rpg-engine 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +101 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +134 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +308 -0
  236. package/dist/dashboard/guide/cs.md +308 -0
  237. package/dist/dashboard/guide/da.md +308 -0
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  248. package/dist/dashboard/guide/it.md +308 -0
  249. package/dist/dashboard/guide/ja.md +308 -0
  250. package/dist/dashboard/guide/ko.md +308 -0
  251. package/dist/dashboard/guide/nb.md +308 -0
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  255. package/dist/dashboard/guide/ro.md +308 -0
  256. package/dist/dashboard/guide/ru.md +308 -0
  257. package/dist/dashboard/guide/sv.md +308 -0
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  259. package/dist/dashboard/guide/uk.md +308 -0
  260. package/dist/dashboard/guide/zh.md +308 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  310. package/dist/dashboard/rolls.js +240 -0
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  312. package/dist/dashboard/scene.js +63 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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@@ -0,0 +1,47 @@
1
+ ---
2
+ category: subclass
3
+ class: "[[Warlock]]"
4
+ features: [Expanded Spell List 1, Dark One's Blessing 1, Dark One's Own Luck 6, Fiendish Resilience 10, Hurl Through Hell 14]
5
+ ---
6
+
7
+ You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.
8
+
9
+ ### Expanded Spell List
10
+ The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
11
+
12
+ **Fiend Expanded Spells**
13
+
14
+ | Spell Level | Spells |
15
+ |---|---|
16
+ | 1st | *burning hands, command* |
17
+ | 2nd | *blindness/deafness, scorching ray* |
18
+ | 3rd | *fireball, stinking cloud* |
19
+ | 4th | *fire shield, wall of fire* |
20
+ | 5th | *flame strike, hallow* |
21
+
22
+ ### Dark One's Blessing
23
+ Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
24
+
25
+ ### Dark One's Own Luck
26
+ Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
27
+
28
+ Once you use this feature, you can't use it again until you finish a short or long rest.
29
+
30
+ ### Fiendish Resilience
31
+ Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
32
+
33
+ ### Hurl Through Hell
34
+ Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
35
+
36
+ At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
37
+
38
+ Once you use this feature, you can't use it again until you finish a long rest.
39
+
40
+ ## Your Pact Boon
41
+ Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
42
+
43
+ ***Pact of the Chain.*** Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.
44
+
45
+ ***Pact of the Blade.*** If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.
46
+
47
+ ***Pact of the Tome.*** Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.
@@ -0,0 +1,24 @@
1
+ ---
2
+ category: subclass
3
+ class: "[[Rogue]]"
4
+ features: [Fast Hands 3, Second-Story Work 3, Supreme Sneak 9, Use Magic Device 13, Thief's Reflexes 17]
5
+ ---
6
+
7
+ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.
8
+
9
+ ### Fast Hands
10
+ Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
11
+
12
+ ### Second-Story Work
13
+ When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
14
+
15
+ In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
16
+
17
+ ### Supreme Sneak
18
+ Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.
19
+
20
+ ### Use Magic Device
21
+ By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
22
+
23
+ ### Thief's Reflexes
24
+ When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.
@@ -0,0 +1,16 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 1
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: Self (15-foot cube)
7
+ components: V, S
8
+ duration: Instantaneous
9
+ spell-lists: [Bard, Druid, Sorcerer, Wizard]
10
+ ---
11
+
12
+ A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.
13
+
14
+ In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
15
+
16
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
@@ -0,0 +1,14 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 9
4
+ school: transmutation
5
+ casting-time: 1 action
6
+ range: Self
7
+ components: V
8
+ duration: Instantaneous
9
+ spell-lists: [Sorcerer, Wizard]
10
+ ---
11
+
12
+ You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
13
+
14
+ This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
@@ -0,0 +1,17 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 3
4
+ school: evocation
5
+ ritual: true
6
+ casting-time: 1 minute
7
+ range: Self (10-foot-radius hemisphere)
8
+ components: V, S, M (a small crystal bead)
9
+ duration: 8 hours
10
+ spell-lists: [Bard, Wizard]
11
+ ---
12
+
13
+ A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
14
+
15
+ Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.
