rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,70 @@
1
+ ---
2
+ size: Gargantuan
3
+ category: dragon
4
+ alignment: chaotic evil
5
+ ac: 20
6
+ armor: natural armor
7
+ hp: 333/333
8
+ hp-dice: 18d20 + 144
9
+ speed: 40 ft
10
+ burrow: 40 ft
11
+ fly: 80 ft
12
+ swim: 40 ft
13
+ str: 26
14
+ dex: 10
15
+ con: 26
16
+ int: 10
17
+ wis: 13
18
+ cha: 14
19
+ saves: [Dex +6, Con +14, Wis +7, Cha +8]
20
+ skills: [Perception +13, Stealth +6]
21
+ damage-immunities: [cold]
22
+ blindsight: 60 ft
23
+ darkvision: 120 ft
24
+ passive-perception: 23
25
+ languages: [Common, Draconic]
26
+ cr: "20"
27
+ xp-value: 25000
28
+ image: "[[dragon-head-lorc.svg]]"
29
+ ---
30
+
31
+ ## Traits
32
+
33
+ ### Ice Walk
34
+ The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.
35
+
36
+ ### Legendary Resistance (3/Day)
37
+ If the dragon fails a saving throw, it can choose to succeed instead.
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
43
+
44
+ ### Bite
45
+ *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
46
+
47
+ ### Claw
48
+ *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage.
49
+
50
+ ### Tail
51
+ *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (2d8 + 8) bludgeoning damage.
52
+
53
+ ### Frightful Presence
54
+ Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
55
+
56
+ ### Cold Breath (Recharge 5–6)
57
+ The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
58
+
59
+ ## Legendary Actions
60
+
61
+ The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
62
+
63
+ ### Detect
64
+ The dragon makes a Wisdom (Perception) check.
65
+
66
+ ### Tail Attack
67
+ The dragon makes a tail attack.
68
+
69
+ ### Wing Attack (Costs 2 Actions)
70
+ The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
@@ -0,0 +1,82 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: lawful neutral
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 199/199
8
+ hp-dice: 19d10 + 95
9
+ speed: 40 ft
10
+ fly: 60 ft
11
+ str: 22
12
+ dex: 10
13
+ con: 20
14
+ int: 16
15
+ wis: 18
16
+ cha: 23
17
+ saves: [Dex +6, Con +11, Int +9, Wis +10]
18
+ skills: [Arcana +9, Perception +10, Religion +15]
19
+ damage-immunities: [psychic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
20
+ condition-immunities: [charmed, frightened]
21
+ truesight: 120 ft
22
+ passive-perception: 20
23
+ languages: [Common, Sphinx]
24
+ slots-1: 4/4
25
+ slots-2: 3/3
26
+ slots-3: 3/3
27
+ slots-4: 3/3
28
+ slots-5: 2/2
29
+ slots-6: 1/1
30
+ cr: "17"
31
+ xp-value: 18000
32
+ image: "[[greek-sphinx.svg]]"
33
+ ---
34
+
35
+ ## Traits
36
+
37
+ ### Inscrutable
38
+ The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
39
+
40
+ ### Magic Weapons
41
+ The sphinx’s weapon attacks are magical.
42
+
43
+ ### Spellcasting
44
+ The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:
45
+
46
+ - Cantrips (at will): *sacred flame*, *spare the dying*, *thaumaturgy*
47
+ - 1st level (4 slots): *command*, *detect evil and good*, *detect magic*
48
+ - 2nd level (3 slots): *lesser restoration*, *zone of truth*
49
+ - 3rd level (3 slots): *dispel magic*, *tongues*
50
+ - 4th level (3 slots): *banishment*, *freedom of movement*
51
+ - 5th level (2 slots): *flame strike*, *greater restoration*
52
+ - 6th level (1 slot): *heroes’ feast*
53
+
54
+ ## Actions
55
+
56
+ ### Multiattack
57
+ The sphinx makes two claw attacks.
58
+
59
+ ### Claw
60
+ *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 17 (2d10 + 6) slashing damage.
61
+
62
+ ### Roar (3/Day)
63
+ The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.
64
+
65
+ **First Roar.** Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
66
+
67
+ **Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
68
+
69
+ **Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.
70
+
71
+ ## Legendary Actions
72
+
73
+ The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sphinx regains spent legendary actions at the start of its turn.
74
+
75
+ ### Claw Attack
76
+ The sphinx makes one claw attack.
