on one map (TRV-13, POS-8). */
30
+ export function acrossHint(world, from, to, measures) {
31
+ const [start, end] = [positionOf(world, from), positionOf(world, to)];
32
+ return start === undefined || end === undefined || mapKey(world, from) !== mapKey(world, to) ? "" : ` Straight across country it is ${relationText(start, end, measures)}: travel to ${to.name}, across.`;
33
+ }
34
+ /** "Strada vecchia, 3 km out": the roads of a map a straight line crosses, between stops with a position, each once, nearest first (TRV-13, POS-8). */
35
+ export function crossedRoads(world, roads, from, to, measures, map = "") {
36
+ const length = distanceBetween(from, to);
37
+ const crossings = roads.stretches.flatMap((stretch) => {
38
+ const [start, end] = [stretch.from, stretch.to].map((name) => {
39
+ const page = pagesWithName(world, name)[0];
40
+ return page === undefined || mapKey(world, page) !== map ? undefined : placedPosition(world, page);
41
+ });
42
+ const along = start === undefined || end === undefined ? undefined : crossingAlong(from, to, start, end);
43
+ // A road that starts or ends where the line does is not crossed.
44
+ return along === undefined || along * length < 50 || along * length > length - 50 ? [] : [{ road: stretch.road, metres: along * length }];
45
+ }).sort((first, second) => first.metres - second.metres);
46
+ return crossings.filter((crossing, index) => crossings.findIndex((other) => other.road === crossing.road) === index).map((crossing) => `${crossing.road}, ${lengthText(crossing.metres, measures)} out`);
47
+ }
@@ -0,0 +1,14 @@
1
+ import type { Context } from "../core/context.ts";
2
+ import type { OutsideChange } from "../core/session-store.ts";
3
+ import { type World } from "../pages/index.ts";
4
+ /**
5
+ * What changed outside the chat since its last call (OUT-1–OUT-3): each page with its fields before and after and whether its text changed, campaign.yaml and
6
+ * state.yaml with their keys, the other files named; a hidden line in the log; and the events it set off, fired from the world `before` it, when known.
7
+ * Nothing for a change that leaves the game as it was, nor for the log, which the commands write.
8
+ */
9
+ export declare function outsideNews(root: string, context: Context, changes: OutsideChange[], before: World | undefined): string[];
10
+ /**
11
+ * The files changed while no chat was open (OUT-4): those of world, rules and campaign.yaml written after the log's last line and before the chat `began`, as by
12
+ * hand in Obsidian. Named only, with a hidden line in the log: no earlier copy of them is kept.
13
+ */
14
+ export declare function whileClosedNews(root: string, context: Context, began: number): string[];
@@ -0,0 +1,151 @@
1
+ // What changed in a campaign outside the chat's commands (OUT-1–OUT-4, D-364): by hand, as in Obsidian, by another chat or by the command line. The master
2
+ // hears it at the head of the next call, the log keeps it hidden, and the planned events it sets off fire as after a command.
3
+ import { join, relative, sep } from "node:path";
4
+ import { parse } from "yaml";
5
+ import { campaignFileName } from "../campaign/index.js";
6
+ import { filesIn } from "../core/files.js";
7
+ import { appendLogEntry, logFileName, readLog } from "../core/log.js";
8
+ import { files } from "../core/store.js";
9
+ import { readFields, splitPageFile, worldFolderName } from "../pages/index.js";
10
+ import { fireEvents, nowDueNote } from "./game-events.js";
11
+ import { isGameFile } from "./game-saves.js";
12
+ import { newDatedLogEntry, readPresent } from "./game-time.js";
13
+ import { campaignWorld } from "./game-world.js";
14
+ // At most this many changes are named; the rest are counted: a folder rewritten whole would fill the answer.
15
+ const mostNamed = 10;
16
+ // The files a command writes before its line in the log is stamped: a file changed this long after the log's last line was changed outside it.
17
+ const writeSlack = 2000;
18
+ // The files of the game a change can be told of: pages, settings and state, house rules, pictures; never an editor's copy or a system's file (OUT-1).