16
+
17
+ Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
@@ -0,0 +1,12 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 3
4
+ school: divination
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, M (a small clay model of a ziggurat)
8
+ duration: 1 hour
9
+ spell-lists: [Bard, Cleric, Sorcerer, Warlock, Wizard]
10
+ ---
11
+
12
+ This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
@@ -0,0 +1,12 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 6
4
+ school: conjuration
5
+ casting-time: 1 action
6
+ range: 10 feet
7
+ components: V, S
8
+ duration: 1 round
9
+ spell-lists: [Druid]
10
+ ---
11
+
12
+ This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.
@@ -0,0 +1,15 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 5
4
+ school: conjuration
5
+ casting-time: 1 action
6
+ range: Self
7
+ components: V, S
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Druid, Ranger]
11
+ ---
12
+
13
+ You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you’re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.
14
+
15
+ You can use this transportation ability once per round for the duration. You must end each turn outside a tree.
@@ -0,0 +1,29 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 9
4
+ school: transmutation
5
+ casting-time: 1 action
6
+ range: 30 feet
7
+ components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
8
+ duration: Concentration, up to 1 hour
9
+ concentration: true
10
+ spell-lists: [Bard, Warlock, Wizard]
11
+ ---
12
+
13
+ Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.
14
+
15
+ This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
16
+
17
+ ***Creature into Creature.*** If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.
18
+
19
+ The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.
20
+
21
+ The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions.
22
+
23
+ The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
24
+
25
+ ***Object into Creature.*** You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature’s statistics and resolves all of its actions and movement.
26
+
27
+ If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.
28
+
29
+ ***Creature into Object.*** If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.
@@ -0,0 +1,16 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 9
4
+ school: necromancy
5
+ casting-time: 1 hour
6
+ range: Touch
7
+ components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)
8
+ duration: Instantaneous
9
+ spell-lists: [Cleric, Druid]
10
+ ---
11
+
12
+ You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.
13
+
14
+ This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs.
15
+
16
+ The spell can even provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
@@ -0,0 +1,12 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 6
4
+ school: divination
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
8
+ duration: 1 hour
9
+ spell-lists: [Bard, Cleric, Sorcerer, Warlock, Wizard]
10
+ ---
11
+
12
+ This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
@@ -0,0 +1,13 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 0
4
+ school: divination
5
+ casting-time: 1 action
6
+ range: 30 feet
7
+ components: S
8
+ duration: Concentration, up to 1 round
9
+ concentration: true
10
+ spell-lists: [Bard, Sorcerer, Warlock, Wizard]
11
+ ---
12
+
13
+ You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
@@ -0,0 +1,17 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 1
4
+ school: conjuration
5
+ ritual: true
6
+ casting-time: 1 action
7
+ range: 60 feet
8
+ components: V, S, M (a piece of string and a bit of wood)
9
+ duration: 1 hour
10
+ spell-lists: [Bard, Warlock, Wizard]
11
+ ---
12
+
13
+ This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.
14
+
15
+ Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
16
+
17
+ If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
@@ -0,0 +1,15 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 3
4
+ school: necromancy
5
+ casting-time: 1 action
6
+ range: Self
7
+ components: V, S
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Warlock, Wizard]
11
+ ---
12
+
13
+ The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
14
+
15
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
@@ -0,0 +1,14 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 0
4
+ school: enchantment
5
+ casting-time: 1 action
6
+ range: 60 feet
7
+ components: V
8
+ duration: Instantaneous
9
+ spell-lists: [Bard]
10
+ ---
11
+
12
+ You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
13
+
14
+ This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
@@ -0,0 +1,19 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 4
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: 120 feet
7
+ components: V, S, M (a small piece of phosphorus)
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Druid, Sorcerer, Wizard]
11
+ ---
12
+
13
+ You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
14
+
15
+ When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.
16
+
17
+ One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
18
+
19
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
@@ -0,0 +1,15 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 5
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: 120 feet
7
+ components: V, S, M (a pinch of powder made by crushing a clear gemstone)
8
+ duration: Concentration, up to 10 minutes
9
+ concentration: true
10
+ spell-lists: [Wizard]
11
+ ---
12
+
13
+ An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).
14
+
15
+ Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
@@ -0,0 +1,19 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 6
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: 120 feet
7
+ components: V, S, M (a small piece of quartz)
8
+ duration: Concentration, up to 10 minutes
9
+ concentration: true
10
+ spell-lists: [Wizard]
11
+ ---
12
+
13
+ You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
14
+
15
+ If the wall cuts through a creature’s space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.
16
+
17
+ The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
18
+
19
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.