77
+
78
+ ### Teleport (Costs 2 Actions)
79
+ The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
80
+
81
+ ### Cast a Spell (Costs 3 Actions)
82
+ The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Medium
3
+ category: construct
4
+ alignment: unaligned
5
+ ac: 18
6
+ armor: natural armor
7
+ hp: 33/33
8
+ hp-dice: 6d8 + 6
9
+ speed: 25 ft
10
+ str: 14
11
+ dex: 11
12
+ con: 13
13
+ int: 1
14
+ wis: 3
15
+ cha: 1
16
+ damage-immunities: [poison, psychic]
17
+ condition-immunities: [blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned]
18
+ blindsight: 60 ft (blind beyond this radius)
19
+ passive-perception: 6
20
+ cr: "1"
21
+ xp-value: 200
22
+ image: "[[breastplate.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Antimagic Susceptibility
28
+ The armor is incapacitated while in the area of an *antimagic field.* If targeted by *dispel magic*, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
29
+
30
+ ### False Appearance
31
+ While the armor remains motionless, it is indistinguishable from a normal suit of armor.
32
+
33
+ ## Actions
34
+
35
+ ### Multiattack
36
+ The armor makes two melee attacks.
37
+
38
+ ### Slam
39
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) bludgeoning damage.
@@ -0,0 +1,31 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 14
6
+ armor: natural armor, 11 while prone
7
+ hp: 39/39
8
+ hp-dice: 6d10 + 6
9
+ speed: 30 ft
10
+ burrow: 10 ft
11
+ str: 17
12
+ dex: 11
13
+ con: 13
14
+ int: 1
15
+ wis: 13
16
+ cha: 6
17
+ darkvision: 60 ft
18
+ tremorsense: 60 ft
19
+ passive-perception: 11
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[insect-jaws.svg]]"
23
+ ---
24
+
25
+ ## Actions
26
+
27
+ ### Bite
28
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.
29
+
30
+ ### Acid Spray (Recharge 6)
31
+ The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 19/19
7
+ hp-dice: 3d8 + 6
8
+ speed: 30 ft
9
+ climb: 30 ft
10
+ str: 16
11
+ dex: 14
12
+ con: 14
13
+ int: 6
14
+ wis: 12
15
+ cha: 7
16
+ skills: [Athletics +5, Perception +3]
17
+ passive-perception: 13
18
+ cr: "1/2"
19
+ xp-value: 100
20
+ image: "[[gorilla.svg]]"
21
+ ---
22
+
23
+ ## Actions
24
+
25
+ ### Multiattack
26
+ The ape makes two fist attacks.
27
+
28
+ ### Fist
29
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage.
30
+
31
+ ### Rock
32
+ *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage.
@@ -0,0 +1,63 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 12
6
+ armor: 15 with mage armor
7
+ hp: 99/99
8
+ hp-dice: 18d8 + 18
9
+ speed: 30 ft
10
+ str: 10
11
+ dex: 14
12
+ con: 12
13
+ int: 20
14
+ wis: 15
15
+ cha: 16
16
+ saves: [Int +9, Wis +6]
17
+ skills: [Arcana +13, History +13]
18
+ damage-resistances: [damage from spells, "nonmagical bludgeoning, piercing, and slashing (from stoneskin)"]
19
+ passive-perception: 12
20
+ languages: [any six languages]
21
+ slots-1: 4/4
22
+ slots-2: 3/3
23
+ slots-3: 3/3
24
+ slots-4: 3/3
25
+ slots-5: 3/3
26
+ slots-6: 1/1
27
+ slots-7: 1/1
28
+ slots-8: 1/1
29
+ slots-9: 1/1
30
+ cr: "12"
31
+ xp-value: 8400
32
+ image: "[[wizard-face.svg]]"
33
+ ---
34
+
35
+ Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
36
+
37
+ An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.
38
+
39
+ ## Traits
40
+
41
+ ### Magic Resistance
42
+ The archmage has advantage on saving throws against spells and other magical effects.
43
+
44
+ ### Spellcasting
45
+ The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast *disguise self* and *invisibility* at will and has the following wizard spells prepared:
46
+
47
+ - Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*, *shocking grasp*
48
+ - 1st level (4 slots): *detect magic*, *identify*, *mage armor*,\* *magic missile*
49
+ - 2nd level (3 slots): *detect thoughts*, *mirror image*, *misty step*
50
+ - 3rd level (3 slots): *counterspell*, *fly*, *lightning bolt*
51
+ - 4th level (3 slots): *banishment*, *fire shield*, *stoneskin*\*
52
+ - 5th level (3 slots): *cone of cold*, *scrying*, *wall of force*
53
+ - 6th level (1 slot): *globe of invulnerability*
54
+ - 7th level (1 slot): *teleport*
55
+ - 8th level (1 slot): *mind blank*\*
56
+ - 9th level (1 slot): *time stop*
57
+
58
+ \**The archmage casts these spells on itself before combat.*
59
+
60
+ ## Actions
61
+
62
+ ### Dagger
63
+ *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage.