19
+ const gameKinds = /\.(md|ya?ml|png|jpe?g|webp|gif|svg)$/i;
20
+ /**
21
+ * What changed outside the chat since its last call (OUT-1–OUT-3): each page with its fields before and after and whether its text changed, campaign.yaml and
22
+ * state.yaml with their keys, the other files named; a hidden line in the log; and the events it set off, fired from the world `before` it, when known.
23
+ * Nothing for a change that leaves the game as it was, nor for the log, which the commands write.
24
+ */
25
+ export function outsideNews(root, context, changes, before) {
26
+ const counted = changes.filter((change) => isToldFile(root, change.path));
27
+ const items = counted.flatMap((change) => itemOf(root, change));
28
+ const outside = { ...context, actor: "outside" };
29
+ if (items.length === 0) {
30
+ // A change of form alone, as spaces: nothing to tell, but the log notes it, so that the next chat never takes it for one made while it was closed.
31
+ if (counted.length > 0) {
32
+ appendLogEntry(root, newDatedLogEntry(root, outside, "changed-outside", "hidden", { files: counted.map((change) => ({ file: fileOf(root, change.path), form: true })) }));
33
+ }
34
+ return [];
35
+ }
36
+ appendLogEntry(root, newDatedLogEntry(root, outside, "changed-outside", "hidden", { files: items.map(logged) }));
37
+ const shown = items.slice(0, mostNamed).map(itemText).join(" · ");
38
+ const more = items.length > mostNamed ? `, and ${items.length - mostNamed} more` : "";
39
+ return [
40
+ `Changed outside this chat since your last call, by hand or elsewhere (the log keeps it, hidden): ${shown}${more}. Take it as the game's truth, and go on from it.`,
41
+ ...dueAfter(root, outside, before),
42
+ ];
43
+ }
44
+ /**
45
+ * The files changed while no chat was open (OUT-4): those of world, rules and campaign.yaml written after the log's last line and before the chat `began`, as by
46
+ * hand in Obsidian. Named only, with a hidden line in the log: no earlier copy of them is kept.
47
+ */
48
+ export function whileClosedNews(root, context, began) {
49
+ const last = readLog(root).at(-1);
50
+ const since = last === undefined ? Number.NaN : Date.parse(last.at) + writeSlack;
51
+ if (Number.isNaN(since)) {
52
+ return [];
53
+ }
54
+ const changed = [...filesIn(join(root, worldFolderName), () => true), ...filesIn(join(root, "rules"), () => true), join(root, campaignFileName)]
55
+ .filter((path) => isToldFile(root, path) && (files().modified(path) ?? 0) > since && (files().modified(path) ?? 0) < began)
56
+ .map((path) => relative(root, path).split(sep).join("/"));
57
+ if (changed.length === 0) {
58
+ return [];
59
+ }
60
+ appendLogEntry(root, newDatedLogEntry(root, { ...context, actor: "outside" }, "changed-outside", "hidden", { files: changed.map((file) => ({ file })), whileClosed: true }));
61
+ const more = changed.length > mostNamed ? `, and ${changed.length - mostNamed} more` : "";
62
+ return [`Changed outside rpg while no chat was open (the log keeps it, hidden): ${changed.slice(0, mostNamed).join(" · ")}${more}. Read those that matter with show.`];
63
+ }
64
+ /** Whether a changed file is one the master hears of: a game file of its kinds, not the log, nor a name with a dot or a tilde anywhere in its path. */
65
+ function isToldFile(root, path) {
66
+ const parts = relative(root, path).split(sep);
67
+ return isGameFile(root, path) && relative(root, path) !== logFileName && gameKinds.test(path) && !parts.some((part) => part.startsWith(".") || part.endsWith("~"));
68
+ }
69
+ function fileOf(root, path) {
70
+ return relative(root, path).split(sep).join("/");
71
+ }
72
+ /** A change as an item: a page by its name, campaign.yaml and state.yaml by their keys, any other file by its path; none when nothing that counts changed. */
73
+ function itemOf(root, change) {
74
+ const file = relative(root, change.path).split(sep).join("/");
75
+ const page = file.startsWith(`${worldFolderName}/`) && file.toLowerCase().endsWith(".md");
76
+ const name = page ? (file.split("/").at(-1) ?? file).replace(/\.md$/i, "") : file;
77
+ if (change.before === undefined || change.after === undefined) {
78
+ return [{ file, name, ...(change.before === undefined ? { added: true } : { gone: true }) }];
79
+ }
80
+ try {
81