@@ -0,0 +1,23 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 5
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: 120 feet
7
+ components: V, S, M (a small block of granite)
8
+ duration: Concentration, up to 10 minutes
9
+ concentration: true
10
+ spell-lists: [Druid, Sorcerer, Wizard]
11
+ ---
12
+
13
+ A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.
14
+
15
+ If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
16
+
17
+ The wall can have any shape you desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.
18
+
19
+ If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.
20
+
21
+ The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM’s discretion.
22
+
23
+ If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.
@@ -0,0 +1,19 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 6
4
+ school: conjuration
5
+ casting-time: 1 action
6
+ range: 120 feet
7
+ components: V, S, M (a handful of thorns)
8
+ duration: Concentration, up to 10 minutes
9
+ concentration: true
10
+ spell-lists: [Druid]
11
+ ---
12
+
13
+ You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
14
+
15
+ When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
16
+
17
+ A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
18
+
19
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
@@ -0,0 +1,14 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 2
4
+ school: abjuration
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)
8
+ duration: 1 hour
9
+ spell-lists: [Cleric]
10
+ ---
11
+
12
+ This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
13
+
14
+ The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.
@@ -0,0 +1,99 @@
1
+ ---
2
+ category: spell list
3
+ ---
4
+
5
+ The warlock's spells, by level.
6
+
7
+ ## Cantrips (0 Level)
8
+
9
+ - [[Chill Touch]]
10
+ - [[Eldritch Blast]]
11
+ - [[Mage Hand]]
12
+ - [[Minor Illusion]]
13
+ - [[Poison Spray]]
14
+ - [[Prestidigitation]]
15
+ - [[True Strike]]
16
+
17
+ ## 1st Level
18
+
19
+ - [[Charm Person]]
20
+ - [[Comprehend Languages]]
21
+ - [[Expeditious Retreat]]
22
+ - [[Hellish Rebuke]]
23
+ - [[Illusory Script]]
24
+ - [[Protection from Evil and Good]]
25
+ - [[Unseen Servant]]
26
+
27
+ ## 2nd Level
28
+
29
+ - [[Darkness]]
30
+ - [[Enthrall]]
31
+ - [[Hold Person]]
32
+ - [[Invisibility]]
33
+ - [[Mirror Image]]
34
+ - [[Misty Step]]
35
+ - [[Ray of Enfeeblement]]
36
+ - [[Shatter]]
37
+ - [[Spider Climb]]
38
+ - [[Suggestion]]
39
+
40
+ ## 3rd Level
41
+
42
+ - [[Counterspell]]
43
+ - [[Dispel Magic]]
44
+ - [[Fear]]
45
+ - [[Fly]]
46
+ - [[Gaseous Form]]
47
+ - [[Hypnotic Pattern]]
48
+ - [[Magic Circle]]
49
+ - [[Major Image]]
50
+ - [[Remove Curse]]
51
+ - [[Tongues]]
52
+ - [[Vampiric Touch]]
53
+
54
+ ## 4th Level
55
+
56
+ - [[Banishment]]
57
+ - [[Blight]]
58
+ - [[Dimension Door]]
59
+ - [[Hallucinatory Terrain]]
60
+
61
+ ## 5th Level
62
+
63
+ - [[Contact Other Plane]]
64
+ - [[Dream]]
65
+ - [[Hold Monster]]
66
+ - [[Scrying]]
67
+
68
+ ## 6th Level
69
+
70
+ - [[Circle of Death]]
71
+ - [[Conjure Fey]]
72
+ - [[Create Undead]]
73
+ - [[Eyebite]]
74
+ - [[Flesh to Stone]]
75
+ - [[Mass Suggestion]]
76
+ - [[True Seeing]]
77
+
78
+ ## 7th Level
79
+
80
+ - [[Etherealness]]
81
+ - [[Finger of Death]]
82
+ - [[Forcecage]]
83
+ - [[Plane Shift]]
84
+
85
+ ## 8th Level
86
+
87
+ - [[Demiplane]]
88
+ - [[Dominate Monster]]
89
+ - [[Feeblemind]]
90
+ - [[Glibness]]
91
+ - [[Power Word Stun]]
92
+
93
+ ## 9th Level
94
+
95
+ - [[Astral Projection]]
96
+ - [[Foresight]]
97
+ - [[Imprisonment]]
98
+ - [[Power Word Kill]]
99
+ - [[True Polymorph]]