@@ -0,0 +1,48 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any non-good alignment
5
+ ac: 15
6
+ armor: studded leather
7
+ hp: 78/78
8
+ hp-dice: 12d8 + 24
9
+ speed: 30 ft
10
+ str: 11
11
+ dex: 16
12
+ con: 14
13
+ int: 13
14
+ wis: 11
15
+ cha: 10
16
+ saves: [Dex +6, Int +4]
17
+ skills: [Acrobatics +6, Deception +3, Perception +3, Stealth +9]
18
+ damage-resistances: [poison]
19
+ passive-perception: 13
20
+ languages: [Thieves’ cant plus any two languages]
21
+ cr: "8"
22
+ xp-value: 3900
23
+ image: "[[hooded-assassin.svg]]"
24
+ ---
25
+
26
+ Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
27
+
28
+ ## Traits
29
+
30
+ ### Assassinate
31
+ During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
32
+
33
+ ### Evasion
34
+ If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
35
+
36
+ ### Sneak Attack
37
+ Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn’t incapacitated and the assassin doesn’t have disadvantage on the attack roll.
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The assassin makes two shortsword attacks.
43
+
44
+ ### Shortsword
45
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
46
+
47
+ ### Light Crossbow
48
+ *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,34 @@
1
+ ---
2
+ size: Small
3
+ category: plant
4
+ alignment: unaligned
5
+ ac: 9
6
+ hp: 10/10
7
+ hp-dice: 3d6
8
+ speed: 20 ft
9
+ str: 3
10
+ dex: 8
11
+ con: 11
12
+ int: 10
13
+ wis: 10
14
+ cha: 6
15
+ damage-vulnerabilities: [fire]
16
+ damage-resistances: [piercing]
17
+ passive-perception: 10
18
+ languages: [one language known by its creator]
19
+ cr: "0"
20
+ xp-value: 10
21
+ image: "[[berry-bush.svg]]"
22
+ ---
23
+
24
+ An awakened shrub is an ordinary shrub given sentience and mobility by the *awaken* spell or similar magic.
25
+
26
+ ## Traits
27
+
28
+ ### False Appearance
29
+ While the shrub remains motionless, it is indistinguishable from a normal shrub.
30
+
31
+ ## Actions
32
+
33
+ ### Rake
34
+ *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (1d4 − 1) slashing damage.
@@ -0,0 +1,35 @@
1
+ ---
2
+ size: Huge
3
+ category: plant
4
+ alignment: unaligned
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 59/59
8
+ hp-dice: 7d12 + 14
9
+ speed: 20 ft
10
+ str: 19
11
+ dex: 6
12
+ con: 15
13
+ int: 10
14
+ wis: 10
15
+ cha: 7
16
+ damage-vulnerabilities: [fire]
17
+ damage-resistances: [bludgeoning, piercing]
18
+ passive-perception: 10
19
+ languages: [one language known by its creator]
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[evil-tree.svg]]"
23
+ ---
24
+
25
+ An awakened tree is an ordinary tree given sentience and mobility by the *awaken* spell or similar magic.
26
+
27
+ ## Traits
28
+
29
+ ### False Appearance
30
+ While the tree remains motionless, it is indistinguishable from a normal tree.
31
+
32
+ ## Actions
33
+
34
+ ### Slam
35
+ *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (3d6 + 4) bludgeoning damage.
@@ -0,0 +1,26 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ hp: 19/19
7
+ hp-dice: 3d10 + 3
8
+ speed: 50 ft
9
+ str: 14
10
+ dex: 12
11
+ con: 12
12
+ int: 2
13
+ wis: 10
14
+ cha: 5
15
+ passive-perception: 10
16
+ cr: "1/4"
17
+ xp-value: 50
18
+ image: "[[cassowary-head.svg]]"
19
+ ---
20
+
21
+ An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.