+ if (page) {
82
+ const [then, now] = [splitPageFile(change.before), splitPageFile(change.after)];
83
+ const fields = fieldChanges(readFields(then.frontmatter, file), readFields(now.frontmatter, file));
84
+ const text = then.body !== now.body;
85
+ return fields.length === 0 && !text ? [] : [{ file, name, ...(fields.length === 0 ? {} : { fields }), ...(text ? { text } : {}) }];
86
+ }
87
+ if (file === campaignFileName || file === "state.yaml") {
88
+ const fields = fieldChanges(keysOf(change.before), keysOf(change.after));
89
+ return fields.length === 0 ? [] : [{ file, name, fields }];
90
+ }
91
+ }
92
+ catch {
93
+ // A file that no longer reads: named, and validate says how to fix it.
94
+ return [{ file, name, unread: true }];
95
+ }
96
+ return [{ file, name, text: true }];
97
+ }
98
+ function keysOf(text) {
99
+ const values = parse(text) ?? {};
100
+ return typeof values === "object" && values !== null && !Array.isArray(values) ? values : {};
101
+ }
102
+ /** The fields whose value differs, in the order the page has them now, then those gone. */
103
+ function fieldChanges(before, after) {
104
+ const names = [...new Set([...Object.keys(after), ...Object.keys(before)])];
105
+ return names.filter((name) => JSON.stringify(before[name]) !== JSON.stringify(after[name])).map((name) => [name, before[name], after[name]]);
106
+ }
107
+ /** "Kira: hp 7 → 12, and its text", "new: Cortile", "gone: Bran". */
108
+ function itemText(item) {
109
+ if (item.added === true || item.gone === true) {
110
+ return `${item.added === true ? "new" : "gone"}: ${item.name}`;
111
+ }
112
+ if (item.unread === true) {
113
+ return `${item.name}: changed, and it no longer reads (validate says how to fix it)`;
114
+ }
115
+ const fields = (item.fields ?? []).map(([name, before, after]) => `${name} ${valueText(before)} → ${valueText(after)}`);
116
+ return `${item.name}: ${[...fields, ...(item.text === true ? [fields.length === 0 ? "its text" : "and its text"] : [])].join(", ")}`;
117
+ }
118
+ /** A value as the master reads it, short: a list's items, none as a dash. */
119
+ function valueText(value) {
120
+ const text = value === undefined || value === null
121
+ ? "—"
122
+ : Array.isArray(value)
123
+ ? value.map(String).join(", ")
124
+ : typeof value === "object"
125
+ ? JSON.stringify(value)
126
+ : String(value);
127
+ return text.length > 40 ? `${text.slice(0, 39)}…` : text;
128
+ }
129
+ function logged(item) {
130
+ return {
131
+ file: item.file,
132
+ ...(item.fields === undefined ? {} : { fields: Object.fromEntries(item.fields.map(([name, before, after]) => [name, [before ?? null, after ?? null]])) }),
133
+ ...(item.text === true ? { text: true } : {}),
134
+ ...(item.added === true ? { added: true } : {}),
135
+ ...(item.gone === true ? { gone: true } : {}),
136
+ ...(item.unread === true ? { unread: true } : {}),
137
+ };
138
+ }
139
+ /** The planned events the changes set off, fired as after a command (OUT-3, EVT-4); none without the world before them, or with a world that does not read. */
140
+ function dueAfter(root, context, before) {
141
+ if (before === undefined) {
142
+ return [];
143
+ }
144
+ try {
145
+ const note = nowDueNote(fireEvents(root, context, before, campaignWorld(root, context), readPresent(root).date).due);
146
+ return note === "" ? [] : [note];
147
+ }
148
+ catch {
149
+ return [];
150
+ }
151
+ }
@@ -0,0 +1,52 @@
1
+ import type { Problem } from "../core/problem.ts";
2
+ import { type Page, type Position, type World } from "../pages/index.ts";
3
+ import { type Measures } from "./game-roads.ts";
4
+ /** A region (POS-6): a place with a position and a radius, which covers the circle. */
5
+ export interface Region {
6
+ page: Page;
7
+ centre: Position;
8
+ radius: number;
9
+ }
10
+ /** How to write a relation, for messages. */
11
+ export declare const relationHelp = "a distance, a direction and a place with a position, such as 12 km NE of [[Guadoscuro]]";
12
+ /**
13
+ * Where a page is on the map (POS-4): the first of its chain, itself first, with a position: its own; for a stop, on the line between the nearest stops of its
14
+ * road that have one, by the lengths; undefined when none has one. A character or an item is where the place that holds it is.
15
+ */
16
+ export declare function positionOf(world: World, page: Page): Position | undefined;
17
+ /** A place's own position, or the one its roads give it, rather than its container's: the places that show on the map. */
18
+ export declare function placedPosition(world: World, page: Page): Position | undefined;
19
+ /**
20
+ * The position a write gives a place (POS-2): written as the engine writes it, or as relations, whose points are averaged, with the largest distance between
21
+ * them. When no place with the same coordinates has a position yet, the one a relation starts from becomes the centre of its map: `origin`, to write too. The
22
+ * places it is given from share their coordinates, and those of the place written when something already holds it (POS-8); a place nothing holds yet takes
23
+ * them, and `map` names the map to put it in. Refused with the fix otherwise.
24
+ */
25
+ export declare function positionFromWrite(world: World, value: unknown, name: string): {
26
+ position: Position;
27
+ spread: number;
28
+ origin?: Page;
29
+ map?: Page;
30
+ };
31
+ /** The regions of the world (POS-6): places of the campaign with a radius and a position, their own or one their roads give them. */
32
+ export declare function regionsOf(world: World): Region[];
33
+ /** The smallest region of a map, by its key (POS-8), that covers a point (POS-6); undefined when none does. */
34
+ export declare function regionAt(world: World, point: Position, map?: string): Region | undefined;
35
+ /**
36
+ * The places near a point (TRV-13): those with a position of their own or from their roads within 3 km, nearest first, at most 5, or else the nearest one; each
37
+ * as "Torre Mozza, 2.1 km north-east". Regions and roads are left out.
38
+ */
39
+ export declare function nearPlaces(world: World, point: Position, measures: Measures, map?: string, except?: Page[]): string[];
40
+ /** "12 km west of Guadoscuro": a point of a map told from its nearest place with a position, or that place's name at it; its position when there is none. */
41
+ export declare function pointText(world: World, point: Position, measures: Measures, map?: string): string;
42
+ /** "2.1 km north-east", from a point to another; "here" closer than 50 m. */
43
+ export declare function relationText(from: Position, to: Position, measures: Measures): string;
44
+ /**
45
+ * What write says when a place first comes on the map without a kind, a region apart, or becomes a region without a biome (POS-7): the names the map draws. `before`
46
+ * is the world before the write, `existing` the page as it was there.
47
+ */
48
+ export declare function mapLookNotes(before: World, existing: Page | undefined, after: World, page: Page): string[];
49
+ /** The roads shorter than the straight line between two of their stops that have a position of their own (POS-5): a length or a position is wrong. */
50
+ export declare function shortRoadProblems(world: World): Problem[];
51
+ /** What write says of the roads a place's position or a road's stops make shorter than the straight line (POS-5): those of the page, or with it as a stop. */
52
+ export declare function shortRoadNotes(world: World, page: Page): string[];