22
+
23
+ ## Actions
24
+
25
+ ### Beak
26
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) slashing damage.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: elemental
4
+ alignment: lawful neutral
5
+ ac: 17
6
+ armor: natural armor, shield
7
+ hp: 39/39
8
+ hp-dice: 6d8 + 12
9
+ speed: 30 ft
10
+ str: 17
11
+ dex: 12
12
+ con: 15
13
+ int: 12
14
+ wis: 13
15
+ cha: 10
16
+ saves: [Con +4]
17
+ damage-immunities: [fire, poison]
18
+ condition-immunities: [poisoned]
19
+ passive-perception: 11
20
+ languages: [Ignan]
21
+ cr: "2"
22
+ xp-value: 450
23
+ image: "[[fluffy-flame.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Heated Body
29
+ A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
30
+
31
+ ### Heated Weapons
32
+ When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
33
+
34
+ ### Illumination
35
+ The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
36
+
37
+ ## Actions
38
+
39
+ ### Warhammer
40
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
@@ -0,0 +1,30 @@
1
+ ---
2
+ size: Small
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 3/3
7
+ hp-dice: 1d6
8
+ speed: 30 ft
9
+ climb: 30 ft
10
+ str: 8
11
+ dex: 14
12
+ con: 11
13
+ int: 4
14
+ wis: 12
15
+ cha: 6
16
+ passive-perception: 11
17
+ cr: "0"
18
+ xp-value: 10
19
+ image: "[[mandrill-head.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Pack Tactics
25
+ The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
26
+
27
+ ## Actions
28
+
29
+ ### Bite
30
+ *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (1d4 − 1) piercing damage.
@@ -0,0 +1,31 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 3/3
7
+ hp-dice: 1d4 + 1
8
+ speed: 20 ft
9
+ burrow: 5 ft
10
+ str: 4
11
+ dex: 11
12
+ con: 12
13
+ int: 2
14
+ wis: 12
15
+ cha: 5
16
+ darkvision: 30 ft
17
+ passive-perception: 11
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[badger.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Keen Smell
26
+ The badger has advantage on Wisdom (Perception) checks that rely on smell.
27
+
28
+ ## Actions
29
+
30
+ ### Bite
31
+ *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.
@@ -0,0 +1,55 @@
1
+ ---
2
+ size: Huge
3
+ category: fiend (demon)
4
+ alignment: chaotic evil
5
+ ac: 19
6
+ armor: natural armor
7
+ hp: 262/262
8
+ hp-dice: 21d12 + 126
9
+ speed: 40 ft
10
+ fly: 80 ft
11
+ str: 26
12
+ dex: 15
13
+ con: 22
14
+ int: 20
15
+ wis: 16
16
+ cha: 22
17
+ saves: [Str +14, Con +12, Wis +9, Cha +12]
18
+ damage-resistances: [cold, lightning, "bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ damage-immunities: [fire, poison]
20
+ condition-immunities: [poisoned]
21
+ truesight: 120 ft
22
+ passive-perception: 13
23
+ languages: [Abyssal, telepathy 120 ft]
24
+ cr: "19"
25
+ xp-value: 22000
26
+ image: "[[daemon-skull.svg]]"
27
+ ---
28
+
29
+ ## Traits
30
+
31
+ ### Death Throes
32
+ When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
33
+
34
+ ### Fire Aura
35
+ At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
36
+
37
+ ### Magic Resistance
38
+ The balor has advantage on saving throws against spells and other magical effects.
39
+
40
+ ### Magic Weapons
41
+ The balor’s weapon attacks are magical.
42
+
43
+ ## Actions
44
+
45
+ ### Multiattack
46
+ The balor makes two attacks: one with its longsword and one with its whip.
47
+
48
+ ### Longsword
49
+ *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
50
+
51
+ ### Whip
52
+ *Melee Weapon Attack:* +14 to hit, reach 30 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
53
+
54
+ ### Teleport
55
+ The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any non-lawful alignment
5
+ ac: 15
6
+ armor: studded leather
7
+ hp: 65/65
8
+ hp-dice: 10d8 + 20
9
+ speed: 30 ft
10
+ str: 15
11
+ dex: 16
12
+ con: 14
13
+ int: 14
14
+ wis: 11
15
+ cha: 14
16
+ saves: [Str +4, Dex +5, Wis +2]
17
+ skills: [Athletics +4, Deception +4]
18
+ passive-perception: 10
19
+ languages: [any two languages]
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[robber.svg]]"
23
+ ---
24
+
25
+ It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
26
+
27
+ In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
28
+
29
+ More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.
30
+
31
+ ## Actions
32
+
33
+ ### Multiattack
34
+ The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
35
+
36
+ ### Scimitar
37
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) slashing damage.
38
+
39
+ ### Dagger
40
+ *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (1d4 + 3) piercing damage.
41
+
42
+ ## Reactions
43
+
44
+ ### Parry
45
+ The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.